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#1
Mr. Rich's Toy Factory - Act 1:
Archive: 24 posts
..Subtitle yet to be decided. After about 3 and a half months in slow development, the project formerly known as Project Tarantino can now be revealed. Mr. Rich, and his fiancee, Ms. Pretty, have hired you to assist them in the toy factory everyone wants to work at. Surely, nothing can go wrong, or can it? I've still got a lot of polishing work to do on this level, and I may release a beta at some point, when the level is playable Screenshots (newest first): http://www.lbpcentral.com/forums/littlebiggallery/images/1992/medium/1_testingarea.jpg Here is the testing area. You have to pull the ring pulls to see if they all work properly. There is meant to be poisonous gas below, but it wasn't captured for some reason. http://www.lbpcentral.com/forums/littlebiggallery/images/1992/medium/1_uglyben.jpg This is Ugly Ben. He supervises the testing operation. http://www.lbpcentral.com/forums/littlebiggallery/images/1992/medium/1_MsPretty.jpg Ms. Pretty, Mr. Rich's fiancee, and factory supervisor. http://www.lbpcentral.com/forums/littlebiggallery/images/1992/medium/1_CreateModeLift.jpg http://www.lbpcentral.com/forums/littlebiggallery/images/1992/medium/1_Tarantino4.jpg http://www.lbpcentral.com/forums/littlebiggallery/images/1992/medium/1_Tarantino5.jpg http://www.lbpcentral.com/forums/littlebiggallery/images/1992/medium/1_tarantino2.jpg http://www.lbpcentral.com/forums/littlebiggallery/images/1992/medium/1_tarantino1.jpg | 2009-04-14 19:00:00 Author: Entity Posts: 274 |
Wow, it looks very cool and original. The characters are especially impressive. If you need help testing it let me know. | 2009-04-14 19:04:00 Author: Killian Posts: 2575 |
I like the general idea and think it is actually very well made I second Killian's post - any time you need testers, I'm here | 2009-04-14 22:26:00 Author: Coxy224 Posts: 2645 |
I've just finished this conveyor belt. It was actually a lot harder to create than I thought it was going to be (tank tracks are a REAL pain to get right). http://www.lbpcentral.com/forums/littlebiggallery/images/1992/medium/1_conveyor.jpg So, is anyone else up for beta testing? | 2009-04-24 19:42:00 Author: Entity Posts: 274 |
I've just finished this conveyor belt. It was actually a lot harder to create than I thought it was going to be (tank tracks are a REAL pain to get right). http://www.lbpcentral.com/forums/littlebiggallery/images/1992/medium/1_conveyor.jpg So, is anyone else up for beta testing? Shuddering at the memory of creating those conveyors... I can test it right now if you want. | 2009-04-24 19:52:00 Author: Killian Posts: 2575 |
Yeah, conyerors are a ****** to get right Horribley complex for something that looks so simple. | 2009-04-25 22:20:00 Author: Coxy224 Posts: 2645 |
I'll test it if you like - Add cpt_sainburys to your freinds on ya PS3 if your interested. SP | 2009-04-28 19:04:00 Author: Cpt_Sainsburys Posts: 187 |
I'm always willing to test levels, this looks like a lot of fun | 2009-04-29 02:40:00 Author: Burnvictim42 Posts: 3322 |
I'm working on a puzzle section at the moment. I'll release some more keys once I get that part done. I'm finding it quite difficult to get it working - Rigid pistons aren't quite so rigid if a lot of weight is being applied to them. | 2009-05-03 22:18:00 Author: Entity Posts: 274 |
I'm working on a puzzle section at the moment. I'll release some more keys once I get that part done. I'm finding it quite difficult to get it working - Rigid pistons aren't quite so rigid if a lot of weight is being applied to them. That's what Yarg did. Pistons are no longer the infinitely strong beasts that they used to be. Why Mm did this is beyond me... | 2009-05-03 22:29:00 Author: Killian Posts: 2575 |
Here's the section I've been working on for the past week: http://www.lbpcentral.com/forums/littlebiggallery/images/1992/medium/1_flufftube.jpg The lifts are still pretty ugly, but I'll eventually get round to making them prettier. This should be ready for testing now. More keys will be sent out in a moment. | 2009-05-09 16:49:00 Author: Entity Posts: 274 |
Key sent to 49DRA. Still waiting for a response from Coxy224. | 2009-05-10 18:15:00 Author: Entity Posts: 274 |
Wow, looking good! Liking what I saw | 2009-05-11 18:23:00 Author: ARD Posts: 4291 |
I've made a couple of improvements to the puzzle section by making the lifts less ugly, and I've changed the middle piece, so that the fluff can go through it easier. | 2009-05-11 22:03:00 Author: Entity Posts: 274 |
I had a chance to quickly play through the new version. I like the new changes. One thing that I noticed was that when I was going up on the lift on your newest puzzle section, I fell off and wasn't able to get back on. You need to add a checkpoint onto the lift. | 2009-05-11 22:57:00 Author: Killian Posts: 2575 |
...or I could add some more complex circuitry so that the lifts revert to their default positions if you mess up. EDIT: I've made it so that when you stand next to the bottom of the lift, it'll go down, regardless of what position the switch in the lift is. | 2009-05-12 00:38:00 Author: Entity Posts: 274 |
So can i test? My PSN is cpt_sainsburys. I'll be online after school tommorow. 3:15+ SP | 2009-05-12 21:47:00 Author: Cpt_Sainsburys Posts: 187 |
Well, I've finished about 80% of this level, now. Just another custom character, a new section that will start up the conveyor belt (instead of the blueprint sticker I'm using now), and a lot of polishing to make it look a lot nicer. I noticed I got a few tags, possibly from the people I gave keys to, one of them 'frustrating' and the other 'short'. I still haven't received much criticism from those people yet. Please leave some criticism in this thread, through PM, or even through LBP comments, guys. Once I've finished the blueprint sticker and the final character, and make a few more tweaks, I may release an unlocked beta version, which will stay for just one week. It won't be as polished as the final version, though, and it won't contain the conveyor startup section. | 2009-05-29 20:21:00 Author: Entity Posts: 274 |
I'll take a look for you tomorrow and leave some feedback. I assume the level still uses the same key? | 2009-05-29 21:26:00 Author: Killian Posts: 2575 |
Yikes! I just found out that some of my emitters had just glitched, and stopped emitting! Anyway, I've fixed that now, and the level should be completable. | 2009-05-30 16:22:00 Author: Entity Posts: 274 |
I may have been guilty of forgetting to leave feedback despite having a key - sorry for that. I did get a little frustrated on the section with the turning things and you had to jump to the top. Very difficult, but I didn't rate it frustrating. I think I was playing a version where it was only completed up to the conveyor belts activated by the blueprints, then I ran right and fell down into a empty room. I did like the level overall though and rated it 4 stars | 2009-05-30 17:49:00 Author: Coxy224 Posts: 2645 |
I may have been guilty of forgetting to leave feedback despite having a key - sorry for that. I did get a little frustrated on the section with the turning things and you had to jump to the top. Very difficult, but I didn't rate it frustrating. I think I was playing a version where it was only completed up to the conveyor belts activated by the blueprints, then I ran right and fell down into a empty room. I did like the level overall though and rated it 4 stars I'm actually thinking of replacing that 'turning thing' part altogether (it was basically a quick and cheap way to get to a higher point of the level). I have a basic idea of something less frustrating to replace it with, though, and if it works well, will be quite a rewarding points challenge. | 2009-05-31 01:47:00 Author: Entity Posts: 274 |
Sorry to bother you, but my interne cut out and i lost both the ey and the message. could you please send it again? SP | 2009-05-31 22:07:00 Author: Cpt_Sainsburys Posts: 187 |
I took a little break from LBP, so it's been nearly 3 months since the last update. Very sorry for the delays, but the open beta is out NOW, so get playing and commenting! Just search for @SeparateEntity | 2009-08-17 19:37:00 Author: Entity Posts: 274 |
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