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#1

Rayman Remake!

Archive: 18 posts


i got rayman 1 yesterday from the PSN store, and i'm literally just picking out different obstacles and decorations that i could make for my levels

and then i thought that it'd probably be possible to remake an entire level of this, apart from a few features that lbp doesn't have yet like climbable material

I haven't put anything into action yet, but off the top of my head i can think of tons of stuff in this game that could be lbp'erized with a little effort

i'm gonna start mapping down a quick prototypy thing and write down anything that could be included..
more importantly i need to know if a rayman level in lbp would actually be fun

to those who haven't played it in a while, or have never seen it before i picked out a few random videos
YouTube - Rayman PS1 Gameplay Playstation - Allegro Presto level
YouTube - Rayman : Pink Plant Woods

if you think it's a good idea then you're welcome to help about if you want,
and if you think it's a terrible idea then say so, because i don't want to put loads of effort into this and then realise it's not going to work

------
Taken some photos of what i've done so far

http://spamtheweb.com/ul/upload/190409/55383_A_Photo_7.jpg
^ the grab switch
http://spamtheweb.com/ul/upload/190409/55387_A_Photo_8.jpg
^ what appears when the switch is activated
http://spamtheweb.com/ul/upload/190409/55394_A_Photo_10.jpg
For some reason the stickers didn't show on this one
http://spamtheweb.com/ul/upload/190409/55400_A_Photo_11.jpg
2009-04-18 21:36:00

Author:
Dexiro
Posts: 2100


It could be fun, it would be cool if you could achieve that organic visual style in LBP.
But...how in the world will you achieve the core gameplay mechanics that come to mind when thinking of Rayman, the powergloves and his helicopterhair?
2009-04-18 22:04:00

Author:
Zwollie
Posts: 2173


i wasn't thinking about adding those, i just thought it'd be fun to remake one of the levels

if anything the power gloves could be the paintinator
2009-04-18 22:22:00

Author:
Dexiro
Posts: 2100


This sounds like a great idea, but as pointed out a lot of aspects would be complex to make2009-04-18 22:38:00

Author:
Fish94
Posts: 554


Awesome idea for a project, I love these retro game remakes. The video's you supplied have given me some creative inspiration =] but I won't steel anything.

My favourite game in the series is Rayman 2. That reminds me, I should really re-install it.
2009-04-18 23:07:00

Author:
olit123
Posts: 1341


Awesome idea for a project, I love these retro game remakes. The video's you supplied have given me some creative inspiration =] but I won't steel anything.

My favourite game in the series is Rayman 2. That reminds me, I should really re-install it.

hey noone's stopping you ^^

hey why not make a rayman 2 themed level

i haven't played it in a while but it has some really nice themes you could use, and it has those cool pirate robots as enemies
2009-04-18 23:35:00

Author:
Dexiro
Posts: 2100


I would love too! But unfortunately I need to finish my two projects at the moment.2009-04-18 23:41:00

Author:
olit123
Posts: 1341


Rayman was awesome! I used to play it everyday when I was much younger. I could never get past the Anguish Lagoon.2009-04-19 01:38:00

Author:
DanC
Posts: 433


isn't anguish lagoon the second level? o.o

i've rushed a some obstacles and improvised all the ones that worked into a level

it sucks but i'll publish it incase you want a look
2009-04-19 02:27:00

Author:
Dexiro
Posts: 2100


Probably was, I sucked at Rayman.2009-04-19 02:32:00

Author:
DanC
Posts: 433


uploaded the demo..
i'll probably leave it up there for a day or 2 while i work on the real thing, don't see much point in leaving it there for long though

it's nothing special but it shows you what i have in mind

and everything on there is really rushed and untidy, for the final thing i plan on putting a lot of effort into making the stickers look as close to the real thing as i can
2009-04-19 04:32:00

Author:
Dexiro
Posts: 2100


Great level!
It looks and feels just like the original. Can't wait to see the finished version
2009-04-19 14:24:00

Author:
ARD
Posts: 4291


Yeah, I quite liked this myself!

It's been ages since I played the original but that level brought back a lot of memories.
Didn't think it was amazing but since you created this in a very short amount of time, I'm really interested to see the finished level!!
2009-04-19 14:43:00

Author:
Zwollie
Posts: 2173


for the first time while creating i'm actually enjoying myself xD
every other time i always choose boring generic themes, and i end up forcing myself to getting things done

Now that the real thing's in progress i can tell you that i will be including the powers that rayman gains such as grabbing, flying, shooting etc through sticker switches

Depending on how big this level/series is going to be i was going to make it so you had to find Betilla the fairy who gives you a certain power (sticker) in each level.
Say the grab sticker i've drawn looks like a hand, and using it will make something appear that you can grab/swing on to reach a certain area.

And you'll be able to go back and forth through the levels and use these stickers to unlock harder paths and hidden areas (ultimatly to find the 6 cages hidden in each level) through sticker switches placed throughout them.

So far i don't see any problem in doing this, it's pretty much the same as how it works in the game

Oh yeah and i've put some photos in the first post
2009-04-19 15:19:00

Author:
Dexiro
Posts: 2100


I thought about making a Rayman level a while back but decided against it since I couldn't find a decent climbing mechanic. I wish you nothing but good luck in your effort.2009-04-20 00:58:00

Author:
jedijeff
Posts: 33


i'm not having any climbing in mine

i'm following the levels in the original the best i can, and putting my own challenges in place of area's that can't be done in lbp

and i'm expanding on the original design too.. adding my own secret areas that you go through to find the hidden cages
2009-04-20 01:07:00

Author:
Dexiro
Posts: 2100


You can easily make the illusion of climbing
Grab material, and invisible winches thanks to CY!
2009-04-20 01:50:00

Author:
Pinchanzee
Posts: 805


You can easily make the illusion of climbing
Grab material, and invisible winches thanks to CY!

i used that for the rocket in that demo that i made

not sure it'd work for climbing though unless you only wanted to climb in one direction
2009-04-20 03:11:00

Author:
Dexiro
Posts: 2100


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