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The Global Lighting Tool Official Guide
Archive: 9 posts
This is a complete guide to the Global Lighting tool found in LittleBigPlanet. It details how it works, which switches do what to it along with a few other bits of information. What is the Global Lighting Tool? The Global lighting tool was first used by Mm in the Metal Gear Solid Level pack and was quickly noticed by some eagle eyed people. The Global Lighting Tool (GLT)changes the fog colour, lighting, darkness, fogginess and colour correction at any given point in a level. The GLT does not have to be activated by a switch and if left on its own will simply act on its own radius (similar to magic mouths). The GLT?s effects are not felt immediately, but are slowly transitioned in. The sequence will however only take around a second or two. Global Lighting Tool Options The global lighting tool has nine primary functions which are as follows: Lighting ? changes the ?lighting? in the level at the given point Darkness - changes the ?darkness? in the level at the given point Fogginess - changes the ?fogginess? in the level at the given point Fog Colour - changes the ?fog colour? in the level at the given point Colour Correction ? changes the ?colour correction? in the level at the given point Time ? This determines how quickly the change is anacted. So 1 second means that your switch will reach where it is supposed to be in 1 second and so on. Trigger Radius ? the radius you must be standing in (assuming no switch is attached) to activate the GLT. Visible ? Determines whether or not the GLT is visible One shot ? One shot means that the GLT will stay on, and only replace by a GLT further in the level. If a player then goes back to the first GLT, it will not reactivate. Switches All switches are capable of being hooked up to the GLT. (including the paint switch). Once a switch has activated the GLT, it cannot be turned off again by the same switch on its own (as the tutorial shows however, it is possible to get the GLT to alternate between each pull on a pull switch[more on this below]). Switches set to directional, one-shot, On/Off and speed all make the GLT turn on as usual. This means you can make pistons move down as you activate the GLT (through a directional switch). Different GLT set-ups The most useful (and possibly common) set-up is to be able to turn the GLT off and on manually. Now this is not as easy as it seems as it is not just getting the player to jump on a switch (although that is what the player will do in the end). This technique appeared in the tutorial given out with the GLT. One Magnetic Key switch activates one GLT (let?s call this the day GLT) and another Magnetic Key switch activates and second GLT (let?s call this the Night GLT). Now you need to attach a switch set to direction to either a wobble bolt or a piston to make a mag key alternate between the two. ---------------------------------------------- Of course, if you find out anything odd or wonderful about the Global Lighting Tool, or you find something incorrect or missing from this guide then please either PM me or post in this thread. I will constantly be updating this guide so that the LBPC members have the best available information about the Global Lighting Tool. Thanks for reading. | 2009-04-23 17:45:00 Author: Coxy224 Posts: 2645 |
Nice post. I'll be messing with the GLT when I get home (If the US PS Store is updated with it). | 2009-04-23 18:09:00 Author: brnxblze Posts: 1318 |
It's a really useful tool and I just wanted people to know the basics behind it | 2009-04-23 20:05:00 Author: Coxy224 Posts: 2645 |
The one shot option is e.g. : You have a level with multiple GLT's in it. people tend to go back. once they passed the one after the one with the one shot option and then return to the first GLT with the one shot option it won't work anymore. so once you passed it and you pass another one, you can change the lightning anymore. I'm tired. | 2009-04-23 20:18:00 Author: oldage Posts: 2824 |
No, the one shot thing means that once you pass a GLT it will be activated even after you move out of its radius. | 2009-04-23 20:34:00 Author: ARD Posts: 4291 |
Thanks for the info. I haven't tried the one shot technique yet and couldn't find out what it meant Thanks Oldage | 2009-04-23 21:07:00 Author: Coxy224 Posts: 2645 |
The one shot option is e.g. : You have a level with multiple GLT's in it. people tend to go back. once they passed the one after the one with the one shot option and then return to the first GLT with the one shot option it won't work anymore. so once you passed it and you pass another one, you can change the lightning anymore. I'm tired. No, the one shot thing means that once you pass a GLT it will be activated even after you move out of its radius. Your actually both right, once you exit the radius, in let's say a night GLT, it'll stay nighttime, let's say you then reach another GLT that changes it to a dusky dawn, let's say you get a sticker here and have to head back, you reach the nighttime GLT but it'll stay dusk dawn. Get it? | 2009-04-23 21:14:00 Author: Whalio Cappuccino Posts: 5250 |
Nice guide. | 2009-04-23 21:18:00 Author: SawronZXZ Posts: 463 |
As always, the wise whaaaaale has sprinkled us with his cool wisdom I think I've pretty much summed it up now - cheers to everyone helping there! Anything else new? | 2009-04-23 21:18:00 Author: Coxy224 Posts: 2645 |
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