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#1

Glitched Central.

Archive: 90 posts


Well, for what i've heard, CY fixed the think-thick glitch, and for me this really sucks, because for some reason i forgot to save a think-thick object...
So i thought why not put all glitched stuff in a locked level (only abailable to LBPC users of course) like in that cow glitch level!
This way everyone in here will always have acces to all glitches anytime even after being fixed!
What do you think?
2009-04-19 20:18:00

Author:
Silverleon
Posts: 6707


There's a level published already with the word glitch in it that has all the shapes done as think thick objects - i think I have them stored on one of my storage levels on my moon if you'd like one I can send it to you.

About a locked level with materials - I wouldn't mind seeing one. I keep a bunch of glitch stuff on my moon but it would be handy to have one published.
2009-04-19 20:29:00

Author:
Morgana25
Posts: 5983


I've got a level with a lot of cow glitched materials... play my 50's diner key level, and get the key for my level "mooo" the password is moo9...

anyway, i agree that we should get as many useful glitches together into a level as we can... but what is the think thick glitch?
2009-04-19 21:58:00

Author:
TJapan
Posts: 225


I've got a level with a lot of cow glitched materials... play my 50's diner key level, and get the key for my level "mooo" the password is moo9...

anyway, i agree that we should get as many useful glitches together into a level as we can... but what is the think thick glitch?

Yes i've played that one, very helpful btw.

And the thin-thick glitch is when mareials are in the same thickness as the checkpoint and in its dimentions, which aren't thik or thin.
It was done by selecting a checkpoint, then going back to materials w/out closing the popit, then by choosing a material, the material would come out the thickness of a CP(checkpoint).
2009-04-19 22:29:00

Author:
Silverleon
Posts: 6707


I've got dissolve cow and sponge cow plus thin thick layers, non existant material (still haven't found a good use other than a party trick).
Plus those annoying stickers you can't ever remove.

Anyone want the stuff I can give it to you when I get a new PS3 but tbh don't think the levels that gave them out are gone.
2009-04-19 22:37:00

Author:
Shermzor
Posts: 1330


I've got piston matter if anybody wants it...
But I don't think CY fixed that and it's pretty easy to do..
Make a piston snap and you've got quite a high chance of getting it.. use the object capture tool to check for it, seeing its invisible
2009-04-20 01:03:00

Author:
Pinchanzee
Posts: 805


Lol, i just found a thin-thick object in one of my levels =D
Tho that piston matter one and the non-existan material sound interesting and usable (at least for me they are.)
2009-04-20 06:04:00

Author:
Silverleon
Posts: 6707


Thread moved to Ideas and Projects.2009-04-20 06:18:00

Author:
ConfusedCartman
Posts: 3729


cant mm ever say cool glitch and leave it alone2009-04-20 11:16:00

Author:
dkjestrup
Posts: 672


cant mm ever say cool glitch and leave it alone

Well I think that it's either to just make sure that people run the game as they want, so they don't accidentally glitch and get an unwanted effect.

I need to hunt down the glass sponge when my PS3 is working so I can make the vault.
2009-04-20 12:23:00

Author:
Shermzor
Posts: 1330


cant mm ever say cool glitch and leave it alone

As a software engineer, let me explain that there is no such thing as a "cool glitch". There IS a thing called "undefined behavior" which is what this apparently was. Undefined behavior is by it's nature, undefined. This means that it could, for example, crash your system. No one knows (although the fact they removed it leads me to believe it does some "bad things").

What people call "glitches" are actually in reality, bugs. True, we normally think of bugs as things that are negative - however, just as often they can create things that people see in a positive light.

Still doesn't mean they are not bugs.

Now, if Mm decides to ADD more layers, I will be glad to see it. However, the fact that they removed a bug is a good thing, NOT a bad thing.
2009-04-20 15:25:00

Author:
feloneouscat
Posts: 89


What people call "glitches" are actually in reality, bugs. True, we normally think of bugs as things that are negative - however, just as often they can create things that people see in a positive light.

Genius... i would've never guessed XD
And anyways, i don't mind Mm fixing the glitches as less people will exploit them senslessly when so.
But a lot of good creators can and will use some these glitches to their advantage, and by doing so enhancing gameplay, that's why i asked for the,m to be put in a place where only a limited amount of people can get a hold of them, to enhance gameplay.
Now if you're saying that's wrong for this and that, well call me (whatever fits the situation) but i do have reason to believe having these would have a more positive effect than a negative one, don't you think?
2009-04-21 02:06:00

Author:
Silverleon
Posts: 6707


Now if you're saying that's wrong for this and that, well call me (whatever fits the situation) but i do have reason to believe having these would have a more positive effect than a negative one, don't you think?

I guess it all depends what you consider to be "positive" and "negative". I consider a bug ridden level to be a big negative (that would be a "glitch" ridden level).

Because unless you work of Mm, you don't know what that bug is doing to the underlying software.

Sure, I've written software that people have managed to figure out "tricks" - and yes, they complained when I removed those "tricks" that were actually creating a system that would eventually crash.

Mm doesn't remove bugs (glitches) because they don't like us. They remove them to create a more stable system.
2009-04-22 00:07:00

Author:
feloneouscat
Posts: 89


I guess it all depends what you consider to be "positive" and "negative". I consider a bug ridden level to be a big negative (that would be a "glitch" ridden level).

Because unless you work of Mm, you don't know what that bug is doing to the underlying software.

Sure, I've written software that people have managed to figure out "tricks" - and yes, they complained when I removed those "tricks" that were actually creating a system that would eventually crash.

Mm doesn't remove bugs (glitches) because they don't like us. They remove them to create a more stable system.

Ok, then, i think i know what you're trying to say, but i really think we shouldget back on topic, this is not the place to discuss that, anything else you want to discuss about it send it as a message.

Now then, about this glitches level, anyone got a list on what glitches should be on it?
2009-04-22 00:12:00

Author:
Silverleon
Posts: 6707


ORIGINAL POST:

This way everyone in here will always have acces to all glitches anytime even after being fixed!
What do you think?

(my messages saying I think that it is a bad idea)


Ok, then, i think i know what you're trying to say, but i really think we shouldget back on topic, this is not the place to discuss that, anything else you want to discuss about it send it as a message.

Please read the OP: "What do you think?"

I think that keeping a level of glitches is a bad idea.

As I have explained, glitches are undefined behavior. That means that you don't know what will happen - that includes freezing the system or worse. That's why it is undefined.

Keeping a level of glitches is a bad idea. It merely promotes the use of objects that Mm, who knows far MORE about the code than you do, feels that they are unsafe - if they weren't, they would have defined the behavior and let us keep it.

As a software engineer for 30 years, I can tell you that we don't remove "cool things" because we are meanies. We remove them to assure a stable environment.

If you feel that this has been off topic in any way, please PM me and I will explain in even GREATER detail.
2009-04-22 14:54:00

Author:
feloneouscat
Posts: 89


wow feloneous thanks for enlightening us with your highly relevant 30 years of experience -_-.

IMHO the reason why "bugged" objects are still maintained even with updates is because of stability. MM probably wouldn't want previously published levels to stop working due to newer updates, but this doesn't preclude the possibility of tweaking the physics system as they did with Yarg. Examples of this include the old glass "moo" glitch, the beta light glitch found in Illumina Garden (and my early levels), 1.06 cardboard-sponge hybrid glitch, etc that are still preserved. Material glitches seem to carry over well, but physics-based bugs tend to be patched up.

As for useful glitched items, my engineering level offers items that are made in the checkpoint layer, such as fonts, and some glass-glitched materials such as a glass sponge (moo glitched, not glass glitched).
2009-04-22 15:08:00

Author:
snowflakecat
Posts: 102


wow feloneous thanks for enlightening us with your highly relevant 30 years of experience -_-.

You are quite welcome.
2009-04-23 04:26:00

Author:
feloneouscat
Posts: 89


wow feloneous thanks for enlightening us with your highly relevant 30 years of experience -_-.

The relevancy had more to do with WHY "cool glitches" are removed - and why we tend to try to avoid them in the first place, not my 30 years in the industry.

But, as the OP says, lets keep things on topic.
2009-04-23 04:33:00

Author:
feloneouscat
Posts: 89


I agree about having all the useful stuff locked and in one place! These are all things which should be in there:

cow-glitch
gas-glitch (different colors, and materials)
tweakable laser
rare stickers and materials (found a few you can't unlock)
thin-thick
small checkpoints, finish lines, etc (in case MM ever patches the ability to make them from scratch)
colored mouths & blue eye

I have a bunch of the above already. (still missing quite a few of the gas-glitched items, though.)

And I understand the dangers of glitches/bugs. My ex-trippy-glitch was a pretty crazy one & who knows how safe it was code-wise. Glitched materials, though, are probably pretty safe. They're just materials with the 'wrong' properties. That's probably not going to make anybody's system unstable or screw up the game save.
2009-05-04 04:20:00

Author:
DrunkenFist_Lee
Posts: 172


Well then, seeing as many people seem to agree with this idea shouldn't we actually make it?

We'll make an account with that level, the acc will have a PW that is something only members in here would know.
That way only people in the site will know about it and whenever glitches are obtained anyone can easly add them.
2009-05-04 04:51:00

Author:
Silverleon
Posts: 6707


Sounds good!

If somebody is willing to set this up, I'll contribute. (Alternatively, somebody could just volunteer to be a level caretaker. & We could send our glitches directly to them. They could put all the glitches in prize bubbles & send us the key to the level by request.)

I don't care how it's handled, but I have much to share & hope others do as well.
2009-05-04 10:11:00

Author:
DrunkenFist_Lee
Posts: 172


there is no reason for mm to have taken away the sponge-glass/scribble glitch/cow glitch effect. In no way has it ever crashed peoples system or created an "instable environment". And maybe it was an unexpected glitch, but instead of deleting it, MM should have improved it! There is rubber, sponge, glass, polyestrene, metal, stone, peach floaty, pink floaty, and dark matter, but what about sponge-glasses!? If MM cared, they would have investigated this glitch, instead of just hastily deleting it. And if they did invetigate the glitch, they would have found out nothing is wrong with it. Wouldn't it be cool if they made it one of the basic materials? They could have made it that easy for us, that right when we oppened our poppits to materials, we would be able to shape spongeglass into anything we wanted to. But since MM hasn't given us a solid reason for deleting the glitch, the only thought that runs through my mind is that they don't care.2009-05-31 23:18:00

Author:
Incinerator22
Posts: 3251


They don't not care (double-negative done purposely). Of course there has to have been some reason for deleting it that they won't tell us because it betrays government secrets (or something like that). Anyway, I like the OP's idea. And it would be cool for there to be an account specifically for this, but I'm sure that someone would get into it, and destroy it. A caretaker would be much better.2009-07-08 23:26:00

Author:
Sunrise_Moon
Posts: 469


1. ITS TIN-THICK! i hate those typos.


2. i have some THIN-THICK stuff in my moon. anybody wants i can send it to them.
2009-07-09 01:55:00

Author:
kodymcq
Posts: 281


1. ITS TIN-THICK! i hate those typos.


2. i have some THIN-THICK stuff in my moon. anybody wants i can send it to them.

1. Ha!
2. Over here m8, i'm still short on some glitched materials, the level will be released soon.
(Btw, you have to make a locked copyable level with the object/ material in it, otherwise it will be un-editable, so jus send me the key to the level)'
2009-07-09 03:10:00

Author:
Silverleon
Posts: 6707


Me too, mate?2009-07-09 04:43:00

Author:
TheMarvelousHat
Posts: 542


Cool! I revived this thread
Back on topic: Can't wait for it to come out. I have very few glitches saved...
2009-07-09 06:40:00

Author:
Sunrise_Moon
Posts: 469


Perhaps we could also add the "go through material glitch". The one where you can go through certain materials, but it still acts the same with other objects. I have wood, glass, and rubber for that glitch. I can make more if you guys want, too.2009-07-14 19:04:00

Author:
goldenclaw13
Posts: 224


Perhaps we could also add the "go through material glitch". The one where you can go through certain materials, but it still acts the same with other objects. I have wood, glass, and rubber for that glitch. I can make more if you guys want, too.

No need, i already got most materials with it.
2009-07-14 19:26:00

Author:
Silverleon
Posts: 6707


About the PW thing, i have a idea, we make a new forum, and when you register here in that forum are all forum related stuff like the PW and the lbp central logo sticker.

And a glitched stuff would be a fabulouse idea.
2009-07-14 20:47:00

Author:
Adam9001
Posts: 744


About the PW thing, i have a idea, we make a new forum, and when you register here in that forum are all forum related stuff like the PW and the lbp central logo sticker.

And a glitched stuff would be a fabulouse idea.

Actually its almost done, just need a couple of glitches and the place will be openfor business.

Btw, glitched central is just a catchy thread title i thought of, there isn't a point to making a new forum just for that...
I'll release more details when its done.
2009-07-14 21:43:00

Author:
Silverleon
Posts: 6707


Which glitches do you need? Maybe I have them or can help find them for you?2009-07-14 21:47:00

Author:
Lady_Luck__777
Posts: 3458


Actually its almost done, just need a couple of glitches and the place will be openfor business.

Btw, glitched central is just a catchy thread title i thought of, there isn't a point to making a new forum just for that...
I'll release more details when its done.
Yea but the new forum would'nt only be for this.

Which glitches do you need? Maybe I have them or can help find them for you?

I have alot of glitches, like the flower sponge, all in 1 object or single object, along with the other 2 secret materials.
2009-07-14 21:53:00

Author:
Adam9001
Posts: 744


Noob question, but, uh, cow glitch?

Explanatoin please?
2009-07-15 05:28:00

Author:
TheMarvelousHat
Posts: 542


Having thin Start/Finish gates would be useful. For example a Start/Finish gate that is 1 layer or 2 layers thick as opposed too three layers. MM even uses these start gates in their story levels so I don't see how that was ever a glitch...If someone could send one to me or point me to one that would be great2009-07-15 06:45:00

Author:
baahas
Posts: 74


Having thin Start/Finish gates would be useful. For example a Start/Finish gate that is 1 layer or 2 layers thick as opposed too three layers. MM even uses these start gates in their story levels so I don't see how that was ever a glitch...If someone could send one to me or point me to one that would be great

No they didn't..
2009-07-15 20:35:00

Author:
Adam9001
Posts: 744


No they didn't..

The Markeet Kingdom in the Savannah (Story mode) is one example were they used a thin start gate (only 1 layer). You used to be able to make the start/finish gates thinner through that emitter glitch but they patched that up. You can still make them smaller though (Through the emitter glitch of course)
2009-07-15 21:58:00

Author:
baahas
Posts: 74


The gates in meercat kindom werent thinner, they meerly had a material covering the other two layers2009-07-15 22:00:00

Author:
redmagus
Posts: 667


The gates in meercat kindom werent thinner, they meerly had a material covering the other two layers

If you actually play the level the whole thing is thinner. The gate doors are smaller and everything. Both flags are visible so it is not that half of it is covered. I can take a comparison shot if you like, to prove it.
2009-07-15 22:14:00

Author:
baahas
Posts: 74


And have 1/2 layer start gates isn't nessasary.2009-07-15 23:36:00

Author:
Adam9001
Posts: 744


And have 1/2 layer start gates isn't nessasary.

It isn't neccessary...but it looks much better when you have a gate that actually fits into the level rather then going through a wall
2009-07-15 23:51:00

Author:
baahas
Posts: 74


I think the gate is actualy thiner.2009-07-16 10:48:00

Author:
Adam9001
Posts: 744


Firstly, Baahas is correct.


Also, does anybody have a stockpile of the gas-glass glitched sponge materials? I have a bunch of glitched material, but MM patched it before I got to the sponge materials... Argh.

And does anybody have cow-glitched antimatter materials?

I can contribute to this level.. I've got a bunch of stuff.

Not sure if it's come up in the conversation, but the level will be useless to anybody unless it's copyable. If i create a glitched material, I can modify it myself.. but if I send it to somebody, it will lock it's shape. Making the level copyable and then going into the level and recapturing the material yourself is what you need to be able to do.
2009-07-20 02:13:00

Author:
DrunkenFist_Lee
Posts: 172


Yes, would you kindly lock-publish a level with the glitches?
That would be really helpful!

(To anyone who has played Bioshock: Yes, its a joke reffering to that. )
2009-07-20 02:24:00

Author:
Silverleon
Posts: 6707


I need to know exactly what you have and don't have so far. I have far too much stuff to fit into 1 level. (And I'm close to my 20 level limit right now..) Having 1 square of every material in the game maxes out the termo..

I have a bunch of cow-glitched stuff which I've gotten from 2 sources (one of them was linked from central.. forgive me for forgetting the name of the guy who did the mooooooo level... That guy rocks!) I was able to find another copyable cow glitch level that had some different materials.

I don't have as many gas glitched objects. (no sponge at all, but some of the other materials)
2009-07-20 11:59:00

Author:
DrunkenFist_Lee
Posts: 172


I have cow glitched stuff and anti colour.2009-07-20 12:59:00

Author:
Adam9001
Posts: 744


please by all means, i would love glitched material, i used to have a bunch but i never thought to ware house it and i deleted it, now im making a warehouse so i have plenty of room, so my arms are open. of course please make them copyable otherwise they don't do me much good. like the cow glitched items that i can't warehouse2009-07-23 06:55:00

Author:
thefrozenpenquin
Posts: 479


I have made a terrible discovery!

I've been stockpiling glitched materials for quite some time now. But placing glitched material in a level and making the level copyable IS NOT ENOUGH...

The glitched material has to be CREATED in the level that is made copyable. You cannot capture the material, and then place it in a level that is copyable.. The shape will still be locked for people who copy the level! The glitched material can NEVER be captured, otherwise it will be useless for a community archive.

I could be wrong, but this is the conclusion I've come to with my own testing. Anybody with materials out there, please do your own testing & report back.
2009-07-23 09:00:00

Author:
DrunkenFist_Lee
Posts: 172


I have made a terrible discovery!

I've been stockpiling glitched materials for quite some time now. But placing glitched material in a level and making the level copyable IS NOT ENOUGH...

The glitched material has to be CREATED in the level that is made copyable. You cannot capture the material, and then place it in a level that is copyable.. The shape will still be locked for people who copy the level! The glitched material can NEVER be captured, otherwise it will be useless for a community archive.

I could be wrong, but this is the conclusion I've come to with my own testing. Anybody with materials out there, please do your own testing & report back.

Haha, you let me worry about that m8, i got my ways to work around such minor problems, and if i can't do it, one of my sources can surely fix it.

So don't worry for such little details as they present no problem.

I'm not called "Master of the Shinan" just because of my extra difficult levels, you know?
2009-07-23 10:31:00

Author:
Silverleon
Posts: 6707


I once found a very strange glitch where an object would be invisible and all blurry looking, and it wasn't being produced by an emitter.

I found it when I had a boxy arch shape emitting a small wooden block, when I cloned the arch and placed another version, it turned invisible and blurry. My attempts to reproduce the glitch were a failure.

The ONLY other place I have ever seen this glitch was in a story level, in the construction site level, if you rush ahead, you'll see two flaming logs roll by, but if you go even farther, there is an invisible log that rolls by.

If I were to make this glitch again (it may have been fixed), I suppose it would be a good thing to have in Glitched Central?
2009-07-23 20:29:00

Author:
warlord_evil
Posts: 4193


That glitch has already been patched unfortunately (coincidentially, or friend "DrunkenFist_Lee" already made a level tutorial on how to recreate this glitch, but was patched.), and its not something you can really capture and give away, as you can't really edit the shape of the emitted object, it has to be done with each object.
Thx for the offer, but that one is one that can't simply be given away as a single object unfortunately.
2009-07-23 20:35:00

Author:
Silverleon
Posts: 6707


This was an odd glitch I found when I was messing around with the "Create" mode. It happened when I added an object into the level, saved, deleted that object, and then played the level (which didn't ask to save, for some reason). What appeared was this:

"The Light"
http://farm4.static.flickr.com/3512/3753360922_8a066a81f8_o.jpg

It was as if the spirit of the object was still there, just not in physical form. You could walk through it as though it weren't there. It didn't cause any shadows, and it couldn't be moved. You could edit the level around it AND even place objects inside it. Unfortunately, it disappears when you exit the level editor. I tried saving it, but I guess it ws only a temporary glitch, and all I have are two photos of it: the one you see, and my profile pic on LittleBIGPlanet. I haven't been able to re-create it since.
2009-07-24 21:49:00

Author:
Outlaw-Jack
Posts: 5757


I had that too with one of my levels, I had to abort my project because it wouldn't leave 2009-07-24 22:11:00

Author:
oldage
Posts: 2824


I had that too with one of my levels, I had to abort my project because it wouldn't leave

Why not just capture large chunks of the level and place them into a new level? That way you wouldn't have to abandon an entire project over it.
2009-07-24 22:43:00

Author:
BSprague
Posts: 2325


What is the cow glitch and thin thick items?2009-07-24 22:58:00

Author:
N_D_F
Posts: 2


What is the cow glitch and thin thick items?

Thin/Thick items were objects that existed in new layers that aren't the normal 4 thin and 3 thick that we have. You could grab onto flat objects, and place flat objects in front of other flat objects on bolts and such.

The cow glitch is giving one material properties of another material.
2009-07-24 23:19:00

Author:
BSprague
Posts: 2325


K, I didn't necessarily find a glitch, but I found a item from the story mode that still has a magic mouth on it that has pink text in it. When I edited the text of the magic mouth, it didn't say any of the words that you see when you walk up to the magic mouth normally, but it said something like "AFRICA_MERKAT_KINGDOM_MAIN_45782". The item with this pink text magic mouth is something like the "merkat mom scenery" from the" story characters" section of the "goodies bag".

By the way, bakscratch, creator of the level Lots more Layers,(https://lbpcentral.lbp-hub.com/index.php?t=t=13908) released items that allow you to do the layer glitch. They're in the level.
2009-07-25 00:28:00

Author:
warlord_evil
Posts: 4193


This was an odd glitch I found when I was messing around with the "Create" mode. It happened when I added an object into the level, saved, deleted that object.

"The Light"
http://farm4.static.flickr.com/3512/3753360922_8a066a81f8_o.jpg

It was as if the spirit of the object was still there, just not in physical form. You could walk through it as though it weren't there. It didn't cause any shadows, and it couldn't be moved. You could edit the level around it AND even place objects inside it. Unfortunately, it disappears when you exit the level editor. I tried saving it, but I guess it ws only a temporary glitch, and all I have are two photos of it: the one you see, and my profile pic on LittleBIGPlanet. I haven't been able to re-create it since.

That's actually an explosion glitch, happens a lot actually, so its quite common.

I remember i knew a way to recreate this at will, but i forgot...
So yeah, that can't be captured anyways.
2009-07-25 01:09:00

Author:
Silverleon
Posts: 6707


Check this out: https://lbpcentral.lbp-hub.com/index.php?t=t=14048

You can get 1 layer and 2 layer thick race gates now thanks to GrantosUK
2009-07-25 09:29:00

Author:
baahas
Posts: 74


The thin race gates, make a level with them as prize bubbles, and make the level copyable, so everyone can republish it and use it as there own.2009-07-25 11:32:00

Author:
Adam9001
Posts: 744


The thin race gates, make a level with them as prize bubbles, and make the level copyable, so everyone can republish it and use it as there own.

GruntosUK has already done that (Not as prize bubbles though). Just search GruntosUK and play his key room level on the south pole. The code is 1994. That will get you the key to the copayble level. (Also on the south pole)
2009-07-25 19:25:00

Author:
baahas
Posts: 74


We should add blocks using the 50 layer glitch to the archive. Individual 1-layer blocks on every layer, in a copyable level.. MM will probably patch the ability to create blocks from scratch, but if we have blocks already placed & the level is copyable, we should still be able to use this glitch after the patch.2009-07-27 02:09:00

Author:
DrunkenFist_Lee
Posts: 172


That's actually an explosion glitch, happens a lot actually, so its quite common.

I remember i knew a way to recreate this at will, but i forgot...
So yeah, that can't be captured anyways.

I think I can refresh your memory. All you have to do is copy some candle fire and put it on an explosion. Impact works alight but for a more controlled approach the switchable ones are better. Set them very small and however large you want the light to be do with a number of candle flames. blow it up and the slight hum should still be present.
2009-07-27 09:38:00

Author:
Waldo
Posts: 108


I think I can refresh your memory. All you have to do is copy some candle fire and put it on an explosion. Impact works alight but for a more controlled approach the switchable ones are better. Set them very small and however large you want the light to be do with a number of candle flames. blow it up and the slight hum should still be present.

Oh?
That sonds a lot more complicated than what i remember, and i'm pretty sure my method din't involve candle's fire, so you're using a different method apparently.
Still, if it works then its good, doesn't matter if its more complicated, as long as it does what its supposed to.
2009-07-27 09:42:00

Author:
Silverleon
Posts: 6707


GruntosUK has already done that (Not as prize bubbles though). Just search GruntosUK and play his key room level on the south pole. The code is 1994. That will get you the key to the copayble level. (Also on the south pole)

Whats the point of that if theres no item lol.

Anyway its cool thin race gate..
2009-07-27 13:35:00

Author:
Adam9001
Posts: 744


Whats the point of that if theres no item lol

You get a key to a copyable level which you can then copy over to your moon and use. It's the same thing as an item/prize bubble.
2009-07-27 21:26:00

Author:
BSprague
Posts: 2325


You get a key to a copyable level which you can then copy over to your moon and use. It's the same thing as an item/prize bubble.

I actualy just noticed that lol..
2009-07-27 22:19:00

Author:
Adam9001
Posts: 744


Sorry for the bump, but look what I found. Is this old news? I've never seen it before.

YouTube - LBP costume glitch, see through
2009-08-17 14:29:00

Author:
Leather-Monkey
Posts: 2266


Sorry for the bump, but look what I found. Is this old news? I've never seen it before.

YouTube - LBP costume glitch, see through (http://www.youtube.com/watch?v=J5cr9Lsg5XQ&feature=rec-HM-fresh+div)

How do you dothat?
2009-08-17 15:13:00

Author:
Adam9001
Posts: 744


Hey guys just for laughs, I found out how to make a completely transparent sticker with the camera tool! If you export it or view it in My Pictures it will show up as a gray and white checkered pattern. If any of you have ever used an image editing program like GIMP you've seen that transparency in an image is represented by a similar checkerboard pattern. There ya go.

Since this seems to be the pattern for transparency, if/when we get image importing, and transparency isn't supported, in theory we should be able to use this pattern to make pixels transparent in-game!
2009-08-17 16:49:00

Author:
Unknown User


Interesting...how do you do it?2009-08-17 16:52:00

Author:
ARD
Posts: 4291


You have to have a lot of activity going on. The perfect place to go to do this is my level, "Fun With ????". It's just a gag level I made that emits a whole buttload of signposts. Take the picture when the game lags, and you should end up with a blank image.2009-08-17 17:07:00

Author:
Unknown User


Hmm...tired it but it only lags for about a second at the start, before I get squished.
Not enough time to take the photo
Do you think you could give the sticker as a prize in a level?
2009-08-17 17:21:00

Author:
ARD
Posts: 4291


me and a few others have found another way to create the thin thick glitch this time using something emitted but since very few know about it i cant tell or it will get patched2010-01-03 02:07:00

Author:
xjayr1
Posts: 10


BUMP central2010-01-03 02:09:00

Author:
Littlebigdude805
Posts: 1924


What happens if you delete all your game data and do all these glitches because you won't have the updates that have fixed them and you save them and then update to the newest version of LBP? Do they still work? Because I would really like to have a thin-thick material and a invisible sponge for anti color that I can paint with, not just place blocks of them made by someone else.

Could someone try this, I don't want to because updating again after that would take ages for me.
2010-01-03 16:50:00

Author:
napero7
Posts: 1653


No do not delete your game data. it corrupts your save, does loads of bad stuff, And BTW. Don't bump old threads.2010-01-04 18:38:00

Author:
Kern
Posts: 5078


It's fine to delete your game data now if you've backed it up to save data.

I do it all the time
2010-01-04 19:05:00

Author:
ARD
Posts: 4291


Exactly why is the cow glitch called the cow glitch?2010-01-04 19:11:00

Author:
FlipMeister
Posts: 631


Its called the cow glitch due to the creator, Dubbing it So,2010-01-05 09:20:00

Author:
Kern
Posts: 5078


I have Thin-thick triangle and cardboard, and I have the spongeglass in circle and square and you can smear, corner edit i think, like a normal material 2010-01-10 14:22:00

Author:
Matimoo
Posts: 1027


Don't forget the 7 layer glitch that makes materials go all the way to the horizon. I have it somewhere, I think, unless a patch removed it...2010-01-10 18:29:00

Author:
Ragfell
Posts: 729


i have a smearable thin thick glitch2010-01-11 22:57:00

Author:
Kern
Posts: 5078


I still think we should make a vault for all of this. Even for simply a historical sake.2010-01-12 04:15:00

Author:
Ragfell
Posts: 729


So, whatever happened to this idea?2010-01-17 21:13:00

Author:
Ragfell
Posts: 729


it fizzled out of existance... AGAIN 2010-01-18 16:36:00

Author:
Kern
Posts: 5078


Dangit! I hate that when it happens! Let's build this thing, people!2010-01-18 18:25:00

Author:
Ragfell
Posts: 729


i think i will do it wen i get LBP Just need the Bugs...2010-01-18 19:26:00

Author:
Gui_Rike
Posts: 184


Ok don't forget to put the layer / bakscratch glitch in it.2010-01-19 21:04:00

Author:
Doopz
Posts: 5592


I'll do it asap! i just need a lot of these glitches

I have bakscratch layers, but i need piston matter, thin-thick, and...hybrid materials (as many as possible!) and grabbable glass, etc!
2010-01-20 21:45:00

Author:
Ragfell
Posts: 729


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