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Journey Through the Dragon's Dojo

Archive: 10 posts


The dragon that rests in the dojo is awakening, and that means the peaceful village next to the dragon's dojo is in danger! Is your sack tough enough to get through the dojo's many challenges and slay the dragon that threatens the village?

This is my third platforming level (I deleted the other two from the servers) and I'd say it's probably my best level so far. The level is of around medium to hard difficulty, so your sack has to skilled in some sections of the level!

Features:
- Nice visuals!
- Custom made enemies!
- Different types of platforming!
- a 2 player area for some co-op fun!
- A cool boss battle using the Paintinator!

This level took me about 3 weeks to a month to make. I would of added much more but my therometer was about to burst! Anyways I hope you try out and enjoy this level.

The level is called: Journey Through the Dragon's Dojo and my PSN username is: lk9988.

Hopefully I'll be adding some pictures to this thread soon.

I should be able to do a few F4F's. Just request for me to leave feedback on your level in your post and I should be leaving feedback as soon as I can. It might take a while though, I sometimes forget to play people's levels!:blush: So please just be patient while waiting for feedback.
2009-04-07 11:48:00

Author:
lk9988
Posts: 1077


Thanks for leaving feedback on Siberia 5. And thanks for playing all the other levels first, that must have taken sometime and I appreciate it. Anyways, I just played you level as promised, I am typing the feedback as I play

+ Nice use of materials and details in the level. I always comment on this first but its always the first thing you see upon entering the level, and IMO is very important
+ Good water effects
+ You got some nice platforming sections in there
+ Plenty of point bubbles so you string together nice modifiers
+ My wife says it reminds her of the local chinese takeaway. It must look oriental then! Good job for getting her intrested in LBP
+ The long climb on the spinning wheels and spring loaded platforms was difficult, by satisfying
+ Good original enemys

- Auto camera's arent good, the first one more so, I was blocked by the boat sailing past.
- The section where you wander down the bridges, even though its well put together, is a devoid of hazards
- Spikes hidden behind the walls are a cheap death thats unavoidable first time.
- Theres to much of the same thing, spinning wheels and running under spike traps, try and give a bit more variation.
- Boss was to easy to defeat, there were no attacks after the head.

*** and tricky tag left

It was a good level, but it needed work in places here and there I thought, it looked well and played great but needed a bit more variation in the hazards. The boss also needed a bit of work. I cant wait to see the next level you produce because this one shows loads of promise for things to come. Hopefully more people will comment on the thread now its revived and give you more feedback to put into your creation. Give me a shout when its ready.

Also can I add, adding the f4f to your thread title and adding a few pics will increase intrest in the thread
2009-04-16 18:15:00

Author:
GruntosUK
Posts: 1754


Thanks for leaving feedback on Siberia 5. And thanks for playing all the other levels first, that must have taken sometime and I appreciate it. Anyways, I just played you level as promised, I am typing the feedback as I play

+ Nice use of materials and details in the level. I always comment on this first but its always the first thing you see upon entering the level, and IMO is very important
+ Good water effects
+ You got some nice platforming sections in there
+ Plenty of point bubbles so you string together nice modifiers
+ My wife says it reminds her of the local chinese takeaway. It must look oriental then! Good job for getting her intrested in LBP
+ The long climb on the spinning wheels and spring loaded platforms was difficult, by satisfying
+ Good original enemys

- Auto camera's arent good, the first one more so, I was blocked by the boat sailing past.
- The section where you wander down the bridges, even though its well put together, is a devoid of hazards
- Spikes hidden behind the walls are a cheap death thats unavoidable first time.
- Theres to much of the same thing, spinning wheels and running under spike traps, try and give a bit more variation.
- Boss was to easy to defeat, there were no attacks after the head.

*** and tricky tag left

It was a good level, but it needed work in places here and there I thought, it looked well and played great but needed a bit more variation in the hazards. The boss also needed a bit of work. I cant wait to see the next level you produce because this one shows loads of promise for things to come. Hopefully more people will comment on the thread now its revived and give you more feedback to put into your creation. Give me a shout when its ready.

Also can I add, adding the f4f to your thread title and adding a few pics will increase intrest in the thread

Thanks for the feedback. About the boss part I would have made it attack at the second part but my therometer in the level is about to burst, still, I'll see what I can do. I agree that the spikes-behind-wall death is very cheap but I was out of ideas at that part and I wanted something a bit different, I'll try to fix the camera zones too, I too had some problems with them in multiplayer, so thanks for the advice.
2009-04-16 21:54:00

Author:
lk9988
Posts: 1077


Just checked out the level tonight and overall it's pretty fun. There's a lot that is good and some things that could be adjusted.

The first section of the level is cute and I really like the look of the village and your ship. The characters are cute but I kept being distracted by the hard edges of the shapes. It's minor but it can elevate a level from 3 stars to 4 if small details like that are addressed. I also liked that you had a good story for the level. It's pretty simple in terms of details but it makes sense and gives a good motivation to get to the end of the level.

I love that you made custom enemies to defeat! I think you're dragons on wheels are a fantastic idea but they need a little bit of design finesse to bring them up to the next level. A little less blocky would be good. All the materials you choose were appropriate and made sense which is a huge plus for the level.

You do tend to repeat a lot of the hazards and obstacles - like the spinning sponges and the spikes. The spikes you can't see in the halls are just a bad idea. Players like to see the danger ahead of time so they can try to avoid it. It's frustrating and cheap not to give your player a chance to survive - even if the chances are slim.

The boss is cool looking and I liked that you have a 2 stage end boss. (something I'm having trouble with so that's cool you have one!) My only complaints for the boss are that the number of paintballs required to kill the head seems a bit much and when you have the text bubble to go on the platforms to attack the body of the dragon - by the time you read it the platforms are already out of reach. I'm not exactly sure how you could fix that if you choose to but I'm sure one of the talented creators online here will have a suggestion.

My only other concern with the level is that the second half really looks like you used the template from MM on the buildings. It's not a bad thing but to get to the next level of creator skills I'd recommend not using the templates. You may not have used them but it really looks like it.

Overall it's a fun level to play with decent challenges and a nice story. I gave it 3 stars and tagged it satisfying. Thanks for sharing it!
2009-04-17 05:16:00

Author:
Morgana25
Posts: 5983


Just checked out the level tonight and overall it's pretty fun. There's a lot that is good and some things that could be adjusted.

The first section of the level is cute and I really like the look of the village and your ship. The characters are cute but I kept being distracted by the hard edges of the shapes. It's minor but it can elevate a level from 3 stars to 4 if small details like that are addressed. I also liked that you had a good story for the level. It's pretty simple in terms of details but it makes sense and gives a good motivation to get to the end of the level.

I love that you made custom enemies to defeat! I think you're dragons on wheels are a fantastic idea but they need a little bit of design finesse to bring them up to the next level. A little less blocky would be good. All the materials you choose were appropriate and made sense which is a huge plus for the level.

You do tend to repeat a lot of the hazards and obstacles - like the spinning sponges and the spikes. The spikes you can't see in the halls are just a bad idea. Players like to see the danger ahead of time so they can try to avoid it. It's frustrating and cheap not to give your player a chance to survive - even if the chances are slim.

The boss is cool looking and I liked that you have a 2 stage end boss. (something I'm having trouble with so that's cool you have one!) My only complaints for the boss are that the number of paintballs required to kill the head seems a bit much and when you have the text bubble to go on the platforms to attack the body of the dragon - by the time you read it the platforms are already out of reach. I'm not exactly sure how you could fix that if you choose to but I'm sure one of the talented creators online here will have a suggestion.

My only other concern with the level is that the second half really looks like you used the template from MM on the buildings. It's not a bad thing but to get to the next level of creator skills I'd recommend not using the templates. You may not have used them but it really looks like it.

Overall it's a fun level to play with decent challenges and a nice story. I gave it 3 stars and tagged it satisfying. Thanks for sharing it!

Thanks for the feedback. I didn't actually use the Mm template for this level, it just looks a lot like it! I might be changing the enemies so they look a bit more dragon-like in the future, and about the spikes-in-hallway death thing, as I mentioned before I had no other ideas for those two sections and I wanted something a bit different. Thanks for the suggestions!

I now just updated the level a little bit too so that there's a tip telling you about the spikes behind the walls and I've improved some of the camera zones.
2009-04-17 15:19:00

Author:
lk9988
Posts: 1077


lk9988, I added this Level to my list to play, and will do my best to check it out by Friday night.

If you get a chance, you should check out my wife's dragon level she published sveral months ago. PSN ID: Lady_Luck__777, Level Name: Temple Of The Dragons. There is a dragon ride at the end that you might like. And if you have time, you should check out her Aquarium Adventure (with glitched eels) level. She worked on it for a month, and published a few weeks ago. IMO it's an awesome creator level.

Rick
2009-05-27 19:24:00

Author:
RickRock_777
Posts: 1567


Hi lk9988. I finally got a chance to play your level tonight. And thank you again for playing my Takken level and leaving feedback. It is greatly appreciated.

When I take into consideration your age, and what you have done within this level so far, I must tip my hat to you, as this is quite an accomplishment, and a very good start for a level design. I liked the town you created. You definitely captured the oriental feel. Since I like platforming, I enjoyed the boat ride and the opportunity to jump for those score and prize bubbles. There were plenty of enemies to defeat and challenges to complete. This level had a certain Mm quality to it, and it shows that you enjoy LBP.

There were only a few areas I would consider improving, as follows.
1. The area where the falling flowers are has a broken bridge at the bottom. The string was detached from the Column on the right. Fixing this would definitely help with polishing that area.
2. I know your thermometer was overheating, but it you have any left, I would add some objects and decorations between the bridges and the second set of spinning wheels challenge. Maybe some of the trees you had at the entrance to the town, as they looked very nice.
3. The second set of spinning wheels challenge is too similar to the first wheel challenge. I believe it you change up this challenge a little, it will improve your replay value. Maybe place some slow spinning platforms in, that the player must jump on.

All in all, I think you have what it takes to be a great level creator someday. Being able to stick with such a project like this from beginning to end says a lot about your character. Keep up the good work, and always strive to be your best!

Rick
2009-05-30 08:05:00

Author:
RickRock_777
Posts: 1567


Thanks for the feedback. At the bridge part I'll try to fix the bridge and add more detail between it and the second wheel challenge. Those trees at the start are actually Mm scenic objects but I thought they would look very nice for this level if I added flower decorations onto them. And I might have another try of spicing up the second wheel challenge. (your idea's actually pretty good)

Thanks for the feedback and suggestions.
2009-05-30 12:32:00

Author:
lk9988
Posts: 1077


I played your level earlier today and have to say I thought it was really rather good!

I liked the scenery at the start and I too enjoyed the boat ride.

It was good to see custom made enemies, well done for that.

I thought the bridge was meant to be broken so it didn't bother me at all.

I got through the first set of spinning sponges fairly easily but the second lot pushed my meagre gameing skills to the limit!!! Not being an overly patient person I admitted defeat at this point. Certainly no fault of yours as a creator, more my fault for being totally rubbish at jumping.

Very well done.

Icey
2009-06-18 15:46:00

Author:
IceMaiden
Posts: 1057


Thanks. I know I should make the second part easier, but I can't really make it that easier and I just have a habit of making my own levels hard.2009-06-19 21:32:00

Author:
lk9988
Posts: 1077


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