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#1

Whats Happened to LBP

Archive: 53 posts


Since Little Big Planet has been release a whole catagory of levels has emerged. I spend hours and hours on my levels and my latest level is polished and looks amazing and feels great yet it gets 40 plays and 5 hearts and I know the level desserves more. And its heart renching to see some racing level with two cars flat ground and a plain backround get thousands of hearts. Or see some terribly made gun a 10 year old made get hundreds of hearts and plays and say " Wow those are the best guns I've ever seen" Yet the guns are a piece of deformed sponge. heart for heart levels are the next grief, some are polished just a little and theres no real fun but the trophy eager 10 year olds heart them to death. I also see copies of an amazing level and they actually do better than the original and they are nothing compared to what it was! I just hope some of you feel my pain and understand what it means to work 3 weeks on something amazing and get the shaft, while a 12 year old gloats in his pool of hearts.

Also people heart your level and leave a comment saying heart me, I hate that because I would really like to earn my hearts, thank you
2009-05-09 22:26:00

Author:
SavagePepper
Posts: 52


I have the exact same thing, I spent ages on my last creation and yet it only has 24 plays and 1 heart.


:t
2009-05-09 22:43:00

Author:
oldage
Posts: 2824


Ok.... so here goes - it's actually pretty darned easy to get thousands of plays on your level, you just need to know a couple secrets:

1. In the past you would just keep hitting the republish button and your level would go into cool pages for a few minutes to get plays. This has changed a bit - you need to CHANGE your level slightly in between, or it doesn't happen. This could be as easy as moving a little bit of dark matter around and resaving, then republishing.

2. Another thing has changed - you only have 1 week from first publishing of your level before it drops back off cool pages. During this time you need to get cemented in cool pages and have your level reach as high as it can (which means doing a LOT of initial republishing until you get several hundred plays). This also means if you had a level you were publishing locked while creating it, you'll want to completely delete and republish it - and keep going until you get cemented.

3. Your level will become cemented on cool pages and start rising up based on some formula between # of plays, the rating, and hearts. Since many LBP players will pick the default rating at the end of a level, try to start with a decent rating (4 or 5 stars) to give it the best chance to keep that rating. If your rating falls to 3 stars, it will require more plays to keep up the pace and climb up cool pages.

Enjoy!
2009-05-09 22:43:00

Author:
CCubbage
Posts: 4430


Basically what CCubbage is saying is that no one will play your level...if they don't know it exists. Showcase thread, photos, videos, attractive badge/icon, upload photos to your level in-game...all these help a lot. Also, my rule of thumb is..Constantly improve your level!! Pick when your going to publish it. Let people know it has just been published. Read all your feedback, tweak it and republish. If you are improving your level, you will get more plays and better ratings when you re-upload it. Guaranteed.2009-05-09 22:56:00

Author:
Jaeyden
Posts: 564


Why are hearts so important to you?
Are you being forced to do the levels?
Or are you telling me you're just creating for hearts>
People gotta stop getting so worried if they get hearts or not, hearts don't matter, and besides, one should build for fun, relaxing or just because you like to, remember, the resto of the world didn't buy the you r game copy.
Or did you buy the game just for the rest of the world? I hope not.
So you have to stop worrying about it so much, yeah its ok trying to make a good level to show it and be appreciated, but not if you're forcing yourself to do it...
Now, if you really REALLY want hearts, play other's levels and leave some good feedback, not just "good lvl play my levels" give good constructive feedback. You could submit your levels in the level showcase in here as well, many people are bound to play them, and if your levels are good you'll get your oh so precious hearts...
But seriously, creating just for hearts is just forcing yourself to create, remember, its a "Game"
2009-05-09 23:00:00

Author:
Silverleon
Posts: 6707


For everyone that is arguing against me, yes I do republish my level and it goes on the cool levels, the thing is people play 5 seconds of it leave, and judge it on what it looks like at that moment. No Im not obsessed whith hearts but its dimmenishing when a terrible level gets praised and you get told all of these improvements that you already know.

I do everything necesarry to improve the level and it takes about another few days to get the peak of the levels interest. I make my own little custum stickers and such and do some advertisement. I also encourage comments and my friends to get their friends opinions. I love it when someone says good job or that was amazing and hearts and plays are the icing on top to your enjoyment
2009-05-09 23:10:00

Author:
SavagePepper
Posts: 52


It can be frustrating I know. Just have to decide if you're building levels because you WANT to or because you want HEARTS. If you make stuff because you want to - doesn't matter how many hearts you get or how it's rated. That's a pretty simplistic way of thinking about it but it works for me.

I don't have a magic solution but CCubbage's and Jaeyden's advice is as solid as it comes to getting the most out of a level that's been published. I don't think anyone is arguing against you but trying to give you some suggestions and perspective.
2009-05-09 23:13:00

Author:
Morgana25
Posts: 5983


Oh, of coarse hearts don't matter I make levels for pure enjoyment and with intent to satisfy others. I have a blast creating something awsome just saying that hearts are the optionalt whip-cream to pure enjoyment. but for someone to assume a terrible level with more hearts than you is better than a 3 week master piece rots my guts2009-05-09 23:19:00

Author:
SavagePepper
Posts: 52


It happens to everyone, nothing you can do to stop it really, except toy with the system (which you shouldn't have to)
You lost a level of 3 weeks work? Try 3 months
2009-05-09 23:33:00

Author:
Pinchanzee
Posts: 805


The only good thing that results in a level doing bad is that you learn from your mistake, get up and make an even better level with high hopes that it gets the necessary attention it desserves2009-05-10 00:05:00

Author:
SavagePepper
Posts: 52


Another great tool is our showcase with F4F. Listen carefully to feedback, and make those improvements. I would suggest getting your level as good as it can be, then delete and republish to attempt cool levels. If you are getting feedback such as "I couldn't figure out such and such a puzzle" or "this particular part took way too long" or "the jumps are really tricky and I kept getting killed"... chances are there are adjustments to be made, and DON'T be arrogant and think you know better than the reviewers.

HOWEVER, keep in mind also that in order to get incredible results from cool pages, you are going to need to understand what kind of levels THEY want to play. Sometimes this takes experience and know-how, other times it just takes getting the exact right subject matter for a level to get peoples attention. Some authors simply have an ability to create incredible experiences that have that "special something", such as having levels LOOK complicated, but miraculously you seem to fly though it, making you feel like you're better than you really are (Jaeyden and Mrsupercomputer are a few of the best at this).

Some levels simply don't work well with the general LBP audience, and that can't be helped right now.

SavagePepper - if people are playing the level and quickly leaving, you need to ask yourself "why?" and then get hard, constructive critisism from creators who can help you answer the question. By the way, your level is on my playlist for tonight, so if you want some good, honest answers I will be happy to give them to you. I'm a pretty decent reviewer
2009-05-10 00:05:00

Author:
CCubbage
Posts: 4430


yeah, theres a lot to learn and a lot to imrpove on, But I guess the level was a slump and boring to play at least for the few that played the level, I did post the level in the level showcase and got some feedback but the level is a pain to update and is covered by a wierd glitch the level constanly overheats although you didn't add anything new and temporarily fixing the glitch can take 30 minutes to an hour but now Im excited to get the next level up and pray I don't lose weeks of work just like this one2009-05-10 00:15:00

Author:
SavagePepper
Posts: 52


Dude, buck-up lil' camper. If your levels good, it has to be good 2 you first and foremost. The rest may or may not fall into place, but be happy with yourself first. One year from now all the kids populating cool pages will long be gone... Will you still be publishing levels? Your answer is in that last question.


Personally I can not stand all the 'toying with the system' but thats just me--
2009-05-10 02:42:00

Author:
Gravel
Posts: 1308


Dude, buck-up lil' camper. If your levels good, it has to be good 2 you first and foremost. The rest may or may not fall into place, but be happy with yourself first. One year from now all the kids populating cool pages will long be gone... Will you still be publishing levels? Your answer is in that last question.


Personally I can not stand all the 'toying with the system' but thats just me--
I'm not sure I understand the toying with the system part, if you're referring to the republishing. The truth is, it's not toying - it's the ONLY way to get plays and to make use of their system. That's the way MM designed it. You publish, it jumps up there for a few minutes and gets played. It doesn't get cemented further up until it gets several hundred plays, good ratings, and decent hearts. AND you get a brief time to do it, because regardless in 7 days the system kicks you out again.

So you MUST do some initial republishing to get it in there. And since a few 7 year olds can unilaterally ruin a levels chances initially by rating it poorly, you need to bullet proof it a bit.

I've heard a few people say it's toying with the system, but it isn't - we're using it as designed.... it's just an odd design.
2009-05-10 04:43:00

Author:
CCubbage
Posts: 4430


I haven't forgoten that, I know my levels are good or at least to me and by all means Im going to republish levels for a long time, even if they get one star and not a single heart it's all for pure enjoyment but is awsome when you get personal messages saying your awsome but with more hearts and plays some critic will question you and send some not so awsome messages2009-05-10 05:05:00

Author:
SavagePepper
Posts: 52


Yes, there are many manyu problems with the online in which good levels miss out and terrible H4H levels get tons of hearts!
All you can do is post it everywhere. Anywhere where someone might see it and think, hey! That looks good!
Or of course, you could just post a H4H level...........
2009-05-10 07:57:00

Author:
Coxy224
Posts: 2645


I understand what you mean. It's annoying to see your levels you took lots of time into and other masterpieces fall into oblivion whilst rubbish levels like rocket cheetah levels and h4h levels get near the top of the cool levels pages and get tons of hearts and plays. But it's just a game overall, and you should just create for fun. And as others have said just keep republishing your levels (and republish a LOT) and if people like it, it should get cemented onto the cool levels page.2009-05-10 13:14:00

Author:
lk9988
Posts: 1077


Yeah I know, I do create just for fun infact I have about 3 full lenght levels I haven't published and never will but it's frustrating when I 9 year old whips up a car in 5 seconds and gets famed2009-05-13 02:25:00

Author:
SavagePepper
Posts: 52


I agree, for the most part here.

The whole process can be pretty frustrating.


You can blame Sony for a big (huge) part of it. Them and their bloody stupid "trophy" idea. They couldnt just think of something NEW and creative instead of copying the already-stupid "achievements" system on the 360.


Dont forget though: That's part of what communities like this are for.

Dont just post the level online and hope it becomes popular.... show it off! Take some screenshots, maybe a video, and post a topic of it on here. Show it on Youtube even!


It's not all that important to get hearts and whatnot, but feedback really DOES help..... but if you want some, you gotta let people know that the level exists, and give them a reason to want to try it.


Go and post it in the levels section on this board here, I say. You'll get some feedback that way, one way or another.
2009-05-13 07:14:00

Author:
Bridget
Posts: 334


I agree, this is frustrating... especially one particular level i've seen hit the top of cool levels... >.> No comment.

But then again, do you REALLY need to be validated by the h4h community? I think not. I feel its far more of a success if you can achieve (if only one ) hearts from a community like LBPC. So far the highest hearted level i have is 16, but i value the one from one of the LBPC members the most- because they actually gave a detailed review, and told me why they liked it, and helped me improve it. They didn't leave a "Gr8_lvl_h4h_me_n_pla_mah_lvl_TROPHIES@@@@!" message, they actually gave great feedback, and that personal experience put a little warm fuzzy in my heart

I try to ignore the world outside LBPC for the most part... apparently i dont always agree with what the outside community thinks is "cool" >.>
2009-05-13 07:33:00

Author:
Burnvictim42
Posts: 3322


I agree, this is frustrating... especially one particular level i've seen hit the top of cool levels... >.> No comment.


I don't get it... what level are you referring to here, BV? Could it be Lamp? No, no... that's not it... Oh right: Camp! No? Huh... um... Vamp? Tramp? Damp?

Oh, I don't know! I give up.
2009-05-13 08:41:00

Author:
v0rtex
Posts: 1878


I try to ignore the world outside LBPC for the most part... apparently i dont always agree with what the outside community thinks is "cool" >.>

I'd just like to say, I personally think that's a good thing


Im like that with gaming as a whole, myself. I swear, it seems like half of the gaming community here in the US will only play a game if it contains guns/boobs/blood/pointless-swearing, and so on. Wheras I personally dont want any of those things, really, haha. I dont mind blood and gore and what not, for example.... I was always a big fan of Mortal Kombat.... but those things also dont DO anything to add to the game itself.

Alot of gamers though seem to have forgotten what really makes for a good game.


So yeah..... you're not the only one that sees things that way. I like getting feedback/comments in game and such, but I consider comments from people here to be a heck of alot more important.
2009-05-13 11:20:00

Author:
Bridget
Posts: 334


I'd just like to say, I personally think that's a good thing


Im like that with gaming as a whole, myself. I swear, it seems like half of the gaming community here in the US will only play a game if it contains guns/boobs/blood/pointless-swearing, and so on. Wheras I personally dont want any of those things, really, haha. I dont mind blood and gore and what not, for example.... I was always a big fan of Mortal Kombat.... but those things also dont DO anything to add to the game itself.

Alot of gamers though seem to have forgotten what really makes for a good game.


So yeah..... you're not the only one that sees things that way. I like getting feedback/comments in game and such, but I consider comments from people here to be a heck of alot more important.
I don't know.....

I'm not sure any players forgot what makes a really good game... it's just that a lot of the players are kids. About a month ago there was a one-on-one with a 10-year-old in the official Playstation magazine. The interviewer sat down and played LBP with the boy... the boy was immature, critical of every level, never gave a score higher than 3 stars, and only liked trophy and prize bubble levels.

Normally if you buy a game in a store you pick out a game appropriate for your age/likes/skill level. So, the right game for the right gamer.

In LittleBigPlanet you're designing and publishing games without this safety net... if a 10-year-old who only likes trophy levels ends up playing your level, watch out. It seems like the most successful levels in LittleBigPlanet are the ones which are universally enjoyed.

In the meantime, I was able to make Splat Invaders II (which is a bit more hardcore) successful by posting only at night when the kiddies went to bed. The people playing during those times rated my level much higher. When it hit cool pages I could see the "frustrating" and "Tricky" tags getting higher and higher when kids were playing, and I could see the "Brilliant" and "Ingenious" tags rising up later.

Hopefully MM will eventually (as I've said a million times now) have author-controlled genres and difficulty to steer people to the appropriate level, but for now if you design a hardcore or puzzle level with some amount of difficulty, don't expect to have nearly as popular a level as someone who designs a universally enjoyed level.

Oh, one more thing.... be VERY wary of reciprocating heart-for-hearts. There's a rise in the kids wanting their levels to get attention. They give you a heart, expecting one in return - but they've 1-star rated your level at the same time to prevent you from doing well in cool pages. Make sure when you first publish your level, you use a few other sub-accounts to immediately give your level a few good ratings to fortify it.
2009-05-13 14:13:00

Author:
CCubbage
Posts: 4430


Well uhhh... I make stupid levels and have a laugh of them (like World of random Things), but I really know the difference between a GOOD level and a H4H one...

I'd NEVER H4H but I enjoy creating stupid levels because I hope other people might get a laugh out of it.
2009-05-13 15:30:00

Author:
Recurracy
Posts: 166


I feel your pain...In a way. I mean, it went so well with my first two levels, then my third one was completely buried for months, until recently. You know, maybe you should give your level some time, maybe things will break through after a while. I'll even play it myself, what's it called again? If you do not feel that it is relevant to share that information here, you can do so in the Level Showcase. Or have you already done that...?

Anywhom, I think people are starting to, well, "fight back" against H4H levels by publishing anti-H4H levels. Wexfordian's "Inside the Mind of a H4Her" is the best level I've seen on this subject. Anyone asks for a heart, delete the comment, that's what I do. I don't mind someone leaving feedback, then asking for plays, but H4H...Ugh...
2009-05-13 17:34:00

Author:
KoRnDawwg
Posts: 1424


Make sure when you first publish your level, you use a few other sub-accounts to immediately give your level a few good ratings to fortify it.


Oh my god, that is GENIOUS!

How come I had never thought of that?
2009-05-13 18:36:00

Author:
Astrosimi
Posts: 2046


You can blame Sony for a big (huge) part of it. Them and their bloody stupid "trophy" idea. They couldnt just think of something NEW and creative instead of copying the already-stupid "achievements" system on the 360.


Errr no. The blame is 100% Media Molecule for thinking ahead while designing their Trophies. It's totally a design problem here.

.
2009-05-13 21:40:00

Author:
RangerZero
Posts: 3901


Errr no. The blame is 100% Media Molecule for thinking ahead while designing their Trophies. It's totally a design problem here.

.
Ummm.... I hate to TOTALLY burst the trophy bubble here.... but a lot of the people that are doing H4H already HAVE the trophies. I think they're collecting hearts because.... get this.... they WANT hearts. Why? Dunno.
2009-05-13 23:46:00

Author:
CCubbage
Posts: 4430


I don't know.....

I'm not sure any players forgot what makes a really good game... it's just that a lot of the players are kids. About a month ago there was a one-on-one with a 10-year-old in the official Playstation magazine. The interviewer sat down and played LBP with the boy... the boy was immature, critical of every level, never gave a score higher than 3 stars, and only liked trophy and prize bubble levels.

Normally if you buy a game in a store you pick out a game appropriate for your age/likes/skill level. So, the right game for the right gamer.

In LittleBigPlanet you're designing and publishing games without this safety net... if a 10-year-old who only likes trophy levels ends up playing your level, watch out. It seems like the most successful levels in LittleBigPlanet are the ones which are universally enjoyed.

In the meantime, I was able to make Splat Invaders II (which is a bit more hardcore) successful by posting only at night when the kiddies went to bed. The people playing during those times rated my level much higher. When it hit cool pages I could see the "frustrating" and "Tricky" tags getting higher and higher when kids were playing, and I could see the "Brilliant" and "Ingenious" tags rising up later.

Hopefully MM will eventually (as I've said a million times now) have author-controlled genres and difficulty to steer people to the appropriate level, but for now if you design a hardcore or puzzle level with some amount of difficulty, don't expect to have nearly as popular a level as someone who designs a universally enjoyed level.

Oh, one more thing.... be VERY wary of reciprocating heart-for-hearts. There's a rise in the kids wanting their levels to get attention. They give you a heart, expecting one in return - but they've 1-star rated your level at the same time to prevent you from doing well in cool pages. Make sure when you first publish your level, you use a few other sub-accounts to immediately give your level a few good ratings to fortify it.


I sorta agree here, and I sorta dont. Maybe it depends on the area/region.

I've had a couple of jobs that involved mostly selling games.... wether I was working at Gamestop, EB, ToysRUs, or whatever.

The really sad thing is, that around here at least, it's the OLDER players that will buy games for the particularly idiotic reasons. Like buying GTA because it lets you hit random people with a car. ....seriously, that was the ENTIRE reason this one guy had for buying it. Making this worse, this was at the toystore. He was at least 23.

Alot of players buy things because "that looks badass", "I was told it's cool", "The girl on the front is hot", or my personal favorite, "I dont really like it but everyone else plays it". Im not making these up, either, lol.

Around here at least, it's usually the kids that are willing to try new things, and not buy something just cause it's fulla blood.
2009-05-14 08:15:00

Author:
Bridget
Posts: 334


I sorta agree here, and I sorta dont. Maybe it depends on the area/region.

I've had a couple of jobs that involved mostly selling games.... wether I was working at Gamestop, EB, ToysRUs, or whatever.

The really sad thing is, that around here at least, it's the OLDER players that will buy games for the particularly idiotic reasons. Like buying GTA because it lets you hit random people with a car. ....seriously, that was the ENTIRE reason this one guy had for buying it. Making this worse, this was at the toystore. He was at least 23.

Alot of players buy things because "that looks badass", "I was told it's cool", "The girl on the front is hot", or my personal favorite, "I dont really like it but everyone else plays it". Im not making these up, either, lol.

Around here at least, it's usually the kids that are willing to try new things, and not buy something just cause it's fulla blood.
Actually, when I'm talking young I'm probably talking a bit younger than you think.... my son, who's 7, has hands a bit too small to properly handle the right stick on the controller so he has a really hard time with Paintinator action. So he STINKS at my games. Just about any level with any kind of challenge gets him frustrated, and he used to take it out on the level by exiting and leaving it a 1 or 2 star rating. I educated him.

But LBP is played by a LOT of them. Lately I've even been studying time zones again and how the # of players playing little big planet combined with the time zones affects ratings and hearts. It's HUGE. On a fairly difficult or unique level you can get much more plays, better ratings, and more hearts by NOT publishing at peek playing hours, but rather concentrating on the times after the kids have gone to bed.
2009-05-14 14:09:00

Author:
CCubbage
Posts: 4430


. I also see copies of an amazing level and they actually do better than the original and they are nothing compared to what it was!


That's so annoying when people copy a level because of it's popularity. I've played some not realized it wasn't the original.


Star ratings pretty much mean crap to me in the game. Most levels seem to have 4 stars. There's really....whats the word....rubbish? levels that have 4 stars, even after a lot of plays. I look at my lvls or ones I know are good and they also have 4 stars. Amazing what a world of difference there can be within the same rating.
5 stars is where it's at I guess. Although I'm not impressed with the few I've seen, but that's me.

Comments are where it's at ;D



Making this worse, this was at the toystore. He was at least 23.


lol Eh?...I'm 23 and shop there. They have good deals on games at times.
2009-05-14 18:11:00

Author:
Nattura
Posts: 86


That's so annoying when people copy a level because of it's popularity. I've played some not realized it wasn't the original.


Star ratings pretty much mean crap to me in the game. Most levels seem to have 4 stars. There's really....whats the word....rubbish? levels that have 4 stars, even after a lot of plays. I look at my lvls or ones I know are good and they also have 4 stars. Amazing what a world of difference there can be within the same rating.
5 stars is where it's at I guess. Although I'm not impressed with the few I've seen, but that's me.

Comments are where it's at ;D




lol Eh?...I'm 23 and shop there. They have good deals on games at times.
Yeah, star ratings are an interesting thing.... there are soooo many variables that go into how a level is rated.... a kid trying to low-rate your level when first posted to prevent it from getting more attention than theirs, the vast majority of players that just default it to the prior rating, kids enjoying a ramp or bomb level and giving it 5 stars.... and the minority that actually take the time to think about it.

The absolute best that can happen is your level gets more attention from word of mouth by decent players than actually get rated by the system because they are actually seeking it out rather than randomly entering it.
2009-05-14 18:25:00

Author:
CCubbage
Posts: 4430


Well, thou shalt not create a level for attention and praise, but because you want to birth art and a wonderful gaming experience. But if no one plays your level, it might lead thou to believe that their efforts are fruitless.2009-05-14 19:04:00

Author:
elephantom
Posts: 6


true, like has anyone else notice that there has been a spike of those "dodge the bombs" survival levels? it was really wierd seeing all of them pop up all at once especially since i remember the orginal done by someone in the survive this contest2009-05-14 19:18:00

Author:
redmagus
Posts: 667


true, like has anyone else notice that there has been a spike of those "dodge the bombs" survival levels? it was really wierd seeing all of them pop up all at once especially since i remember the orginal done by someone in the survive this contest
Yup, a whole bunch of horrible creators suddenly said "hey, theres a way I can get a bazillion plays be quickly creating a chunk of grass and dropping bombs on the player! Yeah!"
2009-05-14 19:27:00

Author:
CCubbage
Posts: 4430


true, like has anyone else notice that there has been a spike of those "dodge the bombs" survival levels? it was really wierd seeing all of them pop up all at once especially since i remember the orginal done by someone in the survive this contest


Yup, a whole bunch of horrible creators suddenly said "hey, theres a way I can get a bazillion plays be quickly creating a chunk of grass and dropping bombs on the player! Yeah!"

Yeah, the origional creator's versions of that game are much better than anyone elses. They are almost all fun for multiplayer games, boring with one player though.
2009-05-14 19:29:00

Author:
S-A-S--G-U-N-R
Posts: 1606


true, i really though the original was amazing, this also happened with how to glitch levels, and ive seen a couple copies of that "how far can you jump" level pop up


btw: i may be stupid but what is F4F?
2009-05-14 22:49:00

Author:
redmagus
Posts: 667


F4F is our "feedback for feedback" system in the level showcase section. Theres a sticky somewhere in there for full detail.


And the copying an original idea is something i've always noticed about LBP. Someone makes a level which becomes popular, and billions upon billions of lesser clones pop up. And then of course theres the levels that become popular and make sequels that don't really add anything more (not that sequels are bad- just if you're gonna stick with the same concept the next entry in the series better have something new and unique about it >.>)
2009-05-14 23:37:00

Author:
Burnvictim42
Posts: 3322


lol Eh?...I'm 23 and shop there. They have good deals on games at times.


Oh that's quite true, I've done that before myself.

.....but someone as old as that guy was could at LEAST have had a more mature reason for choosing the game in question.
2009-05-16 12:13:00

Author:
Bridget
Posts: 334


You know.... Why must this go STRAIGHT to kids just because they have an addiction to curiosity. I'm 12, doesn't mean I make crappy H4H levels. Age range doesn't matter. Stop bringing up 10-12 year olds since you would never know when a no-life 40 year old makes H4H levels. Why can't we use the term "PEOPLE" instead of pointing to kids right away. It's starting to bother me... Oh yeah people worry about hearts because they want to feel proud of themselves for whatever level they made not because they just want the hearts. Other people want hearts because they want to feel like there popular in their own special way. Others don't care about hearts. They tend to make new levels since they want to feel like they accomplished something. The last is that people care about getting hearts because they may think people heart them out of love so they wish to be loved, may go in the popularity category.2009-05-16 13:05:00

Author:
EchoEchoOneNine
Posts: 61


right on echo, i dont really think its just "kids" but universally whoever does do it should probably have there own separate community from the people who spend time and want more feedback than just " pleh ma lvlz h4h", like two separate areas, one for people to 'learn the ropes' and another for the more serious participants2009-05-16 16:59:00

Author:
redmagus
Posts: 667


So how many times does one re-publish a level in order to get it 'cemented'? (Moving one little piece of dark matter...) So you are tryiing to tell me the system was designed to republish 50x -60x -100x in a week? My friend you are lying to yourself, that is not how the system was designed to be used...

That is the work-around; designed by very talented, worthy creator and h4h'ers alike to ensure some notoriety . The system wasn't designed to be implemented that way. It is 'toying' with the system and (I couldn't care in the least mind you...) if it works for you great, but don't lie to yourself. It's simply trying to hard for me.

If, and its a big if... I ever climb to the top of the ranks it'll be because of this place (LBPC) and not 'using' the system to my advantage.

Now that would feel fine!
2009-05-16 21:25:00

Author:
Gravel
Posts: 1308


You know.... Why must this go STRAIGHT to kids just because they have an addiction to curiosity. I'm 12, doesn't mean I make crappy H4H levels. Age range doesn't matter. Stop bringing up 10-12 year olds since you would never know when a no-life 40 year old makes H4H levels. Why can't we use the term "PEOPLE" instead of pointing to kids right away. It's starting to bother me... Oh yeah people worry about hearts because they want to feel proud of themselves for whatever level they made not because they just want the hearts. Other people want hearts because they want to feel like there popular in their own special way. Others don't care about hearts. They tend to make new levels since they want to feel like they accomplished something. The last is that people care about getting hearts because they may think people heart them out of love so they wish to be loved, may go in the popularity category.


Yeah, that was basically my own point as well.

I've spent alot of time playing online games of all types.... MMOs to Xbox Live games, you name it, I've been on it.

And I can say this: I've seen fools, morons, jerks, and idiots, of ALL ages. It does not require that you fall into a specific age range in order to be an annoying snot.


The reason people often blame "the kids" is because of a natural tendancy to assume that a lack of maturity goes along with a lack of age. Also, there's the simple fact that when you DO get some jerk kid over, say, Xbox Live, they tend to be a bit more "memorable" than others are, cause they'll lack the usual deeper voice. People see these things, and there we have them saying that the kids online are immature and blahblahblah.


As I'd said before, the worst of the worst that *I* have encountered, in any game, or on the Net, were *never* kids, but moreso around the mid 20's range, sometimes late teens.


The Net is FILLED with irritating fools. But dont assume they're all the same age, cause you'll be wrong!



On topic though: I just put up a new level myself, and I go to check the comments page in-game, and what a surprise...... "I harted U now U harte back", or other similar things. I get REALLY sick of having to delete these messages in my comments pages. Is it THAT much to ask for some blasted feedback on there?

But you know what, it's not the people that ASK for hearts like that that bother me the most. ....it's the ones that get a comment like that, and then ACTUALLY GO DO IT that are the worst. Cause they're the ones that are making this fester worse than it otherwise would.....
2009-05-16 22:42:00

Author:
Bridget
Posts: 334


So how many times does one re-publish a level in order to get it 'cemented'? (Moving one little piece of dark matter...) So you are tryiing to tell me the system was designed to republish 50x -60x -100x in a week? My friend you are lying to yourself, that is not how the system was designed to be used...

That is the work-around; designed by very talented, worthy creator and h4h'ers alike to ensure some notoriety . The system wasn't designed to be implemented that way. It is 'toying' with the system and (I couldn't care in the least mind you...) if it works for you great, but don't lie to yourself. It's simply trying to hard for me.

If, and its a big if... I ever climb to the top of the ranks it'll be because of this place (LBPC) and not 'using' the system to my advantage.

Now that would feel fine!



The reason for this isnt to make up for a lack of quality, or skill, on the part of the creator.

No, it's moreso to get around all of the loopy flaws that are in place with the current system.

It's like this: You post a level, right, and of COURSE you want it to get as many plays as possible.... the more plays you get, the more feedback you can get, and the more your OTHER levels may also get some.

BUT.

Not too long after you post the level...... it's GOING to vanish off of the front page, in-game. Because other people online are submitting THEIR levels, too.

And how can YOUR level be getting any plays..... if nobody knows it exists?

And yes, yes, I know.... make a thread on here, and yada yada yada.... but that wont actually bring it back to the front-page in-game. And while I agree with many that the feedback and such gotten FROM HERE is alot more important, I still want my stuff to have a chance to get played by all sorts of players. Sometimes I get good and useful feedback outta them, too, I've found.


And dont think for a moment that quality and skill of design are what keeps levels being at the top of the "cool levels" or front pages online.... cause it's not. Think of "Ramp", and you know just what I mean here.

The current system is flawed, and it's one of those types of flaws that's really hard to fix, I imagine.... so for now, that's generally the way around it.
2009-05-16 22:49:00

Author:
Bridget
Posts: 334


http://www.lbpcentral.com/forums/picture.php?albumid=373&pictureid=38572009-05-16 22:57:00

Author:
Silverleon
Posts: 6707


So how many times does one re-publish a level in order to get it 'cemented'? (Moving one little piece of dark matter...) So you are tryiing to tell me the system was designed to republish 50x -60x -100x in a week? My friend you are lying to yourself, that is not how the system was designed to be used...

That is the work-around; designed by very talented, worthy creator and h4h'ers alike to ensure some notoriety . The system wasn't designed to be implemented that way. It is 'toying' with the system and (I couldn't care in the least mind you...) if it works for you great, but don't lie to yourself. It's simply trying to hard for me.

If, and its a big if... I ever climb to the top of the ranks it'll be because of this place (LBPC) and not 'using' the system to my advantage.

Now that would feel fine!
I know it sounds ludicrous, but the fact is it WAS designed to work that way. Facts: if you publish once its up there for a minute and gets at MOST a few plays. Getting cemented requires several hundred plays. But... you get on maybe page 23 which NO ONE goes to. You need to keep publishing so people know your there. In a week your level drops off regardless.

So..... it is NOT toying with a system... it is using a BADLY DESIGNED system the way it was designed. And everyone else has figured this out and spam post H4H and bomb levels all day, which means even this way of doing it is becoming less effective.

I would agree it was toying if there was any other way, but there isn't.

Tell you what.. if you tell me how to use the system properly in a way that is effective, I will do so immediately. I've been playing with this for several months, and I can't find another way.
2009-05-17 19:51:00

Author:
CCubbage
Posts: 4430


You know.... Why must this go STRAIGHT to kids just because they have an addiction to curiosity. I'm 12, doesn't mean I make crappy H4H levels. Age range doesn't matter. Stop bringing up 10-12 year olds since you would never know when a no-life 40 year old makes H4H levels. Why can't we use the term "PEOPLE" instead of pointing to kids right away. It's starting to bother me... Oh yeah people worry about hearts because they want to feel proud of themselves for whatever level they made not because they just want the hearts. Other people want hearts because they want to feel like there popular in their own special way. Others don't care about hearts. They tend to make new levels since they want to feel like they accomplished something. The last is that people care about getting hearts because they may think people heart them out of love so they wish to be loved, may go in the popularity category.

NO LIFE 40 year old! How is this statement any better? Is there an age where we are supposed to stop playing video games? I am 35, should I be prevented or made fun of for playing LBP?

Just out of curiosity Echo, when was I supposed to stop playing video games. And please tell me why too.
2009-05-17 20:39:00

Author:
mindphaser74
Posts: 349


NO LIFE 40 year old! How is this statement any better? Is there an age where we are supposed to stop playing video games? I am 35, should I be prevented or made fun of for playing LBP?

Just out of curiosity Echo, when was I supposed to stop playing video games. And please tell me why too.

Touche. I personally hope I can still play videogames when I'm 40 .

Anyway, simply to blame the kids (kids as in 12/younger) isn't really the only cause...

But neither is to blame Media Molecule for making the Create trophy since, as said before, people still try and get them when they already have it, probably because it makes them feel better.

Now, not only kids do it... I know that many trophy enthusiasts also took part in it, but I don't know if many took part AFTER they got it. Besides, most of them didn't like LBP much anyway (I know this myself :/).

From what I can tell, most people who H4H forever DO like LBP, they just think that they can't possibly make decent enough levels by themselves so they get someone else to help them.

After all, LBP was marketed as a super easy level maker. While it IS relatively easy when compared to actual game creators while still having an unbelievable amount of depth, it still isn't THAT easy. I think many people just want to feel like it was worth it.

But then again, I don't really know myself. I tend to stay away from Cool Pages- I still have so many awesome levels made by people on LBPC to play that I can't bother searching for other peoples when I play LBP.
2009-05-17 21:00:00

Author:
RockSauron
Posts: 10882


NO LIFE 40 year old! How is this statement any better? Is there an age where we are supposed to stop playing video games? I am 35, should I be prevented or made fun of for playing LBP?

Just out of curiosity Echo, when was I supposed to stop playing video games. And please tell me why too.

I see no one blaming the older people so i just give an example where the age range could ever be at with people who H4H & 40 seems most reasonable because you would lest likely see an old man caring for H4H. I'm saying 40 year old because you will never know when someone does H4H & there up to 40 years old. I also mentioned the term "PEOPLE" in my comment. Read a little more into my comment if you actually found the 40 year old part offensive.

EDIT:
From what I can tell, most people who H4H forever DO like LBP, they just think that they can't possibly make decent enough levels by themselves so they get someone else to help them.

This just gave me the feeling that Online Create may be a new found cure for people who do H4H. As you already know many people are expert creators. It would be sad if we just leave H4H people in the dust...
2009-05-19 12:32:00

Author:
EchoEchoOneNine
Posts: 61


My feeling on this problem is that it's more a maturity and selfishness problem. People who are less mature (which certainly COULD be any age, but mostly very young - thats the whole idea of becoming more mature as you grow up) tend to low-rate things based on a different criteria, such as whether they are good at a level instead of what the true merits are. And they want people to play their levels not because the people may enjoy it, but because they like the attention.

People who are selfish tend to want a ton of attention for themselves, rather than agreeing that maybe someone else DESERVES more attention. Thus, wanting hearts even though they don't necessarily deserve them based on any reasonable merit.

By the way, I'm turning 40 within the next 2 months.... but I look young, and play video games. I'm not really convinced 40 is old..... and with the life and technical experience of the 30-40 year olds we're producing some incredibly innovative levels
2009-05-19 13:28:00

Author:
CCubbage
Posts: 4430


Well see now there is an achievement, i hope ill still be playing (and perhaps making) video games by the time im that age. Personally i agree that yes younger people tend to be less mature, but this doesnt proclude older people from being labeled that way as well. I do hope that co-op create will help some of the "h4h"ers to become better at what they do, though with new people joining the game all the time i doubt they will ever be gone for good.2009-05-19 14:00:00

Author:
redmagus
Posts: 667


Well see now there is an achievement, i hope ill still be playing (and perhaps making) video games by the time im that age. Personally i agree that yes younger people tend to be less mature, but this doesnt proclude older people from being labeled that way as well. I do hope that co-op create will help some of the "h4h"ers to become better at what they do, though with new people joining the game all the time i doubt they will ever be gone for good.
You see, the real problem is the whole idea of H4H is to get something without effort. It's the mentality of "I WANT the Academy Award, but I can't really be bothered to make a good movie.... or, even any movie at all possibly". I go into people who want creator hearts, and they sometimes have a whole bunch of them, and NO LEVEL! Or, they make a "drop a bomb challenge" just to get thousands of plays.... but have absolutely no intent on entertaining people.

So, mark my words here - the co-op create will help some creators who already do good work to do better work through collaboration - but will change NOTHING where this issue is concerned. If they wanted to collaborate now they could - by designing objects and sharing a level. They have no intention of creating good levels, they just want the attention.

And a good creator is not going to want to build levels with someone who has nothing to offer.

It's basic psychology....
2009-05-19 15:16:00

Author:
CCubbage
Posts: 4430


You see, the real problem is the whole idea of H4H is to get something without effort. It's the mentality of "I WANT the Academy Award, but I can't really be bothered to make a good movie.... or, even any movie at all possibly". I go into people who want creator hearts, and they sometimes have a whole bunch of them, and NO LEVEL! Or, they make a "drop a bomb challenge" just to get thousands of plays.... but have absolutely no intent on entertaining people.

So, mark my words here - the co-op create will help some creators who already do good work to do better work through collaboration - but will change NOTHING where this issue is concerned. If they wanted to collaborate now they could - by designing objects and sharing a level. They have no intention of creating good levels, they just want the attention.

And a good creator is not going to want to build levels with someone who has nothing to offer.

It's basic psychology....

On-line create will help me... I'm an idea guy. Before I get one idea to paper the next ones' rearing its ugly head... It makes it hard to be disciplined and see something thru... Plus I love to just tinker, couple that with the responsibilities of spouse and offspring and well, I spin my wheels too much in LBP. Now joining forces... I might just be able to produce and share-- trading off my lesser traits for someones' stronger traits. With that said, that's an old man psyche speaking (trapped in a 16 year olds brain mind you!) I'm not sure if you put 20 H4H'ers in a room you'd get anything but dirty dishes...
2009-05-19 15:31:00

Author:
Gravel
Posts: 1308


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