Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Suggestions [Archive]
#1
Control Pod/Zone
Archive: 13 posts
A pod or a zone that one you eneter it you are locked in place and your left and right sticks tacke control of pistons or motors or what ever you want. eg. you have a mech when you jump in the pilot set there is a something similar to a proximity switch you set the zone for the cockpit you assign the L/R sticks to bolts pistons emmiters maybe even the X and square button sac boy sits stil ( maybe some kind of animation or he could appear to have a ps3 controller in his hands) and you directly control the mev/vehicle/flying machine. when you press circle you release control of the vehicle and take back control of your sac. | 2009-04-23 23:26:00 Author: XVS1100 Posts: 59 |
Umm... what? No but seriously, what's all this supposed to be for? | 2009-04-24 00:46:00 Author: Silverleon Posts: 6707 |
I'm confused... | 2009-04-24 02:57:00 Author: Tyler Posts: 663 |
I think... he requires; (a switch designating defined areas called [a pod or zone] when dealing with mechs or complex machinery this would enable) his sack to go on autopilot (w/ some predetermined animation) thus transferring control of the object directly to the player bypassing the 'sack conduit'. Atleast that is what I think he's saying... aye!?! Don't mean to misspeak. does this help or do I now sound like i think? | 2009-04-24 15:54:00 Author: Gravel Posts: 1308 |
This is a good idea, but if used would need extra-special tutorials. I imagine it would be quite complex to pull off. | 2009-04-24 20:22:00 Author: Breezy-The-Pro Posts: 134 |
I think... he requires; (a switch designating defined areas called [a pod or zone] when dealing with mechs or complex machinery this would enable) his sack to go on autopilot (w/ some predetermined animation) thus transferring control of the object directly to the player bypassing the 'sack conduit'. thats what i meant. This is a good idea, but if used would need extra-special tutorials. I imagine it would be quite complex to pull off. Left stick X axis = motor bolt 1 - Y axis = motor bolt 2 Right stick X axis = piston 1 - Y axis = piston 2 X button = emmiter 1 etc. I have used a ps3 controller to control stuff i have made in google sketchup with the skethyphysics plugin and takes about 2mins to assign the ps3 inputs to motors and pistons | 2009-04-24 23:03:00 Author: XVS1100 Posts: 59 |
Ok yeah, lets suppose this was possible (doubt it tho) but what would be the purpose of it? | 2009-04-24 23:14:00 Author: Silverleon Posts: 6707 |
I made a similar suggestion to this (I referred to it as the "Driver's Seat (http://www.lbpcentral.com/forums/showpost.php?p=196605&postcount=62)" enhancement) in the "Best Suggestions" thread - I linked back to this thread after discovering the suggestion was already made here... Ok yeah, lets suppose this was possible (doubt it tho) but what would be the purpose of it? It's definitely possible for MM to add this to the game. Why on Earth wouldn't it be? Now, the purpose: Do you remember those levels where you had to drive cars around with a 3-way switch? What happened when the car hit a bump or a wall or something? Most likely the sackboy on the switch got thrown forward, causing the car to shift briefly into reverse. To get around this, people build vehicles controlled by grab switches - grab one switch to go forward, a different switch to go back... these switches have to be hooked up to pistons or chains, which in turn drive a 3-way switch that's stashed somewhere... A "Driver's Seat" enhancement would greatly simplify the problem of creating good vehicles. And then if you want to talk about something like a tank, or a walking robot thing - controlling the movement of the vehicle is probably just one piece of the puzzle. You've likely also got aiming and fire control to think about. It's possible now to create a vehicle with a lot of functions but it's tough to control even a few effectively, especially if you're getting bounced around. If you want to control not only direction but speed as well, it only gets harder. The main complexity of a thing like this is you've got the chair or whatever, and it's going to have numerous outputs coming out of it - at least one or two for directional controls (up to four if they let you use both sticks to control the vehicle) and then some for whatever controller buttons are exposed as chair outputs... So to have the thing be easy to use they might have to limit how many outputs it provides. Even with just three outputs, however, (like stick vertical, stick horizontal, and grab) that would still give you a fantastic level of control over a vehicle. I'd say my only reservation about such an item is that in some ways it seems to go against the spirit of the game. I think there's something really nice about having the sackboy be part of the whole equation, rather than neatly encapsulated, something I wouldn't exactly want to lose from the game. (For instance, imagine the balloon from the island level being controlled via controller inputs instead of by a sackboy running around grabbing switches - it loses its charm IMO.) But building vehicles and machines is one of the things I like best about the game... A "Driver's Seat" item would make such machines work a lot better. | 2009-05-06 21:37:00 Author: tetsujin Posts: 187 |
Hmm.. not really feeling this Why throw in another set of controls to confuse people when these ones work fine? Just seems like an easy way out for people not willing to implement effective hidden grab switches and stuff.. Nice thought, but completely unneccessary imo | 2009-05-06 22:27:00 Author: Pinchanzee Posts: 805 |
Hmm.. not really feeling this Why throw in another set of controls to confuse people when these ones work fine? Just seems like an easy way out for people not willing to implement effective hidden grab switches and stuff.. In my experience, if you stuff the sackperson into a box with a few grab-switches, they can maybe reliably operate as many as four - but if correct input is important I wouldn't push it past three. If the vehicle is tumbling, you're going to be hard-pressed to operate even two correctly. ...Of course, I treat my vehicles a bit more roughly than most... Effectively operating weapons on a vehicle while driving it is another, related problem. The "Jetpack in a box" method of vehicle control was the best way to deal with that, but it's hard to use for ground vehicles and very difficult to keep the player from flying away with an untethered jetpack if the vehicle gets broken... | 2009-05-06 23:27:00 Author: tetsujin Posts: 187 |
Fantastic idea!! There's nothing worse than being in a vehicle and having to stop, aim, fire, drive... rinse and repeat. | 2009-05-07 04:39:00 Author: Rustbukkit Posts: 1737 |
K, first, sorry for reviving the thread, but I love this idea! It's annoying for mini-games to have two or more grab switches. It doesn't have to be as complicated as you said, but this would be awesome! | 2009-08-20 07:27:00 Author: Sunrise_Moon Posts: 469 |
I think that if you used motor bolts/emitters and they had a "controlled by" feature it might work. But this would kind of kill multiplayer. | 2009-08-22 01:46:00 Author: Jellibird Posts: 17 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.