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#1

My Flight Simulator

Archive: 7 posts


As of now, I am starting my flight simulation level. (Dedicated to my Grandmother)

So far, my plans are to include:

?Dynamic Weather
?Intricate Grading System
?Realistic Plane Physics
?Fully Functional HUD
?And Crash Sequences (Gear Failure, Engine Failure etc.)

All of these concepts have been carefully written out with fine details, I hope that the logic I have mapped out actually works in game.



I will try my best to keep this thread updated with pictures, possibly videos and information concerning my progress (Which may be slow, as my brother is quite the Call of Duty addict!). Anyways, any comments and/or suggestions are always appreciated.
2009-05-21 00:26:00

Author:
Trevor
Posts: 78


It sounds cool but i have an idea. Make a customizable flight like choose desert, island,or city and night or day and raining or clear weather so its different if you play it again.2009-05-21 01:06:00

Author:
Alexxerth
Posts: 233


So far, I have different weather (rainy, clear, day, night, foggy, sunrise, sunset), if the thermo permits, I'll look into adding different scenery.2009-05-21 01:26:00

Author:
Trevor
Posts: 78


awesome idea!
people have flight simulators in space, but it's usually blowing things up...

this is a way more creative idea tho!
2009-05-21 03:00:00

Author:
johnrulz77
Posts: 835


Crazy... How is this gonna work?

I mean, I could see how you might be able to set up controls, and move around a background to provide the effect of flying - but how are you going to get the "realistic plane physics"?
2009-05-21 18:47:00

Author:
tetsujin
Posts: 187


The background doesn't move, and the plane does not exactly fly, but gives a good illusion of it. This is to make sure everything can be regulated and I'm not limited to LBP's physics. Maybe I'll upload my sketches later this evening.2009-05-21 20:33:00

Author:
Trevor
Posts: 78


Sounds good how do you make the hud2009-05-22 09:46:00

Author:
robotiod
Posts: 2662


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