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#5

LBP3 officially announced for both ps4 and ps3!

Archive: 2343 posts


I assume their will be default s3ttings u can choose suh as P1 is auto sackboy P2 is auto..... P3 is auto ....... P4 is .. not allowed in level

Belive toggle from big to small would be R3, cant think of another button choice for the switch.


It's L1.

-hyper
2014-06-18 19:30:00

Author:
hyperdude95
Posts: 1793


Its get me wondering, L1 was used for displaying player's username. I'm bet the button use for that remapped to triangle, because of Toggle.2014-06-18 19:40:00

Author:
ShiftyDog
Posts: 293


Its get me wondering, L1 was used for displaying player's username. I'm bet the button use for that remapped to triangle, because of Toggle.

Yeah, there are actually very few buttons that are used in LBP's gameplay.

Pretty much only X and R1 are truly functional, while the D-pad/R2/R3/L1/L2/L3/triangle/circle have no real effect on gameplay and can be mapped to anything. You can even argue square doesn't do much considering it's primarily used for changing costumes.

I've always thought it'd be cool if L1 would make Sackboy's walking action a running action, if some of us wanna speed things up in the level and jump farther distances. And circle would be great as an punching move. But I suppose neither of those would fit LBP's slow-paced style of gameplay

At least Little Toggle and Oddsock seem to run fast, which is a welcome change for me.

Now the real question: Can Swoop, Toggle, and Oddsock use ANY of Sackboy's power-ups from the previous games? I can't imagine Oddsock using a grapple hook...
2014-06-18 20:21:00

Author:
The5rozos
Posts: 952


Now the real question: Can Swoop, Toggle, and Oddsock use ANY of Sackboy's power-ups from the previous games? I can't imagine Oddsock using a grapple hook...

Swoop with a Hero cape
2014-06-18 20:26:00

Author:
Pookachoo
Posts: 838


Swoop with a Hero cape

Or small toggle with any Power Up that would be basically twice as big as himself... Imagine him holding a Paint Gun
2014-06-18 20:48:00

Author:
yugnar
Posts: 1478


Lol, imagine how broken LBP1 and 2's Story levels would be if we could replay them with any of these characters. The Bunker would be a piece of cake with Swoop 2014-06-18 20:51:00

Author:
The5rozos
Posts: 952


Lol, imagine.. The Bunker would be a piece of cake with Swoop

http://i375.photobucket.com/albums/oo195/liampatrickberry/Decorated%20images/e0c58ddd-a846-4f07-b31c-78b615aacc76_zps306e52c9.gif (http://s375.photobucket.com/user/liampatrickberry/media/Decorated%20images/e0c58ddd-a846-4f07-b31c-78b615aacc76_zps306e52c9.gif.html)
2014-06-18 22:33:00

Author:
EnochRoot
Posts: 533


IGN assumes that the next upcoming PS4 patch will allow some games to be pre-loaded onto the PlayStation immediately when the game launches or several days before... LittleBigPlanet 3 included: http://www.ign.com/articles/2014/06/18/you-can-now-pre-load-games-on-ps4?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social

-- Jauw
2014-06-18 23:15:00

Author:
Jauw
Posts: 484


Wow that is actually sweet... Waiting for the countdown to finish and have the game all digital ready to go! 2014-06-19 01:38:00

Author:
yugnar
Posts: 1478


Wow that is actually sweet... Waiting for the countdown to finish and have the game all digital ready to go!

I would prefer a digital copy of the game (no chance of damaged disc) but will hold out for the CE. I just wish you could get CE stuff + digital.
2014-06-19 01:41:00

Author:
blastroid
Posts: 262


Hey everyone, it's my first time posting! Earlier I stumbled onto some site that mentioned the Pumpinator along with two other new power ups: the blink ball and hook hat. That was all the information I could find, even after about another two hours if searching. Does anyone have any idea what they even do?2014-06-19 02:18:00

Author:
MisterPotatoHed
Posts: 21


I see 12 posts, & here's the thread you want.

https://lbpcentral.lbp-hub.com/index.php?t=89346-LittleBigPlanet-3-Everything-We-Know-So-Far!
2014-06-19 02:21:00

Author:
lve_msg
Posts: 408


Oh, I didn't see that one. Thanks!2014-06-19 02:31:00

Author:
MisterPotatoHed
Posts: 21


Hey everyone, it's my first time posting! Earlier I stumbled onto some site that mentioned the Pumpinator along with two other new power ups: the blink ball and hook hat. That was all the information I could find, even after about another two hours if searching. Does anyone have any idea what they even do?

Pumpinator is a gun like device to blow wind. It may suck too but not sure.

Don't know much about the others. I am just guessing but the hook hat sounds like something to be used with the track shown in the trailer. Thinking Sackboy can use the hook to ride and navigate hooking on to these rails. Yet another guess would be blink ball is the tool that allows a ball to move from layer to layer smoothly like we see in the tennis game in the trailer.
2014-06-19 02:51:00

Author:
blastroid
Posts: 262


Pumpinator is a gun like device to blow wind. It may suck too but not sure.

Don't know much about the others. I am just guessing but the hook hat sounds like something to be used with the track shown in the trailer. Thinking Sackboy can use the hook to ride and navigate hooking on to these rails. Yet another guess would be blink ball is the tool that allows a ball to move from layer to layer smoothly like we see in the tennis game in the trailer.

Was I the only one underwhelmed by the Pumpinator during the E3 demo? I was expecting something totally outrageous and crazy, similar to the Cakinator... and yet we get a power-up that blows air.

It'd be awesome if we got something a little more aggressive... perhaps similar to the boomerang, hammer, and fireball power-ups from Mario. You know, something Sackboy can use to defend himself from enemies.

I understand LBP has always been kid focused and a little slow, but a little action every now and then would be fun instead of JUST platforming and solving puzzles. And blowing air.
2014-06-19 03:51:00

Author:
The5rozos
Posts: 952


The pumpinator was created via the powerup creator, the same one we will be using to make our own power-ups. It's a neat example though! There is a wrench-like powerup in the (whats supposed to be) a interactive tutorial gif I saw somewhere.

-hyper
2014-06-19 04:07:00

Author:
hyperdude95
Posts: 1793


How would you use a wrench as a power-up? I'm very curious...

I'm still a little lost on how the creatinator and power-up creator differ from each other, hopefully they can clear that up soon.
2014-06-19 05:06:00

Author:
The5rozos
Posts: 952


Speaking of switching characters, what about an easy way to adjust costume!?

When I needed to adjust the costume of the players sackbot, it was a hassle, and everyone who has tried to do it knows the trouble it is. Maybe a microchip item that applies or removes any selected costume pieces to the sackbot.

Also, as far as Toggle, I agree he isnt exactly revolutionary, but why are people whining and acting like the addition of a flying and a four-legged sack character are not a big deal. Those things could not be done before, so this is a major change.
2014-06-19 05:14:00

Author:
slippi
Posts: 34


How would you use a wrench as a power-up? I'm very curious...

I'm still a little lost on how the creatinator and power-up creator differ from each other, hopefully they can clear that up soon.


The Power-Up creator (by what there saying) is more powerful. Instead of a helmet that shoots whatever you set it to, we get the ability to create WHATEVER our mind thinks up. You could make swords, laser guns, smoke bombs, rackets, and so forth.
2014-06-19 05:34:00

Author:
acdramon
Posts: 332


The Power-Up creator (by what there saying) is more powerful. Instead of a helmet that shoots whatever you set it to, we get the ability to create WHATEVER our mind thinks up. You could make swords, laser guns, smoke bombs, rackets, and so forth.

Invisible powerup to make it seem like sackboy has super powers instead of using an item, that'd be cool.
2014-06-19 05:55:00

Author:
lve_msg
Posts: 408


Something I haven't seen mentioned yet - from Kotaku (http://www.kotaku.com.au/2014/06/missing-ps4-features-still-coming-sony-says/) (emphasis mine):


Yoshida is very excited about LBP3, which he said would not just support all of the user-created levels from earlier console games in the series, but display them in higher 1080p resolutions?and would let them run with LBP3?s new, tighter, less floaty jump mechanics.

If true, it seems like this would break a lot of existing levels. Maybe there will be a per-level setting to allow the new sackboy physics on previous levels when played in LBP3?
2014-06-19 06:24:00

Author:
Dr C
Posts: 122


Something I haven't seen mentioned yet - from Kotaku (http://www.kotaku.com.au/2014/06/missing-ps4-features-still-coming-sony-says/) (emphasis mine):



If true, it seems like this would break a lot of existing levels. Maybe there will be a per-level setting to allow the new sackboy physics on previous levels when played in LBP3?

Oh actually we did talk about the slightly tighter controls back in some part of this huge thread... In my opinion I doubt that these new controls vary much from traditional LBP's controls, and I highly doubt almost any level gets negatively impacted by these new improvements. In truth I think that the new controls (that again I believe will have no major changes) will apply to the imported old community levels as well, but I can't see why any level would be broken for that.
2014-06-19 06:34:00

Author:
yugnar
Posts: 1478


I tend to agree that by what they have said, it seems the slightly tighter controls will work across the board in any level you play in LBP 3 (whether a new or old LBP 1&2 level). I think they figure there will only be a small percentage of levels affected and that the trade-off is worth it.

What I'm more worried about for older levels is the fact that the face buttons are no longer analogue on the Dualshock 4. On a DS3, pressing X lightly would make you hop, whereas pressing X heavily would make you jump as high as Sackboy could. Now that X is digital, no matter how you press it, theoretically you would jump as high, and I would assume they would set it to maximum height. I even remember there was a tutorial where Steven Fry explained to us this hard press vs light press for jumping. I feel like this could be more problematic than the tighter controls... Anyway I'm curious to see how this will be handled. Any thoughts?
2014-06-19 07:05:00

Author:
KAPBAM
Posts: 1348


LBP1 and 2 had analog sensitive buttons? I did not know that.

I think it's a really easy fix actually, even if it won't feel EXACTLY the same. The longer you hold X, the higher Sackboy jumps, and the shorter the tap on X, the lower he jumps.
2014-06-19 07:23:00

Author:
The5rozos
Posts: 952


I tend to agree that by what they have said, it seems the slightly tighter controls will work across the board in any level you play in LBP 3 (whether a new or old LBP 1&2 level). I think they figure there will only be a small percentage of levels affected and that the trade-off is worth it.

What I'm more worried about for older levels is the fact that the face buttons are no longer analogue on the Dualshock 4. On a DS3, pressing X lightly would make you hop, whereas pressing X heavily would make you jump as high as Sackboy could. Now that X is digital, no matter how you press it, theoretically you would jump as high, and I would assume they would set it to maximum height. I even remember there was a tutorial where Steven Fry explained to us this hard press vs light press for jumping. I feel like this could be more problematic than the tighter controls... Anyway I'm curious to see how this will be handled. Any thoughts?
I tested your assumption. Actually, it doesn't matter how hard you press X. It only matters how long you hold it down.

EDIT: At least in LBP2. I haven't tested LBP1.
2014-06-19 07:23:00

Author:
MMLgamer
Posts: 183


I'm sure I watched an interview with one of the Sony guys that was on stage for the announcement say when asked about the 'floaty' jumps, 'They have been tightened and tweeked but if you didn't have a problem with it you wont notice much difference'.

Also the Pre-loading starts with Destiny in September right? So lets hope they get that working 100% for LBP3 and I'll prolly buy that and a disc copy
2014-06-19 07:36:00

Author:
Gentleman Tom
Posts: 64


Oh actually we did talk about the slightly tighter controls back in some part of this huge thread... In my opinion I doubt that these new controls vary much from traditional LBP's controls, and I highly doubt almost any level gets negatively impacted by these new improvements. In truth I think that the new controls (that again I believe will have no major changes) will apply to the imported old community levels as well, but I can't see why any level would be broken for that.

The new part was confirmation that the new "less floaty" physics will apply to old levels. If this is done across the board for all levels, I do think it will break a decent number of them. Changing the way sackboy jumps, even a little bit, is a deep change and is bound to have consequences when applied to the millions of existing levels out there.
2014-06-19 08:42:00

Author:
Dr C
Posts: 122


The new part was confirmation that the new "less floaty" physics will apply to old levels. If this is done across the board for all levels, I do think it will break a decent number of them. Changing the way sackboy jumps, even a little bit, is a deep change and is bound to have consequences when applied to the millions of existing levels out there.Honestly, I think if a level's jumps are so precise that the slightest change will break the level, then it's more of an issue with the level itself.2014-06-19 08:54:00

Author:
bagheadinc
Posts: 172


Honestly, I think if a level's jumps are so precise that the slightest change will break the level, then it's more of an issue with the level itself.

I tend to agree, but that won't stop those creators being peeved that "LBP3 broke their level".
2014-06-19 09:20:00

Author:
Dr C
Posts: 122


How would you use a wrench as a power-up? I'm very curious...


http://image.noelshack.com/fichiers/2014/25/1403166142-2.jpg
2014-06-19 09:24:00

Author:
Oddmania
Posts: 1305


The one single buddy I usually play any kind of coop with liked everything about LBP except for the controls. What a shame.2014-06-19 09:40:00

Author:
BasketSnake
Posts: 2391


Honestly I had no problem with the so called "floaty physics". I felt like jumping about in LBP was super fun.
I think half the people jumping onto the "too floaty" bandwagon just used it as an excuse not to play a "kiddie" game. Which is wrong on both levels.
2014-06-19 10:09:00

Author:
midnight_heist
Posts: 2513


The Power-Up creator (by what there saying) is more powerful. Instead of a helmet that shoots whatever you set it to, we get the ability to create WHATEVER our mind thinks up. You could make swords, laser guns, smoke bombs, rackets, and so forth.

What it does is that you can add any 3D mesh onto Sackboy's hand say a tennis racket or something like in the trailer, and then you can attach logic to it to make it whatever you want it to be. For instance attach an emitter with laser in it on a 3d mesh and activate it with the button that uses the power up.

-hyper
2014-06-19 13:22:00

Author:
hyperdude95
Posts: 1793


^Who says it's just a deco on the hand? I get the feeling it allows you decorate a sackperson with deco when choosing what you want the powerup to look like as a creator and then that what it'll look like. so.... put some shoe deco on the feet and then boom shoe powerup.2014-06-19 13:34:00

Author:
Lord-Dreamerz
Posts: 4261


From what they said and the examples they showed I got the impression it's any custom object (not just deco), hand-held only. But you never know.2014-06-19 13:47:00

Author:
Rogar
Posts: 2284


I'm thinking how are you going to make it functional? Putting gadgets on them in a special microchip? Hope you would be able to make a double jump power up with double jump logic in the special chip.2014-06-19 13:47:00

Author:
ShiftyDog
Posts: 293


so if it they allow logic inside the special powerup I dont see why this wouldn't be possible, let alone behaviour/personality chips to allow faster walking speeds etc2014-06-19 14:02:00

Author:
L-I-M-I
Posts: 611


Now i'm wondering... Just as LittleBigPlanet Karting had. What if we get the same power up tweakers that LBPK had?


http://youtu.be/9i_ZV2Krhho
2014-06-19 14:11:00

Author:
Tikaki-MooMoo
Posts: 524


Now i'm wondering... Just as LittleBigPlanet Karting had. What if we get the same power up tweakers that LBPK had?


http://youtu.be/9i_ZV2Krhho

LBP platformer does not have problem of power up nonphysicality as it was in karting and chip can be added in power up.... but applying logic on start point would be cool too

Speaking of karting, i would love HUD editor from Karing, that was coolest logic feature in Karting
2014-06-19 14:16:00

Author:
Shadowriver
Posts: 3991


From what they said and the examples they showed I got the impression it's any custom object (not just deco), hand-held only. But you never know.

Just saying because they said point of the new powerup was make ANY powerup you want. I know for a fact not all powerups I can dream of are handheld based. *mew
2014-06-19 14:18:00

Author:
Lord-Dreamerz
Posts: 4261


Oh and I forgot that you may want to include a DCS if you want to trigger a powerup. Maybe you want a '2 for a price of 1' powerup like double jump and sprinting.2014-06-19 15:05:00

Author:
ShiftyDog
Posts: 293


Well at least LBP3 on the PS3 will at least be 720p... StevenI confirmed it!
https://twitter.com/StevenIsbell/status/479554622668148736

Now i wonder what would the Launch Shirt look like?
2014-06-19 16:03:00

Author:
Tikaki-MooMoo
Posts: 524


Well at least LBP3 on the PS3 will at least be 720p... StevenI confirmed it!
https://twitter.com/StevenIsbell/status/479554622668148736

Now i wonder what would the Launch Shirt look like?

The launch shirt of the PS4 will be 600 thread count but only 200 thread count on the PS3. Sackboy will itch on the PS3.
2014-06-19 17:02:00

Author:
blastroid
Posts: 262


The launch shirt of the PS4 will be 600 thread count but only 200 thread count on the PS3. Sackboy will itch on the PS3.

I see quality Before quantity hehe..
2014-06-19 17:13:00

Author:
Seveni_7
Posts: 109


I'm also hoping for a HUD editor 2014-06-19 19:47:00

Author:
Pookachoo
Posts: 838


I'm also hoping for a HUD editor

Me too. HUD is hard to make manually.
2014-06-19 19:55:00

Author:
Jovuto
Posts: 2345


Honestly, I think if a level's jumps are so precise that the slightest change will break the level, then it's more of an issue with the level itself.

What about those 'Self Playing' levels from the LBP1 days? They sort of depend on Sackboy's floaty physics. That is, unless the devs ONLY tweak his jump physics and not the way he freefalls in the air.
2014-06-19 20:20:00

Author:
The5rozos
Posts: 952


I'm very excited. Looks like it'll be quite fun. 2014-06-19 20:45:00

Author:
piggabling
Posts: 2979


Meanwhile... The LittleBigPlanet 3 Trailer now has an amazing 3,000,000 views on YouTube. Looks like LittleBigPlanet just got famous again. 2014-06-19 20:54:00

Author:
Tikaki-MooMoo
Posts: 524


Honestly I'd rather have a few broken levels that could easily be fixed for a better controlling sackboy.

I mean, I've gotten used to it. You sorta learn to control him and judge distances.

But for a (mainly) platformer game, he could be snappier.

And now he is. With even more playable characters that could fly, run faster, and jump higher.

I'm sure it'll make a lot of people happy.

"You can't make an omelet without breaking a few eggs!"
2014-06-19 21:04:00

Author:
Cheezy WEAPON
Posts: 283


"You can't make an omelet without breaking a few eggs!"

http://www.indobase.com/recipes/details/eggless-omelet.php

LBP... where anything is possible
.................................

Anyway, why do I have a feeling that acing these new levels is going to be a pain with the new characters? I'm just waiting for the next bunker or full metal rabbit =p
2014-06-19 21:08:00

Author:
ForgottenEnigma
Posts: 1414


Anyway, why do I have a feeling that acing these new levels is going to be a pain with the new characters? I'm just waiting for the next bunker or full metal rabbit =p

What about Re-Animation Station from LBPV, Now that was a living nightmare to ace...
2014-06-19 21:29:00

Author:
Tikaki-MooMoo
Posts: 524


As long as it has less 4x prize bubbles. It's a pain finding that many friends. Also the glitchy networking is a guaranteed death trap.

Is networking going to be any better? I remember levels breaking like crazy.

Almost like lbp can't handle more than two players at once.
2014-06-19 21:30:00

Author:
Cheezy WEAPON
Posts: 283


Honestly I'd rather have a few broken levels that could easily be fixed for a better controlling sackboy.

I mean, I've gotten used to it. You sorta learn to control him and judge distances.

But for a (mainly) platformer game, he could be snappier.Completely agree.
2014-06-19 21:46:00

Author:
bagheadinc
Posts: 172


As long as it has less 4x prize bubbles. It's a pain finding that many friends. Also the glitchy networking is a guaranteed death trap.

Is networking going to be any better? I remember levels breaking like crazy.

Almost like lbp can't handle more than two players at once.

In most cases players getting kicked because thermo overheat not networking
2014-06-19 22:07:00

Author:
Shadowriver
Posts: 3991


Honestly, I think if a level's jumps are so precise that the slightest change will break the level, then it's more of an issue with the level itself.
Honestly, I think if you lack the skill to deal with precise jumps, you should stop blaming the game/level and blame yourself. "Floaty jumps" is just a term create by people who die a million times in levels because they suck. You have precise control over your jumps/movement/everything. If your jumps are "floaty" you're pressing the X button too hard/long. Many people like challenging levels with precise jumps. The level isn't bad...if you can't finish, it's your fault. Go practice more. Absolutely none of LBP's controls are random/luck based.
2014-06-19 23:25:00

Author:
AmazingKittyCat
Posts: 204


Was I the only one underwhelmed by the Pumpinator during the E3 demo? I was expecting something totally outrageous and crazy, similar to the Cakinator... and yet we get a power-up that blows air.

It'd be awesome if we got something a little more aggressive... perhaps similar to the boomerang, hammer, and fireball power-ups from Mario. You know, something Sackboy can use to defend himself from enemies.

I understand LBP has always been kid focused and a little slow, but a little action every now and then would be fun instead of JUST platforming and solving puzzles. And blowing air.

They made the Pumpinator with the power up creator players get :-)

And it sucks too.

EDIT:


The pumpinator was created via the powerup creator, the same one we will be using to make our own power-ups. It's a neat example though! There is a wrench-like powerup in the (whats supposed to be) a interactive tutorial gif I saw somewhere.

-hyper

I believe the wrench in the tutorial section is actually just the next tutorial.

EDIT:


The new part was confirmation that the new "less floaty" physics will apply to old levels. If this is done across the board for all levels, I do think it will break a decent number of them. Changing the way sackboy jumps, even a little bit, is a deep change and is bound to have consequences when applied to the millions of existing levels out there.

They've made it slightly less floaty, they haven't changed the arc/height/distance. My guess would be they've just adjusted how fast he rises and falls.

edit: A comment by one of the devs over at Gaf:


Yup. Visually it's harder to tell, but once you get your hands on it, you'll know. JC covers a fair share of info in that interview as well in regards to some new bits to the series.

But yeah, full disclosure, I am one of the designers at Sumo Digital working on LBP3 and have worked on LBP Vita and LBP2 Cross Controller, too. Jaeyden's already popped his head in here as well and he's on the project as well (I'm sure hodgy100 as well). We'll definitely be showing off loads more in the near future which will answer a lot of your questions, so stay tuned. ^^
2014-06-19 23:28:00

Author:
GribbleGrunger
Posts: 3910


Honestly, I think if you lack the skill to deal with precise jumps, you should stop blaming the game/level and blame yourself. "Floaty jumps" is just a term create by people who die a million times in levels because they suck. You have precise control over your jumps/movement/everything. If your jumps are "floaty" you're pressing the X button too hard/long. Many people like challenging levels with precise jumps. The level isn't bad...if you can't finish, it's your fault. Go practice more. Absolutely none of LBP's controls are random/luck based.Not enjoying floaty physics has nothing to due with your skill level at the game. You can be good enough to ace Roller [INC] and still not like floaty physics. Personally, I don't have any issue with it.

Same goes for gameplay that requires platforming so exact that a minute change completely nerfs the level; not liking it has nothing to do with if someone can beat the level or not.

I personally think 0 margin for error in platforming is not good design. You can have difficult and precise platforming/timing without requiring no room for error. This is just my opinion on level design, not saying everyone has to feel the same, but there's no reason to assume that just because somebody doesn't like something they must suck at it.
2014-06-20 00:07:00

Author:
bagheadinc
Posts: 172


Can someone make a gif between 0: 36 and 0: 38 of the main trailer? There is a caterpillar that smoothly climbs onto a platform

-hyper
2014-06-20 00:50:00

Author:
hyperdude95
Posts: 1793


I'll be getting a 2nd PS4 controller when LBP3 comes out so my son can join me (he's nearly 5). He loves LBP too but isn't interested in create mode (yet!). He's seen me working on levels so maybe he could get into it eventually.

I remember with LBP1 and 2 having to find real-life local friends with controllers to join me on my PS3 and complete the 4 player parts, that took a while to happen.
2014-06-20 00:57:00

Author:
aratiatia
Posts: 374


How cool would that be for your son, to grow up with LBP like that. Reminds me of Super Mario Bros and how those games released a few years before I was born... Yet I still played them extensively as a child.

Luckily when I got LBP1 (5-6 years ago), we had 4 PS3 controllers in no time. We'd play 4 player local co-op occasionally, but I typically got the 4X player prize bubbles by myself by alternating controls. That part was tricky!

Once I get a PS4 and LBP though, I guess I'll be forced to find strangers online and bribe them to help. Not buying 3 more controllers at the prices they're currently at.
2014-06-20 01:33:00

Author:
The5rozos
Posts: 952


Can someone make a gif between 0: 36 and 0: 38 of the main trailer? There is a caterpillar that smoothly climbs onto a platform

-hyper

http://i.minus.com/iPxXuhUOB6jN0.gif
2014-06-20 01:35:00

Author:
lve_msg
Posts: 408


can u slow it down?

I think its just tightly bound gel pieces, that material appears larger then the actual space it occupies.

also it could be an indication that they have added a jump on creature feature without the use of a brain or sticker panel/touch sensor.
2014-06-20 02:27:00

Author:
L-I-M-I
Posts: 611


If Swoop has a knitted fabric for his body, beads for his eyes, and those fuzzy bendy wires for his feet, what's his beak made out of?


Also; I just noticed all of the characters are genderless... Can you guys picture Big Toggle in a wig, dress, and heels? Yeah, kind of a disturbing image.
2014-06-20 02:30:00

Author:
The5rozos
Posts: 952


can u slow it down?

http://i.minus.com/ibhXkUJY7Bw4W8.gif
2014-06-20 02:32:00

Author:
lve_msg
Posts: 408


Swoop confirmed for Ramp 2.

http://i.imgur.com/Xc88qPb.jpg
2014-06-20 08:58:00

Author:
Rabid-Coot
Posts: 6728


It will be interesting to see how the LBP1/LBP2 DLC works on LBP3...
Will you be able to change the materials of the new characters as you can with sackboy?

Can't wait to play dress up with oddsock and my disney princess pack...


http://i375.photobucket.com/albums/oo195/liampatrickberry/3d9844da-d04b-4b91-9ea2-f444cac48fcd_zps02196153.jpg (http://s375.photobucket.com/user/liampatrickberry/media/3d9844da-d04b-4b91-9ea2-f444cac48fcd_zps02196153.jpg.html)
2014-06-20 09:42:00

Author:
EnochRoot
Posts: 533


I'm wondering about Toggle. We know we can toggle between more than just the two Toggle character but can we toggle between more than just two characters? Is there a setting to decide on 'how many' characters there are to toggle through? I'm also wondering whether there will be a logic chip that allows you to toggle between characters without needing to press a button.2014-06-20 09:59:00

Author:
GribbleGrunger
Posts: 3910


I'm wondering about Toggle. We know we can toggle between more than just the two Toggle character but can we toggle between more than just two characters? Is there a setting to decide on 'how many' characters there are to toggle through? I'm also wondering whether there will be a logic chip that allows you to toggle between characters without needing to press a button.I've been wondering the same thing. I'm hopping it will work similar to Sackbot brains and we can easily switch between any number of them.2014-06-20 12:16:00

Author:
bagheadinc
Posts: 172


I'll be getting a 2nd PS4 controller when LBP3 comes out so my son can join me (he's nearly 5). He loves LBP too but isn't interested in create mode (yet!). He's seen me working on levels so maybe he could get into it eventually.

I remember with LBP1 and 2 having to find real-life local friends with controllers to join me on my PS3 and complete the 4 player parts, that took a while to happen.

My daughter (4) plays create mode with us - she cant control sackboy yet but she likes playing with move paint and sticker panel
2014-06-20 12:25:00

Author:
rialrees
Posts: 1015


Dev over at Gaf:


There are a bunch of elements that contributed to that feel of floatiness. The fact that Sackboy's jump is affected by physics is never going to change, so if you are standing on an angled platform you are still going to jump at a slight angle because the jump takes that into consideration.

We made Sackboy move just a touch quicker now and he jumps just slightly higher which we found helps players from getting "caught" on corners when jumping up platforms or blocks. Additionally, we tweaked his air steering to add more control. To me one of the most important things we changed was the way he stops after a jump. We reduced the amount of momentum he retains after landing a jump which means that players are punished less for not landing in the exact right spot on smaller platforms.


Obviously we can't say much but the "floaty" controls were a very big concern for us on Sackboy. We spent a ton of time refining the way he feels while making sure that we were compromising BC as little as possible for anyone that might republish an old level in LBP3. He feels and controls so much better now. It's quite amazing the difference in feel when we go back and play stuff in LBP2.
2014-06-20 14:10:00

Author:
GribbleGrunger
Posts: 3910


Can't wait to play dress up with oddsock and my disney princess pack...


http://cdn.makeagif.com/media/6-20-2014/x3uMbm.gif
2014-06-20 14:26:00

Author:
Tikaki-MooMoo
Posts: 524


Costumes are character-specific though so don't get too much hopes up.

-hyper
2014-06-20 14:38:00

Author:
hyperdude95
Posts: 1793


I don't know what is happening to sackboy's controls. Does that mean they going to buff the air steering? Will there still be corner jumps? I don't know what 'floaty' is, but I know that sackboy kinda glide when he do a big jump. I'm quite curious what his new control is like, whether they buffed or nerf something. I would like sackboy's landing to be buffed because of reduced floaty physics.2014-06-20 14:48:00

Author:
ShiftyDog
Posts: 293


Early on we had loads of different ideas. I was looking at some of the concepts the other day actually. The Sackworm didn’t last too long before he found himself on the cutting room floor!

http://blog.eu.playstation.com/2014/06/20/closer-look-littlebigplanet-3s-new-characters/
2014-06-20 15:13:00

Author:
ForgottenEnigma
Posts: 1414


http://blog.eu.playstation.com/2014/06/20/closer-look-littlebigplanet-3s-new-characters/

Hah, just came to post about this too, IGN has an article on this as well http://www.ign.com/articles/2014/06/20/littlebigplanet-3-nearly-featured-sackworm

Sackworm huh? Photoshop contest?


I'm wondering about Toggle. We know we can toggle between more than just the two Toggle character but can we toggle between more than just two characters? Is there a setting to decide on 'how many' characters there are to toggle through? I'm also wondering whether there will be a logic chip that allows you to toggle between characters without needing to press a button.

I feel like in one of the interviews they alluded that you could switch between multiple characters. I'd have to search to confirm so don't quote me on that. As for the logic idea, that would be awesome! So you could force the player into which character you want in different sections of the level.
2014-06-20 16:19:00

Author:
KAPBAM
Posts: 1348


Can't wait for some beta details. Hoping past beta users get in automatically.

If I get that beta message I be like:
http://www.casinoaffiliateprograms.com/blog/wp-content/uploads/2012/01/charlie.jpg
I am older so I went with the classic Charlie image not this new Johnny Depp crap.
2014-06-20 18:50:00

Author:
blastroid
Posts: 262


Sackworm huh? Photoshop contest?

Here's my entry.

http://i.imgur.com/NNOk9hQ.gif

Credit to the stolen image. (http://www.co.marion.or.us/NR/rdonlyres/481BF728-146C-49E6-8C61-3D79ADD691F2/5465/worm.JPG)
2014-06-20 18:50:00

Author:
Doopz
Posts: 5592


We have a winner!2014-06-20 19:08:00

Author:
Tikaki-MooMoo
Posts: 524


I am older so I went with the classic Charlie image not this new Johnny Depp crap.

Recognized it right away and yep, I'll feel the same way. I'm mostly excited to try out new create features in the beta. I want to see if the dephysicalize tool is there and how the touchpad works. I'm also eager to see if we can aptly use the Vita in remote play to create. That would be awesome, so long as it works well.
2014-06-20 21:48:00

Author:
KAPBAM
Posts: 1348


Who's Papal Mache?

http://i.gyazo.com/f47da8df94708335ff3b16a6af0f3ef1.png
2014-06-20 22:19:00

Author:
hyperdude95
Posts: 1793


That's 1 thing they haven't seem to show off yet at all. The creator curators... I also hope most of them are special costumes you can obtain as zone complete prizes again like on LBP2/LBPV.2014-06-20 22:31:00

Author:
Lord-Dreamerz
Posts: 4261


Who's Papal Mache?

http://i.gyazo.com/f47da8df94708335ff3b16a6af0f3ef1.png

The curator of DLC the name is a referance to pay pal.
2014-06-20 23:03:00

Author:
Rabid-Coot
Posts: 6728


The curator of DLC the name is a referance to pay pal.

Or maybe paper mache.

http://blacklemag.com/wp-content/uploads/2013/11/paper-mache-light-up-globe1.jpg

-hyper
2014-06-20 23:47:00

Author:
hyperdude95
Posts: 1793


Or maybe paper mache.
Yeah, pretty sure it's a pun on paper mache. I'm guessing a paper mache pope.
2014-06-21 00:06:00

Author:
bagheadinc
Posts: 172


Hello everyone!

I noticed something in the trailer that I don't think have been mentioned. At 0:56 - just as the screen get's small we see what appears to be a big chain moving in a very interesting way. It's very hard to see but it appears to swing into the screen. Maybe the new layer movers can do more complex things now? Or maybe it's just a trick?
2014-06-21 00:40:00

Author:
hm83
Posts: 69


Who's Papal Mache?

http://i.gyazo.com/f47da8df94708335ff3b16a6af0f3ef1.png

Might be the new story creator to the new planet. But seriously his first name sounds like Papa. Oh great, Sackboy is going to be expecting some of his Family on the road.
2014-06-21 00:56:00

Author:
Tikaki-MooMoo
Posts: 524


http://i1240.photobucket.com/albums/gg495/yugnar/5a0cd1f95897e6c7e33ac2897799fa28_zps469a0304.jpg

New screenshot! Here we can see Oddsock's fear expression, and another boss battle. I am not liking that both of the boss battles we've seen seem really alike and use only one layer in truth, but time may prove me wrong. Thr frog monster thing has a light that seems to move on an previously non available axis in LBP. Oh and last but not least we have the screaming lady from the trailer yet again. Hmm well it is also important to mention how the light is working in this game it seems that the lightning controls have imporved.
2014-06-21 04:52:00

Author:
yugnar
Posts: 1478


I'm sure none of these bosses are final, I still remember LBP2's trailer and how the bosses looked like and they changed a lot. Looks more like a sub-boss though!

Also that lady is reminding me of Katy Perry for some reason.

-hyper
2014-06-21 04:59:00

Author:
hyperdude95
Posts: 1793


Pretty exciting reveal. I KNEW they were going to do climbing material eventually. The additional playable characters look interesting, though I'd still like to see some cosmetic variants of the regular Sackbot. Wind is another feature I was waiting for them to add, and OH MY GOSH ALL THOSE LAYERS!2014-06-21 05:06:00

Author:
Brandon
Posts: 106


I bet that there is so much more they have not talked about yet, which will make this game even more epic. Now for the waiting game...


-hyper
2014-06-21 05:12:00

Author:
hyperdude95
Posts: 1793


But seriously his first name sounds like Papa.FYI, papal means something related to the pope or the Roman Catholic Church.2014-06-21 05:29:00

Author:
bagheadinc
Posts: 172


Anyone seen this alligator costume yet?
https://pbs.twimg.com/media/Bp43ZESCIAANVMo.jpg
2014-06-21 06:14:00

Author:
blastroid
Posts: 262


I'm so excited to be back! So much info, speculation, doubts, and plain excitement in such a short amount of time! I really can't wait to see how much more info we can get in the coming weeks/months, but I'm just waiting to see if a beta is announced!

Ooh! 500 post! Yay, I've finally become a Sackperson!
2014-06-21 06:58:00

Author:
Bryan_Zuckerberg
Posts: 874


That's 1 thing they haven't seem to show off yet at all. The creator curators... I also hope most of them are special costumes you can obtain as zone complete prizes again like on LBP2/LBPV.

Not to be a downer, but are we sure there'll be curators in this game? Sumo said they're introducing the new playable characters at a slow pace, so it'd make sense having an individual world for Oddsock, Toggle, and Swoop... And Sackboy having the first world devoted to himself of course.

The only other characters we know about is Newton and the 3 'ancient Titans' that were awakened... Which sound evil. There hasn't been any sign of curators anywhere unless you consider Newton one. Although it's been tradition for all games, it'd make sense for them to scrap it since the whole Story takes place on Bunkum, which is the only planet.

Just some stuff to think about.
2014-06-21 07:59:00

Author:
The5rozos
Posts: 952


If Newton is the villain then surely that suggests each of the curators (if there are any) will also be inventors. I expect a steam train section at some point!


Hello everyone!

I noticed something in the trailer that I don't think have been mentioned. At 0:56 - just as the screen get's small we see what appears to be a big chain moving in a very interesting way. It's very hard to see but it appears to swing into the screen. Maybe the new layer movers can do more complex things now? Or maybe it's just a trick?

Which video? There are lots of them.
2014-06-21 08:31:00

Author:
GribbleGrunger
Posts: 3910


Which video? There are lots of them.

The Announce Trailer at 0:56, to the left of the "Endless Creativity" sign. https://www.youtube.com/watch?v=ymCDdrMKPrY
2014-06-21 09:16:00

Author:
hm83
Posts: 69


FYI, papal means something related to the pope or the Roman Catholic Church.

It would be quite ironic if the character was a satircial take on the pope bearing in mind music was pulled from LBP1 on religious grounds and only last month we were advised to pull a level from the LBN hub for the same reason...

meanwhile has anyone else noticed the resembalnce between Toggle and wrestling superstar Kurt Angle?

http://i375.photobucket.com/albums/oo195/liampatrickberry/kurt_zps016ecd46.jpg (http://s375.photobucket.com/user/liampatrickberry/media/kurt_zps016ecd46.jpg.html)

I think Mr Angles' lawyers should be informed...
2014-06-21 09:55:00

Author:
EnochRoot
Posts: 533


The Announce Trailer at 0:56, to the left of the "Endless Creativity" sign. https://www.youtube.com/watch?v=ymCDdrMKPrY

Thanks. I'm not sure, its just too short to tell. Perhaps it's just what happens when you attack a chain to the front layer and the furthers away layer?

edit: Nope, you can now have the chain swinging into and out of the screen!

One thing I noticed in another gameplay demo (IGN) is that one of the prise bubbles is plastic piping but the piping in the level is metal ... Perhaps we can change the material used for the piping?
2014-06-21 10:03:00

Author:
GribbleGrunger
Posts: 3910


74 pages, 35,000+ views, 1,000+ replies and almost every LBP3 video on the webs carefully watched and re-watched.
All in just over a week! I think it's time for more information Sumo or Steven!
2014-06-21 15:21:00

Author:
Gentleman Tom
Posts: 64


74 pages, 35,000+ views, 1,000+ replies and almost every LBP3 video on the webs carefully watched and re-watched.
All in just over a week! I think it's time for more information Sumo or Steven!

Probably on Monday where LBP update usally in, also GamesCom is in August, if beta wont start before that it will definitely biggest info injection
2014-06-21 15:43:00

Author:
Shadowriver
Posts: 3991


Not to be a downer, but are we sure there'll be curators in this game? Sumo said they're introducing the new playable characters at a slow pace, so it'd make sense having an individual world for Oddsock, Toggle, and Swoop... And Sackboy having the first world devoted to himself of course.

The only other characters we know about is Newton and the 3 'ancient Titans' that were awakened... Which sound evil. There hasn't been any sign of curators anywhere unless you consider Newton one. Although it's been tradition for all games, it'd make sense for them to scrap it since the whole Story takes place on Bunkum, which is the only planet.

Just some stuff to think about.

Oh I noticed that. It's more me being hopeful that there will be creator curators since they are often some of my fave parts. And if I can be honest for a moment... is it ok for me to say that I really don't like these new sack like people much? Toggle Swoop & Oddsock... maybe they'll look better dressed up. Anyways I'm not sure we would have much of a story mode since it looks like they are just silent playable customizable characters just like the normal sackperson.

So think about that for a moment. unless the story is gonna be a silent story with only the villein & fry talking, there otherwise likely should be other characters. And the info we have said nothing about the 3 new sackthings being creator curators, it said they are old forgotten heroes. and the info said that the villein was the worse creator on the planet... Meaning there are others? also on LBP1 didn't the whole game take place on 1 planet supposedly? meaning there's nothing that says that the planet won't be separated into different zones with each having their own creator curator. *mew

Also a hint that there may be creator curators is the name Papal Mache we been talking about on the last couple pages.

But even if there are creator curators... that doesn't mean that they'll be special costumes we can wear, they may be cut-out characters again like on LBP1 which is my fear. but i'm keeping my fingers crossed for special costumes. I prefer the costumes that change sackpeople into new unique shapes and looks instead of the stuff that just makes it look like it's playing dress up.
2014-06-21 16:42:00

Author:
Lord-Dreamerz
Posts: 4261


74 pages, 35,000+ views, 1,000+ replies and almost every LBP3 video on the webs carefully watched and re-watched.
All in just over a week! I think it's time for more information Sumo or Steven!

I have this as a suggestion but no one seems interested in supporting it with replies. The one thing this team don't seem to be able to do is see an opportunity and take it. We have a revitalised community and people all over the world are now interested in LBP again. Now is the time to start releasing new snippets of information.

Come on Sumo, keep this train moving. You have to understand that this community are not bothered if you give us ALL of the information about what we can do in create mode because it's the thought of what we can do with all that information that keeps us interested and excited. Those outside of the creative community are only interested in playing the game anyway, so information about create mode won't effect them in the least.
2014-06-21 19:20:00

Author:
GribbleGrunger
Posts: 3910


Oh I noticed that. It's more me being hopeful that there will be creator curators since they are often some of my fave parts. And if I can be honest for a moment... is it ok for me to say that I really don't like these new sack like people much? Toggle Swoop & Oddsock... maybe they'll look better dressed up. Anyways I'm not sure we would have much of a story mode since it looks like they are just silent playable customizable characters just like the normal sackperson.

You're not the only with those thoughts as I've seen similar comments. Honestly as much as I love the characters (I've always been a character/story oriented gamer) the only character that TRUELY comes close to Sackboy's charm is Oddsock. Even in his default costume he's just a naturally lovable sock puppet. Toggle and most importantly Swoop, could have been injected with more personality. But hey... Isn't that what Story Mode is for? Perhaps these characters will have personality relative to the story... We will see.


So think about that for a moment. unless the story is gonna be a silent story with only the villein & fry talking, there otherwise likely should be other characters. And the info we have said nothing about the 3 new sackthings being creator curators, it said they are old forgotten heroes. and the info said that the villein was the worse creator on the planet... Meaning there are others? also on LBP1 didn't the whole game take place on 1 planet supposedly? meaning there's nothing that says that the planet won't be separated into different zones with each having their own creator curator. *mew

I'd hope that's the case, for instance the curators in LBP Vita really helped drive the story and without them everything would've felt much less colorful. As long as they aren't boring such as the LBP Karting cut-outs (ughh) they should include em in the game.

The only thing I ask is PLEASE make cut scenes skippable! LBP is notoriously known for that, forcing us players to sit through the scene EVERY time we replay a level. Because quite frankly, MOST gamers want to get right to the gameplay in a platformer. This isn't Uncharted or The Last of Us!


Also a hint that there may be creator curators is the name Papal Mache we been talking about on the last couple pages.

Yeah could be. I guess soon enough we'll find out if that's just a random nickname from some level creator at Sumo, or is an in-game character.


But even if there are creator curators... that doesn't mean that they'll be special costumes we can wear, they may be cut-out characters again like on LBP1 which is my fear. but i'm keeping my fingers crossed for special costumes. I prefer the costumes that change sackpeople into new unique shapes and looks instead of the stuff that just makes it look like it's playing dress up.

Yes! I don't really care for Newton since he looks so similar to a Sackperson, but I thoroughly enjoyed dressing up as LBP2 and LBPV's curators. I'm HOPING they'll include all of those costumes in LBP3 who have achieved them already. Always wanted to make a cross-over reunion level with Da Vinci meeting that crazy Carnival dude. I have a feeling they wouldn't get along
2014-06-21 19:25:00

Author:
The5rozos
Posts: 952


Yes! I don't really care for Newton since he looks so similar to a Sackperson, but I thoroughly enjoyed dressing up as LBP2 and LBPV's curators. I'm HOPING they'll include all of those costumes in LBP3 who have achieved them already. Always wanted to make a cross-over reunion level with Da Vinci meeting that crazy Carnival dude. I have a feeling they wouldn't get along

1 more thing. if we do get special unique character costumes... please may their heads be a separate part... I would like at least little customizing options with them.
2014-06-21 19:36:00

Author:
Lord-Dreamerz
Posts: 4261


I have this as a suggestion but no one seems interested in supporting it with replies. The one thing this team don't seem to be able to do is see an opportunity and take it. We have a revitalised community and people all over the world are now interested in LBP again. Now is the time to start releasing new snippets of information.

Come on Sumo, keep this train moving. You have to understand that this community are not bothered if you give us ALL of the information about what we can do in create mode because it's the thought of what we can do with all that information that keeps us interested and excited. Those outside of the creative community are only interested in playing the game anyway, so information about create mode won't effect them in the least.

I agree. A little bit of info now and then instead of a mega trailer two months from now would be cool.
2014-06-21 19:40:00

Author:
BasketSnake
Posts: 2391


I agree. A little bit of info now and then instead of a mega trailer two months from now would be cool.

Yeah, they should keep us on the edge of our seats.

Another thing they could've done is keep the characters a mystery at the conference and release a video devoted to each one during E3 week... Perhaps starting a promotional campaign about who's team you're on.

It's corny promotion stuff like that which gets people excited! If a developer/publisher acts excited about a game, consumers will follow suit.
2014-06-21 19:50:00

Author:
The5rozos
Posts: 952


We're all pretty much super excited though right? So I'd say everything they did during E3 worked really well. As for info coming out, give them a chance, E3 is super draining, they are probably just being reanimated now I'd have faith that we'll soon start getting more info now that word of mouth and trailers have had a chance to make the rounds... Bring on the trickle feed, my veins are ready 2014-06-21 20:36:00

Author:
KAPBAM
Posts: 1348


I'm just excited to play LBP at 60fps. I'm honest. I'm really curious how much we can push the thermo and I bet a lot of us wants to know.2014-06-21 20:44:00

Author:
BasketSnake
Posts: 2391


I'm just excited to play LBP at 60fps. I'm honest. I'm really curious how much we can push the thermo and I bet a lot of us wants to know.

Hmmm I believe the game will run at 30fps, but in PS4 the quality is indeed 1080p.
2014-06-21 21:09:00

Author:
yugnar
Posts: 1478


Sumo's web site scares me in the subject of communication. The last news update on the site is from 12/05/2013 and the one before that was from 06/27/2013. There is no mention of LBP at all.

http://www.sumo-digital.com/news/
2014-06-21 21:27:00

Author:
blastroid
Posts: 262


Hmmm I believe the game will run at 30fps, but in PS4 the quality is indeed 1080p.

In that case, this dude has his info wrong:https://lbpcentral.lbp-hub.com/index.php?t=89346-LittleBigPlanet-3-Everything-We-Know-So-Far!
2014-06-21 22:10:00

Author:
BasketSnake
Posts: 2391


In that case, this dude has his info wrong:https://lbpcentral.lbp-hub.com/index.php?t=89346-LittleBigPlanet-3-Everything-We-Know-So-Far!

Or I might be wrong of course but I do remember hearing that the game will stay at 30 fps, not really sure where. If I find it (maybe a tweet from StevenI) I'll post it here
2014-06-21 22:43:00

Author:
yugnar
Posts: 1478


The only thing I ask is PLEASE make cut scenes skippable! LBP is notoriously known for that, forcing us players to sit through the scene EVERY time we replay a level.

Yes! All of them! And preferably with a single button press. Acing levels is bad enough without having to sit through the same old scenes over and over and over (and over... I'm really bad at acing ).
2014-06-21 23:35:00

Author:
Rogar
Posts: 2284


Preferably the game would force you to watch the scenes the first time you come across them and then allow you skip them on any extra play through. *mew2014-06-22 00:07:00

Author:
Lord-Dreamerz
Posts: 4261


Yes! All of them! And preferably with a single button press. Acing levels is bad enough without having to sit through the same old scenes over and over and over (and over... I'm really bad at acing ).

Personally I believe that it is the creator's "fault" if a cutscene (spceially long ones) of his level are non-skippable, all of that is part of level design after all.
2014-06-22 00:15:00

Author:
yugnar
Posts: 1478


In that case, this dude has his info wrong:https://lbpcentral.lbp-hub.com/index.php?t=89346-LittleBigPlanet-3-Everything-We-Know-So-Far!

3:18 in the Playstation Access interview, she quickly mentions "in 1080p, 30 fps".


https://www.youtube.com/watch?v=jhTcRYdQBKk
2014-06-22 01:26:00

Author:
KAPBAM
Posts: 1348


Hey European folks, did Sony ever go through with this?

https://www.facebook.com/media/set/?set=a.474917702532851.113268.185469781477646&type=1

I'd love to somehow find an alternate cover for Sackboy so I can officially unofficially put PlayStation All-Stars in my collection along with LBP3 when it comes out. I can't find a trace of the alternate covers anywhere, not even on Ebay.
2014-06-22 02:28:00

Author:
The5rozos
Posts: 952


Or I might be wrong of course but I do remember hearing that the game will stay at 30 fps, not really sure where. If I find it (maybe a tweet from StevenI) I'll post it here

I could have swore I saw 60FPS, I'll edit it to 30.

-hyper
2014-06-22 03:44:00

Author:
hyperdude95
Posts: 1793


My body is ready for LBP3.

http://i58.tinypic.com/2mp0w8i.jpg

Just made a thread for the alternate covers, if any of you are interested:

https://lbpcentral.lbp-hub.com/index.php?t=89504-Official-Alternate-PlayStation-All-Stars-Sackboy-Box-Art!-Download!&p=1164024#post1164024
2014-06-22 07:13:00

Author:
The5rozos
Posts: 952


My body is ready for LBP3.

http://i58.tinypic.com/2mp0w8i.jpg

Just made a thread for the alternate covers, if any of you are interested:

https://lbpcentral.lbp-hub.com/index.php?t=89504-Official-Alternate-PlayStation-All-Stars-Sackboy-Box-Art!-Download!&p=1164024#post1164024

I can't see The Last Of Us in your collection. You should feel ashamed of yourself!
2014-06-22 09:02:00

Author:
GribbleGrunger
Posts: 3910


I can't see The Last Of Us in your collection. You should feel ashamed of yourself!

Oh you caught me, the only PS Exclusive game I'm missing! Unfortunately, I borrowed The Last of Us from a friend and didn't enjoy it much at all. I think I'll give it another round once I get a PS4.
2014-06-22 09:11:00

Author:
The5rozos
Posts: 952


I could have swore I saw 60FPS, I'll edit it to 30.

-hyper

I'm pretty sure I saw 60FPS at some point too, maybe it was just someone's speculation though.
2014-06-22 17:54:00

Author:
Pookachoo
Posts: 838


http://i.imgur.com/R6fUl7q.png?1

get hype!
2014-06-22 18:18:00

Author:
acdramon
Posts: 332


http://i.imgur.com/R6fUl7q.png?1

get hype!

*Gets hyped*
2014-06-22 18:37:00

Author:
yugnar
Posts: 1478


I can't get too excited for LBP3 until I know what LBPV features are in/out. The new stuff looks great, but if the static/dynamic property, z-bias, dephysicalize, invisible material, etc. aren't included I'll pass.

Has there been any word on this? At this point it seems highly likely that the player/sackbot distinction has been addressed (crosses fingers). Beta can't start soon enough...
2014-06-22 18:40:00

Author:
fullofwin
Posts: 1214


I can't get too excited for LBP3 until I know what LBPV features are in/out. The new stuff looks great, but if the static/dynamic property, z-bias, dephysicalize, invisible material, etc. aren't included I'll pass.

Has there been any word on this? At this point it seems highly likely that the player/sackbot distinction has been addressed (crosses fingers). Beta can't start soon enough...

They'd be crazy not to include absolutely everything every version of the game has included. I'd say it's a certainly that this version will be the definitive version.
2014-06-22 19:27:00

Author:
GribbleGrunger
Posts: 3910


invisible material, etc.

I'm not even worried as I imagine they will include everything that LBPV & LBP2 had to offer when it comes to tools and create features. Also LBP2 already got the invisible material within the last big DLC pack. *mew
2014-06-22 19:40:00

Author:
Lord-Dreamerz
Posts: 4261


Just curious about beta's on PS4 as I am yet to play one, (Destiny next month though ^^) will you be aloud to broadcast the beta or is it covered by some NDA?2014-06-22 19:51:00

Author:
Gentleman Tom
Posts: 64


http://i.imgur.com/R6fUl7q.png?1

get hype!

*gets incredibly saddened because it'll probably be like the last beta that I didn't get invited to*
2014-06-22 19:56:00

Author:
Jovuto
Posts: 2345


My guess is they're building upon whatever version was done last.

So.. It could be LBPV.

I wouldn't be surprised if the engine is the same across the board, but with different revisions.
2014-06-22 19:58:00

Author:
Cheezy WEAPON
Posts: 283


Just curious about beta's on PS4 as I am yet to play one, (Destiny next month though ^^) will you be aloud to broadcast the beta or is it covered by some NDA?

It'll be in the contract. I think it's likely to be under NDA.
2014-06-22 20:09:00

Author:
GribbleGrunger
Posts: 3910


http://i.imgur.com/R6fUl7q.png?1

get hype!

http://i1.ytimg.com/vi/dMvJwctXzqw/maxresdefault.jpg

No School, No Tests, Have a mother-load of LBP level concept art, Still have more Hype... Let's do this!
2014-06-22 20:49:00

Author:
Tikaki-MooMoo
Posts: 524


My guess is they're building upon whatever version was done last.

So.. It could be LBPV.

I wouldn't be surprised if the engine is the same across the board, but with different revisions.

I don't know...even if it started from LBP2 source LBPV likely diverged enough that LBP3 likely went back to LBP2...so I don't assume the LBPV features are a given.

LBPV also greatly improved the handling of digital/analog signals, not sure how backwards compatible that is.

While I do think including LBPV features is a no-brainer...I'm not going to assume anything.
2014-06-22 21:26:00

Author:
fullofwin
Posts: 1214


I am a little concerned with the critics while reviewing this, will sumo add enough of a difference from LBP2 in order to grant it a score of above a 5/10. that could mean the difference between new players or not. choose between game A with a review of 8.5 vs a 6.2.2014-06-22 21:56:00

Author:
L-I-M-I
Posts: 611


I am a little concerned with the critics while reviewing this, will sumo add enough of a difference from LBP2 in order to grant it a score of above a 5/10. that could mean the difference between new players or not. choose between game A with a review of 8.5 vs a 6.2.

Honestly it all depends on who's reviewing the game. For instance IGN gave both Gravity Rush and LBP Karting low scores when both were far from bad games... And yet they continue to give annual releases such as Call of Duty and Assassin's Creed near perfect scores.

Ultimately though it'll be up to Sumo to truly differentiate this game from prior LBP's... Because it really doesn't look like anything flashy new besides the new characters. And while that may work for most games, I think LBP requires plenty of new features to keep it from going stale. I can only hope they support it with DLC instead of completely dropping support like Karting did. That made me upset.

Has Steven said if the beta will be for PS3 as well, or just PS4? I'm fairly certain the PS3 version is releasing at a later date, so doesn't look like I should be getting my hopes up.
2014-06-22 22:20:00

Author:
The5rozos
Posts: 952


Man, this is awesome. Found out about the announcement a little while after E3, and I think this may just be the thing that pushes me over the edge to buy a PS4, along with Uncharted and The Last Of Us: Remastered.

I haven't visited this site for 2.5 years. Wow.

Now to alter my profile to get rid of my vastly outdated avatar/signature.
2014-06-22 23:26:00

Author:
Jakest123
Posts: 319


Man, this is awesome. Found out about the announcement a little while after E3, and I think this may just be the thing that pushes me over the edge to buy a PS4, along with Uncharted and The Last Of Us: Remastered.

I haven't visited this site for 2.5 years. Wow.

Now to alter my profile to get rid of my vastly outdated avatar/signature.

2.5 Years, Wow that's a long time. Welcome back!
2014-06-22 23:54:00

Author:
Tikaki-MooMoo
Posts: 524


I am a little concerned with the critics while reviewing this, will sumo add enough of a difference from LBP2 in order to grant it a score of above a 5/10. that could mean the difference between new players or not. choose between game A with a review of 8.5 vs a 6.2.

They can't add enough to warrant high scores. Most reviewers don't and never will understand what makes a LBP game great. They just see the surface and that's what they'll review it on. 7/10 average.
2014-06-22 23:54:00

Author:
GribbleGrunger
Posts: 3910


2.5 Years, Wow that's a long time. Welcome back!

Thanks - I've been waiting for something to get me back into LBP for a long time. I'm pretty hyped for LBP3, even if it does only come out in 5 months. The 16 layers in particular has got me pretty excited. Can't wait for a bit more info on story mode, though.
2014-06-23 00:02:00

Author:
Jakest123
Posts: 319


*gets incredibly saddened because it'll probably be like the last beta that I didn't get invited to*

Hopefully it won't be like Karting beta where the developers flat out ignored my bug complaints.
2014-06-23 00:14:00

Author:
Chdonga
Posts: 388


It seems like my idea about the water won't happen in this game. There are videos where people play as Toggle at E3 and there's water in the level, same like in previous LBP-games, it's 3D into infinity. In my opinion it shouldn't be this way. Sure, it looks right, but the whole level gets filled with water if you just want it for a section.

Here's my vision; It should be a material, but not just a regular material. It should act like water, if you make for example a regular platform and then a U-shaped hole in that platform, you should be able to create some water-material above the hole, press play and watch the water fall down into the hole, and create a little lake. Sure, it might look weird with the water being cut off because of the 2D stuff, but after all, every other material in LBP is just cut off, it's a 2D (2.5) platformer. What do you guys think?
2014-06-23 01:07:00

Author:
yoghurt2000
Posts: 74


What do you guys think?

I think that they should make a holo like material that works in the exact same way as holo material except that sackpeople react to it the same way they do to water. AKA they can swim in it and need air after awhile. but no, I don't think we need realistic water that is effected by physics. *mew
2014-06-23 01:32:00

Author:
Lord-Dreamerz
Posts: 4261


If my old HTC Desire could run "liquid" puzzles like "Where's my Water?" et al surely the PS4 can simulate water in a similar way. It's just particles with effects added to make them seem to merge and move.

I'd like a water material that will drip and separate and run down hill and obey gravity settings.

I'd like a water material that can have settings applied to it which continue to act even if the water is split into multiple particles. For instance, set a block of water to disappear or become electrified after 10 seconds, whether it's still one body or multiple pieces.

Having it obey normal create rules and occupy one or more layers would be great. What great visuals that would make!
2014-06-23 01:51:00

Author:
aratiatia
Posts: 374


If you guys watch the (longer) trailer, there's a section where Sackboy "swims" in the air.

Like a space arcade segment.

So, yes, you could essentially 'simulate' water.
2014-06-23 01:55:00

Author:
Cheezy WEAPON
Posts: 283


surely the PS4 can simulate water in a similar way.

But you gotta remember that this game is not just for the PS4. It's basically gonna be a upgraded port of the PS3 version. They even said they want LBP3 levels to be playable on both versions. *mew
2014-06-23 02:07:00

Author:
Lord-Dreamerz
Posts: 4261


Just curious about beta's on PS4 as I am yet to play one, (Destiny next month though ^^) will you be aloud to broadcast the beta or is it covered by some NDA?

If I recall from the previous betas, we could share pretty much anything we wanted. Can anyone else remember? I feel like every day I was posting new beta videos on the (now defunct) LBP Galaxy site. The beta is such an inspirational time in this game's lifetime.


Thanks - I've been waiting for something to get me back into LBP for a long time.

Same here. I make a point to check back on these forums every day or so, reading other people's thoughts, hoping for bits of new news. So freakin exciting.
2014-06-23 06:24:00

Author:
KAPBAM
Posts: 1348


If I recall from the previous betas, we could share pretty much anything we wanted. Can anyone else remember

i've been in most of the LBP betas. They were all under NDA and any NDA info you posted about it would get taken down straight away on official LBP places and fan forums like this 1. *mew

PS: Anybody who officially gets in a beta will get added to LBPC's hidden beta forum section.
2014-06-23 07:57:00

Author:
Lord-Dreamerz
Posts: 4261


Just found this (http://hereisthecity.com/en-gb/2014/06/17/little-big-planet-3-coming-to-ps4-new-features-revealed/) article about new features in lbp3.

There is now also much more depth, the 3 layer 2D players were restricted to using (unless when using the 3D glitches) have now been removed and replaced with a much larger depth for creation. The side-scroller style camera has also been altered, there are new variations such as a front third person and first person camera. The amount of layers you can work with has exceeded quadruple the amount you have previously been able to work with, instead of just 3 you will now be able to utilize 16 layers!

Hopefully those new camera features turn out to be true.
2014-06-23 14:36:00

Author:
Im_kevin
Posts: 4


Just found this (http://hereisthecity.com/en-gb/2014/06/17/little-big-planet-3-coming-to-ps4-new-features-revealed/) article about new features in lbp3.

The side-scroller style camera has also been altered, there are new variations such as a front third person and first person camera.

Huh, I just skimmed his article, unfortunately he gives no sources. He might just be extrapolating from when they said the camera would be improved. I left him a comment in the hopes he has an actual source, because I have to say, I would love for this to be true!


i've been in most of the LBP betas. They were all under NDA and any NDA info you posted about it would get taken down straight away on official LBP places and fan forums like this 1. *mew

Is it possible that I am remembering that they would lift the NDA towards the latter part of the beta then? I'm positive there was a pre-release period where we got an onslaught of creators' beta videos...
2014-06-23 14:56:00

Author:
KAPBAM
Posts: 1348


Is it possible that I am remembering that they would lift the NDA towards the latter part of the beta then? I'm positive there was a pre-release period where we got an onslaught of creators' beta videos...

Yeah you are remembering when they left the NDA, which often happened when the game was close to release. *mew
2014-06-23 17:12:00

Author:
Lord-Dreamerz
Posts: 4261


Holy sackboy I literally just woke up, opened my laptop, and saw this. My signature was featured on the PlayStation Blog... I can now die happy!!

http://i57.tinypic.com/2ewpd3a.png

(I wonder if I could make something crown-worthy )
2014-06-23 20:13:00

Author:
The5rozos
Posts: 952


Oh god, I remember the nostalgia from trying to get into LBP2's BETA. Going into RadioPS's streams for codes, refreshing Twitter, Gmail, any opportunity to play that game early...

Then I made it into LBPK BETA and I played it once and never touched it again.
2014-06-24 23:32:00

Author:
DominationMags
Posts: 1840


Then I made it into LBPK BETA and I played it once and never touched it again.

I think a lot of us felt that way about LBPK.
2014-06-24 23:42:00

Author:
Lord-Dreamerz
Posts: 4261


I think a lot of us felt that way about LBPK.

It's sad because it was a game with so much potential but they kinda just shoved it out there and said "These guys will love anything LBP related so let's just release it." It just felt so bland and it was just missing... something.
2014-06-25 00:07:00

Author:
DominationMags
Posts: 1840


The karting spotlight is still growing strong. Have you seen the Special episode we made for it?

-hyper
2014-06-25 00:13:00

Author:
hyperdude95
Posts: 1793


It's sad because it was a game with so much potential but they kinda just shoved it out there and said "These guys will love anything LBP related so let's just release it." It just felt so bland and it was just missing... something.

I agree. It feels abandoned, just like LBP1. Like no one is working on it anymore, and nothing is happening. It is sad, 'cause it's a good game actually.
2014-06-25 00:26:00

Author:
Addictex
Posts: 175


There is almost 200,000 levels in karting. Interestingly, more than vita!

-hyper
2014-06-25 00:37:00

Author:
hyperdude95
Posts: 1793


There is almost 200,000 levels in karting. Interestingly, more than vita!

-hyper

Stop being a LBPK fanboy already. :'p
2014-06-25 00:48:00

Author:
Lord-Dreamerz
Posts: 4261


It's sad because it was a game with so much potential but they kinda just shoved it out there and said "These guys will love anything LBP related so let's just release it." It just felt so bland and it was just missing... something.

Tha was ordered game from Sony, MNR failed... whole concept of ModNation failed, everyone expected LBP Karting. I think LBP Karting ould be better made if it would be done insted MNR, but probably they already had MNR on the go when Sony picked them up.
2014-06-25 00:53:00

Author:
Shadowriver
Posts: 3991


Honestly it all depends on who's reviewing the game. For instance IGN gave both Gravity Rush and LBP Karting low scores when both were far from bad games... And yet they continue to give annual releases such as Call of Duty and Assassin's Creed near perfect scores.

Ultimately though it'll be up to Sumo to truly differentiate this game from prior LBP's... Because it really doesn't look like anything flashy new besides the new characters. And while that may work for most games, I think LBP requires plenty of new features to keep it from going stale. I can only hope they support it with DLC instead of completely dropping support like Karting did. That made me upset.

Has Steven said if the beta will be for PS3 as well, or just PS4? I'm fairly certain the PS3 version is releasing at a later date, so doesn't look like I should be getting my hopes up.

I think they should really step up the content of the actual game part of LBP. Not only make wildly diverse stuff that gets creators excited, but genuinely fun gameplay that keeps players coming back for more. I think they should focus on making some cool competitive multiplayer stuff that people will play again and again. This would really separate it from the other games. It needs to be really exciting and have a decent amount of playable content right out of the box.
2014-06-25 05:22:00

Author:
Reef1978
Posts: 527


There is almost 200,000 levels in karting. Interestingly, more than vita!

-hyperWonder if that has something to do with the fact that there are well over 80 million PS3s sold compared to around 4 million Vitas
2014-06-25 06:23:00

Author:
bagheadinc
Posts: 172


Wonder if that has something to do with the fact that there are well over 80 million PS3s sold compared to around 4 million Vitas
And the fact that LBPK was a part of the Instant Game Collection.
2014-06-25 07:29:00

Author:
MMLgamer
Posts: 183


And the fact that LBPK was a part of the Instant Game Collection.

Instant Game Collection?
They should've called it the "Click and Wait For 10 Hours For the Game to Download Collection"
2014-06-25 08:52:00

Author:
Jovuto
Posts: 2345


Instant Game Collection?
They should've called it the "Click and Wait For 10 Hours For the Game to Download Collection"

No because not everyone has your internet speed.
2014-06-25 09:19:00

Author:
Rabid-Coot
Posts: 6728


No because not everyone has your internet speed.

So the "Click and wait for a varied amount of time dependant on your internet speed collection"
2014-06-25 15:13:00

Author:
Doopz
Posts: 5592


So the "Click and wait for a varied amount of time dependant on your internet speed collection"

That just sounds like you're being impatient.
2014-06-25 17:29:00

Author:
Chdonga
Posts: 388


So the "Click and wait for a varied amount of time dependant on your internet speed collection"

When you're getting a game for free, waiting a day for it to download doesn't seem so bad.
2014-06-25 19:26:00

Author:
MMLgamer
Posts: 183


Wasn't LBP2 free on PS Plus as well? Don't want to start anything, but I personally like Karting even though there is flaws to it. It's cool if you guys are not interested in it, I respect your opinion but I couldn't help pointing out Karting is not completely dead.

-hyper
2014-06-25 19:29:00

Author:
hyperdude95
Posts: 1793


So the "Click and wait for a varied amount of time dependant on your internet speed collection"

Still no. The game is part of your collection as soon as you add it to your account.

Waiting comes with all forms of distribution, buy online you wait for the post buy from a shop you have to wait until you get home.
2014-06-25 19:52:00

Author:
Rabid-Coot
Posts: 6728


And the fact that LBPK was a part of the Instant Game Collection.

As well as LittleBigPlanet 2


Karting is not completely dead

LBPK still has some light in the heart but the recent amount of players it had before is not coming back anymore there for making the game to be not the same anymore.
2014-06-25 20:21:00

Author:
Tikaki-MooMoo
Posts: 524


getting off topic : download times, instant game collection etc.

will there be collectable items exclusive to the ps4 version? if so if something is made using those does that make it unusable if collected on a ps3?
2014-06-25 20:45:00

Author:
L-I-M-I
Posts: 611


What really killed creating in LBP Vita I think is the horrendous and buggy experience of downloading and trying to get in to user levels. I remember trying to be patient while waiting to load into a level, and thinking to myself, "why would I create something in here if it's this hard for anyone to even get at it?" Add that to the serious save bugs and crashes and then factor in the relatively small Vita install base and I can see why it isn't booming with user levels.

I do however still have my copy and plan to go back and play some of the spotlit levels.
2014-06-25 21:29:00

Author:
KAPBAM
Posts: 1348


getting off topic : download times, instant game collection etc.

^

What he said :3

Let's get it back on topic folks I know there's not a great amount of new news to speak of yet, but this thread will be here waiting when there is
2014-06-25 21:43:00

Author:
rialrees
Posts: 1015


^

What he said :3

Let's get it back on topic folks I know there's not a great amount of new news to speak of yet, but this thread will be here waiting when there is

My fault. XD I won't eat cake today as punishment... Easy right? *stares at the piece of cake right next to me* Oh boy..

-hyper
2014-06-25 22:04:00

Author:
hyperdude95
Posts: 1793


Let's get it back on topic folks I know there's not a great amount of new news to speak of yet, but this thread will be here waiting when there is

Oops... My bad!
2014-06-25 22:39:00

Author:
Tikaki-MooMoo
Posts: 524


I am excited to see what new materials, objects and stickers LBP3 brings us. (Well.. and of course the story levels themselves) Especially if the materials have the same sort of capabilities such as dephysicalize as in LBPv.2014-06-25 23:15:00

Author:
jwwphotos
Posts: 11383


Not sure if this is old or new stuff. But I was reading the PS Blog update and Steven commented on some of them.

It's nothing really big, but I thought it would be neat to share.

http://i.gyazo.com/90a577ba7af28c4c4bf874e3fab7e7aa.png


http://i.gyazo.com/3649762e658555a2f18709eb65f251b4.png

-hyper
2014-06-26 02:33:00

Author:
hyperdude95
Posts: 1793


Please oh please let there be 2 separate trophy lists for the PS3 and PS4 versions. I'm not sure when (or if) another LBP installment is coming out after this game, so I want as much replay value as possible.

Yeah I'm a little burned out on my PS3 by now, but would love LBP3 to be the last Platinum I get on it.
2014-06-26 07:01:00

Author:
The5rozos
Posts: 952


So I'm assuming its pretty much hopeless for a guy like me to get into any beta?

Any LBP "nobodies" like me happen to get into any betas in the past?
2014-06-26 08:24:00

Author:
slippi
Posts: 34


So I'm assuming its pretty much hopeless for a guy like me to get into any beta?

Any LBP "nobodies" like me happen to get into any betas in the past?

If it's anything like the previous betas, they'll pick randomly from people that signed up for it. For the LBP2 beta, I think they favoured people that were active in LBP1. So playing lots of LBP2 leading up to the LBP3 beta might increase your chances. Maybe.

Obviously, they also give additional codes to certain people in the community. I think LBPC usually gets given a few, because Taffey gave me one for LBPK.
2014-06-26 10:06:00

Author:
Doopz
Posts: 5592


Huh. Well I'll sign up and hope for the best!2014-06-26 10:10:00

Author:
slippi
Posts: 34


I don't know when the beta going to be here. Is it this weekend?2014-06-26 11:58:00

Author:
ShiftyDog
Posts: 293


So I'm assuming its pretty much hopeless for a guy like me to get into any beta?

Any LBP "nobodies" like me happen to get into any betas in the past?

You can sometimes get a code from a give away on a website.
2014-06-26 13:02:00

Author:
Rabid-Coot
Posts: 6728


I think it's time for more information Sumo or Steven!

I'm working on it!


There's lots of stuff to talk about between now and November, so you will have plenty more opportunities to chat, analyse and dissect all sorts of LittleBigPlanet goodies that we reveal during that time.


On a side note, it's been so awesome reading all the LBP3 chatter and you can be rest assured that I'll want to find some other new and exciting things for you to talk about!
2014-06-26 14:13:00

Author:
StevenI
Community Manager
Posts: 420


I'm working on it!


There's lots of stuff to talk about between now and November, so you will have plenty more opportunities to chat, analyse and dissect all sorts of LittleBigPlanet goodies that we reveal during that time.


On a side note, it's been so awesome reading all the LBP3 chatter and you can be rest assured that I'll want to find some other new and exciting things for you to talk about!

In your weekly Blog updates you should give us one new piece of LBP3 information leading up to the release. Just a small bit of info like a new tool or feature.
2014-06-26 15:17:00

Author:
Vex_Doppel
Posts: 108


In your weekly Blog updates you should give us one new piece of LBP3 information leading up to the release. Just a small bit of info like a new tool or feature.

IDK too much might dul the surprise wow factor of some of the stuff, look how much we are alreaded wowed by that 3d sponge track thingy
2014-06-26 15:30:00

Author:
L-I-M-I
Posts: 611


Has there been any news on the beta?.Iv not been on here for a few days feel like iv missed out on info lol.2014-06-26 16:43:00

Author:
Lbphart3
Posts: 813


Has there been any news on the beta?.Iv not been on here for a few days feel like iv missed out on info lol.No news on the beta, it'll probably be a while before there is news on that.2014-06-26 16:51:00

Author:
bagheadinc
Posts: 172


Oh wow. That comment about the Instant Game Collection made everyone go off-topic and stuff.
Sorry about that. I wasn't criticising Sony or PS+ at all. It was merely a joke.

Back on topic.
I hope another trailer gets released. I like analysing trailers for hidden stuffs.
2014-06-26 17:20:00

Author:
Jovuto
Posts: 2345


IGN talk about LBP3 witch is cool. For anyone not familiar they host a podcast that you can watch every Wednesday on you PS4 app

https://www.youtube.com/watch?v=ZY-oNti-YhE

(Skip to 31.23 for the shprt LBP3 talk)
2014-06-26 20:28:00

Author:
Gentleman Tom
Posts: 64


IGN talk about LBP3 witch is cool. For anyone not familiar they host a podcast that you can watch every Wednesday on you PS4 app

https://www.youtube.com/watch?v=ZY-oNti-YhE

(Skip to 31.23 for the shprt LBP3 talk)

I swear, if they delay this game to 2015...
2014-06-26 20:46:00

Author:
The5rozos
Posts: 952


I swear, if they delay this game to 2015...

Then Christmas will be in December and not November
2014-06-26 20:56:00

Author:
Gentleman Tom
Posts: 64


I'll take a late but well made polished game any day over a rush job buggy game just trying to make it in time for holiday sales. *mew2014-06-26 21:09:00

Author:
Lord-Dreamerz
Posts: 4261


Then Christmas will be in December and not November

Or for the more hardcore fans, Christmas will come after December whenever the game comes out


I'll take a late but well made polished game any day over a rush job buggy game just trying to make it in time for holiday sales. *mew

No disagreeing there, but I still like studios to be a little more... accurate when calculating release dates. Delays may make gamers question the devs confidence in the final product if it keeps getting pushed back from it's original date, and if a studio wants to take their time they can label the game as 'coming soon' instead of smacking a date on it like HUB did.

Regardless what happens however, I'm getting this game on day 1. The developers are obviously ecstatic and excited about the game (as seen at E3 week) and that's enough for me. I trust that they'll put their all.
2014-06-26 21:22:00

Author:
The5rozos
Posts: 952


Well if I don't get in the beta, I hope at some point they allow testers to upload footage. I loved watching that on Youtube.

In the meantime, I've gotta brush up on my creating. It's been over a year, I can't remember how to do anything!
2014-06-26 21:52:00

Author:
slippi
Posts: 34


Did anyone notice that they changed Sackboy's "Out of Range" image. Seems like place holder because it looks almost exactly like the PlayStation All-Stars image of him.

http://i168.photobucket.com/albums/u166/Acdramon/e15674d115eb8bf1894409378de2e763_zps1239bf90.png (http://s168.photobucket.com/user/Acdramon/media/e15674d115eb8bf1894409378de2e763_zps1239bf90.png.h tml)

That's real strange why they added that into the demo...
2014-06-26 21:54:00

Author:
DreamLovePlay
Posts: 9


I wonder if the 'out of range' picture changes dependent on your outfit, or if it's always a generic pic of Sackboy and friends.2014-06-26 22:58:00

Author:
The5rozos
Posts: 952


http://youtu.be/ebNsA-rFPHw

These guys goof around a lot, but there's some interesting things to notice..

- In costumes, there seems to be a color choice option for the bandana. Notice the tiny color blotches similar to what we use for materials.

- This confirms that, yes, you can have two of the same type of playable character on screen.

- L1 toggles the, er, toggle.

- The "left behind" timer is character based, but no it doesn't seem to include your costume.

- Wind looks to be a material that occupies a layer and affects things inside of it (instead of being just a tool)

- Light shining THROUGH an open hole in the wall, near the water section. Looks like light can pass through multiple layers and be angled? Or was this always a thing?

- Shifting layers will carry you if you're on them, tho the detection is a little dodgy?

- The pop-it is very sparse. This may be because its just a demo.
2014-06-27 01:41:00

Author:
Cheezy WEAPON
Posts: 283


http://youtu.be/ebNsA-rFPHw

I don't think anything annoys me more than people just having fun playing LBP.
LBP IS SERIOUS BUSINESS GUYS. :|
that was a joke btw
2014-06-27 05:07:00

Author:
midnight_heist
Posts: 2513


http://youtu.be/ebNsA-rFPHw

These guys goof around a lot, but there's some interesting things to notice..

- In costumes, there seems to be a color choice option for the bandana. Notice the tiny color blotches similar to what we use for materials.

- This confirms that, yes, you can have two of the same type of playable character on screen.

- L1 toggles the, er, toggle.

- The "left behind" timer is character based, but no it doesn't seem to include your costume.

- Wind looks to be a material that occupies a layer and affects things inside of it (instead of being just a tool)

- Light shining THROUGH an open hole in the wall, near the water section. Looks like light can pass through multiple layers and be angled? Or was this always a thing?

- Shifting layers will carry you if you're on them, tho the detection is a little dodgy?

- The pop-it is very sparse. This may be because its just a demo.

3:12. Look at that new waterfall effect.
2014-06-27 06:19:00

Author:
GribbleGrunger
Posts: 3910


Video on this page 2 min in we can see the 2x player section of the toggle level, I have been wanting to see it.

http://www.gamereactor.eu/news/203194/Media+Molecule+involved+with+LittleBigPlanet+3/
2014-06-27 06:36:00

Author:
lve_msg
Posts: 408


3:12. Look at that new waterfall effect.

Mmmmmm.... I smell the Eye Candy ideas!
2014-06-27 07:35:00

Author:
Tikaki-MooMoo
Posts: 524


Video on this page 2 min in we can see the 2x player section of the toggle level, I have been wanting to see it.

http://www.gamereactor.eu/news/203194/Media+Molecule+involved+with+LittleBigPlanet+3/

You see more of the 'sparkling' material in this footage. It would be very useful for caverns and stars. It's in the section for 2 players, along the narrow passage smaller Toggle has to take. I've seen it elsewhere too.
2014-06-27 10:40:00

Author:
GribbleGrunger
Posts: 3910


You see more of the 'sparkling' material in this footage. It would be very useful for caverns and stars. It's in the section for 2 players, along the narrow passage smaller Toggle has to take. I've seen it elsewhere too.

I also saw water flowing in the 2X section. Have you noticed how it bounces off into another layer or are my eyes perceiving me?

-hyper

EDIT: I also found this to be interesting.

Sony's Jim Ryan has confirmed to Gamereactor that while Sumo Digital are heading up development of Little Big Planet 3, series creators Media Molecule have retained some involvement in the sequel that was announced during Sony's conference at this year's E3.

"Sumo Digital, very talented developers," Ryan said, "we're really happy to be working with them. There is involvement from Media Molecule. You know, Little Big Planet is something that is very close to hearts of those guys, they're not going to let completely go of it, but it is Sumo who is developing it and that partnership is working real well."

While Ryan wouldn't say what the LBP creators are working on now, he did say that "all of our major studios, and Media Molecule is most definitely a major studio, are working on stuff for PS4."

LBP3 is heading to PlayStation 4 and PlayStation 3 later this year.


Not sure if I find this source 100% creditable but it seems legit.
2014-06-27 16:12:00

Author:
hyperdude95
Posts: 1793


Has anyone mentioned the new destruction effect.... looks like it shatters the material...It can be seen when the big ball is chasing toggle..2014-06-27 16:26:00

Author:
James-p
Posts: 286


Has anyone mentioned the new destruction effect.... looks like it shatters the material...It can be seen when the big ball is chasing toggle..

Same when Toggle is first introduced in the E3 stage demo and when he changed layers, he shatters the sign that says "Toggle".

-hyper
2014-06-27 16:29:00

Author:
hyperdude95
Posts: 1793


Same when Toggle is first introduced in the E3 stage demo and when he changed layers, he shatters the sign that says "Toggle".

-hyper

Yep!! That's the effect....liked it when I first saw it....but I was a little unsure how the effect was done, looking at other videos I think it must be a new destruction animation.
2014-06-27 16:41:00

Author:
James-p
Posts: 286


Sony's Jim Ryan has confirmed to Gamereactor that while Sumo Digital are heading up development of Little Big Planet 3, series creators Media Molecule have retained some involvement in the sequel that was announced during Sony's conference at this year's E3

...

Not sure if I find this source 100% creditable but it seems legit. Any involvement from Mm is most likely only consulting. They said themselves they aren't working on it.


Thanks for the kind words twitter, but they belong to @SonyXDevEurope and@SumoDigitalLtd - we are not making LBP3! [source (https://twitter.com/mediamolecule/status/476236218397896704)]
2014-06-27 17:41:00

Author:
bagheadinc
Posts: 172


Yeah that's what I thought, too. I know they consulted with LBPK though, might be the same case for LBP3.

In other LBP3 news...

http://i.gyazo.com/a66da77ebeec7799f00dca13b16d340f.png


-hyper
2014-06-27 17:53:00

Author:
hyperdude95
Posts: 1793


I'm glad the Copy function isn't being removed, it makes things a lot easier when working on group projects. It would, however, be nice if levels had creator attributes like community objects do. Like "Originally created by X. Edited by Y & Z." It'd also be nice if a copied level only shows up in the search if published by the original creator.2014-06-27 18:09:00

Author:
bagheadinc
Posts: 172


Yeah, it's done in Project Spark, they allow people to remix other peoples' levels. Like say you make a level, then the other person can copy it and add on to it and then it says remixed by and originally made by. In my opinion that would be terrible, but if done correctly could be interesting.

-hyper
2014-06-27 18:21:00

Author:
hyperdude95
Posts: 1793


What about "Copyable By ______"

As in you select from your friend list/type in PSN's that you want to be able to copy the level.

Like private videos on youtube
http://i.imgur.com/Pj7X72U.png

It'd be easier than level keys.
2014-06-27 18:42:00

Author:
lve_msg
Posts: 408


What about "Copyable By ______"

As in you select from your friend list/type in PSN's that you want to be able to copy the level.

Like private videos on youtube
http://i.imgur.com/Pj7X72U.png

It'd be easier than level keys.

That's what i've been wanting for ages. A option to make my levels only copyable with my friends. *mew
2014-06-27 18:52:00

Author:
Lord-Dreamerz
Posts: 4261


Transferring user created assets will be: Hit share button, pick LBP3 user, hit X.

I'm almost certain of it.
2014-06-27 20:58:00

Author:
GribbleGrunger
Posts: 3910


Yep!! That's the effect....liked it when I first saw it....but I was a little unsure how the effect was done, looking at other videos I think it must be a new destruction animation.

I hope you can customize the effect. To break in 8 different ways or 20. Could save a lot of time compared to the rigging I've done before.
2014-06-28 00:37:00

Author:
mattman111
Posts: 188


Has anyone mentioned the new destruction effect.... looks like it shatters the material...It can be seen when the big ball is chasing toggle..

I noticed this as well. But if we are getting dephysicalize as it seems we will be, it could just be a visual effect produced by embedded material. A new destroyer effect would be much simpler though.
2014-06-28 03:39:00

Author:
RJA00000
Posts: 387


While i was on Twitter i found this...
https://pbs.twimg.com/media/BrBRw2KCAAAPANj.jpg
2014-06-28 21:51:00

Author:
Tikaki-MooMoo
Posts: 524


Hey that is interesting! What could this new function be...?2014-06-28 21:53:00

Author:
yugnar
Posts: 1478


While i was on Twitter i found this...
https://pbs.twimg.com/media/BrBRw2KCAAAPANj.jpg

Wait... Does this mean that two pods can combine or connect!?

MIND=BLOWN
http://i.imgur.com/1keMABH.gif
2014-06-28 21:55:00

Author:
Jovuto
Posts: 2345


Ah it makes sense now. They are trying to find a way to connect 8 players in a pod. If you connect pods, you connect 2 pods of 4 players. Ah, genius!

-hyper
2014-06-28 22:03:00

Author:
hyperdude95
Posts: 1793


Ah it makes sense now. They are trying to find a way to connect 8 players in a pod. If you connect pods, you connect 2 pods of 4 players. Ah, genius!

-hyper

I think that's assuming little much? I mean what would be the purpose of having 8 players together when only 4 can play levels together? And just because people may be able to connect each others pods together for some unknown reason that doesn't mean the player limit goes from 4 to 8. *mew
2014-06-28 22:13:00

Author:
Lord-Dreamerz
Posts: 4261


I remember a while back where people wanted to have more friends in the pod than just 4. This could be a response to that.

-hyper
2014-06-28 22:18:00

Author:
hyperdude95
Posts: 1793


While i was on Twitter i found this...
https://pbs.twimg.com/media/BrBRw2KCAAAPANj.jpgHate to be the party pooper, but that looks pretty fake to me.
2014-06-28 22:38:00

Author:
bagheadinc
Posts: 172


Shouldn't 'pod docking' be censured on this site?2014-06-28 23:26:00

Author:
GribbleGrunger
Posts: 3910


Hate to be the party pooper, but that looks pretty fake to me.

Well there has been people on twitter being busy with photoshop. I wish it isn't fake. XD

Oh wait... shouldn't be "friend's" not "friends"?

-hyper
2014-06-28 23:31:00

Author:
hyperdude95
Posts: 1793


Hate to be the party pooper, but that looks pretty fake to me.

It kinda look like it was photoshop but the pod background seems a bit real.
2014-06-28 23:58:00

Author:
Tikaki-MooMoo
Posts: 524


Well there has been people on twitter being busy with photoshop. I wish it isn't fake. XD

Oh wait... shouldn't be "friend's" not "friends"?

-hyper

First thing I noticed after bagheadinc's comment. Yep, probably fake then...
2014-06-29 00:47:00

Author:
yugnar
Posts: 1478


Not doubting it's fake, because I definitely think it looks like it, but what would someone's motive be for photoshopping something like that?

Seems kinda weird.
2014-06-29 01:33:00

Author:
The5rozos
Posts: 952


Not doubting it's fake, because I definitely think it looks like it, but what would someone's motive be for photoshopping something like that?

Seems kinda weird.

Getting people hyped for features that aren't there, then when Sumo doesn't deliver, the fans will flip out and force them to put it in.
2014-06-29 04:47:00

Author:
Chdonga
Posts: 388


Getting people hyped for features that aren't there, then when Sumo doesn't deliver, the fans will flip out and force them to put it in.

Too bad no one thought of that idea with Karting... Maybe just maybe we would've gotten 4 player create mode.

I really do hope they announce a LBP3 PS4 bundle at a discounted price before launch. What do you guys think are the odds of that happening? Hasn't there technically been a bundle for ALL LBP games so far?
2014-06-29 15:20:00

Author:
The5rozos
Posts: 952


Too bad no one thought of that idea with Karting... Maybe just maybe we would've gotten 4 player create mode.

I really do hope they announce a LBP3 PS4 bundle at a discounted price before launch. What do you guys think are the odds of that happening? Hasn't there technically been a bundle for ALL LBP games so far?

A bundle will most likely do happen, but I'd rather get that fancy Collector's Edition that I can't wait to be announced
2014-06-29 16:47:00

Author:
yugnar
Posts: 1478


A bundle will most likely do happen, but I'd rather get that fancy Collector's Edition that I can't wait to be announced

Agreed. Gimme my Toggle, Swoop, and Oddsock mini plushies!!
2014-06-29 21:17:00

Author:
The5rozos
Posts: 952


Agreed. Gimme my Toggle, Swoop, and Oddsock mini plushies!!

Oh man, insta-buy

Oh how cool would it be if they found a way that the Toggle plushy could actually toggle forms at the press of a button or a valve or something (highly unlikely I imagine, but seriously how cool would that be!)
2014-06-30 02:59:00

Author:
KAPBAM
Posts: 1348


Oh how cool would it be if they found a way that the Toggle plushy could actually toggle forms at the press of a button or a valve or something (highly unlikely I imagine, but seriously how cool would that be!)

Ahh, if only... I could see them giving Big Toggle a Velcro pouch imbedded on his back, with a Little Toggle hidden inside that you can take out.
2014-06-30 03:59:00

Author:
The5rozos
Posts: 952


Ahh, if only... I could see them giving Big Toggle a Velcro pouch imbedded on his back, with a Little Toggle hidden inside that you can take out.I demand Toggle matryoshka dolls!2014-06-30 05:55:00

Author:
bagheadinc
Posts: 172


I wonder what they mean when they say 'In 1080p with enhanced graphics.' Better shadows and lighting?

I also just noticed something else that's been staring us in the face. You get rubber belt that you can use between circular objects: 9.30 onwards:


https://www.youtube.com/watch?v=vB5WHhI69qA
2014-06-30 11:00:00

Author:
GribbleGrunger
Posts: 3910


I also just noticed something else that's been staring us in the face. You get rubber belt that you can use between circular objects: 9.30 onwards:


https://www.youtube.com/watch?v=vB5WHhI69qA

A deco maybe? You also see it at 9.00 with the pumpinator, but see it's blowing the cog clockwise but the wheel is anti-clockwise.
2014-06-30 12:00:00

Author:
Gentleman Tom
Posts: 64


I was thinking back to what people used to do with small sections of materials and string/bolts etc to make tank treads in LBP1.

You know... you make a loop of something put two wheels in it, un-pause, move one of the wheels and hope the loop doesn't break.

Why not just have a rubber band type item, you select radius and then move the wheel/pulley until there is no slack.

It'd have to be physics based, which would mean the wheel spinning would be... um... the same way the belt would go, but the opposite way that a meshed cog would spin... err.?
2014-06-30 12:14:00

Author:
Mr_Fusion
Posts: 1799


Ah, the belt! We talked about that in detail back on ol' page 53.

Hoping it is some kind of tool as it looks too smooth to be custom built.
2014-06-30 15:11:00

Author:
ForgottenEnigma
Posts: 1414


Ah, the belt! We talked about that in detail back on ol' page 53.

Hoping it is some kind of tool as it looks too smooth to be custom built.

I think it looks handy enough to be pre-built. Perhaps you can change the size and style of the wheels and the texture on the tread. that would allow for many different uses.
2014-06-30 15:15:00

Author:
GribbleGrunger
Posts: 3910


They mentioned Newton being an "unskilled creator." What if his levels are based off of things like shark survivals, bomb survivals, n-number of jumps, etc.

Except it's all purple.
2014-06-30 18:20:00

Author:
pugsmith
Posts: 6


Another thing that's easily overlooked:
Notice the single leaf drifting down occasionally. It smoothly twists around and falls through platforms like a deco.
Do we have weather now? Universal weather, or just a very large effects material?

Also the belt looks like one whole object. There's only one kind and its the same shape. Although the wheels do look like objects with stickers on them. It's hard to tell.
2014-06-30 19:44:00

Author:
Cheezy WEAPON
Posts: 283


Another thing that's easily overlooked:
Notice the single leaf drifting down occasionally. It smoothly twists around and falls through platforms like a deco.
Do we have weather now? Universal weather, or just a very large effects material?


I'm curious to see if they brought wind and ice back..

-hyper
2014-06-30 20:14:00

Author:
hyperdude95
Posts: 1793


They mentioned Newton being an "unskilled creator." What if his levels are based off of things like shark survivals, bomb survivals, n-number of jumps, etc.

Except it's all purple.

That would be pretty funny actually.
2014-06-30 21:26:00

Author:
Jovuto
Posts: 2345


That would be pretty funny actually. haha yes. Full of wonky shapes and materials that clash.2014-06-30 21:36:00

Author:
EinRobot
Posts: 739


Just a couple new ideas for hazards...

For fire they should give us an option to tweak just how high Sackboy jumps when he initially gets burned. So say you fall into a pit of fire, with Sackboy jumping up with a burning tooshie, you might have a chance of jumping back on a high platform with the your 2nd chance. I think that alone would make gameplay much more exciting, instead of falling down and thinking "Well, that's all I could've done. I'm dead now".

As for spikes, give us an option to give Sackboy 2 tries. At initial impact he'll have yarn come off of him and start blinking, giving the player precious seconds to jump on solid land. Kind of like the old Sonic gameplay.

As for gas, give us an option to extend the time we can be exposed to the hazard. Like how sackpeople hold their breath underwater and have a counter, we'll be gasping for clean air and looking for the next pocket of oxygen. It'd give us a sense of urgency, not just BLAM you're dead!

And finally for electricity I can't think of anything note-worthy so will leave that alone. (But bring back the ice hazard!)


While I also have my mind jogging... It would be so nice to give flat material a 'transparency-to-solid' effect, letting Sackboy jump up from under a platform then to be able to walk on it once above. Think Mario and Smash Bros and how they use these types of platforms. Instead of getting slowed down having to run around to the edge of a platform, jumping on its left or right side, we can speed things up by jumping right through the center!

Steven, if you're at all able to pass on suggestions to Sumo from the fan forums that would be great. They're just simple enough to not take up too much development time. I would've put this in the Suggestions section but didn't think it's large enough for its own thread. The more options in this game the better!
2014-06-30 21:36:00

Author:
The5rozos
Posts: 952


Just a couple new ideas for hazards...
As for gas, give us an option to extend the time we can be exposed to the hazard. Like how sackpeople hold their breath underwater and have a counter, we'll be gasping for clean air and looking for the next pocket of oxygen. It'd give us a sense of urgency, not just BLAM you're dead!


Or how about where you enable the death animation that is hidden in LBP2. Where sackboy put his hand on his throat, spins on one foot and then fell on the floor. After he despawn, guess it just dissolve after the animation; just like where you just hit gas.

You rarely get to see this animation very breifly (for split second, then it dissolves) when you got lag with other player when you hit gas.
Or you can glitch it with a piece w/ DCS bolted to the sackbot with timers and behavior chips: when the timer is full that tells the sackbot to get in the DCS, box-select the bolted piece w/ the bot when it's in the DCS. Another timer fills up, telling the bot to eject from the seat as you still holding the piece. Move the bot & the piece to gas and enjoy the hidden death animation.
2014-07-01 01:46:00

Author:
ShiftyDog
Posts: 293


Just a couple new ideas for hazards...

For fire they should give us an option to tweak just how high Sackboy jumps when he initially gets burned. So say you fall into a pit of fire, with Sackboy jumping up with a burning tooshie, you might have a chance of jumping back on a high platform with the your 2nd chance. I think that alone would make gameplay much more exciting, instead of falling down and thinking "Well, that's all I could've done. I'm dead now".



You can already sorta do this with flaming bounce pads. Now if only they'd let you turn off the SFX.
2014-07-01 06:11:00

Author:
MMLgamer
Posts: 183


Or how about where you enable the death animation that is hidden in LBP2. Where sackboy put his hand on his throat, spins on one foot and then fell on the floor. After he despawn, guess it just dissolve after the animation; just like where you just hit gas.

You rarely get to see this animation very breifly (for split second, then it dissolves) when you got lag with other player when you hit gas.
Or you can glitch it with a piece w/ DCS bolted to the sackbot with timers and behavior chips: when the timer is full that tells the sackbot to get in the DCS, box-select the bolted piece w/ the bot when it's in the DCS. Another timer fills up, telling the bot to eject from the seat as you still holding the piece. Move the bot & the piece to gas and enjoy the hidden death animation.

I've never seen this death animation! Do you have a video or a gif of it?
It kinda sounds like the death animation from Ratchet & Clank.
I also like your idea.
2014-07-01 13:05:00

Author:
Jovuto
Posts: 2345



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