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AWXORMEMANS REVI3WS: Kid Rocket's Revenge by LuckyShot

Archive: 5 posts


There are always levels I wish I would have thought of first. There's the Tree Fortress series, the best two levels ever. There's Ramp...because I'd live forever in infamy. Then there's Kid Rocket's Revenge and the whole Rocket trilogy, in which you kill entire families. So really you just kill this kids parents leaving him alone in the world, forcing him to take revenge. So really, SACKBOY is the bad guy! :eek:
http://www.lbpcentral.com/forums/littlebiggallery/images/570/medium/4_A_Photo_1.jpg
Poor Kid.

I didn't play all the levels, but judging by the last level, they're all action packed. It's very fast paced and has some very cool elements to it. There are two epic bosses, each boss is good, but I felt that the first boss was way harder than the second boss. The first boss had no safe spots and you were always on your toes, while the first boss I just hid in the corner and shot at his weak spot from a safe distance.

Visually it's pretty good. There are a lot of details (especially behind this cage at this one part) that add to the experience, but my favorite part would have to be the beginning. Kid Rocket is about to block out the sun plunging the world into a second ice age. You get to see the ship actually block out the "sun" and then it begins to snow, and I really do want to know how Lucky Shot made the snow act how it acts, but it probably has something to do with weight and blah blah blah and I don't have the patience for that crap.

http://www.lbpcentral.com/forums/littlebiggallery/images/570/medium/5_A_Photo.jpg
The snow effect = WIN!!!
One thing that upset me about this level is the difficulty adjustment mabob. It's a great feature, but I beat the level on easy and the blue guy made fun of me. Hopefully when I beat it on Hard, you get to kill him. This is a great feature in levels, though. It'd be great to see more of these in more levels. Small innovations like these lead to big advancements in level design.

This level is truly one of a kind because the platforming is faster, and that's something that appeals to me. Other platformers have long timing-based platforming. But not really this level. It's all about seeing what to do and then just doing it. And that's a very efficient way to grab the player's attention and get them to have fun.

All in all it's a very good level with some faults in the boss department. Unfortunately it's very short. I'll have to play the first two levels later on . I hearted it.

http://www.lbpcentral.com/forums/littlebiggallery/images/570/medium/5_A_Photo_2.jpg
2009-04-07 01:15:00

Author:
qrtda235566
Posts: 3664


Thanks man - I dumped a billionty seven hours into that level - and then re made the whole thing with another difficulty, and was soooo proud of it! Then no one played it I'm REALLY glad you liked it.2009-04-10 03:54:00

Author:
LuckyShot
Posts: 713


I'd like to see the snow thing. I'll give it a (lucky) shot. Haha.2009-04-16 14:21:00

Author:
Fjonan
Posts: 359


I'd like to see the snow thing. I'll give it a (lucky) shot. Haha.

I do enjoy your wordplay-jokes.
2009-04-17 00:40:00

Author:
Zwollie
Posts: 2173


Woohoo another sack with the same flat kind of humor. That might just be the reason I like the Sir Sackboy levels so much. 2009-04-20 08:25:00

Author:
Fjonan
Posts: 359


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