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Media Molecule Release Primitive Concepts For LBP

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Have you ever wondered what LittleBigPlanet looked like in its development stages? Media Molecule has released some images (http://www.joystiq.com/2009/03/26/gdc-09-relics-of-littlebigplanet-the-inventory-screen-bosses/), along with a video, showing things such as the original introduction, Sackboy's first look, and the removed Sackboy family. Click through for the whole article and video.

If you ever wonder what went into making LittleBigPlanet, here?s an early look at the creation process of this game. At a GDC, Alex Evans, the technical director at Media Molecule, and Mark Healey, the creative director, talked about the successes and pitfalls that went into making LittleBigPlanet.

Among the interesting tidbits: The game was originally going to be in 3D with what Evans calls a ribbony element. Second, the original plot of the LittleBigPlanet was that each level would be a fairy tale from around the world, very multicultural. Third, all of the Media Molecule levels you played were made using the tools on the PS3. They didn?t cheat. The level designers played fair and created each level with their own editor, including the last one and the giant wheel o? death.

http://www.blogcdn.com/www.joystiq.com/media/2009/03/sackfam.jpg

It may be a little hard to make out, but what you see there is concept art for different versions of the whole sack family that Media Molecule said was originally supposed to accompany our beloved Sack Boy.

http://www.blogcdn.com/www.joystiq.com/media/2009/03/littlebiginventory1.jpg

There was also a huge dinosaur as a boss.

http://www.blogcdn.com/www.joystiq.com/media/2009/03/littlebigboss.jpg

Thanks to Zwollie (http://www.lbpcentral.com/forums/member.php?u=3274) for the video!

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Discuss this (https://lbpcentral.lbp-hub.com/index.php?t=t=9972).
2009-03-29 19:49:00

Author:
Killian
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