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#1

Music creator/editor

Archive: 13 posts


Since it'd be impossible to import your own music into levels because of copyrights and stuff, i thought it'd be a really cool idea if you could make your own music in game

you can already create your own music using the sounds given, but you need to build a long line of sound effect things and can't really make a proper level with it (as far as i know). I think it'd be much better if you could use these sound effects to compose a song, and then have that played through one of the radios

I also think it'd be cool if you could mix the existing music, like have the drums from one and guitar from another
2009-04-04 18:00:00

Author:
Dexiro
Posts: 2100


Well that may be possible, but hard. From my understanding, music levels require a lot of the thermometer- it would be hard to recreate a song every time you download a level, so it would take up too much thermo, but yeah.2009-04-04 18:10:00

Author:
RockSauron
Posts: 10882


Hmm, that would be very cool! I was thinking the same thing a while back, I thought it would be best like the Mario Paint Composer (http://www.unfungames.com/mariopaint/). I always found it hard to make custom music tracks in LBP, and that way, it takes up more thermo. I think this is a great idea and media molecule should release something like that sometime.2009-04-04 19:42:00

Author:
tjb0607
Posts: 1054


I would like a radio that you place then tweak with square, and in the options you can choose an instrument and then type in a bunch of notes eg A B C D E FG A# D#.... etc.

I wanted to make a remake of a classic sega master system (genisis) game but hit a brick wall when it came to duplicating the music i found some sheet music converted that to a b c d etc. but it was a massive chore to make it play in the game i tried puting all the speakers on a wheel and spinning it next to a magnetic switch it worked but took up a lot of thermo and took me over 6 hours to make that was for one in game tune with 30 notes i had 20 more to go for various elements ie. finding treasure and secret areas

I'm all for making my own stuff uo LBP but I would rather put more affort into gameplay elements than a sound track that most will not think twice about.
2009-04-06 07:10:00

Author:
XVS1100
Posts: 59


Great idea, I do think that it would work. However, if this were to be included, you will only be able to use a very limited number of samples, most of them not being particularly fancy at all...

I remember playing a level with a similar idea, where you have custom music playing in the background and it follows you. Cool, eh?
2009-04-06 11:30:00

Author:
KoRnDawwg
Posts: 1424


This would be a feature that would make me play maybe forever...

It would need to be seperate module though. You make your song on some MarioPaint-ish tracker and then you save it on your HDD. When you make a level, you can chose to ge load that song from the HDD.

The only prob I might see is that it would need some more upload space for the levels in their servers. Also, this would add to the loading times when people download your level. But **** THIS WOULD BE SO AWESOME.

.
2009-04-06 12:25:00

Author:
RangerZero
Posts: 3901


Nice idea! If there was a music creator/editor in LBP it probably would have some flaws though. It would be very hard to make your own song, it would still take up quite a lot of the therometer and if you was playing a community level with a custom song it would take ages to load. Still, I think a music creator in LBP WOULD BE WIN.2009-04-06 18:16:00

Author:
lk9988
Posts: 1077


Nice idea! If there was a music creator/editor in LBP it probably would have some flaws though. It would be very hard to make your own song, it would still take up quite a lot of the therometer and if you was playing a community level with a custom song it would take ages to load. Still, I think a music creator in LBP WOULD BE WIN.

This actually isn't true. If the song is made in a seperate module and then saved a sound file, it wouldn't take more thermo than putting any other songs in your level.

As for the loading of a level, it wouldn't increase the loading that much if they use a nice format like OGG or something.

.
2009-04-06 20:33:00

Author:
RangerZero
Posts: 3901


My idea of a radio that you tweak and just type the notes you want to play, the tempo, loop yes/no. would not take up memeory or increase load time the instruments are already in game and the text string that would contain the notes to be play would be miniscule ie one note would be 1 byte 1000 notes would be 1Kb2009-04-06 21:05:00

Author:
XVS1100
Posts: 59


i really don't think it would increase loading times or take up more memory, there's no need for the game to convert anything into an mp3 or anything like that

seeing as everyone has the sounds used in the song anyway, the game just needs to play these in a sequence. the data saved for the song doesn't need to be any more than some text telling it which sound effects to play and in what order
2009-04-06 21:18:00

Author:
Dexiro
Posts: 2100


i already got custom music in a few of my levels, See Jumper: The Red Zone and Jumper: The Blue Zone (these are auto scroll levels where you have to stay within the camera so i just put the speakers on the same piece as the camera). These are using loops so you dont need a long string of speakers. I also have an interactive custom music level call LBP Dubb that is the music from the Blue zone broken down so you can activate each loop seperately taking them in and out. I played a little with it and i can add - in and take out loops to let the song change as time progress (in the blue zone i have two of the loops come in sequential after the main beat plays through a few times). I also have a demo out that shows how you can get the music to follow you in a standard level (no auto scrolling), and almost have my current level fiished where i use the device.

but the reason it takes so much room for music levels is most use a long string of speakers even when something is looping like drums. you may only need like 2-5 speakers for bass drum hits but end up having like 50-100 using that method.

regardless if you want custom music in your levels you need to think loops otherwise your song will end before the game is over and you use less thermo. i use multiple circles to build my loops and set the motor bolts at diferent speeds (ie: one at 8, one at 4, one at 2) this cn make the drum loop realy short and other melody loops longer.
2009-04-06 22:44:00

Author:
deboerdave
Posts: 384


i use multiple circles to build my loops and set the motor bolts at diferent speeds (ie: one at 8, one at 4, one at 2) this cn make the drum loop realy short and other melody loops longer.

This idea works and works well but what i found difficult was having 15 -20 speackers each with a different note to play but no way to tell them apart there all just white speakers, it takes along time to set all the right notes and then more time to arrange them.

I just think a custom radio would be much easier and easy to implement... some might say that thats just lazy and the idea of the game is to make your own stuff but imagine if ever time you wanted a custom woble bolt or a on of switch you had to make it from scratch its just something that would speed up the creative process, and make games from creatore of all skill levels more unique.
2009-04-06 23:02:00

Author:
XVS1100
Posts: 59


This idea works and works well but what i found difficult was having 15 -20 speackers each with a different note to play but no way to tell them apart there all just white speakers, it takes along time to set all the right notes and then more time to arrange them.

I just think a custom radio would be much easier and easy to implement... some might say that thats just lazy and the idea of the game is to make your own stuff but imagine if ever time you wanted a custom woble bolt or a on of switch you had to make it from scratch its just something that would speed up the creative process, and make games from creatore of all skill levels more unique.

yeah a music creator type ap/custom radio would make things easier. Even labeling the notes in the sound tweak would be a big help with no big hassle on MM's part. One thing i found helpful was laying out a scale and adding some stickers for root reference. After that i would make a bunch of copys and line them up so i could just basically use one speaker from each copy. That way i dont have to think so much. After i had my melody, i would move all the speakers that i used on to one piece and delete all the other extra left over stuff.
2009-04-07 01:33:00

Author:
deboerdave
Posts: 384


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