Home    General Stuff    General Chat
#1

My life dream is to become a game designer :)

Archive: 66 posts


Yes you heard it. I would love to be on!
But the problems are I don't know the college for this... Or any kind of school...

Well I got time, I'm just 14
2009-05-16 20:43:00

Author:
blizzard_cool
Posts: 752


Don't we all?

However, you need a place to start I guess...

Check this site out, it seems to be a good way to actually learn some basic know-to skills. (http://www.gamecareerguide.com/)

Just remember, most of us (well, most minors who still don't have actual jobs >_<) want to be game creators, but you need... eh, why don't you just look at that site, it may have some basic start up info.
2009-05-16 20:47:00

Author:
RockSauron
Posts: 10882


Yeah, that is a really good site. If I were you, I'd ask Ccubbage about this (as I beleive he made games at one point in his career )2009-05-16 20:50:00

Author:
Coxy224
Posts: 2645


.... y'know.. im seriously looking for something similar to this because that's the only thing that interests me.

i know... i'm boring.


(ofcourse!!!! it's not the only thing that interests me :kz

but y'know
2009-05-16 20:56:00

Author:
Yarbone
Posts: 3036


They have many art colleges around! There are many schools such as Art Institute of [City/State Name]. I'd suggest checking one out online. They also have art based high schools. Not as common (i don't think D: ) but theyre still there!2009-05-16 21:05:00

Author:
gofurr360z
Posts: 886


I would never want a online education...
I'll check the ones out they offer in Europe. I know English & German so
2009-05-16 21:20:00

Author:
blizzard_cool
Posts: 752


oh no, i didnt mean an online education, i meant you should check them out using the internet. sorry about that :]2009-05-16 23:06:00

Author:
gofurr360z
Posts: 886


Being a game designer is a long time aspiration of mine as well... alas I have no time to go to school, I have a 1 and a half year old, and working a 50-60 hour a week job :/ online schooling is the only pheasible option for me 2009-05-16 23:15:00

Author:
HalfaSack
Posts: 214


Ouch, halfasack!

I also have a mini-ambition to be a programmer, mainly inspired a couple of years ago when a mate showed me Game Maker (google it. Yoyogames is the right thing.). It is a good place to start as the simple DragNDrop interface teaches you the theory behind the programming, and then the code interface really lets you get into the nitty-gritty. I made a couple of half-decent games, my best probably being a Geometry-Wars type game complete with cool effects, many different enemies, highscores etc. I also made some neat concepts such as a many-levels-in-one platformer, but never finished them.

What I've been doing more recently is trying to make an efficient, falling destructible terrain. I had a breakthrough a couple of days ago involving Pythagoras' theorem. I'll try and make it in Flash some time. I've also been looking at the trajectory forumlae - finding the angle when you have the power so a rocket hits a target. I'll probably try and make a full-blown tanks game with this. I have some interesting mode ideas

Anyway, so, yeah, for anyone wanting to get into programming I'd recommend starting with game maker.

EDIT: Shouldn't this be General Gaming?
2009-05-17 01:10:00

Author:
dawesbr
Posts: 3280


I also dream of working in the games industry. Learning game design skills in college is a good way of getting in the industry, but college isn't entirely necessary. Some people have got into the games industry, just by creating an awesome portfolio, and demonstrating that they are capable of working in their field. Basically, you have to be bloody good at what you do.2009-05-17 03:06:00

Author:
Entity
Posts: 274


Entity, there are some exceptions - the Mm team for instance. I believe the Create mode...er...creators hadn't programmed before?2009-05-17 09:42:00

Author:
dawesbr
Posts: 3280


I agree with Entity. There are lots of game studio websites I have stumbled across saying that they don't really care about qualifications, they just want to see what you can do.2009-05-17 09:58:00

Author:
olit123
Posts: 1341


am i the only person on LBPC who doesn't want to make games?2009-05-17 11:08:00

Author:
Don Vhalt
Posts: 2270


Probably not, it's just that those who do have posted in this thread.2009-05-17 11:09:00

Author:
dawesbr
Posts: 3280


I would love to be a game designer as well. You'd probably just have to study a LOT about game designing and stuff like that. You'd probably have to find a college that teaches you these things and teaches you a lot about it.2009-05-17 11:42:00

Author:
lk9988
Posts: 1077


Or you just make fantastic levels in LBP and get really lucky. : )2009-05-17 11:59:00

Author:
Syroc
Posts: 3193


I'd love to, but I don't think I'm smart enough lol.2009-05-17 13:10:00

Author:
ryryryan
Posts: 3767


really want to, either do game design (first choice) or Culinary (second choice) parents are a real pain in the ... though when it relates at all to video games or anything like that they are very business oriented and want me to go in the that path which is not fun at all, so who knows, but i'm really hoping for game design computer programming things like that.2009-05-17 19:14:00

Author:
Frank-the-Bunny
Posts: 1246


I just love expressing my self. I want to make something really awesome (who doesn't?),
Other jobs I would be interested are "something that needs designing" like a comic book author, film director or same.
2009-05-17 19:22:00

Author:
blizzard_cool
Posts: 752


Game Design is a really competitive field, so you need a ton of experience to stand out. To start off, I suggest learning some Software Development Kits. Source SDK is a good one, as is UnrealEd - both are professional editors that the game designers themselves use to make their games, and having experience in one or more is crucial to even being considered.

They also look at what you've actually accomplished; just because you know [insert SDK here] inside and out doesn't guarantee you the job. They want to actually see results: mods, levels, etc. Having those readily available for a potential employer to skim through is very important.

Another important aspect is teamwork - game devs love to see that you've worked on a team for any reason, even if it's unrelated to game design. Preferably, they'd like to see that you've worked with a group of people to produce something game-related, but any teamwork skills look good on a resume for game development.

Regarding colleges, go for a 4-year Game Design degree. Avoid trade schools (schools that only teach you what's necessary for your field and nothing more) - they sound like a nice idea, but you end up with a "too-specific" skill set - that sort of skill set is inflexible, and usually looks worse to an employer than a general skill set.

Most importantly of all: passion. Game developers want someone who loves what they do and would probably do it in some form whether or not they were getting paid. You can be amazing with a level editor, but if you're not happy designing levels, you are at a significant disadvantage in the eyes of an employer.
2009-05-17 20:30:00

Author:
ConfusedCartman
Posts: 3729


Wise words

Wise words from the guy himself.
2009-05-17 23:02:00

Author:
ryryryan
Posts: 3767


I've wanted to become a game designer for as long as i can remember
(as early as 5 years old i think)

i kind of became a programmer by accident though - but i think i have a fair amount of skill in both areas ^^

to the OP, i've read in a few places (including an Mm interview) that the people with the largest chance of becoming a game designer are the people that learn it in their spare time and would of known how to make great games without the qualifications for it
2009-05-17 23:57:00

Author:
Dexiro
Posts: 2100


Yeah, all I really want to be is a level designer...for Mm. Maybe they're still hiring.......2009-05-18 02:26:00

Author:
Jaeyden
Posts: 564


A good site for information and to get in touch with other aspiring game designers and industry professionals is Gamedev.net

They list some resources for beginners :
http://www.gamedev.net/reference/start_here/

I once wanted to jump into game design myself, but it's a tough market with a lot less freedom and a lot more competition than I initially thought. Still, if you're serious I wish you the best of luck.
2009-05-18 02:50:00

Author:
Gilgamesh
Posts: 2536


I want to be a game designer, some type of medical scientist, or something that includes shooting guns...2009-05-18 07:09:00

Author:
Unknown User


really want to, either do game design (first choice) or Culinary (second choice) parents are a real pain in the ... though when it relates at all to video games or anything like that they are very business oriented and want me to go in the that path which is not fun at all

my parents are the same!
infact everyone that i've talk to about this is

i even got told by the teacher of a programming course that game designer isn't a real job and he was being patronising telling me that playing games and programming them is completly different - despite me telling him that i already knew at least one programming language

just makes getting into the industry a lot less likely, but i at least want a job like web designer and then i can make games in my spare time
2009-05-18 08:04:00

Author:
Dexiro
Posts: 2100


Something else that hasn't been mentioned here, is that "game designer" is a very wide field. Due to the sophistication of modern games, large teams of specialists are required. Thinking about whether you want to do graphics vs scripts/stories vs software engineering etc etc will make a massive difference as to what you'll need to do to get yourself started.

Also, don't go into games testing - sounds like fun right? Playing games all day? I know a guy who thought that until he got lumbered with grammar checking on final fantasy xii!
2009-05-18 09:14:00

Author:
rtm223
Posts: 6497


Possibly DigiPen University. My friend (Who is only 14) has looked into it because he is into Programming / Game Dev. He's actually OK at it too so he has the potential.

By the way, the people who invented Portal went there.
2009-05-18 09:19:00

Author:
Unknown User


Well thank you all for your suggestions and wise word (cartman & others).
But if I would work with a game I would like like to design the gameplay, a little bit of the main character & a little bit of the story... How do you call that position?
2009-05-18 12:33:00

Author:
blizzard_cool
Posts: 752


Im doing a course in Imedia(Modeliling) they also have animation, level design and much more.. it's a fairy generic course but spefific to that area of expertise.

Ill be starting in september.

And your position would be Gameplay designer, Modelling, Script Design
2009-05-19 07:44:00

Author:
CreateNPlay
Posts: 1266


My dream is to become a squirrel

:3
2009-05-19 20:12:00

Author:
Yarbone
Posts: 3036


My dream is to become a squirrel

:3

My dream is to become a panda.
2009-05-19 20:20:00

Author:
Bear
Posts: 2079


My dream is to become a panda.

My dream is to see Don Vhalt kill you!!

On topic: Fjonan (http://www.lbpcentral.com/forums/member.php?u=4057) has had some expierence in the "bizz".
You could always bug him with questions
2009-05-20 05:56:00

Author:
Zwollie
Posts: 2173


I'm starting college this fall at Digipen Institute of Technology, and I have to say, I can't wait. I highly recommend it, it is like the Harvard of game colleges. They have you do a game project in teams every year, and it is very intensive. I'm going for Bachelor of Arts in Game Design, but they also have Bachelor of Science in Game Design, Real-Time Interactive Simulation (programming), and BFA (Animation).

My words of advice: Don't give a flying rip about what your parents say what is or isn't a "valid job". Do what you want to do, because when I graduate, I want a job that I look forward to every single day. I want a career that is fun, interesting, and thrilling.

Also, do as much as you can that is game-related. Game developers love to see not only skill, passion, and commitment, but also versatility. For example, I create maps for Team Fortress 2 and Portal in my free time, and I enjoy it. I also create custom textures/overlays for source games, and have just started making video-game inspired music so that I can possibly apply it at Digipen.

Hope that helps

Edit: Digipen is located in Redmond, Washington
2009-05-25 06:15:00

Author:
cornontheCOD
Posts: 150


As Zwollie pointed out, I had the blessing and curse to work in the industry for a couple of years.

In contrary to what CC said, I think you should be very specified in one aspect like 3D modelling, sketching, level design, programming or game design. It does not hurt to look over the edge of your main skills, but it is very hard to try to do everything. The persons that must know something from all aspects are the producers and Game Designers and you don't get that job just like that. If you want to get a "foot in the door" you have to start with something and since the competition in the field is huge you better know your deal around one specific thing.

You write "Game Designer" but do you know who that is? The Game Designer is the guy who spends most of his time writing documents. He has the huge task to invent all the aspects of the game and write them down so that every person involved in the project knows exactly what to do and in the end you get one piece of software that sells well and is fun to play. If you never did this before you can't imagine how difficult this is.

Then we have Level Designers, you all know what they do, right? Wrong. Most of the time I was a Level Designer myself and - of course depending on the company you work but I bet in most cases - you start to develop a level with a disfunctional or incomplete Level Editor. The real direction of the Game has not been set and you bascially have no idea where this is going. You will have to throw away A LOT of your initial work because things change over the course of the project. Designing a level from scratch is a lot of work, testing, tweaking etc. What you got in the editor of LBP takes away a lot of those responsabilities. And it is a completely differnt thing to HAVE to create levels on a (hopefully) 8 hours per work day basis over years then in your spare time whenever you please.

Then we have the coders, or code monkeys as they are colled sometimes (like the grease monkeys in mechanics). They have a lot of fields they can specialize these days. Graphic engines, physics, AI (which ultimately breaks into even more pieces like path finding, tactics, user prediction etc.), overall game logic, user input etc. If you are interested in this stuff, just for the fun of it ... look for books about graphic engines. They are BIG you can kill sackboys with it. Writing code is one thing, but writing code for a huge project together with 10 other programmers is a total different thing and will burn a lot of those brain cells of yours.

Then we have Quality Assurance. Yay, playing games all day and getting paid. Sounds fun? Well mostly it isnt. You get to play the same thing over and over again, mostly from a very early stage that is so bugged, you will never complain about a normal tiny bug in a game again. Then don't forget you have to report the issues, you have to re-test them, you have to write reports that help the coders and designers to fix the problems, sometimes you spend all day long jumping around a level just to make sure it is air tight and no room for anyone to go where they are not supposed to go. Actual playing like the gamers will do later is smallest part in this job.

Overall I don't want scare ANYBODY. But ... I was once like many here, dreaming of becoming a game developer until this very motion was used by various guys to use me at minimum salary to make crappy games. Hede my warning: NEVER sell yourself out, not even for your dream job, it is not worth it. Take your time, sharpen your skills in your freetime, think what you want to do exactly and learn. Make projects, take part in mods until you really have to show something. Going to specific schools is not the answer, it certainly helps you getting to a good skill faster, but nothing is more worth then actually working. And when you do HAVE a good skill, then look for a company that wants to employ you for a fair salary and good working conditions.

I bet many of you will stay in the mod phase forever when they actually see that making games ist a completely different thing than playing games. It is fun, of course, but it is a lot of hard work and many are not willing to go that way, even if they say so now. I saw tons of mods cease to exist because the team bit off more then they could chew. It is easy to have great plans and good ideas but realizing them is not. Keeping to a project over a long period of time, working in a team, being able to keep a task plan and finishing your work as planned even if you KNOW you could do better is key. Those are the real important things, the fun, the creativity comes after that and a lot of the people dreaming about this job will be disappointed.

This is business after all. Time is money. Being in a job that allows you total freedom of what you do is rare and you have to work hard to get there.

I hope I can help anybody with this for their decissions.
2009-05-25 08:44:00

Author:
Fjonan
Posts: 359


^So pessimistic...

Y'know, I always thought working for a smaller company would be better. Did you work for a big or small developer?
2009-05-25 09:05:00

Author:
cornontheCOD
Posts: 150


It is pessimistic to be a counter weight for all the enthusiasm and optimism. The thruth is hopefully a bit more brightsided. I worked for a few small developers. Be careful with those.2009-05-25 09:10:00

Author:
Fjonan
Posts: 359


After reading through some of this advice i thought i'd ask..
does anyone here with an interest in making games want to team up?

I read a few times that you need to be really good in a certain area to have more of a chance, but when you're doing everything alone you have to learn a little bit on each area instead of focusing on one thing

And when you're making games alone it's so easy to just lose motivation and give up before you've even started - because of that i haven't finished a game in over a year

I consider myself pretty good with Actionscript, and i have basic skills with C++

Whether i team up with someone with the same skills or with someone interested in a different area it'd be great to talk to someone with the same ambition
2009-05-26 02:01:00

Author:
Dexiro
Posts: 2100


I'm interested in computers and building/design in general

I'm unsure what I will study in college. I'm very interested in politics, and government science, but law school is far too expensive

My fear is that a job in computer science is dead end, and is rapidly deteriorating as the global demand for consumer electronics/digital services falls...

Kinda lost ATM

I have 2 years until college though... So hopefully this economic depression will smooth out.

Now is a great time to buy, unless buying requires taking out a loan. My family (investment bankers, millionaires on my father's side) have bought more stock within the past year, than in the past 4...

If I made more money (mowing lawns = FAIL), I'd invest in IBM, Apple, or Google. They're the only major companies doing well ATM. Microsoft, and Sony (oh noez) sadly had to make large cuts this past fiscal year :'(
2009-05-26 03:17:00

Author:
Aurongel
Posts: 221


After reading through some of this advice i thought i'd ask..
does anyone here with an interest in making games want to team up?

I read a few times that you need to be really good in a certain area to have more of a chance, but when you're doing everything alone you have to learn a little bit on each area instead of focusing on one thing

And when you're making games alone it's so easy to just lose motivation and give up before you've even started - because of that i haven't finished a game in over a year

I consider myself pretty good with Actionscript, and i have basic skills with C++

Whether i team up with someone with the same skills or with someone interested in a different area it'd be great to talk to someone with the same ambition


I would love to, but it is far too late for me. As I said, I am starting college in the fall. Definitely get in on the game scene as early as you can. I was never involved with modding or flash browser games, but I seriously regret that
2009-05-26 03:27:00

Author:
cornontheCOD
Posts: 150


It is never too late to start.2009-05-26 07:31:00

Author:
Fjonan
Posts: 359


if i can't find anyone here to team up with here, does anyone know a site i could go to, or someone that might be interested

I've been really desperate to find someone to work with for ages
2009-05-26 14:06:00

Author:
Dexiro
Posts: 2100


What do you want to do exactly? My experience with Mods is quite ... double-edged. Mods tend to make TOO much and never finish, others seem to always be short of modelers and texture artists. Best would be to pick a game you really love that supports modding and set a defined frame for a mod. Half-Life 2 has a pretty solid engine with excellent mod support and tons of projects. So ... pick a game, pick an existing mod that is looking for people or make your own mod and look for ppl. There are usually tons of modding forums easy to find.

Even for games like LBP it is possible to make projects ... as xkappax's Kitzune video proofs.

You will hower not succeed if you simply look for ppl to work with but do not know what you want to do in the first place how I would explain your problem of not finding anyone.
2009-05-26 14:42:00

Author:
Fjonan
Posts: 359


well i don't think there are any moddable games that my pc can actually run
i guess if i'm programming i don't have to go anywhere near the graphics though (or do i?)

i was kind of hoping to start from scratch or something, but to be honest i have no idea how modern games are made
2009-05-26 14:50:00

Author:
Dexiro
Posts: 2100


Then I suggest you start to play and read. http://www.gamasutra.com/

Starting from scratch - especially programming wise - is not something I would do as a starting project.
2009-05-27 07:06:00

Author:
Fjonan
Posts: 359


After reading through some of this advice i thought i'd ask..
does anyone here with an interest in making games want to team up?

I read a few times that you need to be really good in a certain area to have more of a chance, but when you're doing everything alone you have to learn a little bit on each area instead of focusing on one thing

And when you're making games alone it's so easy to just lose motivation and give up before you've even started - because of that i haven't finished a game in over a year

I consider myself pretty good with Actionscript, and i have basic skills with C++

Whether i team up with someone with the same skills or with someone interested in a different area it'd be great to talk to someone with the same ambition

I am a programmer(one year left of CompSci degree) and wouldn't mind working on a project this summer...PM if you have an idea and need some programming.
2009-05-27 07:27:00

Author:
Walter-Kovacs
Posts: 542


I'm doubling on Walter's thang. I know basic programming in C++, VB, Actionscript. I can pick up most programming languages fairly easily - in fact, with VB, my first experience with it was one week ago. I've made a 3/4 complete destructible terrain in that time...

ANYWHO

I'd love to team up and help out with programming. Whenever I've worked with someone else interested in games, I've found that my main role is programming complicated maths-things...so, PM me if you want to work on something (I have an idea that I've REALLY wanted to work on...)
2009-05-27 10:14:00

Author:
dawesbr
Posts: 3280


So... how does one become programmer?

I learned to write some Python on my own just to get an idea about what programming is, and I already did my "Hello World" thing, so where do I go from here?

I supposed this is the proper thread for such a question, as programming is fundamental to game design.
2009-05-27 12:57:00

Author:
Code1337
Posts: 3476


Hey, speaking of game design, I've been interested in it. I'm better at web design though...2009-05-27 18:49:00

Author:
Ninteen45
Posts: 67


So... how does one become programmer?

I learned to write some Python on my own just to get an idea about what programming is, and I already did my "Hello World" thing, so where do I go from here?

I supposed this is the proper thread for such a question, as programming is fundamental to game design.

Once you have a good understanding of how to make "Hello World" find some more tutorials on things like variables, loops, input etc.

I'm not really sure what to suggest if you're learning Python,
but for C++ i think this covers pretty much everything
http://www.cplusplus.com/doc/tutorial/
2009-05-27 19:00:00

Author:
Dexiro
Posts: 2100


Once you have a good understanding of how to make "Hello World" find some more tutorials on things like variables, loops, input etc.

I'm not really sure what to suggest if you're learning Python,
but for C++ i think this covers pretty much everything
http://www.cplusplus.com/doc/tutorial/

I downloaded an IDE for C++, and am going to start learning as soon as Summer kicks in, thanks for the link and suggestion.
2009-05-27 23:50:00

Author:
Code1337
Posts: 3476


I supposed this is the proper thread for such a question, as programming is fundamental to game design.

Programming is fundamental for a working fridge as well.
2009-05-28 09:40:00

Author:
Fjonan
Posts: 359


I've tried learning to program numerous times, but it's just all too confusing for me. I much prefer the visual side of game design, 3D art, graphics design 'n'all that.2009-05-28 09:59:00

Author:
olit123
Posts: 1341


c/c++ is an immensly powerful language and learning it will keep you occupied for years. I'm not trying to put anyone off programming or programming in c/c++, and dexiro is certainly pointing you in the right direction. Just make sure the sources you use are reputable, as there is a lot of bad information out there.2009-05-28 10:49:00

Author:
rtm223
Posts: 6497


Then how about you post him some sources it's always hard for beginners to find the good ones.2009-05-28 12:28:00

Author:
Fjonan
Posts: 359


It's hard for anyone to find good sources really it comes down to textbooks over websites. I appreciate that is likely to mean money and inconvenience etc. The other option you have is to use as many sources as possible. For example, the link that dexiro posted has good info on the language and syntax (the "how", if you like), but very little on useage (the "why"). It's a good starting point, and nothing in there is inaccurate, but by the time you get down to Object Orientation, it kind of assumes you know why you would want to use it.2009-05-28 13:34:00

Author:
rtm223
Posts: 6497


So... how does one become programmer?

I learned to write some Python on my own just to get an idea about what programming is, and I already did my "Hello World" thing, so where do I go from here?

I supposed this is the proper thread for such a question, as programming is fundamental to game design.

Python is a really cool language, possibly my favorite, but C++ is gonna be the language you work with for any "real" games. I would say the one other option is Action-script/Flash for web game, but I'm not sure there is much money or many jobs related to games for that.
2009-05-28 13:49:00

Author:
Walter-Kovacs
Posts: 542


Does anyone else think it'd be a good idea if we created a group of anyone wanting to get involved in making games
Whether they're programmers, artists, experts or wanting to learn it.

Similar to how the online create beta is organised, we could have a list of people with info on what they're skilled at or what they're learning

Then if people need help or want to start a project then they can contact whoever they want and get started

It's probably a rubbish idea but i'll let you guys decide


I would say the one other option is Action-script/Flash for web game, but I'm not sure there is much money or many jobs related to games for that.

Actionscript/Flash is a great way to start off because it's really simple and you can start using graphics in your games straight away

It's pretty much impossible to get a job making games with this though - If you stick to learning actionscript you're more likely to get a job in web design
2009-05-28 13:50:00

Author:
Dexiro
Posts: 2100


Actionscript/Flash is a great way to start off because it's really simple and you can start using graphics in your games straight away

It's pretty much impossible to get a job making games with this though - If you stick to learning actionscript you're more likely to get a job in web design

This is what I was trying to say thanks for clarifying. It would be cool if we could have a little side project, hopefully we can get some graphics people and make it work out.
2009-05-28 14:13:00

Author:
Walter-Kovacs
Posts: 542


Well i'm not too bad at making 2D graphics
olit said he was interested in the visual side of things
And i know CreateNPlay is a great 3D artist - i think he's interested in making games too
2009-05-28 14:59:00

Author:
Dexiro
Posts: 2100


Well i'm not too bad at making 2D graphics
olit said he was interested in the visual side of things
And i know CreateNPlay is a great 3D artist - i think he's interested in making games too

cool, i vote you group leader.
maybe make a dedicated thread in gaming section?
2009-05-28 15:24:00

Author:
Walter-Kovacs
Posts: 542


aw i'm terrible at leading things though xD

i'll think about it anyway
2009-05-28 15:29:00

Author:
Dexiro
Posts: 2100


Ha, who doesn't want to design games?

I'd prefer to do animation than programming, though. I'm actually not too bad at 3D animation, and I guess I can only improve, so I'd love to do that. I want to make the cinematics for games, you know, things like Halo, or CoD.

In the future I'd either like to work for Naughty Dog or Mm.
2009-05-28 23:47:00

Author:
alexbull_uk
Posts: 1287


Wellalex im doing a modelling anf animation course at college. Talk to me if u want.2009-05-28 23:48:00

Author:
CreateNPlay
Posts: 1266


Oh, I just read the little conversation about making a game, and I'm in if anyone wants me.

I can do 3D animation... but I generally only animate people, and I'm not sure how to skin the models (awesome multicoloured skeletons for me xD), so someone else may have to do that.

However, I imagine I could animate other things. I'm up for helping
2009-05-28 23:52:00

Author:
alexbull_uk
Posts: 1287


Hm... working on a game...

Well, I have little experience with actual programming... but, as many of my old spammers in the spam can would remember, as will those I talk to on msn/aim... I have always wanted a group project thing. I mean, sure, I already have one with LBPC: The Game but... uh... /cough

... Anyway... I have always wanted to make games... I have some basic understandings, but... yeah. I unno... I WANT to... It's just trying to make it work that is the problem :/.
2009-05-29 00:04:00

Author:
RockSauron
Posts: 10882


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.