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#1

12 levels long??!?!?!!??!???!?!?

Archive: 64 posts


Yes, that's right. 12 levels. I know very few of you know me on here, but I want your help for 12 epic levels of a story I made for lbp. I'm hoping some of the lbpg members help out (come on mindphaser, trickster, Re_pulse, jibble (I know you're here), noddle, you guys gonna help?)

If the number of levels wasn't shocking enough, I don't have a ps3 to work on it right now! Mine's broken, and I won't be able to start the process of fixing it until next weekend (then again, it's been broken since December, so next week is about time!)

Well, if you feel ready to take a chance on me, let me know here, then I'll go into story details (which will be DETAILED--at least at first, later on, I just put in backbone of the story so that the creator has more room for creative input [oh and it's going through some edits, I didn't like the original direction of the story for the middle half])

The story isn't really in the style of lbp, but it kinda grew out of the first level...

Oh, and if you have any ideas about editing the story (adding or removing) just let me know when we get to that point (I hope)!

Hope a lot of us will be working together!

EDIT: A lot of you said 15 was too much maybe, and I think I might get the same response for 12, but I did reduce the length, and I think it actually works a lot better with the story.
2009-05-11 03:01:00

Author:
Theap Pleman
Posts: 670


A few more details in the first thread might help. 15 levels is a lot of commitment, how will they be split up among the collaborators? Whats the story about lol? How long do you plan on working on this?

Things like that are gonna influence willingness a lot =/
2009-05-11 03:10:00

Author:
Burnvictim42
Posts: 3322


Well that stuff depends on the number of people who join...at this point I only have the first 5 levels "fully" fleshed out...

The first two outline every little detail of the level (which can be changed if the creator just lets me know what he/she is doing and I think it's good)

The story is complicated (in fact, the intros to the levels would have a lot of text, so I want to implement a "skip intro" button to satisfy those who do not want to wait) but I will say it's about changes, hope, deception, friends, revenge, fear, etc. I have a "novelization" of some of the first few levels, but I don't want to post those up for anyone to read at the moment, even though I don't think people would want to steal a 12 level lbp series.

If I get 5+ people, I think everyone would just sign up for the top 3 levels they want to build (they should choose one from each act, because it's divided into 3 acts) and I'll try to accomodate everyone. Some levels have very little story and leave a LOT of creative control to the creator, while others (the first two especially) can be changed of course, but probably don't have as much freedom.

I want to work on it as long as it takes, it's really up to how much support I get I suppose...
2009-05-11 03:18:00

Author:
Theap Pleman
Posts: 670


I understand that you don't want to spill all the beans of your epically fantastical story... but perhaps you could give a little synopsis, or a teaser, or something? For all i know, this is a 15 level series about farting bananas who decide to destroy civilization as we know it using H4H devices... and while that may be epically amusing in itself, its probably nothing like your idea

I'm certainly interested in giving at least a little help... the 15 level price tag and lack of known plot are keeping me wary though...
2009-05-11 03:32:00

Author:
Burnvictim42
Posts: 3322


Ok, I'll post the first level's description (Wait, is there a word limit, that's over a thousand words) Note that it's only the first level, and there is much MUCH more in it than this:

Act 1-Bad Company

Level 1-Changes

"Welcome to the carnival." That's what the sign said, every summer afternoon, as my friends and I came together for a night of relaxation, a night of endless joy. We dreamed of so much. Pillaging on the high seas, saving the world, nothing was beyond our reach as long as we had each other. Those days were some of the best of my life, and I never wanted them to end. But one night they did, and my life changed forever. This is the story of that night, and my life thereafter.

My friends couldn't make it that night, so I went to the carnival alone. It was deserted, but for whatever reason, I couldn't help but feel happy there...even by myself. I stepped up to the first booth, the shooting gallery. "Knock down as many ducks as you can in 30 seconds." I was a natural. Hit every one of them. I thought about all the times I played with my friends, and got excited. I couldn't wait for the rest of the carnival...but, whether I liked it or not, that would never come...at least, not how I expected it. Next up was the Ferris wheel. I remember watching the fireworks shoot up into the sky as the day settled into night. It was becoming night time now, but there would be no fireworks. As my cart reached the top of the ride, the ride shut off. Creatures began climbing up the wheel, and I was trapped. My seat adjusted and from underneath came a gun...and a strange circular object, which I only know filled me with the motivation to live. It seemed that the carnival I so often frequented had an expensive security system for just such an occasion, and I couldn't be more relieved. I got on top of the cart to get a better perspective on the situation, and found myself surrounded.

That is when everything changed.

I shot them. All of them...those...aliens...killed them all. I never knew what killing would be like, and I was scared. But I knew I couldn't just wait for more to come...I had to get out of the park. I looked behind me towards the entrance, but it was blocked. I had to make it through the park to escape, so I took the gun and continued on. Next however, was the worst ride to get stuck on in this situation-the tunnel of love. There it's completely dark, except for the few dim lights hanging from the ceiling of the cave. The water was poisonous (never understood that, not very loving for a tunnel of love) so I couldn't just get out and swim. While making my way through, something attacked me from under the water. I stood up to see what it was, but by that time it was gone. I made it across without any further trouble.

There was a small forest up ahead. Everything there was fake, it was just a place for families to take pictures, but that didn't matter to me now. It was just as dangerous as any other place at this point. UFOs were coming down at me, raining strange green globes upon my head. I manage to dodge the bizarre projectiles, and take them down. 3 UFOs. Who knows how many lives. But I couldn't stop to think about the sins I had just committed now. I had to move on. My only motivation was self-preservation...staying alive, that I might be able to do something more with my life.

A few steps later and I came upon one of the most horrifying things of my life. There was a giant of an alien...who seemed to fuse his (or her...I don't know) body with a clown car, using it as infinite storage space for its alien subordinates. Between firing those odd projectiles at me and releasing his henchmen all over to attack me, I found it hard to do much of anything. I took shelter behind a food stand, since it was all there was left. I had no way out, so I shot. I shot everything, without hesitation, without thought. I was running on a constant stream of adrenaline, unable to control myself. After what seemed like forever, I realized that the giant was gone, and I was all alone. I had made it. This was the end of the park. The tragedy was over.

But really, it had just begun.

As I reached the exit, I was approached by a squad of black soldiers.

"That's some impressive work you did there, sackboy." I didn't know why he was there, what purpose he had with me.
"We have an army of soldiers that do exactly what you just did here...we defend against attacks too bizarre for other people to believe. We want you to join us."

"You know who I am?" I didn't quite understand where they got my name, or how, and suddenly I was filled with fear once again.

"Don't worry, we want you to work with us, we are not here to harm you."

I didn't want to...but something inside me really enjoyed what happened that night. The adrenaline rush gave me the most excitement I had ever felt, but it also gave me the most fear. Could I kill again? I realized that as much as I hated killing, I enjoyed the thought of being a hero so much more.

I asked them the name of their organization.

"We are the Armed Disaster Destroyers. We fight and destroy any disaster we are assigned to handle."

I made up my mind. I wanted more out of my life than just visiting the carnival or pretending to be a hero, when I could actually become one. The sun was rising. I thought at the time that perhaps it was a sign that I was making the right decision. Now I know better. The heavens were trying light my path, show me I was going in the wrong direction, but I ignored them.

"Okay. Sign me up."

"Great, come with us and we'll take you back to base. We just need to clean up here a bit, okay?"

I nodded in agreement.

"You understand that there will be a lot of changes in your life now, right?"

Nodded again.

This was the first step of my long and painful journey. May you never have a life so cursed as mine.


(If you didn't notice, the act's title as well as the level title are named after classic rock songs-this trend continues throughout all the levels)
2009-05-11 03:36:00

Author:
Theap Pleman
Posts: 670


So... sacky is at a carnival, and aliens attack. Sacky kicks alien butt, including a boss fight, and is recruited by a secret organization.

A crude summary, i know, but thats how it boils down, isn't it? It certainly sounds interesting, but this is one of the reasons i needed to know about the plot: I don't have the MGS pack yet D: So i can't exactly help you with a shooting level =/ I can help build stuff for ya, but thats about it. sorry, mebbe someone else can help?
2009-05-11 06:22:00

Author:
Burnvictim42
Posts: 3322


Aww...too bad, oh well. Good summary!

I'd really like some help building stuff, I'm trying to keep this open for anyone who wants to help.

There's some stuff that I need in the levels that will be universal to all of them, but those are kinda easy to build I think (a difficulty select menu [switches types of checkpoints in the level. This will also act as a title screen for each level, it's a small room that contains the level select menu)

There are other things too, as I get more support (hopefully) we could all talk about dividing up the work and assembling the levels together (I really don't know the best way to do this yet...)

I always have too much to write, it seems...
2009-05-11 06:31:00

Author:
Theap Pleman
Posts: 670


are you 100% sure that you can commit to 15 levels?

i personally can't manage to finish one level most of the time so i'm a bit cautious when people propose something like 15 levels at once

i think you'd be better off just making one level and then building on its story if you decide to continue with it
2009-05-11 07:54:00

Author:
Dexiro
Posts: 2100


I have the story lined up, I want to get some help from some members here, if they're interested. I'm hoping for 7-14 people who do 1-2 levels each, and of course, I'd be building levels too. If I can't get enough people to help, I'll just give up on that, and build as many as I can, upload those, and maybe try the group thing again, or maybe just ditch the project, I dunno at this point. I might try to cut down on the story, make it shorter...2009-05-11 08:05:00

Author:
Theap Pleman
Posts: 670


Hi Theap and welcome.

First off let me say you have some great storytelling skills and I am drawn in already and wanting to know more. I always love a good story but I may be in a minority on that because a lot of people I play online with don't seem to feel the same way. As soon as we start a level they just forge ahead as fast as they can and don't bother reading anything. I've taken other players into my levels where there is a fair bit of detailed info and they just ignore it completely which is very disappointing and means they don't 'get' the level as it's meant to be.

As an example I made a Dragster level and put lots of info at the start about how it works which was optional if they wanted it or not and then I had loads of players saying things like 'very confusing' and 'don't understand what to do'. Well Yeah people, that's exactly why I explain it at the start if only they would take the trouble to read it.

For this reason I'm not sure how succesful a project like yours would be. I don't mean to sound negative and I hope it works out and would love to contribute something myself. I like to make detailed custom stuff too. If you check out some of my levels below you'll see what I mean and have an idea whether you want my input or not.

If you do could you give me a bit more info on what exactly you want making and what you are making also as we don't want to be duplicating the same things. Also what sort of theme you want in each level such as background,lighting,music,sound effects.

It would obviously be better if online create were available but until it is it's a bit difficult to tell if you're all working towards the same goal and following the same trend.

It may be an idea if you say one thing you want making initially and then take a look at the finished article to see if that's what you are looking for before letting someone build a whole level and then being disappointed with the result.

Also are you looking at any particular timeframe to get the project or individual levels completed. I ask that because although I have a lot of spare time I'm not the fastest builder.

I look forward to hearing more from you anyway and hope the project is succesful for you whether you want my contribution or not.
2009-05-11 09:34:00

Author:
mistervista
Posts: 2210


Wow! The story sounds like it's off to a good start! And don't worry about people not reading the text to fluff out the story in levels, many times there can be a visual representation of story elements which serve the same purpose.
I know it might still be a while, but how about waiting for online create to launch before you begin the project? By then your PS3 might be fixed and it can be a much smoother process! Oh! And I'd love to help! But I'm very slow on making levels, I'm a perfectionist, so I'm still busy on my first level, it's bonkers! I work extra hard on it every night, and it has taken me 3 months so far It IS an awesome level, mind you
I'm excited to see how your project is gonna come along! Goodluck!
2009-05-11 09:59:00

Author:
noddle111
Posts: 174


Hmm...well mistervista, the levels will definitely have a large variety of themes (I'm trying to make as many levels as I can be set in different locations) and I though I do want to be very specific with the overall story, I also want the creators to have some freedom with building the levels. If you want more specifics for building the levels, the first two have the most description so far, and I do have ideas for lighting.

The rest I'd need to check out, it's been too long since I've played and as far as backgrounds go, I'm not sure yet.

I know that a lot of the creators here are very skilled, so I'm not worried about disappointment...what I am mainly concerned with is the main story that's going on, the rest can be adjusted as much as the creators want, as long as they let me know, and I'm okay with the changes.

I have no particular timeframe, I also am a slow builder, and don't even have my ps3 yet. So you are very welcome to the project if you would like to help! Noddle too!
2009-05-11 14:33:00

Author:
Theap Pleman
Posts: 670


ill think about it...2009-05-11 15:05:00

Author:
johnrulz77
Posts: 835


Thanks for considering it johnrulz.2009-05-11 15:11:00

Author:
Theap Pleman
Posts: 670


I'd love to help.2009-05-11 22:50:00

Author:
DanC
Posts: 433


Thanks trickster! So it looks like right now, noddle, trickster, jibblejab, and maybe mrvista and johnrulz are on board so far! I'll post the 2nd level here tomorrow, and after that, I want to get a little more organized before posting more of the story (I might pm any more of the story to all the volunteers instead of posting here...)2009-05-11 22:59:00

Author:
Theap Pleman
Posts: 670


Hey, you should edit your 1st post, its still says 15 levels insetead of 12...
I'd help, but i'm already involved on some other multy level project...
2009-05-11 23:06:00

Author:
Silverleon
Posts: 6707


Hey, you should edit your 1st post, its still says 15 levels insetead of 12...
I'd help, but i'm already involved on some other multy level project...

Thanks for catching that for me:hero:
2009-05-11 23:12:00

Author:
Theap Pleman
Posts: 670


If I'm truthful-- I don't think a 12 level saga involving multiple creators is ever gonna see the light of day as directed by a man whose PS3 has been disabled for 5 months...

...with that said, I like your story start, and your ambition. I have no 'creating' resume really... but am a fairly creative and (some might say) humorous individual... (were in vast supply around these parts), I've also got a piece of paper on the wall telling me if you ever need to bounce story ideas off someone I may be able to help. If I can help, in some small part, feel free to friend me and keep in touch.

Good Luck. I am a fan of epic storytelling.... (Ps. Are you personally trying to fix your PS3... b/c that's how it sounds!)
2009-05-12 01:46:00

Author:
Gravel
Posts: 1308


I'm sending it in to sony next week...I don't have the serial number from the back with me, and I won't be able to get it until next weekend...

But I could definitely use help in whatever way you can provide! Maybe I'll send you the rest of the story later, and see what you think, if you have any ideas for it, etc!

Here's level 2 for you guys to consider:

Act 1-Bad Company

Level 2-Come Sail Away

I was starting to wonder whether I made the right decision when disaster struck yet again. While the ADD soldiers were distracted, pirates came, and forced me into their little rowboat. I was about to laugh, but then it rose out of the water, and started climbing towards the heavens. On the earpiece the soldiers gave me (did I forget to mention that?) I was instructed that my first mission would be to take down this band of flying pirates. I was shocked. My first mission came about as a result of me being kidnapped! But nevertheless, I felt compelled to follow my orders and find a way to turn the situation around. Then we made dock.

The tiny little tugboat landed upon a flying pirate ship, as large as I had ever seen (not that I had ever seen a pirate ship before)! There was a gun underneath the main mast on the deck, as well as another one of those mysterious circles. I've seen them more often than I've said, but as this was so long ago to me now, it becomes difficult to remember where they were. The captain was steering the ship on the top deck, and I headed straight for him. That's when I got another message from the soldiers. Apparently some other ADD members were locked up in the brig on the ship. I had to turn around and make my way down to the lower levels of the ship to free them before I could get to the captain.

The first level was the pirates' sleeping quarters and mess hall. I didn't need to waste much time on them, they were armed with chicken wings, or a sword at best. After quickly disposing of them, I went further down.

The next level gave me some trouble. This was where the cannons and ammo were stored, so the pirates here were well equipped to fight me. The key to the jail cell was on the ground behind everything. After a rough fight and nearly getting blown to bits by a cannonball, I managed to retrieve the key and went down to the final level.

A guard stood by. He looked big and strong, but he was far too slow to keep up with me. I freed the soldiers then...nothing. They just stood there, unwilling to help.

"Well, let's get going!"

"We'll take care of the ship. Go kill the captain then jump off the front of the ship. There's an island down below, where the pirates headquarters are located."

I was a bit confused. There were a few of the soldiers there, why did I have to go in alone? But I accepted this anyway, and went back up to the top floor of the ship. The captain was on the deck waiting.

He looked large, and rather frightening. When he was on the deck, he seemed so much smaller, more peaceful. I thought to myself, could this really be the same person? But it was, and he was on the attack, looking for blood. But I wouldn't let him have any, not unless it was his own.

"You look like a tough sailor? How about ditching your friends and becoming a pirate? Come with me, Cap?n Yarbone.

?Captain My-Bone??

?No?not yarr bone, Yarbone. Never mind. Boy, I want you to come sail away. Away from your troubles, away from your worry. All you have to do is pillage, drink, and have a merry time. What do you say?"

I thought about his proposal, but only for a second. True, I had grown up pretending to be a pirate with my friends, but now I was already something more. It was already hard on my conscience to allow me to kill, but pirates do so without good reason. I could not let myself turn into that. If I was to fight, I would fight for justice. At least, that's what I believed at the time.

"No." That's all I needed to say.

"If you choose not to join me, you choose to DIE!!!"

I stood my ground, and through his barrage of attacks, I managed to survive. Hurt, but not dead yet, I passed by the life ring (got to give that thing some kind of name) and felt revitalized. I stepped onto the front rail of the ship, and jumped.

It seemed like an eternity. I thought I would faint before I hit the ground. I found another of those life rings near the spot I landed. That could not come sooner. My legs were sore, and I needed to feel the healing power of the ring soon, or I would not be able to continue on.

The pirate headquarters were on the other side of a rather large volcano. Climbing it took less time than I thought. Perhaps it was the motivation not to get burned by lava that made the trip so quick, but I'll never know for sure. When I got there, I found myself staring at a gate. There were holes in it, which looked as if lava had melted through, but the gate was strong, and I could not get by. A gatekeeper saw me standing there.

"Are you one of the new recruits?"

"Yes." I didn't lie. He just didn't ask who recruited me.

"Well why didn't you get the key on your way in? You know where it is right? I can't let you in, you have to have the key tough guy."

So I went back. Great. I had to look for some tiny key somewhere on a volcano. I started knocking rocks away, when I found that one of the rocks was stuck in the volcano. I pulled it out, and took it to the doorkeeper.

"Umm...here it is. This is it, right?"

"Oh yeah...that's it."

I waited, but the door didn't open.

"So?"

"You want to be let in, you liar? You brought the trap key, which means the only door I can open for you is the trap door."

I fell in, and like a scene from Star Wars, found myself facing a great beast, in a pit with only one way out-right behind the monster. The elevator gate was locked, and all I had was a jetpack I found lying on the ground. I attempted to go back up through the trap door, but of course, it closed itself behind me. I shouldn't have expected anything else. So all I could do was find a way to destroy the creature obstructing my path to freedom. In the process I saw an odd, glowing object, located on the tip of his nose. There were more of them, scattered about his body, and I found that upon hitting said objects, they would disappear, and the beast would be weakened. I reckoned that they must be his life-force, somehow manifested in a physical form, and upon destroying each of them, the creature died, and the gates were opened. I stepped through them, and saw a bright light.

The sun shone down the staircase. I climbed it, and as I climbed, the wall next to me read, "Sorry we thought you were a liar, but you grabbed the wrong key! Good thing you didn't die back there!"

That was supposed to make me feel better? It didn't matter, I really wasn't one of them. In fact, I was there to do to them what I did to their monster...and I was tired of having so many obstacles in the path. It was time to get things done, so I entered the first building-a repair shop.

There were broken swords, wrecked ships, and inoperable cannons strewn about the room. Many pirate handymen were at work there. I shot one, and he disappeared into thin air. A wrench came flying at me. More of them. I was being bombarded by hammers and screwdrivers. I wouldn't put up with it any longer. Within a minute, the room was empty, except for the broken bits of weapons and boats, and of course, me. I moved on.

The next building was tougher. It was their armory, and it was packed with ******-off pirates wanting to kill me for what I'd just done to their shipmates. Bombs were flying everywhere, turrets pointed right at me, but I found cover. They couldn't last forever. I waited out the attacks, and when they stopped for a moment, it was my time to strike. They were relentless, and the battle was long, but in the end, I succeeded in defeating them.

I was instructed that I would be picked up on the roof of this building. There was only one problem. The pirates left a little toy for me to play with, a giant robot penguin, coded-named J-Jab. Not sure what was with the choice of animal, or the name, but I had my theories. Their base was on an island on the equator, they probably wanted to build something that would make them think of a colder climate...hence the penguin. However the codename always perplexed me.

But enough useless rambling. I was on the rooftop, facing my most intimidating enemy yet, when...well...the thing kinda fell apart. Yeah. Oh, and peanuts mysteriously fell out. That was kind of strange. Don't know what else to say. I mean, maybe you were expecting some epic battle, but you know, I think I already had a lot of those that day, were any more really necessary? The ADD picked me up, and I was finally on my way to the base, with my first successful mission under my belt.


Oh and I didn't point this out for the first level, but every level has the level title worked into the script somewhere (except 1, trying to remedy that...shouldn't be too hard...)

Oh, there's a word that got censored...sorry if it was bad, but that section should say something equivalent to mad pirates

And thanks for the positive feedback noddle!
2009-05-12 08:01:00

Author:
Theap Pleman
Posts: 670


uhh... lol xD

why am i in this story? :O




awesome
2009-05-12 08:59:00

Author:
Yarbone
Posts: 3036


Yeah...I included a few different people yarbone...hope you're ok with it! 2009-05-12 13:35:00

Author:
Theap Pleman
Posts: 670


Cool second level! I can already picture the awesome environments and level design that'll come with it!2009-05-12 14:36:00

Author:
noddle111
Posts: 174


This descriptive tale for your second level is very good. This I can picture as a level.2009-05-12 18:38:00

Author:
Gravel
Posts: 1308


Wow, your writing is fantastic, and i love the song referance thing, i would totally help with this if you still need it 2009-05-12 22:25:00

Author:
redmagus
Posts: 667


I've got 3 people ready to help right now (as in actual level building), so yeah, definitely! Thank you so much, I think you're the first non-lbpg member to dive right in, so thank you!2009-05-12 22:37:00

Author:
Theap Pleman
Posts: 670


Whats LBPG?2009-05-13 00:42:00

Author:
redmagus
Posts: 667


littlebigplanetguide.com

Me and a few other members from there came over here...I'm the most recent one to join lbpc.

Here's level 3

Act 1-Bad Company

Level 3-Sympathy for the Devil

I had finally arrived. I was standing in the ADD's mission briefing room, with a giant screen dominating the space. A face appeared on screen, the leader of the ADD.

"Sackboy, we are impressed by all the work you've done so far, so we have decided to give you our most important mission."

It was only my second mission, and I was already a vital member of their team. At that moment, I felt proud of myself, and what I accomplished. That feeling would not last...

"You'll be checking out the base of the Mean Police, a rebel faction within the Universal Police Force (UPS), they are wanted for hundreds of crimes against the innocent. Good luck."

The Universal Police Force. Everyone knew who they were. They have been around for decades, protecting the rights of literally everyone, everywhere. It was hard to believe that a rebel faction would rise up from within their own forces, as they were looked up to by everyone. But certainly, a group so cruel as to go against the UPS must be destroyed. I would not let such people get away with their evil intent.

The door opened, and I stepped inside. I was standing in the vehicle warehouse of the ADD...at least, that's what I called it. There was a boat, a submarine, a car, a rocket, a helicopter...well, you get the picture. Over time, I ended up only using very few of these vehicles, but I definitely started with the coolest one.

"So...which of these are mine for today?" There was a soldier in the room who directed me to my vehicle. I got the rocket. Yeah, that's right. My second mission and they let me pilot the most expensive vehicle they had. I felt good...ready to fight.

The flight was calm and short, but when I arrived there, everything became hectic. I had just landed the ship, and I was instantly bogged down by enemy turrets, and there was no way through. I saw a sign behind me, pointing to the left. The electric generator for the complex was that way, and it gave me an idea. I looked back at the turrets, which gave me hope. The turrets were self-operated, so they ran on electricity. If I could destroy the generators, they would shut down, along with all the lights on the base, and I could sneak in. Of course, there would be backup generators somewhere, but I didn't have time to worry about those. I made my move.

There were some bombs net to the generators-I wondered to myself why they would put those there, when I was contacted by the ADD.

"Sackboy-those bombs were left there on a recon mission by another agent; since this is a UPS base we're taking down, we had to be sure they were really rebelling before we could strike-those were left there on the last mission for you to use."

Well that made sense. So I took the bombs and destroyed the generators, and everything went dark. I turned on the night-vision goggles. I ran past the turrets, remembering that I only had so much time before the backup generators came on. The turrets were placed relatively close to the fence, so I hopped up on a turret, and over the fence.

I was in the facility, but the main building was locked, and needed electricity to open. I searched for an open window, or something to dig with, and that?s when I saw the pipe. It was a large sewage pipe, the only way in. I climbed in and began my descent. There were holes in the pipe, and genetically altered electrified moles resided under the building, ready to attack me. I was scared at first, but then I noticed they had a small pattern of movement, and I simply waited until the path was clear before continuing on.

I climbed up the pipe, and found myself in an indoor rain simulation room?apparently for training, because I was surrounded by soldiers and targets. The lights were back on, so I had to turn the night goggles off. Luckily, there was a gun directly above the pipe, so I was equipped right away. I just had to run for cover. I got through the room (even shot the targets for fun?) and moved on.

As it turned out?I was on the training floor of the building?yes, an entire floor dedicated to training troops. And if I didn?t shoot those targets, I would not have been locked inside to finish the course. But I was, and now I had to go through the whole course in order to switch floors and continue the mission. Traps, turrets, puzzle locks, and so many more obstacles came between me and the upper levels, but these were not too challenging for me. I eventually got through, and moved onto the second floor, where I faced?other stuff that the either creator of the level or everyone working on this project must decide upon.

*From here, rest of level structure is up to creator (or a collaborative effort from everyone), except for boss fight (I have something specific in mind I want to build, but if it does not work, creator can build boss, but I still need to establish story for him) described below*

I entered the next room, which was large, but mostly empty. There was a man wearing a jetpack, floating in the center of the room. I approached him.

"Sackboy. We know about your recent adventures. Not everything is as it seems, you know."

"I don't care what you have to say! As long as you are the enemy of the UPS, you are the enemy of the entire universe, and that includes me!" I knew so little at the time. But now I know better.

"Fine. If that's how you want it, let's fight." He seemed so calm, at the time, I couldn't understand why. He was about to risk his life fighting me, and he felt no fear...no hatred...nothing. He just floated there, cold and emotionless, a devil among men...or so I thought. But the mission was most important, so I pushed my thoughts aside and attacked.

There was a bounty of weapons available-bombs, turrets, a gun, etc. I went for the bombs first. I threw the first one, and he shot it out of the sky. I threw another, and he couldn't move his weapon in time. I was sure I had got him, but then he dodged it. He seemed to be more skilled than any other opponent I had ever faced. I went for the turret. Dozens of bullets flew towards him. A few hit, but he managed to escape the worst of the attack. I was shocked. This fight was one I could not win.

But then I realized something-I was the only attacker. In all the time he had to kill me, not once did he make a move. He only fired his weapon when fired upon, and only to stop whatever attack was coming towards him.

Then he spoke.

"Sackboy, I see that you have a fierce determination to carry out this mission of yours, and a strong sense of justice. I surrender. One day you will learn the truth, and at that time, I trust you to make the right decision. Goodbye, my friend."

The turret started firing on its own. I no longer had control.

"Wait! What are you saying? DON'T GOOOOO!!!"

It was too late. He was gone, and the door opened. I was left with so many questions unanswered, and I had no choice but to accept it. I felt a stinging pain in my heart, one I had never felt before. I may not have been the one who killed him, but I felt responsible. It was worse than my very first experience killing...the aliens at the carnival. I felt sympathy for that unnamed man...sympathy for the devil. (forgot to incorporate song title in verbal speech, instead he?s thinking to himself?have to rework that a little?)

Why did he call me his friend? What did he mean by "you will learn the truth?" These questions and so much more spun around in my mind, and I felt so confused. Some ADD soldiers had come by to pick me up...I did not feel up to flying after that.
2009-05-13 06:47:00

Author:
Theap Pleman
Posts: 670


sounds pretty cool I actually just got the MGS pack, so i could probably help a bit if you like 2009-05-13 07:41:00

Author:
Burnvictim42
Posts: 3322


Sure, sounds great! If you saw the post above the story, I think maybe we should start making progress rather than just reading my level descriptions after the end of act 1, so after I post the 4th level, pick your 2 favs!

Edit: I haven't got as much support as I was originally looking for, but I still have quite a bit relative to what I expected, so I do think we should move forward...and the reason for this edit--I guess I'll be building levels from the second or third act if you guys are willing to get started...
2009-05-13 07:47:00

Author:
Theap Pleman
Posts: 670


Sure, sounds great! If you saw the post above the story, I think maybe we should start making progress rather than just reading my level descriptions after the end of act 1, so after I post the 4th level, pick your 2 favs!

Edit: I haven't got as much support as I was originally looking for, but I still have quite a bit relative to what I expected, so I do think we should move forward...and the reason for this edit--I guess I'll be building levels from the second or third act if you guys are willing to get started...

That sounds like a good idea, I'll try to balance time between this project, my current level and life, and start to do preliminary sketches of any ideas that your stories spark. I'll doodle in my sketchpad whenever I have a chance and upload them here.
2009-05-13 11:57:00

Author:
noddle111
Posts: 174


Sounds great noddle! I was going to sketch out the levels myself, but I'm not a good artist...tried going at it with a ruler, but just wasn't any good.

Edit: I just realized that what you said means you probably have sketches of that level you said you've been working on for so long...and it looks good! Maybe you could make the ropes connected to the clouds invisible with CY update? Well besides that, the level looks really good (from the 6 screenshots I saw).
2009-05-13 14:04:00

Author:
Theap Pleman
Posts: 670


I would be glad to help if there is still room for me to join.2009-05-13 20:26:00

Author:
Trevor
Posts: 78


Sounds great, make sure to show me the results.

Sadly im doing GCSE's so i can't join
2009-05-13 20:31:00

Author:
CreateNPlay
Posts: 1266


Of course there's still room! And CreateNPlay...there isn't a timeline for the project right now, so if you have time afterwards and I still need help, you're always welcome to join!

Right now, I'm at 6 helpers including Trevor. Trevor, most of the people helping me have there level here somewhere, but since you're new, you probably don't. I need to see your best level (preferably on youtube, since my ps3's still out for another month) or see that other people on this site agree your levels are good, so post a F4F or youtube link if you can (F4F is feedback for feedback)
2009-05-13 20:35:00

Author:
Theap Pleman
Posts: 670


Oh great well.. in 5 weeks im free. although i have most of next week off etc.2009-05-13 20:36:00

Author:
CreateNPlay
Posts: 1266


Here's the fourth level--I'm going to try hiding it since these posts are so long.

Level 4-Won't Get Fooled Again

I was back in the briefing room. I felt lost. I had just succeeded in my mission, yet I felt guilty. I did not know why I felt that way at the time, but I do now. What I am about to tell you is the final chapter of my past, and the beginning of what's to come.

The screen lit up, a familiar face smiling down at me. For whatever reason, I found that face particularly unsettling today...

"Good job, sackboy. That was vital to the safety of the universe. We have a much bigger mission for you now..."

Great. On my first "big" mission, I felt terrible afterwards. Now what was in store for me?

"We were shocked by this news, but trustworthy intelligence has revealed that the UPS itself has been taken over by corrupt officials, and is currently trying to take control over the universe with its vast army. We need you to take down their main base, which should stop them from sending their troops out to attack."

One small faction was hard enough for me to believe, but the entire UPS? The thought of one organization ruling over everyone in the universe seemed impossible, but if it was true, I had to stop it.

?As this is their central location, I?m sure you know that it is open to the public, and guided tours are available through a small section of the building. You will be infiltrating the complex as a part of the tour, and break off when you feel you have a way into the secure areas of the building.?

?Yes sir.?

*method of transportation and location of base up to creator*

?Welcome to UPS Headquarters everyone! I?ll be your guide for today, and let me just say thank you for visiting us! We have many wonderful sights for you to see??

That girl just kept on talking?I've been on the tour before, so this was really dragging on for me?

That?s when I saw it. An open vent in the corner of the room. I went inside, and started the mission.

*The UPS base, location, fights, etc. are up to the creator, but certain guidelines must be followed: all enemies in this level are mechanical, so no interaction with other people until next part coming up, except for the guided tour section of the level; should be friendly looking, and open to public; people are allowed in to discuss problems they have, to seek employment, to compliment their work, etc*

I found the founder of the UPS. The man who made it the legendary security agency it was today, and the man who would destroy everything it stood for in order to gain power.

"Why?" The only word that I could form, the only word that really mattered.

"Sackboy...this was all for you." At this point I was confused.

"Let me explain. But first...WOULD YOU COME IN NOW PLEASE?"

I was curious to see who he was talking to, when HE came through the door. It was the "devil." The man who I watched die.

"Wh...what...what's he doing h...ali...uhh..." I was at a loss for words.

"Sackboy, it is time you learned the truth. You wonder why we are standing here peacefully talking to you, we wonder why you would follow the command of people you do not know. Sackboy, what you know as the ADD is really a secret organization trying to take control of all the UPS's resources, in order to take command of everything they possibly can. My subordinate, Officer Johnny Brown, was sent to observe your behavior, and determine whether or not your heart truly resided with them, and their evil tactics. He determined that you were recruited using deceit to make you believe you were just in your actions, and decided we should get you to help us defeat the ADD. Sackboy, are you ready to do this for us?"

I thought about all he had said. It was a lot to take in, and was shocking at first. But the more I thought about it, the more it made sense. The carnival incident was random, and that was how the ADD determined they should recruit me. I was kidnapped by the pirates, but that too, was not influenced by the ADD, and though they did have soldiers locked up inside, there were others too, the pirates kidnapped whoever they found. From there, my last 2 missions have been directed towards attacking the UPS. Considering that the UPS was the oldest and most trusted security company in existence across the universe, I decided that I would help.

"Okay. I'll join you. But just so you know, I won't get fooled again, so if you're lying to me, I'm coming after you."

"We are only here to help, sackboy. Now, we want you to take lead on this mission, and Brown will be accompanying you. Now tell me, what can Brown do for you?"

"I'm sorry, but I cannot accept that offer. After all the trouble I caused you and the UPS, it should be on my shoulders to fix everything I have destroyed. Thank you for telling me the truth."

And so, I walked out. Now, I am on my way back to the ADD. There will be no mercy for them. They tricked me into committing terrible crimes, and I cannot take that lightly.

To be continued in the next act titled I?m Your Captain


Now everyone who WILL build a level from the series should vote on their favorite 2 levels so far, and I will try to accomodate. Note that I do have more people willing to help than there are levels in act 1, so not everyone will get one of the levels from the first act. Also, I need you to list an approximate timeframe for completion. 1 more thing before some more things--do not publish the level when you are done. I will go into this part another time.

Now for spoiler info which I want you to read AFTER reading act 4:

So as you can tell, the 3rd, 4th, and 5th levels have to do with sackboy infiltrating bases. This is the most repetitive sequence of levels, so if you are building one of them, there must be a way to make it feel less repetitive. First of all, the 3rd level will have more of a military base feel, with the training floor stuff. The 4th level will be more of a friendly company than a base, though it will have base elements. The enemies will all be mechanical in here, but the areas where there are enemies should look deserted, as if they were in a hurry to move everyone out since sackboy was coming (which is exactly the case). The fifth level, which none of you know the details yet, but vague explanations shouldn't be too bad, should have a distinctly evil feel to it, though by that time, sackboy has already seen the briefing room and garage of this base. Though it may look more intimidating, it is run by a much smaller company, so they probably do not have too many actual soldiers there, and would be dependent on simple but effective traps to protect their base.

Also, there are devices that appear in multiple levels. The most obvious is the ADD briefing room/garage, and the garage should have all the vehicles that will be used for the first act inside.

Also, I wanted to make another device that will be universal to all levels, which doubles as both a difficulty select screen and the title screen of the level. It should be 3 layers thick (to keep sackboy from moving on before choosing a difficulty) and should allow the player to choose between easy (infinite life checkpoints), medium (double life checkpoints) and hard (regular checkpoints). There will be a menu with a light under each difficulty that lights up, showing which you are choosing (changes selection by 2 way switch). There will be a difficulty confirmation button. Also there should be a fixed camera showing the box only, and on top of the box, there should be a screen displaying the act/level name that dissolves (maybe 10s?) after entering the level.

Ok, that was a lot of info, but hopefully you got thru it, and now go vote for your fav 2 levels!
2009-05-13 23:17:00

Author:
Theap Pleman
Posts: 670


Now for spoiler info which I want you to read AFTER reading act 4:

So as you can tell, the 3rd, 4th, and 5th levels have to do with sackboy infiltrating bases. This is the most repetitive sequence of levels, so if you are building one of them, there must be a way to make it feel less repetitive. First of all, the 3rd level will have more of a military base feel, with the training floor stuff. The 4th level will be more of a friendly company than a base, though it will have base elements. The enemies will all be mechanical in here, but the areas where there are enemies should look deserted, as if they were in a hurry to move everyone out since sackboy was coming (which is exactly the case). The fifth level, which none of you know the details yet, but vague explanations shouldn't be too bad, should have a distinctly evil feel to it, though by that time, sackboy has already seen the briefing room and garage of this base. Though it may look more intimidating, it is run by a much smaller company, so they probably do not have too many actual soldiers there, and would be dependent on simple but effective traps to protect their base.

Also, there are devices that appear in multiple levels. The most obvious is the ADD briefing room/garage, and the garage should have all the vehicles that will be used for the first act inside.

Also, I wanted to make another device that will be universal to all levels, which doubles as both a difficulty select screen and the title screen of the level. It should be 3 layers thick (to keep sackboy from moving on before choosing a difficulty) and should allow the player to choose between easy (infinite life checkpoints), medium (double life checkpoints) and hard (regular checkpoints). There will be a menu with a light under each difficulty that lights up, showing which you are choosing (changes selection by 2 way switch). There will be a difficulty confirmation button. Also there should be a fixed camera showing the box only, and on top of the box, there should be a screen displaying the act/level name that dissolves (maybe 10s?) after entering the level.



so... lemme get this straight.

Level 3= military base; training areas
Level 4= company; hastily deserted; robots only till end
Level 5= evil base >:O

All/multiple levels require:

ADD briefing room
ADD garage
Difficulty selector (3 difficulties, and i assume different numbers of point bubbles at the end to reflect said difficulty)
Title Screen


...correct?
Maybe we should start with the multiple levels portion... seeing as they're used in, well, multiple levels These things will be integral to the story (somewhat lol), so maybe we should get these done first... including a type face for the levels, so it all looks the same.

Not really voting yet, figured this should be cleared up first.

oh, and to shrink the post, you could use [spoiler*] [/spoiler*] tags minus the *'s with your message in between
2009-05-14 00:03:00

Author:
Burnvictim42
Posts: 3322


Thanks burnvictim! And the ADD briefing room/garage appear in the 3rd-5th levels I believe...

I think first should be the level select menu/title, since after that, the creators for 1 and 2 can start building, and then the creators for 3-5 should work (with me, and whoever here who wants to provide input) on the ADD rooms
2009-05-14 00:12:00

Author:
Theap Pleman
Posts: 670


OMG, I originally though the UPS thing was just a coincidence but at the "What can brown do for you?" bit i seriously started cracking up. Great stuff.

anyway, what kind of atmosphere are you going for here? sort of cartoony like mm's levels or what? id sort of like to know before i pick levels
2009-05-14 00:41:00

Author:
redmagus
Posts: 667


Well I kinda want each creator to let their own style come through...it's a series, but I was thinking every level would be unique to the creator who built it...

But if you really need a style to try to achieve...maybe we should put that to a vote? We have one dominant style then everyone can put their own twist on it?

If you want to go with that then list a few styles you think the levels would work with

Edit: Guys, I made a social group for the project, so this thread will no longer be used to communicate.

If there is anyone who wants to help out but has not said so yet, post here, and I will invite you to the group

Edit: noddle, mindphaser, trickster: we have to make sure we keep anyone involved on lbpg (jibblejab) up to date on where the project is since not everyone (jibblejab) uses lbpc, even if they have an account here...
2009-05-14 00:47:00

Author:
Theap Pleman
Posts: 670


theap you should probably stop double posting cuz they sort of frown on that here, just use the edit button in the lower right hand corner of the post2009-05-14 18:35:00

Author:
redmagus
Posts: 667


Heres a little summary of items/requirements i found in the script for the first two levels:


-deserted carnival scenery
-shooting gallery- sacky hits all of em
-ferris wheel- shuts off at top
-paintinator somewhere in ferris wheel seat- only comes out when wheel shuts off
-enemies on ferris wheel surrounding sacky
-path behind ferris wheel blocks off
-tunnel of love on right of ferris wheel- very dark, poisonous gas for water.
-creature attacking from TOL water as sacky tries to get across.
-small forest after TOL- everything fake, ie: a scenic spot for photos
-3 UFO's in area firing green plasma
-giant alien/clown car boss- enemies come out of clown car. Boss shoots plasma and releases smaller alien enemies, shelter is a food stand
-black ADD soldiers approach sacky at ending, and recruit sacky.


Theres are also some offside remarks from the future, at the beginning and end. IDK how this will be implemented (if at all). Maybe a cutscene camera zooming in on another scene- like a book of memoirs or something?


-distracted ADD soldiers, pirates kidnap in flying rowboat (maybe have the start door in the rowboat, so he's already being captured
-earpiece is source of info
-boat lands on flying pirate ship, paintinator under main mast, captain at top of ship
-earpiece tells sacky to go down- need some way of preventing going to captain first
-first level= sleeping quarters/mess hall. pirates armed wiht chicken or swords
-second level =armory, cannon fire AND pirates. key behind battle
-third level=jail. big strong pirate, slow though.
-freed soldiers tell sacky to go to the captain and jump off front of ship to island below
-Cap?n Yarbone talks, then fights
-pirates headquarters on island with a volcano
-gatekeeper asks for key- key hidden on volcano somewhere
-key opens trap door, sacky has to fight a beast with a jetpack
-beast has glowing red weakpoints
-"Sorry we thought you were a liar, but you grabbed the wrong key! Good thing you didn't die back there!" written on teh walls of the stairway up
-first room = repair shop, pirate handymen fight there (throw screwdrivers, wrenches, etc)
-second room = armory- lots of pirates, turrets, and cannons.
-roof of building- giant penguin robot named j-jab. robot just breaks, and peanuts fall out... odd.
-ADD picks up


My guess is that a fair amount of it will have to be edited still on the second one, as i doubt that many "boss fights" will fit in.
2009-05-17 08:12:00

Author:
Burnvictim42
Posts: 3322


Here's my thoughts on that stuff (well, some of it)
Yeah, for the second one, I added the underground fight with the monster after editing what I already wrote. For the levels on the boat, those wouldn't be too big, and same for the repair shop...

So the major battles would be Captain Yarbone and the Armory (and the monster if we keep it I guess...).

For the paintinator in the ferris wheel, I thought it would come out the same way the spikes came out of the pillars in the infinite life checkpoint level from Creator Pack 1.
2009-05-18 03:16:00

Author:
Theap Pleman
Posts: 670


lol, not sure why there needed to be a spoiler there... but anyway, it would be cool if you could get the paintinator to work like that... might be kinda complex for a small cart though.2009-05-18 03:51:00

Author:
Burnvictim42
Posts: 3322


hmm... maybe i should help you guys a bit xD

considering i'm the story... kinda
2009-05-18 07:08:00

Author:
Yarbone
Posts: 3036


Thanks Yarbone! Check out the stuff in the social group for it, a lot of info there, and vote for your favorite 2 levels you want to build.

Or you could help with story and items in the levels if you don't want to build an entire level!
2009-05-18 07:15:00

Author:
Theap Pleman
Posts: 670


O_o.... My PS3 is dead atm xD

so, i'll be able to build something in about 4 weeks :/
2009-05-18 14:03:00

Author:
Yarbone
Posts: 3036


Ehh...mine is too! Four weeks is fine with me!2009-05-18 14:06:00

Author:
Theap Pleman
Posts: 670


btw.... We do have a bit of professional builders here... right? O_o2009-05-18 14:20:00

Author:
Yarbone
Posts: 3036


You can see in the group who we have. Since I haven't had my ps3 for 5 months, I can't say for sure on anyone, but mindphaser (who will hopefully build a level later) has obviously been spotlighted here, and trickster made the Shoot Em Up series, he will be building a level later, still working on Shoot Em Up I believe. Burnvictim has helped out a lot, seems to be good. The rest I hope are good, but I can't say with 100% certainty (sorry guys, hard to tell for sure when I can't play/see your levels) but I think they are...2009-05-18 14:38:00

Author:
Theap Pleman
Posts: 670


My levels are terrible Pleman but i'm alright when it comes to switches etc so i'll be helping out with a bit of

*Drumroll* robotiod Q&A

worth the wait eh.
2009-05-18 15:10:00

Author:
robotiod
Posts: 2662


i have an idea, didnt have time to read the whole forum, but maybe you should dedicate the first 2 lvls to just like a big cutscene, using the ruben golberg device concept that is also used in this level made by graygoose . just a thought2009-05-24 07:08:00

Author:
Shadowcrazy
Posts: 3365


Thanks for the input shadowcrazy! I'm leaving level design up to the creators who build each level, however I think I want to keep the story an interactive experience rather than something you watch happen, at least for the most part.

We'll see though...I'll let them know to keep that as an option if they want to!
2009-05-24 07:18:00

Author:
Theap Pleman
Posts: 670


Frankly i think the more important thing is that we actually have a TEAM of sorts Just getting people interested is a huge step in itself. Especially when someone finishes a level- because they'll be able to get input from the entire team before the finishing touches go on it.

And, as to how good a level designer i am... you could check my levels My friends tell me i'm really good with boss mechanics, and considering i've built....7ish? I think i've got plenty of experience
2009-05-24 08:51:00

Author:
Burnvictim42
Posts: 3322


eh, check my levels i have nothing special to create. maybe one day ill try and create some items or maybe a full level and actually be GOOD at it but for now all i can do is spread ideas around. i just hope its more into the story, platforming, and boss battles then anything else as i believe those 3 are in the top hierarchy of gaming goodness 2009-05-25 10:31:00

Author:
Shadowcrazy
Posts: 3365


Frankly i think the more important thing is that we actually have a TEAM of sorts Just getting people interested is a huge step in itself. Especially when someone finishes a level- because they'll be able to get input from the entire team before the finishing touches go on it.

And, as to how good a level designer i am... you could check my levels My friends tell me i'm really good with boss mechanics, and considering i've built....7ish? I think i've got plenty of experience

I agree with you on the team thing...and I've got some ideas on how to build Brown for the 3rd level, if you're willing I might try to describe to you my ideas and you could add your own, and we'll see if it works.
2009-05-26 06:06:00

Author:
Theap Pleman
Posts: 670


the story sounds promising, but converting some of those set pieces you wrote about could be quite tricky but if pulled off could create something spectacular. also how long do you want each level to last???2009-05-27 14:18:00

Author:
elliot46
Posts: 24


I'm not really sure how long each will last, it's really up to the creators and how each wants to approach the level they are assigned. I do not expect everything in each level to necessarily make it through, especially level 2's description.

You could help if you want, but I'd like to see an example of one of your levels. As my ps3 isn't working at the moment, if you'd like to help, maybe ask for a review on the site, or if you have a level on youtube, provide a link.
2009-05-27 14:29:00

Author:
Theap Pleman
Posts: 670


I would be happy to help. Although I'm new on these forums, I'm pretty good at creating, but I don't have any levels published yet 2009-07-03 05:34:00

Author:
Frinklebumper
Posts: 941


I would be happy to help. Although I'm new on these forums, I'm pretty good at creating, but I don't have any levels published yet

Any help will be greatly appreciated thanks.
2009-07-03 09:39:00

Author:
robotiod
Posts: 2662


ill help too just tell me wat you need2009-07-24 01:02:00

Author:
sergey676
Posts: 4


I see the first part of the story is published by Burnvictim. I played it a couple of days ago and it was brilliant. I was just searching Burn's levels and didn't realise it was the start of this story until I played it and then I remembered as soon as I read the dialogue. It jogged my memory of reading the story in the original post and you did a great job on it and got the series off to a cracking start.

Have any more levels been completed yet because I'd like to follow it.
2009-07-24 01:14:00

Author:
mistervista
Posts: 2210


no more levels have been completed, and you must have caught me at a bad time lol. (accidentally left it unlocked for a bit). Thanks for the compliments though

Levels 1 and 3 have been started, level 4 is on hold for a little bit at the moment. I'm starting to build level 2 for the next act.

All the levels will be published under a group PSN and released in Acts, so it will be very easy to track all 4 levels
2009-07-24 05:09:00

Author:
Burnvictim42
Posts: 3322


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