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#1
Plasma-ize Objects
Archive: 7 posts
As MOST of you already know, you can De-PLASMA-ize the PLASMA balls by using the Remove Danger tool. Also, you can turn them into FIRE balls or LIGHTNING balls by then adding one of those dangers to them. So why can't we have a PLASMA Tool to turn OTHER objects into PLASMA objects. It would work the same way as the GAS tool. This should be a REALITY. | 2009-04-19 15:55:00 Author: MMLgamer Posts: 183 |
49DRA has already made a pretty good tutorial (https://lbpcentral.lbp-hub.com/index.php?t=t=10596) on how to do this. I think that Mm originally created it from the hazard coding as a shortcut, like they did with the laser. Both of which were exposed. | 2009-04-19 16:00:00 Author: Killian Posts: 2575 |
49DRA has already made a pretty good tutorial (https://lbpcentral.lbp-hub.com/index.php?t=t=10596) on how to do this. I think that Mm originally created it from the hazard coding as a shortcut, like they did with the laser. Both of which were exposed. Sounds kinda hacky. I still think it should be an option in the Tools Menu. I also think the Plasma, much like the Gas, should be color-tweakable. Although, that would probably take some patchwork, as they already made the Plasma Ball color-tweakable and not the Plasma itself. | 2009-04-19 16:11:00 Author: MMLgamer Posts: 183 |
Killian, what do you mean by the laser being created from the hazard coding? Do you mean the MGS turret laser? Surely that would be from the spotlight coding? | 2009-04-19 16:41:00 Author: dawesbr Posts: 3280 |
Is the suggestion to make an object into a plasma hazard (like fire, electricity or gas) or is it to make an object that pops on contact? Personally, I like both, but as two separate effects. The first should definitely be a hazard tool. The second should either be a new type of material or a switch. | 2009-04-20 19:50:00 Author: dcf Posts: 468 |
YOu can do both. Killian posted a link to my tutorial on giving objects a plasma hazard. To make something dissappear oncontact, you would need to construct an impact switch. I might do a tutorial, later. | 2009-04-20 20:24:00 Author: ARD Posts: 4291 |
Killian, what do you mean by the laser being created from the hazard coding? Do you mean the MGS turret laser? Surely that would be from the spotlight coding? I meant that they were both created using similar methods, not from the same objects. | 2009-04-20 23:02:00 Author: Killian Posts: 2575 |
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