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#1

Two Ideas!

Archive: 4 posts


My first idea - Camera effects on LittleBigPlanet! For example, it would have an area which it would be used *or* set as the level's camera effects, it would have a time function which would alter the speed in which the effect takes place, and the following-

Haze effect + colour (for a desert level you could have yellow/orange/red haze to simulate the heat)

Swirl effect (for a strange level you could warp the camera to make it harder to complete a section of the level... and possibly colour)

Rotate effect/Wobble effect + degrees (for a sea-based level it could simulate the movement of the ship)

Earthquake effect (partly taken from wobble effect) could be used to simulate an earthquake (...obviously). If this is used, you could select how long it would take to complete the earthquake sequence, and you could edit a timeline of events. In the timeline, for example, you could make sounds play and dissolve objects, let things fall, make doors open.

Also, this could be just an updated version of the camera tool which Media Molecule already has to offer.

Idea 2 -an option to save your level the same time someone invites you to join them! I've accidentally pressed 'join' so many times without been clairvoyant enough to save. It's really annoying. It would help me definitely.

These are just basic ideas, and I apologise if they have been suggested already.
2009-04-20 19:26:00

Author:
Breezy-The-Pro
Posts: 134


You can make the earthquake effect if you have your camera setup on pistons moving fast in different directions.

.
2009-04-20 22:59:00

Author:
RangerZero
Posts: 3901


You can make the earthquake effect if you have your camera setup on pistons moving fast in different directions.

.

True. I'm sure it would be a lot easier with variable camera effects though - not meaning to say I'm a lazy person but it's a bit less hassle after all.
2009-04-21 06:56:00

Author:
Breezy-The-Pro
Posts: 134


Well now we have the option to save.. you have been heard my friend!2009-04-21 18:46:00

Author:
CreateNPlay
Posts: 1266


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