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LittleBigTreasureHunt

Archive: 5 posts


Took me an hour to write this... hope you enjoy.

LittleBigTreasureHunter

Altar

The starting area. It's a square room with a door on each corner- to get to the top two, you have to jump up some platforms. There is an Alter in the middle with four different holes.
When you first enter the area, a textbubble will pop up- if you can program cutscenes, in the center, or if you have to pass by a specific area, it will be in a coridoor at the top. It is connected to your sackboy, who says that this is the seal of a great demon. Apparently, this great demon is guarding a magnificent treasure, and so your hero decided to break into the seal, defeat the magnificent demon it took many brave heroes to seal away, and take the treasure it's guarding. Swell.
To begin with, you are in the center of the room, near the altar. You have to go into the four doors, bring back the orb of each, and place them in the altar to gain access to the final level. I hope you can carry items through the different connected levels or this may be impossible unless it's scrammed into one level?
Anyway, you can do them in any order. I?ll do the fire room first.

Lava Chamber

You start on a platform surrounded by lava. You have to jump to the next platform, and don't fall into the lava, because that?s a restart to the respawn at the beginning. After a few platforming feats, the main enemy of the level, Lava Rocks, appear. They roll toward you, and have a switch on on of their four sides for you to jump on. Jump on that one, and don't touch the other four because they will hurt you.
After a brief catacomb with those Lava Rocks, a ladder will be on the left. Climb the ladder, but be careful- lava will fall from the top every so often. As such, you must jump from that ladder to one of the other two ladders to evade the lava. Wonderful.
It is here, that you are now at top of a lavafall. There is a stone boat to the right- so, obviously, you have to hop on and go down the lavafall! You are on the boat, lava being spurted into the boat, you having to avoid. Lava Rocks also climb into the boat, so dispatch of them the same way as before. At the end, you?ll come ashore to a island in the middle of a pool of lava. Boss time!
A Dragon head comes up from either the left or right side, spitting rocks at you- yes, rocks. You can stand on the top of them, but being hit by them is a death, as is falling into the lava. You have to use the rocks as footstools to jump on the Dragon?s head, which will damage it using switches. After being hit, the dragon will fall into the lava, making you jump to safety beforehand. A few hits later, the dragon dies, lowering a bridge on the other side where the Lava Gem awaits. Go near it, and pick it up! You just have to bring it back now? So, a corridor will appear on the right, where you have to carry the Fire Orb down a few floors until you get to the entrance. Watch out for the Lava Rocks, though.
Once you get back to the entrance, go through the door and place the Fire Gem in the Alter. One down, three to go- if you chose to do this first.

Ice Chamber

Full of ice, of course. Which is slippery.
The door is in the middle of a hallway- to the right is a barricade which must be activated with a switch on the other side, the left is a drop. Take the drop, and you will fall on a icy island with Ice spikes on either side. There is an Ice Ball there. The Ice Ball can?t hurt you, but it CAN push you, which is further aided by the ice. So, the Ice Ball will push you if you touch it's front. If you touch the back, you push it, so push it into the spikes before it does you. Then, a path opens to an icy corridor with Ice Bats flying around- jump on their heads to defeat them before they hit you.
Once you get to the other side, another drop- with another icy island like before, with TWO Ice Balls. Do the same with these two, and then continue.
Now, an icy catacombs. There is a door on the other side, and a switch to open that door somewhere in the catacombs. There are Ice Bats and Balls- The Ice Balls will push you and still do no damage, but they may push you into Ice Bats or just hinder your work by pushing you down several flights, and Ice Bats will harm you same as before. Jump on that switch, and go to the door.
Now, an icy ascent catacombs, with Ice Bats again- then, a small drop, another Ice Island with two more Ice Balls- and then jump up the platform to find a room with ice surrounding it and several holes in the background.
An Ice monster will appear from those holes, and throw icicles at you- jump at his head, and dodge the iciles. He will move through the holes, appearing in a different place each time.
Once you defeat him, a door is open. Go though it, go down a drop and- yes, the Ice Orb! But, you fell down once, so do it again with it to fall on yet ANOTHER ice island, with THREE ice balls, and you have to carry the orb. Good luck!
Once you defeat all three ice Balls, a door opens which has a switch to open it, allowing you to go back to the entrance and NOT hear me say ice again.

Air Chamber

Yes? a few small platforms floating in the air, with wind gusts pushing you at all times. Perfect.
Jump on the platforms, dodge the new Owl enemy trying to knock you off, and get to the end of the first platforming sequence. Now? a bunch of leaves are blocking your way, and a giant fan can blow them away- lucky there is one aimed at it. But, you have to turn it on. So, go to the switch at the top of the room, and the fan turns on and blows the leaves away. Hurray.
Another platforming sequence now, only with ropes to swing on- yay- then another fan room, this one more complicated.
Then, the boss- a Giant Parrot. The Parrot flies around a few small platforms in the air, and you have to jump on them and ?of course- jump on his head. Owls will also fly around, making this more difficult.
Once you defeat the Raven AND all the owls, a few more platforms appear, which lead you to the Air Orb. Now, to carry the air orb across another platforming sequence with Owls attacking you, back to the door at the beginning, where you place the orb there.

Forest Chamber

The last in my order of events.
You are on the left side of a tree- owls will return as you jump up the branches on the left, to go over the top and jump down to the right. Then, a new enemy, the Mole, will appear. He will appear out of several holes in the ground, and throw dirt at you. Jump on his head to defeat him.
Another tree obstacle, then some more forest clearing with owls and moles. Then, a tree with NO branches to jump on- just a decayed bottom with a torch next to it. There?s a switch nearby that will light the torch, burning a path through the bottom of the tree. Another forest clearing, and then another tree climb. BUT, jumping off the right of this one is death- so, you have to use vines across the room to swing to the next area. Swing through those vines to another treetop, this one larger, the perfect place for a?
Boss. Of course. This one is a Spider. The spider shoots out web, and you have to jump over them, of course, and jump ion it's- gasp- back to hurt it.
Once you defeat it, you fall down the tree into a catacomb, go to the left, defeating moles, until you find the Forest Orb! Yay! Just keep carrying it to the right, and take it through the door- you did it! Wait, oh yeah, that terrible demon will be awakened?

Demon Chamber

Once all four orbs are in lace, the altar will turn into a huge door. Enter it to enter a straight path with a bunch of platforms held together with dark matter and a crazy purplish background. At the end of this small platforming sequence, a cutscene- the demon asks who freed him from his prison, and you say that you did- and ask for a reward. The demon balks at this demand, and will destroy you instead of rewarding you.
This is the final boss! The demon is a giant eyeball floating through the area. Jumping on him is no good- you need a different way.
Luckily, there are four orbs floating around the room- the same you used to get here. Jump on them, and your Sackboy will begin to glow. Then, jump on the Demon, which will break the orb and hurt the Demon. Do this with all four, and?
Well, you managed to remove its barrier. Jump on the Demon?s head a few times, it throwing you off after being hit, and? you defeat it! Which brings you the tresure?
A Giant, Golden Eyeball! The Demon itself was the treasure! Now a whole lot richer- not to mention managing to defeat a demon it took whole armies to seal away- your Sackboy leaves, and this game ends.
2008-08-24 23:18:00

Author:
RockSauron
Posts: 10882


Reminds me a lot of the Legend of Zelda, it sounds really cool! Seems like you have it all planned out pretty well, so I have no real suggestions... 2008-08-25 01:03:00

Author:
Code1337
Posts: 3476


Reminds me a lot of the Legend of Zelda

Exactly what I was thinking.. :eek:

That is clearly not a bad thing, as I love Zelda.

The only thing I can possibly recommend is making more dungeons, for example:

Sand
Shadow
Water (AHH! OOT's Water Dungeon :eek

ect. (Got lazy :o )
2008-08-25 01:13:00

Author:
Unknown User


Yeah, I kind of got lazy myself. I was going to make a Desert and Water one, but I decided to have ice instead of water because I wasn't sure if water was confirmed or not.

I guess it is kind of like Zelda... in a way. Course, I love Zelda, so hey.
2008-08-25 01:15:00

Author:
RockSauron
Posts: 10882


Exactly what I was thinking.. :eek:

That is clearly not a bad thing, as I love Zelda.

The only thing I can possibly recommend is making more dungeons, for example:

Sand
Shadow
Water (AHH! OOT's Water Dungeon :eek

ect. (Got lazy :o )

Oh god the Water Dungeon was a nightmare! D: And it's the Spirit Temple, not Sand.
2008-08-25 01:16:00

Author:
Code1337
Posts: 3476


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