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An idea ive sketched - Floating Death
Archive: 13 posts
What do you think of this level i sketched? http://i154.photobucket.com/albums/s249/wracc2/Photos/img004DesktopResolution.jpg | 2009-04-16 19:23:00 Author: CreateNPlay Posts: 1266 |
Can you explain the car jump and roller challenge please? | 2009-04-16 19:28:00 Author: moleynator Posts: 2914 |
That's the first time I've seen a level sketched out linearly before. I usually just draw sections in random order as the ideas come. Interesting how people work stuff out differently. From what I can make out on the sketch - it looks pretty easy to play but everything looks easy when you're not sack boy size I guess. What kind of materials are you planning on using? | 2009-04-16 19:36:00 Author: Morgana25 Posts: 5983 |
Yea, the car jump and roller challenge sound intriguing... but i'm not entirely sure what they are. Not quite sure where the title fits in either, but whatever Is the level entirely anti-color? I noticed it was underlined at the bottom, so i wasn't sure if it was the entire thing, or just that area. Very detailed layout at least, i draw mine like Morgana- i have a stack of papers next to my PS3 filled with creation ideas | 2009-04-16 20:36:00 Author: Burnvictim42 Posts: 3322 |
The car jump will be a car.. that does a nice jump. the rollerchallenge is just a cylinder in which you get propelled through the level. Anticolour is THAT PART ONLY It is quite short but it's just a fun thing. It will be in a spongey/metal theme | 2009-04-16 21:11:00 Author: CreateNPlay Posts: 1266 |
Looks quite fun, but like a midget looking for money, it's a little short. | 2009-04-16 22:53:00 Author: dawesbr Posts: 3280 |
when i plan out a level i tend to choose a theme first like desert, caves, mechanical and then pick out some obstacles that would work well with it with the level that you've sketched out just it looks a bit random to me though looks fun though, i look forward to seeing what the result is if you make it ^^ oh and i like the idea of drawing random sections and piecing them together morgana might try that with my next level | 2009-04-16 23:17:00 Author: Dexiro Posts: 2100 |
I think you need to add a theme, so it's less like a jumble of sections randomly squeezed together Don't fall for the gimmick "jump spikes" "swing over your inevitable doom" Try something original Say, swinging onto what you think is ground after the "swing jumps", but land to find the floor crumble, just something to add dramatic effect Great to see a level planned, so many ideas are destroyed without planning | 2009-04-17 01:58:00 Author: Pinchanzee Posts: 805 |
I usually come up with an idea, then work from that. For example, my Maui level. I had an idea of a waka, using speed switches and magnetic keys so it actually looks like it is swaying and being rowed. Then I thought I'd go into the jungle, and into a cave, and fight a Taniwha. I started the level, and I was burning up the thermo, so I cut the boat section, and split the rest into two. For the forest, I was thinking about tarzan, and so I added a tree-sliding sequence. Then, the tree was inspired by LoZ, OoT. So I have one idea and I build on it. As for that idea? It looks alright but WAY too short. Would take 1-2 mins tops for a good player. | 2009-04-17 02:14:00 Author: dkjestrup Posts: 672 |
cool level plan | 2009-04-17 10:23:00 Author: Unknown User |
That's the first time I've seen a level sketched out linearly before. I usually just draw sections in random order as the ideas come. Interesting how people work stuff out differently. Heh, I tend to sketch with the editor (I gave up paper some 15-20 years ago). I did sketch out an idea a couple of weeks ago, built it up and finally playtested it, but it drags in playtesting so I'm ripping it out. It's too bad, because I liked the concept. It just plays really slow and clunky. Just goes to show that 10 minutes of playtesting can shoot down some careful planning! | 2009-04-20 16:03:00 Author: feloneouscat Posts: 89 |
I never plan. Ever. Whenever I plan I get incredibly bored of the idea, and scrap it. | 2009-04-20 16:16:00 Author: ARD Posts: 4291 |
I never plan. Ever. Whenever I plan I get incredibly bored of the idea, and scrap it. that happens to me all the time! i think i've finally broken the habit of giving up on ideas when i get bored of them though and i'm starting to realise how important planning in detail is. It makes it loads easier and quicker if you know exactly what you're doing | 2009-04-20 17:01:00 Author: Dexiro Posts: 2100 |
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