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#1

all materials dissolvable

Archive: 26 posts


i hate how we have to use this ugly green material if we want something to dissolve

i don't see why we couldn't hook a switch up to any material and make it dissolve that way
2009-04-09 01:34:00

Author:
Dexiro
Posts: 2100


Agreed 117%. This is one of the main reasons I (and I assume many others) miss the Cow Glitch.2009-04-09 02:16:00

Author:
Gilgamesh
Posts: 2536


If you think about the create side of this then it could become in-practical. When wiring up things, it could get rather confusing- trying not to attatch wires to a material when somethig is behind it that you want to wire up.2009-04-09 03:22:00

Author:
S-A-S--G-U-N-R
Posts: 1606


he does make a point,
options are.
1. cow glitched items (ty tjapan)
2. make items dissolvable diffrent as in...
POLYESTER
POLYESTER - DISSOLVE
PINK FLOATY
PINK FLOATY - DISSOLVE
2009-04-09 03:44:00

Author:
johnrulz77
Posts: 835


Or you could just make all materials tweakable and give a dissolvable option.2009-04-09 04:11:00

Author:
muckypops
Posts: 26


well if you want to save confusion when wiring things up dissolve could always be a tweak option

oorr it could be a tool similar to the hazards
2009-04-09 04:11:00

Author:
Dexiro
Posts: 2100


Or you can just put a brain in the material you want to gete rid of, that or hit it quicklt with one or more invisible metter bar(s) to destroy it.2009-04-09 08:15:00

Author:
Silverleon
Posts: 6707


Or you can just put a brain in the material you want to gete rid of, that or hit it quicklt with one or more invisible metter bar(s) to destroy it.

Giving the player points and causing that fizzing sound that's distinctive to creature brains. As well as needlessly eating up thermometer for the creature brain.

And did I mention the disappearing aspect of creature brain destruction doesn't seem to work on objects that are glued down to dark matter or the floor (last time I checked anyway)?



It's really unfortunate because if it wasn't for those problems it could actually be a viable solution. Even better than the cow glitch.
2009-04-09 10:39:00

Author:
Gilgamesh
Posts: 2536


That's a nice idea! As somebody already said though it would be better as a tweak option. I just cover my dissolve in colour stickers for now to get rid of the look of it, although this would still be a nice addition.2009-04-09 11:44:00

Author:
lk9988
Posts: 1077


The tweak or pseudo lethalize options are good suggestions. I agree with the comment that wiring could be painful if it was automatic.

However, I should also point out that stickers are your friend. You can really make dissolve look like anything.

Material tweaking in general is a good idea. I'd like a tool that lets a creator make custom materials with the following options:

Pattern: choose from any of the currently available materials.
Weight: set the weight numerically
Friction: set friction numerically
Dissolvable: set to yes or no
Grabbable: set to yes or no
Destroyable (by explosives): set to yes or no
Movable: set to yes or no
Rotatable: set to yes or no

I believe that's everything. Omissions are by error not intention.

The basic idea is to have a material editor. You would make materials in this manner and they would show up in your material list as "custom" materials. This way materials wouldn't be anymore thermo intensive than they are already.
2009-04-09 12:21:00

Author:
dcf
Posts: 468


I wonder if it would be good if you could "smear objects" allowing you to smear a stickered dissolve.2009-04-09 12:31:00

Author:
CreateNPlay
Posts: 1266


The tweak or pseudo lethalize options are good suggestions. I agree with the comment that wiring could be painful if it was automatic.

However, I should also point out that stickers are your friend. You can really make dissolve look like anything.

Material tweaking in general is a good idea. I'd like a tool that lets a creator make custom materials with the following options:

Pattern: choose from any of the currently available materials.
Weight: set the weight numerically
Friction: set friction numerically
Dissolvable: set to yes or no
Grabbable: set to yes or no
Destroyable (by explosives): set to yes or no
Movable: set to yes or no
Rotatable: set to yes or no

I believe that's everything. Omissions are by error not intention.

The basic idea is to have a material editor. You would make materials in this manner and they would show up in your material list as "custom" materials. This way materials wouldn't be anymore thermo intensive than they are already.


THIS is a real solution and suggestion. Simply having a "tweak" menu for materials just like you tweak a tool and such. Press square button on a material, menu pops up, make it what you want.

.
2009-04-09 14:28:00

Author:
RangerZero
Posts: 3901


The only problem with a Material Editor is.... all that specific information for every single object would have the Thermo bursting open and spraying everywhere O_o......

A simple enough way of making ANY object disappear is>>>> glue a plasma ball to it, and then touch another object off the plasma ball when you want it to disappear.

This was brought up by Dawesbr in this thread (https://lbpcentral.lbp-hub.com/index.php?t=t=10006)

If you read through the thread, you'll find that you can De-lethalise plasma balls. You'll also find that the object glued to it doesn't actually dissolve (with the usual dissolve effect) it simply disappears.
2009-04-09 16:38:00

Author:
Pitcard
Posts: 779


THIS is a real solution and suggestion. Simply having a "tweak" menu for materials just like you tweak a tool and such. Press square button on a material, menu pops up, make it what you want.

.

To be clear, I am referring to something a little different than a tweak menu. Each material you use already takes up 1/3rd of a thermo bar. It is by far the most thermo intensive object in the game right now. I really don't want to see this increased by adding any extra features.

What we can do though is have a material creation tool. This tool lets you create a brand new material with whatever properties you want. It then adds the new material to your pop-it as a custom material. Once in your pop-it the custom material cannot be tweaked. However, you can make another custom material with the new properties.

In this manner the thermo of materials does not increase at all. However, we can truly make any material we want.
2009-04-09 16:51:00

Author:
dcf
Posts: 468


A simple enough way of making ANY object disappear is>>>> glue a plasma ball to it, and then touch another object off the plasma ball when you want it to disappear.

I played with this after reading that post and it's not quite as simple as it seems. My observations:

1. If you glue the plasma ball to object A, then hit the ball, object A will disappear.
2. If you glue the plasma ball to object A, then glue object B to object A, then hit the plasma ball, both objects will remain.
3. If you glue object B to object A, then glue the plasma ball to object A, then hit the ball, object A and object B will disappear.
4. If you glue the plasma ball to A, then connect B to A using a rod, then hit the plasma ball, object A disappears and object B remains, sans rod.

Basically, it's a bit messy so IMO this method is ok if you want something simple, but it will be a pain to work with for anything more complex.

Dissolve takes stickers really well and in a most cases I'd rather sticker some dissolve.
2009-04-09 17:14:00

Author:
rtm223
Posts: 6497


Ye I noticed that you had to stick the plasma on after the object was all glued up. Its messy but it can be useful for a different type of effect. But I agree with you, dissolve is ideal because of how you can control it with any type of switch.

Also you can't glue plasma's to the layer behind it, only on the same layer.

Plasma's can be usefull when you want an object like a checkpoint or a non-gamematerial object (golfball for example) to be destroyed.
2009-04-09 17:20:00

Author:
Pitcard
Posts: 779


I didn't try sticking plasma balls to one of those objects - now I'm convinced it's genuinely useful.2009-04-09 17:26:00

Author:
rtm223
Posts: 6497


me too. i might learn what a plasma ball is tho..2009-04-09 17:29:00

Author:
CreateNPlay
Posts: 1266


me too. i might learn what a plasma ball is tho..
You can only use plasma balls if you've bought the MGS pack.
They're pretty much green balls that you can emit as a hazard. They just vaporise the player when he touches them. But can be usefull for lots of other things
2009-04-09 18:32:00

Author:
Pitcard
Posts: 779


The only problem with a Material Editor is.... all that specific information for every single object would have the Thermo bursting open and spraying everywhere O_o......


Actually it shouldn't take a single bit more memory because it's just changing variables on the fly. What eats memory when you add the material is because of the textures.

.
2009-04-09 20:01:00

Author:
RangerZero
Posts: 3901


gahy.. MGs pack has everything.. i think ill buy it den..2009-04-09 21:35:00

Author:
CreateNPlay
Posts: 1266


However, I should also point out that stickers are your friend. You can really make dissolve look like anything.

Material tweaking in general is a good idea. I'd like a tool that lets a creator make custom materials with the following options:

Pattern: choose from any of the currently available materials.
Weight: set the weight numerically
Friction: set friction numerically
Dissolvable: set to yes or no
Grabbable: set to yes or no
Destroyable (by explosives): set to yes or no
Movable: set to yes or no
Rotatable: set to yes or no

In which case i don't see the point of having differen't materials, why not just give us a piece of material that you can do anything with it is asking the same thing.
Come on now you're just getting greedy people, they give you something and you want it all next.
2009-04-09 21:56:00

Author:
Silverleon
Posts: 6707


...Come on now you're just getting greedy people, they give you something and you want it all next.

I'm with you on this one. Standing O
2009-04-11 01:50:00

Author:
muckypops
Posts: 26


i agree as well

having a completly customisable material would sort of ruin the point of having different materials in the first place

and i don't like the idea of people making sponge that you can't grab and glass that floats, it'd just make the game confusing
2009-04-11 03:06:00

Author:
Dexiro
Posts: 2100


And one more thing, people complain that the materials' phisics aren't that accurate one moment, and the next you want to change them to whatever you want? what's wrong with you people!2009-04-11 07:08:00

Author:
Silverleon
Posts: 6707


Ok so.

I think all switches should have the option "Dissolve/Delete" or "Appear"

There should be a tool to apply stickers on anything precisely like.. "Cover All"

(OFF TOPIC)

I never saw corner editor before.. I have just saved myself about a years worth of time

(/OFF TOPIC)
2009-04-11 17:02:00

Author:
CreateNPlay
Posts: 1266


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