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#1

Why Sacks Hate Space... (pt. 1)

Archive: 13 posts


the title is, why sacks hate space,
PSN: Twins2004
you volenteer to help out nasa, and they wanna take you to space, you say no, they knock you out and take you into training, you fly off, into the moon base, find out your going to be experimented cuz there trying to create the ultimate creature! *obviously your going to hafto kil it in part 2* and then an alein tentacle slithers about, pulls a switch, killing the scientist. and opening your cage door. you continue through and open the cage for these aliens, and they break a vent open, for you to pass, you get through, the security system tells you theres no sacks allowed past this point and the path closes, so you continue the other way passing odd creatures, and notice one of them is chewing a hole in the wall, YOUR WAY OUT! you fall through the hole and end up in another section, the security system says, YOUR LAST WARNING, PLEASE RETURN, when your alien friend from before blasts open the wall from the other side.
he tells you "listen to me, you have to take this elavator down, and go re-wire the genorator, once done come back to make your escape. this should bring the security system back to normal, AND WHATEVER HAPPENS DO NOT LISTEN TO THE SECURITY SYSTEM, untill it has been re-wired, it is trying to get you killed..

then you go fight the security bot, rewire it, go back, through the elavator, *BOOM*... wall breaks and a strange dark gas seeps out..

keep walking... room shakes...

"WARNING, WARNING, TOXIC SPILL DETECTED, AUTO DESTRUCT SEQUENCE ACTIVATED... 5 MINUTES UNTILL AUTO DESTRUCT, FIND THE ESCAPE PODS IN SECTOR D.
make your way there, once there you take an AMAZING escape, (took almost a month to get it working right...and it only works for 1-2 players cuz of wieght issues)
crash land into your house ending the level saying

..."to be continued"

STORYLINE HAS BEEN RECREATED, ITS TOP SECRET!
2009-04-24 18:34:00

Author:
johnrulz77
Posts: 835


And its now published2009-04-24 18:35:00

Author:
johnrulz77
Posts: 835


Well first off, the decorations are a MAJOR improvement. Though the aztec gold and the shuriken are a little odd... but its your decision. Some things i did notice actually, on the way to the rocket (not the escape pod) you can jump forward, and fall down under the rocket (volatile engine BTW ) You might want to put a door up there so you can continue (because the last door is before the elevator). Also, you should probably put one of those creature thingies (the ones that keep them from moving too far) with your security robot- his hand crushed on the door every time i played it.

Again, the spacesuits PWN- they are a unique way to use the antigravity box, and they work great.

you might also want to put your PSN in the first post ;p its much easier to search.
2009-04-24 21:58:00

Author:
Burnvictim42
Posts: 3322


I will definitely check this out tomorrow, sadly I have to do something called sleeping now so I can't do it now =( I'll tell you what I though as soon as I can 2009-04-24 22:15:00

Author:
KoRnDawwg
Posts: 1424


FEEEEEEDBACK!

Man.... those tiles at the beginning make me go cross eyes!
Anyway on with it (i write as i play)...
- Little note... i find using the ground as the floor (unless it suits the theme) can end up giving the level a more simplified look than intended.
- The beginning was all a bit under decorated, but when getting in the spaceship everything definately improved. The buggy was a tad on the slow side though
- The background looks good till you see the lines... then it takes the immersion away a bit.
- I was genuinly creeped out by the aliens... nice work!
- Nice boss... but i'm sure i recognise it from somewhere

Okay I've finished. Overall it was pretty cool and i enjoyed it. Though i think it needs work in the detail area. Maybe put a theme in the background too, not on a blank level.

3 stars from me
2009-04-25 03:16:00

Author:
ryryryan
Posts: 3767


well as for the space background.... its not something you just put together, cuz of the lights (stars) it get complacated easily, and you have to little sections everwhere..2009-04-25 04:54:00

Author:
johnrulz77
Posts: 835


An awesome level, I knew it would be!

+ The mission is lengthy which is always good, gives me something to chew on =D

+ Well designed, the space shuttle was very nice as well.

+Great plot, I can't wait to play Part 2

+Nice effects, I liked the way you killed the scientist (spoiler...Oh, too late.)

However, just a couple of suggestions:

-Make the beginning more decorated, it seems very empty. Try using a background theme as well and mess about with the lighting/fog, etc.

-The boss seems recognisable...Have you made it or has someone else offered it as a prize?

Overall an ace level, I played it with Burnvictim (who joined in later in the level) and it gave a very enjoyable experience. Very good work, a heart for you ^^*
2009-04-25 13:20:00

Author:
KoRnDawwg
Posts: 1424


the problem with a background is... in the space station, you would be able to see the background, cuz adding a space background would overheat the level..... i guess ill try and work things out

*EDIT*
you know this is just a prologue, i didnt exactly put all my effort into it...
part 2 is the REAL DEAL, if all turns out .o.k your going to have a colossal war in space!

tell me if this is a good idea
- in #2 you start at home coming out of the crashed pod, and then everything blurs.
- you are in the alien space ship, you were trying to remember what happened.
- they tell you whats going on, how earth is trying to take over the universe.
- they say they've been watching you the whole time, telling you, your amazing jumping abilities and combat style is the best of the best,
long story short. we need you.

**some training, w/e some stuff**

- in the middle of #2 you become the leader of aleins (cuz sacks are aleins, watch lbp thing)
- then you fly off to mars, (centre of the war between alein & human)

***DUE TO THERMO ISSUES, IT MIGHT END THERE, AND ILL MAKE A PART 3 (which will be short, but nice)***

- you step out carrying your trusty gun with your army following you.
- and the left side (where you enter) is your army and the right side is the human army.
- they armies WILL kill eachother, (probably emit mag key bullets to dissolve whoever is hit)
- you will fight past the army, and kill the ultimate creature you heard of.
- you die, killing you and the creature, sacrificing yourself. everything turns into a blurr...

spawn inside the coffin and it zooms out showing you the roses and flowers at your grave.

then another blurr. a man turns the last page on a book, and says,
"and thats why sacks hate space"

THE END
2009-04-25 17:34:00

Author:
johnrulz77
Posts: 835


NOW, I KNOW TO ACCOMPLISH THIS I WILL NEED HELP,
so if any great creators out there volenteer to make me something when needed....
plz and ty
2009-04-25 17:48:00

Author:
johnrulz77
Posts: 835


Checked it out the other night and liked it! You've got some great stuff going on in it and some areas that need some TLC.

Best part of the whole thing, imo - your story. Great idea, funny and full of creative potential. You also have some wonderfully cinematic camera cuts - especially with the scientist and the alien switch flipper guy. Your laser system is fantastic too. Smooth and the speed is set just about perfect - Nice color selection on those too. Also wanted to point out that I thought your Alien cameo was pretty cool too.

The zero G suit is a great idea. They are a little tricky to control, but fun, and they like to float away but I saw you addressed this with them respawning after a bit. Nicely done.

Some of the things that I think need some attention are:
Consistency - You have some great sections and some really dull sections. The front part of the level is a little bland and some of the hallways of the facility don't have anything in terms of lighting or detail work. Try to give all of your level the same attention to detail you have in your most thought out parts.
Originality - If you have an original story, original sets, and some innovative objects (spacesuit) it would make sense to have your own final boss. I know they can be hard to build - I've yet to make a challenging one yet so I understand, but the MM final boss really cheapens the level for me.

Overall it's a good level with some potential. I can't wait to see what you do with the next section or if you renovate this one let me know and I'll give it another go.

I gave it 4 stars - Thanks for sharing it!
2009-04-26 19:01:00

Author:
Morgana25
Posts: 5983


ty for the review, but the mm boss fits perfect in my opinion, i needed a robot, part 2 is a dragon, so it doesnt get more unique then that.. lol

the story line may seem all over the place but ill make it work
2009-04-26 20:00:00

Author:
johnrulz77
Posts: 835


well thanks to myself for COMPLETELY re-making the storyline, in part2 i think im gonna have to use EVERY. SINGLE. SQUARE. OF. THE. MAP. literally.... lol its gonna be massive...2009-04-26 21:45:00

Author:
johnrulz77
Posts: 835


Hey Johnrulz77,

As I usually do I'm am just going to copy my notes...


1st impression: Cool premise but Lacking detail (more machinery/light banks etc.)


Last title board has a visible mag switch (or it was showing through)
I jumped up to where the throwing star was and died had to restart as I hadn't hit the next check point (I had just left one but didn't know it disappeared)

Like the door countdown but thought either it was slow or we should see something happening on the other side of the wall (like gears turning or something moving would have taken my mind off the door)

Just after the scientist but before the pedestal with the up lights there is a sliver of that checkered material on the floor.
Once I got into the anti-grav suit (great idea BTW) and got to the top I couldn't read the scientist text tried twice more till I was able to read it.

Then an elevator takes you up and a text bubble went off on the way up but I couldn't read it...tried to go down and then up again but it didn't come back.

Liked the space buggy..but it is slow. Your space background (which I can tell you tried and I know is tricky myself) looked a little ...unreal or plain..

In section A there are some visible switches (which you may or may not have meant to show) and another before the security bot.

The bot lost a brain before the fight (it was on the floor on the left side)

So over all I thought it was fun to play. I liked your aliens and the story concept but it needs more detail to make it a more complete experience.

I gave it 3 starts and a good tag.


Don't think this is all bad...as I think you had some cool elements...liked the 2 stage rocket (just needed more detail) I am having the opposite problem right now...too much detail and not enough gaming.




2009-04-27 21:54:00

Author:
AJnKnox
Posts: 518


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