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#1
The evil sackboys :o
Archive: 14 posts
Hey. I know I'm a nobody but i have an idea for the LittleBigPlanet enemies. I was thinking that why don't they do exactly the same sack boy's that you control in the game, only there the bad guys computer controlled? you can tweak the way they walk, they way they react when they see you. I know the whole game is about creativity and making monsters is part of that, but i think it would be good idea. what do you guys think? | 2009-04-08 12:00:00 Author: Danz Posts: 47 |
Yeah, it's a pretty good idea. Not sure how the thermometer would react to complex pysics like that. I mean, if some more people join online, it can cause the level its self to get laggy alongside internet lag (might be to do with the complex physics), so if these were put in the thermometer would go right up. | 2009-04-08 12:03:00 Author: S-A-S--G-U-N-R Posts: 1606 |
You've got a point...i never really thought it through it just popped into my head. i'll properly put down more information later | 2009-04-08 13:42:00 Author: Danz Posts: 47 |
It's still a very good suggestion. | 2009-04-08 13:59:00 Author: S-A-S--G-U-N-R Posts: 1606 |
It's still a very good suggestion. and it would be awesome now that we have paintinators =] | 2009-04-08 14:10:00 Author: Danz Posts: 47 |
and it would be awesome now that we have paintinators =] Yes, because you could have paintinator fights with a computer. | 2009-04-08 14:20:00 Author: S-A-S--G-U-N-R Posts: 1606 |
I always thought there should have been some full fledged ennemis of all kinds and not just contraptions. It would have open up the creativity even more as long as we can customise them like we do with Sackboys and that we could mess up with their parameters and behaviors. . | 2009-04-08 15:18:00 Author: RangerZero Posts: 3901 |
The bad thing about this is that all the current creations of enemies could become worthless. People could have put lots of custom enemies in their levels. | 2009-04-08 15:34:00 Author: S-A-S--G-U-N-R Posts: 1606 |
The bad thing about this is that all the current creations of enemies could become worthless. People could have put lots of custom enemies in their levels. Exactly. But we wouldn't have noticed because people would never have took time into making "contraptions ennemis". Or at least less people would. I don't it the enjoyment of the game would have been less than what it is now though. I mean, people would have spend their time on other contraptions and we would simply be amazed at something else. . | 2009-04-08 15:50:00 Author: RangerZero Posts: 3901 |
It's a nice idea that would be great (especially having a Paintinator fight against the computer!) but as others have said, the therometer would probably fill up very quickly due to complex physics it isn't really made to handle, it would steal the fame and popularity of great, custom made complex enemies people have probably spent hours on making, and I could imagine people using these in a really cheap, unimaginative way. | 2009-04-16 22:15:00 Author: lk9988 Posts: 1077 |
I think that when the LBP engine gets perfected then this could be viable.. it just sounds resource hungry | 2009-04-16 22:29:00 Author: CreateNPlay Posts: 1266 |
I'm not sure how well they'd even fit into LBP's "theme" so to speak. LBP is for the most part cute, cuddly, and lovable (you know you and sackboy have a thing ;p). What happens when you suddenly have to fight them? I mean, its one thing fighting an enemy made out of cardboard, but suddenly you're fighting against sackpeople? I think thats a little dark for LBP- especially dealing with what happens once they're defeated. | 2009-04-16 23:28:00 Author: Burnvictim42 Posts: 3322 |
i think it'd take some really complex ai to make that possible, depending on what you had in mind running backwards and forwards on a platform is fine, but if you were thinking jumping, swinging, using contraptions and stuff like that it'd be almost impossible | 2009-04-17 00:44:00 Author: Dexiro Posts: 2100 |
Sackboy's against Sackboys!? HERACY. | 2009-04-17 01:38:00 Author: Pinchanzee Posts: 805 |
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