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LBPG chicken Mania

Archive: 13 posts


I would like a detailed review on this level: LBPG chicken mania . PSN ID doubeltime wa .

It took an awfuly long time to make. Judge it in a scale 1 to 10
2009-04-25 21:02:00

Author:
Unknown User


um... please? how about a picture... or... any information at all?

you could even post up that you are willing to do an F4F... or post this up in a "review league" thread, where they do this sort of thing normally. of course... you'll have to be more polite than this.
2009-04-26 04:49:00

Author:
TJapan
Posts: 225


I checked it out last night and thought it was pretty cool!

Overall the level is a bit dark in terms of lighting but I think you've done that on purpose.

Your UFO was really funny and I liked the way you had that lighted.

The concept of fighting the chickens was funny. They are nicely designed and fast! Good challenge there. The "boss" chicken took me out completely. The design is fantastic - he's a little creepy and dangerous looking - very cool. His attack pattern was way too fast for me. I couldn't find adequate cover to deal with the plasma. The block I did try to use wasn't effective 100% of the time so I'm not sure if it's high enough to be considered "cover". I need to go back to finish the battle to comment on the rest of the level but so far I'd rate it 6.5 out of 10 for the visuals, concept, execution and playability factor. I may revise that after getting through your boss.

Thanks for sharing it!
2009-04-27 23:25:00

Author:
Morgana25
Posts: 5983


I checked it out last night and thought it was pretty cool!

Overall the level is a bit dark in terms of lighting but I think you've done that on purpose.

Your UFO was really funny and I liked the way you had that lighted.

The concept of fighting the chickens was funny. They are nicely designed and fast! Good challenge there. The "boss" chicken took me out completely. The design is fantastic - he's a little creepy and dangerous looking - very cool. His attack pattern was way too fast for me. I couldn't find adequate cover to deal with the plasma. The block I did try to use wasn't effective 100% of the time so I'm not sure if it's high enough to be considered "cover". I need to go back to finish the battle to comment on the rest of the level but so far I'd rate it 6.5 out of 10 for the visuals, concept, execution and playability factor. I may revise that after getting through your boss.

Thanks for sharing it!

Actually the block works as cover. But you have to tilt the left analog stick towards the cover. TBH i cant understan why you gave it 6,5 Over All. The graphics were supreme. You didnt really mention anything negative about the level. Except for the chicken boss being to hard.
2009-04-29 15:42:00

Author:
Unknown User


I didn't finish so I have to keep it slightly lower as I haven't seen it all. What I did play was fun but short overall. A few sections were a little dark for my taste and while the character design was great there weren't a lot of decoration details that I can recall. I'm going to play it again and may revise that number significantly depending on if I can finish it this time.

Keep in mind - I'm just putting my opinion out there. Other players will have different opinions than mine I'm sure. I'll re-post after I've played it again.
2009-04-29 17:54:00

Author:
Morgana25
Posts: 5983


I just played your level.

+ The level has a very weird look, its bizzare
+ Custom created enemies, always good, shows you took time
+ Liked the falling cactus
+ Excellent looking chicken boss
+ Good cinematic camera angles.
+ Liked the aliens in the UFO boss, they looked cool

- Hide the winch on the UFO, it'll make it look a load better
- To many materials and shapes in the design for my liking, its also dark with nothing in the way of lighting
- The enemies pose little threat, you can stand out of the range of the plasma and kill them, only the chicken boss and second UFO caused me to die once each.
- Paintinator pickup before the falling cactus not glued down
- Some strange choice of materials on the chicken boss
- After the second falling cactus, the enemy with the rotating brains just shoots into the floor
- No challenge at the UFO boss either, you just shoot and hide when it approaches, you said it was a hard part, so I prepared myself and never died once
- Did'nt see any point in the ugly dissolve wheel at the end??

I did'nt mind the level, it was set out well with some good sections, although others needed work. I'd give it 6.5/10 like Morgana, and gave you three stars in game.

My F4F level is my sig, thanks
2009-04-29 18:29:00

Author:
GruntosUK
Posts: 1754


I just played your level.

+ The level has a very weird look, its bizzare
+ Custom created enemies, always good, shows you took time
+ Liked the falling cactus
+ Excellent looking chicken boss
+ Good cinematic camera angles.
+ Liked the aliens in the UFO boss, they looked cool

- Hide the winch on the UFO, it'll make it look a load better
- To many materials and shapes in the design for my liking, its also dark with nothing in the way of lighting
- The enemies pose little threat, you can stand out of the range of the plasma and kill them, only the chicken boss and second UFO caused me to die once each.
- Paintinator pickup before the falling cactus not glued down
- Some strange choice of materials on the chicken boss
- After the second falling cactus, the enemy with the rotating brains just shoots into the floor
- No challenge at the UFO boss either, you just shoot and hide when it approaches, you said it was a hard part, so I prepared myself and never died once
- Did'nt see any point in the ugly dissolve wheel at the end??

I did'nt mind the level, it was set out well with some good sections, although others needed work. I'd give it 6.5/10 like Morgana, and gave you three stars in game.

My F4F level is my sig, thanks

Wrong version. Several of the glitches you mentioned as negative have been fixed.

The ugly dissolve wheel at the end was to show how i made the ufo sound. wich the players will get as a reward after beating the level.Well it took about 30 hours in total to make all the bosses and the level. And i cant say that the level gave me especially much tips on what to improve more specificly. The level was made for skilled players that were over average but it looked like you understood the best tactics for beating the level. The level was originally much harder but ofcourse then alot of less skilled people said it was way to hard.

For exampel you said the level was to easy. but 80 percent of the reviewers say it is " to hard" so im abit puzzled if im going to increase or decrease the difficulty for the next level.

Well the level was made when you couldn't hide winches and stuff. But i have remade it if you go on my name once more you will find the new version of it. There is a new boss you will find that was hidden and could only be accessed if you were 2 players. That i made availible for 2 players.

Basicly i think it is strange that you mannaged to avoid the exploding eggs without dying =P or the brutal chicken. Ussually when i test the level with others online they allways get pwned by the chickens lol, and die several times over.

If you only died 2 times you are a very skilled player. Most people including me die several times.

So for chicken mania 2. What changes do you want me to make with the bosses ? I allready have a few bosses and mobs complete for Chicken mania 2. But of course i cant really satisfy both you and all the other people who want it to be easier.

It is abit suprising that you only gave my level 6,5. But i accept that. It felt that you were reviewing them the same way you would review a story level. The good points you mentioned were very strong while the bad points seemed to be basicly very weak for exampel that one of the enemie were glitched. But this is my first level ever published and im very proud of making it.

Most of the reviews i get are 8/10 or even 9/10 online and on other sites. So i must confess im abit puzzled. If someone gives me less than 8 i would want to know mayor things i could do to improve the level. For exampel " paintatior not glued down" Sounds like you were searching for bad things. But thanks for mentioning it.

I understand that reviews are only opinions for exampel most players like that the level were dark and thinks the light was used perfectly. While most players allso think it was way to hard: You basicly give it minus because you thought it was to easy and to dark ? So im very puzzled about what to change for the next level sicne you give my level a minus for something when most reviewers give it a plus for it.

Nvm thanks for taking the time. I would still want your'e review Morgana. But could you give me more tips on exactly what to work on for the next level that will propably allso be in the grand canyons ? I am sure to take it into consideration.
2009-04-29 18:45:00

Author:
Unknown User


The thanks are for saying I'm a very skilled player


Wrong version. Several of the glitches you mentioned as negative have been fixed.

I would delete the old one then, it won't cause confusion or people playing the wrong one again.


The ugly dissolve wheel at the end was to show how i made the ufo sound. wich the players will get as a reward after beating the level.

A magic mouth explaining this would be helpful, at the moment, its quite a step out from the imersion you are trying to create.


Well it took about 30 hours in total to make all the bosses and the level. And i cant say that the level gave me especially much tips on what to improve more specificly. The level was made for skilled players that were over average but it looked like you understood the best tactics for beating the level. The level was originally much harder but ofcourse then alot of less skilled people said it was way to hard.

This is the hardest thing to do in LBP, cater to all audiences, if you find the answer, please let me know.


For exampel you said the level was to easy. but 80 percent of the reviewers say it is " to hard" so im abit puzzled if im going to increase or decrease the difficulty for the next level.

The difficulty was fine for me, if a little to easy. Like I said, most attacks you can avoid at the start of the level, some have no chance of hitting you, others are easy to work out. I'm not saying I'm the greatest creator of hard levels, I'm not, I like people to enjoy my levels and complete them first play through. Being to easy is a gripe most people have with my levels, where as others struggle, again its finding that fine line.


Basicly i think it is strange that you mannaged to avoid the exploding eggs without dying =P or the brutal chicken. Ussually when i test the level with others online they allways get pwned by the chickens lol, and die several times over.

If you only died 2 times you are a very skilled player. Most people including me die several times.

So for chicken mania 2. What changes do you want me to make with the bosses ? I allready have a few bosses and mobs complete for Chicken mania 2. But of course i cant really satisfy both you and all the other people who want it to be easier.

It is abit suprising that you only gave my level 6,5. But i accept that. It felt that you were reviewing them the same way you would review a story level. The good points you mentioned were very strong while the bad points seemed to be basicly very weak for exampel that one of the enemie were glitched. But this is my first level ever published and im very proud of making it.

Most of the reviews i get are 8/10 or even 9/10 online and on other sites. So i must confess im abit puzzled. If someone gives me less than 8 i would want to know mayor things i could do to improve the level. For exampel " paintatior not glued down" Sounds like you were searching for bad things. But thanks for mentioning it.

I understand that reviews are only opinions for exampel most players like that the level were dark and thinks the light was used perfectly. While most players allso think it was way to hard: You basicly give it minus because you thought it was to easy and to dark ? So im very puzzled about what to change for the next level sicne you give my level a minus for something when most reviewers give it a plus for it.

I have reviewed (both here and on GameFAQS) a lot of levels, and my opinion is subjective to the other levels that I play. It was an excellent first attempt, and I was'nt aware it was a first attempt (although it would'nt have changed the score). Your level needed a little more playtesting by other people to find these faults, its to easy to pass over them yourself. Ask on here, people will playtest for you and help you get rid of the little bugs (people will always find more on release, believe me.) The reason I looked for bad things in the level was to help you improve as a creator, and ultimatly improve the score I gave. The level needed work in my opinion.

People will always have different opinions and different skills on LBP, its half the thing that makes it so good to play and create for. As for the second level, I can't answer that, if you're proud of what you do, and at least try to fix the constructive critiscm you get, then you're half way there and will learn from the process, as most of us have.

No one on this forum giving out feedback wants to put you down, we all want to help you make the best levels you can. We all learn from every level we post. Play the levels other people post, leave your feedback, you'll get more replies and learn in the process
2009-04-29 21:01:00

Author:
GruntosUK
Posts: 1754


If you put up pictures or video I'll consider taking a look...that's all it takes for me to focus on something other than this rift...2009-04-29 23:24:00

Author:
SawronZXZ
Posts: 463


Just played the level and I found it to be pretty nice. I liked the wild-westerny feel to it, especially in the beginning when you're ducking in and out of buildings and such. The UFO was a nice touch that added to the feeling that you are out in a rural area.

Design-wise I have to agree that the level did look too dark. It looked like you changed the lighting via color correction. If you want to make a night scene, try upping the darkness a little bit, increase the fog and change its color to dark grey. That way it'll be night without making it look too dark and the colors too contrasty.

Gameplay wise, I think how you engaged the enemies was too simplistic. I like how the enemies are custom-made, but Grantos is right; the strategy for beating mostly all of the enemies is either duck behind cover or simply stay out of their range. It might be a good idea to have a greater variety of enemies, and the ones that were varied (like the exploding egg and the kamakaze chicken) should show up more often.

All in all I think it's a pretty complete level. I didn't feel like there was anything missing in it, just things that need to be refined and fine-tuned. Hope that helped, and I'd like to see more levels from you.
2009-04-30 01:24:00

Author:
OddjobBR
Posts: 18


hmm thanks. Next time im getting to my ps3 i will etheir work with the second level or try to improve the level:

I actualyl did swop out the last ufo boss with a much better boss. But the level " failed to load" lol. I know how to make it but it is hard.

Well making more advanced bosses and mobs than that is very hard. For exampel it must have taken several weeks to do the metal gear turret boss and it prolly filled 70 percent of thermo.

Well the problem is that my level allready fills 99 percent of the thermo. I can allways improve it by making the 2x area availible for 1 player and in that open a new boss.

I have a new idea of evolving jumps and so on. But all in all the feed back i have been givven online and so is about 8/10 in average. Wich i am very pleased at. The bosses were extremly hard to make and the UFO boss at the end has its own attack scheme. I actually have another boss iwas going to use but my levelwas overheated.

So in the end my level actually gained votes at lbpguide forums. Perhaps i should leave it and go for the next level instead ? I allready have several ideas of how to imrpove and make the bosses N mobs more varied.

But chicken mania 2 will take place in the grand canyons as well. Sicne i really like working with the orange tree material =D.

I alrleady have several boss prototypes ready. Including a giant chicken trying to chrush the players with his wings and a boss fight with the ufo were the players wont have acces to cover and a fat chicken that the players will have to shoot and avoid. And the duck centura boss were i use all the 3 planes. So i am not short of ideas.

I will allso have my own music scheme. So i will combine that with the games own music. And im thinking of including cows ride on while shooting at persistant aliens. So yeah the next level might get much better feed back.

I will try to get a capture card to =)
2009-04-30 13:16:00

Author:
Unknown User


Time for my review :kz:

Since you promoted your level with supreme ratings, I wanted to look for myself and honestly I can not understand those ratings. But first things first.
Right away does the first impression look a bit crowded and stuffed, which unfortunately does turn right to the opposite in the course of the level ... where you placed almost no decoration at all making it a really bland looking level.

I liked the UFO design though, looked cute. And the way you attached lamps to your plasmaball emitters looked nice. The rest of the enemies where kind of weird. Roughly carved out of cardboard, with a brain and a Paintinator switch, thats it. Most of the time they do not pose any threat at all since they do not shoot far enough and can be easily taken out from a distance ("From a distance the world looks blue and green ..."). That is the fact for every enemy in the level. Once the player gets clear of the village the visuals get very boring. Once in a while cactus blocking the way - the first time around you have to shoot it I found it not obvious to the player but a nice touch, but when you started to use EVERY cactus like this, the level felt like copy and paste. This goes for everything even the boss monsters. When the big chicken arrives (the 2 enemies coming directly before this one where nice ideas but wasted too fast), it is pretty easy to stand right in front of it in the blind spot and shoot the hell out of it.

If found it most annoying that you but a MGS Paintinator Switch on the head, which does not go down. I can shoot it all I want and it refreshes itself. This does make no sense. But when shooting the chest it works. Is this enemy eating 70 % of your thermo? If yes, I am pretty sure it is because of the many brains on that thing. Another no-go in level design is an enemy shooting constantly into the respawn area, so that the player does not have a lot of chances to get out. If the enemy would have back up again, it would be much fairer and harder to beat him, maybe you should change that.

Once I was clear of that thing, I got to the big UFO (or the small one?) which was no difference to the other UFO, just driving left and right and all I have to do is shoot like crazy into the air and hide every once in a while, no tactic at all. You do not force me to move so it is more annoying than fun to take it down.

Another thing that is not a bad thing to do but might just be annoying is constantly advertising IN your level to play it again (to get the sticker to unlock whatnot) or some things like "I wonder what you get when you ace the level." I hope this does not offend you but this sounds so cheap that I will most definately not play again. If you can't motivate the player to play your level again some other way (beating the top score for example, win a race or something) then just don't talk about it. It destoyed the ending of a in my opinion mediocre level.

If you find my review somewhat harsh, it is. I want to be honest. Some one coming to the forum flashing around that his level is "supreme" and got top reviews does not seem very mature and in most cases, like this one, the level does not hold a candle to what has been promised. Others might be nicer in their tone, try not to hurt feelings but I feel like you should come back to the bottom of reality.

You got good ideas, but I have the feeling that you lack the patience to carry them out, take time to decorate and put in more ideas instead of copying the ones you have. Your level could have been half as long and would not miss a thing, but it would not have felt so repetetive and more fun. I would be glad to offer more constructive criticism on visuals, enemy design, ideas, contraptions etc. but first you have to show that you can take criticism and not refer to all those great reviews you got so far. This might be a hard thing to learn but it is worth it.

2 Stars from me, needs work.
2009-05-02 19:01:00

Author:
Fjonan
Posts: 359


Two things:


Actually the block works as cover. But you have to tilt the left analog stick towards the cover.

1) Anytime you have to explain what to do in the Level's Thread, it means something doesn't work or needs better explanation.


The graphics were supreme.

2) You can't really say things like this about you're own level...
-----------------------------------------
Sorry about being so jagged, but y'know.


Time for my review :kz:

Since you promoted your level with supreme ratings, I wanted to look for myself and honestly I can not understand those ratings. But first things first.
Right away does the first impression look a bit crowded and stuffed, which unfortunately does turn right to the opposite in the course of the level ... where you placed almost no decoration at all making it a really bland looking level.

I liked the UFO design though, looked cute. And the way you attached lamps to your plasmaball emitters looked nice. The rest of the enemies where kind of weird. Roughly carved out of cardboard, with a brain and a Paintinator switch, thats it. Most of the time they do not pose any threat at all since they do not shoot far enough and can be easily taken out from a distance ("From a distance the world looks blue and green ..."). That is the fact for every enemy in the level. Once the player gets clear of the village the visuals get very boring. Once in a while cactus blocking the way - the first time around you have to shoot it I found it not obvious to the player but a nice touch, but when you started to use EVERY cactus like this, the level felt like copy and paste. This goes for everything even the boss monsters. When the big chicken arrives (the 2 enemies coming directly before this one where nice ideas but wasted too fast), it is pretty easy to stand right in front of it in the blind spot and shoot the hell out of it.

If found it most annoying that you but a MGS Paintinator Switch on the head, which does not go down. I can shoot it all I want and it refreshes itself. This does make no sense. But when shooting the chest it works. Is this enemy eating 70 % of your thermo? If yes, I am pretty sure it is because of the many brains on that thing. Another no-go in level design is an enemy shooting constantly into the respawn area, so that the player does not have a lot of chances to get out. If the enemy would have back up again, it would be much fairer and harder to beat him, maybe you should change that.

Once I was clear of that thing, I got to the big UFO (or the small one?) which was no difference to the other UFO, just driving left and right and all I have to do is shoot like crazy into the air and hide every once in a while, no tactic at all. You do not force me to move so it is more annoying than fun to take it down.

Another thing that is not a bad thing to do but might just be annoying is constantly advertising IN your level to play it again (to get the sticker to unlock whatnot) or some things like "I wonder what you get when you ace the level." I hope this does not offend you but this sounds so cheap that I will most definately not play again. If you can't motivate the player to play your level again some other way (beating the top score for example, win a race or something) then just don't talk about it. It destoyed the ending of a in my opinion mediocre level.

If you find my review somewhat harsh, it is. I want to be honest. Some one coming to the forum flashing around that his level is "supreme" and got top reviews does not seem very mature and in most cases, like this one, the level does not hold a candle to what has been promised. Others might be nicer in their tone, try not to hurt feelings but I feel like you should come back to the bottom of reality.

You got good ideas, but I have the feeling that you lack the patience to carry them out, take time to decorate and put in more ideas instead of copying the ones you have. Your level could have been half as long and would not miss a thing, but it would not have felt so repetetive and more fun. I would be glad to offer more constructive criticism on visuals, enemy design, ideas, contraptions etc. but first you have to show that you can take criticism and not refer to all those great reviews you got so far. This might be a hard thing to learn but it is worth it.

2 Stars from me, needs work.

Umm...Amen?
2009-05-03 23:07:00

Author:
SawronZXZ
Posts: 463


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