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Tank! Combat 2! With Video

Archive: 6 posts


Do you like tanks? Do you like fighting? Most importantly, do you like pitting your wits against a merciless AI opponent with nothing in mind other than your expedient destruction?

Friends, I have an experience for you, should you answer Yes to any of those questions. Enter now, Tank! Combat 2.

From the moment you arrive on the combat stage you bear witness to a mechanical marvel: The Tank! MK IV-MINI, in all it's computerized glory. Select from three different weapons and shoot to kill in a five-point, turn-based deathmatch. Witness the procedural selection system that ensures no game is ever the same twice! Watch the opponent outmaneuver and outgun you! Learn the ins and outs from the comprehensive tutorial, and bring your opponent to its metaphorical KNEES!

Want to play now but can't? Watch the video!
http://www.youtube.com/watch?v=NvIZ2_uCgvE

This level is F4F, so tell me what needs to be improved! I'll be sure to comment back!
2009-04-20 04:40:00

Author:
ReverendWolf
Posts: 21


The video won't show, can you upload the video to youtube?
My ps3 broke so I can't play right now ;(
I can't WAIT!!!!!!!!! So many good levels... I can't even PLAY them!

F4F: TJB Adventure part 1
2009-04-21 16:31:00

Author:
tjb0607
Posts: 1054


Oh man your PS3 died? My friend had the same thing happen... he got a refurb from sony's support for like $150... it was right outside of warranty too.

when i tried to upload to youtube, it was giving me hassle and not finishing. I'll try again tonight when i get home from work.

Man I hope you can get that thing fixed soon...
2009-04-21 16:48:00

Author:
ReverendWolf
Posts: 21


Hey, everyone. I just updated the level, with some control redesigns, and a few enhancements.

-Made the control pod bigger, and the buttons smaller. There is much less wrestling the Tank! controls now.

-Repositioned the black button, and added a ramp. It is easy to get out of the pod when the game is over.

-Enhanced the turn indicator with a text prompt (Go!) when it is your turn.

Don't forget, it's F4F, so if you have any insight, I'll be glad to play your level and offer some of my own.

I'm going to record a new video, and try youtube again. Hopefully my DSL will cooperate this time.
2009-04-23 00:56:00

Author:
ReverendWolf
Posts: 21


Checked it out tonight and I'd have to say from a technical point of view this is a really impressive design. I'm so not technically minded but I know just enough about it to appreciate what you're doing on this level. The AI works really well - the comptuer's tank was really trying to counter what I was up to and vice versa. So well done there!

From an LBP level stand point - the level looks pretty clean. Simple geometric design and nice material selection. I like your intro letters and the green grid as you drop to the scoreboard was pretty cool too.

My only cons for the level would be - it's turn based which moves a little slow for me unless I'm playing an RPG, and the controls were a little hard to understand at first even though you were very clear and thorough in your instructions.

I'm not suggesting you should change anything - this level is what it is - a technically impressive example of what LBP creators can do with basic switches combined in extremely complex ways.

I gave it 4 stars for how it was built rather than how it played and tagged it complex. Thanks for sharing it!
2009-04-23 07:08:00

Author:
Morgana25
Posts: 5983


Wonderful! Thank you so much for the constructive feedback.

I considered doing a real time game, but the AI would have a decided advantage as everything is moving at the same time, while the player can only control one system at a time.

I wonder if I could build something that'll limit the computer's actions to one at a time...
2009-04-23 16:03:00

Author:
ReverendWolf
Posts: 21


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