#8
					LBP3 officially announced for both ps4 and ps3!
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			| There are no borders in levels any more! -hyper Is that a thing that has been confirmed somewhere?  | 2014-08-14 15:57:00 Author: iBubek Posts: 682  | 
| That is epic ! http://i.imgur.com/ZwzA4gy.gif Anyone got an idea what else this could be use for... Dig Dug maybe? ![]()  | 2014-08-14 16:13:00 Author: Tikaki-MooMoo Posts: 524  | 
| That is epic ! http://i.imgur.com/ZwzA4gy.gif That is perfect for a level I've been working. Perfect!  | 2014-08-14 16:15:00 Author: Vex_Doppel Posts: 108  | 
| Keep an eye on my album (http://imgur.com/a/ZKYf2). I'll constantly add more stuff. http://i.imgur.com/2eQuK5R.gif Great costumes ![]() http://i.imgur.com/35MCCUR.jpg  | 2014-08-14 16:16:00 Author: Tom-Builder Posts: 42  | 
| So I was right! You CAN customise the main character as you can sackbots. | 2014-08-14 16:29:00 Author: GribbleGrunger Posts: 3910  | 
| That is perfect for a level I've been working. Perfect! Bioshock by any chance? ![]() Big Daddy sackbot!  | 2014-08-14 17:10:00 Author: Ali_Star Posts: 4085  | 
| End of the level http://giant.gfycat.com/HotOddIchthyostega.gif  | 2014-08-14 17:46:00 Author: lve_msg Posts: 408  | 
| End of the level http://giant.gfycat.com/HotOddIchthyostega.gif OH MY GOD, LBP1 Pure nostalgic! I'm so hyped for this game. ![]()  | 2014-08-14 18:19:00 Author: Tikaki-MooMoo Posts: 524  | 
| If there are no borders, what's gonna happen to the old level backgrounds? They can't just tile or it'll look weird.  | 2014-08-14 19:12:00 Author: KlawwTheClown Posts: 1106  | 
| If there are no borders, what's gonna happen to the old level backgrounds? They can't just tile or it'll look weird. Maybe the 16th layer will feature the backgrounds, i also love<3 the .gifs in this thread.  | 2014-08-14 19:28:00 Author: lurkochan Posts: 36  | 
| If there are no borders, what's gonna happen to the old level backgrounds? They can't just tile or it'll look weird. Probably old ones will still have borders and there'll be new one(s) that are infinite.  | 2014-08-14 19:33:00 Author: Nuclearfish Posts: 927  | 
| End of the level http://giant.gfycat.com/HotOddIchthyostega.gif Yess! They must be listening to our feedback of how overly-electronic LBP2 was. Or, some of the devs at Sumo are fans of LBP1. ![]() I wonder if they're keeping the scoreboard or if this'll be the new standard. The Toggle demo level had a LBP2/Vita style ending which was kind of bland.  | 2014-08-14 19:35:00 Author: The5rozos Posts: 952  | 
| That is epic ! http://i.imgur.com/ZwzA4gy.gif This looks like a weapon straight from Ratchet and Clank! I think the first thing I'm going to do when I get my hands on LBP3 is re-create all the weapons and gadgets from Ratchet and Clank. The power-up creator looks like a lot of fun, and it looks like you can get really detailed with things!  | 2014-08-14 19:42:00 Author: Jovuto Posts: 2345  | 
| Hey everyone!!!!!!!!!!!! For those who didn't see it yet, Go to this link and put in 02:56:00!! http://www.twitch.tv/twitch/b/557987029  | 2014-08-14 20:15:00 Author: cakito123 Posts: 353  | 
| Hope you guys liked the stream earlier today :3 | 2014-08-14 20:31:00 Author: gevurah22 Posts: 1476  | 
| Hope you guys liked the stream earlier today :3 It was awesome!!! Nice work Dave!!!   Now we are gonna' speculate haha!   You made all of that in a half hour? :O It will take me like months to do that! -hyper  | 2014-08-14 20:37:00 Author: hyperdude95 Posts: 1793  | 
| Here's a direct link that will take you to the beginning of the LBP segment http://www.twitch.tv/twitch/b/557987029?t=176m  | 2014-08-14 20:41:00 Author: Ryuhza Posts: 355  | 
| Hope you guys liked the stream earlier today :3 I enjoyed it a lot! The amount of depth is really noticeable in your level. :hero:  | 2014-08-14 20:46:00 Author: Jovuto Posts: 2345  | 
| Hope you guys liked the stream earlier today :3 It was amazing! Keep up the great work!  | 2014-08-14 20:50:00 Author: mattman111 Posts: 188  | 
| Hope you guys liked the stream earlier today :3 Yup! ![]() Hope there more LBP3 goodness in the next couple of months  | 2014-08-14 21:00:00 Author: Tikaki-MooMoo Posts: 524  | 
| Anyone noticed this? http://i.cubeupload.com/46vWN6.png What do you think does it do? ![]()  | 2014-08-14 21:59:00 Author: SwagosPuntos Posts: 237  | 
Haha thanks a bunch guys! Wish I could've shown ya more, especially with what I was doing at the end of the create demo before oddsock. ![]() It was awesome!!! Nice work Dave!!!   Now we are gonna' speculate haha!   You made all of that in a half hour? :O It will take me like months to do that! -hyoer Nah each bit was like half an hour to essentially make work basically xD  | 2014-08-14 22:04:00 Author: gevurah22 Posts: 1476  | 
| Anyone noticed this? http://i.cubeupload.com/46vWN6.png What do you think does it do? ![]() That's for quest purposes.   You will also see adventure tools in the popit and that will most likely store your quest progress and bell currency as well as viewing your adventure map. ![]() -hyper  | 2014-08-14 22:08:00 Author: hyperdude95 Posts: 1793  | 
| @gevurah22 I notice we can use the LBPpaint feature using the touch pad on PS4 version of the game... But will we still be focused to use a PS-move in order to use the LBPpaint on the PS3 version of the game? Would be lovely if we could just use the normal controller to paint on the PS3 version. *mew  | 2014-08-14 22:15:00 Author: Lord-Dreamerz Posts: 4261  | 
| If there are no borders, what's gonna happen to the old level backgrounds? They can't just tile or it'll look weird. My biggest concern is what happens when you drop continually?  | 2014-08-14 22:23:00 Author: amiel445566 Posts: 664  | 
| Hope you guys liked the stream earlier today :3 Just watched it, man... I'm really blown away be the new tools and well, all of create mode. You guys have outdone yourselves. I am ecstatic about the fact that the borders are gone! Haha, might be a small thing, but man it has huge implications. And the bendy rails look like they are seriously going to open things up. Man I better be ready to basically sink ALL of my time in create mode once this comes out. Really enjoyed watching your and Sarah's sexy mugs putting the learning on us today, thanks! Oh and quote of the stream: You can make cats come out of everything if you want. ... Challenge accepted. :3  | 2014-08-14 22:28:00 Author: KAPBAM Posts: 1348  | 
| Hope you guys liked the stream earlier today :3 Fantastic presentation, it was fun to watch! Only time I cringed was this part ![]() http://i.imgur.com/eteus4K.jpg  | 2014-08-14 22:44:00 Author: Tom-Builder Posts: 42  | 
| My biggest concern is what happens when you drop continually? That'll be the next level fad, I'll bet! ![]()  | 2014-08-14 22:45:00 Author: Rogar Posts: 2284  | 
Fantastic presentation, it was fun to watch! Only time I cringed was this part ![]() http://i.imgur.com/eteus4K.jpg Speaking about how cringe worthy this was. I feel like they need a system to judge layer distance better, unless its easier than I think.  | 2014-08-14 22:46:00 Author: mattman111 Posts: 188  | 
Yess! They must be listening to our feedback of how overly-electronic LBP2 was. Or, some of the devs at Sumo are fans of LBP1. ![]() I wonder if they're keeping the scoreboard or if this'll be the new standard. The Toggle demo level had a LBP2/Vita style ending which was kind of bland. looked at the pictures posted earlier http://i.imgur.com/dVgxBah.jpg The last spawning & ending logic piece, it reminds me of the end gif I made. http://giant.gfycat.com/HotOddIchthyostega.gif So I'm going to assume thats the logic that caused that ending.  | 2014-08-14 22:50:00 Author: lve_msg Posts: 408  | 
| The last spawning & ending logic piece, it reminds me of the end gif I made. http://giant.gfycat.com/HotOddIchthyostega.gif So I'm going to assume thats the logic that caused that ending. But look at "points and prizes" below, I think the 3rd one is your gif...  | 2014-08-14 23:01:00 Author: Hanfi1311 Posts: 776  | 
The new ending is epic! If we can customize the "scoreboard" that is! But now I can think of hundreds of new level endings ![]()  | 2014-08-14 23:07:00 Author: yugnar Posts: 1478  | 
Fantastic presentation, it was fun to watch! Only time I cringed was this part ![]() http://i.imgur.com/eteus4K.jpg Haha, oh god I cringed too. Too funny. Oh also, I caught this screen of the menu options for Bendy Rails. It appeared on screen for a split second so I thought it worth screenshotting: https://farm6.staticflickr.com/5582/14897439796_666b21b5d9_o.png I had heard this somewhere else before, but there's your proof under "Visuals" that you can set any material to your Bendy Rail, along with other cool options. Feel free to add that one to your comprehensive imgur album if you want Tom ![]()  | 2014-08-14 23:10:00 Author: KAPBAM Posts: 1348  | 
| @gevurah22 I notice we can use the LBPpaint feature using the touch pad on PS4 version of the game... But will we still be focused to use a PS-move in order to use the LBPpaint on the PS3 version of the game? Would be lovely if we could just use the normal controller to paint on the PS3 version. *mew I'm doing an analysis post on Planetarium right now (I can post it here if anyone's interested), but I noticed that the pause menu while painting seems to still have PS Move settings in it. Looks like it'll be usable with touch and PS Move. http://i.imgur.com/Vx1Xjj6.png  | 2014-08-14 23:17:00 Author: KlawwTheClown Posts: 1106  | 
Feel free to add that one to your comprehensive imgur album if you want Tom ![]() Thanks, it's part of the album now. ![]()  | 2014-08-14 23:19:00 Author: Tom-Builder Posts: 42  | 
| (I can post it here if anyone's interested) Sure dude, go ahead.  | 2014-08-14 23:26:00 Author: Lord-Dreamerz Posts: 4261  | 
| I'm doing an analysis post on Planetarium right now (I can post it here if anyone's interested), but I noticed that the pause menu while painting seems to still have PS Move settings in it. Looks like it'll be usable with touch and PS Move. http://i.imgur.com/Vx1Xjj6.png Hmm, I would assume that "Motion Controller" refers to either Move or the Dualshock 4 in this instance. EDIT: The T button is for the PS Move if i recall correctly from the LBP2 version. ![]() -hyper Doh, totally missed the T Button reference, you're totally right, though I believe it's the Trigger button, not the Move button on top... I can't physically check, sold my Move controllers before they took on too much dust :/ EDIT2: Annnd shoulda kept reading, Klaww beat me to it ![]()  | 2014-08-14 23:30:00 Author: KAPBAM Posts: 1348  | 
The T button is for the PS Move if i recall correctly from the LBP2 version. ![]() -hyper  | 2014-08-14 23:56:00 Author: hyperdude95 Posts: 1793  | 
| Anybody else notice the creator curator looking character?  http://i.imgur.com/M2E110m.jpg They've gotta name him Kodak!  | 2014-08-15 00:00:00 Author: Oddmania Posts: 1305  | 
| Alright. I did an analysis thingy on the presentation. Here (https://lbpcentral.lbp-hub.com/index.php?t=90761-Gamescom-Presentation-Analysis)'s a link for anyone interested. ![]() The T button is for the PS Move if i recall correctly from the LBP2 version. ![]() -hyper Yup, the T button is the trigger on the back of the PS Move controller. In LBP2 I believe that setting would let you control opacity or flow based on how lightly the T button was pressed.  | 2014-08-15 00:35:00 Author: KlawwTheClown Posts: 1106  | 
| @gevurah22: There's something you MUST add to the touchpad paint for the sake of accuracy: Make it so we see a ghost of the draw tool when we touch the pad and it only activates to draw when we click down on the touchpad. That will help with lining things up like eyebrows or shapes in general.  No need to pay me, just put me in the credits ...  | 2014-08-15 01:35:00 Author: GribbleGrunger Posts: 3910  | 
| Hey all!  Who wants to be featured in my write-up?   All you have to do is tell me "what if i can do this with these" moments with what you can do with the recently announced content! Such as "what if you can switch to certain characters by going into portals and you have to use abilities to make the portals placed in the right layers so you can switch to the right character in the right layer to complete the level?" I will give you credit if you are interested! ![]() -hyper  | 2014-08-15 01:52:00 Author: hyperdude95 Posts: 1793  | 
| Hey all!  Who wants to be featured in my write-up?   All you have to do is tell me "what if i can do this with these" moments with what you can do with the recently announced content! Such as "what if you can switch to certain characters by going into portals and you have to use abilities to make the portals placed in the right layers so you can switch to the right character in the right layer to complete the level?" I will give you credit if you are interested! ![]() -hyper What if i wanted a add specific tweaks into the cursor that can be added to the controlinator to make one of my Rail Shooters? (Please take note i am going to build one in LBP3) What if i wanted a add other certain characters animations on to my Sackboy. (Example: Swoop, Toggle, Oddsock)  | 2014-08-15 02:05:00 Author: Tikaki-MooMoo Posts: 524  | 
| Hey all!  Who wants to be featured in my write-up?   All you have to do is tell me "what if i can do this with these" moments with what you can do with the recently announced content! Such as "what if you can switch to certain characters by going into portals and you have to use abilities to make the portals placed in the right layers so you can switch to the right character in the right layer to complete the level?" I will give you credit if you are interested! ![]() -hyper Hmm, so many of my "what ifs" were answered today in the Twitch video. Such as "what if there were no boundaries anymore and I could expand my level in whichever direction I want." I like where you're going with this though, if I think of any new what ifs I'll let you know! Wait lol... I just thought of one, but I think it's pretty much confirmed: What if I can use the Play Share feature coming in PS4 firmware 2.0 to have our friends who don't have LBP3 help test our levels. Pretty much none of my real world friends are into LBP, yet when I show them stuff at home, they get curious. So now they can just pop in and help us play test at no cost to them. I think that's pretty ground breaking!  | 2014-08-15 02:06:00 Author: KAPBAM Posts: 1348  | 
| What if i wanted a add specific tweaks into the cursor that can be added to the controlinator to make one of my Rail Shooters? (Please take note i am going to build one in LBP3) Awesome! Just need What If moments with existing confirmed tools kept in my mind.   Adding specific tweaks to a cursor sounds awesome though!   Unless those were confirmed tools that i missed then I fail. ![]() Hmm, so many of my "what ifs" were answered today in the Twitch video. Such as "what if there were no boundaries anymore and I could expand my level in whichever direction I want." I like where you're going with this though, if I think of any new what ifs I'll let you know! Wait lol... I just thought of one, but I think it's pretty much confirmed: What if I can use the Play Share feature coming in PS4 firmware 2.0 to have our friends who don't have LBP3 help test our levels. Pretty much none of my real world friends are into LBP, yet when I show them stuff at home, they get curious. So now they can just pop in and help us play test at no cost to them. I think that's pretty ground breaking! Oooh thats awesome! It's ok if its confirmed, but the thought of thinking among others gets people hyped for more and help shows off possibilities are massive in LittleBigPlanet 3! ![]() -hyper  | 2014-08-15 02:09:00 Author: hyperdude95 Posts: 1793  | 
| They've gotta name him Kodak! You just reminded me of Koda in Brother Bear. T_T Anyways, I could not be bothered reading through the endless pages of comments because it's 2am and I can't sleep because my Stomach's fighting a the overly-generous portion of chinese food I had earlier. I will now get back on topic: http://i.imgur.com/osVUrke.jpg My theory is that this tweaker let's you change what the character changes into when you "toggle". Say place it on a BigToggleBot and he changes into Oddsock or many MiniToggles.  | 2014-08-15 02:16:00 Author: wally-217 Posts: 521  | 
Bioshock by any chance? ![]() Big Daddy sackbot! Nope, it's an original idea of mine. One of the few.  | 2014-08-15 03:29:00 Author: Vex_Doppel Posts: 108  | 
| You just reminded me of Koda in Brother Bear. T_T Anyways, I could not be bothered reading through the endless pages of comments because it's 2am and I can't sleep because my Stomach's fighting a the overly-generous portion of chinese food I had earlier. I will now get back on topic: My theory is that this tweaker let's you change what the character changes into when you "toggle". Say place it on a BigToggleBot and he changes into Oddsock or many MiniToggles. I think that that is the default state for the custom character animation chip. It looks pretty similar to the one with the 'play' icon in the twitch feed. It could also incorporate a custom character toggle *shrugs*  | 2014-08-15 05:13:00 Author: Mr_Fusion Posts: 1799  | 
| New beta goal: Boss fight using Bendy Rails instead of emitters. I believe in me. | 2014-08-15 07:37:00 Author: SLS10 Posts: 1129  | 
| One thing that I don't think have been discussed is the layer switching seen in this clip at 02:57:https://www.youtube.com/watch?v=Sj48zV15Hyg There seems to be a thin material flipping oddsock to the front layer. At 01:00 there is a door blocking the way in a similar manner. This opens up possibilities for making better doors and other cool stuff.  | 2014-08-15 09:22:00 Author: hm83 Posts: 69  | 
| One thing that I don't think have been discussed is the layer switching seen in this clip at 02:57:https://www.youtube.com/watch?v=Sj48zV15Hyg There seems to be a thin material flipping oddsock to the front layer. At 01:00 there is a door blocking the way in a similar manner. This opens up possibilities for making better doors and other cool stuff. I totally missed that! That means we can finally make proper working doors, without having to use emitters. It'll also come in handy in top-down levels.  | 2014-08-15 14:21:00 Author: Oddmania Posts: 1305  | 
| One thing that I don't think have been discussed is the layer switching seen in this clip at 02:57:https://www.youtube.com/watch?v=Sj48zV15Hyg There seems to be a thin material flipping oddsock to the front layer. At 01:00 there is a door blocking the way in a similar manner. This opens up possibilities for making better doors and other cool stuff. Maybe that's what the in/out plus mover does.  | 2014-08-15 15:00:00 Author: Ash_uk1 Posts: 255  | 
| Maybe that's what the in/out plus mover does. That would make sense.  There's so much to do with all these new tools. The only negative thing about this game is that it's not out yet...  | 2014-08-15 15:32:00 Author: hm83 Posts: 69  | 
| I wonder if a split up bendy rail tool will exist or that you just have to attach Another bendy rail to the existing one so it can change paths. Though its do able to make it work in other ways in create mode. | 2014-08-15 16:59:00 Author: Seveni_7 Posts: 109  | 
| One thing that I don't think have been discussed is the layer switching seen in this clip at 02:57:https://www.youtube.com/watch?v=Sj48zV15Hyg There seems to be a thin material flipping oddsock to the front layer. At 01:00 there is a door blocking the way in a similar manner. This opens up possibilities for making better doors and other cool stuff. So I wonder if this is a piece of material swiveling in each case, or if trickery is going on... both of these instances could be made as such: 01:00 There could be an invisible material blocking the way while a decoration gets swiveled (the door) to give the illusion that it's the door that is blocking your path rather then an invisible wall. 02:56 Again the flipper could be a decoration that gets rotated while there is a level switching jump pad underneath that get activated at the same time as the flipper to give this illusion of being flipped forward... Thoughts?  | 2014-08-15 18:21:00 Author: KAPBAM Posts: 1348  | 
| Not sure if I missed this above, but here's a shot of new power-ups for sackboy: https://dl.dropboxusercontent.com/u/202325/LBP3%20Powerups.png 48887 (From 3:19:21 of the Twitch feed)  | 2014-08-15 19:04:00 Author: LittleBigDave Posts: 324  | 
| They need to let us hold powerups in both hands. Skiing springs to mind, as does shield and sword. | 2014-08-15 19:19:00 Author: GribbleGrunger Posts: 3910  | 
| Not sure if I missed this above, but here's a shot of new power-ups for sackboy: https://dl.dropboxusercontent.com/u/202325/LBP3%20Powerups.png 48887 (From 3:19:21 of the Twitch feed) What's does that last power-up do? Power of sadness?  | 2014-08-15 20:24:00 Author: The5rozos Posts: 952  | 
| What's does that last power-up do? Power of sadness? HA hA HAAA!!!!! Awesome!!  | 2014-08-15 21:05:00 Author: James-p Posts: 286  | 
| https://farm6.staticflickr.com/5584/14742903939_e7fabf6531_o.png Btw, anyone else really psyched for Share Play in relation to LBP3? It may not be an LBP3 feature per say, it's system wide (PS4), but for me at least it seems like a huge deal for us. Basically anyone with a PS4 can help playtest your level, no need for them to own LBP3. I have a number of friends who don't care for LBP's style enough to buy the game, certainly not at launch, but many of them would be happy to help me test a level. On the other hand, you can also get some of those friends to help you complete 2X, 3X and 4X player areas. Getting 4 people together isn't always easy, so imagine if you're no longer limited to only LBP3 owners, but anyone with a PS4. You get say your usual LBP coop buddy and each of you invites another player over Share Play and bam, problem solved! I really feel like this will be a great feature overall, but that us in LBP will particularly feel its benefits. What do you guys think?  | 2014-08-15 21:59:00 Author: KAPBAM Posts: 1348  | 
| What's exciting for me is the potential for non-LBP players to gain more interest. My best friend always teases me about LBP saying how it's a kids game, I shouldn't be playing it as an adult, etc.  I'm excited to invite her and FORCE her to play through a level with me... Finally! ![]()  | 2014-08-15 23:09:00 Author: The5rozos Posts: 952  | 
| https://farm6.staticflickr.com/5584/14742903939_e7fabf6531_o.png *mass text* I was hyped for it till I found out it has a time limit, I think it is 1 hour per player/game.  | 2014-08-15 23:11:00 Author: mattman111 Posts: 188  | 
| They need to let us hold powerups in both hands. Skiing springs to mind, as does shield and sword. And double handed powerup setting too would be great. Tried to make a level in LBP 2 included holding a 1700's gun with both hands. That would be much cooler if it worked double handed.  | 2014-08-15 23:13:00 Author: Seveni_7 Posts: 109  | 
| I was hyped for it till I found out it has a time limit, I think it is 1 hour per player/game. That seemed like a shame at first, but it's been confirmed that you can simply restart a new session every hour if you so please. Sure it'll be annoying to have to do so, but I get that they had to pitch this to publishers. Frankly I'm amazed at how little limitations there are! Which is great   Anyway for some other games, it might be a small burden to have to re-invite your friend every hour, but for LBP, levels never last for that long anyway, so I think it'll be fine.Like someone said to me on youtube, even if it was 60 seconds, it'd still be a great way to show your friends a game you like!  | 2014-08-15 23:53:00 Author: KAPBAM Posts: 1348  | 
| My epic drawing of epicness! As well as my plan of epicness! https://twitter.com/VeryCoolMeLBP/status/500407101022539776 | 2014-08-16 00:54:00 Author: VeryCoolMeLBP Posts: 32  | 
| My epic drawing of epicness! As well as my plan of epicness! https://twitter.com/VeryCoolMeLBP/status/500407101022539776 Sweet. Man I'm not yet at the pencil and paper sketching phase for LBP3, but I'll get there no doubt the moment I hit create mode. Man I had made so many pages of sketches in anticipation of LBP1... Memories man.  | 2014-08-16 03:46:00 Author: KAPBAM Posts: 1348  | 
| By the way, if anyone was wondering what gevurah22 meant by: Haha thanks a bunch guys! Wish I could've shown ya more, especially with what I was doing at the end of the create demo before oddsock. ![]() He meant this: http://i.imgur.com/i4WvTQv.gif Note Sackboy's free-flowing movement through multiple layers...  | 2014-08-16 03:49:00 Author: Ryuhza Posts: 355  | 
| By the way, if anyone was wondering what gevurah22 meant by: He meant this: http://i.imgur.com/i4WvTQv.gif Note Sackboy's free-flowing movement through multiple layers... http://www.youtube.com/watch?v=IuBQkdsajVE Awesome, that was something I was hoping they would add in glad to see they did. In fact, one of the things that annoyed me when playing on the vita was the cumbersome "jumps" between layers (especially on those tight house levels).  | 2014-08-16 04:52:00 Author: Raku Posts: 292  | 
| http://i.imgur.com/i4WvTQv.gif Note Sackboy's free-flowing movement through multiple layers... OMG look how freakin smooth and slick that is... ![]() http://www.youtube.com/watch?v=IuBQkdsajVE I see that meme every friday (Inside Gaming Daily)... Still not tired of it ![]()  | 2014-08-16 05:13:00 Author: KAPBAM Posts: 1348  | 
| http://i.imgur.com/i4WvTQv.gif Note Sackboy's free-flowing movement through multiple layers... OMG look how freakin smooth and slick that is... ![]() http://www.youtube.com/watch?v=IuBQkdsajVE I see that meme every friday (Inside Gaming Daily)... Still not tired of it ![]()  | 2014-08-16 05:14:00 Author: KAPBAM Posts: 1348  | 
| Is that gif actual gameplay, or is it just an animation?  If it's a new form of gameplay then... :eek: I doubt it though, they would've emphasized it more at presentations and made it the standard. Sigh... Such a simple change would make gameplay so much smoother. - - - - - - - - - - Is that gif actual gameplay, or is it just an animation? If it's a new form of gameplay then... :eek: I doubt it though, they would've emphasized it more at presentations and made it the standard. Sigh... Such a simple change would make gameplay so much smoother.  | 2014-08-16 05:26:00 Author: The5rozos Posts: 952  | 
| So I wonder if this is a piece of material swiveling in each case, or if trickery is going on... both of these instances could be made as such: 01:00 There could be an invisible material blocking the way while a decoration gets swiveled (the door) to give the illusion that it's the door that is blocking your path rather then an invisible wall. 02:56 Again the flipper could be a decoration that gets rotated while there is a level switching jump pad underneath that get activated at the same time as the flipper to give this illusion of being flipped forward... Thoughts? You may be right. I guess it would make sense if it is as you describes. But if the developers have made some kind of advance layer mover that is at work here it would be nice. There was also a short clip of a chain swinging into the screen in the E3 announce trailer(at 00:57), but it was too short and it was hard to see exactly what was going on.  | 2014-08-16 14:45:00 Author: hm83 Posts: 69  | 
| Sorry if it's already been asked or answered, but since LBP3 is gonna be on both PS3 and PS4, does anyone know if there's going to be a way to transfer your PS3 LBP2 save to a PS4 LBP3? They must have something in place, right? | 2014-08-16 16:06:00 Author: FlipMeister Posts: 631  | 
| Sorry if it's already been asked or answered, but since LBP3 is gonna be on both PS3 and PS4, does anyone know if there's going to be a way to transfer your PS3 LBP2 save to a PS4 LBP3? They must have something in place, right? Yes it will be on both and we assume there will be someway of transferring saves from LBP2 to LBP3.  | 2014-08-16 16:11:00 Author: Shooter0898 Posts: 996  | 
| You may be right. I guess it would make sense if it is as you describes. But if the developers have made some kind of advance layer mover that is at work here it would be nice. The way I see it could be either or. If your theory is right that's an awesome new mechanic, if not it's a nice use of trickery. Either way the effect is the same so I'd say it's win win ![]() Yes it will be on both and we assume there will be someway of transferring saves from LBP2 to LBP3. From the sound of what Sarah said towards the end of the Twitch stream, it would seems as though they do want to keep shoveling all our stuff along from previous games. I'm still much more interested in having a way to simply have all the story-mode goodies from LBP1 & 2 (and Vita if I'm being greedy) without having to faf around with save data from the PS3. But yea from her comment it seems very likely the old content will carry over.  | 2014-08-16 16:25:00 Author: KAPBAM Posts: 1348  | 
| By the way, if anyone was wondering what gevurah22 meant by: He meant this: http://i.imgur.com/i4WvTQv.gif Note Sackboy's free-flowing movement through multiple layers... Now THIS is significant! Lower that camera to look up and across the layers, Allow is to walk UP the walls, use all 16 layers for height, and BAM: third person adventure.  | 2014-08-16 17:22:00 Author: GribbleGrunger Posts: 3910  | 
| Was re-watching OddSocks level and noticed something!  Noticed how some platforms shake and then go in a layer? Do you think the shaking is a visual effect by a tweaker because its shaking too quick and it seems hard to place it back in the layer correctly! -hyper  | 2014-08-16 17:48:00 Author: hyperdude95 Posts: 1793  | 
| Do you think the shaking is a visual effect by a tweaker because its shaking too quick and it seems hard to place it back in the layer correctly! -hyper You'd have to show me where what spot ya mean on the level. But remember that placing objects back in their right spots is not hard even if something is blocking the way for a moment since it seems the game has the de-physical tool that LBPvita has... Plus far as we may or not know they may have even make a chip version of the tool too which would be very useful. *mew  | 2014-08-16 17:59:00 Author: Lord-Dreamerz Posts: 4261  | 
| Here's a Youtube version: Edit: Wait a minute! Is there something really obvious here that we've completely overlooked? It appears as if you can alter the shapes of the material going 'into' the screen. The slides have cardboard boundaries which are sloped to match the slide. They're of different angles and cover far more than one layer: https://www.youtube.com/watch?v=LdIwsFeCNoQ  | 2014-08-16 18:13:00 Author: GribbleGrunger Posts: 3910  | 
| Here's a Youtube version: Edit: Wait a minute! Is there something really obvious here that we've completely overlooked? It appears as if you can alter the shapes of the material going 'into' the screen. The slides have cardboard boundaries which are sloped to match the slide. They're of different angles and cover far more than one layer: https://www.youtube.com/watch?v=LdIwsFeCNoQ http://i.imgur.com/pMHh3hp.png That's what your talking about right? hmmm wonder how easy it is to make that, Ramp I assume you just place it down and say how many layers it goes through, maybe a corner edit created the cardboard borders. Edit also Sackbot looking back http://i.imgur.com/To4ah7Y.gif Another Edit, change in & out of preview mode with press of button http://i.imgur.com/rE9W1WB.gif LAST edit, what's up with the Pop it change? Is it because he had a power up on? http://i.imgur.com/asijmdh.png  | 2014-08-16 18:29:00 Author: lve_msg Posts: 408  | 
| Here's a Youtube version: Edit: Wait a minute! Is there something really obvious here that we've completely overlooked? It appears as if you can alter the shapes of the material going 'into' the screen. The slides have cardboard boundaries which are sloped to match the slide. They're of different angles and cover far more than one layer: https://www.youtube.com/watch?v=LdIwsFeCNoQ Huh, yea I hadn't noticed the slopes and boundaries were at different angles. Here's what I think that is: I'm guessing the cardboard boundaries are just slopes themselves. And if this is true it means slopes can be set to varying angles, not just 45 degrees as we might have assumed. That's pretty cool. @hyperdude could you provide a link to the video and let us know at which time you noticed the shaking effect? Edit: Edit also Sackbot looking back http://i.imgur.com/To4ah7Y.gif Haha, neat. This made me chuckle in that video. "You son of a! You broke me sign!"  | 2014-08-16 18:37:00 Author: KAPBAM Posts: 1348  | 
| LOL, I just had a stupid thought. What if you took a 'rail', but it around sackboys head, placed a tag on the rail rider, and made sackboy look at the tag: Instant Exorcist moment! edit: Please let me spin the head right round! Similar to above: Make a rail with loops and swoops, place a fly sound on it with tag, enlarge sackboy and make it land on his nose. edit: Please let me make sackboy cross-eyed! Oh, and give me a dephysicaliser chip ...  | 2014-08-16 18:50:00 Author: GribbleGrunger Posts: 3910  | 
It's the Oddsock level shown at the end of the stream.   Multiple platforms are shaking as obstacles.@fumes yeah there is a dephysicalizer chip i think because you can see a chip that looks like it in the popit. ![]() -hyper  | 2014-08-16 18:59:00 Author: hyperdude95 Posts: 1793  | 
It's the Oddsock level shown at the end of the stream.   Multiple platforms are shaking as obstacles.@fumes yeah there is a dephysicalizer chip i think because you can see a chip that looks like it in the popit. ![]() -hyper Have you got a link to that? edit: There IS a dephysicaliser chip! Can you grab a screen? Perhaps you can change to preview mode by simply clicking the touchpad? http://i.imgur.com/rE9W1WB.gif  | 2014-08-16 19:02:00 Author: GribbleGrunger Posts: 3910  | 
| http://i.imgur.com/i4WvTQv.gif This gif is, surprisingly, on the front page of reddit.com/r/gaming! I had no idea that so many people were hyped for LBP3! :hero:  | 2014-08-16 22:29:00 Author: Jovuto Posts: 2345  | 
| Is that gif actual gameplay, or is it just an animation?  If it's a new form of gameplay then... :eek: I doubt it though, they would've emphasized it more at presentations and made it the standard. Sigh... Such a simple change would make gameplay so much smoother. I think it's gameplay, but I don't think it's necessarily standard. On another forum (http://www.neogaf.com/forum/showpost.php?p=125493215&postcount=34), gevurah22 said But yeah, all that stuff I showed and even the last little bit is all done with the new tools we've added to create mode   So yeah, the core layer switching mechanic is still in, but with a little bit of logic, you can make them move like that and then some ![]() I'm guessing there's a new tool to enable smooth transitioning between layers like this. This gif is, surprisingly, on the front page of reddit.com/r/gaming! I had no idea that so many people were hyped for LBP3! :hero: That's good to hear. Hopefully it will get even more advertisement as the release date draws nearer. It's the only Sony exclusive for later this year, and I think it's the only big family-friendly title in November too. I think that puts it in a pretty good position.  | 2014-08-16 22:56:00 Author: Ryuhza Posts: 355  | 
Hehe, looks like y'all found what I was talking about. But yeah, everything in the demo I showed is completely doable with all the new tools that we've added, even the bit in the end. And yeah, if I didn't get cut off, you would've seen me jump on top of things with that movement, etc. ![]()  | 2014-08-16 23:35:00 Author: gevurah22 Posts: 1476  | 
Hehe, looks like y'all found what I was talking about. But yeah, everything in the demo I showed is completely doable with all the new tools that we've added, even the bit in the end. And yeah, if I didn't get cut off, you would've seen me jump on top of things with that movement, etc. ![]() So layer impact is no longer section compartmentalized, but 3D impactual?  | 2014-08-16 23:56:00 Author: amiel445566 Posts: 664  | 
| My only concern/question: can all of the layers be used normally without the use of the layer-switching cannons, slopes, and rails? For example, if I wanted to create a sackboy or sackbot platforming level, could I just allow the player to switch between all of the layers normally? I should hope that this is allowed. EDIT: I also hope that there is an option to restrict the layer transition movements to the way it was handled in the previous titles. Sometimes limitations are useful for level design.  | 2014-08-17 00:25:00 Author: synchronizer Posts: 287  | 
| My only concern/question: can all of the layers be used normally without the use of the layer-switching cannons, slopes, and rails? For example, if I wanted to create a sackboy or sackbot platforming level, could I just allow the player to switch between all of the layers normally? I should hope that this is allowed. EDIT: I also hope that there is an option to restrict the layer transition movements to the way it was handled in the previous titles. Sometimes limitations are useful for level design. From what we've seen so far it would appear that you'll be able to do all those things. Nothing in the Create demo seemed to indicate that any of those layers were inaccessible by normal means. Also note how the flying Sackbots followed an invisible bendy rail that most likely was more than 3 layers deep. They had no issue going back and forth so I'm thinking neither will the player, unless like you say you restrict him.  | 2014-08-17 02:45:00 Author: KAPBAM Posts: 1348  | 
| From what we've seen so far it would appear that you'll be able to do all those things. Nothing in the Create demo seemed to indicate that any of those layers were inaccessible by normal means. Also note how the flying Sackbots followed an invisible bendy rail that most likely was more than 3 layers deep. They had no issue going back and forth so I'm thinking neither will the player, unless like you say you restrict him. Yes, but the bend rail is another one of the objects (cannon, ramp, etc.) so I suppose it cannot yet be determined whether the characters can move between all the layers in the way they would move between the original three.  | 2014-08-17 02:49:00 Author: synchronizer Posts: 287  | 
Hehe, looks like y'all found what I was talking about. But yeah, everything in the demo I showed is completely doable with all the new tools that we've added, even the bit in the end. And yeah, if I didn't get cut off, you would've seen me jump on top of things with that movement, etc. ![]() Mmm, sounds delicious. People might not be able to make 3d platformers on the scale of something like Mario 64, but I'm super curious to see what they manage to come up with using these new z-axis transitioning capabilities. EDIT: I also hope that there is an option to restrict the layer transition movements to the way it was handled in the previous titles. Sometimes limitations are useful for level design. Not to worry, from what I understand, the old method is still the default. What gevurah22 did in the demonstration was accomplished with a bit of logic.  | 2014-08-17 02:55:00 Author: Ryuhza Posts: 355  | 
| It's in "Getting Around," next to some portals, so my best guess is it's some kind of teleportation tweaker, perhaps? | 2014-08-17 03:43:00 Author: pugsmith Posts: 6  | 
| Forgive me if this is a dumb question, but who is narrating that create mode vid on the last page? | 2014-08-17 11:52:00 Author: Ali_Star Posts: 4085  | 
| Forgive me if this is a dumb question, but who is narrating that create mode vid on the last page? www.lbpcentral.com/forums/member.php?747-gevurah22 He's the main narrator. They're showing the game to Twitch's Jon Carnage. I'm afraid I don't know who the woman is. ![]()  | 2014-08-17 12:13:00 Author: Ryuhza Posts: 355  | 
| www.lbpcentral.com/forums/member.php?747-gevurah22 He's the main narrator. They're showing the game to Twitch's Jon Carnage. I'm afraid I don't know who the woman is. ![]() Ah, thanks, I must've missed his post on the last page!  | 2014-08-17 12:23:00 Author: Ali_Star Posts: 4085  | 
| I'm afraid I don't know who the woman is. She's "the woman that couldn't walljump" ![]()  | 2014-08-17 14:20:00 Author: Jovuto Posts: 2345  | 
| Some posts from a LBP3 dev (Jaeyden) over at Gaff: Just to clear things up a bit. Sackboy's default control scheme hasn't changed. If you plop down in the game your character isn't going to run around in the layers like that, you'll still press up to hop back a layer and down to move forwards a layer. What you see in that gif is how easy you can build some logic to make Sackboy move around like that. DS was doing a demo on some of the new tools and wanted to show off how you could make Sackboy move like that, I think they just ran out of time before he could show it. It's really cool to see people getting excited about it though because it opens the door to all sorts of different types of game play and levels people will be able to make. Here's the obligatory "we fixed that". I've posted this before and I know it's been mentioned a few times in other threads but we put a lot of time into refining the way Sackboy's controls feel. We've done our best to get rid of the floaty feel, this means that Sackboy moves a little bit faster, jumps a tiny bit higher, has more responsive air steering and stops on the spot he lands rather than keeping his momentum like he would in the past. This all adds up to a better experience when playing with him. We're quite proud of the way he feels now. When you play LBP3 you might not notice at first, but when you go back and play the previous games you'll see the difference like night and day. When asked how hard it is to create: That's an interesting question and I guess the answer is...it depends. It depends on what you try to build. LBP has a lot of tools, we are now going on to the 4th iteration so there is a ton of tools to use. The one thing that the team has actively tried to do is to make those tools as simple as possible while still giving them enough depth that advanced users can coax some amazing things out of them. Additionally, we have a put a lot of effort into trying to integrate some of the create experience into the actual game itself so hopefully new users will feel a bit more comfortable with the popit menu before they even head into the editor. One of the best things about LBP is the community and the share aspect of the game itself. You'll probably be able to find all sorts of logic and objects people will give away in their levels that you can make cool things with.There are some great websites like LBPCentral and LittleBigNetwork where people can help you learn different tools and point you to community made tutorials and videos. I'm also quite excited about the PS4 and Twitch because we'll be able to live stream create sessions to everybody. And Donkey Show < (what were you thinking gevurah22?) There are a fair number of ways to do it, but it isn't extremely complex to put together. I was hoping to show a bit more with me controlling Sackboy running around like that into the background, jumping on top of those burgers and cans and so on, but we ran out of time. Cool thing is, setting up the logic to move like that can be applied to his new friends too, which again was something we just didn't have the time to show. Everything I added to the demo was completely possible with the logic and tools we've added to LBP3. ![]() Oh and on the whole core controls bit, a bunch of people came up to me at the LBP3 Gamescom booth and thanks us for making the controls tighter. xD And like Jaeyden said earlier, we've introduced a lot of create bits in the main game and even then some which we'll talk about later that make creating more accessible and less overwhelming. But yeah, all that stuff I showed and even the last little bit is all done with the new tools we've added to create mode   So yeah, the core layer switching mechanic is still in, but with a little bit of logic, you can make them move like that and then some   They cut me off going all the way to the back, i.e. the 16th layer.  | 2014-08-17 14:45:00 Author: GribbleGrunger Posts: 3910  | 
| I am probably in the minority but I liked Sackboy's controls and the very fact that he carried some momentum when he landed. The biggest problem for me was the input lag when using 99% of consumer "HD"TVs. I hear that newer monitors handle the problem better. EDIT: It would be nice if sackbots could have the option to use the older controls.  | 2014-08-17 15:20:00 Author: synchronizer Posts: 287  | 
| Some posts from a LBP3 dev (Jaeyden) [...] Wait WHAT?! Jaeyden is a dev?!?! *faints* I need a list of community people who were hired by Sumo XD Last month I found two of my best friends over at PSN to be devs in Sumo without me having a clue about it. Edit: Oh nvm that just found out my friend's name is spelled slightly different lol, it's not him. ![]()  | 2014-08-17 15:21:00 Author: yugnar Posts: 1478  | 
| I'm going to secretly find out which one of my psn friends worked on this, invite them to play the game when it ships and intentionally die over and over at the easiest parts of a level just to troll them. <3 | 2014-08-17 16:09:00 Author: BasketSnake Posts: 2391  | 
| By the way. In "Sensors" i cant see the Player- and Sticker-Sensor. Maybe the new one... Wait. So confusing. | 2014-08-17 16:39:00 Author: Kamikaze Posts: 32  | 
| By the way. In "Sensors" i cant see the Player- and Sticker-Sensor. Maybe the new one... Wait. So confusing. They've probably just rearranged a few things to streamline because of all the new content. - - - - - - - - - - Have these been posted before? http://gameidealist.com/wp-content/uploads/PhoenixPose_1407756875.png http://gameidealist.com/wp-content/uploads/AlligatorPose_1407756873.png http://gameidealist.com/wp-content/uploads/ThugGiantPose_1407756878.png http://gameidealist.com/wp-content/uploads/ThugDwarfPose_1407756876.png Here's a video of Swoop wearing the new costume: https://www.youtube.com/watch?v=hdyCmnZSDcg  | 2014-08-17 17:08:00 Author: GribbleGrunger Posts: 3910  | 
She's "the woman that couldn't walljump" ![]() There was lag during the conference, it wasn't Sarah's fault. ![]() -hyper  | 2014-08-17 19:34:00 Author: hyperdude95 Posts: 1793  | 
There was lag during the conference, it wasn't Sarah's fault. ![]() -hyper I know! ![]() I referring to the joke in the presentation. Also, I said couldn't. She can now! :hero:  | 2014-08-17 19:47:00 Author: Jovuto Posts: 2345  | 
| Did they explain how the level stitching works? Is this just level linking seemlessly or is this really putting thermo consumption on the hard drive? I am curious how much better the thermometer is this time around. | 2014-08-17 20:26:00 Author: Rpg Maker Posts: 877  | 
| Did they explain how the level stitching works? Is this just level linking seemlessly or is this really putting thermo consumption on the hard drive? I am curious how much better the thermometer is this time around. I'm afraid they didn't... Hopefully they will.  | 2014-08-17 20:44:00 Author: Tikaki-MooMoo Posts: 524  | 
| Level stitching isn't in the game. Mew  | 2014-08-17 20:56:00 Author: SteveBigGuns Posts: 423  | 
| Level stitching isn't in the game. Mew Yes it is! http://rocketcheetah.com/news/littlebigplanet-3-level-size-limited-thermometer/ Unless... :O  | 2014-08-17 20:58:00 Author: Tikaki-MooMoo Posts: 524  | 
| Level stitching isn't in the game. Mew Wat. o_o -hyper  | 2014-08-17 20:59:00 Author: hyperdude95 Posts: 1793  | 
| Level stitching isn't in the game. Mew Level stitching is done via the improved LBP.me I'm assuming...?  | 2014-08-17 21:01:00 Author: grayspence Posts: 1990  | 
| Nope. | 2014-08-17 21:02:00 Author: SteveBigGuns Posts: 423  | 
| Level stitching isn't in the game. Mew How does it work?  | 2014-08-17 21:28:00 Author: GribbleGrunger Posts: 3910  | 
Hehe Steve's doing the ol' semi-troll   it's more the weird phrasing of 'level stitching' than anything. | 2014-08-17 21:56:00 Author: Hallm3 Posts: 252  | 
I don't know what to believe. ![]()  | 2014-08-17 22:04:00 Author: Ryuhza Posts: 355  | 
Hehe Steve's doing the ol' semi-troll   it's more the weird phrasing of 'level stitching' than anything.Mark to the rescue! ;D  | 2014-08-17 22:06:00 Author: grayspence Posts: 1990  | 
| “No longer are you locked by your thermometer. You can now stitch levels together, so your levels, basically, are as big as the hard drive in your PS4.” Here is the excerpt from developers. Dont quote me before this is confirmed, but level stitching doesnt help adventure games as much--from the sounds of it. It sounds like an evolved version of level links, just seamless. It doesnt expand the thermo capabilities of a single level. This just sounds like switching between levels seamlessly. This could help in terms of building worlds and exploration, but the real killer for adventure and RPG's especially is not having enough thermometer to handle the most variables and logic occurring at once. Its possible, but not at the expense of frame rate and features in LBP2. However, another thing that could be interpreted from this excerpt, players shouldnt be locked by publishing limits. Lets say we did have the 20 level restriction, players could make thier own hubs essentially with all of their games inside--and that would just be one level. Not to mention being able to swap out hard drives would mean the amount of levels you can share would be endless.  | 2014-08-17 22:08:00 Author: Rpg Maker Posts: 877  | 
Hehe Steve's doing the ol' semi-troll   it's more the weird phrasing of 'level stitching' than anything.Steve doesn't have any source on this, This could mean he's just lying.  | 2014-08-17 22:19:00 Author: Tikaki-MooMoo Posts: 524  | 
| Steve doesn't have any source on this, This could mean he's just lying....I don't think he really needs a source. | 2014-08-17 22:37:00 Author: bagheadinc Posts: 172  | 
| Steve's biceps are really amazing in his profile pic. | 2014-08-17 22:45:00 Author: aratiatia Posts: 374  | 
Hahahahahaha oh I wonder what Steve means... I really hope the feature will somehow make into the game and he is just messing with us ![]()  | 2014-08-17 22:47:00 Author: yugnar Posts: 1478  | 
Hahahahahaha oh I wonder what Steve means... I really hope the feature will somehow make into the game and he is just messing with us  If you read the update (http://blog.eu.playstation.com/2014/08/12/littlebigplanet-3-new-create-tools-features-detailed/) that came out during Gamescom, you'll notice no mention of "level stitching", but there is a mention of "Dynamic Thermometer" ![]()  | 2014-08-17 22:55:00 Author: bagheadinc Posts: 172  | 
| It's the term 'level stitching' ... Just because someone mentioned you can stitch levels together doesn't mean it's called 'level stitching' gotta keep all the terms correct for PR, otherwise you could cop a review that says 'Much talked about level stitching did not make it into final game'  | 2014-08-17 23:32:00 Author: Mr_Fusion Posts: 1799  | 
| It's the term 'level stitching' ... Just because someone mentioned you can stitch levels together doesn't mean it's called 'level stitching' gotta keep all the terms correct for PR, otherwise you could cop a review that says 'Much talked about level stitching did not make it into final game' That's kinda what I was getting at. The entire notion of 'stitching levels together' was perhaps just an odd attempt at explaining the dynamic thermometer really, as Baghead suggested.  | 2014-08-17 23:42:00 Author: Hallm3 Posts: 252  | 
If you read the update (http://blog.eu.playstation.com/2014/08/12/littlebigplanet-3-new-create-tools-features-detailed/) that came out during Gamescom, you'll notice no mention of "level stitching", but there is a mention of "Dynamic Thermometer" ![]() Hey Everyone! Just to confirm that the Dynamic Thermometer functionality and "level stitching" are in fact one and the same thing. Level-stitching was simply an LittleBigPlanet-ish way of explaining the new Dynamic Thermometer functionality in an off-the-cuff manner during an interview prior to us actually deciding on the final name for this exciting new feature for LittleBigPlanet 3. You can find more details on some of the upcoming tools and features on our gamescom blog post: http://blog.eu.playstation.com/2014/08/12/littlebigplanet-3-new-create-tools-features-detailed/ In a nutshell though, the Dynamic Thermometer functionality allows the game to only load required sections of a level at a time instead of the entire thing. This in turn allows the in-game thermometer to be much more dynamic since it only needs to account for the currently loaded content in the level instead of the entire thing. Effectively meaning that you can make much larger levels than you previously could. ![]()  | 2014-08-18 11:01:00 Author: StevenI   Community ManagerPosts: 420  | 
| Maybe "level stitching" is actually called "infinity levels". That would explain the category in the tools bag. EDIT: Sniped ![]()  | 2014-08-18 11:03:00 Author: Jovuto Posts: 2345  | 
| How dar u leek the beyta stevin?! why you do dis?! | 2014-08-18 11:14:00 Author: CodemanPSX Posts: 147  | 
| Hey Everyone! Just to confirm that the Dynamic Thermometer functionality and "level stitching" are in fact one and the same thing. Level-stitching was simply an LittleBigPlanet-ish way of explaining the new Dynamic Thermometer functionality in an off-the-cuff manner during an interview prior to us actually deciding on the final name for this exciting new feature for LittleBigPlanet 3. You can find more details on some of the upcoming tools and features on our gamescom blog post: http://blog.eu.playstation.com/2014/08/12/littlebigplanet-3-new-create-tools-features-detailed/ In a nutshell though, the Dynamic Thermometer functionality allows the game to only load required sections of a level at a time instead of the entire thing. This in turn allows the in-game thermometer to be much more dynamic since it only needs to account for the currently loaded content in the level instead of the entire thing. Effectively meaning that you can make much larger levels than you previously could. ![]() You've only done this to make my dephysicaliser chip idea redundant and it's out of order! I still want it though.  | 2014-08-18 11:17:00 Author: GribbleGrunger Posts: 3910  | 
| Hey Everyone! Just to confirm that the Dynamic Thermometer functionality and "level stitching" are in fact one and the same thing. Level-stitching was simply an LittleBigPlanet-ish way of explaining the new Dynamic Thermometer functionality in an off-the-cuff manner during an interview prior to us actually deciding on the final name for this exciting new feature for LittleBigPlanet 3. You can find more details on some of the upcoming tools and features on our gamescom blog post: http://blog.eu.playstation.com/2014/08/12/littlebigplanet-3-new-create-tools-features-detailed/ In a nutshell though, the Dynamic Thermometer functionality allows the game to only load required sections of a level at a time instead of the entire thing. This in turn allows the in-game thermometer to be much more dynamic since it only needs to account for the currently loaded content in the level instead of the entire thing. Effectively meaning that you can make much larger levels than you previously could.   That sounds like a good thing to use for creating levels! | 2014-08-18 12:37:00 Author: Timthegamer12 Posts: 43  | 
| I'm assuming, because the levels only load what is required, the loading times will be reduced? | 2014-08-18 15:35:00 Author: GribbleGrunger Posts: 3910  | 
| (Under dynamic thermometer) "a creator can now make use of up to 16 playable layers with some rather neat new gameplay objects to help our heroes transition between multiple layers instantaneously." This is still somewhat vague. Are the sixteen layers possible because only some of them are loaded at a time? In this case, the sixteen layers couldn't be used at once, which would be disappointing. OR, the layer transition objects just allow the player to transition to a particular layer quickly. Would a developer be willing to clarify?  | 2014-08-18 16:02:00 Author: synchronizer Posts: 287  | 
It's so awesome to watch you guys get so excited about LBP3, puts a smile on my face ![]()  | 2014-08-18 17:24:00 Author: OKINGO Posts: 84  | 
It's so awesome to watch you guys get so excited about LBP3, puts a smile on my face ![]() We are really happy talented folks like you get to work on the game! ![]() -hyper  | 2014-08-18 17:28:00 Author: hyperdude95 Posts: 1793  | 
| Indeed! Imo, once they began involving the community in the games they became so much better 8) | 2014-08-18 19:54:00 Author: yugnar Posts: 1478  | 
| (Under dynamic thermometer) "a creator can now make use of up to 16 playable layers with some rather neat new gameplay objects to help our heroes transition between multiple layers instantaneously." This is still somewhat vague. Are the sixteen layers possible because only some of them are loaded at a time? In this case, the sixteen layers couldn't be used at once, which would be disappointing. OR, the layer transition objects just allow the player to transition to a particular layer quickly. Would a developer be willing to clarify? You can have up to 16 layers at any time and don't require the Dynamic Thermometer functionality activated to access them. ![]()  | 2014-08-18 20:12:00 Author: StevenI   Community ManagerPosts: 420  | 
You can have up to 16 layers at any time and don't require the Dynamic Thermometer functionality activated to access them.![]() Ah, so it's a setting or the dynamic thermometer. Two questions: Is that so that it doesn't interfere with LBP1/2 levels, AND is the game using Gaikai tech for the Dynamic thermometer?  | 2014-08-18 20:40:00 Author: GribbleGrunger Posts: 3910  | 
| I love that we are starting to cross-examine everyone in the fashion of an attorney. http://img3.wikia.nocookie.net/__cb20130329201545/aceattorney/images/5/5c/Phoenix_Pointing_2.gif  | 2014-08-18 21:23:00 Author: synchronizer Posts: 287  | 
| All the new information released at Gamescom has gotten me more excited than ever. The sheer amount of creative power we get from lifting some constraints is astounding.  | 2014-08-18 21:46:00 Author: gamerC0LA64 Posts: 274  | 
| So I was just looking at the new DLC blogpost for Playroom link from twitter, and something in the comments caught my attention... http://blog.us.playstation.com/2014/08/18/the-playroom-ar-studio-out-tonight-on-ps4/#sf4220239 As response to the 20th comment Yes, for sure. First of all, Playroom has had three new DLC’s become available since PS4 launch – so check them out if you haven’t already. The yearly iteration of Just Dance is a great game to play with the PS Camera, and Little Big Planet 3 is going to use the Camera in the same way previous iterations of LBP have used it – you will be able to decorate the LBP environment with pictures taken from the Camera. Camera features for other games will be announced soon. So camera support confirmed?  | 2014-08-19 00:57:00 Author: Raku Posts: 292  | 
| So I was just looking at the new DLC blogpost for Playroom link from twitter, and something in the comments caught my attention... http://blog.us.playstation.com/2014/08/18/the-playroom-ar-studio-out-tonight-on-ps4/#sf4220239 As response to the 20th comment So camera support confirmed? Well taking pictures with the PS Eye was indeed in LBP2 and you could take a picture of pretty much anything and include it in your creations. Not only that, the PS Eye is required to interact with the PSMove controller that will be for sure back in LBP3.  | 2014-08-19 01:11:00 Author: yugnar Posts: 1478  | 
| In a nutshell though, the Dynamic Thermometer functionality allows the game to only load required sections of a level at a time instead of the entire thing. This in turn allows the in-game thermometer to be much more dynamic since it only needs to account for the currently loaded content in the level instead of the entire thing. Effectively meaning that you can make much larger levels than you previously could. ![]() It sounds like a safer emit/destroy technique. While this is great news, its not inherently different than using the emit destroy technique to create maps and switch back and forth between them, other than the fact using too much of that leads to memory issues. Its still a great addition, but hopefully the thermo in a single level is better than the LBP2 version. I am actually curious how this works. It sounds like theoretically you could load a bunch of logic from say a "logic level" into the game for when you need it and then get rid of it. This would only apply mostly for adventure games, but I am pondering over the possibilities to create space.  | 2014-08-19 01:13:00 Author: Rpg Maker Posts: 877  | 
| I am wondering how the PS3 could handle the extra layers. The system must be far more efficient than it was before. | 2014-08-19 01:55:00 Author: synchronizer Posts: 287  | 
| Ah, so it's a setting or the dynamic thermometer. Two questions: Is that so that it doesn't interfere with LBP1/2 levels, AND is the game using Gaikai tech for the Dynamic thermometer? It sounds like a form of deferred loading: the game only loads the parts that it needs, and discards them from memory when the engine is done with them. When you look at ridiculously detailed movies like Avatar...thats how they're rendered.  | 2014-08-19 02:00:00 Author: Chazprime Posts: 587  | 
| LBPpaint with normal PS-controller on PS3 or PS4. :0 https://pbs.twimg.com/media/BvXEDQYIcAAlfaf.jpg Yes yes. :&apos ![]()  | 2014-08-19 02:02:00 Author: Lord-Dreamerz Posts: 4261  | 
| https://pbs.twimg.com/media/BvXEDQYIcAAlfaf.jpg Yes yes. :&apos ![]() Ah good... I sold my PS Move controllers earlier this year. Glad to know I won't have to buy them back... At least until Morpheus releases. *burningmoney.jpg*  | 2014-08-19 03:12:00 Author: KAPBAM Posts: 1348  | 
| It sounds like a safer emit/destroy technique. While this is great news, its not inherently different than using the emit destroy technique to create maps and switch back and forth between them, other than the fact using too much of that leads to memory issues. Its still a great addition, but hopefully the thermo in a single level is better than the LBP2 version. I am actually curious how this works. It sounds like theoretically you could load a bunch of logic from say a "logic level" into the game for when you need it and then get rid of it. This would only apply mostly for adventure games, but I am pondering over the possibilities to create space. No, from my understanding, it's much simpler than that ... no logic needed. Instead of loading the entire level it only loads the part of the level you can see and play. As you continue, it then loads in the new sections and deletes the old. It's hardware and software based, not a logic trick.  | 2014-08-19 03:29:00 Author: GribbleGrunger Posts: 3910  | 
| No, from my understanding, it's much simpler than that ... no logic needed. Instead of loading the entire level it only loads the part of the level you can see and play. As you continue it then loads in the new sections and deletes the old. It's hardware and software based, not a logic trick. To me it is slightly, and just slightly more complicated than that. I'm pretty sure there'll have to be boundaries of some sorts between each level, because wireless logic (pretty fundamental for every creator) which uses signals across the level should be looked after, specially if a part of the level is deleted. We'll have to wait and see.  | 2014-08-19 03:31:00 Author: yugnar Posts: 1478  | 
| To me it is slightly, and just slightly more complicated than that. I'm pretty sure there'll have to be boundaries of some sorts between each level, because wireless logic (pretty fundamental for every creator) which uses signals across the level should be looked after, specially if a part of the level is deleted. We'll have to wait and see. When I say 'deleted' I simply mean 'visually' deleted. It would still be there but it would be there in raw data form until sackboy was in that area. A wire going across the whole level from right to left, isn't REALLY physically there, it's just a visual representation of the connection the raw data is making.  | 2014-08-19 03:39:00 Author: GribbleGrunger Posts: 3910  | 
| LBPpaint with normal PS-controller on PS3 or PS4. :0 https://pbs.twimg.com/media/BvXEDQYIcAAlfaf.jpg Yes yes. :&apos ![]() http://media.tumblr.com/46ab8bbf68caba47395144654247fe1f/tumblr_inline_mtyv6wHkXl1qcjbit.png  | 2014-08-19 06:33:00 Author: Tikaki-MooMoo Posts: 524  | 
Oooh that's great to know! The Move controls for painting has always been too shaky for me, always failing to hold my hand steady. Now we just need an option to plug in a USB mouse and I'll be set. ![]()  | 2014-08-19 08:00:00 Author: The5rozos Posts: 952  | 
Now we just need an option to plug in a USB mouse and I'll be set. ![]() If you really wanted to, you could use one of these :meh: https://farm6.staticflickr.com/5551/14783575830_773af57f5f_o.jpg If you really wanted to... ![]()  | 2014-08-19 16:09:00 Author: KAPBAM Posts: 1348  | 
| From Gaff: this has always been a huge problem for me. I think the game is fantastic, if only it 'felt' good. It feels ****ing weird still after playing for hours. BUT - I haven't played LBP 2, and 3 looks like each character moved differently. What would REALLY be a megaton is if you could set 'character physics/move speed / jump height' in custom maps. You can. For all the characters too.  | 2014-08-19 18:27:00 Author: GribbleGrunger Posts: 3910  | 
Oooh that's great to know! The Move controls for painting has always been too shaky for me, always failing to hold my hand steady. Now we just need an option to plug in a USB mouse and I'll be set. ![]() Painting with the move was some tension filled moments lol I remember yelling at the screen when my arm bugged from being still for 15 minutes and messed up the picture.  | 2014-08-19 19:10:00 Author: Rpg Maker Posts: 877  | 
| From Gaff: This doesn't mean that one can alter sackboy's movement controls.  | 2014-08-20 01:16:00 Author: synchronizer Posts: 287  | 
| I'm sure this has been beat to death, but has any of the fine folks working on the game been able to confirm that the materials/costumes/objects/stickers from LBP1&2 will transfer to both the PS3 and PS4 versions...or either, for that matter? I'm too much of a grown fricken man to be jumping around in circles excited for a video game. ![]()  | 2014-08-20 02:44:00 Author: Biv Posts: 734  | 
| I'm sure this has been beat to death, but has any of the fine folks working on the game been able to confirm that the materials/costumes/objects/stickers from LBP1&2 will transfer to both the PS3 and PS4 versions...or either, for that matter? I'm too much of a grown fricken man to be jumping around in circles excited for a video game. ![]() If Sumo Digital make us collect all the prizes we collected from LBP1 & LBP2 all over again, I am not going to be happy. I hope they do the right thing for the community. ![]()  | 2014-08-20 02:55:00 Author: Tikaki-MooMoo Posts: 524  | 
| If you really wanted to, you could use one of these :meh: If you really wanted to... ![]() Heh, that's actually pretty cool looking! Keyboards are already compatible, so I don't see the harm in programming mouse pad controls. Man I don't know about you guys but I've been absolutely exhausted from school these past couple days... Unfortunately I can't post as often anymore (or fortunately, for those who hate my posts   ) but I'm still gonna keep up with news and whatnot. I just enrolled into a Ceramics course so perhaps I'll make a Sackboy statue sooner or later... If I do, I'll be sure to post it.Anyway hope everyone is doing well, I feel like I've grown to know some members (KAPBAM, mattman, Raku, Tikaki) over these past couple months which has been fun. Talk to you guys soon!  | 2014-08-20 07:02:00 Author: The5rozos Posts: 952  | 
I'm too much of a grown fricken man to be jumping around in circles excited for a video game. ![]() Hehe, you're not alone ![]() Anyway hope everyone is doing well, I feel like I've grown to know some members (KAPBAM, mattman, Raku, Tikaki) over these past couple months which has been fun. Talk to you guys soon! Feel the same way. Saw some familiar old faces but met some cool new ones too since I've been back   Good luck with your classes! | 2014-08-20 15:47:00 Author: KAPBAM Posts: 1348  | 
| When firmware 2.0 is released and we get 'shareplay', I'm hoping someone on this lovely forum will ace some of the more difficult levels for me ... (I bet no-one has considered this) ![]()  | 2014-08-21 05:23:00 Author: GribbleGrunger Posts: 3910  | 
| When firmware 2.0 is released and we get 'shareplay', I'm hoping someone on this lovely forum will ace some of the more difficult levels for me ... (I bet no-one has considered this) ![]() Sure I could do that, afterall you are a respected sackthing in this forum. That will be a chance of testing the new feature. Well I got my Crown from a play Contest if that is enough to convince you that I'm good enough? Sorry if this is unrelated to this thread.  | 2014-08-21 11:07:00 Author: Seveni_7 Posts: 109  | 
| When firmware 2.0 is released and we get 'shareplay', I'm hoping someone on this lovely forum will ace some of the more difficult levels for me ... (I bet no-one has considered this) ![]() That would be nice. Any chance we can import a few levels from the previous games? Lulz.  | 2014-08-21 14:39:00 Author: Biv Posts: 734  | 
| Sure I could do that, afterall you are a respected sackthing in this forum. That will be a chance of testing the new feature. Well I got my Crown from a play Contest if that is enough to convince you that I'm good enough? Sorry if this is unrelated to this thread. FanX ![]() I will come acalling ...  | 2014-08-21 15:30:00 Author: GribbleGrunger Posts: 3910  | 
| When firmware 2.0 is released and we get 'shareplay', I'm hoping someone on this lovely forum will ace some of the more difficult levels for me ... (I bet no-one has considered this)  I thought of this, I just wonder whose profile the ace would count for. | 2014-08-21 15:36:00 Author: EinRobot Posts: 739  | 
I do think that players should at least try to ace levels by themselves. But it'd be cool helping someone ace given the opportunity to show off ![]()  | 2014-08-21 17:50:00 Author: The5rozos Posts: 952  | 
| Imagine shareplay being used to help someone with logic, or in a level instead of posting it in the HELP section, it could make people get their levels/objects fixed so fast Literally a hands-on approach!  | 2014-08-21 18:08:00 Author: amiel445566 Posts: 664  | 
| I thought of this, I just wonder whose profile the ace would count for. I'm 99% certain that anything a visiting player earns on your PS4 will be attributed to you. I'm also expecting lots of people to be making tutorials with Share Factory.  | 2014-08-21 18:32:00 Author: GribbleGrunger Posts: 3910  | 
I do think that players should at least try to ace levels by themselves. But it'd be cool helping someone ace given the opportunity to show off ![]() Hmm..This is indeed my intentions now when you have mentioned it ![]() I'm 99% certain that anything a visiting player earns on your PS4 will be attributed to you. I'm also expecting lots of people to be making tutorials with Share Factory. I agree with this. I don't Think its harmful for helping players which is not able or have time to ace the level when they have other fun things to do.  | 2014-08-21 19:13:00 Author: Seveni_7 Posts: 109  | 
Hmm..This is indeed my intentions now when you have mentioned it ![]() I agree with this. I don't Think its harmful for helping players which is not able or have time to ace the level when they have other fun things to do. I still question how that will play out. Take trophies earned while playing with share play, surely they would be credited to the account that earned them. I think that would be the only way to keep the integrity of the throphy system. Idk, we will find out this fall.  | 2014-08-21 19:22:00 Author: EinRobot Posts: 739  | 
| Maybe they'll give more details at that Japanese PlayStation event on September 1st? I really don't know what they'll reveal there, given that Tokyo Game Show is coming up. | 2014-08-21 19:52:00 Author: The5rozos Posts: 952  | 
| I thought of this, I just wonder whose profile the ace would count for. Basically SharePlay is akin to having someone playing locally on your PS4, as if he was using your Dualshock 4. So if he's playing solo through shareplay, then the Ace definitely goes to your account. The only other scenario would be if you're playing coop through SharePlay, which would be as if you're playing couch coop, so your profile and a Guest profile. In this case you'd both have to ace the level for you to get it, which would be counter to your needs   I wonder if the other player could still sign in to their PSN ID instead of a guest account... In which case they could earn trophies and such, without owning the game. But that's a whole nother conversation!In short, yes, SharePlay will allow your friends to Ace levels for you ![]() I do think that players should at least try to ace levels by themselves. But it'd be cool helping someone ace given the opportunity to show off ![]() Hehe, well think of it this way, before SharePlay, you would have to be lucky enough to have an IRL friend who is good enough to help you and WILLING to come over to help you to accomplish some of these things. Or you know, be good enough yourself! But now help that had to be found locally can be extended to help from online friends. I've made quite a few since the original LBP, while I've never had many IRL gamer friends with the same tastes in video games (much to my chagrin  ). | 2014-08-21 20:10:00 Author: KAPBAM Posts: 1348  | 
| I still question how that will play out. Take trophies earned while playing with share play, surely they would be credited to the account that earned them. I think that would be the only way to keep the integrity of the throphy system. Idk, we will find out this fall. When Sony first introduced this feature, the context was of helping people to beat a boss or get through a tricky section of a game. If the emphasis was on 'helping' as opposed to 'joining' then clearly this suggests the trophies will be attributed to the person you are helping NOT the person who is joining. Thinking from a practical perspective, Sony would want to make sure there are incentives for players to go out and buy the game themselves after trying it out on a friends PS4 for the allotted time. Breaking it down into 60 minute segments is one way and not being able to earn trophies is another. Like I said, I'm 99% certain any trophies you earn will be attributed to the console you are sharing, unless you are playing co-op.  | 2014-08-21 21:38:00 Author: GribbleGrunger Posts: 3910  | 
| You know you don't always have to get people to see it your way. All I said was I was unsure myself about how I think it will play out, and I remain that way. | 2014-08-21 21:43:00 Author: EinRobot Posts: 739  | 
| You know you don't always have to get people to see it your way. All I said was I was unsure myself about how I think it will play out, and I remain that way. I'm merely explaining why I think you'll be able to earn trophies for your friends, I'm not 'attacking' you in any way shape or form. ![]()  | 2014-08-21 21:45:00 Author: GribbleGrunger Posts: 3910  | 
I'm merely explaining why I think you'll be able to earn trophies for your friends, I'm not 'attacking' you in any way shape or form. ![]() Never said you were. Just trying to save you time trying to convince a very stubborn individual. Example somebody told me on another forum that EA would never remove EASHL from the ps4 version, that they were "sure" it wouldn't happen. I stubbornly maintained my opinion that they might. They did remove it. Its just the way I am. I generally wait for proof. I partake in speculative discussion, but stop short of believing anything just because others present their speculation as fact. Edit: I most certainly could be wrong and you most certainly could be right, I hope you are right, in point of fact. I just will not be convinced by anything other than official word.  | 2014-08-21 21:55:00 Author: EinRobot Posts: 739  | 
| Never said you were. Just trying to save you time trying to convince a very stubborn individual. Example somebody told me on another forum that EA would never remove EASHL from the ps4 version, that they were "sure" it wouldn't happen. I stubbornly maintained my opinion that they might. They did remove it. Its just the way I am. I generally wait for proof. I partake in speculative discussion, but stop short of believing anything just because others present their speculation as fact. I just like speculation and discussion, so I'm not interesting in the idea of 'winning' or 'convincing'. The constant back and forth of good debate generally brings us to a point of neutrality. If that neutrality is 'let's wait and see' then fair enough, but if 'let's wait and see' is the starting point of the debate then it makes life so flipin' dull. ![]()  | 2014-08-21 22:06:00 Author: GribbleGrunger Posts: 3910  | 
| Well if you can use share play to get help with ace prizes it would be just another aspect that would bring the community together and create new relationships. Like I said I hope you are right.  I am rather boring sometimes and admit the wait and see point of view can be rather dull, although it makes for less disappointment.  | 2014-08-21 22:09:00 Author: EinRobot Posts: 739  | 
| Well if you can use share play to get help with ace prizes it would be just another aspect that would bring the community together and create new relationships. Like I said I hope you are right.  I am rather boring sometimes and admit the wait and see point of view can be rather dull, although it makes for less disappointment. You're not alone ![]() I prefer the 'let's wait and see' approach to Sony press conferences. People expect far too much!  | 2014-08-21 22:16:00 Author: GribbleGrunger Posts: 3910  | 
Glad to see you guys resolve so quickly ![]() I think I'm the same way, in that I'll take whatever Sony will give us for now. We all know that the game is coming out in precisely 3 months, and if we have any unanswered questions, they'll 100% be answered on release day when we have the game. I'd say a 3 month wait for every LBP3 question ever answered isn't too shabby.  | 2014-08-21 22:30:00 Author: The5rozos Posts: 952  | 
I've just noticed that this level contains everything you'd need to make a pinball machine. Even the jumping sound is the sound of the flippers and the slot you put your money is at the beginning ('extra ball&apos . I'm wondering if ALL the levels will contain specific things for different types of games because this is definitely NOT a coincidence. Count them all ... there are lots of things.https://www.youtube.com/watch?v=k2swUgXjbM4#t=186  | 2014-08-22 05:28:00 Author: GribbleGrunger Posts: 3910  | 
| Every world in LBP has had a recurring theme. Maybe the Oddsock level is part of an arcade themed world. | 2014-08-22 06:18:00 Author: Chdonga Posts: 388  | 
| Every world in LBP has had a recurring theme. Maybe the Oddsock level is part of an arcade themed world. If that true then i'm sure going to love that level. ^^  | 2014-08-22 06:35:00 Author: Tikaki-MooMoo Posts: 524  | 
I've just noticed that this level contains everything you'd need to make a pinball machine. Even the jumping sound is the sound of the flippers and the slot you put your money is at the beginning ('extra ball&apos . I'm wondering if ALL the levels will contain specific things for different types of games because this is definitely NOT a coincidence. Count them all ... there are lots of things.https://www.youtube.com/watch?v=k2swUgXjbM4#t=186 Ughhh.... a video with good audio finally gets uploaded, but it has people talking over it... I want to hear the music!! ![]()  | 2014-08-22 08:44:00 Author: Jovuto Posts: 2345  | 
| Does anyone know if littlebigplanet 3 is confirmed for pax prime | 2014-08-22 20:27:00 Author: Ash_uk1 Posts: 255  | 
| Does anyone know if littlebigplanet 3 is confirmed for pax prime I'm not sure... They may just show more of the gameplay.  | 2014-08-22 22:47:00 Author: Tikaki-MooMoo Posts: 524  | 
| When is Pax? | 2014-08-22 23:15:00 Author: GribbleGrunger Posts: 3910  | 
| When is Pax? Aug 29th-Sep 1st. I really hope they announce collectors edition news there, I want it more than the beta.  | 2014-08-22 23:32:00 Author: CodemanPSX Posts: 147  | 
| Kind of rough, but I made a LittleBigPlanet 3 themed background for phones since I couldn't find any myself. I thought maybe I'd post it here in case anyone else was interested. http://i.imgur.com/HBAran7.jpg (Ignore the time, I swear it's not that late) For reference, this is the kind of thing I was going for (http://i.imgur.com/2bq5ugy.jpg), just... phone size. ![]() If anyone wants to use it, the raw 1080p image is here (http://i.imgur.com/nLGjflt.jpg). http://i.imgur.com/nLGjflt.jpg  | 2014-08-23 01:43:00 Author: Doopz Posts: 5592  | 
| Aug 29th-Sep 1st. I really hope they announce collectors edition news there, I want it more than the beta. So much this. I'm dying for news of a CE. Well, news in general. I haven't been thins much of a pre-release junky since, well, LBP2.  | 2014-08-23 02:16:00 Author: Biv Posts: 734  | 
Gosh I can't wait to play this game! I remember that little rumor at the end of February of 2013 and was constantly googling "littlebigplanet 3" and checking twitter for some sort of hope or maybe some tad of info would come and now I'm so glad they are creating another installment in the series! Can't wait for the new story, DLC, (attempt) at creating   , and seeing what all these awesome creators do with it! | 2014-08-24 08:04:00 Author: Dawslbp4life Posts: 28  | 
| 97 Pages of pure joy and anticipation. *Starts sipping coffee* | 2014-08-24 08:33:00 Author: RoDRiGo-FiLiPiNo Posts: 60  | 
| I hate acing levels and if shareplay allow me to exploit that I will let anyone who offer to do it for me... DO IT. Nothing more, nothing less. I'll get all the extra objects myself. Playing a level is great fun. Struggling to beat it to earn the objects you so desperately want for your editor isn't. | 2014-08-24 16:50:00 Author: BasketSnake Posts: 2391  | 
| Anyone pre-ordering Lbp3 for Ps3 and Ps4 also, im only pre-ordering for Ps4 but i need Ps3 version for when Ps+ expire for Ps4 version so i can play community levels for Ps3. <3 | 2014-08-25 19:54:00 Author: lurkochan Posts: 36  | 
| Anyone pre-ordering Lbp3 for Ps3 and Ps4 also, im only pre-ordering for Ps4 but i need Ps3 version for when Ps+ expire for Ps4 version so i can play community levels for Ps3. <3 You can play PS3 community levels on the PS4 version.  | 2014-08-25 20:59:00 Author: GribbleGrunger Posts: 3910  | 
| You can play PS3 community levels on the PS4 version. He/she means that since PS4 has an online paywall and PS3 doesn't, they'll switch once their PS+ expires.  | 2014-08-26 00:09:00 Author: The5rozos Posts: 952  | 
| He/she means that since PS4 has an online paywall and PS3 doesn't, they'll switch once their PS+ expires. Yea that's what I got from that too... but seems like it would be cheaper and more advantageous to simply buy an extra year of PS+? I'm personally covered for another 2+ years. Got one year on sale at $40 and then another sale came around and got yet another year at $30 (or was it $20?) Anyway point being if you keep an eye out, especially around holiday season, you can get a year of PS+ for cheaper then regular and then you won't have to buy LBP3 twice... And you get all the free games and what not as well... Just sayin.  | 2014-08-26 03:54:00 Author: KAPBAM Posts: 1348  | 
| Yea that's what I got from that too... but seems like it would be cheaper and more advantageous to simply buy an extra year of PS+? I'm personally covered for another 2+ years. Got one year on sale at $40 and then another sale came around and got yet another year at $30 (or was it $20?) Anyway point being if you keep an eye out, especially around holiday season, you can get a year of PS+ for cheaper then regular and then you won't have to buy LBP3 twice... And you get all the free games and what not as well... Just sayin. I 100% agree with all of that flawless logic. Knowing me and my fanboyish tendency when it comes to LBP, I'll probably be tempted to buy both versions of the game. Even though I won't have enough $ for either, let alone for a PS4 this year.   I can dream, can't I!? | 2014-08-26 05:07:00 Author: The5rozos Posts: 952  | 
| Anyone pre-ordering Lbp3 for Ps3 and Ps4 also, im only pre-ordering for Ps4 but i need Ps3 version for when Ps+ expire for Ps4 version so i can play community levels for Ps3. <3 I'm getting both!  | 2014-08-27 00:01:00 Author: Tikaki-MooMoo Posts: 524  | 
| I'm getting PS3. Planned on having a PS4 by launch but it will probably be early 2015 (wow 2015 already!) and I'm buying it again for PS4 as soon as I get one. | 2014-08-27 00:08:00 Author: wally-217 Posts: 521  | 
| My desire for new information is giving me small fits of apoplexy. | 2014-08-27 00:33:00 Author: Biv Posts: 734  | 
At least now everyone else can now look up "apoplexy" which will provide a well-needed distraction ![]()  | 2014-08-27 10:06:00 Author: rtm223 Posts: 6497  | 
| I'm getting PS3. Planned on having a PS4 by launch but it will probably be early 2015 (wow 2015 already!) and I'm buying it again for PS4 as soon as I get one. The only thing I'm concerned about is the PS4 Collector's Edition being sold out by then. I don't really have enough money for a PS4 this year either, but don't want to buy the PS3 edition when it has no pre-order DLC at all or a CE.   I don't feel it's a good value. | 2014-08-27 16:14:00 Author: The5rozos Posts: 952  | 
The only thing I'm concerned about is the PS4 Collector's Edition being sold out by then. I don't really have enough money for a PS4 this year either, but don't want to buy the PS3 edition when it has no pre-order DLC at all or a CE.   I don't feel it's a good value.Say whaaaat? The PS3 version gets all the same pre-order DLC as the PS4 version. In fact, I'm sure that the DLC is cross-compatible. What's more, there's no Collector's Edition for either platform. There's a "day one" edition though, but that's just a fancy way of saying "mutual pre-order bonus."  | 2014-08-27 16:29:00 Author: Ryuhza Posts: 355  | 
At least now everyone else can now look up "apoplexy" which will provide a well-needed distraction ![]() Unless we already know what it means, then its just inappurtenant.  | 2014-08-27 16:38:00 Author: EinRobot Posts: 739  | 
| What's more, there's no Collector's Edition for either platform.  Yet. I believe it was announced later last time too. I hope they do it, I don't know why they wouldn't. As successful as the last one was, it's like printing money.  | 2014-08-27 16:44:00 Author: Biv Posts: 734  | 
| Say whaaaat? The PS3 version gets all the same pre-order DLC as the PS4 version. In fact, I'm sure that the DLC is cross-compatible. What's more, there's no Collector's Edition for either platform. There's a "day one" edition though, but that's just a fancy way of saying "mutual pre-order bonus." Are you positive about that? When the DLC was revealed on the PS Blog, it distinctively said 'only for PS4'. Furthermore, if you look on Amazon there'll be pre-order bonuses for the PS4 version, but nothing for the PS3. This is how the situation is in America at least... Unfortunately. I think it's a little messed up. If someone pays the same 60 bucks for the same game, they should get the same perks.  | 2014-08-27 19:03:00 Author: The5rozos Posts: 952  | 
| Unless we already know what it means, then its just inappurtenant. Looks like you and rtm have a bad case of Witzelsucht. ![]()  | 2014-08-27 22:01:00 Author: Jovuto Posts: 2345  | 
| Are you positive about that? When the DLC was revealed on the PS Blog, it distinctively said 'only for PS4'. Furthermore, if you look on Amazon there'll be pre-order bonuses for the PS4 version, but nothing for the PS3. This is how the situation is in America at least... Unfortunately. I think it's a little messed up. If someone pays the same 60 bucks for the same game, they should get the same perks. Good grief, I had no idea. That just seems so bizarre to me... surely there are better ways to market the PS4 version. ![]()  | 2014-08-27 22:33:00 Author: Ryuhza Posts: 355  | 
| PS+ is actually a really good deal. There are so many games that I never bought but wanted to check out on there for free. Crysis3 and Bio Shock Infinite are two recent games that come to mind. A year of PS+ cost comes in lower than the sticker price of just those two games alone. | 2014-08-28 09:12:00 Author: Mr_Fusion Posts: 1799  | 
| PS+ is actually a really good deal. There are so many games that I never bought but wanted to check out on there for free. Crysis3 and Bio Shock Infinite are two recent games that come to mind. A year of PS+ cost comes in lower than the sticker price of just those two games alone. Yes indeed. I don't want to sound like a cheap commercial or anything but thanks to the ability of trying different stuff for free in PS+, I discovered my favorite game aside LBP, Zero Escape 2: Virtue's Last Reward, that was once free for PS+ users   you truly never know what you might find! | 2014-08-28 17:43:00 Author: yugnar Posts: 1478  | 
| So I had a dream about LBP Karting 2... It had all the new characters in it: Sackboy on his kart, Swoop on an airplane, Little/Big Toggle on a motorcycle (with a passenger's seat attached), and Oddsock driving, uh, whatever Oddsock does. I'm sharing this because I had a dream in 2011 about 'LBP Racing' coming out, way before the speculation/rumors/leaks began and people were still focused on LBP2. Coincidence? I think not. Another intensely accurate premonition of a new Karting game that'll include the LBP3 characters we know and love? Probably.   Do not take this with a grain of salt!!Um, I think going crazy in anticipation of this game. ![]()  | 2014-08-28 18:29:00 Author: The5rozos Posts: 952  | 
| I wasn't going to respond, but now it's turning into a PS+ promotional thread: if PS+ is so awesome and great value, people would get it voluntarily, so no need to force it onto PS4 users. I rarely pay sticker price, and if I do it's because I want it now, and don't want to wait to see if it comes free with PS+ later. | 2014-08-28 21:12:00 Author: Rogar Posts: 2284  | 
| if PS+ is so awesome and great value, people would get it voluntarily, so no need to force it onto PS4 users. Exactly. People who want it will get it and likely already have it if they have the money. And people who don't want to "like me" probably never will. *mew Really I'm waiting for this topic to go back to being about LBP3... Don't mean to be rude but all this advertising like talk of PS+ makes me feel sick to be honest.  | 2014-08-28 22:12:00 Author: Lord-Dreamerz Posts: 4261  | 
You can have up to 16 layers at any time and don't require the Dynamic Thermometer functionality activated to access them.![]() Can someone confirm if this only applies to the PS4 version? I read somewhere the 16 layers were not present in the PS3 edition.  | 2014-08-28 23:04:00 Author: Rpg Maker Posts: 877  | 
| Can someone confirm if this only applies to the PS4 version? I read somewhere the 16 layers were not present in the PS3 edition. I'm really sure that it's in the PS3 version as well. They have said the only real difference between the 2 versions is that the PS4 version has higher quality textures and is 1080P and also has touch-pad controller support for create mode and also you can use the share button to make video previews of your levels. But otherwise they said the game is the exact same. *mew  | 2014-08-28 23:11:00 Author: Lord-Dreamerz Posts: 4261  | 
| I wasn't going to respond, but now it's turning into a PS+ promotional thread: if PS+ is so awesome and great value, people would get it voluntarily, so no need to force it onto PS4 users. I rarely pay sticker price, and if I do it's because I want it now, and don't want to wait to see if it comes free with PS+ later. It was inevitable. Servers cost money to run. I'm surprised we made it through PS3's life cycle without a fee.  | 2014-08-29 01:42:00 Author: Biv Posts: 734  | 
| I'm hoping they've added a rumble feature for creators to use in their levels. | 2014-08-29 06:09:00 Author: GribbleGrunger Posts: 3910  | 
Um, I think going crazy in anticipation of this game. ![]() That LBPK2 game would be pretty cool. Oddsock's vehicle could probably be a flinstone type contraption (or maybe one of those balls). Also sorry, but I have to respond to the PS+ debate... It was inevitable. Servers cost money to run. I'm surprised we made it through PS3's life cycle without a fee. I fully agree that it makes total sense for them to do this. 1) Having to pay for online should improve how the PSN functions (just look at Xbox Live compared to PSN). XbL is faster, and better protected against attacks unlike the PSN. The great hack of 2011 would never happen to Xbox (at least for that scale). 2) Money. Sony as a company (as a whole) is in financial ruin. It would make sense for them to try to make more money in their profitable markets while they have to cut off the parts where they are bleeding money (the technology department). That being said, I completely understand where those against it are coming from, but for Sony and PSN to thrive? They need to make it subscription based like Microsoft's Xbox.  | 2014-08-29 07:03:00 Author: Raku Posts: 292  | 
| That LBPK2 game would be pretty cool. Oddsock's vehicle could probably be a flinstone type contraption (or maybe one of those balls). Also sorry, but I have to respond to the PS+ debate... I fully agree that it makes total sense for them to do this. 1) Having to pay for online should improve how the PSN functions (just look at Xbox Live compared to PSN). XbL is faster, and better protected against attacks unlike the PSN. The great hack of 2011 would never happen to Xbox (at least for that scale). 2) Money. Sony as a company (as a whole) is in financial ruin. It would make sense for them to try to make more money in their profitable markets while they have to cut off the parts where they are bleeding money (the technology department). That being said, I completely understand where those against it are coming from, but for Sony and PSN to thrive? They need to make it subscription based like Microsoft's Xbox. OMG finally someone that's talking sense when it come the Xbox Live and PSN. I don't think Sony have the structure, servers/hardware or skill base to maintain a service that is up to the level of Xbox Live. Even though they are at a loss financially, money needs to be invested into this and should be offset by the PS Plus subscriptions. Otherwise what are we really paying for other then a semi game rental service where we get free games etc every month as long as you're a member of PS Plus. Yet I haven't seen a major improvement on it's functionality lately. Just about fixed something in my level before PSN went down the other day. - - - - - - - - - - It was inevitable. Servers cost money to run. I'm surprised we made it through PS3's life cycle without a fee. Yes, exactly that. Don't get me started on the long downloads, updates, installs, maintenance at peak hours & functionality (or lack of). Going from something that was free to a pay wall will always ruffle a few feathers but by Sony adding in games every month it has helped to soften the blow. Potentially a game on plus has gained a user but not from them buying the game in retail or on the store outright. Not sure how profitable it is but every game offered costs them money so there must be a slight loss there against the benefits for Sony. But I think in the bigger picture and in the long run it will benefit the network. Once I get my PS4 I will be paying for PS Plus. I'm hoping the network will improve and be on par to Xbox Live if not now later on down the console cycle. Maybe it never will? Can't wait for LBP3. If you've seen the create preview video I'm guessing there's going to be a lot of exploding rocket cat levels and banana nun chucks. XD  | 2014-08-29 14:48:00 Author: LittleBigDes Posts: 920  | 
| OMG finally someone that's talking sense when it come the Xbox Live and PSN. I don't think Sony have the structure, servers/hardware or skill base to maintain a service that is up to the level of Xbox Live. Even though they are at a loss financially, money needs to be invested into this and should be offset by the PS Plus subscriptions. Otherwise what are we really paying for other then a semi game rental service where we get free games etc every month as long as you're a member of PS Plus. Yet I haven't seen a major improvement on it's functionality lately. Just about fixed something in my level before PSN went down the other day. PSN will probably never be comparable to XBL in terms of infrastructure...XBL's backend in NA alone would cost Sony billions to replicate. At the same time, I don't have a problem paying for PSN+ each month...there's value in both services. If you're a hardcore online gamer, XBL definitely has the upper hand in the speed and responsiveness, but if not, PSN is probably sufficient. That being said, I do wish Sony would fix the messaging service...I'm getting a little tired of seeing the notification pop up on my PS4 screen (and my iPhone) and having to refresh for 10 minutes to even see it. :/ If you guys want to continue discussing PSN+ though, we should really branch off the discussion to another thread.  | 2014-08-29 15:39:00 Author: Chazprime Posts: 587  | 
| If you guys want to continue discussing PSN+ though, we should really branch off the discussion to another thread. Further proof they need to give us more news. ![]() ![]() I still want to know if our objects/costumes/stickers/decos/materials from LBP1&2 (games, not DLC) transfer to PS4.  | 2014-08-29 16:21:00 Author: Biv Posts: 734  | 
Further proof they need to give us more news. ![]() ![]() I still want to know if our objects/costumes/stickers/decos/materials from LBP1&2 (games, not DLC) transfer to PS4. If the PS4 version does support all of the 1-2 community levels, as they claim, then I'm sure that those things will. If you couldn't use old stickers/decorations/materials on PS4, the only plausible reason would be that they weren't updated with the higher quality visuals of the PS4 version, and thus not supported. But if that were the case, then you wouldn't be able to see them in levels.  | 2014-08-29 17:16:00 Author: Ryuhza Posts: 355  | 
| If the PS4 version does support all of the 1-2 community levels, as they claim, then I'm sure that those things will. If you couldn't use old stickers/decorations/materials on PS4, the only plausible reason would be that they weren't updated with the higher quality visuals of the PS4 version, and thus not supported. But if that were the case, then you wouldn't be able to see them in levels. I just wonder why they haven't announced that we will be able to transfer it if it is indeed a sure thing. I am positive they are aware of the massive interest in a direct answer. That to me spells either indifference or uncertainty. I lean towards uncertainty.  | 2014-08-29 17:37:00 Author: EinRobot Posts: 739  | 
| I just wonder why they haven't announced that we will be able to transfer it if it is indeed a sure thing. I am positive they are aware of the massive interest in a direct answer. That to me spells either indifference or uncertainty. I lean towards uncertainty. Too bad none of the interviewers have asked this yet, the devs wouldn't be able to sugarcoat it. Either the objects/stickers transfer or they don't. Since LBP3's level infrastructure is SO similar to LBP2's (minus the extra layers), and we have seen LBP1 objects/DLC used in the trailers, I wouldn't throw the possibility out the window. ![]() Yeah, there's that slim chance of them using a handful of base materials/objects from previous games as default goodies... But then there's the larger chance of them pulling these objects directly from the previous games. Which one do you think is more likely?  | 2014-08-29 18:57:00 Author: The5rozos Posts: 952  | 
For lbp3 i want to purchase lbp3 digital for Ps3, and also purchase Ps3 disc version. But i pre ordered Lbp3 for my Ps4 <3 so i want to own 3 versions of Lbp3. Only 3 months to go then all can enjoy Lbp3 yay ![]()  | 2014-08-29 22:17:00 Author: lurkochan Posts: 36  | 
| I lean towards uncertainty. So concerning the whole "are LBP1 & 2 stuffs going to transfer over?" question, Sarah did comment about this on the Twitch stream at Gamescom. She (quickly) said they were working on making sure that happened. So I don't think it's so much uncertainty as it is an unwillingness to promise something that isn't finalized yet. Thinking as a dev or publisher, if you're working on a feature, but you haven't completed it yet, and you don't want to pull a Molyneux by announcing something before potential bugs or problems get in the way, then you don't officially announce anything yet. So from her comment we can deduce that they aim for it to happen, but that it's not set in stone yet. The only other option is that she misspoke, which well who knows ![]()  | 2014-08-29 22:52:00 Author: KAPBAM Posts: 1348  | 
| I'm waiting towards seeing a Super Meat Boy type of level with Oddsock, he's the perfect stitchling for the experience. Toggle is great for a Mario game... I guess (but that's just me). | 2014-08-30 01:45:00 Author: DannieSam Posts: 63  | 
| I thought we'd get some new info out of PAX, although it has just begun, I don't know it feels like more of a "come see our games" at the booths kind of event then show and tell for the internet. So in the lack of info, I doodled me an Oddsock today: https://farm6.staticflickr.com/5582/14892775728_ae01540f6a_o.jpg  | 2014-08-30 05:59:00 Author: KAPBAM Posts: 1348  | 
| So nothing out of PAX so far? How disappointing. | 2014-08-31 09:19:00 Author: Biv Posts: 734  | 
| So nothing out of PAX so far? How disappointing. There's a LBP3 booth there, right? At least I was under the assumption there was.  | 2014-08-31 17:06:00 Author: The5rozos Posts: 952  | 
| So PAX is over, right? What is the next event that could give us news? | 2014-09-02 01:56:00 Author: Biv Posts: 734  | 
| So PAX is over, right?  What is the next event that could give us news? I don't know if LBP3 will be there, but Tokyo Game Show is in a couple of weeks.  | 2014-09-02 02:21:00 Author: EinRobot Posts: 739  | 
My assumption at this point is that the devs will give us some more info on their own time, when they feel it's appropriate. E3 and Gamescom were "announcement" events, now what's left to tell is for the fans, and we'll be listening whenever they say something, which is what leads me to believe we'll find out more in blog posts or media interviews. And then the game will be out and we'll find out every last thing we wanted to know for ourselves ![]() #speculation  | 2014-09-02 02:39:00 Author: KAPBAM Posts: 1348  | 
| I think Sony get their strategy completely wrong with this game. They tease it in exactly the same way they tease every other game but it's NOT the gameplay that interests people, it's the creative possibilities. In order to generate more interest with THIS game, they must change that strategy and offer regular updates with information about the new tools. This way we can bring people into the community with speculation on what we will be able to create.  You must do this Sony.  | 2014-09-02 04:46:00 Author: GribbleGrunger Posts: 3910  | 
| I can understand why Sony and Sumo chose not to reveal more about LBP 3.  However, there was no footage from PAX. Literally none! I've been keeping a close eye on YouTube and 0 videos of LBP 3 were uploaded from PAX. Why!? Even if it's levels we've already seen, I would've thought that SOMEONE would've filmed SOMETHING. I hope I'm allowed to say this... *ahem* There was actually more leaked beta footage than footage from PAX. I'm not even joking. Were people not allowed to film stuff at PAX or something? ![]()  | 2014-09-02 12:11:00 Author: Jovuto Posts: 2345  | 
| I can understand why Sony and Sumo chose not to reveal more about LBP 3.  However, there was no footage from PAX. Literally none! I've been keeping a close eye on YouTube and 0 videos of LBP 3 were uploaded from PAX. Why!? Even if it's levels we've already seen, I would've thought that SOMEONE would've filmed SOMETHING. I hope I'm allowed to say this... *ahem* There was actually more leaked beta footage than footage from PAX. I'm not even joking. Were people not allowed to film stuff at PAX or something? ![]() Did they even have footage at the booth? Did they have a booth? I've seen literally nothing about this game out of PAX. Usually you at least see re-hash of old stuff.  | 2014-09-02 14:46:00 Author: Biv Posts: 734  | 
| I can understand why Sony and Sumo chose not to reveal more about LBP 3.  However, there was no footage from PAX. Literally none! I've been keeping a close eye on YouTube and 0 videos of LBP 3 were uploaded from PAX. Why!? Even if it's levels we've already seen, I would've thought that SOMEONE would've filmed SOMETHING. I hope I'm allowed to say this... *ahem* There was actually more leaked beta footage than footage from PAX. I'm not even joking. Were people not allowed to film stuff at PAX or something? ![]() I don't think there needs to be much footage, just a couple of new tools for us to ponder for a week or two before giving us another couple.  | 2014-09-02 15:08:00 Author: GribbleGrunger Posts: 3910  | 
| I don't think there needs to be much footage, just a couple of new tools for us to ponder for a week or two before giving us another couple. Or even just answer a burning question or two. A simple "Yes, in addition to the DLC, all your items from LBP1 and LBP2 will transfer to PS4" would probably sustain us for a week...not to mention start a run on those games so people make sure they have everything before LBP3 comes out.  | 2014-09-02 15:26:00 Author: Biv Posts: 734  | 
| Or even just answer a burning question or two.  A simple "Yes, in addition to the DLC, all your items from LBP1 and LBP2 will transfer to PS4" would probably sustain us for a week...not to mention start a run on those games so people make sure they have everything before LBP3 comes out. Exactly. This community is a creative and imaginative community and thrives on anything that offers more possibilities. It's NOT a community built around hype alone, which is the mistake they're making. We all love the franchise, we all love the new characters and we're all interested in finding out how these new features are being presented through gameplay. But that's the thing, we're ONLY interested in that because we want to engage our 'imaginations', we want to start the process of creative thinking. THAT'S WHO WE ARE. So FEED our imaginations. I could drop a couple of incredible things I know and fill the 'projects' section instantly. Isn't that what we want? Isn't that what Sony would want?  | 2014-09-02 23:45:00 Author: GribbleGrunger Posts: 3910  | 
| I think Sony get their strategy completely wrong with this game. They tease it in exactly the same way they tease every other game but it's NOT the gameplay that interests people, it's the creative possibilities. In order to generate more interest with THIS game, they must change that strategy and offer regular updates with information about the new tools. This way we can bring people into the community with speculation on what we will be able to create.  You must do this Sony. I think most of us LittleBigPlanet fans are already sold on the title. The people that don't regularly buy LittleBigPlanet games are the ones that need convincing, and a lot of them do care more about the gameplay (wah wah floaty jumps wah! etc) than the creative possibilities.  | 2014-09-06 06:19:00 Author: Ryuhza Posts: 355  | 
| http://www.gamers.vg/wp-content/uploads/2014/06/Little-Big-Planet-3-Preventa.png This maybe old but the pre-order bonuses look like older DLC only except it's updated to the new characters instead. I don't know if this is collectible in LBP3 but, I highy doubt it's not. ![]() My favorite costume will have to be Toggle and Swoop... They're both amazing and very stylish in the costume. Oddsock is okay, I like the hat Oddsock wearing. As for Sackboy it the same costume for the Warriors of the World costume pack.  | 2014-09-07 03:43:00 Author: Tikaki-MooMoo Posts: 524  | 
| Any reason why it says 30th of November? D: -hyper  | 2014-09-07 04:57:00 Author: hyperdude95 Posts: 1793  | 
| Any reason why it says 30th of November? D: -hyper That is a mexican store, might be we are getting it later? (No please!   ) | 2014-09-07 05:38:00 Author: yugnar Posts: 1478  | 
| http://www.gamers.vg/wp-content/uploads/2014/06/Little-Big-Planet-3-Preventa.png Oh my goodness those costumes are awesome!! I really love those Toggles ![]()  | 2014-09-07 06:32:00 Author: KAPBAM Posts: 1348  | 
| Just wondering, are they all suppose to be sacklings or stichling or puppets or a form of all the sorts? It's mind boggiling thinking of their species and I wonder if they are all actually or acciddentely different from eachother. Then again, the new characters could be Bunktopians and Sackboy could be a Craft Worldian or watever. | 2014-09-07 19:14:00 Author: DannieSam Posts: 63  | 
| 100 Pages of this... This maybe a new record for LBPCentral. | 2014-09-07 22:03:00 Author: Tikaki-MooMoo Posts: 524  | 
| 100 Pages of this... This maybe a new record for LBPCentral. If you don't count the 400 page Minecraft thread ![]()  | 2014-09-07 22:15:00 Author: The5rozos Posts: 952  | 
If you don't count the 400 page Minecraft thread ![]() You guys should see the spotlighter's archive... At least three times that, full of LBP obsessed people. :arg:  | 2014-09-08 00:49:00 Author: yugnar Posts: 1478  | 
| Just wondering, are they all suppose to be sacklings or stichling or puppets or a form of all the sorts? It's mind boggiling thinking of their species and I wonder if they are all actually or acciddentely different from eachother. Then again, the new characters could be Bunktopians and Sackboy could be a Craft Worldian or watever. You know I think the whole point is for us to wonder, and that's awesome   I think you have some fun theories going on there! I think I personally tend to think of them as characters that live in (and from) our imagination. "I wonder if they are all actually or acciddentely different from eachother" I like this thought for instance, that they can just be randomly different. Kind of like how when you're a kid and you have a few stuffed animals. You have them interacting with each other, but one's a blue elephant from a store, the other a knit bear your grandma gave you, and then you have a ninja turtle action figure lol. And they all interact and it makes sense to you ![]()  | 2014-09-08 01:56:00 Author: KAPBAM Posts: 1348  | 
| Esos contumes mexicanos son fant?sticos !! Is that right? Trusting google here. If there is an ultimate edition, I hope those are included. Just two months out, shouldn't we be getting UE details? Please say there is a UE...  | 2014-09-08 14:41:00 Author: Biv Posts: 734  | 
| Esos contumes mexicanos son fant?sticos !! Is that right? Trusting google here. If there is an ultimate edition, I hope those are included. Just two months out, shouldn't we be getting UE details? Please say there is a UE... Please say there isn't. I already preordered this game 4 times just to get all the costumes, because I don't want to miss any preorder exclusives. I just hope the Mexico pack is available for purchase.  | 2014-09-08 16:04:00 Author: MMLgamer Posts: 183  | 
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