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Boss Rush 3!! [PUBLISHED; UNOFFICIAL BR4 DISCUSSION]

Archive: 476 posts


Alright, doods! Time to get to work again!

Here are the new rules and guidelines. Please give them a read and provide feedback or suggestions. If I find something is too out of place, I'll tweak it around. Also, let me know if you notice anything missing among the new improvements. Thanks!

Submit a non-buggy boss without any checkpoints that follows either of the templates provided, using four blocks of the thermometer at most, following the themes offered, the final submission date being June 7th (Sunday). You must also post in this blog entry (http://www.lbpcentral.com/forums/blog.php?b=422) your PSN and bosses.


I'll be Directing BR3, but I'll now have some assistants to help out with your questions and concerns (not to mention test the bosses...more on that in a bit). These are Gilgamesh, Bridget and dcf. We have named ourselves "Team Rush!!" ... Okay, I kind of just made that up. Still, it sounds cool. Ahem, on to other things.


Bosses will be tested for bugs by the team (and perhaps a closed Beta later on), so keep an eye out for any bugs on your boss. If you don't have any...then...you rock!


I copied my aer0blue Save Data to LBPC_BossRush, so now I'll have all the tools and materials. What does this mean, you ask? ...Better presentation!


There are now three templates. One horizontal(traditional), a new vertical one and an inverted vertical (the same vertical one, but rotated). Both the level and the templates will be copyable, so use whichever method you like.


These templates have been made using the Grid Mode, providing extra precision for those who want it. Additionally, we're now doing...


...The "hub (http://i43.tinypic.com/2lwb33q.jpg)" layout! The Player(S for Sackperson) will be starting in a central area. From there, he/she decides which boss (B for Boss) to tackle on first, then going back to said central area to proceed to the next one. Once all of them are finished, the Score Board will become available.


Due to the new hub layout, the "Branching Paths" feature (which didn't even come to life in BR2) has been removed. However, if we get BR3-1, BR3-2 and BR3-3(which contains the Final Boss and runner-ups), players will have to beat the first two to acquire the stickers which will unlock the Race Flags for BR3-3. ... Did that make sense? :]


Several BR2 improvements will be included in this one, such as Infinite Lives and separate Race Flags.


New "Extreme Mode" will be included, where Checkpoints are removed. Players are left to Ace the level. At the end, they'll be rewarded accordingly with points, as well as a little something extra.


Judging will be done as per usual, but with a smaller group this time around.


Way different themes (with the exception of Japanese Mythology).


The idea of sticking to a few materials was discussed, but I decided not to go through with it. We did add 7 bosses on BR2's first stage, though, so that's pretty impressive. With the hub layout, fitting 6 to 8 bosses should be enough.


Wow, have I left anything else out...? So much stuff!




A. Description:


I'm sure you guys have played video games before where, after you beat said game, you unlock a certain "boss trial mode" challenge of the sort, where you fight boss after boss. (i.e.: Castlevania, Super Smash Bros. Brawl, etc.) That's the basic concept of this project. Beat the boss/enemies to progress. Race flags are placed from start to end, allowing players to challenge each other's score.

If enough bosses are submitted, the "Branching Levels" feature will be implemented. Basically, depending on which path you take (more on that below), you end up collecting a Community Key which unlocks the following level. Meaning, if there are two paths to take, you would have to beat the level twice to get both keys. Please keep in mind this feature will only happen if enough bosses are submitted. There's really no point to opening a Locked Level which hosts only one boss.

Bosses that are submitted will be scored by some judges on CREATIVITY and PRESENTATION, 50 points for each, allowing for a maximum of 100 points. The winning entry will be featured as the "Final Boss". The participant will also receive some LBPC experience, as well as the ever-so-awesome, mad bragging rights! Oh yeah, you want that, don't you? Yes you do.



B. General Info:


The templates have been Published. (on the new PSN: LBPC_BossRush) Participants MUST follow either one of them. Even if the template is on one layer, bosses may take three layers if the creator likes. Now, here's the breakdown of the areas in the template:


Blue area: This is the area the fight(s?) will be happening in, otherwise known as the gameplay area. All the action happens here. Try to not let beams or bombs go outside of this area and into the Yellow ones.


Yellow area: The connecting bridges which link one room to the other.


Red area: These are the gates that open up when a boss is defeated, allowing progression to the next room. They may be gates, a door, or just a simple dissolve material block--that's all up to the Creator. Please, if the door is too high, allow something for players to climb onto or use a limited, but useful jetpack. Otherwise people won't be able to proceed after the battle.


Additional areas: These are not accessible to the players and instead are used for Switches and/or contraptions used for the bosses. Please try to keep all of those things in here. If it's too large and you need more space, then go ahead and break the boundaries. It's better to keep it in there though, as it is all organized better then.


Participants may submit a maximum of three bosses. However, only one will be picked for judging. The creator will let me know which he/she would like to have judged, in that case.



C. Submission Rules:
Boss Submission starts on: May 5th (Tuesday)
Boss Submission ends on: June 7th (Sunday)


You must post in this blog entry (http://www.lbpcentral.com/forums/blog.php?b=422) with your PSN and your bosses, so I can keep track of things.
You must make and publish a level containing these two things:

A regular-sized version of your boss.
A prize bubble containing your boss at the BEGINNING of your level.

Your level must be titled this: lbpcBR3 (if you have more submissions, label them with BR3-1, -2, -3, etc. at the end)
You must include your forum name in the description of the level.
Your boss must be sharable. If it is not, it will not be considered.
You must send me a Private Message through the forums telling me you have sent your boss.
Your boss must have a name. Said name must also appear in the description of the level.
You may not submit a boss from a previous "Boss Rush!!"
If you submit more than one boss, you may only have one of them judged for the contest, so pick one.
Leave your boss published AT ALL TIMES. Don't ask me every 4 hours if I Collected it so you can take it down. Don't worry, noone's going to steal your boss.



D. Other Important Information: (thermometer, theme, questions, etc.)


The PSN in charge of hosting Boss Rush is "LBPC_BossRush". All levels are Published there, including the Templates.

It is required that your creation takes up FOUR BLOCKS of the thermometer, at most. This is because Captured Objects take up more space than normal objects, meaning, if your boss takes up a block and a half, when I put it on the level, it might take up two blocks instead.

Your boss (in prize bubble form) may not contain any checkpoints. PLEASE. I will handle the checkpoints myself.

If a bug is found with your boss, you must fix it ASAP. This is because I will NOT accept any more submissions after the due date. BR1 was published about two weeks late because of this.

These are the themes you may follow when creating your boss:


Japanese Mythology
Chinese Mythology
Egyptian Mythology
Greek Mythology
Norse Mythology


So please, don't give us any taco-shooting burgers.
2009-05-05 01:09:00

Author:
aer0blue
Posts: 1603


Woohoo! Thank you dood! I doubt it, but are there any changes since the BR2 thread you posted? and also, is the use of the global lighting switch permitted? I've already started on my egyptian monstrosity.

EDIT: Is the level copyable? It didn't seem to be when i checked...
2009-05-05 03:06:00

Author:
Burnvictim42
Posts: 3322


Replies are in bold:


Woohoo! Thank you dood! I doubt it, but are there any changes since the BR2 thread you posted?

There are some minor details, so be sure to read all of the post. I forget what those specific details are at the moment, sorry.

and also, is the use of the global lighting switch permitted? I've already started on my egyptian monstrosity.

Of course it is!

EDIT: Is the level copyable? It didn't seem to be when i checked...

Fixed. Small detail I overlooked, huh?
2009-05-05 03:24:00

Author:
aer0blue
Posts: 1603


I'll see if I can whip something up.

THEN I'll sign up. I don't want to do the same thing I did in the last two BRs.
2009-05-05 04:03:00

Author:
Astrosimi
Posts: 2046


what are the odds that i thought about making a minotaur boss for my lvl...
i got a decent head shape if anyone wants to use it??? im prob not going to make it
2009-05-05 04:26:00

Author:
johnrulz77
Posts: 835


Is the template finally up? I'll start working tonight!2009-05-05 11:55:00

Author:
Sackdragon
Posts: 427


Team Rush huh? I guess that'll have to do for now.

I kid, I kid, it's fine.

Now to plan for some evil, evil boss. We have to get more bosses than BR2 and BR1 combined this time around, let's get cookin' guys, we can do it! With the strength of Ra!
2009-05-05 13:59:00

Author:
Gilgamesh
Posts: 2536


Hold on, though. How will we know which template to use? It'll be kind of an annoyance when you tell us after completing the boss that we have to move it over to another template.2009-05-05 18:17:00

Author:
Astrosimi
Posts: 2046


Hold on, though. How will we know which template to use? It'll be kind of an annoyance when you tell us after completing the boss that we have to move it over to another template.

You can use any. I'll capture the boss as a prize (template and all... so yes, the whole thing), then place it into the actual BR level. I don't have to move it to another template, just "copy/paste" it. d:
2009-05-05 20:17:00

Author:
aer0blue
Posts: 1603


June 7th eh? This gives me about 5 days to participate xD Haha, maybe next time 2009-05-05 23:54:00

Author:
ryryryan
Posts: 3767


June 7th eh? This gives me about 5 days to participate xD Haha, maybe next time

Oh come on~! You can participate! You can do plenty in 5 days. Just ask Gilg, he did lots in a few days. ...Right? Or am I mistaken here? >.> But anyways...

Go, go, go!
2009-05-06 00:10:00

Author:
aer0blue
Posts: 1603


Yeah! it doesn't take long to make a boss. Even if its not the toughest/coolest submission, its still nice that you took the time to submit one.

Is team rush submitting bosses as well? If not, i'm going to miss them D:
2009-05-06 00:27:00

Author:
Burnvictim42
Posts: 3322


Oh come on~! You can participate! You can do plenty in 5 days. Just ask Gilg, he did lots in a few days. ...Right? Or am I mistaken here? >.> But anyways...

Go, go, go!

Haha, well if i plan well, i suppose i could design a boss by the beginning of June then build it when i get home xD
2009-05-06 00:33:00

Author:
ryryryan
Posts: 3767


You can use any. I'll capture the boss as a prize (template and all... so yes, the whole thing), then place it into the actual BR level. I don't have to move it to another template, just "copy/paste" it. d:

Oh, of course. i was just confused about something. No worries.

Also, must the boss be one layer thick as well?

And you might want to glue the template blocks together... they're all loose. It's also much better (aesthetically AND... err... thermomertacally). if you make it all one mass. You can do this by creating small pieces of dark matter between the other blocks. This "morphs" them together.
2009-05-06 01:12:00

Author:
Astrosimi
Posts: 2046


Oh, of course. i was just confused about something. No worries.

Also, must the boss be one layer thick as well?

And you might want to glue the template blocks together... they're all loose. It's also much better (aesthetically AND... err... thermomertacally). if you make it all one mass. You can do this by creating small pieces of dark matter between the other blocks. This "morphs" them together.

i think he did that because of the grid mode way he made it. It may be more thermo, but its a lot easier to mess with IMO.

and i believe your question was answered in the rules, it doesn't have to be 1 layer thick.
2009-05-06 01:31:00

Author:
Burnvictim42
Posts: 3322


i think he did that because of the grid mode way he made it. It may be more thermo, but its a lot easier to mess with IMO.

and i believe your question was answered in the rules, it doesn't have to be 1 layer thick.

Oh ok then, thanks.

And by the way, you CAN do what I said with the grid. But whatever, to each his own.
2009-05-06 01:35:00

Author:
Astrosimi
Posts: 2046


hmm sounds like a challenge, though i do have 4 levels im currently working on, one more cant hurt right?2009-05-06 01:47:00

Author:
redmagus
Posts: 667


Yeah! it doesn't take long to make a boss. Even if its not the toughest/coolest submission, its still nice that you took the time to submit one.

Is team rush submitting bosses as well? If not, i'm going to miss them D:

lol "Team Rush"...haha. I was just messing with that. d:

Anyway, yeah! 'Course we are. Well, I hope so.
2009-05-06 02:22:00

Author:
aer0blue
Posts: 1603


aero, is it possible for me to make a giant bug as a "guardian" to an egyptian temple?
cuz burnvictim's boss is egyptian, so i could go before it as a "guard"
2009-05-06 04:44:00

Author:
johnrulz77
Posts: 835


Dude, most people here are making Egyptians. If you mean a scarab, then there wouldn't be any problem with that.2009-05-06 05:26:00

Author:
Astrosimi
Posts: 2046


aero, is it possible for me to make a giant bug as a "guardian" to an egyptian temple?
cuz burnvictim's boss is egyptian, so i could go before it as a "guard"

Sounds like a neat idea, that guardian bit! Do you mean like one of those dung beetles/scarabs? If so, go for it! As long as it fits within the themes provided, you are GO!
2009-05-06 05:26:00

Author:
aer0blue
Posts: 1603


lol, well he was making some sort of beetle/spider/insect thing... not entirely sure where he's goin with it yet though I just told him he should check as a giant insect isn't exactly "mythology" last time i checked haha.

and yeah, i bet a lot of ppl are doin egyptian... if i have time (and enough inspiration to how to build it) i'd like to build a Norse one for my 2nd... but like i said, thats ideas pending haha.
2009-05-06 05:33:00

Author:
Burnvictim42
Posts: 3322


hmm i have several chicken bosses. Perhaps you want me to send one to you ?2009-05-06 07:59:00

Author:
Unknown User


c'mon guys chinese is a cool theme too 2009-05-06 08:33:00

Author:
Yarbone
Posts: 3036


hmm i have several chicken bosses. Perhaps you want me to send one to you ?

...Chicken? o_O


c'mon guys chinese is a cool theme too

Would you submit bosses related to chinese myth then?



**UPDATE**: I forgot to add a rule: Leave your Published boss PUBLISHED ALL THE TIME. Don't ask me every 4 hours if I Collected it so you can take it down. Don't worry, noone's going to steal your boss.
2009-05-06 12:00:00

Author:
aer0blue
Posts: 1603


aero when you look at it...
(still adding a design pattern)
your going to think its a creepy completely messed up kind of insect....
(its meant to be a alien-spider for a level im working on)
should show you first?
2009-05-06 12:55:00

Author:
johnrulz77
Posts: 835


I'm going to have a go at this, think I'm going to do something greek. I'll get the template to see what I've got to work with.2009-05-06 14:53:00

Author:
bindibaji
Posts: 119


Would you submit bosses related to chinese myth then?
Hmm.. yeah i was thinking about making a boss indeed ... I need to have an idea first
2009-05-06 17:19:00

Author:
Yarbone
Posts: 3036


Here's some links that might help you guys get inspired.

Egyptian deities : http://www.egyptianmyths.net/section-deities.htm
Norse mythology : http://www.akasha.demon.co.uk/norse.htm
Greek mythology : http://www.greekmythology.com/
Japanese deities and creatures : http://www.onmarkproductions.com/html/shinto-deities.html
2009-05-06 18:10:00

Author:
Gilgamesh
Posts: 2536


Haha.. nice work Gilgamesh

It could help indeed!
2009-05-06 19:26:00

Author:
Yarbone
Posts: 3036


Gilgamesh has earned 3 coolness points.


aero when you look at it...
(still adding a design pattern)
your going to think its a creepy completely messed up kind of insect....
(its meant to be a alien-spider for a level im working on)
should show you first?

I'm normally rather flexible when it comes to the themes, but that deviates too much from any of them. Sorry, bud. Still, you can use that boss idea to create a new, improved version that fits in one of the themes offered. :]

Regarding the Chinese Mythology idea, I think that can be added, as well. Any objections?
2009-05-06 21:19:00

Author:
aer0blue
Posts: 1603


I already got an idea for a boss, I'm gonna get right on it!2009-05-06 21:29:00

Author:
crazymario
Posts: 657


No objections to the chinese mythology. and thanks for the links gilgamesh, i was gonna need to look up some Norse mythology for when i build my second boss(es >)2009-05-06 21:44:00

Author:
Burnvictim42
Posts: 3322


Only a day's work and I'm already done :/
Just goes to show you can do a lot in a little amount of time in this game!
2009-05-07 01:37:00

Author:
crazymario
Posts: 657


NEW RULE UPDATE:


Please provide the boss' name in the description of the level.

Also, a rule I forgot to add:


If you submit more than one boss, you may only have one of them judged for the contest, so pick one.
2009-05-07 01:50:00

Author:
aer0blue
Posts: 1603


But I still put the boss name in the title! Do you still accept it?
Either way I'll get back on and change it.
2009-05-07 02:07:00

Author:
crazymario
Posts: 657


But I still put the boss name in the title! Do you still accept it?
Either way I'll get back on and change it.

Yup. Besides, the new rule came in after you submitted. I had forgotten to add it before. Do change it, though.

2009-05-07 02:12:00

Author:
aer0blue
Posts: 1603


Lol, i just figured those rules were in BC they were there in the second BR. IF (and thats a big if mind you) I manage to get my bosses to do everything i want them to do... i'm gonna have a hard time picking which will be judged D: guess i'll have to ask around for opinions when i get there lol.

And crazy fast work, crazymario
2009-05-07 02:20:00

Author:
Burnvictim42
Posts: 3322


my thing looks more scarab like than i planned, in a way its good cuz i can enter it! but in a way its bad cuz i planned on a spider lol2009-05-07 02:59:00

Author:
johnrulz77
Posts: 835


d'Oh! I'm gonna need to scale back. I'm only 1/2 way finished with my boss and am already at 3.5 bars of thermo. 2009-05-07 06:14:00

Author:
v0rtex
Posts: 1878


ouch >.> Just to be sure, the 4 bar limitation means up to the first thicker bar? Or does it mean a bar beyond? o.o sorry, the big bottom of the thermo confuses me lol.2009-05-07 08:33:00

Author:
Burnvictim42
Posts: 3322


Yeah lol me too >_< ... I want to make a chinese themed boss! but i don't know what!! 2009-05-07 12:59:00

Author:
Yarbone
Posts: 3036


do a chinese dragon ;p2009-05-07 13:19:00

Author:
johnrulz77
Posts: 835


yeah i was thinking of that too but i think it would take up too much space :O2009-05-07 13:24:00

Author:
Yarbone
Posts: 3036


Additional link :

Chinese Mythology : http://www.godchecker.com/pantheon/chinese-mythology.php

I think I should start planning what I want my first boss to be, but there's so much to choose from that I'm having a hard time deciding on one.
2009-05-07 13:43:00

Author:
Gilgamesh
Posts: 2536


I'm actually doing a Japanese dragon. It's based off of the dragon object.2009-05-07 22:00:00

Author:
Sackdragon
Posts: 427


I'm going to volunteer my services if people need playtesters for their bosses. I will also be looking for playtesters for the boss(es) I create.2009-05-07 22:05:00

Author:
dcf
Posts: 468


I'll definitely help test if people need help as well. IDK about needing playtesters... thats what guinea pig brothers are for ;p

I've also created this little monster brain device for my second entry, i don't know if anyone is interested, but heres the link in case anyone is:
https://lbpcentral.lbp-hub.com/index.php?t=p=198015#post198015
2009-05-08 02:43:00

Author:
Burnvictim42
Posts: 3322


I got a nice little Egyptian Anubis Guardian Boss coming along, I just need to finish the tech! This is going to be awesome!2009-05-08 18:20:00

Author:
Astrosimi
Posts: 2046


Goodness gracious! It seems Razhotep might just be planning his revenge.

2009-05-08 19:26:00

Author:
aer0blue
Posts: 1603


Ohnoes D: Not revenge!

lol, building this thing has made me realize exactly how much i hate the different thermos >.> Its been on the edge of bar 4 from the start, and i'm not sure what i need to cut down on! lol

Again, bar 4 IS the first emphasized bar, correct? another bar would be nice about now ;p

But on a plus note, i think ive got all the logic done (finally!) now to add viscious attacks >:^D
2009-05-08 19:57:00

Author:
Burnvictim42
Posts: 3322


Again, bar 4 IS the first emphasized bar, correct?

I believe so. Yup.
2009-05-08 20:09:00

Author:
aer0blue
Posts: 1603


curses foiled again! Ah well. Oh, i just noticed something, you might want to add the "your boss can't be programmed to automatically (read: theres NO way to get around dying, no matter how skilled you are) kill the player" clause BC of the extreme hardcore 1 life edition.2009-05-08 20:55:00

Author:
Burnvictim42
Posts: 3322


In my opinion, the best bosses can be defeated within a double life checkpoint (although you might be on the edge of your seat by the end). Acing a boss is where the real challenge should come from.2009-05-08 21:09:00

Author:
dcf
Posts: 468


I believe so. Yup.


Wait, what?

I thought it was one above that!

Considering the first bar (the bottom of the thermo) is already full, even with an empty level.
2009-05-08 21:25:00

Author:
Astrosimi
Posts: 2046


In my opinion, the best bosses can be defeated within a double life checkpoint (although you might be on the edge of your seat by the end). Acing a boss is where the real challenge should come from.


Agreed. But i put infinite check points by my bosses anyway Haha, that 4 bar thing keeps messin me up... i just had to get rid of half of the attacks BC of massive thermo spikes D:
2009-05-08 22:35:00

Author:
Burnvictim42
Posts: 3322


I believe so. Yup.
uh....this might be a problem...my boss is one above the first bold bar...
2009-05-09 01:27:00

Author:
crazymario
Posts: 657


if you mind me making a suggestion,
each mythology has tons of variety or "types" of things,
(for ex. the egyptians have facemask thing from 1 material, body material, tomb material, material for the attacks, decoration material, i'd go on if i thought for longer.)
so people are going to need more thermo then before,
PLUS, the beginning bar is going to confuse people,
AND, when your putting the bosses in, the higher the thermo, the slower it goes usually.
so maybe you should add it 1 BAR above the first bold one.
after all the beginning one if going to add on EVERY BOSS in create,
but in the bossrush level, it only counts for there and there only, for ex.

you have 4 bosses, in 4 levels, thats 4 bars down the drain.
but if they are all in 1 level, it only wastes 1 bar,

im just trying to help by saying 1 extra bar would help others ALOT, and will probably make a minor difference to your level!
2009-05-09 02:21:00

Author:
johnrulz77
Posts: 835


I actually thought that it started from the first line, not from the very bottom.2009-05-09 02:59:00

Author:
Astrosimi
Posts: 2046


i'll try to make something but i'm feeling lazy right now and i got a few new games that will temperaly foreget about LBP. so i might.2009-05-09 05:11:00

Author:
superBlast
Posts: 267


My Greek BEAST will conquer all :kz:2009-05-09 05:40:00

Author:
Night Angel
Posts: 1214


ORRRRRR!!!!! We could split the thing into three levels!

it's just an idea

it's AN IDEA!!!

AN IDEA!!! DON'T KILL ME!!!!
2009-05-09 07:04:00

Author:
Yarbone
Posts: 3036


My vote is probably for just precedence. If it could be done in the last boss rush, it can sure be done now. (besides, i already spent forever rewiring my boss... i don't want to do it again if i have another bar of space lol)

Of course... that doesn't really matter right now, as i'm having an epic creativity fail. All i need to do is add attacks... and i can't think of any XD my boss is a dud D: plz don't poke him, he can't hurt you D:
2009-05-09 09:54:00

Author:
Burnvictim42
Posts: 3322


Woohoo Norse Mythology!

Evil Sea Monster Boss FTW!

But seriously ill give it a shot...hopefully ill have more time to create a better boss than in boss rush two (Second easiest boss, FTW) =P
2009-05-09 17:56:00

Author:
King_Tubb
Posts: 435


hmm.... norse mythology huh..?
i might have an idea for 2nd boss ;p
2009-05-10 01:51:00

Author:
johnrulz77
Posts: 835


Does anyone think the norse/egyptian packs actually did anything to help in this building? lol I know the stickers didn't do anything for me 2009-05-10 02:51:00

Author:
Burnvictim42
Posts: 3322


As a side note,

I don't have the Norse/Egypt packs, nor do I plan to get them. I'm not sure how this will affect the process of me capturing your bosses due to them having stickers from those packs.

Meaning, don't use these packs on your bosses, just to be on the safe side.

Also, I'm not sure what seems so complicated about the 4 thermo limit... The little tiny bit at the start of the thermo at the very bottom does not count.

Lastly, johnrulz77, good suggestion but...the rules have already been set. I'm sticking to these right now. Maybe next time. ;]
2009-05-10 06:28:00

Author:
aer0blue
Posts: 1603


As a side note,

I don't have the Norse/Egypt packs, nor do I plan to get them. I'm not sure how this will affect the process of me capturing your bosses due to them having stickers from those packs.

Meaning, don't use these packs on your bosses, just to be on the safe side.

Also, I'm not sure what seems so complicated about the 4 thermo limit... The little tiny bit at the start of the thermo at the very bottom does not count.

Lastly, johnrulz77, good suggestion but...the rules have already been set. I'm sticking to these right now. Maybe next time. ;]

So to be clear for everyone the thermo for each person's boss cannot go above the first big mark?
2009-05-10 11:16:00

Author:
dcf
Posts: 468


I put a lot of work into a boss this weekend. It's Persephone, Queen of the Underworld.

It's still a work in progress. Unfortunately, the screen capture ignored the color correction change which makes it look really intimidating. The boss has two modes, maiden and queen.

http://www.lbpcentral.com/forums/picture.php?albumid=430&pictureid=3732
Maiden

http://www.lbpcentral.com/forums/picture.php?albumid=430&pictureid=3733
Queen

I switch between the two using a timing wheel. The dress is actually grey, not white, so I can use the global tool to change color correction and switch it to a dark, imposing figure when it is in Queen of the Underworld mode. Unfortunately, this does not appear on the image with picture capture . I assure you that it looks wicked in the actual level.

http://www.lbpcentral.com/forums/picture.php?albumid=430&pictureid=3734
Here it is again with the color's inversed using paint. This isn't quite what it looks like in LBP using color correction but it's closer than the unmodified picture.

The concept for the fight is that Persephone is being abducted to the Underworld by Hades and its up to Sackboy to save her. In the Greek myth Persephone was abducted and later rescued. However, because she ate pomegranate seeds while in Hades she must stay there for part of the year. This explains the changing of the seasons. (When Persephone is in the Underworld her mother is sad, which causes winter.)

The fight begins with Persephone running back and forth, as the black claws come up and try to drag her down into the underworld. A wheel (out of sight) controls a timing mechanism. That results in Persephone going into Queen of the Underworld mode one fourth of the time. In this mode she begins fighting against Sackboy. As the fight progresses she begins to spend more and more time in this mode (as she is successfully pulled further and further into the Underworld) and becomes more difficult.

I'm currently working on perfecting the attack mechanism, which has her actually aim her hands at sackboy in Queen of the Underworld mode and fire plasma balls at him.

To win, sackboy will need to grab her necklace and swing up to the top of the level. Once there he can hit her, forcing her to burp out a pomegranate seed to the lower part of the level, which he must then collect. This process is repeated a few times. Each time it moves a speed controller and activates a new type of attack sequence so the fight does not get boring.

I'm also planning to add a visible wheel to the background showing the change in seasons.
2009-05-10 13:29:00

Author:
dcf
Posts: 468


So to be clear for everyone the thermo for each person's boss cannot go above the first big mark?

I don't have the game anywhere with me right now to check... I can later tonight. I believe the limit is the line above the first big one.

By the way, that boss looks cool. O:
2009-05-10 15:52:00

Author:
aer0blue
Posts: 1603


Meaning, don't use these packs on your bosses, just to be on the safe side.



**** it ALL.

My boss is BUILT around that Egypt pack. I used all the stickers!
2009-05-10 16:32:00

Author:
Astrosimi
Posts: 2046


**** it ALL.

My boss is BUILT around that Egypt pack. I used all the stickers!

Sorry, I should've said so sooner. I also don't have the WipEout HD pack, or the Nariko pack.

My suggestion, take a snapshot of the sticker up-close, and then use that. It's the only thing that comes to mind.
2009-05-10 17:44:00

Author:
aer0blue
Posts: 1603


lol good idea aero but still mite not work, and about my suggestion,
it was worth a try lol..
2009-05-10 18:01:00

Author:
johnrulz77
Posts: 835


Boss Rush 3? Awesome, the last one was epic (and epically hard too), can't wait to see what's cooking in this edition =D2009-05-10 19:42:00

Author:
KoRnDawwg
Posts: 1424


lookin pretty sweet DCF

I like how you make her spit out the pomegranite seeds, thats a great use of the mythology there
2009-05-10 19:48:00

Author:
Burnvictim42
Posts: 3322


lol good idea aero but still mite not work, and about my suggestion,
it was worth a try lol..

It'll work. The quality won't be the same, though.
2009-05-10 20:05:00

Author:
aer0blue
Posts: 1603


I believe you can collect objects with stickers from packs you don't have. We should test it out though to make sure.

Oh, there's something else I realized while working on my boss. People should be careful to not have any global settings activate immediately when one begins playing their boss level. This includes music and the new global lighting tool. Instead, set up a proximity switch at the start of the boss area and use the dissolve permanent switch trick to activate the music or lighting. This way it will start when sackboy starts your boss instead of when sackboy enters the level, which is a big difference.

Aer0blue, you may want to add something to this effect into the rules. I also imagine that because we are going with a hub layout, you will be setting up the lighting/music for the hub to trigger at the start and whenever sackboy leaves a boss and reenters the hub.
2009-05-10 23:20:00

Author:
dcf
Posts: 468


Yay, I'm safe with the thermo

I'm going to say now that you CANNOT collect objects with stickers from packs you don't have.

And a note to aer0 and the judges, if you already played my boss, play it again. I made it harder!
2009-05-11 02:01:00

Author:
crazymario
Posts: 657


Oh, there's something else I realized while working on my boss. People should be careful to not have any global settings activate immediately when one begins playing their boss level. This includes music and the new global lighting tool. Instead, set up a proximity switch at the start of the boss area and use the dissolve permanent switch trick to activate the music or lighting. This way it will start when sackboy starts your boss instead of when sackboy enters the level, which is a big difference.

I'm confused... don't global lighting tools and music work by a proximity sensor by default? Or do you mean "don't adjust the overall lighting, use the tool"?
2009-05-11 02:46:00

Author:
Burnvictim42
Posts: 3322


I'm confused... don't global lighting tools and music work by a proximity sensor by default? Or do you mean "don't adjust the overall lighting, use the tool"?
he's saying that the music and lighting should be activated when the boss is activated, rather than the music and lighting being activated when you enter the boss.
It really depends on the boss, though.
2009-05-11 03:09:00

Author:
crazymario
Posts: 657


oh.... Why would you want that though? Wouldn't you want the ambiance leading up to the boss? (all 5 feet of it )

It doesn't really matter for mine though, as i'm using multiple lighting effects.
2009-05-11 03:17:00

Author:
Burnvictim42
Posts: 3322


he's saying that the music and lighting should be activated when the boss is activated, rather than the music and lighting being activated when you enter the boss.
It really depends on the boss, though.

Almost but not exactly. It's okay to activate it when you enter the boss. It's not okay to activate it when the simulation first begins.

This is a problem for something that has become common recently, which is flipping lighting states during a boss fight. This is generally achieved by not using the default proximity setting. Instead you use a magnetic key and key switch to change the music or lighting.

For example, you place a magnetic key on a piston. When the piston is extended it activates a magnetic key switch attached to music/lighting. When it is unextended it activates a different magnetic key switch attached to a separate music/lighting. This can easily be used to change the mood during a fight.

The problem is that whatever state the piston begins in, either extended or unextended, will place the magnetic key into the range of one of the switches and change the initial lighting/global setting. This is okay when you are playtesting, but in the actual level it will override the hub settings! In addition, other people's bosses could have their music/lighting messed up by your settings!

The solution in the example above is fairly straightforward. Place the magnetic key switch/music/lighting for the initial mode in an emitter and place a proximity switch at the entrance that emits it. This way your global settings don't interfere with the rest of the level.

The same goes for ending your boss. If you are switching music/lighting make sure you stop switching it when the fight is finished. Don't leave a flipping global condition as that will interfere with other bosses.
2009-05-11 03:27:00

Author:
dcf
Posts: 468


Oh... good point. I'll make sure all my music/lighting gets stopped/deleted before the boss is over. None of them are set to go on automatically at the moment, so that should be good.2009-05-11 03:36:00

Author:
Burnvictim42
Posts: 3322


Oh... good point. I'll make sure all my music/lighting gets stopped/deleted before the boss is over. None of them are set to go on automatically at the moment, so that should be good.

Great, I'm glad we got this cleared up. I know my first explanation wasn't very clear.
2009-05-11 03:39:00

Author:
dcf
Posts: 468


Dangit I wanted to enter but then I saw their was no suiting theme to fit my B.O.X. Boss...sigh...I hope the next one has a theme that it could fit into....I have been really itching for it to get into one...I have perfected MANY BUGS on it.....2009-05-12 05:21:00

Author:
LordRattler
Posts: 89


you know, you could build anohter boss from scratch i think thats what the majority are doing... and sometimes you might even get inspired to build a level around your boss 2009-05-12 07:09:00

Author:
Burnvictim42
Posts: 3322


... i'm not gonna be able to make the chinese themed boss.


:/
2009-05-12 10:42:00

Author:
Yarbone
Posts: 3036


**ATTENTION TO ALL PARTICIPANTS**

In order to keep things organized, I've made this blog post (http://www.lbpcentral.com/forums/blog.php?b=422). Please post your entries there. Instructions are on the post. Any questions, ask here or through PM, but please keep that blog post solely for entries.

It'll make things easier for me later on. Thanks!
2009-05-12 18:22:00

Author:
aer0blue
Posts: 1603


It looks like this is coming along pretty well.

I gotta wonder how many bosses we'll have this time?


I'll produce 2 or 3 myself, though I havent had any brilliant inspirations just yet, aside from "violent thing that destroys you", which seems to be my usual idea.
2009-05-13 23:13:00

Author:
Bridget
Posts: 334


It looks like this is coming along pretty well.

I gotta wonder how many bosses we'll have this time?


I'll produce 2 or 3 myself, though I havent had any brilliant inspirations just yet, aside from "violent thing that destroys you", which seems to be my usual idea.

well, maybe you should just pick the god/goddess which can shoot the most plasma balls at once ;p Or make a giant plasma shooting medusa head?

took me a while, but i finally beat your Rave boss XD Victory is mine!
2009-05-13 23:48:00

Author:
Burnvictim42
Posts: 3322


well i just planned the most epic boss fight... but it will break the boundaries... so i can only put phase 1 & 2... cuz 3 is gonna be epic chase-fight..2009-05-14 02:29:00

Author:
johnrulz77
Posts: 835


well, maybe you should just pick the god/goddess which can shoot the most plasma balls at once ;p Or make a giant plasma shooting medusa head?

took me a while, but i finally beat your Rave boss XD Victory is mine!


Wow, you defeated Rave?

You're one of the rare few then, haha.

Out of like, 1150 plays so far, I think there's only like, what, 8 or 9 listings on the scoreboard? One of which is me of course.


You're good, lol, so far you've been able to take everything I've dished out. I dont see that happen very often. Looks like I'll need to make the next Danmaku one even harder than that one.
2009-05-16 12:04:00

Author:
Bridget
Posts: 334


I'M DONE

Finally! My first boss! It's bug free, excluding somewhat erratic movement, but still, it makes unpredictable! And I'm mostly proud of the boss design....

But enough showboating. I'll submit it after I capture it, which I'll do in some time.
2009-05-17 01:26:00

Author:
Astrosimi
Posts: 2046


I'M DONE

Finally! My first boss! It's bug free, excluding somewhat erratic movement, but still, it makes unpredictable! And I'm mostly proud of the boss design....

But enough showboating. I'll submit it after I capture it, which I'll do in some time.

congrats I've been having too much of a mental block to be able to finish mine (and i'm one attack away- so close >:O)
2009-05-17 01:48:00

Author:
Burnvictim42
Posts: 3322


congrats I've been having too much of a mental block to be able to finish mine (and i'm one attack away- so close >:O)

Well, good luck. Seems I just rung a false alarm, though. I just read Dcf's posts on the last page about the GLT and music, so now I have to change all that.

Grumble grumble.
2009-05-17 02:05:00

Author:
Astrosimi
Posts: 2046


Well, good luck. Seems I just rung a false alarm, though. I just read Dcf's posts on the last page about the GLT and music, so now I have to change all that.

Grumble grumble.

There are a couple easy fixes:

For starting problems put the GLT and music in an emitter (along with the key switches of course). Set the lifetime to infinite and attach a proximity switch at the entrance of the boss area to the emitter. This was your music and GLT won't start until the player comes to your boss.

For ending problems you can usually emit a magnetic key on a piece of dark matter with the lifetime set to infinite to freeze the part of your contraption responsible for these changes so they don't continue after your boss is finished. Alternatively, place them on dissolve in the first place and just dissolve them away at the end of the fight.

*************

A more complex solution is to build it directly into the boss logic. You can easily put a magnetic key on two pieces of dissolve. A magnetic key switch watches the middle of the column so it only activates if one (but not two) dissolve blocks are removed.

Dissolve the first block when the player enters the area (via proximity key) and dissolve the second when the boss is defeated (probably by inverting a magnetic key switch with the magnetic key on the boss). GLT and music changes can be coded with AND gates so they don't occur unless the magnetic key in the column is in the right location.
2009-05-17 02:25:00

Author:
dcf
Posts: 468


...okay, i just hit a major roadblock here. (FINALLY) Finished my boss, all the attacks, etc, etc... but now i can't capture it. When i try capturing it, it deletes some of my switches, and who knows what else, and makes it not work lol. Anyone have any idea what might be causing this, or ways i can get around this? >.>2009-05-17 09:44:00

Author:
Burnvictim42
Posts: 3322


...okay, i just hit a major roadblock here. (FINALLY) Finished my boss, all the attacks, etc, etc... but now i can't capture it. When i try capturing it, it deletes some of my switches, and who knows what else, and makes it not work lol. Anyone have any idea what might be causing this, or ways i can get around this? >.>


Every time I think I've found all of the loopy bugs LBP has, someone throws another one at me.

I thought they FIXED the stupid capture bug awhile ago?


Does it do that with other objects as well?

Maybe try pulling some of the switches/things off and instantly sticking them back on.... I wonder if the infamous Glue Bug might be related here (since it's related to SO MANY other things), in which case, the order of the objects (pieces) becomes important. Worth a shot.


Otherwise.... this is a new one to me.

It's late now and Im about to head to bed, but tomorrow night I'll mess with it a bit myself, and see if I cant come up with something that can help. .....provided I remember to. Though looking at this thread should remind me.
2009-05-17 12:11:00

Author:
Bridget
Posts: 334


Does the glue bug actually exist? I thought it was just a misunderstanding of how gluing/ungluing works. I used to encounter 'it' all the time until I learned about directional gluing. Now I never encounter it.

I've captured some complex objects with wires since the latest update and I haven't had a problem. So it's not the old capture bug, that's for sure.

I have, however, noticed a new bug. When you place objects (switches, cameras, etc) on a thin layer, and then make it into a thick layer, they disappear!
2009-05-17 12:36:00

Author:
dcf
Posts: 468


IDK whats goin on =/ I posted a thread in the help section- it has some pics and stuff. Right now its looking like it only deletes 3 very easy to recconnect switches... but i'm not sure i could ever be sure that it only got rid of them and not other important ones without a RIDICULOUS amount of testing.2009-05-17 22:28:00

Author:
Burnvictim42
Posts: 3322


Oh my - that truly sucks. I just finished mine, captured it, and published it. Was about to go post my entry to aer0 and dcf. I better go back and make sure my captured object is in tact. :o2009-05-17 23:14:00

Author:
v0rtex
Posts: 1878


I've finally got a boss done. I've been having some creator's block for the past week.

Watching a couple of these gave me some inspiration and motivation :
http://www.youtube.com/results?search_query=castlevania+boss+fight
2009-05-17 23:17:00

Author:
Gilgamesh
Posts: 2536


just got it working thanks to gilg Published, and captured all okey dokey like Have a go if you feel like it. ;p


EDIT: Just played your boss gilg- noticed a bug. somehow i knocked posiedon off his platform, and couldnt kill him BC he wouldnt come back up D:
2009-05-17 23:19:00

Author:
Burnvictim42
Posts: 3322


EDIT: Just played your boss gilg- noticed a bug. somehow i knocked posiedon off his platform, and couldnt kill him BC he wouldnt come back up D:

Darned. I was sure I had gotten rid of all the ways he would get knocked down. I'll see what I can do, thanks.

EDIT: Alright. I don't know if I've fixed it, but a 0-strength, invisible, stiff piston should keep the ruler of the seas from falling to the bottom of the ocean.
2009-05-17 23:59:00

Author:
Gilgamesh
Posts: 2536


I've got my boss done (obviously, I was the first one finished) but it has a horrible glitch where it just breaks completely. But you can still get past it after waiting a little while.

Now that I think of it, I think I know how to fix it. It will cost me one more polygon though =/
2009-05-18 00:33:00

Author:
crazymario
Posts: 657


http://www.lbpcentral.com/forums/picture.php?albumid=460&pictureid=3885

I'm pretty much ready for some initial playtesting. I've still got a few things I will add/alter before submission. However, all the fundamental mechanisms are in place. All that remains is improving some of the area's appearance (especially the middle ledge), adding some special effects and the four super attacks (mechanisms are already in place, but currently inert). It's best if I tweak the difficulty of the basic attacks now, before adding in the super attacks.

If anyone would like to help me playtest the boss in its current form I'd really appreciate it. Just send me a friend request on psn and I'll send you the key to the level. (If we're already friends on psn, just send me a message asking for the key.)

Thanks!

http://www.lbpcentral.com/forums/picture.php?albumid=460&pictureid=3884
2009-05-18 08:45:00

Author:
dcf
Posts: 468


I'm certainly willing to playtest But shouldnt you have all teh attacks in place first? Or are you tryin to keep em a secret? ;p2009-05-18 09:33:00

Author:
Burnvictim42
Posts: 3322


I'm certainly willing to playtest But shouldnt you have all teh attacks in place first? Or are you tryin to keep em a secret? ;p

I want to make sure that the boss fight is still intuitive enough and this point before I add the additional complexity. If it isn't I'll need to change a couple things, which will be easier to do before the super attacks are in place.

PS: I've sent you the key!
2009-05-18 13:54:00

Author:
dcf
Posts: 468


im finding it hard to make a mouth for my boss....
its a scarab...

once thats done then all i gotta do is add tech & attacks...

gonna see if i can get it to spit some gew that makes you stuck to the floor for a lil...
2009-05-18 15:03:00

Author:
johnrulz77
Posts: 835


im finding it hard to make a mouth for my boss....
its a scarab...

Three suggestions here.
1) Google some images of real or cartoon scarabs for inspiration.
2) Become familiar with the incredibly useful corner tool.
3) Placing features, like mouths, on thin layers, when the rest of the boss is on a thick layer can create a greater sense of depth and really improve the appearance.[/quote]



once thats done then all i gotta do is add tech & attacks...

gonna see if i can get it to spit some gew that makes you stuck to the floor for a lil...

Sounds like an interesting attack. I'd recommend capturing a green paintball and placing a proximity switch on it set to 1, which is linked to an emitter on the paintball. Take a piece of thin dark matter and put one to eight magic mouth's on it. Toggle the magic mouths to invisible and select the cutscene option. Enter text along the lines of: "Gross, I'm stuck. Press o to escape." Finally, make the radius enormous. Shrink it down so it's basically invisible or place it on a back layer that cannot be seen. Capture it and place it in the emitter on the paintball. Set the max number to 1 and the max number at a time to 1. Choose a lifetime based on the longest time sackboy can be stuck for. Now capture the paintball with the prox switch and emitter and use it as an attack projectile.

When sackboy is slimed he will have to press o eight times to escape (or fewer if you used less magic mouths.

This is something I was considering doing on the last boss rush for a ki hold move. Basically, it's the old school video game "escape grab by rapid pushing X button" sequence. The idea is fairly simple. The challenging part of the execution is making sure that the magic mouth's are near sackboy and the talking tool is hidden from view to complete the illusion.
2009-05-18 18:59:00

Author:
dcf
Posts: 468


I know i'm using that idea for my 2nd boss(es), its definitely a unique concept taht can be right challenging.2009-05-18 19:05:00

Author:
Burnvictim42
Posts: 3322


Cool idea, but it would only work once, since you can only force someone to read a speech bubble once before it's optional to read.2009-05-18 22:33:00

Author:
crazymario
Posts: 657


Cool idea, but it would only work once, since you can only force someone to read a speech bubble once before it's optional to read.

That's why you emit the magic mouth
2009-05-18 22:44:00

Author:
dcf
Posts: 468


Oh, I didn't read that part.2009-05-18 23:22:00

Author:
crazymario
Posts: 657


Are there still spots? Let me in if there is. I've wanted to make a boss for a long time, and this is a good time to start. Time to get my creative brain juiced out! 2009-05-19 10:31:00

Author:
AwesomePossum
Posts: 446


Are there still spots? Let me in if there is. I've wanted to make a boss for a long time, and this is a good time to start. Time to get my creative brain juiced out!

You're in luck, there are about 337 spots left.

I'm kidding, there's room enough for everyone and still plenty of time to make your boss.
2009-05-19 10:44:00

Author:
Gilgamesh
Posts: 2536


http://www.lbpcentral.com/forums/picture.php?albumid=460&pictureid=3885

I'm pretty much ready for some initial playtesting. I've still got a few things I will add/alter before submission. However, all the fundamental mechanisms are in place. All that remains is improving some of the area's appearance (especially the middle ledge), adding some special effects and the four super attacks (mechanisms are already in place, but currently inert). It's best if I tweak the difficulty of the basic attacks now, before adding in the super attacks.

If anyone would like to help me playtest the boss in its current form I'd really appreciate it. Just send me a friend request on psn and I'll send you the key to the level. (If we're already friends on psn, just send me a message asking for the key.)

Thanks!

http://www.lbpcentral.com/forums/picture.php?albumid=460&pictureid=3884


I'll help ya test it out, Im good at that sort of thing. I'd probably be testing it later on anyway, when the level is getting assembled, may as well have a look now.

Im good at finding bugs Sometimes I make my OWN bugs!


Sending a friend invite. Lemme have a key, and I'll give it a go tomorrow night, and tell ya what I think.
2009-05-19 10:54:00

Author:
Bridget
Posts: 334


I'll help ya test it out, Im good at that sort of thing. I'd probably be testing it later on anyway, when the level is getting assembled, may as well have a look now.

Im good at finding bugs Sometimes I make my OWN bugs!


Sending a friend invite. Lemme have a key, and I'll give it a go tomorrow night, and tell ya what I think.

Key is sent. Thanks for your help!
2009-05-19 17:52:00

Author:
dcf
Posts: 468


The rules state that the submitted levels must be named: lbpcBR3 but I have (why, i am not sure) named mine LBPC_BR3. Do I need to rename it?

The rules also state that no checkpoints should be included in the captured/prize-bubble version. But you cannot remove all checkpoints - it won't let you delete the last one. So I have instead removed the starting checkpoint and left one infinite checkpoint in a strategic location in my arena. This is because once the boat begins its trek across the water, if the player falls off the stern and the checkpoint is back on the bridging section, they will not be able to continue. I hope this is OK.
2009-05-19 23:05:00

Author:
v0rtex
Posts: 1878


But you cannot remove all checkpoints - it won't let you delete the last one.

actually, you can crush the starting gate with a giant block of stone. But as long as the starting gate isn't in your captured prize it should be good
2009-05-19 23:09:00

Author:
Burnvictim42
Posts: 3322


Yeah...............

Just put the starting gate to the side and hope it isn't captured...


As for the name, i'm pretty sure you HAVE to name it lbpcBR3. I suggest changing it as soon as you can.
2009-05-20 02:20:00

Author:
crazymario
Posts: 657


You can delete all checkpoints in your area. The trick is to delete all the checkpoints except the starting gate and then remove the starting gate. If you remove the starting gate first it will not let you remove the last checkpoint.

There is a bigger problem though. There is a new capture bug! Some fairly major pieces of my boss fell apart when I tried playtesting the captured version.

In other news, my boss was about half a bar over thermo. I removed redundant logic circuits and made everything off screen invisible. This saved my almost a full bar of thermo!

At this point my boss is pretty much finished. All that remains is some playtesting to fine tune the difficulty. I've unlocked the level for open playtesting. Currently, it is over China and titled "Boss Playtest: The Rescue of Persephone." (Don't worry, it will be retitled to lbpcBR3 once I'm ready to submit it.)

http://www.lbpcentral.com/forums/picture.php?albumid=460&pictureid=3899
2009-05-20 06:57:00

Author:
dcf
Posts: 468


As for the name, i'm pretty sure you HAVE to name it lbpcBR3. I suggest changing it as soon as you can.

Changed. Thanks.
2009-05-20 07:24:00

Author:
v0rtex
Posts: 1878


Okay, my boss idea is Medusa. But I'm running pretty low in attack ideas, of course, the most basic and obvious choice is a stone-glare attack, although I'm not sure how to do it. I guess I'll just use dcf's idea with the magic mouth trick (if that is okay?)

So far, I only have the head done, I know, slow progress :/, but I really like how it turned out. If anyone wants pics, let me know
2009-05-20 09:39:00

Author:
AwesomePossum
Posts: 446


So far, I only have the head done, I know, slow progress :/, but I really like how it turned out. If anyone wants pics, let me know

Yes, please!
2009-05-20 12:22:00

Author:
v0rtex
Posts: 1878


Maybe medusa can shoot snakes at you? or drop stone statues of less fortunate sackpeople? and of course we'd love pictures!2009-05-21 06:14:00

Author:
Burnvictim42
Posts: 3322


Is it ok if i send this to aer0blue ( as a psn message) instead of publishing it ?

I am really scared of some noob stealing the boss im going to work on...

Oh will the most epic boss be the last boss ?
2009-05-21 13:29:00

Author:
Unknown User


Sorry, I should've said so sooner. I also don't have the WipEout HD pack, or the Nariko pack.

My suggestion, take a snapshot of the sticker up-close, and then use that. It's the only thing that comes to mind.

It isnt even expensive... Well good i found out before i actually started to build it =P

I allways buy all packs...
2009-05-21 13:32:00

Author:
Unknown User


You should maye have more than 1 level to have the bosses in.. The more the merier =)2009-05-21 13:32:00

Author:
Unknown User


Dude, you know you can edit your posts, right?2009-05-21 13:41:00

Author:
v0rtex
Posts: 1878


Guess who just entered a boss.2009-05-21 18:45:00

Author:
Unknown User


Guess who just entered a boss.
Nice.... I just got a chill up my spine....
2009-05-21 18:48:00

Author:
CCubbage
Posts: 4430


Guess who just entered a boss.
A new challenger appears!

Considering that some of the bosses I've tested blow mine out of the water (he he), I may just decide to make a second one.

Perhaps the sun-god Ra...
2009-05-21 18:58:00

Author:
Gilgamesh
Posts: 2536


Ok, mine's uploaded... I might have to trim this sucker down a bit tho. After I added the template, I got about a half a block over - maybe an emitter can be cut somewhere - I've got til June though so no biggie. I pulled an all nighter on this baby and finished up this afternoon when I get home, since aer0 was kind enough to inspire me yesterday lol

Contest or no, this is one bad mother.... shut your mouth!
2009-05-21 19:56:00

Author:
Unknown User


Ok, mine's uploaded and open to the public... I might have to trim this sucker down a bit tho. After I added the template, I got about a half a block over - maybe an emitter can be cut somewhere - I've got til June though so no biggie. I pulled an all nighter on this baby, since aer0 was kind enough to inspire me yesterday lol

Check it out, contest or no, this is one bad mother.... shut your mouth!

I ended up half a block over as well. Deleting the starting gate and scoreboard, making all your off screen mechanisms invisible and cleaning up redundant logic will reduce the thermo quite a bit. After doing all this, I found my actual boss entry was under 4 blocks with room to spare.
2009-05-21 20:19:00

Author:
dcf
Posts: 468


My epic boss has been compleated. It will remain secteat untill the final boss rusch series is published.

Maybe you should have more boss rush levels =D AND hey we could even talk to Media Molecule and try to get them put this level into the first cool page ( It will easily be more than good enough)
2009-05-21 20:33:00

Author:
Unknown User


I think the boss has to be published in some way... but you might be able to work out a lock and key system with Aer0... you'd have to talk with him though. And, oh snaps, NinjaMicWZ enters the game?!? D: *runs and hides*2009-05-21 21:47:00

Author:
Burnvictim42
Posts: 3322


Hmm you can have 3 levels per person. Im definetly making a giant greek/egypt boss2009-05-21 22:51:00

Author:
Unknown User


Uhh, okay, pics shall be sent.

I think I'm fully done with her. I just finished her body. But wow, it took up 2 blocks! Is that a bad thing?

EDIT: Oh snap! NinjaMicWz would kill us all!
2009-05-22 00:25:00

Author:
AwesomePossum
Posts: 446


Nope, its not a bad thing. If you can make a boss in 2 bars, more power to ya Most of the bosses i've made actually are about that size lol.

I think i might do a little trimmin on mine still...
2009-05-22 00:34:00

Author:
Burnvictim42
Posts: 3322


Who is this ninja guy everyone is scared of =P2009-05-22 10:23:00

Author:
Unknown User


The first boss i made ( Wich will be published today so that Aer0 can collect it ) Was a veyr epic boss. Suitable first late in a level. I will make a less seriuos boss now =D Based on norse mythologi !2009-05-22 10:27:00

Author:
Unknown User


Can we have mecha boss/Fire boss and alien boss for the br 4 =P

I will start to work on the next br as soon as possibel. And as soon as my level becomes availible i will publish it !
2009-05-22 10:51:00

Author:
Unknown User


Please learn to use the edit button for your posts. NinjaMicWZ is the winner of the first boss rush. My guess is boss rush 4 will still be a while- ideas are typically discussed after the rush is over and judged.2009-05-23 01:27:00

Author:
Burnvictim42
Posts: 3322


Hi guys, I'm just posting here to offer up an idea. I have no idea how to make complicated stuff and no clue how to use logic switches but I've just made my first boss ( or probably more of a mini boss or just a large enemy by your standards ) in my new level called 'Arabian Adventure'.

It's very basic. I would have liked to have it moving and/or using various attacks but don't know how to do anything like that but I thought one of you expert boss creators might like to take a look and use the basic idea to make a good version of it. I don't know if it's been done before but if it has I haven't seen it.

I won't say what it is here. I'll let you take a look for yourselves and would be interested to know what you think. Please don't come back and tell me it's rubbish, I know it is but that's the best I can do I'm afraid. I'm just hoping one of you can do something better with it than I can.

Thanks anyway.
2009-05-23 03:40:00

Author:
mistervista
Posts: 2210


I'll certainly look at your boss MisterVista... though when i'll look at it may vary lol. Is your level finished, or are you still looking to improve it? (just curious)2009-05-23 04:26:00

Author:
Burnvictim42
Posts: 3322


My boss has been published...

If the standards are the same as in BR2 it will be atleast 10 times better than average. BR2 was terribel i couldnt even get to the second level because the first ones bosses werent playable. Since the worst bosses will be first please make sure they are playable mateys =)

I have checked some of the BR3 bosses.. Much better though
2009-05-23 10:25:00

Author:
Unknown User


I'll certainly look at your boss MisterVista... though when i'll look at it may vary lol. Is your level finished, or are you still looking to improve it? (just curious)

Yeah Burnvictim it is finished and published. Just search my name and it's off to the far left.
2009-05-23 11:07:00

Author:
mistervista
Posts: 2210


Since the worst bosses will be first please make sure they are playable mateys =)

Players choose which boss they'll take on first with the hub layout.
2009-05-23 19:06:00

Author:
aer0blue
Posts: 1603


My second boss has been submitted. Under the name " lbpcBR3_2 "

it is not made to be an epic final boss.. But it sure is good
2009-05-23 20:20:00

Author:
Unknown User


Arn't you only able to submit one?2009-05-23 21:00:00

Author:
Ninteen45
Posts: 67


Arn't you only able to submit one?

You may submit up to three bosses for the Boss Rush, but only one will be judged for the contest. You decide which one is judged.
2009-05-23 21:36:00

Author:
Gilgamesh
Posts: 2536


Ok, I unlocked mine... took off that notch of thermometer, and added in a tiny little biographical gallery thing for the boss (just for the pre-submission demo obviously).

Level name is lbpcBR3 Orouboros Leviathan
2009-05-23 23:28:00

Author:
Unknown User


Just played your boss Ninja... there was a bug lol. Don't know what caused it, but it was constantly spamming the shield phase, and kept switching between the death beam and the cocoon while still shielded. Second playthrough it was fine... idk what did it though =/2009-05-24 04:05:00

Author:
Burnvictim42
Posts: 3322


I checked it out a few hours ago, it was just a loose string.2009-05-24 05:37:00

Author:
Unknown User


good to hear it was something easy to fix 2009-05-24 08:46:00

Author:
Burnvictim42
Posts: 3322


I would like some feedback on b bossrush levels

lbp_BR3

And lbpBR3_2

indeed very epic bosses
2009-05-24 09:47:00

Author:
Unknown User


I checked it out a few hours ago, it was just a loose string.

I just played it and the boss fell apart the first 2 plays. The third play I found a safe spot and was able to hit the boss without moving.

I think the bug is related to the shield attack. It seems before I figured out the cause (and was therefore activating it somewhat frequently) the boss broke apart. When I wasn't activating the shield attack the boss behaved fine.

The first time, the whole boss fell into the pit. As the shield would generate above him and it flopped about in the pit pieces would break off.

The second time, the string connecting the tail to the next piece broke. This was fairly amusing as the boss kept biting the tail. It would just fly up out of thin air and enter the mouth. Eventually, more and more pieces broke off, the boss ended up in the pit.

Also, the shield seemed to go into permanent mode when the boss was in the pit.

My guess is that the mechanism you're using is that the boss's sections are connected by invisible connectors. I'm going to guess some stiff rods for the upper portion and string for the rest, and a winch connecting the mouth/tail.
I really like the design. At least one of these connections seems somewhat prone to failure and when that piece goes the rest follow.

Overall, really cool idea. It was really creative making the boss bite its own tail.


I would like some feedback on b bossrush levels

lbp_BR3

And lbpBR3_2

indeed very epic bosses

You'll get more feedback if you include your psn name: 'doubletimewa' in your post. There's a doubletime2 on LBP and if one types @doubletime into the search one finds his levels, not yours.

I played both your levels and they both appear bug free, which is good. I believe both violate the boss rush rule of no checkpoints in the boss arena. The first one definitely violates this, I'm not sure about the second one. It's very important that they conform to this rule because of how checkpoints are done in the assembled boss rush level. Your second boss probably doesn't need any modification except putting the checkpoint further back if it is, in fact, in the boss arena. The first boss will need some work because it's very easy to die without seeing the attacks upon entering the arena.

At this point I'd recommend spending a bit of time sprucing up these bosses, rather than making additional entries. The judging is on creativity and presentation. You may want to use the corner editor, thin layers and stickers to improve the physical appearance of the boss models. In addition, you might want to add some additional movement to the bosses or some extra attacks to help your creativity score. Right now they move back and forth and fire off the same two attacks again and again in an obvious pattern.
2009-05-24 15:54:00

Author:
dcf
Posts: 468


oh guess who had yet another boss in =D

I made a boss inspired by the first donkey kong game were you fight of an evil slaver or slave dealer in an ancient cursed pyramid.

lbpcBR3_3 Lahkos lair

Feedback would be apreciated on it and my previus submissions.

lbpcBR3

The mighty chineese dragon Sulfachs lair.

lbpc_BR3_2

A boss inspired by the viking god tor tossing hammers at you ( just like an enemy in the first super mario game)
2009-05-24 16:08:00

Author:
Unknown User


oh guess who had yet another boss in =D

I made a boss inspired by the first donkey kong game were you fight of an evil slaver or slave dealer in an ancient cursed pyramid.

lbpcBR3_3 Lahkos lair

Feedback would be apreciated on it and my previus submissions.

lbpcBR3

The mighty chineese dragon Sulfachs lair.

lbpc_BR3_2

A boss inspired by the viking god tor tossing hammers at you ( just like an enemy in the first super mario game)

I just tried the third one too. Same general comments. I think this one was more creative than the others and the ending sequence was cool. If you could spruce up the room appearance and make the journey up a little more varied then this boss could be really good.
2009-05-24 16:16:00

Author:
dcf
Posts: 468


I just tried the third one too. Same general comments. I think this one was more creative than the others and the ending sequence was cool. If you could spruce up the room appearance and make the journey up a little more varied then this boss could be really good.

Could you be a litte bit more " advanced then general comments " =? What was good and bad with my 3 bosses.

Oh for the third boss it is really hard to make it all to varied when you are limited to 4 thermo bars...
2009-05-24 16:23:00

Author:
Unknown User


Could you be a litte bit more " advanced then general comments " =? What was good and bad with my 3 bosses.

Oh for the third boss it is really hard to make it all to varied when you are limited to 4 thermo bars...I thought he made his comments rather clear (and quite helpful) in his prior post.

just sayin'...
2009-05-24 17:06:00

Author:
v0rtex
Posts: 1878


I just played it and the boss fell apart the first 2 plays. The third play I found a safe spot and was able to hit the boss without moving.

I think the bug is related to the shield attack. It seems before I figured out the cause (and was therefore activating it somewhat frequently) the boss broke apart. When I wasn't activating the shield attack the boss behaved fine.

The first time, the whole boss fell into the pit. As the shield would generate above him and it flopped about in the pit pieces would break off.

The second time, the string connecting the tail to the next piece broke. This was fairly amusing as the boss kept biting the tail. It would just fly up out of thin air and enter the mouth. Eventually, more and more pieces broke off, the boss ended up in the pit.

Also, the shield seemed to go into permanent mode when the boss was in the pit.

My guess is that the mechanism you're using is that the boss's sections are connected by invisible connectors. I'm going to guess some stiff rods for the upper portion and string for the rest, and a winch connecting the mouth/tail.
I really like the design. At least one of these connections seems somewhat prone to failure and when that piece goes the rest follow.

Overall, really cool idea. It was really creative making the boss bite its own tail.

I kept breaking him before. I'm trying to break him now, and I can't. I'm even trying to attack the shield at the last possible second to keep it active and impede his unroll, but it won't work.

The pieces are connected by wobble bolts... the head is moving up and down at an angle on a piston. The wobble bolts are just angled and timed to roll and unroll itself, and a winch snaps it shut at the last second to give it an oval shape.

I know before the tail would separate at the end, and only the winch connected to the mouth would pull, but I added a string and spring at the end piece connected to the next, to cushion the bend. I wish I could see what was happening when it breaks on you now.

If the shield is doing it, maybe I can set it to .02 on frequency and lifespan, to ensure it won't have time to collide with the boss. Only thing is that might jump my therm a hair, and makes the shield blur alot.
2009-05-24 18:53:00

Author:
Unknown User


I kept breaking him before. I'm trying to break him now, and I can't. I'm even trying to attack the shield at the last possible second to keep it active and impede his unroll, but it won't work.

The pieces are connected by wobble bolts... the head is moving up and down at an angle on a piston. The wobble bolts are just angled and timed to roll and unroll itself, and a winch snaps it shut at the last second to give it an oval shape.

I know before the tail would separate at the end, and only the winch connected to the mouth would pull, but I added a string and spring at the end piece connected to the next, to cushion the bend. I wish I could see what was happening when it breaks on you now.

If the shield is doing it, maybe I can set it to .02 on frequency and lifespan, to ensure it won't have time to collide with the boss. Only thing is that might jump my therm a hair, and makes the shield blur alot.

I just tried it again. It was more robust this time (meaning it took longer), but it still ended up breaking on me. I sent you some pics over psn. If you'd prefer I post them here, I can do that as well.
2009-05-24 20:28:00

Author:
dcf
Posts: 468


I just tried it again. It was more robust this time (meaning it took longer), but it still ended up breaking on me. I sent you some pics over psn. If you'd prefer I post them here, I can do that as well.

Yeah, I got 'em now. Hmm, it's like the emitted object is given extra lifespan by contact with the paintball... I'll play around with it today, and see how I can change it.

I'm fine with the safespot, that's how I want it played... it's supposed to be just based on controlling your bursts ala Splinter Cell lol
2009-05-24 20:42:00

Author:
Unknown User


Yeah, I got 'em now. Hmm, it's like the emitted object is given extra lifespan by contact with the paintball... I'll play around with it today, and see how I can change it.

I'm fine with the safespot, that's how I want it played... it's supposed to be just based on controlling your bursts ala Splinter Cell lol

I should also mention that I also got the shield to skip appearing once. (It came back when the boss cycled back to shield mode.) However, that one time the boss curled up without any protection.
2009-05-24 21:05:00

Author:
dcf
Posts: 468


Yeah no worries. That's because the paintball shots were in the way of the emitter. After discovering that, I thought about just making the shield out of a mechanical object that closes and opens, but it seemed less magical and I had no room left to work with. Either way, he's immune when closed, and if the shield does skip a turn, it will be back on the next.

I had to delete his 3rd and 4th attacks for the 4 bar limit, and can't really give him much variety in the template for platforming... he'll just have to stay basic until I use him on his own for something.
2009-05-24 21:12:00

Author:
Unknown User


Yeah no worries. That's because the paintball shots were in the way of the emitter. After discovering that, I thought about just making the shield out of a mechanical object that closes and opens, but it seemed less magical and I had no room left to work with. Either way, he's immune when closed, and if the shield does skip a turn, it will be back on the next.

I had to delete his 3rd and 4th attacks for the 4 bar limit, and can't really give him much variety in the template for platforming... he'll just have to stay basic until I use him on his own for something.

Yeah, the shield not appearing for one round isn't a big deal. I also think you're correct to keep it "magical" looking.
2009-05-24 21:19:00

Author:
dcf
Posts: 468


Glad all these issues are getting sorted lol. I also got the breaking and shield interrupting bugs... don't know how i broke it, but its been a while so my guess is its fixed if you've updated.

On another note, i finally trimmed Anubis down to 4 bars lol.
2009-05-24 21:53:00

Author:
Burnvictim42
Posts: 3322


As promised, here are ze pics;

http://filesmelt.com/Imagehosting/pics/8902793a4882f5576f2ec5fb29e7f6d3.jpg

http://filesmelt.com/Imagehosting/pics/7cee29b5e50530d86486ae481c5a23c0.jpg

http://filesmelt.com/Imagehosting/pics/7b9cc5bee719eeecc9ef43b72d309e67.jpg

http://filesmelt.com/Imagehosting/pics/b00865e9c8d624ce19cd0ccba5d857c5.jpg


For some reason, the snaky body didn't save. All I have is the torso, I'll have to recreate it, :/

I haven't really made progress, TF2 stole my time :U
2009-05-26 01:27:00

Author:
AwesomePossum
Posts: 446


Glad all these issues are getting sorted lol. I also got the breaking and shield interrupting bugs... don't know how i broke it, but its been a while so my guess is its fixed if you've updated.

On another note, i finally trimmed Anubis down to 4 bars lol.



Awww, I thought I was the only one who had done Anubis


Oh well, I guess submitting a duplicate boss isn't so bad, though I still haven't gotten around to applying the fix to the music and lighting. I'm lazy. I'll get it done before the 7th though, with summer coming next week I'll get bored quickly
2009-05-26 01:35:00

Author:
Astrosimi
Posts: 2046


Awww, I thought I was the only one who had done Anubis


Oh well, I guess submitting a duplicate boss isn't so bad, though I still haven't gotten around to applying the fix to the music and lighting. I'm lazy. I'll get it done before the 7th though, with summer coming next week I'll get bored quickly

lol sorry it happens. I know tehre are a couple of posiedons too And my guess is there will be more than one Thor... etc.

Nice pics AwesomePossum!

That medusa head is ridiculously detailed there!

lol TF2. I used to try and play that on the PS3... gave up BC of lag lol.
2009-05-26 03:08:00

Author:
Burnvictim42
Posts: 3322


Letting you guys know the deadline is about two weeks away.

You may still test the bosses even after the deadline, for tweaking and bug-hunting. You may not, however, change any gameplay mechanics. We want to make sure this BR is as polished as ever.
2009-05-28 05:12:00

Author:
aer0blue
Posts: 1603


Letting you guys know the deadline is about two weeks away.

You may still test the bosses even after the deadline, for tweaking and bug-hunting. You may not, however, change any gameplay mechanics. We want to make sure this BR is as polished as ever.

So... that means you can adjust piston timings, and carve your boss' details a little finer after the deadline, but you can't add in extra attacks, logic gates, etc.... or am i getting that wrong? XD

How long does it typically take to get the final level built? Just kinda curious how much time you spend putting it together after the judgings.

Almost done with my second entry and just thought of a third
2009-05-28 11:53:00

Author:
Burnvictim42
Posts: 3322


So... that means you can adjust piston timings, and carve your boss' details a little finer after the deadline, but you can't add in extra attacks, logic gates, etc.... or am i getting that wrong? XD

Yup! As long as it doesn't push the thermo past its limit, yes.


How long does it typically take to get the final level built? Just kinda curious how much time you spend putting it together after the judgings.

I assume it'll take a bit longer this time around, considering we're trying a new layout, the Extreme Mode, a better presentation, among other things. Then again, school's done for me, so I hope to have this all done fairly quickly. We'll just have to wait and see.
2009-05-29 00:08:00

Author:
aer0blue
Posts: 1603


this sucks, i still have road block on attacks for my scarab...

2 weeks eh?... AHHHHHHHHHHHH!!!!!
2009-05-29 00:25:00

Author:
johnrulz77
Posts: 835


Alright, number 2 is out there now. Personally, i like Anubis more, but meh, this is my first paintinator boss ;p

Me and john were thinking about collaborating for another boss, is it possible we could enter like that?
2009-05-29 03:49:00

Author:
Burnvictim42
Posts: 3322


PS: probably the majority will be burns work,
but it could be cool to enter multi-creator bosses!
2009-05-29 04:42:00

Author:
johnrulz77
Posts: 835


Letting you guys know the deadline is about two weeks away.

You may still test the bosses even after the deadline, for tweaking and bug-hunting. You may not, however, change any gameplay mechanics. We want to make sure this BR is as polished as ever.


Only two weeks left already?

Agh.

Ahh, much as I hate to say this, I may have to just sit this one out.

It took ALOT of time before I finally came up with a concept that *might* fit, which is basically something along the lines of "pyramid that tries to kill you". You'd think getting something to look like that, properly, would be easy, but no.

Aside from it not looking whatsoever like what it's supposed to (and it's not going to get any better), it's just..... so bloody annoying..... there's good reason why I dont bother with looks and decorations and pretty visual stuff in my levels, which is because it takes so blasted long to do, when I'd rather just make functional things. Also, Im just *really* bad at it. My usual way of doing that, attempting to make something look at least somewhat better, is usually "stick multicolored lightbulbs everywhere", and that's as complex as it gets. And that's almost too complex, for what I understand of art, which is nothing.


Likely I'll just take the mechanical bits I already have for this and turn it into some other boss to use at the end of a level or something.


I may join in on BR4 if we do one..... depending on the themes involved, that is.... but for this one, ahh.... I think Im done.
2009-05-30 10:58:00

Author:
Bridget
Posts: 334


[...]
Ahh, much as I hate to say this, I may have to just sit this one out.
[...]

...And LBP players the world over heaved a sigh of relief... j/k

It's too bad you couldn't make something for this BR, I know I always look forward to facing one of your bosses (the last two were pretty cool, although deadly).

I'm having some difficulty myself coming up with a good concept for my second boss. I haven't even started yet, and I've got some other stuff to do at the same time, so we'll see how it goes...
2009-05-30 12:33:00

Author:
Gilgamesh
Posts: 2536


...And LBP players the world over heaved a sigh of relief... j/k

It's too bad you couldn't make something for this BR, I know I always look forward to facing one of your bosses (the last two were pretty cool, although deadly).

I'm having some difficulty myself coming up with a good concept for my second boss. I haven't even started yet, and I've got some other stuff to do at the same time, so we'll see how it goes...


Unfortunately, aside from being bad at art in any form, Im also easily frustrated. So I dont really wanna continue with the stupid thing's construction any further.

The very shape of the boss I'd had in mind, woulda not quite worked out right. All boss fights I do are the bullet-flinging danmaku-style sorts of things, and the firing points on the boss, with a shape like THAT, wouldnt have worked very well. I'd have had to use a certain concept that I dont want to be seen until I put out my 2nd "major" boss, in order to make the fight doable based on the thing's shape.


And honestly, trying to make the blasted things look nice is sucking all the fun outta this. Not to mention that they're danged ugly even AFTER my attempts to do so, haha.

That, I think, is the final time I ever attempt to make something in here look nice, lol. Definitely not trying that again, period.
2009-05-30 13:19:00

Author:
Bridget
Posts: 334


...And LBP players the world over heaved a sigh of relief...

You, friend, just made me lol quite hard. xD


[...]

Sad to hear this! An easy solution might be to take a screenshot with your PSEye of a statue of some mythological deity online, carve it out of a material on the game, then make it go rampant with bullets.


Me and john were thinking about collaborating for another boss, is it possible we could enter like that?

Very good idea. Let's keep it for next time, though, or when the online-create is released. I'll probably have to make some new guidelines for multi-creator bosses.
2009-05-30 23:55:00

Author:
aer0blue
Posts: 1603


Alright then. After consuming a significant amount of caffeine and sugar, I've started, and finished, my second boss : Amon-Ra!

I'm not going to be submitting a third boss, instead I'm going to concentrate on testing all of the bosses submitted on the blog post (http://www.lbpcentral.com/forums/blog.php?b=422).

I think we're going to have a much better Boss Rush this time around.
2009-05-31 00:25:00

Author:
Gilgamesh
Posts: 2536


Uhoh, another boss from gilg? D: Now i have to go play it ;p

Sorry that you seem to be leaning towards not entering bridget, ah well, theres always next BR ;p

and thanks for the reply Aer0- i'm pretty much making the boss anyway, john just wanted to help, so i needed to check if he could do that.
2009-05-31 07:58:00

Author:
Burnvictim42
Posts: 3322


Sorry that you seem to be leaning towards not entering bridget, ah well, theres always next BR ;p



Only if that one lets me just make random crap again, haha.

Or robots. I can at least sorta make passable robots. ......kinda. Well, ok, they dont look like robots, but they'd be metallic, at least.

I think this is the only time I've gotten so irritated while doing or making something in LBP. Usually I enjoy making stuff in the editor, but.... usually Im also just making them look like whatever gibberish shape seems to fit the gameplay best, lol.



Sad to hear this! An easy solution might be to take a screenshot with your PSEye of a statue of some mythological deity online, carve it out of a material on the game, then make it go rampant with bullets.

Ahh, tried that, it was a nice idea in theory, but...

...well, for my own sanity, Im not attempting that again, lol. Nearly everything I found seemed to be mostly humanoid shapes anyway.... I cant make a boss out of a shape like that as it is. Just wouldnt work. Neither would animal shapes, come to think of it. It'd have to be some sort of... I dunno, bug or something, but I cant actually make that.

Not to mention that I dont know a single one of these names Im finding. Literally the only thing I know about mythology basically translates to "Zeus throws lightning", and that's the entireity of my knowledge of the subject

And Im far too lazy to do research on it
2009-05-31 09:19:00

Author:
Bridget
Posts: 334


lol, well maybe we can find something that fits a nondescript shape? ;p Nono- that star shaped death ball isn't a robot- its the ancient god Ra representing the sun ;p2009-05-31 09:32:00

Author:
Burnvictim42
Posts: 3322


lol, well maybe we can find something that fits a nondescript shape? ;p Nono- that star shaped death ball isn't a robot- its the ancient god Ra representing the sun ;p

That'd do, lol.

Haha, that sounds like my usual logic towards that sort of thing. Often to cover up laziness

Im certainly open to any ideas, though.

Provided it's possible for me to do them. Which it often probably isnt, lol. There's good reason why my stuff is shaped like random
2009-05-31 10:09:00

Author:
Bridget
Posts: 334


Ok, I made one minor change to Leviathan's breath attack... replaced the gas with something better. Still the same on therm, and I deleted all the fancy "look" stuff and the scoreboard, and the music, so it's a wee bit under 4 bars and ready for whatever.

...and, Bridget, I say make a monster out of this -

http://d21c.com/firerat/misc/ankh.gif

...an ankh.
2009-05-31 13:30:00

Author:
Unknown User


Ok, I made one minor change to Leviathan's breath attack... replaced the gas with something better. Still the same on therm, and I deleted all the fancy "look" stuff and the scoreboard, and the music, so it's a wee bit under 4 bars and ready for whatever.

...and, Bridget, I say make a monster out of this -

http://d21c.com/firerat/misc/ankh.gif

...an ankh.


I may well try that. Something like that is potentially alot easier than trying to make/animate a human or animal shape, which generally just ends in disaster and tragedy if I try it, haha....


Also, Im going to be starting up my own testing on the submissions that we've gotten so far (probably tonight, provided nothing interferes), so those that entered and have submitted by this point can probably expect a PM from me about it. Either pointing out any bugs/issues I may find, or just saying that it's all quite good.

And it sounds like we've got some interesting ones in here, so Im expecting to be pleasantly surprised
2009-05-31 23:19:00

Author:
Bridget
Posts: 334


Well, I know no one's interested , and my boss is definitely not getting any prizes, but school end June 3rd, so in the few days pre-deadline after that I'll finalize the music/lightning mechanics and commence final playtesting. So I'll have it in.

Come on Bridget, you're the boss making god of LBP. (No, Bridget is not a girl. Surprise.) You can whip something up, which will probably be more impressive than mine.
2009-06-01 03:15:00

Author:
Astrosimi
Posts: 2046


Well, I know no one's interested , and my boss is definitely not getting any prizes, but school end June 3rd, so in the few days pre-deadline after that I'll finalize the music/lightning mechanics and commence final playtesting. So I'll have it in.


What do you mean no ones interested D: don't sell yourself short there, i'm interested in everyones progress, and i'm sure others are too. It might not win any prizes, but you still put in the effort of making one

EDIT:
speaking of talking of everyones progress... i'm having real thermo issues with my 3rd boss lol. Right now its 4.5 bars, and doesn't have all its attacks etc yet D: I'm going to have to do some SERIOUS trimming on this sucker i'm afraid =/ Stupid fatty hydra >:O
2009-06-01 04:51:00

Author:
Burnvictim42
Posts: 3322


Just a reminder, only a few of days left! I'm impressed with what we've gotten on this BR. The bosses are very original. Well done, everyone. Keep testing as much as possible.

BR3 as a whole will also be tested by everyone who participated before it's released to the public, so be on the lookout next weekend.
2009-06-05 02:28:00

Author:
aer0blue
Posts: 1603


Is 4 blocks counting from the first line, or the from the very bottom of the ball (which is totally empty if you crush your checkpoint)?2009-06-05 02:54:00

Author:
Unknown User


It's from the first line up, the ball at the bottom is always filled...

Thanks for that comment, Burn, +rep to you! It doesn't matter if that last boss is sub-par, you already have 2 on the counter....
2009-06-05 03:09:00

Author:
Astrosimi
Posts: 2046


yea, well the last boss is weighing over the counter right now =/ I think i'll give it one last shot at cutting some weight off this fatty, but its looking like i'm stickin with 2 bosses for now.

and, i thought it was from the bottom... here we go again lol
2009-06-05 06:14:00

Author:
Burnvictim42
Posts: 3322


Well, I know no one's interested , and my boss is definitely not getting any prizes, but school end June 3rd, so in the few days pre-deadline after that I'll finalize the music/lightning mechanics and commence final playtesting. So I'll have it in.

Come on Bridget, you're the boss making god of LBP. (No, Bridget is not a girl. Surprise.) You can whip something up, which will probably be more impressive than mine.

Ahh, someone gets the gender right


And bah, I'll get something out. Ninja's idea is what Im gonna go for.... since that one is something that just needs to be shaped right, it's a shape I can work with, and what's more, it doesnt need to animate in any way.

My stuff never really does animate, does it. It just spins or extends or just tries to murder you in colorful ways.
2009-06-05 07:56:00

Author:
Bridget
Posts: 334


Woohoo! Bridget_ is making a boss! better hurry, if you wanna make the deadline!2009-06-05 08:12:00

Author:
Burnvictim42
Posts: 3322


Is 4 blocks counting from the first line, or the from the very bottom of the ball (which is totally empty if you crush your checkpoint)?

Aer0blue indicated that the limit is the bar above the first big line. Counting backwards it means that we're counting 4 bars from the first line, not from the ball. So the thermo of the ball does not count as a bar.
2009-06-05 14:21:00

Author:
dcf
Posts: 468


Quick question; If you have a GLT switch activated, placed on dissolve material, will the level settings revert to normal after dissolving it? What about music?2009-06-06 10:49:00

Author:
Astrosimi
Posts: 2046


settings shouldnt revert to normal if the object is just dissolved, my guess is Aer0 can set the GLT to normal afterwards though.2009-06-06 10:51:00

Author:
Burnvictim42
Posts: 3322


OK, so the problem now is that I didn't understand Dcf's explanation on how to do this; I know basic logic, that's the extent of my knowledge. I'd like to finish this today.2009-06-06 10:58:00

Author:
Astrosimi
Posts: 2046


OK, so the problem now is that I didn't understand Dcf's explanation on how to do this; I know basic logic, that's the extent of my knowledge. I'd like to finish this today.

It depends on your level set-up. If you just switch the GLT once, don't worry about it. Aer0blue can have it switch back with the hub layout.

The things you need to be concerned with are if you use logic to activate the GLT (and/or music). If you program the logic incorrectly, you can cause a switch at the start of the level, instead of the start of your boss. Alternatively, you can continue to cause switches after your boss ends. Just make sure your logic stops don't cause switches before sackboy enters your area and don't cause switches after sackboy completes the boss. Anyway that you do this is fine and it really depends on the logic you used in the first place.
2009-06-06 13:37:00

Author:
dcf
Posts: 468


Well, considering Aer0 blue will also reset the hub music.... Then I'm pretty much done. I hadn't realized the problem did not need fixing if it was just one GLT switch.... or music in that case.... LOL, just shows how sub par I am 2009-06-06 20:54:00

Author:
Astrosimi
Posts: 2046


This is shaping up to be awesome :arg:

Way better then the first one where it was only 4, all of whom where paintinator...

Anyway, anyway... you think you could throw a playing contest where you need to get a high score or something...? You know, and give out LBxp? I know that's random and there are multiple levels, but... yeah. Giving out xp to the high scores? I think that would be awesome to have a playing side of this contest... ok I'm done :/

Can't wait anyway :arg:, the myth bosses seem much cooler then the techno whatever.
2009-06-06 21:21:00

Author:
RockSauron
Posts: 10882


I'll be giving a couple more days for the deadline. It's been pushed up to June 10th (Wednesday). I'll be busy the first few days of this week--it's not like I'll be able to work on BR3 or with the judges (due to the business), so why not grant a few more days, just in case? I'll try fixing my broken boss for submission, too...if I even have time to do that.


Anyway, anyway... you think you could throw a playing contest where you need to get a high score or something...? You know, and give out LBxp? I know that's random and there are multiple levels, but... yeah. Giving out xp to the high scores? I think that would be awesome to have a playing side of this contest... ok I'm done :/

I've been thinking about it. Actually, I planned it for BR2, so it might happen for this one when it's officially published and bug-free.
2009-06-06 21:32:00

Author:
aer0blue
Posts: 1603


My boss's logic gets destroyed when I capture it... some decorations disappear as well..... ugh...2009-06-06 23:25:00

Author:
Astrosimi
Posts: 2046


My boss's logic gets destroyed when I capture it... some decorations disappear as well..... ugh...

I can try fixing it once I put it in the level if you tell me what's wrong with it. It's an alternative, at least.
2009-06-07 00:16:00

Author:
aer0blue
Posts: 1603


Does it have to be very logic heavy? Or can it just be a simple boss tha uses sensor switchs to launch attacks?2009-06-07 00:59:00

Author:
Jrange378
Posts: 573


Does it have to be very logic heavy? Or can it just be a simple boss tha uses sensor switchs to launch attacks?

Logic is not necessary. Any method you use to make a boss is just fine.
2009-06-07 01:42:00

Author:
dcf
Posts: 468


Again, please remember to post your boss up on the blog post (http://www.lbpcentral.com/forums/blog.php?b=422). Makes it much easier for me. Thanks.2009-06-07 02:00:00

Author:
aer0blue
Posts: 1603


Listen aer0, I need you to do me a favor. At 5 am tomorrow I'm leaving on a 10 day trip. I'll leave the boss out in a bubble, and not only that I'll make the level copyable. The capture may not (READ: Most likely will not) work so in any case I need you to work something out if you can. Except attempting to fix the logic, it's already delicate enough as it is; It breaks on a whim, I got it to work by mere luck. Otherwise, my boss cannot be entered. I'll publish the level and post on the blog shortly.2009-06-07 04:40:00

Author:
Astrosimi
Posts: 2046


have fun on your trip! i'm sure we can get your capturing to work.2009-06-07 05:17:00

Author:
Burnvictim42
Posts: 3322


Well, progress going fine on my own boss entry. Using Ninja's suggestion of making one out of an ankh. A big thanks to you for that idea, Ninja, that helped alot. I wouldnt have thought of something like that myself. I'd been drawing blanks, haha.

Somehow, the blasted thing came out looking fairly decent.


And I seem to be able to fit loads of emitters into only those 4 blocks. I think I've gotten better at this. More effiecient, unlike Rave, which only actually fires so much yet nearly blows the thermometer to pieces.

This one will use the Paintinator, which is mostly due to the way Im designing these patterns this time. Part of the challenge will be trying to hit the targets while at the same time dodging and watching the oncoming wall of doom.


And thanks to the whole "hub" design idea I dont need to worry too much about holding back the difficulty with this thing. This one might be the nastiest yet, or, at least, that's how it is so far. Already getting sick of tweaking all these little numbers to make this work. Always the most annoying part of this. All the stupid little bullets gotta be juuuuuuuuuuuust right for the thing to maintain it's challenge level while still being fair.

And a thanks to Aer0 too, for moving the deadline, haha. Im lazy, I didnt start until later than I should have.
2009-06-07 13:00:00

Author:
Bridget
Posts: 334


...
And thanks to the whole "hub" design idea I dont need to worry too much about holding back the difficulty with this thing. This one might be the nastiest yet, or, at least, that's how it is so far.

...


>GULP<
2009-06-07 16:29:00

Author:
v0rtex
Posts: 1878


Well, progress going fine on my own boss entry. Using Ninja's suggestion of making one out of an ankh. A big thanks to you for that idea, Ninja, that helped alot. I wouldnt have thought of something like that myself. I'd been drawing blanks, haha.

Somehow, the blasted thing came out looking fairly decent.


And I seem to be able to fit loads of emitters into only those 4 blocks. I think I've gotten better at this. More effiecient, unlike Rave, which only actually fires so much yet nearly blows the thermometer to pieces.

This one will use the Paintinator, which is mostly due to the way Im designing these patterns this time. Part of the challenge will be trying to hit the targets while at the same time dodging and watching the oncoming wall of doom.


And thanks to the whole "hub" design idea I dont need to worry too much about holding back the difficulty with this thing. This one might be the nastiest yet, or, at least, that's how it is so far. Already getting sick of tweaking all these little numbers to make this work. Always the most annoying part of this. All the stupid little bullets gotta be juuuuuuuuuuuust right for the thing to maintain it's challenge level while still being fair.

And a thanks to Aer0 too, for moving the deadline, haha. Im lazy, I didnt start until later than I should have.

... And millions of LBP players across the globe had their hearts shattered...
2009-06-07 16:31:00

Author:
RockSauron
Posts: 10882


Lol @ previous posts.

I guess that means Amon-Ra won't be the most plasma-abusive boss out there. The bosses I've put in are pretty easy though, so when you're tired of dying at the "Pharaonic Ankh of Infinite Nuisance", you can hit up Poseidon or Amon-Ra for an easy time lol.
2009-06-07 17:59:00

Author:
Gilgamesh
Posts: 2536


Just you guys wait--I'll Ace BR3...and the world shall know my name.2009-06-07 18:57:00

Author:
aer0blue
Posts: 1603


Just you guys wait--I'll Ace BR3...and the world shall know my name.

Yeah, but I bet no one spells it right.
2009-06-07 20:34:00

Author:
v0rtex
Posts: 1878


Yeah, but I bet no one spells it right.

...
::Cry.::
A simple copy/paste will do, though! I don't mind!

Anyway, I'll be making a list of the bosses that are to be judged soon. Want to make sure noone is left out or overlooked.
2009-06-07 20:38:00

Author:
aer0blue
Posts: 1603


personally, i don't think its going to be POSSIBLE to ace this boss rush. So far of the ones i've played, i can't ace most of them lol. Heck, i can't even ace my Anubis boss (though it is by far possible- i just die in stupid ways lol).

and now an entry by bridget_... we're all dead.
2009-06-08 00:34:00

Author:
Burnvictim42
Posts: 3322


I have used the extra days to my own advantage. BWAH HAHAHAHAH!!

No, actually, I managed to slip in some LBP time. And this boss is making me dizzy... More like sea-sick. No joke. I lost my appetite.
2009-06-09 02:14:00

Author:
aer0blue
Posts: 1603


Well, my entry's done. Not that it's going to be judged anyway, but I wanted to do something for BR3 since I couldn't for BR2. Please, give it a shot and break it, I urge you to. I wanna squish all the bugs you can find.



Two (one, technically) more days!

EDIT: A detail I think I left out on the rules and guidelines... You can still submit after the deadline, yes, but your boss won't be considered for judging.
2009-06-09 08:18:00

Author:
aer0blue
Posts: 1603


We have to have a working boss by Wednesday; and we can't change any logic, but we're free to make any bug fixes?

And can we add decoration after Wednesday, or only make bug fixes?

Oh, hi, by the way, I've entered a Cerberus-style boss. A little hard to make my usual style boss with only a few thermo ticks (I would've added the whole body... but... size limit.... xD)

So it's just three doggy heads that pop up and you bop them using a springy Device. And they fire plasma balls and bark.
2009-06-09 08:34:00

Author:
Loius
Posts: 342


And can we add decoration after Wednesday, or only make bug fixes?


No, no decoration or gameplay elements to be added after Wednesday. Bugs and that's it. Remember decorations also push up the thermo bar. The limit's still in place. Welcome aboard, by the way.
2009-06-09 08:36:00

Author:
aer0blue
Posts: 1603


just played both your bosses.

Aer0- i believe yours is probably as bug free as it can get. Those tentacles look rather stable, and i don't think anyone could really mess it up without being a complete jerk and trying to on purpose. Someone needs to prove me wrong i guess

Louis- nice job, the only problem i had was that danged cart return. I lost a significant amount of lives moving the cart to the right, only to have to do it over again >.> But, it is a cool return, so i might just have to suck it up. Only suggestion i could think of is adding a cart return button- so the player has hte choice of whether to bring it back, rather than being forced. Either way, chalk that up as another boss i wont ace.
2009-06-09 09:19:00

Author:
Burnvictim42
Posts: 3322


I actually like everyone's bosses I've played so far... I'll have to check out Louis's.2009-06-09 15:18:00

Author:
Unknown User


Hey Burn, I played your bosses. A few things.

Anubis - When I beat him, I stood on the rightmost platform (where the skulls are lying) and ran right, against the Dark Matter. Sackboy fell through the floor. The middle layer on that tiny area is missing. Some people might find it annoying...so just saying. Also, it's a little hard to anticipate the coming attacks. I don't know how your logic is constructed, but I recommend shining a light from the attack source, right before said attack is let out. That way players get a second or two to jump platforms, 'cuz let me tell you. those Ankhs are CHEAP. d:

Asgard - Took me a while to realize it was the runes I had to go after. Anyway, four Magic Mouths on the ice hold seemed like too much. Three would seem more appropriate, but that's just me.

Cool bosses, and this goes to everyone. :] I'm surprised at how the quality of the bosses for BR suddenly went up a few notches. Pretty exciting--can't wait for this to get compiled already. Good competition, so I'm sure the judges will have a tough time picking the winner. However, unlike BR1 and BR2, the runner-ups will be rewarded with LBExperience as well. That's always good, I think. Right?

EDIT: doubletime, I noticed a few details on your bosses, too.

Thor - His face broke for some reason, it only happened the first time I beat him, though. Seems one of those hammers got stuck against his arm and face. I'm not sure if you're aware, but players can exploit a safe-spot in the boss.

Lahkos - Didn't find anything out of place on this one.
2009-06-09 16:32:00

Author:
aer0blue
Posts: 1603


Hey Burn, I played your bosses. A few things.

Anubis - When I beat him, I stood on the rightmost platform (where the skulls are lying) and ran right, against the Dark Matter. Sackboy fell through the floor. The middle layer on that tiny area is missing. Some people might find it annoying...so just saying.
uhoh! that doesn't sound good... i better go fix that, thanks!


Also, it's a little hard to anticipate the coming attacks. I don't know how your logic is constructed, but I recommend shining a light from the attack source, right before said attack is let out. That way players get a second or two to jump platforms, 'cuz let me tell you. those Ankhs are CHEAP. d: Actually, every single attack has a different cue sound, and arm movement to it. While i know the arms are kinda hard to read, the cue occurs immediately, and should give you plenty of time to dodge the attack. I originally wanted some lights... but adding them in involved more thermo than i could handle =/



Asgard - Took me a while to realize it was the runes I had to go after. Anyway, four Magic Mouths on the ice hold seemed like too much. Three would seem more appropriate, but that's just me.

actually, if you do it right, you stay out of the way of the ice rune ;p And, thats why i put the magic mouth at the beginning, saying to attack the runes.


Thanks alot for the feedback
2009-06-10 00:46:00

Author:
Burnvictim42
Posts: 3322


27 hours to go or so...

Is anyone working on a boss right now? I know Bridget has been, and Loius finished at the last moment...but I don't think there's anyone else, is there? Oh well. Just curious.
2009-06-10 02:27:00

Author:
aer0blue
Posts: 1603


Ohai.
I found internet.


So.... what ended up happening with my boss......
2009-06-10 03:36:00

Author:
Astrosimi
Posts: 2046


Ohai.
I found internet.


So.... what ended up happening with my boss......

Nothing yet. The compilation and fixing of capture bugs starts tomorrow.
2009-06-10 05:32:00

Author:
aer0blue
Posts: 1603


alrighty then! Fixed your problem by making that jump a little easier Also fixed something gilg noticed but i really didn't want to recapture just to change a switch to "require all"

i WAS working on a boss... but stopped BC i got tired of redoing the emitting over and over again as i tried to cut down teh boss' size on the thermo >.>
2009-06-10 06:23:00

Author:
Burnvictim42
Posts: 3322


Aer0, when I pop on later tonight I'll give you mine.


By some unholy miracle I managed to squash the thing into nearly exactly the 4-block limit.

Considering everything I had in mind for this one to do, it shouldnt have been possible, lol.

As it is, despite the limit this thing launches way more crap than any of my previous bosses ever did.

Three complicated attack patterns.... one of which alters a bit once the boss has taken enough damage.

I've gotten better at this. When I made Rave, well, that's FOUR patterns... which arent all that complex.... and that thing nearly blew the thermometer to pieces. Now I've got three of them, all more interesting and devious than Rave's, squashed into 4 blocks. Ooh, I feel all special here, haha.

I'll be surprised if anyone aces this nightmare. Though I've made sure it's possible, of course.



The only problems I have are a couple of small things: 1, the boss itself isnt too bad looking, but the "arena" it's in is going to be just as sparse as usual. 2, the boss doesnt actually move at all. And 3, one of the 3 firing patterns is going to appear to come out of the air above the boss, instead of coming out of firing points ON it. Im gonna try to fix that one, for sake of better visuals, but that might move the thermo further, so it might have to stay that way.


And now, I have a headache, so Im done for the night here. Blasted stupid emitters. There's numerous things wrong with how they work and are set up, and that's unlikely to get fixed anytime soon. Bah.
2009-06-10 10:06:00

Author:
Bridget
Posts: 334


haha, thats why i stopped making my third boss! But woohoo, you got an entry in!2009-06-10 10:09:00

Author:
Burnvictim42
Posts: 3322


I meant to say this a long time ago about separate race gates:

You need to put a one-way door between each boss, so people can't cheat with the races!
2009-06-10 16:09:00

Author:
crazymario
Posts: 657


I meant to say this a long time ago about separate race gates:

You need to put a one-way door between each boss, so people can't cheat with the races!

Agreed. I totally overlooked this on BR2, which is getting a few other tweaks after BR3's publishing.
2009-06-10 16:12:00

Author:
aer0blue
Posts: 1603


haha, thats why i stopped making my third boss! But woohoo, you got an entry in!


Aaaaaagh, isnt it annoying?

They really need to fix the blasted things. I cant, for instance, copy one emitter and rotate it to point in a different direction, so I have two firing at the exact same speed but in slightly different directions. Cause no matter how I rotate it, it'll want to still fire in the same direction as the other ANYWAY.

And sometimes the little snots forget what they're supposed to be firing.

And then getting them to all fire in the right sequence or whatever, at the right speeds, with the right timing, while ALSO dealing with potential momentum effects........ aaaaaaagh. Aggravating, they are.
2009-06-10 23:13:00

Author:
Bridget
Posts: 334


Actually you can copy and rotate emitters, if you copy them to a new block of material, turn that material, then copy them back over. Can screw with what layer they emit on sometimes though :/

But aside from that, yes, emitters are among the difficult-to-work-with-est things in LBP.


On topic with the bosses, with there be 'graphical fades' from one boss to the next, or what?

My boss is set in a dark, fiery cavern, and I played one that was set in a light, happy-go-lucky meadow. I'm just wondering what it'll look like to have those two for instance one right after the other. As an artist it is my job to wonder these things and offer assistance in graphically blending them if it's desired
2009-06-10 23:22:00

Author:
Loius
Posts: 342


Actually you can copy and rotate emitters, if you copy them to a new block of material, turn that material, then copy them back over. Can screw with what layer they emit on sometimes though :/

But aside from that, yes, emitters are among the difficult-to-work-with-est things in LBP.


On topic with the bosses, with there be 'graphical fades' from one boss to the next, or what?

My boss is set in a dark, fiery cavern, and I played one that was set in a light, happy-go-lucky meadow. I'm just wondering what it'll look like to have those two for instance one right after the other. As an artist it is my job to wonder these things and offer assistance in graphically blending them if it's desired

There will be a hub layout. The hub will have its own appearance, lighting, music, etc. Each individual boss will either keep the same settings as the hub or use their own settings via music and the global lighting tool. Once the player leaves the boss area, the hub settings will be restored.
2009-06-11 00:18:00

Author:
dcf
Posts: 468


There will be a hub layout. The hub will have its own appearance, lighting, music, etc. Each individual boss will either keep the same settings as the hub or use their own settings via music and the global lighting tool. Once the player leaves the boss area, the hub settings will be restored.
What I'm wondering about is which background is going to be used - you can't change the background with the global lighting tool.
2009-06-11 04:42:00

Author:
crazymario
Posts: 657


I'd like to see the normal, blank background used, myself. That way each boss can have its own constructed background and/or use the GLT to spice up the plain background color. If, for example, we used the City background, my cave-setting boss would look kinda out-of-place. I'm sure each other boss has a background or two that just wouldn't fit, ever.

If there's a sharp cutoff from hub materials (for example, VR) to boss materials (sunny meadow, dark cave), it might look weird - I'd want there to be a very obvious door / portal of some kind that makes it clear you're changing areas. Perhaps each creator could create a 'hallway' of some kind that switches from hub materials to their-area materials, so it keeps style too.

I'm an artist, this is how I think xD
We very do not have to do it this way, I'm just making a suggestion.
2009-06-11 05:04:00

Author:
Loius
Posts: 342


Submissions are now over and done with. Thanks everyone!

I'm leaving the blank background this time around, seeing as how the bosses are so diverse. They're no longer "death machine out to get you". I plan to lightly decorate the hub area, though.

And now, to squish bugs and put this baby all together. ...And the judging, of course.
2009-06-11 05:41:00

Author:
aer0blue
Posts: 1603


Woohoo! My first boss rush is almost over! Now just some bug squishing (and hopefully not much of that.)

Pardon me if i missed this, but who are the judges? Or do they remain anonymous? Just curious.
2009-06-11 06:52:00

Author:
Burnvictim42
Posts: 3322


What I'm wondering about is which background is going to be used - you can't change the background with the global lighting tool.

That's what the back thin layer is for
2009-06-11 14:17:00

Author:
dcf
Posts: 468


Man, time sure flies. It feels like only a week ago we were finishing up BR2.

Great job everyone. I don't know what the final tally is, but I have a feeling we have more bosses this time around, and the quality and theme has definitely improved.

If the hub layout works well, this should become the best Boss Rush yet.
2009-06-11 14:42:00

Author:
Gilgamesh
Posts: 2536


I think we should keep similar themes next boss rush. The mechanical theme didn't spawn very good quality bosses...2009-06-11 15:59:00

Author:
crazymario
Posts: 657


I think we should keep similar themes next boss rush. The mechanical theme didn't spawn very good quality bosses...

Robots can be awesome, if done right.

I was thinking it would be nice to do classic video game bosses of old.

So when do you want us to send these to you aer0?
2009-06-11 22:08:00

Author:
Unknown User


I'm not sure what i'd want for a theme. What would you mean by classic video games? Cause lots of games can be considered classic Like.... pre Playstation era? or way before that lol.

The robots one is kinda nice because its not hard to make one (look at all the industrial materials etc lol) but sometimes that can be a bad thing too

This one was kinda nice BC it was open enough where you could make bosses for just about anything (like Bridget_'s ankh XD) but it required a little work at least.
2009-06-11 23:59:00

Author:
Burnvictim42
Posts: 3322


So when do you want us to send these to you aer0?

..."Send"? Publish it with the boss as a prize. Or did I miss something here? Haha.


I'm not sure what i'd want for a theme. What would you mean by classic video games? Cause lots of games can be considered classic Like.... pre Playstation era? or way before that lol.


I consider classic to be pre-32 bit. SNES, Genesis, NES, etc. However, someone else might consider the Atari to be classic, so it all depends.

I've thought about doing something like this, actually...but I wouldn't want the level to get Grief'd due to copyright issues.
2009-06-12 01:41:00

Author:
aer0blue
Posts: 1603


Meh, just change the color scheme and one letter of the boss's name - 'Kreid,' 'Rudley'...
Metrood is a rockin' series.
Pre-32 bit is what I'd describe 'classic' as.


Perhaps we should open a new thread for 'Boss Rush 4 - Theme Selection' or some such.
2009-06-12 01:44:00

Author:
Loius
Posts: 342



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