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Assignment: Housework (includes a video & screenshots)

Archive: 46 posts


Assignment: Housework
by BrnxBlze
View on LBP.me (http://lbp.me/v/kjpsj-)

Help Sackboy in his quest to play LittleBigPlanet. The only thing in his way are...his chores? (Also, the fact that seemingly all the doors in his house are locked using random hidden switches doesn't help.)

Some outdated pictures:

http://farm4.static.flickr.com/3579/3463225929_bcf796dff2_m.jpg
http://farm4.static.flickr.com/3617/3448427572_a9df7a644f_m.jpg
http://farm4.static.flickr.com/3640/3448427576_83f669e3f2_m.jpg

There's an (outdated) HD video of the level on YouTube!


http://www.youtube.com/watch?v=0XnpORVAPlE

http://www.youtube.com/watch?v=jFiIlmZrmYk

http://www.youtube.com/watch?v=5qvyo8VIdSE

This was an old level I made back in LBP1 that I've updated and republished in LBP2. I would really appreciate any feedback!
2009-04-18 08:08:00

Author:
brnxblze
Posts: 1318


This looks like fun, I'll write it down on my (massive) to-play list. 2009-04-19 09:09:00

Author:
Zwollie
Posts: 2173


This level was really well done, at least what I finished... it's just so long. I did the entire house, then I got in the car, assuming I'd be headed to the scoreboard.. but then there was a long grocery store thing too. Great job on all the stuff, everything looks custom made and really well done.

It's obvious you put alot of time into camera movement and custom-made objects. The level has a very professional look (except for the characters). I think the level is a little long but I'm still hearting it and giving it 5 stars, I'll finish it up later.

All the mechanics are pretty good, it's good puzzling solving. The room with the four lights is very difficult tho, IMO. Where you have to drag all the clothing in, it was a little hard to figure out what to do. That's probably just me being stupid though, good job.
2009-04-19 11:48:00

Author:
Snowspot
Posts: 265


This level looks truly awesome mate,

I'm gonna defo play this. It looks amazing
2009-04-19 12:36:00

Author:
dorien
Posts: 2767


Thanks a lot for the kind words guys!2009-04-19 17:14:00

Author:
brnxblze
Posts: 1318


I wish my PS3 was working - I'd give this level a shot. I can tell from the screenshots that you've put some work into it. 2009-04-21 02:02:00

Author:
ConfusedCartman
Posts: 3729


Changed the look of the beginning of the level. Let me know what you guys think.

http://farm4.static.flickr.com/3579/3463225929_bcf796dff2_m.jpg
2009-04-21 23:13:00

Author:
brnxblze
Posts: 1318


I didn`t finish.

Wasn`t sure what I was supposed to be doing in the grocery store (I missed the dialogue). Then when I pulled the green bar a massive block of metal appeared and disappeared in and instant. Dunno what the deal there was.

Then the trolley got stuck in the freezer. I pushed it along to the right and it got jammed in so that was the end for me.

It`s very well made though so you still got 5 stars from me.
2009-04-22 03:01:00

Author:
Matt 82
Posts: 1096


Thanks a lot for playing!

In the supermarket, you had to get all the items in the shopping list. The green bar is for if something gets stuck in front of the cart. I know, its stupid, but it was necessary.

Not sure where the cart got stuck for you. If it was in the freezer, there's a part you have to leave the cart in 1 spot and go get the food you need to get.

Thanks a lot for the 5 stars as well .
2009-04-22 04:20:00

Author:
brnxblze
Posts: 1318


I checked it out last night and it's really cute. The depth illusion of the road in the beginning was really interesting. It sort of gave me a disoriented feeling though. I'm not used to LBP levels going that deep and it messed me up for a second. lol

The living room, kitchen and bedrooms are all really nicely done. I love that you have to mop the floor and put your clothes away and make your bed - very clever. The lighting you have in there is really nice too. Soft warm glow of the lamps in the living room was especially nice. The stairs are a bit chunky compared to some of the lovely details you have in the rest of the house but it's not a major con in my view.

The concept of grocery shopping is great! I think the drop stuff in a cart puzzle type of gameplay is pretty interesting and I don't think I've seen it before so it's really unique. I had no problems with the dried goods but then I got to the freezer.... I didn't understand which section I needed to do first as there were a ton of arrows that confused me more than helped. After breaking the level by getting the cart stuck on the right hand side of the screen and being unable to get the first frozen item from the floor to the cart I realized I had to do the first item first.... seems obvious now but I was totally mystified when seeing the room for the first time.

I wasn't able to finish it after lodging the cart but I hope to go back tonight to finish it.

I gave it 4 stars for the incredible detail work and the fun concept of the level. Thanks for sharing it!
2009-04-22 22:48:00

Author:
Morgana25
Posts: 5983


Thanks a lot for playing! I think the part a lot of people are getting stuck on is when you have to leave the cart on the right side of the screen and an arrow comes down and doesn't let you move the cart. After that you just go up and get the two items you have to get (juice and box of sausage).2009-04-22 23:54:00

Author:
brnxblze
Posts: 1318


I wish my PS3 was working - I'd give this level a shot. I can tell from the screenshots that you've put some work into it.

Woah, just noticed I got recognized by an Admin. That's awesome. I hope you get to play it when your PS3 works. I would love to get your opinion.
2009-04-23 04:37:00

Author:
brnxblze
Posts: 1318


I opened this up... right before I had to leave lol! I hearted it for easy access, and I'll play it again soon to let you know if it deserved it lol!

But I have to say, it looks awesome from the screenshots!
2009-04-23 07:36:00

Author:
dkjestrup
Posts: 672


Thanks a lot! I hope you enjoy it .

I'm thinking of changing the supermarket part. I'm getting a lot of complaints that its too boring .
2009-04-23 15:43:00

Author:
brnxblze
Posts: 1318


:O Looks like my level got like 300+ plays overnight and made it Cool Levels page 5. Too bad it made it the same day it was supposed to come off Cool Levels .2009-04-24 05:11:00

Author:
brnxblze
Posts: 1318


Darn, that's unlucky. Was just reading the thread. Over an entire day of play LBP I completely forgot to play this!

Okay, just doing this as I go. Every sentence starting with + is good, - is suggestion/problem.

+ The intro is superb. I actuall thought it was 3d. The people in the house on the left made me laugh too.

- Make your own people to put in that house? They called me a funny creature, but they were sackind also. You should make them different.

- Starting camerazone - move it slightly down, atm when you jump it cuts of sackboy for a couple of seconds. Adjust the player tracking a couple of notches.

- I broke the house key! Always, always, emit keys. Set it to max emitted = infinite, lifetime = infinite, max emitted at once = 1. Then sticker a button/grabswitch/sensor switch to one shot hooked up to the emitter. Press the button and you get a new key!

+ The house looks very nice. Simple, but nice. I like the little effects, like the glass breaking sound effect, and the grabswitches hooked up to a checkpoint to explain what something is. Very nice!

+ The chores are very nice. Taking out rubbish and mopping the floor was actually *gasp* fun. Maybe it's becaues I'm not smelling, not gagging, and it takes 5 seconds. Something like that.

+ The bedroom is very, very cool. The attention to detail is brilliant! 99/100 creators wouldn't have let the drawers open, let alone hide prizes in them!

+ And who would have put a button in there lol!

- The hanging part with bubbles, where you have to grab the base in the bedroom, it isn't very apparent that it's grabbable.

- You should make the pistons on the stairs invisible now?

+ Very thoughtful to make the stairs in separated blocks, making it easier to climb.

- Okay, WTF just happened? I'm upstairs in what I believe is the last room (the boys bedroom). I brought everything (the shoes, the shirt, the pants) and NOTHING HAPPENED! The all dissapeared, and I got task complete music, but the door wouldn't open!
2009-04-24 08:04:00

Author:
dkjestrup
Posts: 672


Okay, WTF just happened? I'm upstairs in what I believe is the last room (the boys bedroom). I brought everything (the shoes, the shirt, the pants) and NOTHING HAPPENED! The all dissapeared, and I got task complete music, but the door wouldn't open!

Thanks a lot for all the feedback. There's also a pillow you have to put on the bed after that. There's a picture in the top right of the room which points to all 4 things you have to move.
2009-04-24 14:30:00

Author:
brnxblze
Posts: 1318


Thanks a lot for all the feedback. There's also a pillow you have to put on the bed after that. There's a picture in the top right of the room which points to all 4 things you have to move.

Dam it!

* Plays Again *

- For the key, why don't you make it dissolve when you get to it and the door automatically open. It is hard to get it up the stairs!

- Make the pillows bigger and white? They blend in.

- I agree the grocery store is boring. Add more visual flair, and make it less repetitive!

- After falling asleep at the grocery store.... The ending was cool!

- Why so many switches in the level? I mean, you don't pull a switch when you do chores!

4* and hearted. I liked it, but the grocery store WAS a chore
2009-04-25 02:27:00

Author:
dkjestrup
Posts: 672


FEEEEDBACK!

- Okay, first off loved the 3D perspective start
- Didn't like first challengs, getting the key to the door. I broke it :/ Any chance of making it easier to get up the steps?
*restarts level*
- In the house! It's a friendly level for the eyes
- Love the chores! Wait wot... (seriously - neat touch )
- Bit of a visual glitch outside on the tree... odd.
- While the shopping was a neat touch... it got a bit boring... maybe if the shop had more detail?
- When jumping on the ketchup... the camera was jolty due to change of camera angle. Made it a bit harder unneccesarily.
- I put everything on the treadmill and now i'm stuck Unfortuanatly i just don't have the time to restart the level. I think one of the boxes flew to the other side of the counter as something is there

Overall - 4 stars If it wasn't for that glitch i probably would of finished it.

EDIT: This almost looks a bit mean. Don't get me wrong - i really liked the level Particularly the stuff in the house.
2009-04-25 02:52:00

Author:
ryryryan
Posts: 3767


In that pic the living room seems so realstic, nice!
Seems well made, i'll give it a try later today.
2009-04-25 03:14:00

Author:
Silverleon
Posts: 6707


Thanks for all the tips guys. Wow, I have a lot of things to fix.2009-04-25 06:42:00

Author:
brnxblze
Posts: 1318


Okay, finally got round to playing this level the other day (it's getting reviewed by the review team aswell, not sure who's doing it though). Anyway, it's a very good level with a few minor problems.

Pros:
+Very nice to look at
+The living room
+Most of the chorse are simple, yet fun
+Different activities to do so the gameplay kept on changing
+Just how the level was in general
+The freezer in the shop

Cons:
-The stairs, easy to climb but you had to jump down a tiny gap to get back down I suggest playing "Escape in New York" by Sosuku as it gives away a very good set of stairs (if you can find them )
-When the shopping cart dissolves at the end, the wheels got left behind and made it hard to push up my shopping

Overall a pretty fun level - 4 stars from me
2009-04-25 13:31:00

Author:
Coxy224
Posts: 2645


Okay, finally got round to playing this level the other day (it's getting reviewed by the review team aswell, not sure who's doing it though). Anyway, it's a very good level with a few minor problems.

Awesome I'm getting a review from two members of the review league! (Yours and whoever else is reviewing it (You're still a part of the review league right?))



Cons:
-The stairs, easy to climb but you had to jump down a tiny gap to get back down I suggest playing "Escape in New York" by Sosuku as it gives away a very good set of stairs (if you can find them )
-When the shopping cart dissolves at the end, the wheels got left behind and made it hard to push up my shopping

Overall a pretty fun level - 4 stars from me

Thanks a lot for the review!

About the stairs, I think there's like 3 ways to go back down. I'll check Escape in New York to see how the stairs are the you talked about.

About the shopping cart, I'm thinking about putting a brain on it instead of dissolving it. Hopefully that will work!
2009-04-25 16:57:00

Author:
brnxblze
Posts: 1318


This level was pretty clever brnxblze! All the cleaning puzzles were very creative and I especially liked cleaning the kitchen floor and taking out the trash. Grocery shopping was pretty cool too, but I got stuck there, which I'll talk about more in a minute. First here are some highlights:

+ Creative puzzles that fit the housework theme of the level
+ Detailed environments (faucets drip, lamps turn on, etc.)
+

A few issues:

- The camera at the beginning is a bit jittery, but this was pretty minor.
- I had some difficulty in the kitchen. When you grab the door, the cutscene points toward the trash, but also the light switch. I thought I just needed to flip the switch, like I did in the living room. I completely overlooked the trash. I'd suggest focusing removing the switch from the view of the cutscene.
- The grocery store items were nicely detailed, but I felt the store itself could use a few more details to spruce it up. Maybe some ads for other products on the wall or something.

Also, I got stuck during the grocery store section. I wasn't able to figure out how to get the second two items, although I did get the items from the freezer. How do you get the two items in middle? Am I looking over something?

I plan to go back and give it another try, but I thought I'd go ahead and share my feedback now. Fun theme and a fun level. I like it!
2009-04-28 02:26:00

Author:
mrsupercomputer
Posts: 1335


Whoa, one of my Creating idols likes my level . Thanks for the feedback! I'll definitely keep what you said in mind as those are some good ideas. I'll try to think of some funny ads to maybe take away the attention from how boring everyone thinks the supermarket is.

To answer your question of how to finish the level:
To get the cereal, you have to put the stairs with the wheels (forgot what they're called :|) as much to the right as you can, go up, & swing on the lights.
To get the ketchup, you jump off where the cereal is at onto the ketchup.
Make sure for both that you put the cart where you can drop the items in.
2009-04-28 03:27:00

Author:
brnxblze
Posts: 1318


Made some changes:

Made the ice triangle that's in the freezer go up and down when the cart is not in place just in case you forget some food.
Changed the stairs in the supermarket to something better. You only have to use it for the second item. For the first item I made it so you have to move some boxes and climb on top of a soda machine.

Here are some pics:

Picture of the first item, you have to move the boxes so you can get on the soda machine. This is my attempt at making the supermarket part less repetitive.
http://farm4.static.flickr.com/3585/3547440672_fd001ac6f5_m.jpg

Up close picture of the soda machine.
http://farm4.static.flickr.com/3299/3547440676_a421522b84_m.jpg

Pictures of the new stairs.
http://farm3.static.flickr.com/2431/3547440678_6ee4e201df_m.jpg

http://farm4.static.flickr.com/3549/3547440680_a1b5974f87_m.jpg
Left switch opens the stairs, right switch moves them.
2009-05-20 14:35:00

Author:
brnxblze
Posts: 1318


Woohoo! 500 Hearts! This is my first level to get that much but I still think I need to fix some things so I will do some F4F. I need feedback so I can make it better.2009-05-27 03:57:00

Author:
brnxblze
Posts: 1318


Hi brnxblze!

I played this Level in the wee hours of the morning, and I have some feedback for you.

I really enjoyed this Level. You had some very good and detailed craftsmanship in the stage--it worked well with the overall theme. Even though you didn't provide a lot of direction with words, the cutscenes made it intuitive, at least for me. I know some of your reviews mentioned issues with the Super Market, but either you tweaked those issues or I just didn't have any problems--everything seemed to work as planned. Your ingenuity with the platforming was also well done. All in all, a great play.

I rated this Level a 4-Star, and Hearted you as a Creator. I'm also looking forward to playing some of your other Levels in the future.

As for possible improvements to your Level, it was a little tedious at times, but I'm not sure what you could do about that, without removing a grocery item or two. Although this would shorten the Level play, that might actually be a good thing for the kids that may lose interest otherwise. I was a bit confused by the emitted blocks in the market, as I did not understand the intent--they never fell on me or the cart, so I suspect this may have been a "potential" hazard, so it was really more a distraction.

I do recommend everyone play this Level.

And to all the Creators in LBP, we are a rare breed indeed.

I'm also looking forward to your feedback brnxblze. Even though Takken-The Beginning is my 1st Level, it's is "just the beginning" of my desire to create on a much higher level. You will see significant changes in my next Level, Takken-The Second Hour, as I've created everything from scratch (except for the materials used obviously).

Rick
2009-05-27 17:34:00

Author:
RickRock_777
Posts: 1567


Thanks a lot for your review RickRock_777! I'm very glad you enjoyed it. The emitted block thing was just in case something got stuck in front of your cart, I couldn't think of any way to do it without making it look weird . I'm going to try to see if I figure out something better. Also, I might take away one item since a lot of time is spent in the supermarket. Thanks again, I'm going to play your level when I get home in a couple hours.2009-05-27 17:52:00

Author:
brnxblze
Posts: 1318


I see. The blocks are to crush any items that would get in the way.

Here's an idea that you might consider using, if Thermo is not an issue, which I don't believe it will be.
1. Change the grocery items to dissolvable material, if they aren't already
2. Place a Mag Key (all the same color) on all of the grocery items
3. Place a Mag Key Switch (same color) on the front of the shopping cart
a.) set radius angle to encompass area in front of cart only (don't want to dissolve the items in the cart), as this is a new radius feature with Yarg.
b.) extend radius area out from the cart slightly longer than the length of the longest grocery item (will ensure Mag Key on grocery item is within the sensor range of the Mag Key Switch)
c.) attach the wire from the Mag Key Switch to all the grocery items.
4. Now, when an item falls in front of the cart, it will dissolve as soon as the cart touches it, and there is no longer a need for the falling blocks.

If you need any additional help on this, just let me know. It's one of the reasons I'm here.

Again, enjoyed your level thoroughly.

Rick
2009-05-27 23:35:00

Author:
RickRock_777
Posts: 1567


Thanks for the suggestion! That's actually what I was thinking of doing I just have to connect each and every box to an OR switch since something is connected to each of them. I plan on fixing that this weekend, the mouth telling everyone what that falling block does isn't popping up so it's just leaving people like whaaaa? (lol)2009-05-28 00:30:00

Author:
brnxblze
Posts: 1318


I found this level to be really enjoyable.. The Visuals are really nice and the little obstacles and minor puzzles are really fun.

The 3d look that you made in the neighborhood was a nice add. And i laughed while playing because i made lots of mess while trying to clean up and do house chores at the same time.

I would suggest adding more polish to the level though, because some areas seemed bland especially at the Food Mart.

All in all it was 4 stars and Fun plus a heart from me.

I would do anything to play LBP
2009-05-28 16:52:00

Author:
graygoose
Posts: 371


Thanks a lot for the feedback, graygoose . I'm glad you enjoyed it.

I plan to go to a supermarket (I haven't been in one in forever :S ) to figure out a way to make the Food Mart look better as I'm drawing a blank. The only thing I could think of doing is adding advertisements like some others said but that wont change much in the way of aesthetics.
2009-05-28 17:10:00

Author:
brnxblze
Posts: 1318


Thanks a lot for the feedback, graygoose . I'm glad you enjoyed it.

I plan to go to a supermarket (I haven't been in one in forever :S ) to figure out a way to make the Food Mart look better as I'm drawing a blank. The only thing I could think of doing is adding advertisements like some others said but that wont change much in the way of aesthetics.


Perhaps you can add some sack people pushing a cart. (Use thin material so it would be out of the way)

Also add billboards like SALE! or Rollback Prices! (a la Walmart)

Here are some pics:

http://i.treehugger.com/images/2007-2-1/Walmart_photo.jpg

See those billboards? Use thin Material and hang em.

http://www.intuitive.com/blog/images/walmart-redesign-3.png
2009-05-29 06:57:00

Author:
graygoose
Posts: 371


That I can do, thanks a lot for the suggestion!2009-05-29 14:43:00

Author:
brnxblze
Posts: 1318


i loved the 3D aspects of this place! it was the most ingenious (i KNOW i spelled that wrong >_<) level ive seen!2009-05-30 00:31:00

Author:
kodymcq
Posts: 281


Hi brnxblze, just gave a quick roll to your level, and here are my thoughts on it (I have not read all the posts so I will apologize in advance if I repeat something you are already told, but I think that playing a F4F level before reading the other posts it is the right way to give a neutral feedback).

As I tried to load the level I thought to myself: ''Houseworks? I HATE houseworks pffffft...'' lol

As soon as I spawned in the level I was pretty amazed with the picture of the town and the two cars parked near the road, nice attempt to create a deeper background.

Talking of the background, I guess your thermo is heated enough but I noticed the sky lacks clouds (or it seemed to me).
Why don't you to add some stickered clouds? (or build some nicer by your own, or at least create a custom sky-and-clouds sticker).
It's a shame that a so nicely detailed level lacks details in some of its parts.

I laughed peeking through the window of my neighbours and then I headed in my house.
The only thing I couldn't figure out immediately was the chore concerning turning the shower off, but it costed me like 5 seconds to understand.
I loved the drawers with the hidden switch and found them very neat.
All in all the 'chores' are well thought out (i.e. when you have to bring trash outside). I would have chosen differently in terms of some stuff design you used like the hanging lamps (literally a lamp and a rope... them won't fit at all, but I guess they're in their forms due to the thermo, but try to do something about them...) or the sticks of the staiway, so it would be nicer not to see them; build some kind of banisters or add some other sticks in order to make them seem like modern banisters...
The remaining furnitures are very well disgned, sofas, abatjours, pictures, bookshelves and so on.

I found that the supermarket is a bit forsaken to itself (no signs or ads or discounts or nothing like a supermarket (I worked there for a bit and they are a little bit more messed up than your...)).

In its final step (the iced part) it earns a little bit but it's still not enough to live up with the home (and there are too many red arrows).

So if you have memory-space left you would have to decorate it a little more than it is by now.

The shelves are high and my suggestion is to lower them one or two squares and to copy and paste them in the line above to make it look nicer.
This would make the jumps a little easier, and since your level has no real dangers I think it would be a nice thing not to put the player in an awkward situation (like jumping from a glassy thing to another higher platform).

I liked the moving elevator but, are all those wheels really needed? and the motors aren't hidden. Regardless, it has the bip-bip sound and all the stuff, so it was fun to operate.

I really liked the house, but I liked less the market.

That's all (I guess).

Overall:
+ very detailed
+ a lot of things to do
+ the aim of the level it's something really different from every other level I played
+ it is relaxing to spend two minutes in it

- some of the decoration don't fit at all with all the other things (too big stairways, hanging lamps and things I mentioned above...)
- the market is oddly empty for the most part of it
- some of the jumps required are more difficult than the overall difficulty of the level

Very original and thought out, rated 5 stars and hearted.
I usually do not tag because I think that the tags system (like it is) does not work properly.

If you are willing to make changes in the level let me know and I will give it another 'free' roll for sure.

Looking forward to see also your next creations.
2009-05-30 10:50:00

Author:
Miglioshin
Posts: 336


As I tried to load the level I thought to myself: ''Houseworks? I HATE houseworks pffffft...'' lol

LOL That's usually the reaction when I tell people about the level.



As soon as I spawned in the level I was pretty amazed with the picture of the town and the two cars parked near the road, nice attempt to create a deeper background.

Thanks a lot, that background took me a while to make. When I first had the level up I had no background there and it was just plain. I had it like that until someone reviewed my level and told me how bad that looked and I'm so glad they did.



Talking of the background, I guess your thermo is heated enough but I noticed the sky lacks clouds (or it seemed to me).
Why don't you to add some stickered clouds? (or build some nicer by your own, or at least create a custom sky-and-clouds sticker).
It's a shame that a so nicely detailed level lacks details in some of its parts.

There actually are some cloud stickers but they are too high up to see them. I'm thinking of putting my own clouds and making them go back and forth.



I would have chosen differently in terms of some stuff design you used like the hanging lamps (literally a lamp and a rope... them won't fit at all, but I guess they're in their forms due to the thermo, but try to do something about them...)

I actually didn't want to put those lamps there, I wanted to make it that you have to jump and grab like a rope or something so a ceiling fan can turn on (or off) but my brother said it wouldn't look good. I'm going to change that though.



or the sticks of the staiway, so it would be nicer not to see them

I was thinking of taking that off but then the stairs would look like they're floating lol.



I found that the supermarket is a bit forsaken to itself (no signs or ads or discounts or nothing like a supermarket (I worked there for a bit and they are a little bit more messed up than your...)).

Yeah this is something I definitely need to fix.



The shelves are high and my suggestion is to lower them one or two squares and to copy and paste them in the line above to make it look nicer.
This would make the jumps a little easier, and since your level has no real dangers I think it would be a nice thing not to put the player in an awkward situation (like jumping from a glassy thing to another higher platform).

Thanks for the suggestion.



I liked the moving elevator but, are all those wheels really needed? and the motors aren't hidden. Regardless, it has the bip-bip sound and all the stuff, so it was fun to operate.

Lol I have no idea why I put all those wheels, I will take some off. Also, I think the wheels would look kinda naked without the bolts.



Very original and thought out, rated 5 stars and hearted.
Thanks a lot for playing it and for your feedback, I really appreciate it.
2009-05-31 08:45:00

Author:
brnxblze
Posts: 1318


Just checked this one out. I really had fun playing through this. Normally I'm not crazy about levels like this where you collect stuff, as they tend to drag on. This one on the other hand is very well designed. Your attention to detail in the house made me think, man, he must have spent some time on all this stuff. Everything looks really good. The only trouble I had was the guy at the checkout in the market, his speech bubble appeared and was gone in the blink of an eye. Other than that everything worked great. Great work!!2009-06-02 23:20:00

Author:
smasher
Posts: 641


Thanks a lot for playing and for giving your opinion, Smasher1973!

I didn't notice that happened last time I tested it but I changed something in the supermarket part really quick the other day and I don't think I tested it until the end. I'll check that out later. Thanks!
2009-06-02 23:32:00

Author:
brnxblze
Posts: 1318


So this level is yours?

I loved the perspective of the houses at the beginning, that's just incredibly well done! The way you had to do the chores, like mopping the floor, was awesome. Since I haven't played this level myself (I was looking with my little brother when he played this), I can't give you that much critics. My little brother gave you 4/5 stars though.
2009-06-03 16:11:00

Author:
Recurracy
Posts: 166


Thanks a lot Recurracy! That took a pretty long time to do but I'm happy with how it came out. I've never done anything like that before and I'm thinking of doing something like that in every level I make (where I can.) Thanks again to AFP for pushing me to do that . Also, tell your brother thanks. It's nice to know that younger people can also enjoy the level.2009-06-03 18:34:00

Author:
brnxblze
Posts: 1318


I've played this level many times, as well as watched it being played.
I liked the detail and comedy in the beginning. Doing housework in this instance was Not a pain.

I did have some problems the second time.
-the text (close up on garbage all the way to the store) did not come up
-the toilet seat lid dissolved when jumped on
-groceries in front of the basket prevented me from finishing.

My daughter played it and the only problem she had was the text not showing up. She's 7 and enjoys it very much.

You also have my hubby's review.

I like the level but do feel a little more decoration would add to the atmosphere.
2009-06-07 04:26:00

Author:
Lady_Luck__777
Posts: 3458


Thanks a lot for the review, Lady_Luck_777 . Tell your daughter I said thanks as well, I'm glad she enjoyed the level.



-the text (close up on garbage all the way to the store) did not come up

Could you be a little more specific about this one please, some one else had this problem but when I looked for the mouth that wasn't coming up I couldn't find it.



-groceries in front of the basket prevented me from finishing.

I was afraid that might happen. I'll try to fix that next time I'm on.



I like the level but do feel a little more decoration would add to the atmosphere.

I actually never got that before, I'll try to see if I could find any places (besides the supermarket) where I could add more decorations.
2009-06-07 07:57:00

Author:
brnxblze
Posts: 1318


Could you be a little more specific about this one please, some one else had this problem but when I looked for the mouth that wasn't coming up I couldn't find it.

The mouth is coming up, it is the actual words that didn't. Starting at the cutscene(garbage can) and all others through out the house. When we played all of those mouths came up stars.


I actually never got that before, I'll try to see if I could find any places (besides the supermarket) where I could add more decorations.[/QUOTE]

I should have been more specific, I'm sorry.:blush:
I did mean at the supermarket.
2009-06-07 22:08:00

Author:
Lady_Luck__777
Posts: 3458


Ah, thanks a lot for replying . I'll try to fix that now.2009-06-07 22:22:00

Author:
brnxblze
Posts: 1318


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