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The Underground Series! Part 3 now out! *Update with pictures!*
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*----Update----* Part 3 is finally finished after a long time of annoyances on my end. I wanted to update this thread because I also was able to fix the issues with Parts one and two from this thread. Part 3 I think came out great and has a lot of original character design and more puzzle solving. The Setting in is the temple garden where you have to help the gardening goddess find the golden rain water that her older sister hid on her. Here are some pics of Part 3: (sorry if the quality is bad, crappy camera...) http://i151.photobucket.com/albums/s156/m3p_2007/pic7.jpg http://i151.photobucket.com/albums/s156/m3p_2007/pic6.jpg http://i151.photobucket.com/albums/s156/m3p_2007/pic5.jpg http://i151.photobucket.com/albums/s156/m3p_2007/pic4.jpg http://i151.photobucket.com/albums/s156/m3p_2007/pic3.jpg http://i151.photobucket.com/albums/s156/m3p_2007/pic2.jpg http://i151.photobucket.com/albums/s156/m3p_2007/pic1.jpg I fixed all issues with parts one and two mentioned below from before and I'd love if you all would give them another go. I also created a thread that's a bit more short and sweet and to the point in the normal level showcase as well so leave a comment here or there it doesn't matter I am updating mostly to report that all major problems with Part one and two are fixed. As before I still do F4F. Enjoy :3 *another quick edit* sorry forgot level info PSN: m3p12890 The Underground: Part 3 The Underground: Part 2 The Underground: Part 1 ----Old Thread----- I finally finished part two of my five part Underground series. I'd love feedback on parts 1 and 2. Basically part 1 is you start out in a cave and have to pass several trials in order to get to the end which is the entrance into the underground temple where you meet The'thu the Dreamer who owns the temple and helps guide you through it with hints in part 2. Part 2 is entering into the temple and avoiding some traps to make your way into the main chamber hall of the Dreamer. There you are asked to locate and place his two missing keys on the pedestals. By finding them you unlock the secret chamber leading to the temple gardens (Part 3). I spent a lot of time and detail on both parts, and neither of them are easy, probably both are medium-hard in level difficulty. Please tell me if you find any glitches or problems with the levels. Also speaking of glitches, in the main chamber hall of part two, there are some text that explain how to place the keys and such. When I play the game on my Moon, not the published version, you can see all the text fine... however, when I played the published version all that text in that one area came up as little stars instead of text. (all the rest of the text in the level worked fine). Is it just my end that's picking it up weird? I even tried republishing it, nothing worked... Anyway tell me of any problems and enjoy! User: m3p12890 Game name: The Underground: Part Two The Underground: part 1 | 2009-04-17 08:29:00 Author: m3p Posts: 58 |
I finally finished part two of my five part Underground series. I'd love feedback on parts 1 and 2. Basically part 1 is you start out in a cave and have to pass several trials in order to get to the end which is the entrance into the underground temple where you meet The'thu the Dreamer who owns the temple and helps guide you through it with hints in part 2. Part 2 is entering into the temple and avoiding some traps to make your way into the main chamber hall of the Dreamer. There you are asked to locate and place his two missing keys on the pedestals. By finding them you unlock the secret chamber leading to the temple gardens (Part 3). I spent a lot of time and detail on both parts, and neither of them are easy, probably both are medium-hard in level difficulty. Please tell me if you find any glitches or problems with the levels. Also speaking of glitches, in the main chamber hall of part two, there are some text that explain how to place the keys and such. When I play the game on my Moon, not the published version, you can see all the text fine... however, when I played the published version all that text in that one area came up as little stars instead of text. (all the rest of the text in the level worked fine). Is it just my end that's picking it up weird? I even tried republishing it, nothing worked... Anyway tell me of any problems and enjoy! User: m3p12890 Game name: The Underground: Part Two The Underground: part 1 While I can't exactly play this level right now, as it's a bit too late. I might be able to help you with your text problem. LBP has this glitchy type of censor system, that will find words within your words that are naughty, and will censor the WHOLE text bubble out, making it even harder for you to find. If you have the time, you can rewrite the text message on here, and I might be able to help you. And if you don't have that kind of time, head here. (https://lbpcentral.lbp-hub.com/index.php?t=t=6932) If any of those words are inside your speech bubble, that's the problem and you will have to find an alternative. If you have any other questions/problems, feel free to ask. | 2009-04-17 08:39:00 Author: Whalio Cappuccino Posts: 5250 |
While I can't exactly play this level right now, as it's a bit too late. I might be able to help you with your text problem. LBP has this glitchy type of censor system, that will find words within your words that are naughty, and will censor the WHOLE text bubble out, making it even harder for you to find. oh sure here is what they say: This is the white pentagon key pedestal. Rumor has it that it resides in the right room. This is the yellow star key pedestal. Rumor has it that it resides in the left room. Once you find a key use the jet pack to place the key on its pedestal. I will give you hints as well. These are the messages that are screwed up :/ | 2009-04-17 15:56:00 Author: m3p Posts: 58 |
All 3 sentences have the word "pedestal".... hmmm. | 2009-04-17 19:10:00 Author: CCubbage Posts: 4430 |
All 3 sentences have the word "pedestal".... hmmm. pedestal? rly you think it might be that, how is that a bad word? o.0 | 2009-04-17 19:13:00 Author: m3p Posts: 58 |
If anything, I would suppose "pede" is something bad, I'll check it out right now. Ahhh, gotta love Google, it is indeed pede, google it and you'll find out why. | 2009-04-18 02:21:00 Author: Whalio Cappuccino Posts: 5250 |
If anything, I would suppose "pede" is something bad, I'll check it out right now. Ahhh, gotta love Google, it is indeed pede, google it and you'll find out why. ahhh I just got that haha pede, apparently LBP is afraid of pedophiles. I'll fix it right away then. Just need to think of a word to use besides pedestal. | 2009-04-18 02:24:00 Author: m3p Posts: 58 |
Couldn't find any synonyms for pedestal sorry. Looks like it's going to be a tough one. | 2009-04-18 02:29:00 Author: Whalio Cappuccino Posts: 5250 |
Couldn't find any synonyms for pedestal sorry. Looks like it's going to be a tough one. wait so its not pedestal? well if these are the only messages, there must be something in common with them that's causing this error, hmmm maybe key? uggh that doesn't make sense, the official LBP site needs a list of words that will set off the glitch, or they should fix it at least. | 2009-04-18 03:00:00 Author: m3p Posts: 58 |
Actually, Whaaaaale wasn't saying it wasn't pedestal - he was saying he couldn't think of another word to use instead. Such as "base" or "stand" or "platform". | 2009-04-18 05:22:00 Author: CCubbage Posts: 4430 |
Actually, Whaaaaale wasn't saying it wasn't pedestal - he was saying he couldn't think of another word to use instead. Such as "base" or "stand" or "platform". oh platform could work, and whoops sorry there misread ya xD | 2009-04-18 05:35:00 Author: m3p Posts: 58 |
ok the message seems to be fixed now also to be more specific with the levels, this is basically what's in them: Underground 1: Avoid dangerous falls fiery pillars of death crumbling rock pillars navigating mine shafts taking a dangerous mine cart ride Underground 2: Avoid hidden spike traps Descend into a pit of fire Search for the Dreamer's missing keys Enter the Chamber of the Dreamer Battle the Dreamer's Powerful Guardian Race to the finish while avoiding dangerous fire Avoid dangerous pillars of fire Swing away from danger Jump on dangerous disappearing platforms Take a fun cool looking mine cart ride at the end now that its fixed tell me what you think? will F4F | 2009-04-19 00:17:00 Author: m3p Posts: 58 |
I've been looking for this level so I can give it a try m3p, but the only one I can find with the title The Underground isn't under your user name. Some guy with a name starting with C (?) is credited as author, so either he's copied your level and put his own name to it, or it's a different level entirely but using the same title. Does your level have an underwater section and a springboard mushroom section? And a room with a community level key at the end? If so, then I have played the right one (although it seems someone else has plagarised your work). If not, you'll have to describe the level icon or something else to direct me to the right place. | 2009-04-19 11:32:00 Author: Ungreth Posts: 2130 |
nope that's not mine, there are no spring boards in any of my levels, type exactly this in: The Underground: Part Two The Underground: Part One maybe that will help? let me try putting it in search to see what i get | 2009-04-19 15:53:00 Author: m3p Posts: 58 |
yeah when I typed it in, it was the first thing I got, see if it works | 2009-04-20 00:53:00 Author: m3p Posts: 58 |
I was having trouble finding it myself. lol - i'll try again using that search. | 2009-04-20 06:29:00 Author: Morgana25 Posts: 5983 |
I posted someone elses feedback in your thread but this was next on my list anyway. I played parts 1 and 2, heres what I thought. Part 1. Nice details at the start, I liked the stalagthingies (I never get mite or tite the right way round) and the detail in the cave background. You got some nice challenging obstacles in the level, nothing to fustrasting but definetly tests your skills. Mine cart sections are always a plus I'd set the emitter to a proximity switch here though, it will save on thermo and stop them endlessly respawning. A nice complete change in materials and style when you get to the lower section of the temple, but it ended to quick, I was expecting a lot more. **** and Fun tag. Part 2. Again nice visual style in the level, it looks extremely well detailed. I liked the descent on the cloth into the temple, one problem though, the stone blocks that move aside when you reach them, the first one did'nt let me through for a minute or so, it kept on opening and closing very quickly. Wow, the key room is extremely colourful and well detailed again, although a little big laggy. I took the right path first, and again, very nicely thoughtout section, and a good test of your skills. You have emitters visible in the conveyor room. Nice backtracking in this section, I liked how the platform extended to give you easy access to the key room once you had the white key, well thoughout. Onto the left path, I liked the guardians, at first I was confused by the amount of plasma shooting around, but worked it out, you could maybe change the colours of the plasma to make it a bit easier on the eye, all the green makes it a little hard to see whats going on at first. The rest of the level is really well detailed, the detail really drops on the fire log section, its a real step down from the rest and looks a little out of place. Once again, good work on getting the player back to the key room, it all fits in very well. I'd remove the piston from the minecart, it looks weird. Brilliant level, and a definete step up from the first, I really enjoyed it and it tested my skills brilliantly. One thing though, you can't see the scoreboard for the thanks for playing sign . I got the high score, 14000 but it has'nt uploaded *****, satisfying and hearted. You could see your progession in create mode between the two levels, the first one was a good level, but the second was fantastic. Very good work, and I can't wait to see the next in the chapter if there is going to be one, which I definetly think there should. | 2009-04-20 09:38:00 Author: GruntosUK Posts: 1754 |
I posted someone elses feedback in your thread but this was next on my list anyway. I played parts 1 and 2, heres what I thought. Part 1. Nice details at the start, I liked the stalagthingies (I never get mite or tite the right way round) and the detail in the cave background. You got some nice challenging obstacles in the level, nothing to fustrasting but definetly tests your skills. Mine cart sections are always a plus I'd set the emitter to a proximity switch here though, it will save on thermo and stop them endlessly respawning. A nice complete change in materials and style when you get to the lower section of the temple, but it ended to quick, I was expecting a lot more. **** and Fun tag. Part 2. Again nice visual style in the level, it looks extremely well detailed. I liked the descent on the cloth into the temple, one problem though, the stone blocks that move aside when you reach them, the first one did'nt let me through for a minute or so, it kept on opening and closing very quickly. Wow, the key room is extremely colourful and well detailed again, although a little big laggy. I took the right path first, and again, very nicely thoughtout section, and a good test of your skills. You have emitters visible in the conveyor room. Nice backtracking in this section, I liked how the platform extended to give you easy access to the key room once you had the white key, well thoughout. Onto the left path, I liked the guardians, at first I was confused by the amount of plasma shooting around, but worked it out, you could maybe change the colours of the plasma to make it a bit easier on the eye, all the green makes it a little hard to see whats going on at first. The rest of the level is really well detailed, the detail really drops on the fire log section, its a real step down from the rest and looks a little out of place. Once again, good work on getting the player back to the key room, it all fits in very well. I'd remove the piston from the minecart, it looks weird. Brilliant level, and a definete step up from the first, I really enjoyed it and it tested my skills brilliantly. One thing though, you can't see the scoreboard for the thanks for playing sign . I got the high score, 14000 but it has'nt uploaded *****, satisfying and hearted. You could see your progession in create mode between the two levels, the first one was a good level, but the second was fantastic. Very good work, and I can't wait to see the next in the chapter if there is going to be one, which I definetly think there should. Oh i have emmiters showing?? thx I need to hide those, also I know part one is short, was ment to be. Each level gets longer and harder. Also the fire log jump wasn't detailed becasue I ran out of meter room xD I was dissapointed it was empty too The piston on the cart ride at the end I don't think I can hide cause well... It would be kinda hard i have trouble changing things now with my level boarder line on overloading Dx glad you liked it thankies Edit: so I'm not the only one with that score board problem with it not uploading them. I'm not sure what's wrong with that I thought ppl weren't able to finish the level now I know its actually the score board with issues and I'm going to remove that thanks for playing sign its useless, don't know what I was thinking xD | 2009-04-20 17:56:00 Author: m3p Posts: 58 |
I'll get to part 2 in a minute but thought I`d give you part 1 while it was fresh in my mind. Pros: -Looks very good. There`s a lot going on. -Nice challenges. Cons: - Sometimes there`s TOO much going on. A few times i wasn`t sure waht I was meant to be doing as isimply couldn`t see what was happening. - The fire columns. The camera angle here is terrible. I know you`re trying to show what`s ahead, and alot of people do this, but it makes judging where you are difficult. There were a couple of times I couldn`t see my character at all. And trying to work out whether I was still under the columns or past them was frustrating. - The next bit where you jump over the falling columns. You`ve added stickers to show where to go which was handy but when I fell off the top platform with the prize, I grabbed the hoist at the bottom. There must be a bit of fire or something sticking through from the right as I died as I was being pulled up without being able to avoid it. - You have chicken wire in front of the character on the vertical conveyor belt things. I had to switch to the neon sackboy just too see myself. I would scale that back a fair bit to make it look like support beams or something rather than just obscuring the player altogether. - The carts. They come out a bit fast but that`s cool as you just grab them. but at the end they just spin wildly and crash. I`ve been killed a few times by them just landing on me. - The ending. The platforms don`t reset themselves back to the middle. When I knocked the last one away to the right before falling off and dying, it meant I could no longer reach it from the middle one and thus could not finish the level. | 2009-04-20 18:54:00 Author: Matt 82 Posts: 1096 |
I'll get to part 2 in a minute but thought I`d give you part 1 while it was fresh in my mind. Pros: -Looks very good. There`s a lot going on. -Nice challenges. Cons: - Sometimes there`s TOO much going on. A few times i wasn`t sure waht I was meant to be doing as isimply couldn`t see what was happening. - The fire columns. The camera angle here is terrible. I know you`re trying to show what`s ahead, and alot of people do this, but it makes judging where you are difficult. There were a couple of times I couldn`t see my character at all. And trying to work out whether I was still under the columns or past them was frustrating. - The next bit where you jump over the falling columns. You`ve added stickers to show where to go which was handy but when I fell off the top platform with the prize, I grabbed the hoist at the bottom. There must be a bit of fire or something sticking through from the right as I died as I was being pulled up without being able to avoid it. - You have chicken wire in front of the character on the vertical conveyor belt things. I had to switch to the neon sackboy just too see myself. I would scale that back a fair bit to make it look like support beams or something rather than just obscuring the player altogether. - The carts. They come out a bit fast but that`s cool as you just grab them. but at the end they just spin wildly and crash. I`ve been killed a few times by them just landing on me. - The ending. The platforms don`t reset themselves back to the middle. When I knocked the last one away to the right before falling off and dying, it meant I could no longer reach it from the middle one and thus could not finish the level. ok I have an idea for all those issues, I'll add some lights on the mine shaft, and make the camera zoom out on the pillar part, I'll fix the camera angle on the fire columns, I'll add lights, and maybe place a wobble bolt instead on the last part so it goes back, thx for the help | 2009-04-20 19:33:00 Author: m3p Posts: 58 |
I'll be glad to give it a go when you do. | 2009-04-20 21:14:00 Author: Matt 82 Posts: 1096 |
I checked out part 1 and part 2 last night and was pretty impressed. Both have a nicely consistent level of challenge and are well constructed. I liked the design and decoration but there are a few areas where it's a bit too much. I couldn't appreciate the details because there were so many of them. (More so in part 2 than part 1) I love the voice you gave the guardian guy - nice dialogue and great character development. Also loved the way you phrased the hints to the trials. Very adventure/legend like. I did have a few problems with the gameplay and I don't think it was my bad playing. lol. I made it through the part one level almost without a hitch. I didn't mind the trial by fire camera angle but it is very tricky to get through the last 2 from the angle you have. The earth trial is nicely set up (love that you have an alternative to the up route for us clumsy jumpers.) The pedestals were the snag I hit. I think Matt 82 mentioned this but I had the same issue. They don't return to vertical essentially cutting off any chance of finishing the level if you mess them up too much. On the second part level I fell for the spikes (my bad - greed is bad) and thought that was an interesting morality lesson in bubble form. Then when I got to the sponge drop area the real trouble for me began. I dropped in on the sponge and it was going along ok, but if the player makes it down to the second to last firey block on the left and manages to get the sponge under the block - which is necessary to avoid the fire on the right - then manages to get toasted - the sponge gets stuck under the block and won't retract all the way up. I did it three times and it got stuck every time for me. I eventually made it down to the throne room and was dropped on the sword so I died. lol. I'm not sure how I'd recommend adjusting this but it was a problem for me. The other problem I encountered is when I did find the white key I jumped on the platform only to accidentally nudge the key to the right of the platform. End of level. You can't get the key back up or under or around the platform so you're stuck. I'd suggest putting a wall visible or invisible on the right so it's impossible to break the level there. That's as far as I was able to make it last night but I'm going back to try to finish it properly tonight. I don't shy away from hard levels and challenge is great so please don't think I'm being critical of the difficulty. I just had some technical problems with the layout. | 2009-04-20 22:04:00 Author: Morgana25 Posts: 5983 |
I checked out part 1 and part 2 last night and was pretty impressed. Both have a nicely consistent level of challenge and are well constructed. I liked the design and decoration but there are a few areas where it's a bit too much. I couldn't appreciate the details because there were so many of them. (More so in part 2 than part 1) I love the voice you gave the guardian guy - nice dialogue and great character development. Also loved the way you phrased the hints to the trials. Very adventure/legend like. I did have a few problems with the gameplay and I don't think it was my bad playing. lol. I made it through the part one level almost without a hitch. I didn't mind the trial by fire camera angle but it is very tricky to get through the last 2 from the angle you have. The earth trial is nicely set up (love that you have an alternative to the up route for us clumsy jumpers.) The pedestals were the snag I hit. I think Matt 82 mentioned this but I had the same issue. They don't return to vertical essentially cutting off any chance of finishing the level if you mess them up too much. On the second part level I fell for the spikes (my bad - greed is bad) and thought that was an interesting morality lesson in bubble form. Then when I got to the sponge drop area the real trouble for me began. I dropped in on the sponge and it was going along ok, but if the player makes it down to the second to last firey block on the left and manages to get the sponge under the block - which is necessary to avoid the fire on the right - then manages to get toasted - the sponge gets stuck under the block and won't retract all the way up. I did it three times and it got stuck every time for me. I eventually made it down to the throne room and was dropped on the sword so I died. lol. I'm not sure how I'd recommend adjusting this but it was a problem for me. The other problem I encountered is when I did find the white key I jumped on the platform only to accidentally nudge the key to the right of the platform. End of level. You can't get the key back up or under or around the platform so you're stuck. I'd suggest putting a wall visible or invisible on the right so it's impossible to break the level there. That's as far as I was able to make it last night but I'm going back to try to finish it properly tonight. I don't shy away from hard levels and challenge is great so please don't think I'm being critical of the difficulty. I just had some technical problems with the layout. no no what you said are technical problems, I played and tested the level several times and 1 out of 10 times these things happened to me. Because it didn't happen often I said forget it the odds of it happening are slim, and even then the person can just start over. However I realize this can be a problem for the general masses who rage quit :/ To tell the truth... I don't know, I thought I might take the sword away, then... ugh complications sprang up... tons of different things. I got lazy. Also I had the cushion too, i think I might get rid of the other extra square at the bottom that might work. Glad you liked the level though thankies | 2009-04-21 00:26:00 Author: m3p Posts: 58 |
Okay. I finally played part one and two this morning. First off, the visual style looks really creative and atmostpheric. Kudos there. Unfortunately however, I am an appaulingly bad player when it comes to perilous platforming action and I found your level exceedingly hard, if not impossible. I couldn't get past the crumbling pillars over the firepit at the start of part 1. Neither could I progress past the fiery decent at the start of part 2, although I did make it into the spectacular looking chamber below on one occasion, only to land on deadly spikes. I actually gave each part ten attempts before calling it quits. If I'm feeling really masochistic then I might have another attempt at some point, but I've toasted my butt too many times already today. I'm a little ashamed that I didn't have what it takes to see your level through to the end, but I've given you a four star rating since I can see it's probably a real treat for those who have the skills to take on a Herculean challenge. | 2009-04-21 14:59:00 Author: Ungreth Posts: 2130 |
Okay. I finally played part one and two this morning. First off, the visual style looks really creative and atmostpheric. Kudos there. Unfortunately however, I am an appaulingly bad player when it comes to perilous platforming action and I found your level exceedingly hard, if not impossible. I couldn't get past the crumbling pillars over the firepit at the start of part 1. Neither could I progress past the fiery decent at the start of part 2, although I did make it into the spectacular looking chamber below on one occasion, only to land on deadly spikes. I actually gave each part ten attempts before calling it quits. If I'm feeling really masochistic then I might have another attempt at some point, but I've toasted my butt too many times already today. I'm a little ashamed that I didn't have what it takes to see your level through to the end, but I've given you a four star rating since I can see it's probably a real treat for those who have the skills to take on a Herculean challenge. aw man I'm sorry I figured this might happen, I'm bad at making levels that anyone can do, but levels me and my friends who are seasoned platformers like to play. Maybe I could make a easy mode version? I dunno its a possiblity. (also anyone who has looked at my stuff and commented on things I can change I will get to your levels and fix mine by this weekend and thx :3) | 2009-04-21 15:49:00 Author: m3p Posts: 58 |
Hey all sorry I haven't said anything about my levels resently or F4F backed your levels. My PS3 is on the frits and until I get get it to work my production and fixes of the levels are going to be on hold. However I do have some good news, a friend of mine is going to help me make a short AMV of my Underground serise so far and once its done I'll upload it. Meanwhille I'm sorry I haven't tried your levels guys, that's the reason if any of you have been wondering. | 2009-05-04 13:15:00 Author: m3p Posts: 58 |
---Update--- I've made all fixes and improved Part One and Two suggested by Morgana and Matt Part 3 is also out (look at front page for my details) | 2009-07-05 20:25:00 Author: m3p Posts: 58 |
I've played them all, I really only liked the first one, it had a very good atmosphere and decent gameplay... The second one REALLY lagged in the area with the pedestals, and I was playing 1p... I suggest you stick everything together and/or remove some lights. Also, I got stuck by dying after falling down after placing the 2 keys. I placed the 2nd key, removed my jetpack, fell down, got stuck between some guy's head and arm, but I was going so fast that I got "squashed" by that V shape... Then I respawned before the gate of the pentagon shaped key, and couldn't go through the pentagon gate because I had no key, and couldn't go back because some platform, used to get the key to the gate, had gotten in the way. The third level had a cheap boss (could just stand somewhere where no plasma bullets came (pretty close to the boss) and shoot away), not really original obstacles (apart from the one with the chain of platforms, I really liked that one), and didn't look very good. What I noticed in most of your levels, is that you could get sound effects multiple times by just walking past them again. I had this with the pentagon key opening up that door... I heard that sound like 5 times... You should use switches + permanent logic to solve these kind of things... It's easy to do, and for me it's worth a lot... Level 1 - 4 Level 2 - 2 Level 3 - 3 Overall: 3 (opinion of everything, not an average) | 2009-07-09 12:01:00 Author: Eldrazor Posts: 78 |
I've played them all, I really only liked the first one, it had a very good atmosphere and decent gameplay... The second one REALLY lagged in the area with the pedestals, and I was playing 1p... I suggest you stick everything together and/or remove some lights. Also, I got stuck by dying after falling down after placing the 2 keys. I placed the 2nd key, removed my jetpack, fell down, got stuck between some guy's head and arm, but I was going so fast that I got "squashed" by that V shape... Then I respawned before the gate of the pentagon shaped key, and couldn't go through the pentagon gate because I had no key, and couldn't go back because some platform, used to get the key to the gate, had gotten in the way. The third level had a cheap boss (could just stand somewhere where no plasma bullets came (pretty close to the boss) and shoot away), not really original obstacles (apart from the one with the chain of platforms, I really liked that one), and didn't look very good. What I noticed in most of your levels, is that you could get sound effects multiple times by just walking past them again. I had this with the pentagon key opening up that door... I heard that sound like 5 times... You should use switches + permanent logic to solve these kind of things... It's easy to do, and for me it's worth a lot... Level 1 - 4 Level 2 - 2 Level 3 - 3 Overall: 3 (opinion of everything, not an average) Oh I'm sorry you didn't like the levels. I have an idea for all those problems and I'll fix the sound effects with the lock, also I will find a way that if you lose the key you can still go back up and get it again. Or maybe when you get the key you hit a trigger and it respond at that point if you lose it somehow. Also I'll try to get rid of the lag. Now for the 3rd one I was trying to do more puzzle solving in this one and I payed more attention to that rather than making tough challenges I guess I'm sorry I'll try and change those around then and fix the errors in part 2 and 3. I'm glad you liked 1 though. Thanks you trying it out :3 | 2009-07-09 16:14:00 Author: m3p Posts: 58 |
I just got around to play through this series. All in all I like them. It's a good looking series that is all about the challenge and that is what I like. I'll mention a few specific things that are worth mention and maybe a fix if you agree. PART 1: Not much to say here. It's works well. It's just a bit short and a bit too easy for a short level. PART 2: The room with the pedestals is way to decorated. It would make a nice screenshot but it runs sooooo slooooooow when you play it. I really don't like slowdowns. Most people don't seem to care so maybe it doesn't really matter. I like the challenges where you have to whatch out for all the burning material. But in the pentagon challenge the platforms are very slow. I don't mind dying in the challenge and have to try again. But it feels like you have to stand and wait and then ride those platforms forever before you get to try again. It wouldn't be a problem if I didn't manage to die several times. Hehe. PART 3: Nice looking garden! The enemy on top on the rooftop was a bit wierd. What was that? A wall of fire? That shoots plasma? The plasma balls seemed to pop out in mid air close to where I was standing so I don't even know what was shooting. And the paint I shot just stopped in mid air. I don't know why at all. When I got back down and brought the drop of water back I got killed by plasma seemingly at random several times. Suddenly I just died and didn't even see what hit me. After being killed a few times I stood there watching for a bit and I could see plasma balls coming from the sky so fast you only got to see it in one frame before it hits the ground. I didn't understand this at all. When I did get passt it the score board didn't work. I couldn't complete the level. For a minute I was running around and jumping on it to try get it working but it wasn't until I activated the checkpoint to the right that I could finish the level. The level got very wierd att the end. Otherwise challenging and fun. I think I gave them all 3 stars, and that is above average. I enjoyed them and would recommend them to anyone asking me for levels to play. | 2009-07-12 15:34:00 Author: Green Posts: 45 |
I just got around to play through this series. All in all I like them. It's a good looking series that is all about the challenge and that is what I like. I'll mention a few specific things that are worth mention and maybe a fix if you agree. PART 1: Not much to say here. It's works well. It's just a bit short and a bit too easy for a short level. PART 2: The room with the pedestals is way to decorated. It would make a nice screenshot but it runs sooooo slooooooow when you play it. I really don't like slowdowns. Most people don't seem to care so maybe it doesn't really matter. I like the challenges where you have to whatch out for all the burning material. But in the pentagon challenge the platforms are very slow. I don't mind dying in the challenge and have to try again. But it feels like you have to stand and wait and then ride those platforms forever before you get to try again. It wouldn't be a problem if I didn't manage to die several times. Hehe. PART 3: Nice looking garden! The enemy on top on the rooftop was a bit wierd. What was that? A wall of fire? That shoots plasma? The plasma balls seemed to pop out in mid air close to where I was standing so I don't even know what was shooting. And the paint I shot just stopped in mid air. I don't know why at all. When I got back down and brought the drop of water back I got killed by plasma seemingly at random several times. Suddenly I just died and didn't even see what hit me. After being killed a few times I stood there watching for a bit and I could see plasma balls coming from the sky so fast you only got to see it in one frame before it hits the ground. I didn't understand this at all. When I did get passt it the score board didn't work. I couldn't complete the level. For a minute I was running around and jumping on it to try get it working but it wasn't until I activated the checkpoint to the right that I could finish the level. The level got very wierd att the end. Otherwise challenging and fun. I think I gave them all 3 stars, and that is above average. I enjoyed them and would recommend them to anyone asking me for levels to play. Glad you liked them! Now for the problems. In part two everyone says the pedestal room is too laggy and that's actually a work in progress as we speak. I'm getting rid of some of the LSDs which seem to be causing the issues. And also I know those platforms are slow. Thing was I had to have the platform moving through the obstacles at a reasonable speed and in order for the two platforms to line up I had to have them move at the same speed though what I could do is make it just one platform moving across the whole thing I'll see if I can do that. Now for part 3. Ah yes the boss. Its supposed to be a giant flaming snail (my friend wanted to name it Sookie but I think I may take that out). I picked a snail because snails are issues in my garden ruining my plants. Now with the boss when it blows up its pieces fly everywhere absolutely all over the place. So what I did to keep them in place was place dark matter around the area to keep it boxed in. So that invisible area you are hitting? That's really really small dark matter to keep parts from exploding all over. And with the plasma shooting at the end there is like a 1 out of 10 chance that one of the pieces when it lands on the dark matter will keep shooting. It happened to me once or twice while play testing the level. To get rid of this I could just make the snail disappear with dissolve material instead of explode, I also wanted to make it so you could use salt to kill the snail but I ran out of meter space so I need to do a lot of work on the boss. Also I think I may know why you aren't hitting the score board I think one of the decorations on the score board is blocking the way gate on the board which you have to hit so it knows you're on it (I think). Anyway I think these will fix the problems. Thanks you playing it green if you can think of any better way of doing the boss I'd love the in put (since the bosses in your levels are hardcore xD) | 2009-07-13 03:40:00 Author: m3p Posts: 58 |
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