Home    LBP Showcase / Reviews / Recommendations    Level Showcase    Cool Levels
#1

Emotion Realm, Now With Pics!!!!!

Archive: 23 posts


Wow...back after about 3 months...this level should not have taken as long as it did. Frankly it was probably because i only worked on it about 5 hours max each week. I started this over February break, and now its what, Easter?

Moving on, this is my newest level Emotion Realm.

Heres the story:

You, a fuzzy little sackboy, has been possessed by an Evil Wizard. He has taken control of your mind and trapped you inside of it. You must conquer your emotions within your mind and defeat the Evil Wizard to restore tranquility.

Pictures:

http://i661.photobucket.com/albums/uu340/King_Tubb/APhoto_3.jpg

http://i661.photobucket.com/albums/uu340/King_Tubb/APhoto_1.jpg

http://i661.photobucket.com/albums/uu340/King_Tubb/APhoto_4.jpgHappy, Sad, and Angry

http://i661.photobucket.com/albums/uu340/King_Tubb/APhoto_2.jpg Oooo a Scary Boss

F4F List:

All comments, suggestions, and potential angry frustration posts (I dont think this will be a big problem) are appreciated.
2009-04-11 18:09:00

Author:
King_Tubb
Posts: 435


I'll give it a shot when I'm on

Sounds cool.
2009-04-11 18:17:00

Author:
Pitcard
Posts: 779


Ok, I just played your level... I enjoyed it quite a bit actually... I liked the sparseness of it...

A few things... when your mind and your emotions talk, they say "Im" for "I'm"...

And "Angry" say "Yea you" - Yeah has an H...

I thought that "apathy" was way harder than the others before it... I was killed several times just falling out of the spawn gate, as the plasma balls could hit me under there...

You may want to fix this somehow... I was unable to get passed this point as I lost a lot of needless lives here... First I was killed when I was just finishing up with Apathy talking - I couldn't even see yet... And then I was killed a lot just by popping out of the gate wrong...

With all of the emotions, You can pretty much just hide under the cover in the corner and kill them there. You may want to have just one cover, and have it go back and forth slowly (with the spawn gate and paintinator attached to it of course) so people can't just hide in the corner...

Anyway, got a heart from me...
2009-04-11 18:45:00

Author:
dobi6
Posts: 359


Ok, I just played your level... I enjoyed it quite a bit actually... I liked the sparseness of it...

A few things... when your mind and your emotions talk, they say "Im" for "I'm"...

And "Angry" say "Yea you" - Yeah has an H...

I thought that "apathy" was way harder than the others before it... I was killed several times just falling out of the spawn gate, as the plasma balls could hit me under there...

You may want to fix this somehow... I was unable to get passed this point as I lost a lot of needless lives here... First I was killed when I was just finishing up with Apathy talking - I couldn't even see yet... And then I was killed a lot just by popping out of the gate wrong...

With all of the emotions, You can pretty much just hide under the cover in the corner and kill them there. You may want to have just one cover, and have it go back and forth slowly (with the spawn gate and paintinator attached to it of course) so people can't just hide in the corner...

Anyway, got a heart from me...

Thanks for the advice, i'll go ahead and fix those grammar mistakes.

I'll also slow Apathy's attack down a bit so you can actually make it to safety and ill add a little shield to prevent spawn killing.

My theromometers only has 2 blocks lefts, but ill see what i can do with the moving shield idea. I might not implement an idea like that immediately, only beccause it would require a lot of effort.

Hopefully when i make Apathy easier you could replay it and see the Evil Wizard at the end.

Also, i need a level for F4F. I see you have quite the list, but if you could pick one that would be cool.
2009-04-11 19:33:00

Author:
King_Tubb
Posts: 435


I will definitely replay your level...

As for F4F... I am going to be reposting my latest level "Little Dark and Stormy Night" on Monday to attempt to make a bid for "Cool Levels"

My original version is rather hard in a couple of spots I guess, So I have been working on fixing problems with it...

If you can wait till Monday, I would love some F4F on "Little Dark And Stormy Night 2.0"...

What would be awesome (though I am not sure it is really fair) would be 5/5 and a heart to help me get to "Cool Levels"...

If you are not sure you want to do that, Just play the regular version. But I think my tweeks to the new version are super cool...

I can't wait to retry your level, as I thought it was really stylish.
2009-04-11 20:04:00

Author:
dobi6
Posts: 359


Overall, I found the level enjoyable. I enjoyed the sparseness of it...it gave the map a feeling of being trapped and isolated. Your map also has a neat concept. I like the whole battling your emotions thing. My favorite thing most of all, is your use of camera and sound. I loved the theme music and I thought it fit in very well with what was going on. And the camera angles were great. I loved the "cutscenes" with the emotions and the different angles. For some reason I got pumped when that happened.

There are a few qualms I have though.

I thought it was really, really, easy. The exception being the one emotion (apathy?) that remained stationary and spun bullets around. Even the final boss was a piece of cake, which was disappointing. And the fights got repetitive. The bosses didn't vary that much. Maybe give them an exposed weak spot or vary their movement.

I think you got a great idea though, it just needs a little more fleshing out.

As for the F4F, if you would play Windmill Wipeout, that would help me out.

Thanks,
MoM
2009-04-11 20:08:00

Author:
manomystery
Posts: 7


I've just played this level and I quite liked it, gave it 4 stars and I'll be going back later to have another go at apathy as he pwnd me! I did like the secret areas where you can pick up the gifts, like a reward for exploring the level properly. Some notes for things you might want to change (or not - it's your level!!).

The greyness actually really makes makes sense in an "imprisoned" theme. I'd imagine a lot of people wouldn't get that though and would want something more polished.

Another thing I noticed on the speach was the names of the emotions - "I'm your emotion happy", I couldn't help but think that the flow would be better if they were called happiness, sadness etc, but it's not a big deal.

A couple of times I died during the cut scenes. This seems to be because if you run headlong into the room, the cutscene triggers and and your sackboy continues on for a bit before stopping, dissolving the barrier and triggering the boss's attacks. I also got killed during respawning. A really simple fix for both of these would be change the disolve for a wall that nearly reaches the ground so sackboy has to crawl underneath.

You might want to tweak the camera angles in some places. On the set of steps near the beginning that rise up, by the time you get to the top the camera angle seems quite inappropriate. The other place was on a different set of stairs, after sadness, where the camer angle is so extreme I couldn't even see my sackboy.

As I said I did like your level, 4* and a heart, and the negatives really aren't that major.

I don't have anythig for f4f atm, may have some objects coming up but it'll be a while before I have a level.
2009-04-11 20:21:00

Author:
rtm223
Posts: 6497


it was fun to begin with, but after the 3rd boss all the bosses were pretty much the same
(by the way is apathy supposed to attack?! it didn't do anything with me, i thought it was intentional xD)

both the last few bosses and the area's between the bosses could of been a lot more imaginative, like maybe having a boss that attacks with bombs, or having that little sheild thing move from side to side
2009-04-11 20:42:00

Author:
Dexiro
Posts: 2100


That was a great level that really did make you feel like you were in the darkness of your mind.

I loved how you had a boss then a little platforming then another boss, and so on, it really made the level a level, and not a boss rush. As I said before the whole feel was really good, it felt so bland (In a good way) which made you feel like you where nowhere. I also loved each bosses intro, they where pretty cute and funny, and really showed their character. You also had the one thing I love the most in levels; a story. I might have not been the most extreme story, but it was a great story nonetheless.

As was said by the above poster, the difficulty really needs some improvements. I easily got by every boss without any difficulty, and I only died twice. The last boss, that worried me because I was given 3 checkpoints, was easier than the others. He might need several 'stages' so after you defeat him once, he gets harder. Maybe make some mechanics to create different attacks. (Don't ask me how, as I don't really know...) Also, people are saying the Apathy is really hard, well this might be intentional, but he didn't do anything. He just stayed there and let me kill him without any fight. One final thing, try adding some background stuff that makes you feel like you are in your mind even more. Maybe some weird twirls, and thoughts, and random lights. It would make it much better.

Overall though it was a great level. 5 stars and hearted.

Also, for F4F, could you give me some on my newest level; 'The Platformer'? The link is in my signature, thanks!
2009-04-11 20:44:00

Author:
Kog
Posts: 2358


Overall, I found the level enjoyable. I enjoyed the sparseness of it...it gave the map a feeling of being trapped and isolated. Your map also has a neat concept. I like the whole battling your emotions thing. My favorite thing most of all, is your use of camera and sound. I loved the theme music and I thought it fit in very well with what was going on. And the camera angles were great. I loved the "cutscenes" with the emotions and the different angles. For some reason I got pumped when that happened.

There are a few qualms I have though.

I thought it was really, really, easy. The exception being the one emotion (apathy?) that remained stationary and spun bullets around. Even the final boss was a piece of cake, which was disappointing. And the fights got repetitive. The bosses didn't vary that much. Maybe give them an exposed weak spot or vary their movement.

I think you got a great idea though, it just needs a little more fleshing out.


Thanks for the advice!

Apathy has been fixed so he should no longer be difficult, or as difficult.

Several people a noticing a little bit of repetitiveness and lack of difficulty, the only problem with increasing the difficulty is finding a good level, I?m afraid that if I tamper with it, I might make it too difficult.


I've just played this level and I quite liked it, gave it 4 stars and I'll be going back later to have another go at apathy as he pwnd me! I did like the secret areas where you can pick up the gifts, like a reward for exploring the level properly. Some notes for things you might want to change (or not - it's your level!!).

The greyness actually really makes makes sense in an "imprisoned" theme. I'd imagine a lot of people wouldn't get that though and would want something more polished.

Another thing I noticed on the speach was the names of the emotions - "I'm your emotion happy", I couldn't help but think that the flow would be better if they were called happiness, sadness etc, but it's not a big deal.

A couple of times I died during the cut scenes. This seems to be because if you run headlong into the room, the cutscene triggers and and your sackboy continues on for a bit before stopping, dissolving the barrier and triggering the boss's attacks. I also got killed during respawning. A really simple fix for both of these would be change the disolve for a wall that nearly reaches the ground so sackboy has to crawl underneath.

You might want to tweak the camera angles in some places. On the set of steps near the beginning that rise up, by the time you get to the top the camera angle seems quite inappropriate. The other place was on a different set of stairs, after sadness, where the camer angle is so extreme I couldn't even see my sackboy.

Helpful suggestions, appreciate it.

I like your idea with ?Happiness? over ?Happy? it does seem to make more sense. Ill implement it if when I get time.

Im trying to fix accidental spawn-killing by the bosses, Apathy has been fixed, but until then I recommend you just don't rush into the boss chambers so you don't suffer from ?cutscene-related? death. I have this problem too sometimes, I think I can just do the same concept I did for Apathy, just add a tiny shield.


it was fun to begin with, but after the 3rd boss all the bosses were pretty much the same
(by the way is apathy supposed to attack?! it didn't do anything with me, i thought it was intentional xD)

both the last few bosses and the area's between the bosses could of been a lot more imaginative, like maybe having a boss that attacks with bombs, or having that little sheild thing move from side to side

Appreciate the post.

Apathy has been fixed, don't worry.

Good ideas with the boss variability, although bombs won?t work because of certain materials used. The shields are a good idea though.


That was a great level that really did make you feel like you were in the darkness of your mind.

I loved how you had a boss then a little platforming then another boss, and so on, it really made the level a level, and not a boss rush. As I said before the whole feel was really good, it felt so bland (In a good way) which made you feel like you where nowhere. I also loved each bosses intro, they where pretty cute and funny, and really showed their character. You also had the one thing I love the most in levels; a story. I might have not been the most extreme story, but it was a great story nonetheless.

As was said by the above poster, the difficulty really needs some improvements. I easily got by every boss without any difficulty, and I only died twice. The last boss, that worried me because I was given 3 checkpoints, was easier than the others. He might need several 'stages' so after you defeat him once, he gets harder. Maybe make some mechanics to create different attacks. (Don't ask me how, as I don't really know...) Also, people are saying the Apathy is really hard, well this might be intentional, but he didn't do anything. He just stayed there and let me kill him without any fight. One final thing, try adding some background stuff that makes you feel like you are in your mind even more. Maybe some weird twirls, and thoughts, and random lights. It would make it much better.

Thanks for the advice, and thanks for the detailed review.

Apathy has been fixed (I know I've said this in about every post)

The final boss was going to have other forms (He actually represent the evil part of your mind and when you killed his wizard form he would turn into a black emotion guy, which was evil.) The only problem was some glitches that occurred when he ?reincarnated? into a new form. I can always re-look into this.

I like the background suggestions, I can see that being implemented, although some materials exist on the farthest-back ?Thin-layer?. Which may conflict with this, ill see what I can do.


Thanks for all the advice! Ill try to implement as much as I can!
2009-04-11 20:48:00

Author:
King_Tubb
Posts: 435


Thought I would show you this, the level glitched when I completed it:

http://i600.photobucket.com/albums/tt82/rtm223/APhoto_2.jpg
2009-04-11 23:58:00

Author:
rtm223
Posts: 6497


Thought I would show you this, the level glitched when I completed it:

http://i600.photobucket.com/albums/tt82/rtm223/APhoto_2.jpg

that happened to me too

the hole on the bit that falls down should be made a little bigger so it'll still fit if it moves around slightly
2009-04-12 00:20:00

Author:
Dexiro
Posts: 2100


Thought I would show you this, the level glitched when I completed it:

http://i600.photobucket.com/albums/tt82/rtm223/APhoto_2.jpg

Dont worry i fixed this. XD
2009-04-12 00:46:00

Author:
King_Tubb
Posts: 435


I thought this was a great level, however really could use some improved visuals. Even if your thermo is fairly full, this is most likely your "separate objects" thermo as a result of all the plasma emitters, which means you may still have quite a bit of "edge" thermo for more material and decorations. You may want to play with this.

(to tell, if you adjust your alien emitters down to 1 at a time temporarily and the thermo keeps dropping, that means you still have quite a bit of thermo to work with for visuals).
2009-04-12 14:48:00

Author:
CCubbage
Posts: 4430


I thought this was a great level, however really could use some improved visuals. Even if your thermo is fairly full, this is most likely your "separate objects" thermo as a result of all the plasma emitters, which means you may still have quite a bit of "edge" thermo for more material and decorations. You may want to play with this.

(to tell, if you adjust your alien emitters down to 1 at a time temporarily and the thermo keeps dropping, that means you still have quite a bit of thermo to work with for visuals).

I see what your saying...ill try to "spiffy-up" my level.

Cog had some good suggestions about how i could add details so ill try to implement those in soon.

But probably not till next weekend because of my history paper, which im typing today, but once its finished im done with it, forever, im not even going to look at it when I get it graded, im sick of writing this history paper. =P
2009-04-12 19:16:00

Author:
King_Tubb
Posts: 435


Really cool level, it's definitely unique. I liked that it was mostly a boss fight level, but it was still fun. Usually I don't like boss levels in LBP.

+ Simple visuals that really set the mood
+ Each Emotion boss had a very funny intro, and I like how some of the Emotions' attacks represented the emotion. Apathy didn't move (Hello, I am Apathy, and I don't care XD), Sad looked like it was crying, etc.
+ Fun bosses

- A little more variety in boss attacks would be nice (maybe Anger could throw bombs?)
-Last boss didn't really fit
-Last boss was too easy

All in all, a cool, unique level

F4F: Frost (in sig)
2009-04-14 00:29:00

Author:
cornontheCOD
Posts: 150


Really cool level, it's definitely unique. I liked that it was mostly a boss fight level, but it was still fun. Usually I don't like boss levels in LBP.

+ Simple visuals that really set the mood
+ Each Emotion boss had a very funny intro, and I like how some of the Emotions' attacks represented the emotion. Apathy didn't move (Hello, I am Apathy, and I don't care XD), Sad looked like it was crying, etc.
+ Fun bosses

- A little more variety in boss attacks would be nice (maybe Anger could throw bombs?)
-Last boss didn't really fit
-Last boss was too easy

All in all, a cool, unique level

Thanks, appreciate it.

I am aware that bosses can lack a little variability, but bombs cant be an option because they might blow up the dissolve material XD. Although i have got some suggestions to give them shields possibly...ill see what i can do.
2009-04-14 01:33:00

Author:
King_Tubb
Posts: 435


Nice level. Only problem I had was getting killed while I was reading text bubbles.2009-04-27 09:10:00

Author:
Drift
Posts: 12


I tryied your level, and i found it very nice. The ambientation was impressive, a simple an deep concept of the mind. I also liked the many emotions, they were funny, expecialy when they speak. But, all the bosses of the level (included the last one) were too repetitive. All the emoctions were very similar, expecially for the plasma balls. It was like you was fighting with the same boss every time. I suggest you to make them in different ways: one with paintinator, one with "brain destruction", one with platforming. It will be more funny, and in this way you can make the real area of the emoction, not all the same. (Exemple: for the "happy" emotion, you can make a little stage with moving platforms, so if you fall, you can add some audio effects, like "people laughing", and every time you fall they laugh. Or, for the "angry" emotion, you can use a brain destruction: every time you destroy a brain, it goes very angry and uses a powerfull plasma attack )
Then, i liked all the level structure, it was a very good atmosphere!
If you make the bosses not all the same, it can be a great level.
Anyway, i enjoyied it, and i gave 4/5 stars.
For the F4F, can you try my Sack Quest? The link is in the sign! Thanks
2009-04-27 13:34:00

Author:
Dante95
Posts: 504


I tryied your level, and i found it very nice. The ambientation was impressive, a simple an deep concept of the mind. I also liked the many emotions, they were funny, expecialy when they speak. But, all the bosses of the level (included the last one) were too repetitive. All the emoctions were very similar, expecially for the plasma balls. It was like you was fighting with the same boss every time. I suggest you to make them in different ways: one with paintinator, one with "brain destruction", one with platforming. It will be more funny, and in this way you can make the real area of the emoction, not all the same. (Exemple: for the "happy" emotion, you can make a little stage with moving platforms, so if you fall, you can add some audio effects, like "people laughing", and every time you fall they laugh. Or, for the "angry" emotion, you can use a brain destruction: every time you destroy a brain, it goes very angry and uses a powerfull plasma attack )
Then, i liked all the level structure, it was a very good atmosphere!
If you make the bosses not all the same, it can be a great level.
Anyway, i enjoyied it, and i gave 4/5 stars.

Thanks for the advice, i think im pretty much done editting this level, fixing the bosses would take a ton of time, but i really like your approach much better than mine. I also noticed the extreme repetitive-ness.

Anyway thanks, ill give your level a play as soon as possible
2009-04-30 22:10:00

Author:
King_Tubb
Posts: 435


Really interesting idea for a level. I enjoyed reading what you had the emotions say. Nicely written. I liked the minimalist style you used but some of the corridors got a little bland but that's just my opinion. Lighting was really flat too. Not a lot of dramatic lighting but also - just my preference.

It wasn't always clear which area to go to next but eventually I figured it out.

I know you're not changing this at this point which is ok - but I wanted to let you know my thoughts on it.

Overall a conceptually interesting level that was fun to play. I rated it 4 stars and tagged it fun. Thanks for sharing it!

Overall it's a fun
2009-05-01 01:03:00

Author:
Morgana25
Posts: 5983


Thanks, but yea, im already into my next level, its lookin pretty good, and it should come out much better than this one, ive only finished the boss and the opening area (I decide to skip to the boss, because i had a great idea for it), but the global lighting tool is turning out to be a significant addition to its atmosphere.2009-05-02 23:31:00

Author:
King_Tubb
Posts: 435


I know this is horrible... but my friends and I tried this level more than once and we could never make it out of the first box! I don't know what we did wrong! I see that others have finished the level, but I can't seem to figure it out! I'll try again, hopefully I can do it on my own, I have feeling this is a one person play, rather than multiple. Maybe add a little instruction, for us "stupid folk" LOL!2009-07-26 19:04:00

Author:
MaximovSephiroth
Posts: 36


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.