



#1
An idea ive sketched - Floating Death
Archive: 13 posts
What do you think of this level i sketched? http://i154.photobucket.com/albums/s249/wracc2/Photos/img004DesktopResolution.jpg | 2009-04-16 19:23:00 Author: CreateNPlay ![]() Posts: 1266 |
Can you explain the car jump and roller challenge please? | 2009-04-16 19:28:00 Author: moleynator ![]() Posts: 2914 |
That's the first time I've seen a level sketched out linearly before. I usually just draw sections in random order as the ideas come. Interesting how people work stuff out differently. From what I can make out on the sketch - it looks pretty easy to play but everything looks easy when you're not sack boy size I guess. What kind of materials are you planning on using? | 2009-04-16 19:36:00 Author: Morgana25 ![]() Posts: 5983 |
Yea, the car jump and roller challenge sound intriguing... but i'm not entirely sure what they are. Not quite sure where the title fits in either, but whatever ![]() Is the level entirely anti-color? I noticed it was underlined at the bottom, so i wasn't sure if it was the entire thing, or just that area. Very detailed layout at least, i draw mine like Morgana- i have a stack of papers next to my PS3 filled with creation ideas ![]() | 2009-04-16 20:36:00 Author: Burnvictim42 ![]() Posts: 3322 |
The car jump will be a car.. that does a nice jump. the rollerchallenge is just a cylinder in which you get propelled through the level. Anticolour is THAT PART ONLY It is quite short but it's just a fun thing. It will be in a spongey/metal theme | 2009-04-16 21:11:00 Author: CreateNPlay ![]() Posts: 1266 |
Looks quite fun, but like a midget looking for money, it's a little short. | 2009-04-16 22:53:00 Author: dawesbr ![]() Posts: 3280 |
when i plan out a level i tend to choose a theme first like desert, caves, mechanical and then pick out some obstacles that would work well with it with the level that you've sketched out just it looks a bit random to me though ![]() looks fun though, i look forward to seeing what the result is if you make it ^^ oh and i like the idea of drawing random sections and piecing them together morgana ![]() might try that with my next level | 2009-04-16 23:17:00 Author: Dexiro ![]() Posts: 2100 |
I think you need to add a theme, so it's less like a jumble of sections randomly squeezed together ![]() Don't fall for the gimmick "jump spikes" "swing over your inevitable doom" Try something original ![]() Say, swinging onto what you think is ground after the "swing jumps", but land to find the floor crumble, just something to add dramatic effect ![]() Great to see a level planned, so many ideas are destroyed without planning | 2009-04-17 01:58:00 Author: Pinchanzee ![]() Posts: 805 |
I usually come up with an idea, then work from that. For example, my Maui level. I had an idea of a waka, using speed switches and magnetic keys so it actually looks like it is swaying and being rowed. Then I thought I'd go into the jungle, and into a cave, and fight a Taniwha. I started the level, and I was burning up the thermo, so I cut the boat section, and split the rest into two. For the forest, I was thinking about tarzan, and so I added a tree-sliding sequence. Then, the tree was inspired by LoZ, OoT. So I have one idea and I build on it. As for that idea? It looks alright but WAY too short. Would take 1-2 mins tops for a good player. | 2009-04-17 02:14:00 Author: dkjestrup ![]() Posts: 672 |
cool level plan | 2009-04-17 10:23:00 Author: Unknown User ![]() |
That's the first time I've seen a level sketched out linearly before. I usually just draw sections in random order as the ideas come. Interesting how people work stuff out differently. Heh, I tend to sketch with the editor (I gave up paper some 15-20 years ago). I did sketch out an idea a couple of weeks ago, built it up and finally playtested it, but it drags in playtesting so I'm ripping it out. It's too bad, because I liked the concept. It just plays really slow and clunky. Just goes to show that 10 minutes of playtesting can shoot down some careful planning! ![]() | 2009-04-20 16:03:00 Author: feloneouscat ![]() Posts: 89 |
I never plan. Ever. Whenever I plan I get incredibly bored of the idea, and scrap it. | 2009-04-20 16:16:00 Author: ARD ![]() Posts: 4291 |
I never plan. Ever. Whenever I plan I get incredibly bored of the idea, and scrap it. that happens to me all the time! i think i've finally broken the habit of giving up on ideas when i get bored of them though and i'm starting to realise how important planning in detail is. It makes it loads easier and quicker if you know exactly what you're doing | 2009-04-20 17:01:00 Author: Dexiro ![]() Posts: 2100 |
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