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#1

OMG!! Draw play?

Archive: 12 posts


Okay, I was just thinking about major potential for a level.

The idea is, you copy the level to your moon, and play through it using the create tools to draw and fix bridges, add bouncers etc.

Too easy? What about if the thermo only had a couple of notches left? Etc. What if you glued everything together, so that it ruined the level if you detatched it?

Basically, I've never seen this done, and want to know your opinion
2009-04-22 07:25:00

Author:
dkjestrup
Posts: 672


that would certainly be interesting. I think this was one of the original concepts MM had, when designing LBP- where the popit was allzomgodly and you could build things in the levels themselves.

This idea kind of reminds me of "The Incredible Machine" if you've ever heard of that series of computer puzzles.

Gluing everything together would certainly stop people from trying to edit the level itself... but i have a feeling that people would cheat a bit on this (ie: their bouncer was just a little too short to make the jump... so they float up instead). People might also delete parts of the level that they'd done already... deleting stuff thats glued always seems to work fine with me when i'm in pause mode, and people could always bolt it all together again.

don't mean to be a debbie downer... i just see a lot of potential problems, and i know if anyone made a level like this, everyone who didn't read the description would rate it low BC you couldnt finish it XD
2009-04-22 07:59:00

Author:
Burnvictim42
Posts: 3322


I realise that you would actually *gasp* would be able to cheat if you wanted to, but why? You won't get a highscore, you'll be playing it on your moon in create mode...2009-04-22 08:32:00

Author:
dkjestrup
Posts: 672


People would probably be either to lazy to play that or would cheat through the roof.

.
2009-04-22 16:10:00

Author:
RangerZero
Posts: 3901


This idea kind of reminds me of "The Incredible Machine" if you've ever heard of that series of computer puzzles.


I got stuck on lvl 28.

Seriosuly.. im making lots of levels like those.. so sssshhhh
2009-04-22 22:40:00

Author:
CreateNPlay
Posts: 1266


i dislike this idea, it would be better if you made a mechanism that when you put the black sticker on one of the spaces in the backround a black platform would show up infront of it.2009-04-22 23:22:00

Author:
RipTlde
Posts: 151


I understand your vision dk, but its a hard thing to achieve.
Mm even said they were working on something like that for a while.

A level where you would get x amount of create tools to solve puzzles, ect...
It could be really cool if someone could make it work.
2009-04-22 23:28:00

Author:
Zwollie
Posts: 2173


Pretty interesting idea, but I agree with RangerZero that people would either cheat or just be too lazy to do the work. Members of LBPC would probably give it an honest shot though.2009-04-23 01:47:00

Author:
mrsupercomputer
Posts: 1335


Why not just have an option to let people use the tools/materials or not?2009-04-23 02:45:00

Author:
crazymario
Posts: 657


here is an idea... if anyone has ever played lemmings...

have sticker switches in "puzzle zones" where you can apply a sticker of an item, and it drops said item... sticker some stairs, and voila! an emitter emits a set of stairs where you want them. say the stairs will get you high enough on one section, and so will... a jetpack. however, the stairs will net you a bonus area if used in the correct one, and the jetpack will net you a bonus area on another.

have 4, 6 or 8 puzzle areas, with all of the emitters to drop down an item in a plausible spot. even if the item won't get you any kind of bonus, or in some instances, even let you progress.

You can only get the high score if you can figure out in which order you must use each item, causing people to play that level even more!

dang... thats a good idea... anyone looking for a collaboration partner? I think we might be onto something!
2009-04-24 10:29:00

Author:
TJapan
Posts: 225


Thats actually a great way of doing that o.o If only there was a way to limit how many times a player could use a certain object (like the specific lemmings XD)2009-04-24 10:44:00

Author:
Burnvictim42
Posts: 3322


there could be. just have a multiple input "and switch rigged up to wherever you use an object, it causes the mag key (on dissolve) to disappear. i'm pretty good at multi-function switches, im sure i can figure it out.

(if you doubt me, try the mini-game at the end of my "hungry hungry capybara" level. that one took some thinkin' to get right.)

I'm thinking... Stairs, Jetpack, Axe, Anvil, Springboard, and Catapult.

Each puzzle area should have a "gimme" where you can stand in an area, which will move the checkpoint past the obstacle... in case you use them in the wrong order. that way you can "give up" and continue on.

I'm sorry if this seems an attempted hijack of your thread... I'll go make my own...
2009-04-24 12:48:00

Author:
TJapan
Posts: 225


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