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LBPC Level Pack! Progress Report/General Discussion

Archive: 163 posts


Concept:
The idea is that members of LBPC come together and create a level pack with a unique story and theme (such as horror, jungle etc.). The level pack is not based on LBPC, we'll need to think of a story and theme. The first level will unlock the key to the next, just like in the main game.

Features:
Story
Theme
Stickers
Music
Special Objects

Creators:
Killian
olit123
Dante95
Cog
Silverleon
dkjestrup
AwesomePossum
Pinchanzee
dorien
redmagus
moleynator
Pitcard
dawesbr
Wexfordian

Writers:
RockSauron
olit123
Shermzor
Dante95
Cog
Silverleon
Pitcard
dawesbr

Promotion:
Killian
olit123
dorien

Recording:
Shermzor
talmasca

Stickers:
Arkei
kodymcq
tjb0607

Music:
Pitcard


Project Report:
Creation has begun!
2009-03-29 12:19:00

Author:
Killian
Posts: 2575


I'd be happy to help with creating, helping with the story and a bit of promoting. Maybe you could join this up with RockSauron's LBPC level series?

Also, how will we add music?
2009-03-29 12:33:00

Author:
olit123
Posts: 1341


I'd be happy to help with creating, helping with the story and a bit of promoting. Maybe you could join this up with RockSauron's LBPC level series?

His is based on the happenings of LBPC. I wanted this to be a completely new, unrelated to LBPC, story.


Also, how will we add music?

It will be music made with the in-game tools. It won't be there all the time but occasionally the custom soundtrack will kick in.
2009-03-29 12:36:00

Author:
Killian
Posts: 2575


Ah awesome! So we need to get a person who's good at creating music levels.2009-03-29 13:01:00

Author:
olit123
Posts: 1341


... Great. Trying to trick me, eh? ... Anywho

Yeah, I LOVE writing stories, so I could be story writer :/. Probably can't participate with making, or maybe I could, but uh...

Anyway, I can write a story based on whatever theme you give me :/.
2009-03-29 13:04:00

Author:
RockSauron
Posts: 10882


... Great. Trying to trick me, eh? ... Anywho

Yeah, I LOVE writing stories, so I could be story writer :/. Probably can't participate with making, or maybe I could, but uh...

Anyway, I can write a story based on whatever theme you give me :/.

I knew the topic name would make you jump.

I'll update the OP with the people that are involved.
2009-03-29 13:17:00

Author:
Killian
Posts: 2575


Right so, it's a series of levels following the adventures of 1-4 sack persons as they traverse across multiple lands, meeting new and exciting people and creations; battling fierce beasts and monsters, all to find out the cake is a lie?




If my PS3 gets fixed (lens cleaner in the mail as we speak) I can help with mechanical EDIT: grizzle? and I'm pretty good at writing stories with twists. Plus I have a few youtube subscribers (35) that would see the level if I posted a vid.
2009-03-29 13:26:00

Author:
Shermzor
Posts: 1330


Right so, it's a series of levels following the adventures of 1-4 sack persons as they traverse across multiple lands, meeting new and exciting people and creations; battling fierce beasts and monsters, all to find out the cake is a lie?




If my PS3 gets fixed (lens cleaner in the mail as we speak) I can help with mechanical EDIT: grizzle? and I'm pretty good at writing stories with twists. Plus I have a few youtube subscribers (35) that would see the level if I posted a vid.

Or that the cake is true!

If you could video the levels that would be great.
2009-03-29 13:29:00

Author:
Killian
Posts: 2575


I had a thought, because we have some really talented iscribble artist's
https://lbpcentral.lbp-hub.com/index.php?t=t=9872

Maybe we should have sticker creating sessions.
2009-03-29 16:28:00

Author:
olit123
Posts: 1341


I had a thought, because we have some really talented iscribble artist's
https://lbpcentral.lbp-hub.com/index.php?t=t=9872

Maybe we should have sticker creating sessions.

That would be cool. I'm really bad at iScribble because I don't have a mouse, only the sensor thing on my laptop. :/
2009-03-29 18:32:00

Author:
Killian
Posts: 2575


Well, I think I could help with sticker making. Just stuff like colors and textures and simple cartoons, not anything overly complex. I usually make art in Flash and GIMP, but I might be able to do it in iScribble.

Also, maybe we could have a scrolling credits thing at the end of each level, crediting who made the stuff in the level and such.
2009-03-29 18:38:00

Author:
Arkei
Posts: 1432


That would be cool. I'm really bad at iScribble because I don't have a mouse, only the sensor thing on my laptop. :/

You could maybe just over-see it.
2009-03-29 18:41:00

Author:
olit123
Posts: 1341


Well, I think I could help with sticker making. Just stuff like colors and textures and simple cartoons, not anything overly complex. I usually make art in Flash and GIMP, but I might be able to do it in iScribble.

Also, maybe we could have a scrolling credits thing at the end of each level, crediting who made the stuff in the level and such.

Simple is what we're going for. Just like in the Mm levels.


You could maybe just over-see it.

We need a theme first. Anyone have any ideas?
2009-03-29 18:50:00

Author:
Killian
Posts: 2575


Overall theme, or level themes?2009-03-29 18:51:00

Author:
Arkei
Posts: 1432


Overall theme, or level themes?

Overall. If we can think of a story outline or a general theme for the levels, we'll let one dictate the other.
2009-03-29 18:53:00

Author:
Killian
Posts: 2575


How about a Japanese type themed set of levels? Like the one's in the story but alot more colourful.2009-03-29 18:57:00

Author:
olit123
Posts: 1341


Nah, you'll need a different theme. Not something that is vaguely the same as the MM levels

I really like this idea. A set of clean, simple, fun levels with a general theme

I'm really bad at making up themes and stuff though.. so i won't be much of a help srry
2009-03-29 19:07:00

Author:
ThommyTheThird
Posts: 440


Hmm, I'm not sure what theme we should do. How about World War 2? Level 1 is like D-Day or something then it goes all the way to the invasion of Berlin?2009-03-29 19:11:00

Author:
olit123
Posts: 1341


Hmm, I'm not sure what theme we should do. How about World War 2? Level 1 is like D-Day or something then it goes all the way to the invasion of Berlin?

That sounds cool. Though there would be no need for a story. I'd like something original.
2009-03-29 19:13:00

Author:
Killian
Posts: 2575


Perhaps sackboy and his friends are transported to a mad world / dystopia?2009-03-29 19:14:00

Author:
Arkei
Posts: 1432


Perhaps sackboy and his friends are transported to a mad world / dystopia?

that sounds fun...

OR we could do my Vharley Series... >_<

... OR we could do a thing where you play as a person trying to release an evil god because the evil god vcreated all mankind and by releasing the god who will then destroy the world for imprisoning him he'll go to heaven.

... Yeah, I don't like stories that are simple >:O

OH! I know one for a sci-fi one... but is MOI complicated.
2009-03-29 19:18:00

Author:
RockSauron
Posts: 10882


that sounds fun...

OR we could do my Vharley Series... >_<

... OR we could do a thing where you play as a person trying to release an evil god because the evil god vcreated all mankind and by releasing the god who will then destroy the world for imprisoning him he'll go to heaven.

... Yeah, I don't like stories that are simple >:O

OH! I know one for a sci-fi one... but is MOI complicated.

I like your god idea. Ancient themed levels would be fun to create.
2009-03-29 19:21:00

Author:
Killian
Posts: 2575


I really like this idea! Can i join in the team?
I can be a creator or a story writer. Many people said that the story on my level Sack Quest was good, or i can create items, level parts or other things
2009-03-29 19:34:00

Author:
Dante95
Posts: 504


Yeah I like that one, maybe you play as the evil god.
Escaping from the universe where you are imprisoned. Maybe this universe could be all crazy and mythical.
2009-03-29 19:35:00

Author:
olit123
Posts: 1341


I like your god idea. Ancient themed levels would be fun to create.

Well, I'll type out my sci-fi story anyway.

The year is 2500 (or some future year).

The world was nearly destroyed by nuclear war in 2200. The only thing that allowed humanity to survive was a scientist, who worked for years to create a series of domes around the world. These domes protected the inhabitants inside from the nuclear waste and intolerable conditions outside.

Nearly dead, the scientist implanted his mind into a computer called SON. This computer oversaw everything running in the city.

In order to maintain order, a series of human clones called "Protectors" were created. They were the police force, existing only to keep order.

However, their order is simply to keep everyone alive- they crush freewill, and everyone is rotting on the streets, barely clinging to life.

You play as one of the Protectors. Another Protector goes berserk, realizing that the Protectors are just prolonging the existence of the human race, and so decides to nuke SON and thus destroy mankind.

You decide to stop this renegade Protector, and so you do. However, after defeating him, you realize that mankind is beyond hope, and letting them live would doom them to an eternity with no hope. as such, you decide to do nothing, and the nuke destroys SON, destroying the shields guarding manking from the outside, and thus killing them all.
2009-03-29 19:44:00

Author:
RockSauron
Posts: 10882


I really like this idea! Can i join in the team?
I can be a creator or a story writer. Many people said that the story on my level Sack Quest was good, or i can create items, level parts or other things

Of course. I'll update the OP.


Well, I'll type out my sci-fi story anyway.

The year is 2500 (or some future year).

The world was nearly destroyed by nuclear war in 2200. The only thing that allowed humanity to survive was a scientist, who worked for years to create a series of domes around the world. These domes protected the inhabitants inside from the nuclear waste and intolerable conditions outside.

Nearly dead, the scientist implanted his mind into a computer called SON. This computer oversaw everything running in the city.

In order to maintain order, a series of human clones called "Protectors" were created. They were the police force, existing only to keep order.

However, their order is simply to keep everyone alive- they crush freewill, and everyone is rotting on the streets, barely clinging to life.

You play as one of the Protectors. Another Protector goes berserk, realizing that the Protectors are just prolonging the existence of the human race, and so decides to nuke SON and thus destroy mankind.

You decide to stop this renegade Protector, and so you do. However, after defeating him, you realize that mankind is beyond hope, and letting them live would doom them to an eternity with no hope. as such, you decide to do nothing, and the nuke destroys SON, destroying the shields guarding manking from the outside, and thus killing them all.

This sounds equally cool but I can imagine it being awkward to create. We'll come up with a few ideas and create a poll.
2009-03-29 19:57:00

Author:
Killian
Posts: 2575


I'd love to help out! I could create a level, and story! But RockSauron's story is good, it seems a bit... dark. Being this a level pack for LBPC I think we need a story that is cheery like the main story. It'll need chessieness, and every other factor of the main story, as it would then be loved by every player of LBP. I'll think about the story and try to make something, as I'm pretty good at making stories.2009-03-29 20:04:00

Author:
Kog
Posts: 2358


I'd love to help out! I could create a level, and story! But RockSauron's story is good, it seems a bit... dark. Being this a level pack for LBPC I think we need a story that is cheery like the main story. It'll need chessieness, and every other factor of the main story, as it would then be loved by every player of LBP. I'll think about the story and try to make something, as I'm pretty good at making stories.

Alright. Once we decide on a story we can start planning out our creations.
2009-03-29 20:23:00

Author:
Killian
Posts: 2575


Well if you want ancient the easiest way is to have some treasure of sorts. If you want it to be LBP related have something like the 'Thermometer of Plenty', a thermometer that means your levels can be infinitely big!, the 'good guys' want to use the thermometer to create good levels in the community whereas the 'bad guys' want to make thousands of H4H levels. Then you find out at the end that someone must sacrifice all their trophies to activate the thermometer; the bad guy steps forward, turning out to be a traitor in the group (I knew it was him!). When the traitor sacrifices his trophies his PSN is banned as he padded all the trophies and they were 'impure!'. The good guy steps forward and sacrifices his trophies but he keeps them all as they were earned through hard work and fluke. The two protagonists are full of joy and their animal companion makes an innuendo while the main protagonist gently pats the creature on the head. They all stand around laughing until the scoreboard comes down...

Or something like Uncharted which mixes run down modern with ancient crypts (oooo :eek: ).
2009-03-29 21:13:00

Author:
Shermzor
Posts: 1330


can i be a sticker dude?2009-03-29 21:20:00

Author:
kodymcq
Posts: 281


Well if you want ancient the easiest way is to have some treasure of sorts. If you want it to be LBP related have something like the 'Thermometer of Plenty', a thermometer that means your levels can be infinitely big!, the 'good guys' want to use the thermometer to create good levels in the community whereas the 'bad guys' want to make thousands of H4H levels. Then you find out at the end that someone must sacrifice all their trophies to activate the thermometer; the bad guy steps forward, turning out to be a traitor in the group (I knew it was him!). When the traitor sacrifices his trophies his PSN is banned as he padded all the trophies and they were 'impure!'. The good guy steps forward and sacrifices his trophies but he keeps them all as they were earned through hard work and fluke. The two protagonists are full of joy and their animal companion makes an innuendo while the main protagonist gently pats the creature on the head. They all stand around laughing until the scoreboard comes down...

Or something like Uncharted which mixes run down modern with ancient crypts (oooo :eek: ).

Haha, sounds very cliche . I think I'll compile a list of all of the stories and create a poll.


can i be a sticker dude?

Yep.
2009-03-29 21:26:00

Author:
Killian
Posts: 2575


Haha, sounds very cliche .

Duuuuuuuuuuh
2009-03-29 21:36:00

Author:
Shermzor
Posts: 1330


hey i would love to help if you still need people. im good with making enemies and bosses. Are you waiting for Cornish Yarg before you start?2009-03-30 02:09:00

Author:
redmagus
Posts: 667


hey i would love to help if you still need people. im good with making enemies and bosses. Are you waiting for Cornish Yarg before you start?
We definitely should wait for it. It'll really help with some levels. And I'm still thinking of a story, Shermzors is good, and I'm going to try to use that in a way.
2009-03-30 02:48:00

Author:
Kog
Posts: 2358


We definitely should wait for it. It'll really help with some levels. And I'm still thinking of a story, Shermzors is good, and I'm going to try to use that in a way.

definently we need cornish yarg


the day night tool would be useful other than the usual 30% thermometer light thing.
2009-03-30 02:59:00

Author:
kodymcq
Posts: 281


Well, we'll also have to wait for Ricotta, because online create isn't in Yarg. This is going to be done online, right?2009-03-30 03:54:00

Author:
Arkei
Posts: 1432


Sounds interesting, i can help with traps and challenges, as myh levels consist of mostly that i got an arsensal XD

Also i have an idea for a them, How about...

The Evolution of the Sack People! (or something like that)

There are 3 stories oi can think for this.
1. You are an immortal (just age immortal, but still can be killed) sackboy/girl who goes through the world, trying to survive all the hardships of each era, you start of course in the Pre-historic era where there will ve obstacles like Dinasaurs, Natural traps, and other stuff related to the era .
Each level is a different era which will of course be made in chronological order.
Pre-historic - Ice Age - Egypsians - Romans - Aztecs - Modern - Futuristic. (and/or other eraas i missed).

2. Another storiy for this could be
A sackboy/girl who created a time machine but it messed up and got stuck in the past each time he time-travels he appears in a different place than that of the time-machine...
(Ran out of space...)
2009-03-30 03:57:00

Author:
Silverleon
Posts: 6707


... and the point is to find the time machine located at the end of the level of course, this which will take him to a different time.
This can be done in chronological order and making him/her go to the pre-historic era, then keep advancing in time, or it can be done randomly where the time machine will take him to random eras. the last in both being "the present" where (s)he either stays there or decides to be a time-traveler forever.

3. The Third way is just by being the sack people of that era, each level featuring a different on.
This differs in the first story since its not supposed to be the same sack person, but rather a random one for each era.

Well, those are my ideas, so what do you think?
(or if you just need some traps/challenges that's cool too )
2009-03-30 04:03:00

Author:
Silverleon
Posts: 6707


Ok, I've got a story!

This story is based in the medieval ages. The King, lbp, is sick, and his (second in command guy), ConfusedCartman, needs the greatest knight, you, to find all the ingredients that will make him better. The reason he sent you, is because bad things are happing outside the city's walls, and a normal sack-person would get owned out there. But you must hurry, as the great Warlock, RockSauron, is creating an army, and becoming even more powerful by the day. The only person who could stop him, is lbp. There are many monsters that gaurd the ingredients, and you must defeat those monsters to claim the ingredient. Each level will be in a new area, with a massive variety of settings. Once you have gotten all the ingredients you return to the castle to find it being attacked! Then you must get through the city and go to the tower were the king rests. There you meet RockSauron and his pet dragon. You must then kill the dragon. After killing the dragon, RockSauron gets very angry, and tries to kill you, but lbp has gotten the cure, and has awoken. Then lbp defeats RockSauron, and everyone is happy!

Hope you like it!
2009-03-30 04:51:00

Author:
Kog
Posts: 2358


I will create

Also, we should have survival challenges with the keys hidden in the MM levels.
2009-03-30 05:46:00

Author:
dkjestrup
Posts: 672


I would love to take part in this project! Sign me up in level making.

As for the theme, we can mimic MM's style, they used countries for the story levels. We could use Egypt, China or whatever. MM's levels revolved around the features of LBP. If you look closely, each level introduces a mechanic in gameplay. For example, Boom Town introduced explosions, Skulldozer showed us chases, Lowrider presented vehicles, and in the Frozen Tundra we saw the wonders of glass.

Anyways, I can always adjust to whatever theme. And I agree with the survival challenges the above poster said. (Maybe seperate group of people?)
2009-03-30 07:02:00

Author:
AwesomePossum
Posts: 446


Ok, I've got a story!





Something like that would be really good with the names of members (Shermzor the crazy hermit pwease ). Plus you could use people's avatars as secret stickers to unlock prizes; so something like 'Whaale's surfing survival challenge' would unlock the Whaale sticker which can be used like in MM levels to trigger prize bubbles.
2009-03-30 09:12:00

Author:
Shermzor
Posts: 1330


ive been reading a bit,
but how are you intending to release this?
2009-03-30 10:25:00

Author:
Luos_83
Posts: 2136


i would create if u let moi

actually changed my mind im busy on new level and dont wanna overwhelm myself, ive got recording equipment though if u need trailers made or playthroughs recorded
2009-03-30 16:41:00

Author:
talmasca
Posts: 196


When we've progressed on this a bit more, we should ask CC if he can make it official.2009-03-30 17:38:00

Author:
olit123
Posts: 1341


ive been reading a bit,
but how are you intending to release this?

They would have to make a new PSN.
2009-03-30 17:56:00

Author:
moleynator
Posts: 2914


I think we should make multiple level packs and each pack should be relatively small, about six levels. I think in each pack you should play the same character, each pack would be about his journey around little big planet and little big galaxy :O.2009-03-30 18:21:00

Author:
olit123
Posts: 1341


Well, we'll also have to wait for Ricotta, because online create isn't in Yarg. This is going to be done online, right?

wait what is ricotta? i thought coop create was in yarg.
2009-03-30 18:47:00

Author:
redmagus
Posts: 667


I don't think it's coming with Ricotta, it's coming in a patch that will fix latency issues my guess is Leerdammer.2009-03-30 19:03:00

Author:
olit123
Posts: 1341


Where do you go to find out about the patches and when they come out?2009-03-30 19:12:00

Author:
redmagus
Posts: 667


MM's blog? On other fan site's as well like LittleBigPlanetoid.2009-03-30 19:32:00

Author:
olit123
Posts: 1341


First off, I don't think we should wait for Yarg. There's no date announced and we probably won't need it. If we plan on using its features we can implement it later.


Sounds interesting, i can help with traps and challenges, as myh levels consist of mostly that i got an arsensal XD

Also i have an idea for a them, How about...

The Evolution of the Sack People! (or something like that)

There are 3 stories oi can think for this.
1. You are an immortal (just age immortal, but still can be killed) sackboy/girl who goes through the world, trying to survive all the hardships of each era, you start of course in the Pre-historic era where there will ve obstacles like Dinasaurs, Natural traps, and other stuff related to the era .
Each level is a different era which will of course be made in chronological order.
Pre-historic - Ice Age - Egypsians - Romans - Aztecs - Modern - Futuristic. (and/or other eraas i missed).

2. Another storiy for this could be
A sackboy/girl who created a time machine but it messed up and got stuck in the past each time he time-travels he appears in a different place than that of the time-machine...
(Ran out of space...)

Great idea. I'll add it to the list.


Ok, I've got a story!

This story is based in the medieval ages. The King, lbp, is sick, and his (second in command guy), ConfusedCartman, needs the greatest knight, you, to find all the ingredients that will make him better. The reason he sent you, is because bad things are happing outside the city's walls, and a normal sack-person would get owned out there. But you must hurry, as the great Warlock, RockSauron, is creating an army, and becoming even more powerful by the day. The only person who could stop him, is lbp. There are many monsters that gaurd the ingredients, and you must defeat those monsters to claim the ingredient. Each level will be in a new area, with a massive variety of settings. Once you have gotten all the ingredients you return to the castle to find it being attacked! Then you must get through the city and go to the tower were the king rests. There you meet RockSauron and his pet dragon. You must then kill the dragon. After killing the dragon, RockSauron gets very angry, and tries to kill you, but lbp has gotten the cure, and has awoken. Then lbp defeats RockSauron, and everyone is happy!

Hope you like it!

It's good but RockSauron already involving LBPC. This project is unrelated to LBPC. It's just created by LBPC.


I will create

Also, we should have survival challenges with the keys hidden in the MM levels.

Very good idea.


ive been reading a bit,
but how are you intending to release this?

I would create a new PSN. The last level would most likely be a boss fight with credits to all who were involved.


I think we should make multiple level packs and each pack should be relatively small, about six levels. I think in each pack you should play the same character, each pack would be about his journey around little big planet and little big galaxy :O.

If the 1st is successful, we may move on to more.

I'll update the members of the team now. If you notice you're not on it in the next 20 minutes because I missed your post, please notify me.
2009-03-30 20:23:00

Author:
Killian
Posts: 2575


I might be able to create
I'm a supreme perfectionist so I'd be better just doing large objects that can be slotted into the level, or making a complex chunk I'm good with complexity.
If you feel you have enough already or w/e, I don't mind
2009-03-30 20:25:00

Author:
Pinchanzee
Posts: 805


I might be able to create
I'm a supreme perfectionist so I'd be better just doing large objects that can be slotted into the level, or making a complex chunk I'm good with complexity.
If you feel you have enough already or w/e, I don't mind

The more the merrier. We could have people working on levels together and we'll also need to throw some survival challenges in.

Is anyone here particularly good at creating bosses. It's probably my only weak point in LBP, though it kills me to admit it.
2009-03-30 20:29:00

Author:
Killian
Posts: 2575


You know I'm always up for a project and obviously i'll promote it as much as I could if this gets finished.
I'd be happy to help with anything really.
I like creating the most as I've nether really tried story telling really.

If you need a hand with anything just let me know and I'd be happy to help.
Like when everyone else gets bored in about 2 weeks lol
2009-03-30 20:33:00

Author:
dorien
Posts: 2767


Is anyone here particularly good at creating bosses. It's probably my only weak point in LBP, though it kills me to admit it.


hey i would love to help if you still need people. im good with making enemies and bosses. Are you waiting for Cornish Yarg before you start?

He seems to like making them
2009-03-30 20:36:00

Author:
dorien
Posts: 2767


I'm terrible at making bosses, making levels look good is my strength.

I was wondering, can I be the level art director? I have quite a bit of knowledge about colours etc... I'm very, very good at making levels look pretty and adding finishing touches. I have plans to organise creating as well, like sorting out the times in which people go on the PSN account and don't clash. Sorting out what materials to use. Laying down rules for the level creators and so on.

I would be grateful if you people can let me take control of this area.
2009-03-30 20:39:00

Author:
olit123
Posts: 1341


You know I'm always up for a project and obviously i'll promote it as much as I could if this gets finished.
I'd be happy to help with anything really.
I like creating the most as I've nether really tried story telling really.

If you need a hand with anything just let me know and I'd be happy to help.
Like when everyone else gets bored in about 2 weeks lol

Thanks. I'll add you to the list. Naturally people get bored or run into issues that pull them from creating so hopefully we'll have enough members to take up where one drops out.


He seems to like making them

I don't know how I missed that. :/
2009-03-30 20:40:00

Author:
Killian
Posts: 2575


I'm terrible at making bosses, making levels look good is my strength.

I was wondering, can I be the level art director? I have quite a bit of knowledge about colours etc... I'm very, very good at making levels look pretty and adding finishing touches. I have plans to organise creating as well, like sorting out the times in which people go on the PSN account and don't clash. Sorting out what materials to use. Laying down rules for the level creators and so on.

I would be grateful if you people can let me take control of this area.

Yep, you can add decorations or whatever where you see fit and change some materials but don't overdo it! I don't think there will an issue as to who will be on the PSN. The author will simply post a locked level that's copyable and I'll transfer it over to the PSN when they're finished. Or if it's not finished, then it will be moved to the next creator.
2009-03-30 20:45:00

Author:
Killian
Posts: 2575


We should publish the levels on our own PSN imo, like Littlebigcontra, so we get traffic in out other levels too?2009-03-30 20:46:00

Author:
dkjestrup
Posts: 672


I think it's easier for every creator to use the same PSN so then people don't have to keep on publishing their level. Honestly I think it will be alot cleaner.2009-03-30 20:49:00

Author:
olit123
Posts: 1341


We should publish the levels on our own PSN imo, like Littlebigcontra, so we get traffic in out other levels too?

In LBC the levels were all unlocked. It wasn't really a level pack just a series of levels. This is meant to be a lot like the MGS pack. Everybody involved will be credite and I will heart each of you with the new PSN so that when people go onto the account they will see your levels.


I will create a poll for the story/theme tomorrow so get all of your suggestions in before then!
2009-03-30 20:54:00

Author:
Killian
Posts: 2575


Killian, you read my post above yours?2009-03-30 20:56:00

Author:
olit123
Posts: 1341


Killian, you read my post above yours?

Yes and I agreed with you in my last post. Maybe it wasn't clear, I'll edit it.
2009-03-30 20:59:00

Author:
Killian
Posts: 2575


In LBC the levels were all unlocked. It wasn't really a level pack just a series of levels. This is meant to be a lot like the MGS pack. Everybody involved will be credited and I will heart each of you with the account so that when people go onto the account they will see your levels.


I will create a poll for the story/theme tomorrow so get all of your suggestions in before then!

Fair enough.

As for stories, we could do either Nordic or Carribean Pirates?

They could be good. Basically, you could get some awesome boss battles where you are captaining a ship at the same time, pulling cannons etc.
2009-03-30 21:00:00

Author:
dkjestrup
Posts: 672


After the story has been chosen, the writing team should get together and build on it. Also they should make the script as well (what the magic mouths say.)2009-03-30 21:02:00

Author:
olit123
Posts: 1341


Fair enough.

As for stories, we could do either Nordic or Carribean Pirates?

They could be good. Basically, you could get some awesome boss battles where you are captaining a ship at the same time, pulling cannons etc.

Anything you want. Just think up a base story/theme and we'll vote on them tomorrow.
2009-03-30 21:20:00

Author:
Killian
Posts: 2575


I was wondering, shall I set up some forums for people to use?2009-03-30 21:38:00

Author:
olit123
Posts: 1341


I was wondering, shall I set up some forums for people to use?

We should wait a little longer for that but in the future we'll need a separate forum or at least separate threads.
2009-03-30 21:49:00

Author:
Killian
Posts: 2575


Well I've just made a quick one which is really easy to edit.


Will carry on with it tomorrow.
2009-03-30 21:50:00

Author:
olit123
Posts: 1341


Good to see things are picking up steam. I've personally been addicted to the Warhammer Online Trial (so... much... PVP!!!) but GAME has confirmed the lens cleaner is in the mail so when it arrives I'll be online to help test some fancy doo-hickies if you need em.2009-03-30 22:46:00

Author:
Shermzor
Posts: 1330


yes ill be happy to start working on boss, enemy concepts (as scenery and puzzles arent my strong-suit) as soon as we get a theme. Are we going to divide into groups? If so will they be per level or level piece oriented? i.e. enemies, art, storyline ect...2009-03-30 22:52:00

Author:
redmagus
Posts: 667


Good to see things are picking up steam. I've personally been addicted to the Warhammer Online Trial (so... much... PVP!!!) but GAME has confirmed the lens cleaner is in the mail so when it arrives I'll be online to help test some fancy doo-hickies if you need em.

Cool.


yes ill be happy to start working on boss, enemy concepts (as scenery and puzzles arent my strong-suit) as soon as we get a theme. Are we going to divide into groups? If so will they be per level or level piece oriented? i.e. enemies, art, storyline ect...

Most likely very small groups working on specific levels, stories, enemies, etc. There will also be a lot of solo work for creators but nothing will be put into the level pack without the approval of the majority of the team.
2009-03-30 23:00:00

Author:
Killian
Posts: 2575


Script writes came up with any vague idea's yet?
I'm in the mood to get planning
I could take on the control of puzzle-maker or contraption maker.
I'm pretty good at puzzles.. not trying to be big headed xD just trying to save work for people who aren't so keen on puzzles Feel free to pile them on me, I love 'em
2009-03-30 23:01:00

Author:
Pinchanzee
Posts: 805


Script writes came up with any vague idea's yet?
I'm in the mood to get planning
I could take on the control of puzzle-maker or contraption maker.
I'm pretty good at puzzles.. not trying to be big headed xD just trying to save work for people who aren't so keen on puzzles Feel free to pile them on me, I love 'em

If you get working on a few good puzzles we could slot them in as objects. If they're particularly unique they could even be prizes.
2009-03-30 23:07:00

Author:
Killian
Posts: 2575


Oh, I thought we were basing it on LBPC, but it doesn't matter, I can just change the names. Also, I think we should do it like LittleBig Contra, it's a really good way to make it. We would also hyave to credit everyone who worked on that level too.

Can I make the people? I could make really cool 'generic' people, that are just the basic shape. Then we change their faces and clothing with stickers. If we use my idea I have a great idea for peasants, and several other characters.
2009-03-30 23:23:00

Author:
Kog
Posts: 2358


Killian, can you add my PSN so I can send objects to you, please?2009-03-30 23:26:00

Author:
moleynator
Posts: 2914


Oh, I thought we were basing it on LBPC, but it doesn't matter, I can just change the names. Also, I think we should do it like LittleBig Contra, it's a really good way to make it. We would also hyave to credit everyone who worked on that level too.

Can I make the people? I could make really cool 'generic' people, that are just the basic shape. Then we change their faces and clothing with stickers. If we use my idea I have a great idea for peasants, and several other characters.

I suppose you could create characters, if there actually are any!


Killian, can you add my PSN so I can send objects to you, please?

Okay. Objects you made now or objects that you will make for the project in the future? Does this post mean you want to join the team?
2009-03-30 23:31:00

Author:
Killian
Posts: 2575


I have an object you might want and I will make more...

So yes.
2009-03-30 23:34:00

Author:
moleynator
Posts: 2914


I have an object you might want and I will make more...

So yes.

I'll add you next time I'm on. What is it?
2009-03-30 23:36:00

Author:
Killian
Posts: 2575


Holey Moley.. I really should have checked this earlier.

Okay first off here's my suggestion for a Story/Theme:

How about a story about a bunch of sack's in a quiet, peaceful but slightly dull village.
One day... a day that starts out like any other... A bunch of colourful aliens land in the middle of the villiage.

-Here's where I've got 2 different ideas:

Idea 1: They demand that things be more flamboyant and colourful in the seemingly black & white village. They proceed in making everything funky and groovy which doesn't go down well with the dull villagers.
In one stage, the player has to help out with the troubled villagers and find out what the aliens are here for.
And in later stages the player will get to board their funky ship and maybe even visit their homeplanet O_o

Idea 2: The aliens simply start abducting the villagers. You have to traverse through the town finding out whats going on. Rescue some trapped villagers. Discover what the aliens' motives are. And fight them back to their homeplanet.

For this theme, we could really create any story besides the ones I just thought up now. But what I do think would go great with the theme would be to have a really Simple retro colourful style to it all.

Anyone played Earthbound/Mother???

One of my favourite series'

*Also I'd like to add that I'd be up for making some music for this, it all depends what way the theme goes and how busy I'm gonna be when this is in progress!*
2009-03-30 23:44:00

Author:
Pitcard
Posts: 779


I called it a paintinator gate. It doest have to be a paintinator inside though, it could be a prize.

It opens when you walk past. Its not complicated but it may help.

Pitcard, I prefer saint moley...
2009-03-30 23:44:00

Author:
moleynator
Posts: 2914


Holey Moley.. I really should have checked this earlier.

Okay first off here's my suggestion for a Story/Theme:

How about a story about a bunch of sack's in a quiet, peaceful but slightly dull village.
One day... a day that starts out like any other... A bunch of colourful aliens land in the middle of the villiage.

-Here's where I've got 2 different ideas:

Idea 1: They demand that things be more flamboyant and colourful in the seemingly black & white village. They proceed in making everything funky and groovy which doesn't go down well with the dull villagers.
In one stage, the player has to help out with the troubled villagers and find out what the aliens are here for.
And in later stages the player will get to board their funky ship and maybe even visit their homeplanet O_o

Idea 2: The aliens simply start abducting the villagers. You have to traverse through the town finding out whats going on. Rescue some trapped villagers. Discover what the aliens' motives are. And fight them back to their homeplanet.

For this theme, we could really create any story besides the ones I just thought up now. But what I do think would go great with the theme would be to have a really Simple retro colourful style to it all.

Anyone played Earthbound/Mother???

One of my favourite series'

*Also I'd like to add that I'd be up for making some music for this, it all depends what way the theme goes and how busy I'm gonna be when this is in progress!*

Sounds cool. I'll add it to the vote for tomorrow. Glad to have you on the team.


I called it a paintinator gate. It doest have to be a paintinator inside though, it could be a prize.

It opens when you walk past. Its not complicated but it may help.

Cool, I'll have a look.
2009-03-30 23:48:00

Author:
Killian
Posts: 2575


I think we should slowly release the levels, on different peoples accounts. This would help those people with their own level promotion.

Also, we should release then slowly. Like every couple of days we release the next. This will make the levels more popular, as it won't just be one single release, and it will make people anxious. But we have to finish every level first.
2009-03-31 00:16:00

Author:
Kog
Posts: 2358


No, PLEASE, release it on ONE profile. PLEASE.

Releasing it on multiple profiles... that is just too hard to navigate and pointless, really >_<.
2009-03-31 00:18:00

Author:
RockSauron
Posts: 10882


I could also help in making characters. I'm particularly fond of making them.
I think we should make them in one account. It's less confusing, and will make people navigate through them easily. Of course, if MM might support us, they could easily add them together to the first page (doubt it :/)
2009-03-31 00:42:00

Author:
AwesomePossum
Posts: 446


ive made a few stickers (too anxious, GET THE THEME, NAW!)

if you wanna see em, im happy to put them up.


one is for rocksauron's 2500 themed level and another is for ancient stuffz.
2009-03-31 00:43:00

Author:
kodymcq
Posts: 281


No, PLEASE, release it on ONE profile. PLEASE.

Releasing it on multiple profiles... that is just too hard to navigate and pointless, really >_<.

i agree with rocksauron, because we are attempting to make a series of levels they should be under the same creator so users can click the "find more by this author" button and see them all at once.
2009-03-31 01:32:00

Author:
redmagus
Posts: 667


So, will you just PM me with the stickers that you want made, or what?2009-03-31 02:33:00

Author:
Arkei
Posts: 1432


the stickers are in my gallery. check them out







still working on cartoonish effects
2009-03-31 03:31:00

Author:
kodymcq
Posts: 281


Okay, I've thought about the story.

You are a Warrior. Your wife has been caught by a great sickness. To cure her, you must defeat Posiden. You must travel across the norse world, with many challenges to face. You then arrive at a port, where you are mistaken for a pirate, and are sent to jail. You then escape with the pirates, to your ship, where you travel across the sea, going through various settlements a long the way, until you face Posiden in an underwater cave.

That is a very brief version, and obviously other norse gods could be used throughout, and the writers could think of various obstacles. Our player would go to each settlement, help them to cure the latest famine or what have you, and continue.


Good? Bad? Ugly?

I think we need to decide who is doing it, and how many levels.
2009-03-31 05:42:00

Author:
dkjestrup
Posts: 672


Okay, I've thought about the story.

You are a Warrior. Your wife has been caught by a great sickness. To cure her, you must defeat Posiden. You must travel across the norse world, with many challenges to face. You then arrive at a port, where you are mistaken for a pirate, and are sent to jail. You then escape with the pirates, to your ship, where you travel across the sea, going through various settlements a long the way, until you face Posiden in an underwater cave.

That is a very brief version, and obviously other norse gods could be used throughout, and the writers could think of various obstacles. Our player would go to each settlement, help them to cure the latest famine or what have you, and continue.


Good? Bad? Ugly?

I think we need to decide who is doing it, and how many levels.
That's kinda like mine, traveling across the land just to find a cure for a sickness. Also, Poseidon isn't spelt that way, and isn't norse! Your getting Viking mythology mixed with Greek Mythology!
2009-03-31 05:51:00

Author:
Kog
Posts: 2358


That's kinda like mine, traveling across the land just to find a cure for a sickness. Also, Poseidon isn't spelt that way, and isn't norse! Your getting Viking mythology mixed with Greek Mythology!

Sorry! lol. That is something for the writing crew to fix lol!

Basically, there is a lot of potential for varied gameplay; puzzles, platforming, you could even have the final boss battle you while you are in the ship firing cannons at it!
2009-03-31 05:59:00

Author:
dkjestrup
Posts: 672


Yeah I'm a logic gate junkie so if I make any puzzles I doubt you could capture them

I'll start off with easy ones that I've already got:

Overheating mechanism (Cool Down + Repair)
Activate 3 switches in a certain order

Then I want to try one like an Algebra puzzle with monkeys and chickens

Edit: Also it seems either through my just waking up or chrome not working, I've missed a whole page of responses; Huzzah!
2009-03-31 11:38:00

Author:
Shermzor
Posts: 1330


well, I wanted to recreate my "tales of a legendary sack" and name them "sackless".
its a story about a sackless world, and it happen to be that you are the legendary sack here to save the world from doom and destruction.
the moment you enter the world, the (evil) locals force you in a vulcano, and from there your mission really starts.

to get a decent persepctive on the story you should play my "legendary sack" levels,
only since the latest update level 3 doesnt work anymore, neither the published version as well as the version on my moon. and that one was the coolest.
2009-03-31 12:30:00

Author:
Luos_83
Posts: 2136


since we are modeling these after the story levels are we going to make them in the same style? Im thinking about things like leaving all of the switched and magic mouths visible and making virtually everything a prize bubble.2009-03-31 18:37:00

Author:
redmagus
Posts: 667


Hopefully we will make it like that yes.2009-03-31 19:02:00

Author:
olit123
Posts: 1341


since we are modeling these after the story levels are we going to make them in the same style? Im thinking about things like leaving all of the switched and magic mouths visible and making virtually everything a prize bubble.
I don't think we should model everything on the story levels... We have to have a fresh original story and theme.

The style however could be just as fun and bouncy as the story levels.. BUT we should be able to put our own style across too. We should have our own humour/drama in the levels. And our own style of characters. (in my opinion)

I think keeping the switches and magic mouths hidden would be better tbh.
Mm only made them all visible so that we could see their construction process and so it'd give players some insight on how to use the tools.
2009-03-31 19:02:00

Author:
Pitcard
Posts: 779


well, I wanted to recreate my "tales of a legendary sack" and name them "sackless".
its a story about a sackless world, and it happen to be that you are the legendary sack here to save the world from doom and destruction.
the moment you enter the world, the (evil) locals force you in a vulcano, and from there your mission really starts.

to get a decent persepctive on the story you should play my "legendary sack" levels,
only since the latest update level 3 doesnt work anymore, neither the published version as well as the version on my moon. and that one was the coolest.

I think we'd be better starting our own idea? Like come together and think of something original instead of recreating something thats already been done?

The stories suggested so far are good guys.. but they seem a bit too mainstream, need something more original imo
Is it the story writers jobs to create the story characters too? They need a lot of thought too, don't want the usual lame sack-outline with a mouth.. need someone that stands out and people will remember as being their guide through the level? ^_^
2009-03-31 19:02:00

Author:
Pinchanzee
Posts: 805


The story writers should make the story and the script. The level artists should be making the characters, of course, the story writers will have influence on what they look like.2009-03-31 19:58:00

Author:
olit123
Posts: 1341


Okay, I've thought about the story.

You are a Warrior. Your wife has been caught by a great sickness. To cure her, you must defeat Posiden. You must travel across the norse world, with many challenges to face. You then arrive at a port, where you are mistaken for a pirate, and are sent to jail. You then escape with the pirates, to your ship, where you travel across the sea, going through various settlements a long the way, until you face Posiden in an underwater cave.

That is a very brief version, and obviously other norse gods could be used throughout, and the writers could think of various obstacles. Our player would go to each settlement, help them to cure the latest famine or what have you, and continue.


Good? Bad? Ugly?

I think we need to decide who is doing it, and how many levels.

I'm a big fan of mythology. It would be a good story once we get the facts straightened out.


since we are modeling these after the story levels are we going to make them in the same style? Im thinking about things like leaving all of the switched and magic mouths visible and making virtually everything a prize bubble.

There won't be many visible switches and we'll minimise objects by placing only the really inventive/useful ones in.


I don't think we should model everything on the story levels... We have to have a fresh original story and theme.

The style however could be just as fun and bouncy as the story levels.. BUT we should be able to put our own style across too. We should have our own humour/drama in the levels. And our own style of characters. (in my opinion)

I think keeping the switches and magic mouths hidden would be better tbh.
Mm only made them all visible so that we could see their construction process and so it'd give players some insight on how to use the tools.

Exactly. It should be like the Mm levels but with our own unique style added on.


I think we'd be better starting our own idea? Like come together and think of something original instead of recreating something thats already been done?

The stories suggested so far are good guys.. but they seem a bit too mainstream, need something more original imo
Is it the story writers jobs to create the story characters too? They need a lot of thought too, don't want the usual lame sack-outline with a mouth.. need someone that stands out and people will remember as being their guide through the level? ^_^

The characters, if there are any, will be given a lot of detail. There are already people who have expressed an interest in creating them.

------------------
I'll be creating the story/theme poll soon. Any final suggestions?
2009-03-31 20:28:00

Author:
Killian
Posts: 2575


So when are you making this poll then Killian?2009-03-31 20:42:00

Author:
olit123
Posts: 1341


Well to be honest i think the story needs to be a bit clich?; if it weren't I don't think the average h4h'er (ie gamer) would understand it.

Also, just throwing out there, we release the levels on a single PSN but each person can save a level they were 'main leader' of to their planet? I doubt it would be the same person each time who built the core level.
2009-03-31 20:44:00

Author:
Shermzor
Posts: 1330


So when are you making this poll then Killian?

Right now. Give me about 10 minutes.

@Shermzor: I think we can find a balance between depth and simplicity to satisfy most players.
2009-03-31 20:48:00

Author:
Killian
Posts: 2575


I think each level creator should be allocated a space of time on the PSN like...

olit123-3:30pm to 4:30pm

Killian- 4:30pm to 5:30pm

and so on.
2009-03-31 20:50:00

Author:
olit123
Posts: 1341


I think each level creator should be allocated a space of time on the PSN like...

olit123-3:30pm to 4:30pm

Killian- 4:30pm to 5:30pm

and so on.

Things will be created on each person's own PSN and then transferred over. It would take so long to accomplish anything if it was done otherwise.

I just realised that I can't add a poll to this thread so I'll have to create a new one.
2009-03-31 20:53:00

Author:
Killian
Posts: 2575


I think, with regards to the story, that we shouldn't create a new world, like sactopia for example, but keep it on the LBP world from the story mode.2009-03-31 20:55:00

Author:
dkjestrup
Posts: 672


Things will be created on each person's own PSN and then transferred over. It would take so long to accomplish anything if it was done otherwise.

I just realised that I can't add a poll to this thread so I'll have to create a new one.

So how are you going to do it? Are you going to make so each person does a level each? Or everybody works on all the levels?
2009-03-31 20:58:00

Author:
olit123
Posts: 1341


So how are you going to do it? Are you going to make so each person does a level each? Or everybody works on all the levels?

Levels will be bounced back and forth between creators. They could work on different sections as well as adjust and improve the creations of others.
2009-03-31 21:06:00

Author:
Killian
Posts: 2575


I think the best way would be to... Assign each level to ONE creator. This way things won't be too finiticky getting each level together. Also the level will be consistent.

Then with things like character designs, stickers and music + any other content, these can be sent across to the creator, and he can then place them in the level or tweak em up a bit.

Killian, do you think we should have some creators draw up and plan out Level sections, and Post them up here as images. Then we can sort out who'll do the creating for that level? Of course we have to decide on a story first though... just thinking ahead
2009-03-31 21:09:00

Author:
Pitcard
Posts: 779


Personally I agree with the whole exclusive PSN ID for creating.
So much more practical, and Olit's suggestions of time periods is pretty good too.
Pitcard's idea is good also.. but the levels would all be so different if we did it that way.. I'm guessing we'd want to have a specific consistent finish to the level(s)?
2009-03-31 21:15:00

Author:
Pinchanzee
Posts: 805


I think the best way would be to... Assign each level to ONE creator. This way things won't be too finiticky getting each level together. Also the level will be consistent.

Then with things like character designs, stickers and music + any other content, these can be sent across to the creator, and he can then place them in the level or tweak em up a bit.


That would be very much easier, but the problem is... We have too many people willing to create. I only think we should have ten levels maximum. Of course, we could get only get the best of the creators to make a level each, but I guess this is a community project and everyone who wants to should be able to get involved with level creating. I really think that having one PSN that everyone shares is the easiest way.
2009-03-31 21:16:00

Author:
olit123
Posts: 1341


I think the best way would be to... Assign each level to ONE creator. This way things won't be too finiticky getting each level together. Also the level will be consistent.

Then with things like character designs, stickers and music + any other content, these can be sent across to the creator, and he can then place them in the level or tweak em up a bit.

Killian, do you think we should have some creators draw up and plan out Level sections, and Post them up here as images. Then we can sort out who'll do the creating for that level? Of course we have to decide on a story first though... just thinking ahead

Levels will be given to one, two, or three creator, depending on the size. Once they feel they have finished, it will be played by other members of the team and slight changes may be made. This way, if someone does a particularly awful job, we can fix it. Creators will also have to constantly post progress reports.

Once the votes are in tomorrow we're going to move to a special project forum that olit123 has created. That will make it much easier to plan.
2009-03-31 21:18:00

Author:
Killian
Posts: 2575


My PS3 lens cleaner disk didn't fix it ><

Gonna see what I can do about getting another PS3; hopefully my Dad's employee's discount will soften the blow.

It only lasted 1 year!!!!
2009-03-31 21:35:00

Author:
Shermzor
Posts: 1330


My PS3 lens cleaner disk didn't fix it ><

Gonna see what I can do about getting another PS3; hopefully my Dad's employee's discount will soften the blow.

It only lasted 1 year!!!!

I've had mine for about 1 and a half.


The poll is up! (https://lbpcentral.lbp-hub.com/index.php?t=t=10078)
2009-03-31 21:37:00

Author:
Killian
Posts: 2575


1 Year that sucks.

I'm pretty sure there's a thread somewhere here about maintaining your ps3 so it won't burn out after just a year. Make sure the room temperature isn't ridiculously hot and not too humid either. It'd be a disaster if it happened to your second ps3 >:O

I willz check de poll thread nowww
2009-03-31 21:54:00

Author:
Pitcard
Posts: 779


i think that ten levels is a bit excessive. It should be 3 or 4 with some minigames like the story mode and if we want more then we should start another "pack"2009-03-31 22:18:00

Author:
redmagus
Posts: 667


Ye we should definitely base the levels around the story but anything over 5 or 6 levels would be too much to take on. Somewhere between 3 and 5 sounds healthy to me 2009-03-31 22:42:00

Author:
Pitcard
Posts: 779


i think that ten levels is a bit excessive. It should be 3 or 4 with some minigames like the story mode and if we want more then we should start another "pack"

Agreed; something like the MGS pack, an intro (uber short, should take a day or two), a level explaining everything, a bit of meat, some tougher meat, boss. Then when say the person from the intro is done they can start a survival challenge and people who are waiting for work to be done can also help out.

So that's about 4 proper levels +challenges.
2009-03-31 22:43:00

Author:
Shermzor
Posts: 1330


I made a few designs for some objects since I am ill and was off school. I will make rough prototypes and put them in a locked level. I will give killian a key so he can choose what he likes.2009-03-31 22:47:00

Author:
moleynator
Posts: 2914


I imagine it will be about 5-6 levels and then a couple of survival challenges.2009-03-31 23:02:00

Author:
Killian
Posts: 2575


Wait, what about the MGS pack/other packs? I personally have none of them.
I suppose the creators without them should create first. We should also start grouping ourselves, so less confusion and more organized.
2009-04-01 02:47:00

Author:
AwesomePossum
Posts: 446


im not exactly sure but if the one master account owns it shouldnt anyone be able to used pre existing mgs pieces in that account even if they dont have the mgs pack on their ps3? i dont know how that stuff works since ive only ever used my account.2009-04-01 02:56:00

Author:
redmagus
Posts: 667


I think at max have 2 people per level. We would test the levels as a group, but I cannot imagine how fustrating it would be to keep bouncing the level around. Especially when you consider that the style must be consistant.2009-04-01 05:16:00

Author:
dkjestrup
Posts: 672


im not exactly sure but if the one master account owns it shouldnt anyone be able to used pre existing mgs pieces in that account even if they dont have the mgs pack on their ps3? i dont know how that stuff works since ive only ever used my account.

The MGS pack is on my PS3. People without the MGS pack will not be able to create on the main PSN if there is MGS items in the level they wish to edit.
2009-04-01 06:52:00

Author:
Killian
Posts: 2575


Yeah, MGS pack would be a problem. Either one of the pairs working on the level can ask the other one to add paintinator at the end

OR

Somebody with a credit card can buy me the MGS pack, and screw everyone else!!
2009-04-01 07:50:00

Author:
dkjestrup
Posts: 672


Just add the paintgun at the end; if we use it at all! To be honest the ideas focus more on plat forming than shooting so I doubt it'd be needed; then again I do like lasers 2009-04-01 08:31:00

Author:
Shermzor
Posts: 1330


although that does complicate things because i love the mgs materials and the lazer ball is almost always usefull2009-04-01 13:19:00

Author:
redmagus
Posts: 667


although that does complicate things because i love the mgs materials and the lazer ball is almost always usefull

We'll make it so that creators without the pack have less involvement in the levels that require it.
2009-04-01 20:33:00

Author:
Killian
Posts: 2575


it just occured to me that a lot of the major people using this thread appear to be in the UK and Europe and new zealand i dont know when yarg comes out but if it does before we finish will we switch to using coop create? if so is there anyone from US central time i can work with or does the whole time zone thing not really matter?2009-04-01 22:26:00

Author:
redmagus
Posts: 667


it just occured to me that a lot of the major people using this thread appear to be in the UK and Europe i dont know when yarg comes out but if it does before we finish will we switch to using coop create? if so is there anyone from US central time i can work with or does the whole time zone thing not really matter?

It probably doesn't matter. If it does come out we might do some creating on it but you'll usually find a time when both timezones are active. Like now for instance.


Winner:


5)Time Travel Themed Stages by Silverleon
1. You are an immortal (just age immortal, but still can be killed) sackboy/girl who goes through the world, trying to survive all the hardships of each era, you start of course in the Pre-historic era where there will ve obstacles like Dinasaurs, Natural traps, and other stuff related to the era .
Each level is a different era which will of course be made in chronological order.
Pre-historic - Ice Age - Egypsians - Romans - Aztecs - Modern - Futuristic. (and/or other eraas i missed).

2. Another storiy for this could be
A sackboy/girl who created a time machine but it messed up and got stuck in the past each time he time-travels he appears in a different place than that of the time-machineand the point is to find the time machine located at the end of the level of course, this which will take him to a different time.
This can be done in chronological order and making him/her go to the pre-historic era, then keep advancing in time, or it can be done randomly where the time machine will take him to random eras. the last in both being "the present" where (s)he either stays there or decides to be a time-traveler forever.

3. The Third way is just by being the sack people of that era, each level featuring a different on.
This differs in the first story since its not supposed to be the same sack person, but rather a random one for each era.

[i]I'll PM each member the link to the temporary project forum olit123 has created.
2009-04-01 22:29:00

Author:
Killian
Posts: 2575


True and i just came up with an idea, are we going to name our group something as an "official" organization like the review league or are we going to diband after this pack is done? also none of the time travel ideas seem to have one central villian over all the levels, i think it needs one what does everyone else say?2009-04-01 23:11:00

Author:
redmagus
Posts: 667


It probably doesn't matter. If it does come out we might do some creating on it but you'll usually find a time when both timezones are active. Like now for instance.


Winner:


5)Time Travel Themed Stages by Silverleon
1. You are an immortal (just age immortal, but still can be killed) sackboy/girl who goes through the world, trying to survive all the hardships of each era, you start of course in the Pre-historic era where there will ve obstacles like Dinasaurs, Natural traps, and other stuff related to the era .
Each level is a different era which will of course be made in chronological order.
Pre-historic - Ice Age - Egypsians - Romans - Aztecs - Modern - Futuristic. (and/or other eraas i missed).

2. Another storiy for this could be
A sackboy/girl who created a time machine but it messed up and got stuck in the past each time he time-travels he appears in a different place than that of the time-machineand the point is to find the time machine located at the end of the level of course, this which will take him to a different time.
This can be done in chronological order and making him/her go to the pre-historic era, then keep advancing in time, or it can be done randomly where the time machine will take him to random eras. the last in both being "the present" where (s)he either stays there or decides to be a time-traveler forever.

3. The Third way is just by being the sack people of that era, each level featuring a different on.
This differs in the first story since its not supposed to be the same sack person, but rather a random one for each era.

[i]I'll PM each member the link to the temporary project forum olit123 has created.
Ok, I can work with this, but if it was the Temple theme, I would have quit the team, lol. I don't really like any of the stories though, we'll have to make a brand new time-travel. I only like the Time machine one a bit just because of the time machine. We should definitely use that in the story.
2009-04-01 23:12:00

Author:
Kog
Posts: 2358


I think I have sent links to everyone. If you didn't get one tell me ASAP.2009-04-01 23:45:00

Author:
Killian
Posts: 2575


Im the only one thats joined. Dedication.2009-04-02 00:12:00

Author:
moleynator
Posts: 2914


I will join tomorrow......... I is sleepy Zzz2009-04-02 00:16:00

Author:
Pitcard
Posts: 779


Joined so lets get rolling, LEEEROY JEEEENNNNKINNNNSSSS!!!2009-04-02 10:15:00

Author:
Shermzor
Posts: 1330


have agree i cant wait to start creation2009-04-02 13:26:00

Author:
redmagus
Posts: 667


Right now. Give me about 10 minutes.

@Shermzor: I think we can find a balance between depth and simplicity to satisfy most players.

i think media molecule did this very well with their levels... At first i thought those levels where very very complicated but actually they're quite simple... uhm ... how do i explain xD

They did a very good job that's for sure
2009-04-02 18:09:00

Author:
Yarbone
Posts: 3036


Yar, we need you to be a sticker creator!2009-04-02 18:11:00

Author:
olit123
Posts: 1341


O_o... now how would i do that?

(not a clue here >_>... srry )
2009-04-02 18:12:00

Author:
Yarbone
Posts: 3036


Draw pictures and stuff, you are such a good artist.2009-04-02 18:23:00

Author:
olit123
Posts: 1341


O_o... now how would i do that?

(not a clue here >_>... srry )

Hah, not been reading the other forum I take it

I's give a link of my masterpiece but I don't want it getting round to sites associated with LBP lest GCSE examiners think I've copied it though I've taken the precautions of tagging it immensely. Here's the original sketch (http://i205.photobucket.com/albums/bb88/waaagh_my_ride/Sharkcostumedrawing.jpg) because they'll see it in my book.

That drawing took 1 day from hand drawn sketch to photoshopped colour in but I imagine I could do simple stickers in less time if I were given them to do in the next 2 weeks (my holiday is 3 weeks so i've just had 7 days down :hero: ).
2009-04-02 18:25:00

Author:
Shermzor
Posts: 1330


Yarbone, you can join the team if you wish.

We'll still allow some people to join but I don't want to advertise that we're recruiting as I don't want to get overwhelmed.
2009-04-02 20:39:00

Author:
Killian
Posts: 2575


So the winner is the Time Travel Story Very well!
So now, what we must create? We make pieces of level and then we "build" the entire level?
2009-04-03 19:11:00

Author:
Dante95
Posts: 504


First everyone needs to focus on getting the story sussed. Then we will alocate duties and create2009-04-03 23:25:00

Author:
dkjestrup
Posts: 672


So the winner is the Time Travel Story Very well!
So now, what we must create? We make pieces of level and then we "build" the entire level?

Did you get the PM about the project forum?
2009-04-03 23:27:00

Author:
Killian
Posts: 2575


I think we need to do another choice list.
There are so many Time-traveller ideas buzzing about now, we should list all the posibilities and vote again for a more defined story ?
2009-04-03 23:53:00

Author:
Pinchanzee
Posts: 805


I thought we had it...

No harm in it though, so I dont mind. As long as the locations arent changing.
2009-04-04 00:34:00

Author:
moleynator
Posts: 2914


Haha, i gave basic 3 stories and you guys manage to create a bunch of others out of them, just shows how the comunity can make a simple design really complex XD.
By the way, where's my prize?
huh? what do you mean there's no prize?!
Then how am i supposed to pay for all the stuff i bought?! XD
2009-04-04 01:49:00

Author:
Silverleon
Posts: 6707


Did you get the PM about the project forum?
No i don't, i had only the PM with the "Story Pool" :eek:
2009-04-05 18:36:00

Author:
Dante95
Posts: 504


Missed the start of this, being away and all. Seeing as Rock has seemed to stop doing anything towards the other, and this seems more active, Builder/Story Writer here! I would absolutely love to join!2009-04-06 13:05:00

Author:
dawesbr
Posts: 3280


Ah cool I think we're still accepting people, Killian should pm you soon Dawes. I was just thinking.. Do we still need to recruit some really distinguished Creators on central. It'd be cool to have more veterans in the group when we've sorted the story out, to be Lead creators for each level. I just hope that each group working on their level won't need someone watching over them constantly.2009-04-06 19:09:00

Author:
Pitcard
Posts: 779


Missed the start of this, being away and all. Seeing as Rock has seemed to stop doing anything towards the other, and this seems more active, Builder/Story Writer here! I would absolutely love to join!

PM sent.
2009-04-06 21:52:00

Author:
Killian
Posts: 2575


Can I be a "lead creator"? For credentials see my other project "The Legend of Maui", or PM me if you want to see what me and Morgana25 are collaborating on as a fun side project (read: going awesome atm. Morgana is creating brilliant creatures and npcs, while I am having an abundance of platforming and puzzling ideas.)

I posted on the other forum which levels I'd be interested in doing/leading. I assume I could create the level, then other people create secrets, polish the visuals and add npcs, so that the style is consistent, and not a mash-up of a couple of creators?

Also, fyi, I will be away this weekend thursday-monday, so if you are looking for me then, wait until I get back.
2009-04-07 08:52:00

Author:
dkjestrup
Posts: 672


Can I be a "lead creator"? For credentials see my other project "The Legend of Maui", or PM me if you want to see what me and Morgana25 are collaborating on as a fun side project (read: going awesome atm. Morgana is creating brilliant creatures and npcs, while I am having an abundance of platforming and puzzling ideas.)

I posted on the other forum which levels I'd be interested in doing/leading. I assume I could create the level, then other people create secrets, polish the visuals and add npcs, so that the style is consistent, and not a mash-up of a couple of creators?

Also, fyi, I will be away this weekend thursday-monday, so if you are looking for me then, wait until I get back.

We do have something like 10+ creators and 7 levels so you may possibly be able to be the leader of one or two of the levels but there will be no "lead creator".
2009-04-07 11:21:00

Author:
Killian
Posts: 2575


That is why I said "a" lead creator

I was actually replying to pitcard lol. Oh well. Yes, I'd like to do the bulk of one level, although I won't be able to do anymore than one, as I have 2 other projects, and exams to study for soon!
2009-04-08 06:17:00

Author:
dkjestrup
Posts: 672


Careful...
Don't want to come across like you want to be the leader of the project/take most of the credit.
I'm sure that's not the case but it could be taken that way.
It'd be best to have complete equality, so people don't feel belittled
You can be on an equal level and create more, assigning "leads" is just ott imo
2009-04-09 19:46:00

Author:
Pinchanzee
Posts: 805


Hi guys, pitcard was talking to me about this last night. I'd be interested in creating something for it if you agree?

If someone could bring me up to speed with things it would be great.
2009-04-10 09:50:00

Author:
wexfordian
Posts: 1904


Hi there wex. The project is coming along pretty well. We are just making the finishing touches to the story and some of us are starting to create some objects. It would be awesome if you could create or do anything else but I think Killian has to approve, because he is really the leader of this whole thing.2009-04-10 10:21:00

Author:
olit123
Posts: 1341


Thanks olit, (oh and just so you know, I wasn't inoring your messesge last night, the missus makes me turn the message notification off when were watching a movie so didn't get your killzone message til after)

So I'll leave it up to master Killian. My services are there if needed.
2009-04-10 10:44:00

Author:
wexfordian
Posts: 1904


I could help with some stickers! I am pretty good with inkscape (http://www.inkscape.org/), and I would love to contribute to this level pack! I made a thread with some of the drawings I made, and I have a link to the thread in my avatar. Just tell me what you want me to draw and I can draw it!!!2009-04-11 00:49:00

Author:
tjb0607
Posts: 1054


Welcome to the team, both of you.

I've sent you PMs with the link to the project forum.
2009-04-11 01:19:00

Author:
Killian
Posts: 2575


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