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Battlefield 3

Archive: 1342 posts


That $1.6 million is going to get split up, the top team will get possibly $750,000 or so between them at most... And then that is divided by 12... or 32 if it's on PC...

I like to see games trying to bring e-sports to a biggest stage, but a game like BF really isn't the kind of thing that should be used for this, there is too much of a lack of balance, and a pretty big element of luck.

StarCraft: Brood War and SC2 are the best e-sports games in my opinion, which is why they are the centre of all the tournaments. I believe MLG Providence has $120,000 for the winner this weekend, which doesn't seem as much unless you consider that it won't be split amongst a team, and that there is more than one MLG, so if you are good enough to place consistently high that's a lot of money you're making...

Fair play for being good enough to get asked to join the team, but don't expect to become a millionaire on the back of it...
2011-11-17 18:23:00

Author:
Unknown User


Wow, Alex. You're such an optimist. And congrats to you, Alex, on the 1000th reply and to danger sackboy for the 1000th post.

Anyways, I've been playing a lot and have been setting challenges for myself. Such as: Knife Only, Sniper Only, Pistol Only, Etc.

Any of you guys gotten to that point yet? Also, which sig do you like better? The one I currently have, or this one...

http://g.bf3stats.com/ps3/VeutN6mL/Speedynutty68.png (http://bf3stats.com/stats_ps3/Speedynutty68)

Edit: Changed my current sig. I'll add the old one here when the site starts working... -_-
2011-11-18 00:04:00

Author:
Speedynutty68
Posts: 1614


Omg really? I'm so not Playing for a mere $30-$50,000. Thx so much for clearing that up for me Alex.


And i like the knife sig
2011-11-18 00:12:00

Author:
CENTURION24
Posts: 266


Omg really? I'm so not Playing for a mere $30-$50,000. Thx so much for clearing that up for me Alex.


And i like the knife sig

Thanks! And I'm really hoping that was sarcasm... If not, I'm going to hunt you down, and slap you. (On LBP of cour- Oh wait. You're in California. Looks like I can hunt you down and slap you in real life! Be afraid. Be very afraid.)

Here's the BBCode for the Sig...


http://g.bf3stats.com/ps3/VeutN6mL/YourNameHere.png (http://bf3stats.com/stats_ps3/YourNameHere)

Just replace YourNameHere with your PSN. If you want it for PC/360, then change the ps3 to 360 or pc.
2011-11-18 01:01:00

Author:
Speedynutty68
Posts: 1614


Omg really? I'm so not Playing for a mere $30-$50,000. Thx so much for clearing that up for me Alex.


And i like the knife sig

I was simply pointing out that realistically speaking that prize money is actually a lot less than that.
2011-11-18 01:59:00

Author:
Unknown User


WOW. Thats awesome! Very big congradulations to you! You can kick my sorry keister in BF3 anyday!
Screw that noise, I want to play on your SQUAD. When you have time for us little people, that is.


That $1.6 million is going to get split up, the top team will get possibly $750,000 or so between them at most... And then that is divided by 12... or 32 if it's on PC...

Sure, you can't make a living off it, but seriously... that kind of money for playing a video game? Yes, please.
2011-11-18 21:08:00

Author:
schm0
Posts: 1239


Screw that noise, I want to play on your SQUAD. When you have time for us little people, that is.



Sure, you can't make a living off it, but seriously... that kind of money for playing a video game? Yes, please.

You can, but only with games that can sustain that level of competition; EG Starcraft. BF3 couldn't keep that up because it isn't designed around e-sports, which is where the money comes from. Nothing against anyone who can win the money, but people can play it for a living - look at Greg 'Idra' Shields and HuK, etc...
2011-11-19 03:20:00

Author:
Unknown User


http://kotaku.com/5860729/ea-being-taken-to-court-over-broken-battlefield-promise2011-11-19 23:01:00

Author:
theswweet
Posts: 2468


http://kotaku.com/5860729/ea-being-taken-to-court-over-broken-battlefield-promise

Hmm... Rather useless argument IMO, consider how many people already have Battlefeild 1943 already.
I would be more content with what we got in return, such as every DLC pack released coming early to us PS3 owners, instead of PC/Xbox gamers again making fun of the fact that they assume DICE hates us.
2011-11-20 01:28:00

Author:
grayspence
Posts: 1990


Hmm... Rather useless argument IMO, consider how many people already have Battlefeild 1943 already.
I would be more content with what we got in return, such as every DLC pack released coming early to us PS3 owners, instead of PC/Xbox gamers again making fun of the fact that they assume DICE hates us.

Too bad you aren't getting anything in return.


In response to people taking to Twitter and saying "uh, where's Battlefield 1943", EA has said "In lieu of 1943 being available on disk for PS3 customers, EA has made all BF3 expansions available early to PS3 customers." So no BF1943 for you, then.

Yet the decision to release the DLC early for PS3 owners had already been made and announced in September. Which means there's nothing "in lieu" at all, since many PS3 owners had been expecting early DLC and a free game.

So technically, you were already getting the DLC early.

Someone posted a good analogy in the comment section...


A better analogy would be driving by a Burger King and McDonald's: You really want BK, but you see McD's is offering a buy one, get one free value meal deal so you pass up the BK you really wanted to get the deal at McDonald's. After you get home from the drive-thru, you notice there was only one meal in the bag. So you call them and they explain that, "Oh yeah we're not doing that now. We explained on Twitter...
2011-11-20 02:16:00

Author:
Whalio Cappuccino
Posts: 5250


Too bad you aren't getting anything in return.



So technically, you were already getting the DLC early.

Someone posted a good analogy in the comment section...

This. Believe it or not, I was considering getting BF3 on the Xbox instead, and that inclusion was what swayed me to the PS3 version. When I got the game and BF1943 wasn't with it, ****** didn't even BEGIN to describe how I felt.

I already sent an email to the firm, asking to join the Class Action Lawsuit, and giving them my information. I suggest that even if you don't particularly care for BF1943, you do the same.
2011-11-20 07:15:00

Author:
theswweet
Posts: 2468


A lawsuit against them because 1942 wasnt with BF3?

Thats like a kid suing McDonalds because there wasnt a toy in their happy meal.
2011-11-20 08:53:00

Author:
Bremnen
Posts: 1800


A lawsuit against them because 1942 wasnt with BF3?

Thats like a kid suing McDonalds because there wasnt a toy in their happy meal.

Best analogy ever. xD Because it's so true!

I had one of my closest matches ever (http://battlelog.battlefield.com/bf3/battlereport/show/7730446/4/228892531/) just now... I think the link works. All of a sudden the Battlelog decides it hates me and doesn't load anything! D: I should probably do those updates it needs...
2011-11-20 09:54:00

Author:
Speedynutty68
Posts: 1614


Thats like a kid suing McDonalds because there wasnt a toy in their happy meal.


Best analogy ever. xD Because it's so true!

Horrible analogy.

McDonalds may run out of toys during the day, thus no free toy.

You can't run out of BF 1943 because it's a digital copy, it's not a disc.
2011-11-22 01:32:00

Author:
Whalio Cappuccino
Posts: 5250


I understand what whale is saying. They were going to give us both, but they didnt give it out to us and gave us only half of the deal on release date, not even mentioning that they took out the other untill a few weeks after release.

NOW I understand why people are so angry! D:
2011-11-22 21:35:00

Author:
grayspence
Posts: 1990


Well, it doesn't matter now. Those of us on PS3 are getting BF 1943 after all...

https://help.ea.com/article/battlefield-1943-for-bf3-ps3-customers

Happy Thanksgiving!
2011-11-24 15:12:00

Author:
schm0
Posts: 1239


You tube : centurion24 Tao jet battlefield 3

Lots of action. 24-1 and it's a 2 part vid. Check it. Sorry about the poor quality. Ilooks good on my phone but when i hit the send to YouTube button it comes out like crap.
2011-11-25 01:55:00

Author:
CENTURION24
Posts: 266


Honestly, I don't really care about the free 1943. Not because I already own it, but because it wasn't all that great in my opinion... :/ The maps were mediocre, controls sucked (I started BF on BC2... :/), and the mechanics were horrendous. I just didn't have fun on that game. I don't understand why people were so angry about it. BF3 is so much better. Most of those angry people are going to play it once and then never again. Very few will actually keep playing it.

Remember, that is my opinion. Not stating fact.

-stares pointedly at Whale-
2011-11-25 09:58:00

Author:
Speedynutty68
Posts: 1614


Honestly, I don't really care about the free 1943. Not because I already own it, but because it wasn't all that great in my opinion... :/ The maps were mediocre, controls sucked (I started BF on BC2... :/), and the mechanics were horrendous. I just didn't have fun on that game. I don't understand why people were so angry about it.
It was pretty fun. I was in top 100 for a while on that game and made lots of friends through it.
2011-11-25 14:43:00

Author:
Ayneh
Posts: 2454


I loved 43 also. Shoot your grenade launcher, switch to your gun, empty your clip and then shoot your already reloaded grenade launcher again. Plus how could you not love controling the air strike? Ahhh good times2011-11-25 15:54:00

Author:
CENTURION24
Posts: 266


You tube : centurion24 Tao jet battlefield 3

Lots of action. 24-1 and it's a 2 part vid. Check it. Sorry about the poor quality. Ilooks good on my phone but when i hit the send to YouTube button it comes out like crap.


Wow, nice! Wish the vid as a bit higher quality, though. From what I can tell from the match there are some very inexperienced pilots against you and nobody on the ground is packing AA missles, either. It's always nice when I can jump into a jet on Rush or Conquest and own the map. The thing about jets is that if you get up against an equally skilled pilot or it only takes one mistake (i.e. get a bogie on your six and bail) and soon you're switching to AA missles to keep the other team from spawn destroying. At least in my experience.

So I figure here's the best place to ask you for some advice. What do you do when you have someone on your tail like glue?

Also, it looks like you're running with extinguishers and no flares? You are a brave soul. Also, your lock-on time is like half of mine?

Edit: New Karkand Trailer (BOBCATS!!!!)


http://www.youtube.com/watch?v=emGXp-qRrVg

http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/11/28/going-back-to-karkand-6-gulf-of-oman-gameplay-combat-vehicles-revealed.aspx
2011-11-26 00:53:00

Author:
schm0
Posts: 1239


It looks easy right.

Do loops. There camera stays vertical just long enough for you to disappear from view and hopefully find there tail.

Btw I cleaned up the quality on my other channel. Centuri0n24
2011-11-29 07:33:00

Author:
CENTURION24
Posts: 266


The antenna in Caspian falls now! 2011-11-30 12:57:00

Author:
jeperty
Posts: 486


The antenna in Caspian falls now!

Whoa... You mean the GIANT antenna somewhere around B (Im pretty sure B is the mountain top area)

Is so thats awesome! Cant wait to see some awesome luck kills utilising this oppertunity!
2011-11-30 20:11:00

Author:
grayspence
Posts: 1990


Anyone else dissapointed that they came out with a patch that fixed a lot of things, but not the input lag on PS3??? to me this is the biggest issue with the game and it sucks that they didn't fix it.. 2011-12-01 06:34:00

Author:
horwitzer
Posts: 255


I have no input lag! And yes. I am using an HDTV. The antenna fell on my jet one game. And my heli in another... -_-"2011-12-01 06:53:00

Author:
Speedynutty68
Posts: 1614


My scope that turns everything green and the enemy orange got nerft to a foggy green mess2011-12-01 16:28:00

Author:
CENTURION24
Posts: 266


Epic awesomeness today, in one of the little attack heli's as a passenger hanging off the side constantly repairing, and the pilot was fending off attackers doing his thing I got out my heat seaking rockets and took down a chopper myself, killing 2 people, and then went back to repairing it Was epic I tell you.2011-12-01 17:01:00

Author:
ryryryan
Posts: 3767


Epic awesomeness today, in one of the little attack heli's as a passenger hanging off the side constantly repairing, and the pilot was fending off attackers doing his thing I got out my heat seaking rockets and took down a chopper myself, killing 2 people, and then went back to repairing it Was epic I tell you.

Last time I tried to do that I hit the propellor and aslpoded... Lucky
2011-12-01 20:13:00

Author:
grayspence
Posts: 1990


Anyone else dissapointed that they came out with a patch that fixed a lot of things, but not the input lag on PS3??? to me this is the biggest issue with the game and it sucks that they didn't fix it..
Not everyone seems to have this problem. Some fixes from EAUK say put your TV and 560P or something
2011-12-04 13:24:00

Author:
jeperty
Posts: 486


Next patch for PC, Tuesday Dec. 6th.



http://pc.gamespy.com/pc/battlefield-3/1213912p1.html

DICE continues to tweak its hugely popular FPS, Battlefield 3, and players can expect a gigantic patch to hitting the web on Tuesday. The patch will fix a number of bugs, as well as balance several weapons. It will also include most of the content for the expansion pack Back to Karkand... but these extra maps won't go live for PC players until December 13.

Due to the size of Back to Karkand, the patch weighs in at approximately 2 gigabytes (even for those players who have no plans to purchase the DLC). DICE admits that "this is not ideal", and it aims to "make potential DLC content in the future as optional downloads".

Some of the key fixes are as follows:

Bugfixes:

Fixed a problem where player who joined queuing on end of round got spawn screen stuck on screen, but unable to do anything with it until next round loaded.
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it.
Added alternate HUD colors to help colorblinds.
Fixed a problem with smoke on land vehicles, Missiles should now miss more often.
Fixed a problem where the user was unable to revive two players that have the bodies one over the other.
Fixed a problem where you could get green flashes on screen.

Balance Tweaks:

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.


Unfortunately, it sounds like this patch is only for PC on Dec. 6th. Maybe it will be released alongside the PS3 Back to Karkand pack, but that would only be if Sony has gotten it passed. The full list is apparently on BattleLog.

EDIT: Full list here (http://battlelog.battlefield.com/bf3/forum/threadview/2832654489494744784/1/)
2011-12-04 23:20:00

Author:
WoodburyRaider
Posts: 1651


Tweaked the IRNV scope so it is limited to usage only at close range.
Wait, what. One of the main reasons I used that scope was so I could find far off enemies, as they are so small in the distance, so this kinda nerfs its usage for me. Well, at least I'll be able to see the people 5 feet infront of me, who of course would be invisible to me any other way.

...

2011-12-05 03:08:00

Author:
Kog
Posts: 2358


Lol. That was my thought exactly!

Question: Which B2K map is everybody most excited for?

Has to be Wake Island for me...
2011-12-05 03:48:00

Author:
Speedynutty68
Posts: 1614


Hey, does anyone need someone to play co-op with? I have seen none of my friends playing BF3 but I wanna play the co-op missions.2011-12-05 05:32:00

Author:
jalr2d2
Posts: 256


Wait, what. One of the main reasons I used that scope was so I could find far off enemies, as they are so small in the distance, so this kinda nerfs its usage for me. Well, at least I'll be able to see the people 5 feet infront of me, who of course would be invisible to me any other way.

...



That's the point of it completely. It was far too overpowered to begin with. While I saw its benefits (and overused it as a result), the IRNV scope was way too powerful with its crystal clear night vision. The most recent patch saw only a slight nerf to the scope by making the surroundings more blurred and the heat signatures less bright, but this will definitely balance things out a bit IMO. Plus, you wouldn't want to see every player in the game running around with one of these as it wouldn't even feel like a modern Battlefield, but a futuristic one instead where both sides have this technology. That's just my opinion seeing both sides of it.
2011-12-05 21:31:00

Author:
WoodburyRaider
Posts: 1651


That's the point of it completely. It was far too overpowered to begin with. While I saw its benefits (and overused it as a result), the IRNV scope was way too powerful with its crystal clear night vision. The most recent patch saw only a slight nerf to the scope by making the surroundings more blurred and the heat signatures less bright, but this will definitely balance things out a bit IMO. Plus, you wouldn't want to see every player in the game running around with one of these as it wouldn't even feel like a modern Battlefield, but a futuristic one instead where both sides have this technology. That's just my opinion seeing both sides of it.
Oh, I know it was overpowered before, but... but just look at it now:


http://www.youtube.com/watch?v=Yu50SFsVJPU

So, unless you run around aiming down the sight, using it in a combat situation for just the fact it that is a scope to aim down with, is near impossible.
2011-12-06 02:39:00

Author:
Kog
Posts: 2358


Oh well, better underpowered than overpowered. I never used it anyway.

And LAME... 3.9GB update for PC Some good improvements though so it'll be worth it. Plus B2K next week too
2011-12-06 14:03:00

Author:
ryryryan
Posts: 3767


My kid loves Elf on the Shelf, I love Battlefield. I combined the two.

http://i.imgur.com/xCEkF.jpg
2011-12-06 17:08:00

Author:
schm0
Posts: 1239


My kid loves Elf on the Shelf, I love Battlefield. I combined the two.

http://i.imgur.com/xCEkF.jpg

Sadly, your game setup is better than mine... Dx Mine is a closet with the doors ripped out and a makeshift shelf put in supported by filing cabinets. Now put a TV on top of that with a basket filled with gaming junk and you have my setup...
2011-12-07 00:34:00

Author:
Speedynutty68
Posts: 1614


Sadly, your game setup is better than mine... Dx Mine is a closet with the doors ripped out and a makeshift shelf put in supported by filing cabinets. Now put a TV on top of that with a basket filled with gaming junk and you have my setup...

It wasn't always this way... I used to have one of those little crappy $30 cardboard TV caddies on wheels for the longest time. We bought this gigantic entertainment center from Ikea a few years back because I loved the way it looked and we some leftover cash from Christmas. Now that I've moved (twice), and had to disassemble and reassemble the thing, I pretty much hate it. It takes up nearly the entire wall of our living room and is a pain in the butt to move when everything is on it. My next TV will be bigger, mounted on the wall, and the entertainment center will be minimal.

So, what do you guys think of the B2K maps?
2011-12-07 13:17:00

Author:
schm0
Posts: 1239


It wasn't always this way... I used to have one of those little crappy $30 cardboard TV caddies on wheels for the longest time. We bought this gigantic entertainment center from Ikea a few years back because I loved the way I look and we some leftover cash from Christmas.


lol

Also, one week to go for me D: Oh well!
2011-12-07 13:20:00

Author:
ryryryan
Posts: 3767


...

http://www.youtube.com/watch?v=yM2jhdb8kuc

Wish I had a wingman ,_,
2011-12-07 19:31:00

Author:
Bremnen
Posts: 1800


I'm grounded... -_- So I haven't had the chance to try out any yet...2011-12-08 00:08:00

Author:
Speedynutty68
Posts: 1614


lol

Ha!!! Woops! I can be so vain sometimes.

In other news, tried co-op the other night with randoms. Had some limited success, granted it's on Easy mode. The UI for single-player is wierd, and I have problems getting used to it. They nerfed the point requirements for all gun unlocks significantly, so if you haven't tried co-op or wanted a bit of a boost, now is the time to play.
2011-12-08 12:58:00

Author:
schm0
Posts: 1239


J
...

http://www.youtube.com/watch?v=yM2jhdb8kuc

Wish I had a wingman ,_,
I'll fly with ya bro if my wingman is offline. Btw my clan just faced QxD "a clan sponsored by coke" and beat them 3-2.
2011-12-08 16:14:00

Author:
CENTURION24
Posts: 266


In other news, tried co-op the other night with randoms. Had some limited success, granted it's on Easy mode. The UI for single-player is wierd, and I have problems getting used to it. They nerfed the point requirements for all gun unlocks significantly, so if you haven't tried co-op or wanted a bit of a boost, now is the time to play.

Wait so that's why I randomly got all the unlocks one day? I was almost to the M9r-whatever one day, then after the update, I had all of them...
2011-12-09 00:13:00

Author:
Speedynutty68
Posts: 1614


Ha!!! Woops! I can be so vain sometimes.

In other news, tried co-op the other night with randoms. Had some limited success, granted it's on Easy mode. The UI for single-player is wierd, and I have problems getting used to it. They nerfed the point requirements for all gun unlocks significantly, so if you haven't tried co-op or wanted a bit of a boost, now is the time to play.
Aw sweet, no more wasting time boosting THEY ARE ALL MINE.
2011-12-09 01:23:00

Author:
Kog
Posts: 2358


J
I'll fly with ya bro if my wingman is offline. Btw my clan just faced QxD "a clan sponsored by coke" and beat them 3-2.

Awesome, thanks man.

So you guys are going to compete in that tournament for 1.6mil?
2011-12-09 04:50:00

Author:
Bremnen
Posts: 1800


AMAZING


http://www.youtube.com/watch?v=FOaGhE_sejI&feature=player_embedded

Also, his fails xD

http://www.youtube.com/watch?v=2_BRW39k294&feature=player_embedded#!
2011-12-10 00:31:00

Author:
ryryryan
Posts: 3767


These pilots on my team every match.. they couldnt fly rc planes out of a barn, but the enemy teams pilots always seem like they are professional or something. :l2011-12-10 06:52:00

Author:
Bremnen
Posts: 1800


These pilots on my team every match.. they couldnt fly rc planes out of a barn, but the enemy teams pilots always seem like they are professional or something. :l

I have this ALL the time too. On the rare occasion its reversed, but even then, My teamamtes always highjack the Plane just to fly into the mountain on the side of the runway :/
2011-12-11 21:06:00

Author:
grayspence
Posts: 1990


So after fixing my crashing problem that came with the November 22nd patch, I finally got to play some B2K. The new maps are just plain hectic and fun, 1 minute into the game and most of the buildings are already gone. I've found that the maps are tank breeding grounds, which isn't great when I'm playing an assault kit, but they do give me a ton more revives.

Also, .44: I ALMOST HAVE YOOOOUUUU!
2011-12-16 05:47:00

Author:
Kog
Posts: 2358


So after fixing my crashing problem that came with the November 22nd patch, I finally got to play some B2K. The new maps are just plain hectic and fun, 1 minute into the game and most of the buildings are already gone. I've found that the maps are tank breeding grounds, which isn't great when I'm playing an assault kit, but they do give me a ton more revives.

Also, .44: I ALMOST HAVE YOOOOUUUU!

Yes, unfortunately, they added a somewhat confusing configuration to the "Conquest" mode on the B2K maps, called "Conquest Assault" It mixes up the spawns for each map and gives one team control of every objective at the begging of the round. Vehicle spawns are based on the bases, such as a Cobra at the top of the television station. Im not sure if its possible to get the original conquest mode on the new maps, but I have yet to get any of them with Conquest, can someone confirm this?
2011-12-17 06:11:00

Author:
grayspence
Posts: 1990


Yes, unfortunately, they added a somewhat confusing configuration to the "Conquest" mode on the B2K maps, called "Conquest Assault" It mixes up the spawns for each map and gives one team control of every objective at the begging of the round. Vehicle spawns are based on the bases, such as a Cobra at the top of the television station. Im not sure if its possible to get the original conquest mode on the new maps, but I have yet to get any of them with Conquest, can someone confirm this?

Naw, just conquest assault for consoles, which sucks. Also, after not playing BF3 for a while and then just coming back to playing it yesterday, I can't seem to get into any game where i actually have a good team, or any game where i can actually get a good K/D, because while I was out playing Skyrim and AC and all that, EVERYONE is now the highest ranks and it's so hard to do well. Kinda makes me sad.
2011-12-17 20:28:00

Author:
Merc
Posts: 2135


So freddiew made a tv spot for BF3, and it's so awesome.


http://www.youtube.com/watch?feature=iv&annotation_id=annotation_626131&src_vid=zcjG_UxatDA&v=Zo5-XpQ5Jkk

also, heres the behind the scenes:


http://www.youtube.com/watch?v=zcjG_UxatDA&feature=g-u&context=G21e0a0cFUAAAAPAAGAA

And hey, why don't I just toss in another video:


http://www.youtube.com/watch?v=B5BmFTcNMDg

I LIKE TO TYPE IN CAPS.
2011-12-17 23:06:00

Author:
Kog
Posts: 2358


Naw, just conquest assault for consoles, which sucks. Also, after not playing BF3 for a while and then just coming back to playing it yesterday, I can't seem to get into any game where i actually have a good team, or any game where i can actually get a good K/D, because while I was out playing Skyrim and AC and all that, EVERYONE is now the highest ranks and it's so hard to do well. Kinda makes me sad.

Yeah, its not the highest rank jerks that bug me, its the skill level of my Squad that I always seem to get stuck with.. Its always either a team of ONLY engineers or recon, in which 3 of them in a single squad is completely useless. RARELY I will get a squad I like so much that we add each other to play again after the match has ended.
Im not trying to be elitist, but it seems that everyone that plays the B2K maps are either the worst players in the game, or they just spam with RPGs or M40B machine guns.... Really angers me when I'm doing better in points in a SCOUT HELICOPTER than that guy whose level 38+ with a high- level unlockable gun....

I guess they must have to accomodate the fact of the unfortunate lower player count and substitute modes.... "Gulf of Oman" isnt the same **** map without all of the hectic helicopter fights... Which sadly only ONE side gets....
2011-12-18 03:03:00

Author:
grayspence
Posts: 1990


Played the most frustrating game of Rush ever, I would go so far as to say that the other team were cheating, but it was more an unsporting exploit.

The defending team had an angry J bird, with full passengers... each passanger was an engineer using anti-air rockets and repair tools.
They were griefing our airfield, stealing our helicopters, and if ever we managed to get a choper in the air, it would instantly get shot down.

After getting harrassed for a while by this heli, me and my mate kitted out with anti-air, so did another member of my squad.
So we had 3 of us using anti-air rockets... constantly getting hits, but the chopper just would not go down. I counted 3 impacts from my own rockets... plus what-ever my squad members were hitting it with... which should have been more than enough to take it down.
But no, somehow it was impervious to rocket damage.. you could see the engineers in the passenger seats making constant repairs.... but If ever I was in that position, I would be killed by the rocket damage... so I don't know how the engineers were staying alive?!

It was annoying because it was so blatant.... an entire squad pounding a heli with rockets should take it down no questions.... this exploit definately needs to be fixed.
2011-12-18 11:17:00

Author:
Macnme
Posts: 1970


Played the most frustrating game of Rush ever, I would go so far as to say that the other team were cheating, but it was more an unsporting exploit.

The defending team had an angry J bird, with full passengers... each passanger was an engineer using anti-air rockets and repair tools.
They were griefing our airfield, stealing our helicopters, and if ever we managed to get a choper in the air, it would instantly get shot down.

After getting harrassed for a while by this heli, me and my mate kitted out with anti-air, so did another member of my squad.
So we had 3 of us using anti-air rockets... constantly getting hits, but the chopper just would not go down. I counted 3 impacts from my own rockets... plus what-ever my squad members were hitting it with... which should have been more than enough to take it down.
But no, somehow it was impervious to rocket damage.. you could see the engineers in the passenger seats making constant repairs.... but If ever I was in that position, I would be killed by the rocket damage... so I don't know how the engineers were staying alive?!

It was annoying because it was so blatant.... an entire squad pounding a heli with rockets should take it down no questions.... this exploit definately needs to be fixed.
I feel you bro. I know the game bases itself around team work, but sometimes that teamwork is just so dang OP. Which does sound silly
2011-12-18 22:32:00

Author:
Kog
Posts: 2358


Played the most frustrating game of Rush ever, I would go so far as to say that the other team were cheating, but it was more an unsporting exploit.

The defending team had an angry J bird, with full passengers... each passanger was an engineer using anti-air rockets and repair tools.
They were griefing our airfield, stealing our helicopters, and if ever we managed to get a choper in the air, it would instantly get shot down.

After getting harrassed for a while by this heli, me and my mate kitted out with anti-air, so did another member of my squad.
So we had 3 of us using anti-air rockets... constantly getting hits, but the chopper just would not go down. I counted 3 impacts from my own rockets... plus what-ever my squad members were hitting it with... which should have been more than enough to take it down.
But no, somehow it was impervious to rocket damage.. you could see the engineers in the passenger seats making constant repairs.... but If ever I was in that position, I would be killed by the rocket damage... so I don't know how the engineers were staying alive?!

It was annoying because it was so blatant.... an entire squad pounding a heli with rockets should take it down no questions.... this exploit definately needs to be fixed.

Well just take the bases and ignore them. They can't defuse anything while they are in a chopper, can they? So just ignore 'em.
2011-12-18 23:23:00

Author:
Unknown User


Well just take the bases and ignore them. They can't defuse anything while they are in a chopper, can they? So just ignore 'em.

We were doing that at first, but we were basically getting spawn killed, couldn't even make it out of our own camp, let alone make it to an MCOM station - you have no idea how much grief this Heli was causing. The rest of the team were useless (I think a few rage quit which just made things even harder)... which is when we decided to go full anti-air... to teach them a lesson.

Instead we learnt that a Heli full of engineers is pretty much indestrucible.
2011-12-20 13:04:00

Author:
Macnme
Posts: 1970


Yeah, its not the highest rank jerks that bug me, its the skill level of my Squad that I always seem to get stuck with..

^^ This. My quit percentage is at 12% because of it.

It is a rare opportunity to find people to add as you noted, but whenever I play with someone online I always do better when a) the person has a mic and b) the person actually discusses real-time tactics. Surprisingly the vast majority of people who play this game on PS3 don't have a mic, and even when they do, it's frustratingly limited by the poor quality of in-game VOIP (which has been on my wishlist for patching since Day 1.) Then you have those that have a mic, but don't talk and instead blare music in the background. Ugh.


It was annoying because it was so blatant.... an entire squad pounding a heli with rockets should take it down no questions.... this exploit definately needs to be fixed.

DICE was discussing making heli passengers more vulnerable to rocket splash damage in a future patch, I just can't find the link (it's on MP1st.com though, just not sure where.) I was in a Little Bird last night repairing and I was getting shot up by the Tunguska left and right. When I finally bailed I was at about 20% health and got killed rather quickly by enemy infantry.

You can snipe them too, or the pilot if you're so inclined, but they move so fast it's incredibly difficult to line up a shot.


Well just take the bases and ignore them. They can't defuse anything while they are in a chopper, can they? So just ignore 'em.

Yeah, taking another base can be difficult when they have an enemy chopper hovering over your spawn and stealing your tanks and choppers. Plus, I assume that Mac's team was outnumbered, and they had a full team capping the other side too.

Mac, I assume this was on Caspian (that's what it sounds like, at least)? The other option would be to jump in the anti-air turret to take them out... problem is getting there without getting shredded to pieces.
2011-12-20 14:06:00

Author:
schm0
Posts: 1239


Well, if DICE isn't going to have a fix for helicopter spam any time soon, at least add the mobile Anti-air vehicle to a few more maps. If I can remember correctly I believe its only spawned in "Kharg Island" and "Gulf of Oman". That, or increase the cooldown and constant use duration by a mass amount to decrease the chopper repair rate.

On a more story related note, the pilot most likely had the vehicle perk "maintenance" which dissipates the amount of time a vehicle needs to be undamaged to automatically repair itself. I'm pretty sure it increases the speed in which the vehicle heals itself as well... It's quite hard to obtain fortunately though, I have just only unlocked it after attempting to add some more scout heli kills to my record it's one of the last packages you can get for air vehicles. Not sure if it's the same story for attack choppers though.
2011-12-21 01:56:00

Author:
grayspence
Posts: 1990


Well, if DICE isn't going to have a fix for helicopter spam any time soon, at least add the mobile Anti-air vehicle to a few more maps. If I can remember correctly I believe its only spawned in "Kharg Island" and "Gulf of Oman". That, or increase the cooldown and constant use duration by a mass amount to decrease the chopper repair rate.

On a more story related note, the pilot most likely had the vehicle perk "maintenance" which dissipates the amount of time a vehicle needs to be undamaged to automatically repair itself. I'm pretty sure it increases the speed in which the vehicle heals itself as well... It's quite hard to obtain fortunately though, I have just only unlocked it after attempting to add some more scout heli kills to my record it's one of the last packages you can get for air vehicles. Not sure if it's the same story for attack choppers though.

I completely and respectfully disagree. I too felt the helicopters were unfair at first, but after the initial learning curve of about an hour passed, I could actually fly the thing and even land it. While this might not sound like much, landing the helicopter and staying inside of it while capturing points on Conquest is an easy way to unlock new attachments and weapons for it, especially the first few which take only a couple hundred points to unlock. (Maintenance being one of the first, actually.)

While I can't speak much on behalf of the effectiveness of the Maintenance ability as I prefer other attachments, the AA guns are by far more overpowered than anything. Sure, in the heat of the moment it may seem like the only viable option, and when that is the case, I'm all for it, but being a frequent chopper user myself, I cannot stress enough how ridiculous it feels to be shot down by an invulnerable (yes, invulnerable) AA gun. (The Tungsta/tungsten thing is different, as that one can actually move.)

All in all, I can understand where you're coming from, but I can really only see this being an issue in Rush, where only one side has a chopper at a time (on consoles). Also, you have to remember that there are different types of choppers. The kind that shoots rocket pods are the Attack Helicopters, and those can only have a pilot and co-pilot gunner, that's two people and none of which can repair. A second type is the Little Bird, where the pilot has a machine gun and there can be three or four other passengers. This is probably the most overpowered of them all as every player can have a gun and the passengers can repair. I haven't played around much with the third, also repairable kind, but I think they're at least somewhat balanced as the pilot doesn't have a gunner. Hopefully this post can clarify some things and give you an idea from the other side of the spectrum, if you decided to read it at all.
2011-12-21 03:07:00

Author:
WoodburyRaider
Posts: 1651


You can C4 the AA stations and kill whoever is in them. So they're not invulnerable. I think they can even be destroyed completely in this manner (I could be wrong, but I'm 100% positive on killing the player inside.)

The Tunguska can be taken out by rocket pods, which can be equipped on the Little Bird in addition to being standard on the attack heli's. With the mobile AA it's more about getting your Engineers to help you out on the ground.

It's frustrating to get shot out of the air by AA fire, but in the situation Mac was describing they needed all the help they could get. If you had everyone on your squad firing AA missles at once you might have a chance against 2 repairing engineers, but if everyone was sporadically firing away they'd just drop 40% and get healed back to 100% in a matter of seconds.
2011-12-21 13:25:00

Author:
schm0
Posts: 1239


I think the map we noticed this on was Noshahr Canals... with the defenders starting in the Aircraft Carrier.

It's not like I'm against helicopters. I consider myself an above average pilot and I'm an evil shot when I'm the gunner in the attack helicopter.
And I enjoy taking the AA guns - as I know how to lead my shot to shoot down just about anyone as soon as they're in my line-of-sight.

It was just the rediculous situation of seeing the Angry J bird get hit with 6 consecutive rockets - and not even start smoking. You could see the Engineers were making constant repairs, but they should have died from the rocket damage.
If one of the passengers is an assualt/medi kit - would they be able to just hold onto their medi-kit and heal the engineers? - That's the only way I can figure that the engineers didn't die from the rocket barrage?!

I think they just need to slow down the repair rate for the Helicopters and increase the splash damage against passengers. That would solve it.


& I'm still not sure I've even SEEN the Mobile-AA, let alone had a go on one.
2011-12-21 18:22:00

Author:
Macnme
Posts: 1970


So I got the .44, and it's everything I dreamed it would be

Now to get a service star for it so I can get the dogtag.

Also, anyone have any tips for leveling up recon fast? Whenever I play as it, I get barely any points and I'm still quite far from getting either the M4 or M98 :c
2011-12-21 21:21:00

Author:
Kog
Posts: 2358


So I got the .44, and it's everything I dreamed it would be

Now to get a service star for it so I can get the dogtag.

Also, anyone have any tips for leveling up recon fast? Whenever I play as it, I get barely any points and I'm still quite far from getting either the M4 or M98 :c

I hate to say this, but the only way to level the recon class quickly if your not good at sniping long range is to either...

Use the All-Class weapons, or a Semi-auto sniper with an acog or red dot sight on it.
The bullet drop seems to have changed, that or its the speed, because I just cant seem to get used to the Long- range sniping either.

Fortunately you get the acog scope on the SVD and the T88 early. I think its only a few unlocks afterwards.
2011-12-21 21:43:00

Author:
grayspence
Posts: 1990


Especially the first few which take only a couple hundred points to unlock. (Maintenance being one of the first, actually.)

Also, you have to remember that there are different types of choppers. The kind that shoots rocket pods are the Attack Helicopters, and those can only have a pilot and co-pilot gunner, that's two people and none of which can repair. A second type is the Little Bird, where the pilot has a machine gun and there can be three or four other passengers. This is probably the most overpowered of them all as every player can have a gun and the passengers can repair. I haven't played around much with the third, also repairable kind, but I think they're at least somewhat balanced as the pilot doesn't have a gunner. Hopefully this post can clarify some things and give you an idea from the other side of the spectrum, if you decided to read it at all.

Thanks, that does seem to clear up some things, but Maybe there are quite a few differences between Console and PC versions. Are you playing on the PC? Because Maintnence is the LAST unlock on the PS3 version, and Im sure of it because I JUST unlocked it on the Attack chopper and there arent any other unlocks to progress towards in the Status menu. Rocket pods are indeed a package you can add to the Little bird or Z11W, and they DO infact have the same damage ratio and destructive force as the Apache Rockets do. The oly other Chooper type is the transport helis, which can only use defensive vehicle packages.

Immobile AA guns are placed at the bases to PREVENT spawn camping and jets destroying the spawning vehicles and players, so I think its COMPLETELY fair to have them slightly tougher to take down from the air.
2011-12-21 21:57:00

Author:
grayspence
Posts: 1990


Thanks, that does seem to clear up some things, but Maybe there are quite a few differences between Console and PC versions. Are you playing on the PC? Because Maintnence is the LAST unlock on the PS3 version, and Im sure of it because I JUST unlocked it on the Attack chopper and there arent any other unlocks to progress towards in the Status menu. Rocket pods are indeed a package you can add to the Little bird or Z11W, and they DO infact have the same damage ratio and destructive force as the Apache Rockets do. The oly other Chooper type is the transport helis, which can only use defensive vehicle packages.

Immobile AA guns are placed at the bases to PREVENT spawn camping and jets destroying the spawning vehicles and players, so I think its COMPLETELY fair to have them slightly tougher to take down from the air.

And that clarified things for me, lol.

Yeah I am a PS3er, but I could have sworn it was one of the first unlocks, but then again, maybe it is the only one I have left. I see your point about the spawn camping, but I also think their reach is way too far on most maps, and should have a rock blocking the majority of their view as on Gulf of Oman.
2011-12-21 22:02:00

Author:
WoodburyRaider
Posts: 1651


And that clarified things for me, lol.

Yeah I am a PS3er, but I could have sworn it was one of the first unlocks, but then again, maybe it is the only one I have left. I see your point about the spawn camping, but I also think their reach is way too far on most maps, and should have a rock blocking the majority of their view as on Gulf of Oman.

I see your point about range. Ive had a few frustrating moments in which ive been shot down from across the map, as im sure everyone else has.

Another pet peeve of aircraft for me is the Incredibly cheap lock- on distance. Ive tryed everything to keep those **** Missiles off me, even deploying flares frantically, and they STILL seem to track me down. The flares on the PS3 version seem to be delayed by a second when deploying right before the lock is initialized, which also leads to death as the missiles will hit in such a short time window...

And that "Stealth" Vehicle package doesnt do a thing, people are STILL constantly locking me , even if theyre at the first set of objectives on Caspian Border rush and Im getting my mates into a transport heli at the Attacker deployment... Its brutal and unfair.
2011-12-22 01:47:00

Author:
grayspence
Posts: 1990


And that "Stealth" Vehicle package doesnt do a thing, people are STILL constantly locking me , even if theyre at the first set of objectives on Caspian Border rush and Im getting my mates into a transport heli at the Attacker deployment... Its brutal and unfair.

If you have stealth enabled it just means it takes them longer to get a lock. It's a matter of seconds but it can be a world of difference when waiting for your flares to re-arm. I enable it on my helis since they are far less maneuverable than jets, and also because I don't have anything better for that slot. (I can rarely dodge a missile in a jet, but flares are my best and only friend when flying helicopters.)
2011-12-23 01:01:00

Author:
schm0
Posts: 1239


If you have stealth enabled it just means it takes them longer to get a lock. It's a matter of seconds but it can be a world of difference when waiting for your flares to re-arm. I enable it on my helis since they are far less maneuverable than jets, and also because I don't have anything better for that slot. (I can rarely dodge a missile in a jet, but flares are my best and only friend when flying helicopters.)

Doesnt seem to take much longer, mostly for the fact that the SA-18 and SGLA have extremely quick reload times. No matter, I only ever get taken down if theres actually someone smart enough to use it to begin with, or if I **** them off enough to MAKE them bring me down if its the LAST thing they do. :3
2011-12-23 21:55:00

Author:
grayspence
Posts: 1990


Yeah, I believe it's 25 or 33% longer to get a lock or to establish the signal in the first place. It's not meant to be overpowered. It's supposed to give you a bit more time to dodge and weave before your flares reload. AA missiles should still be able to hit you after you deploy your first set of flares (otherwise you'd be invulnerable in the air,) you will just have a bit more time to put some distance between you and whoever is trying to fire at you.2011-12-24 15:15:00

Author:
schm0
Posts: 1239


Yeah, I believe it's 25 or 33% longer to get a lock or to establish the signal in the first place. It's not meant to be overpowered. It's supposed to give you a bit more time to dodge and weave before your flares reload. AA missiles should still be able to hit you after you deploy your first set of flares (otherwise you'd be invulnerable in the air,) you will just have a bit more time to put some distance between you and whoever is trying to fire at you.

I suppose this is only the fair thing to do, after all, people do end up getting tired of me butchering them like a Lawnmower on top of a frog every time I fly over thier base
It wouldnt hurt to nerf the reload time of the Lock-on Launchers by at least a few more seconds though.
2011-12-24 17:34:00

Author:
grayspence
Posts: 1990


Last time I piloted a jet it seemed to take forever to lock onto enemy aircraft. It took about 15 seconds to get a lock, which is a lifetime in a battlefield setting. Whether the enemy had stealth or not, it definitely should not have taken that long.2011-12-24 17:56:00

Author:
xero
Posts: 2419


Last time I piloted a jet it seemed to take forever to lock onto enemy aircraft. It took about 15 seconds to get a lock, which is a lifetime in a battlefield setting. Whether the enemy had stealth or not, it definitely should not have taken that long.

Really? oh god that mustve been a pain in the ***. Its never taken THAT long to get a lock on anything for me before 0.e
2011-12-24 18:20:00

Author:
grayspence
Posts: 1990


Last time I piloted a jet it seemed to take forever to lock onto enemy aircraft. It took about 15 seconds to get a lock, which is a lifetime in a battlefield setting. Whether the enemy had stealth or not, it definitely should not have taken that long.

At least you've actaully gotten far enough as to unlocking heat seekers in the first place. 28 hours of gametime, and EVERYTIME i get into a jet, i get a few hits away from killing a guy, then i get locked onto and shot down, with no way of evading, thus giving me another failed attempt at getting my 5th jet kill, so I've just given up at this point, which is really sad because i'd love to be able to stand a chance in dogfights.

Is anyone else in the same situation, or is it just that I'm a bad pilot?
2011-12-25 02:00:00

Author:
Merc
Posts: 2135


Is anyone else in the same situation, or is it just that I'm a bad pilot?

You're not a bad pilot. There are a few tricks for evading missiles that would help you but if you are working to unlock crucial items on jets you should be playing on Rush exclusively. Do everything you can to communicate with your teammates to spot tanks so you can take them out efficiently. Hide behind mountains if you can or stay around the edge of the maps until you have a target selected. Once it's spotted, approach from a high angle, reduce speed and lay into him with your guns. If you need to run, use natural ground cover (valleys, trees) to hide or evade the enemy, or fly through the pipeworks on Operation Firestorm and dare him to follow.

One of the best air battles I've ever had was on Firestorm, where I faced an enemy who made me chase him under gasworks, through the oil containers, around the valleys and over the valleys, close to the floor and back up into an arcing loop, all the time trying to take him out with guns. There is nothing more than another good jet pilot to make you appreciate your own skills and how hard it is to be good at this game. You'll unlock everything eventually, you just have to be patient.
2011-12-25 03:02:00

Author:
schm0
Posts: 1239


Is anyone else in the same situation, or is it just that I'm a bad pilot?

Here, watch these

http://www.youtube.com/watch?v=elMGVXkaNrg
2011-12-25 03:21:00

Author:
Bremnen
Posts: 1800


At least you've actaully gotten far enough as to unlocking heat seekers in the first place. 28 hours of gametime, and EVERYTIME i get into a jet, i get a few hits away from killing a guy, then i get locked onto and shot down, with no way of evading, thus giving me another failed attempt at getting my 5th jet kill, so I've just given up at this point, which is really sad because i'd love to be able to stand a chance in dogfights.

Is anyone else in the same situation, or is it just that I'm a bad pilot?

Took me forever to get Missiles too! Its tedious but eventually youll trace that ONE n00b that doesnt even know how to do a barrel roll and youll take him down in seconds...
2011-12-28 23:03:00

Author:
grayspence
Posts: 1990


Took me forever to get Missiles too!
Actually I got heat seekers just like that . The real pain is getting flares because I started playing online a bit late and everyone already leveled up a lot ( because i hurried to finish the SP). I took me forever because as soon as I start chasing someone and trying to put them down with the minigun I get locked onto and the rest we all know quite well.
Now I'm having a hard time adapting to the new helicopter controls (bc2 veteran here) and specially AHs . I start off ok then as soon as I tilt left or right I fall down like a rock. Any advice?
2011-12-29 11:12:00

Author:
zouz_
Posts: 125


I've been keeping an eye on the prices for this game and the console versions have recently jumped from ?20 to ?25, wtf?2011-12-29 20:31:00

Author:
Ayneh
Posts: 2454


I saw this game in the sales today, and I've noticed a few of my friends from school playing it online. I've never owned a first person shooter before so do you guys think this one is relativley simple to get into? my cousin said it was somewhat like warhawk soI don't think I'll find it too hard, but is it worth ?17.99?2011-12-30 11:16:00

Author:
Smudge228
Posts: 533


Actually I got heat seekers just like that . The real pain is getting flares because I started playing online a bit late and everyone already leveled up a lot ( because i hurried to finish the SP). I took me forever because as soon as I start chasing someone and trying to put them down with the minigun I get locked onto and the rest we all know quite well.
Now I'm having a hard time adapting to the new helicopter controls (bc2 veteran here) and specially AHs . I start off ok then as soon as I tilt left or right I fall down like a rock. Any advice?
I am a vet too I found them extremely awkward to fly the first time i tried, mostly because Instead of tilting, you turn by using the left stick (By default) I just took it slow and tried to avoid using too many maneuvers until I got a hang of the new controls. Scout helicopters are lighter, and more deadly because they can hover and fly quicker, oh, and they have miniguns too!

I saw this game in the sales today, and I've noticed a few of my friends from school playing it online. I've never owned a first person shooter before so do you guys think this one is relativley simple to get into? my cousin said it was somewhat like warhawk soI don't think I'll find it too hard, but is it worth ?17.99?
Somewhat like warhawk being the fact that it has vehicles in it, other than that it is the complete polar- opposite of warhawk. Other players take about a quarter or less of a clip to kill, depending on your accuracy and weapon of choice.
There are multiple classes to choose from: Recon( The sniper) Engineer (SMGs/ RPG/Explosives) Assault (Assault rifles, Medic) and Support 9LMGs and Ammunition). You can play any class freely and choose between them each time you spawn (If you so choose) and the only major difference is the tools and guns the class can use. I assure you its NOTHING like an RPG FPS. The vehicles take ahwile to get used to, and flying a jet isnt for the easily frustrated. (There are multiple tutorials for this, though)



I DO suggest getting this if your trying to get into FPS games, because its (Literally) one of the best games of its genre out there, its only other Rival is COD, which i assume youve played at least ONE of the games in the series at least once, but it does have somewhat of a slope regaurding the learning curve, because people have already gotten high up in the ranks, and unlocked some of the good weapons/ attachments. But this is just MY opinion, choose depending on what your playstyle is, if its fast paced- arcade action, go for COD or some other FPS. If its tactical, somewhat -Strategic based warfare, Get this.
2011-12-30 14:57:00

Author:
grayspence
Posts: 1990


Actually I got heat seekers just like that . The real pain is getting flares because I started playing online a bit late and everyone already leveled up a lot ( because i hurried to finish the SP). I took me forever because as soon as I start chasing someone and trying to put them down with the minigun I get locked onto and the rest we all know quite well.
Now I'm having a hard time adapting to the new helicopter controls (bc2 veteran here) and specially AHs . I start off ok then as soon as I tilt left or right I fall down like a rock. Any advice?
Try playing the heli coop mission. It's where I learned
2011-12-30 20:10:00

Author:
CENTURION24
Posts: 266


I got the game last weekend and so far I'm finding its alot of good fun! I enjoy playing the engineer most but after seeing the painful lack of any healing guys in random matches I've recently switched to playing as them. I particularly like the map on the mountain with the tunnel in it, and also the map where one team spawns on the massive military ships because of the abundance of helicopters. I have some extra cash left over on my psn from christmas so was wondering if the add on pack is worth buying for a casual player, Who tends to play only on weekends, when I'm not out with my mates or doing homework (equates to about an hour a week)? other then the 4 new maps whats been added to the game from the pack? any new modes? are the maps any good?2012-01-04 17:19:00

Author:
Smudge228
Posts: 533


I got the game last weekend and so far I'm finding its alot of good fun! I enjoy playing the engineer most but after seeing the painful lack of any healing guys in random matches I've recently switched to playing as them. I particularly like the map on the mountain with the tunnel in it, and also the map where one team spawns on the massive military ships because of the abundance of helicopters. I have some extra cash left over on my psn from christmas so was wondering if the add on pack is worth buying for a casual player, Who tends to play only on weekends, when I'm not out with my mates or doing homework (equates to about an hour a week)? other then the 4 new maps whats been added to the game from the pack? any new modes? are the maps any good?

Buy it. Now. It adds 4 new, well (Old, remastered maps from battlefield 2), 10 new guns (2 per class) and a new mode for the new maps only called "Conquest assault" In which one team controlls all of the objectives at the begginging of the match where as the other team spawns with tons of artillery and vehicles to re- capture the bases. If you play conquest on any of the new maps (Not the old ones) it will automatically switch to this mode (On consoles) the only exeption being "Gulf of oman" in which it is possible to get regular conquest. It also adds 4 new vehicles, (a forklift, a new jet, a new Helicopter, and a new tank)

The really good players will be playing here more, but with skill comes strategy, and youll have an easier time finding some good squadmates to kick some butt with. I highly reccomend it.
2012-01-04 18:04:00

Author:
grayspence
Posts: 1990


Not sure why, but I found this hilarious.

http://www.youtube.com/watch?v=yFB-f0kDOkQ
2012-01-05 22:04:00

Author:
warlord_evil
Posts: 4193


10 new guns (2 per class)

2 new guns per class for a total of 10 guns... Engineer, Asault, Recon, Support, Invisible?
2012-01-07 08:06:00

Author:
Speedynutty68
Posts: 1614


2 new guns per class for a total of 10 guns... Engineer, Asault, Recon, Support, Invisible?

The last two are weapons for all classes. Their not that bad either.

@Ayneh Yeah i noticed a price rise in Australia as well. When my brother bought it on PSN it cost him $99 without any specials but now its gone up to $109. Still for the price its the best FPS i have ever played.

Now that both me and my brother have the game on PS3 we are constantly near the top of the score boards. Also the Karkland maps are great for getting high scores and a lot of kills (Especially knife kills).


Not sure why, but I found this hilarious.

http://www.youtube.com/watch?v=yFB-f0kDOkQ

Ha i just had an epic knife fight yesterday with some guy it was like the star trek scene where kirk fights that green reptile creature. We fought for at least five minutes and both had at least 10 hit points at the end before he came at me and i dodged and he landed in fire and died. I was so upset i didn't get the kill and he quit the match after that.
But its good to see fire actually hurts you in this one.
2012-01-07 08:38:00

Author:
Lordwarblade
Posts: 761


The last two are weapons for all classes. Their not that bad either.




Ha i just had an epic knife fight yesterday with some guy it was like the star trek scene where kirk fights that green reptile creature. We fought for at least five minutes and both had at least 10 hit points at the end before he came at me and i dodged and he landed in fire and died. I was so upset i didn't get the kill and he quit the match after that.
But its good to see fire actually hurts you in this one.

Lmao thats awesome... my knife fights always end up in someone switching to a LMG and hosing me untill Im nothing but a pile of guts, or a random guy in a jeep runs me over, like a deer on a highway. It gets eally funny at points though, some guy hit a jet into a building with 4 enemies on top of it and it collapsed, killing 3 of them, while the other ran for his life, only to be killed by the SECOND jet that hit the building. I lughed for a good 5 minutes, and unable to focus on the game for the rest of that match.


As for the every class weapons, one is a shotgun and the other is an smg if I remeber correctly, if memory serves, the shotgun is the KHG 85 or something along the lines of that. the new guns are hard to unlock unfortunately, seeing as you need to do somthing special to unlock each one. Ive got the FAMAS and the First LMG so far. Now to unlock the rest... TO GOOGLE!

ALRIGHT... So I found a list of the DLC weapons and the requirements to unlock each. (http://www.dsogaming.com/news/battlefield-3-back-to-karkand-assignments-detailed-how-you-can-unlock-them/) Some of them are extremely weird, however. 0.e
2012-01-07 16:51:00

Author:
grayspence
Posts: 1990


Lmao thats awesome... my knife fights always end up in someone switching to a LMG and hosing me untill Im nothing but a pile of guts, or a random guy in a jeep runs me over, like a deer on a highway. It gets eally funny at points though, some guy hit a jet into a building with 4 enemies on top of it and it collapsed, killing 3 of them, while the other ran for his life, only to be killed by the SECOND jet that hit the building. I lughed for a good 5 minutes, and unable to focus on the game for the rest of that match.

Yeah thats how most of mine go as well especially when your winning the fight so they shoot you to prevent their tags being taken.
I did have a pisol fight with one guy also that was fun. We both ran infront of each other and i gave him ammo and he gave me health then we both realised we were on separate teams. I pulled out my knife at first but then he pulled out his Rex and stood there facing me so i then pulled out my silenced pistol. At first i wasn't sure what he was doing but then i realised he was walking backwards and then stood still.
Si i did the same. We both started to fire and strafe each other like in a western film but then a tank ran me over.

I love it when you come across someone with some class. But i hate it when others intervene in little duels like that because they are very rare. I'll be lucky to ever get a duel like that again.
2012-01-08 10:19:00

Author:
Lordwarblade
Posts: 761


Anyone else can't use the unlocked semi-automatic sniper riffle QB something? I mean I can deploy with it but he just holds it up over his head.
Btw , if you're waiting for the match to start and you see people randomly jumping , then I'm probably in that match .
2012-01-14 16:04:00

Author:
zouz_
Posts: 125


Finally started playing this! (on pc though) Quite a bit of fun, but can be frustrating at times. Just don't know all the maps yet. Some are recreations of old BF2 maps which helps, but still look different with all the added detail. Love the damage to buildings and such. Really can change the landscape!!2012-01-14 16:49:00

Author:
jwwphotos
Posts: 11383


Finally started playing this! (on pc though) Quite a bit of fun, but can be frustrating at times. Just don't know all the maps yet. Some are recreations of old BF2 maps which helps, but still look different with all the added detail. Love the damage to buildings and such. Really can change the landscape!!

You have NO idea of the power of the destruction until youve been killed by a brick to the noggin from a falling building!

Good choice with the PC version, it gets another 32 players, unlike consoles -_-
2012-01-14 19:16:00

Author:
grayspence
Posts: 1990


Cool tip for anyone who doesn't know: If you hold down the attack button while using the defib, you can actually kill people. Yep, just get up close and aim at the chest area and viola! It doesn't have any animation so its much quicker than using the knife, plus its always a one hit kill. Unfortunately, from what I've seen, Battelog doesn't track the kills you get with it :C2012-01-14 20:23:00

Author:
Kog
Posts: 2358


You have NO idea of the power of the destruction until youve been killed by a brick to the noggin from a falling building!


Ummm... I sorta do. That one map with the Antenna spawn point? Big huge tower thing.. I was gunner for a guy in a tank and he shot it to make it fall for the heck of it, but it ended up falling on us. The reason the game gave me for my death... "Bad Luck". lol

Yeah... it gets pretty wild like in Karkand or that subway one with 64 players!!
2012-01-14 20:44:00

Author:
jwwphotos
Posts: 11383


Ummm... I sorta do. That one map with the Antenna spawn point? Big huge tower thing.. I was gunner for a guy in a tank and he shot it to make it fall for the heck of it, but it ended up falling on us. The reason the game gave me for my death... "Bad Luck". lol

Yeah... it gets pretty wild like in Karkand or that subway one with 64 players!!

OH yes, I forgot that antenna could fall >.> By god that mustve been painful! Lol
2012-01-15 18:07:00

Author:
grayspence
Posts: 1990


i just unlocked the 1st back to karkand enginner weapon its awseome might change when i get ump 452012-01-18 21:17:00

Author:
danger sackboy
Posts: 177


Anyone else can't use the unlocked semi-automatic sniper riffle QB something? I mean I can deploy with it but he just holds it up over his head.
Btw , if you're waiting for the match to start and you see people randomly jumping , then I'm probably in that match .

Yeah the MG36 does that on the back to karkland maps. It makes it near unusable. There must be something wrong with those maps and the new weapons.
2012-01-19 09:47:00

Author:
Lordwarblade
Posts: 761


Anyone else can't use the unlocked semi-automatic sniper riffle QB something? I mean I can deploy with it but he just holds it up over his head.
Btw , if you're waiting for the match to start and you see people randomly jumping , then I'm probably in that match .


Yeah the MG36 does that on the back to karkland maps. It makes it near unusable. There must be something wrong with those maps and the new weapons.

Seems both are known issues... from the Battelog news from Dice, 4 weeks ago.

"Since the game launched, we have been collecting valuable feedback from these forums as well as other social channels. Of course we are very happy to see that everyone is contributing to make this game even more awesome!
Therefore, we would also like to tell you that we have picked up the issue since launch with the QBU-88 Sniper rifle and MG36-LMG in back to Karkand not acting as they should. We have identified the problem and are working on a fix.
We will of course keep you posted on our progress!"

...no other post about this since then.
2012-01-19 12:32:00

Author:
jwwphotos
Posts: 11383


I havent seen a single building fall so far >_>
Theres always the individual squares of wall being blown out, fences being run over, but no collaspses >_<
2012-01-22 19:13:00

Author:
Bremnen
Posts: 1800


So, a guy tried shooting down my helicopter with a lock-on rocket, and I couldn't fight back since I was flying the passenger helicopter, with no passengers.

So I crushed him with it. :kz:


I havent seen a single building fall so far >_>
Theres always the individual squares of wall being blown out, fences being run over, but no collaspses >_<
It only happens with the smaller buildings, you have to destroy nearly all the walls.
2012-01-22 20:09:00

Author:
warlord_evil
Posts: 4193


I just got yelled at on BF3 a bit ago... Some guy yells at me and says I am reported for hacking. I was in a mobile AA gun and took out his attack chopper. I asked why that was so awful and he wouldn't reply. A bit later someone else kills him and he is saying he is reporting them too. lol

Now this is getting funny.. I keep asking him what I am being reported for and I suppose he decided there was no way a heat seeking missile could have taken him out on one shot. Well... it didn't.. I shot him several zillion times with the machine guns too. I like to get a lock and wait for them to dump their flares, then fire. ...and if they are close enough switch off to the machine guns and whack them a bit more while my rocket is reloading, then switch back to get another lock.. rinse and repeat.

..but I guess the guy is so hostile that anyone that kills him MUST be a hacker. gheeesh...
2012-01-23 22:48:00

Author:
jwwphotos
Posts: 11383


I just got yelled at on BF3 a bit ago... Some guy yells at me and says I am reported for hacking. I was in a mobile AA gun and took out his attack chopper. I asked why that was so awful and he wouldn't reply. A bit later someone else kills him and he is saying he is reporting them too. lol

Now this is getting funny.. I keep asking him what I am being reported for and I suppose he decided there was no way a heat seeking missile could have taken him out on one shot. Well... it didn't.. I shot him several zillion times with the machine guns too. I like to get a lock and wait for them to dump their flares, then fire. ...and if they are close enough switch off to the machine guns and whack them a bit more while my rocket is reloading, then switch back to get another lock.. rinse and repeat.

..but I guess the guy is so hostile that anyone that kills him MUST be a hacker. gheeesh...

I get people singing and whistling...

They need to fix VOIP, I turn it off and I can still hear people
2012-01-23 23:50:00

Author:
Bremnen
Posts: 1800


http://i765.photobucket.com/albums/xx299/mercury288/75d94dc9dc2ea79588e762c4ce8bb21e.png

My god...
2012-01-24 01:29:00

Author:
Merc
Posts: 2135


I get people singing and whistling...

They need to fix VOIP, I turn it off and I can still hear people

My issue was the opposite. I had it on and couldn't hear people, at least without the microphones getting cut off every other second. I haven't played this in two months as the microphone issues simply eliminated any point of playing with friends, or even playing the game in my case. Hopefully they can put out an update in the near future instead of waiting for months on end and not even fixing the major issues. Meh.
2012-01-24 02:01:00

Author:
WoodburyRaider
Posts: 1651


The voice chat works fine on the pc, but it is unintuitive. You have to add them as a friend. Invite them to a Party, where you can type back and forth on the web page interface. Once in a party, up above is this Join Voice button that you have to hit, then you can do you VOIP. ... but it is clunky too. Like sometimes I have tried to join and it says I have, but I won't show that I am really voice enabled. So you create a new one, but the other guy is sitting there wondering what happened. ...and if you are in game, none of this shows up at all. You have to hit the windows button to be able to look at it and figure it out. Once it is working, it works great in game and seems pretty much instantaneous unlike some ventrillo servers I have been on that seem to be behind about 3 - 5 seconds. Hard to give a guy a "look out" after he is dead. lol2012-01-24 02:52:00

Author:
jwwphotos
Posts: 11383


The voice chat works fine on the pc, but it is unintuitive. You have to add them as a friend. Invite them to a Party, where you can type back and forth on the web page interface. Once in a party, up above is this Join Voice button that you have to hit, then you can do you VOIP. ... but it is clunky too. Like sometimes I have tried to join and it says I have, but I won't show that I am really voice enabled. So you create a new one, but the other guy is sitting there wondering what happened. ...and if you are in game, none of this shows up at all. You have to hit the windows button to be able to look at it and figure it out. Once it is working, it works great in game and seems pretty much instantaneous unlike some ventrillo servers I have been on that seem to be behind about 3 - 5 seconds. Hard to give a guy a "look out" after he is dead. lol

That sounds terribly annoying. Unfortunately, I don't have as convenient of an option as that on PS3.
2012-01-24 03:10:00

Author:
WoodburyRaider
Posts: 1651


Oh my lord. Epiccc!

http://www.youtube.com/watch?v=2bjTRRnfEC4
2012-01-24 19:15:00

Author:
ryryryan
Posts: 3767


Oh my lord. Epiccc!

Why did the whole enemy team decide to have a party there?
2012-01-24 19:46:00

Author:
warlord_evil
Posts: 4193


Oh my lord. Epiccc!

http://www.youtube.com/watch?v=2bjTRRnfEC4

Oh my GOD!
2012-01-24 20:01:00

Author:
Whalio Cappuccino
Posts: 5250


I'm surprised people are still so clueless. In most matches in the beta people got grouped in the same areas and got raped like that. Everyone dies around them and they don't even seem to notice.2012-01-24 20:12:00

Author:
Ayneh
Posts: 2454


Oh my lord. Epiccc!

http://www.youtube.com/watch?v=2bjTRRnfEC4

Imagine being a recon holding a rifle with a 12x scope going up then they all turn towards you at the same time...
2012-01-24 20:55:00

Author:
Bremnen
Posts: 1800


I can't believe the entire bunch of them all looking one way and not even thinking about someone coming up from their flank. Especially after a few of them start dropping. I can usually nail a few that way, but that many? Call me a skeptic, but it seems a bit fishy to me.2012-01-24 22:15:00

Author:
jwwphotos
Posts: 11383


This is a rather noob-ish question, so I apologize in advance... How do you open your parachute? Is it automatic or is it a button press (if so, how should it be timed)? I've opened it before but I have no idea how I did it because I was button mashing like an idiot. 2012-01-24 22:30:00

Author:
abyssalassassin
Posts: 717


It is the space bar on the PC.. Usually there is a message that pops up to remind you too. However after a quick google search.. I found it is the X button on the PS3.

http://www.battlefield3gamer.com/apps/blog/show/9807786
2012-01-24 22:33:00

Author:
jwwphotos
Posts: 11383


It is the space bar on the PC.. Usually there is a message that pops up to remind you too. However after a quick google search.. I found it is the X button on the PS3.

http://www.battlefield3gamer.com/apps/blog/show/9807786

Double tap, mind you.
2012-01-25 04:11:00

Author:
Merc
Posts: 2135


Anyone in a clan that is willing to compete in a 12vs12. We need scrims, as many as possible. If you want a challenge then speak now...2012-01-25 05:59:00

Author:
CENTURION24
Posts: 266


If you mean on PS3, then yes. My platoon is currently trying to get all the scrimmages we can get... If you could, would you post a link to either your Battlelog page or (seems like you have on) Enjin page?

Battlelog- http://battlelog.battlefield.com/bf3/platoon/2832655240980813722/
Enjin- http://www.bazar.enjin.com/

Question... This is for TAO, right? If so, it says on their wall that they don't do scrims anymore. So did you mean the ladder thing they set up?

After re-reading that, I sound like a noob... Whatever... I'm on my iPad and am too lazy to retype it...
2012-01-25 07:13:00

Author:
Speedynutty68
Posts: 1614


I can't believe the entire bunch of them all looking one way and not even thinking about someone coming up from their flank. Especially after a few of them start dropping. I can usually nail a few that way, but that many? Call me a skeptic, but it seems a bit fishy to me.
I don't think it's fake, people really are that dumb. I've been in the same position myself a few times and in most instances only a couple of people would react.
2012-01-25 11:40:00

Author:
Ayneh
Posts: 2454


Operation Metro + 32/64 player Conquest match = thoughts: "WTH did I get myself into."
You just have to stop and think what was DICE thinking when they did this but at the same time laugh when you get a killing spree.
2012-01-25 14:10:00

Author:
siberian_ninja15
Posts: 444


I don't think it's fake, people really are that dumb. I've been in the same position myself a few times and in most instances only a couple of people would react.

LOL!! Really? Wow... if that is on PC, I want to visit those servers! I could stand to improve my stats. I seem to find myself on servers where everyone is really experienced and have played Battlefield in some form, for quite a few years.
2012-01-25 14:18:00

Author:
jwwphotos
Posts: 11383


Anyone up for a few games of co-op with me on PC? Just need to unlock the M39 EMR and none of my other friends are there.2012-01-25 16:26:00

Author:
Merc
Posts: 2135


LOL!! Really? Wow... if that is on PC, I want to visit those servers! I could stand to improve my stats. I seem to find myself on servers where everyone is really experienced and have played Battlefield in some form, for quite a few years.

Pretty much all metro 24/7 conquest 64 player servers are full of newbie battlefield players. You'll find the more experienced ones on the bigger maps, those more akin to BF2 days.
2012-01-25 17:03:00

Author:
ryryryan
Posts: 3767


http://94.100.118.57/1412350001-1412400000/1412388201-1412388300/1412388279_5_2XpN_1.jpeg2012-01-26 09:52:00

Author:
The_Lil_JoKeR
Posts: 745


If you mean on PS3, then yes. My platoon is currently trying to get all the scrimmages we can get... If you could, would you post a link to either your Battlelog page or (seems like you have on) Enjin page?

Battlelog- http://battlelog.battlefield.com/bf3/platoon/2832655240980813722/
Enjin- http://www.bazar.enjin.com/

Question... This is for TAO, right? If so, it says on their wall that they don't do scrims anymore. So did you mean the ladder thing they set up?

After re-reading that, I sound like a noob... Whatever... I'm on my iPad and am too lazy to retype it...
How about this sat around 6eastern?
2012-01-27 15:53:00

Author:
CENTURION24
Posts: 266


How about this sat around 6eastern?

I'll check with the guys. They'll take pretty much anything. They say you guys will be their first real challenge... xD


EDIT: No-go for Saturday. We're not going to have the people in time. How about a different day? Whenever you guys are free, we should be able to do it. We just need a little more notice than that...
2012-01-28 03:46:00

Author:
Speedynutty68
Posts: 1614


Yeah I understand. Let's make it for yesterday lol. Next Sunday 3-7eastern? Btw are you guys registered on fraggednation?2012-01-28 16:42:00

Author:
CENTURION24
Posts: 266


Yeah I understand. Let's make it for yesterday lol. Next Sunday 3-7eastern? Btw are you guys registered on fraggednation?

Yesterday sounds good!

Next Sunday is much better... And no. We aren't yet. I'll get us on that today.
2012-01-28 19:47:00

Author:
Speedynutty68
Posts: 1614


pm me so we don't tie up this thread2012-01-28 20:43:00

Author:
CENTURION24
Posts: 266


So, I decided to pop in the ol' BF3 disc last night and give it a go. My first round? Grand Bazaar Conquest, one of my favorite maps. Having played Skyrim pretty much non-stop since Christmas, getting back into the scheme of things proved difficult: 5-9 and no ribbons (other than the the aribitrary "you finished a conquest round" ribbon.)

Determined, I pushed on, trying to remember that L2 is not used for sprinting. I went on a bit of a tear, ending +8 on the K/D line for the night and earning an MVP2 and several Ace Squad ribbons along the way. Man, it's really nice to take a break from a game and come back to be reminded how epic the game can be.

I had originally planned on waiting until PS3 voice chat was fixed before coming back, but since a patch is still several weeks away, I managed to convince myself that switching up the games you play is a very, very good thing. The only problem: do I jump back in to multiplayer again or should I finish mopping up co-op?
2012-01-30 13:26:00

Author:
schm0
Posts: 1239


I had originally planned on waiting until PS3 voice chat was fixed before coming back, but since a patch is still several weeks away, I managed to convince myself that switching up the games you play is a very, very good thing. The only problem: do I jump back in to multiplayer again or should I finish mopping up co-op?

I'd be happy to do co-op missions with you as I've unlocked all the guns and beaten every mission. I just need to beat a couple more on hard, but the only problem is that the EA servers are awful right now and staying connected to even one person seems to be a problem as of late.
2012-01-31 21:52:00

Author:
WoodburyRaider
Posts: 1651


I'd be happy to do co-op missions with you as I've unlocked all the guns and beaten every mission. I just need to beat a couple more on hard, but the only problem is that the EA servers are awful right now and staying connected to even one person seems to be a problem as of late.

Well, you've got me added, so just hit me up if you like.
2012-01-31 23:07:00

Author:
schm0
Posts: 1239


Ok, I thought I got used to EA's screwups, but this is getting ridiculous. I bought an original DVD copy for my PC, put it on the driver, it recognizes it but the game installer won't start. I try to run AutoRun.exe or Setup.exe and all it does is crash Windows Explorer. UNTIL I REBOOT. Now I'm forced to face a 15GB four hour download to install the game. Thank to the serial key. I was hoping to play it today, now I have to wait until next week, when I'll be back at school.

Really EA? Really?
2012-02-03 17:23:00

Author:
gdn001
Posts: 5891


Well... sorry to hear that, but even if it did install it would force you to do that same huge update soon after. At least it did to me about two weeks ago. 2012-02-03 18:15:00

Author:
jwwphotos
Posts: 11383


Well... sorry to hear that, but even if it did install it would force you to do that same huge update soon after. At least it did to me about two weeks ago.
Was the update about 4 GB. Because I seen somewhere that the game is 11GB but it's a 15GB download...
2012-02-03 18:35:00

Author:
gdn001
Posts: 5891


Oh wow... my bad. Yeah, I think the update was about 4gb. I guess you are getting both. ...bummer! 2012-02-03 18:40:00

Author:
jwwphotos
Posts: 11383


The thing that makes me happy is that I got Back to Karkand with my purchase, I even received a card telling me about it. Just hoping that it activates properly, because I once bought BF2142 Deluxe but never managed to activate the booster pack.2012-02-05 17:24:00

Author:
gdn001
Posts: 5891


Awesome! Yeah, Back to Karkand was one of my favorites in BF2. Especially the 64 player map.

...I think it is activated (actually gives you access to servers running it) via the game code. So you should be set! ..at least I was!
2012-02-05 17:42:00

Author:
jwwphotos
Posts: 11383


So, while it's downloading, is there any Platoon or group for LBPC's PC players? Also, my Origin account is gdn01, notice it has one zero, not two.2012-02-05 18:16:00

Author:
gdn001
Posts: 5891


So, while it's downloading, is there any Platoon or group for LBPC's PC players? Also, my Origin account is gdn01, notice it has one zero, not two.

No but there's the Testudines Order.
2012-02-05 19:22:00

Author:
Testudini
Posts: 3262


Awesome! Yeah, Back to Karkand was one of my favorites in BF2. Especially the 64 player map.

...I think it is activated (actually gives you access to servers running it) via the game code. So you should be set! ..at least I was!
Guess what. I tried to join a server with B2K and it said I didn't have the expansion. I've been playing for a while now and no sign of activation. My game came with an activation card, but it is apparently useless, just like the discs.
2012-02-06 23:00:00

Author:
gdn001
Posts: 5891


CRAP! Wonder if customer support could help?2012-02-06 23:05:00

Author:
jwwphotos
Posts: 11383


Well yesterday I started a new habit: I do a few push-ups before every match begins, to get the blood circulating and to make up for the relative couch potatoness and inactivity during games. Reply with your experiences! 2012-02-11 18:44:00

Author:
zouz_
Posts: 125


Well yesterday I started a new habit: I do a few push-ups before every match begins, to get the blood circulating and to make up for the relative couch potatoness and inactivity during games. Reply with your experiences!

10 pushups for every death you get after every match.

1. Helps the time go by when you're waiting for the next match.
2. Makes up for doing something that usually doesn't require any movement.
3. You'll subconsciously start to play better to avoid deaths because let's be honest, who wants to do 10 pushups for every death?
2012-02-11 19:37:00

Author:
Whalio Cappuccino
Posts: 5250


I know this isn't BF3, but...

http://i92.photobucket.com/albums/l37/Corporeal/f16e599a.jpg
2012-02-11 20:41:00

Author:
Ayneh
Posts: 2454


Nice, but you only captured 3 flags? Were you sniping or what?

...what game?
2012-02-11 21:03:00

Author:
jwwphotos
Posts: 11383


Nice, but you only captured 3 flags? Were you sniping or what?

...what game?
Sorry, it's BF1943.

This was on Wake Island. From the spawn I used a landing craft and went around to the closest flag to the enemy aircraft carrier, let them capture it and stole their tank as soon as it spawned and killed everyone before reversing up the peninsula behind a hill. From there I soaked up enemies while my team worked their way around the island capturing flags.
2012-02-11 22:13:00

Author:
Ayneh
Posts: 2454


Sorry, it's BF1943.

This was on Wake Island. From the spawn I used a landing craft and went around to the closest flag to the enemy aircraft carrier, let them capture it and stole their tank as soon as it spawned and killed everyone before reversing up the peninsula behind a hill. From there I soaked up enemies while my team worked their way around the island capturing flags.
I always knew that Ayneh is a war-vet that gives away her disguise when playing First-Person-Shooters.
2012-02-11 23:50:00

Author:
gdn001
Posts: 5891


All I can say is gotta love someone running Soflam and in my tank with guided shells. One shot got me a triple kill and three roadkills somehow... Next target / shot a double kill and two more roadkills! Not sure how that all happened, but hey... I will take it any ol day! lol2012-02-12 01:51:00

Author:
jwwphotos
Posts: 11383


All I can say is gotta love someone running Soflam and in my tank with guided shells. One shot got me a triple kill and three roadkills somehow... Next target / shot a double kill and two more roadkills! Not sure how that all happened, but hey... I will take it any ol day! lol

I got roadkill with a jet once. Didn't even kill me!
The crashing into a tree right after did.
2012-02-12 03:12:00

Author:
Testudini
Posts: 3262


I got roadkill with a jet once. Didn't even kill me!
The crashing into a tree right after did.
Must have been totally worth it.

Also, how in the world are you supposed to go up jet levels if all you have to begin with is the machine gun? There aren't even no flares, and I always get locked on within 10 seconds of taking off. Same with attack choppers.
2012-02-12 08:56:00

Author:
gdn001
Posts: 5891


Also, how in the world are you supposed to go up jet levels if all you have to begin with is the machine gun? There aren't even no flares, and I always get locked on within 10 seconds of taking off. Same with attack choppers.

I know... sorta like everything else. A bit naked where others have all this tech at their disposal. The only good part is you can only pick from that pool into 3 slots for each type of vehicle. However, not having flares is quite a huge disadvantage. Though it doesn't take too long to gain the exp points to get them.

There are some servers that list themselves as flight schools etc.. Also there are servers that only require 1 person to start. You can visit those when empty and practice flying and gain the practice, just not sure if that will gain you enough points for flares that way. I think I got flares for the heli by just being a gunner long enough. ...well that and getting ****** enough at another pilot to try to go up and try to take him down. You at least get rockets straight away.. just not heat seekers.
2012-02-12 13:17:00

Author:
jwwphotos
Posts: 11383


Helicopters are the easiest vehicles in the game to use for me. I have every unlock for them, and I spent the day helping people on my friends list do the hard mode "Fire in the sky" mission a month or so ago. However, JETS ARE ANOTHER STORY. It took me forever to get the flares because its pretty much impossible to escape a lock unless you bail.
After I got them though, it got WORLDS easier, and I have about half of the unlocks now. Jets are really fun to use. I just wish there were flight school servers on the PS3 versions.
2012-02-12 14:05:00

Author:
grayspence
Posts: 1990


The only vehicle I've truly mastered is the MBT ( I even have specific tactics and maneuvers), and next comes the notorious mobile AA . I don't really like IFVs in BF3 because they mostly are all wheeled and can't turn on the spot and can get stuck in rough terrain. BTW remote controlled machine guns on humvees aren't as fun the MGs in BC2. And also the glass in humvees is way too powerful against medium arms. To be short: humvees lost their charm due to overpower.2012-02-12 14:59:00

Author:
zouz_
Posts: 125


At least I got a friend who got flares for the gunner chopper, but he sucks at flying them, so when we can I pilot and he guns down and activates flares. But the jets are still impossible. If at least they had dumb missiles...2012-02-12 19:10:00

Author:
gdn001
Posts: 5891


Wow, words cannot describe how much THE USAS-12 FRAG SPAMMING ON METRO MAKES ME WANT TO KILL EVERY IDIOT USING IT. Thank you .
Edit: the frag rounds as a whole are a joke, those should be gone. And why are hand grenades round? I really prefered the pineapple shaped one.
http://forums.electronicarts.co.uk/battlefield-3/1454804-idea-bf3-addon-future-bf-feature-advanced-conquest-mode.html and that seems like a good idea to me.
2012-02-15 18:15:00

Author:
zouz_
Posts: 125


lol... yeah that and rpg's get a bit obnoxious on metro. Not sure that was what was intended there, but oh well.. There are servers that boot you for using gernades, rpg's and the usas-12 on that map.

...still gets pretty insane regardless!
2012-02-15 20:32:00

Author:
jwwphotos
Posts: 11383


Any news on new DLC's? my friend a new america pack was announced, but I can't see any announcement videos anywhere. I have found that this games community are somewhat anti-fun recently on the ps3. when having a laugh in vehicles etc with my friends we are nearly always verbally abused for not taking the GAME seriously enough. its flicking flacking annoying is what it is.2012-02-15 21:16:00

Author:
Smudge228
Posts: 533


. I have found that this games community are somewhat anti-fun recently on the ps3. when having a laugh in vehicles etc with my friends we are nearly always verbally abused for not taking the GAME seriously enough. its flicking flacking annoying is what it is.

Really? I have not been called names since the last time I played call of duty last year. That game was so horrible a gave it to a friend and asked him in return to never ever show to me. In BC2 and BF3, sure, one irascible player starts shooting at you for stealing a helicopter or a jet (that happens, but I mostly try to be the better person and I get out and let them have the vehicle), but it never got to name calling. But yeah, I think the BC2 community was mostly better.
2012-02-16 18:38:00

Author:
zouz_
Posts: 125


I still see a bit of that... I spawned into the base of the level and when looking around for what toys to play with, some guy shot a rpg at someone for standing near and about to get in the attack chopper. Not that it hurt him at all since FF was off, but the whole idea of it was pretty darn childish and rude.

The servers that it is more pronounced on I tend to take those off my favorites and add the ones where folks are really decent and having a good time. Those servers tend to boot players that don't play nice with others.
2012-02-16 18:50:00

Author:
jwwphotos
Posts: 11383


Here's my first attempt at a montage. Flying a jet like a boss!!

http://youtu.be/GHtnk7X1cZA
2012-02-16 21:33:00

Author:
CENTURION24
Posts: 266


Here's my first attempt at a montage. Flying a jet like a boss!!

http://youtu.be/GHtnk7X1cZA

That was really nice, wish I could fly that well. Props to you good sir.
2012-02-16 21:38:00

Author:
Merc
Posts: 2135


I am 100% sure there is cheating ! I just got killed with a single RPG hit in a tank with reactive armor on!2012-02-18 09:39:00

Author:
zouz_
Posts: 125


So I was ramming and spotting people with the MAV, and I saw a spawn beacon, so I used the jamming thingy to blow it up.

Well someone had put many explosives around the beacon, so it kinda set off a chain reaction and blew up a person.

Got 16:2 with the MAV only, and 9:0 the previous round with a MAV only. I'm such a noob. XD
2012-02-20 04:10:00

Author:
warlord_evil
Posts: 4193


So I was ramming and spotting people with the MAV, and I saw a spawn beacon, so I used the jamming thingy to blow it up.

Well someone had put many explosives around the beacon, so it kinda set off a chain reaction and blew up a person.

Got 16:2 with the MAV only, and 9:0 the previous round with a MAV only. I'm such a noob. XD
So you're one of em MAV players *cough*campers*cough*? jk spotting is really useful for the team, but I hate the MAV trolls who keep flying around you trying to kill you . I get distracted by the MAV and some one else kills me.
BTW, reactive armor should be in the front also (for the T90), because in bc2 it had it and it saved me countless times. Now, the front is really the weakest point, and that's not very realistic, because now I turn to sides when fighting tanks. Ok, since I told you that now I can also tell you that in combat VS MBTs or RPGs, I turn to the side, and when the armor is hit and explodes, I turn around to the other side where the armor is still intact. And that's how I outlive my opponents.
And it also amazes me that jets can get out of a collision with a chopper but they'll explode if they hit a tree.
2012-02-20 08:45:00

Author:
zouz_
Posts: 125


I don't have the mav yet as I don't play recon that much, but never realized that someone was flying them around. I love shooting them, but not a ton of points. More the satisfaction of spoiling someones moment. Even more that I know someone is controlling it. lol2012-02-20 15:14:00

Author:
jwwphotos
Posts: 11383


I don't have the mav yet as I don't play recon that much, but never realized that someone was flying them around. I love shooting them, but not a ton of points. More the satisfaction of spoiling someones moment. Even more that I know someone is controlling it. lol
They are a big pain when they are on the enemy team. Always getting in my way...but you can actually counter an MAV with another MAV, they can jam equipment. It's funny actually, because you can lock-on to the enemy like a plane fight and boom!

Speaking of plane fights:

http://www.youtube.com/watch?v=LrOIgxQ--Tc
Sad part, despite what he did, his team likely lost the match. (Note the score)
2012-02-20 16:15:00

Author:
warlord_evil
Posts: 4193


Speaking of plane fights:

http://www.youtube.com/watch?v=LrOIgxQ--Tc
Sad part, despite what he did, his team likely lost the match. (Note the score)

WAT. 10char
2012-02-20 22:30:00

Author:
Whalio Cappuccino
Posts: 5250


Exactly my reaction! warlord_evil, please explain what are you talking about. And what scoreboard?
PS: the mobile AA is vulnerable against the AAV Amtrak . And the mobile AA really killed my controller's battery because I had vibration on.
2012-02-21 08:28:00

Author:
zouz_
Posts: 125


Speaking of plane fights:

http://www.youtube.com/watch?v=LrOIgxQ--Tc
Sad part, despite what he did, his team likely lost the match. (Note the score)

Oh I guess it was my platoons forum I was on where I saw this... Otherwise I would have brought it here a long time ago! D:
2012-02-22 04:58:00

Author:
Speedynutty68
Posts: 1614


Sorry guys, I'm leaving this thread temporarily, going home to BC2.2012-02-22 11:39:00

Author:
zouz_
Posts: 125


Finally getting the hang on jets. Unlocked the flares and heat-seekers, ready to face greater challenges! 2012-02-26 15:09:00

Author:
gdn001
Posts: 5891


Sorry guys, I'm leaving this thread temporarily, going home to BC2.

Maps are better in that one than in BF3 in my opinion (Excluding B2K)
2012-02-26 21:12:00

Author:
grayspence
Posts: 1990


THREAD, I COMMAND YOU TO COME BACK TO THE LAND OF THE LIVING! New trailer for the June DLC:

http://www.youtube.com/watch?v=s9N853JrG_0&list=UUvNBXWGykQrWb7kPAn5eLUQ&index=1&feature=plcp
2012-03-14 04:27:00

Author:
jalr2d2
Posts: 256


Wow. The DLC looks great! Hopefully it won't become frustrating and COD-Esque :/2012-03-14 04:54:00

Author:
grayspence
Posts: 1990


Wow i cant wait for these new maps. The close quarter fights are my specialty and the game play in those corridors looks hectic.

The thing i like about BF3 compared to the rest is that there's a lot of variety in their maps.
What i really want though is a map based on D-Day but modernized.
2012-03-14 06:34:00

Author:
Lordwarblade
Posts: 761


What i really want though is a map based on D-Day but modernized.

Try rush on Kharg Island, it's got that same kinda feel to it.

And I don't really know what to think of the CQC thing yet. The trailer makes it look pretty cool, but i've always been one that prefers the bigger maps because of that open feel, so the deciding factor for me buying this will probably be what new guns there are going to be.
2012-03-14 07:11:00

Author:
Merc
Posts: 2135


Rush is quite a bit of fun.. plus the maps are larger than the normal map areas. Like Rush on Metro you are outside in like a park. First time I played that I had no idea what the heck was going on for quite awhile till we got into where the trains were.

There is also 2 other DLC packs coming. Armored Kill and The End Game later this year. I am looking forward to Armored Kill.. new tanks, LAV's and mobile AA on new maps.
2012-03-14 13:18:00

Author:
jwwphotos
Posts: 11383


Looks like their getting the DLC on the roll now Seriously can't wait for more BF3 goodness Plus the fact that it comes early on PS3!2012-03-16 04:59:00

Author:
grayspence
Posts: 1990


So I was driving a Russian armored vehicle and I clipped a shipping container...

I blew up and it said "Bad Luck".

I then spawned on my teammate who was on a giant oil reserve tank. It blew up and we both fell...and survived.

O_o
2012-03-21 03:48:00

Author:
warlord_evil
Posts: 4193


So I was driving a Russian armored vehicle and I clipped a shipping container...

I blew up and it said "Bad Luck".

I then spawned on my teammate who was on a giant oil reserve tank. It blew up and we both fell...and survived.

O_o
I once got my tank blown up for slightly scratching a fuel tank.
2012-03-21 21:28:00

Author:
gdn001
Posts: 5891


Really? Was the tank already damaged a bit?

I am pretty annoyed at how a tank can be fixed a bit, maybe not 100% (as in I might jump back in before I repair completely for safety) and then quickly go back down just from machine gun fire from a helicopter. I mean seriously? If it is 100%, I don't think it does that at all, unless it is the AA guns hitting it. I could be mistaken though.
2012-03-21 21:32:00

Author:
jwwphotos
Posts: 11383


Really? Was the tank already damaged a bit?
Well, I did repair an enemy disabled tank, but I think I repaired it fully then got in.
2012-03-21 21:34:00

Author:
gdn001
Posts: 5891


Well, I did repair an enemy disabled tank, but I think I repaired it fully then got in.

Interesting.. not sure I have ever seen the damage go down for running into anything offhand. Even a tanker that exploded for hitting it.
2012-03-21 21:43:00

Author:
jwwphotos
Posts: 11383


Anybody else getting killed randomly by "Bad luck"?
Today I was walking down the left side road of the "Operation firestorm" map when I randomly dropped dead from "Bad luck". Strange :/
2012-03-22 03:54:00

Author:
grayspence
Posts: 1990


Anybody else getting killed randomly by "Bad luck"?
Today I was walking down the left side road of the "Operation firestorm" map when I randomly dropped dead from "Bad luck". Strange :/

Did you make sure you had your shoelaces tied? Did you trip and fall? Did you get hit in the back of the head by a falling debris from a flying tank?


http://www.youtube.com/watch?v=0hl7v5KpWD4
2012-03-22 04:57:00

Author:
Speedynutty68
Posts: 1614


That flying tank thing has to be some wacky cheat glitch right? I mean that just defies logic.


..oh and I have had Bad Luck quite a bit, but usually I am squashed by a building, my chute didn't open, I fell off some rocks. Never from just walking down a road. Wonder if someone had that one glitch where they can just kill folks without using a gun and that is what it registers as on your end?

I played a metro one time when we had a full server of 40 or 64 and in those cases you know it will all start getting crazy right at B. Well.. we all got there and nobody was there.. however right before that we we noticing the other team freaking out in the game chat about being killed or something. Come to find out, there were two on our team glitching with an aim bot (I think it was at least) where they could kill someone anywhere. They took out the entire other side in that first minute which instantly had them stuck in their base. It was really lame and most of us felt bad for them. The admins kicked and banned those guys after a bit and we decided to at least fall back to downstairs before B. We really didn't earn it.

I just hate all these cheats and glitches.. really spoils the game for you.
2012-03-22 12:46:00

Author:
jwwphotos
Posts: 11383


Guyz! BF3 player in IRL!

http://news.yahoo.com/dramatic-military-helicopter-crash-caught-camera-212602012--abc-news.html

It really does remind me of those helicopter "noobs". Or those "pro" helicopter pilots who think they're really cool so they fly dangerously close to the ground.
2012-03-22 15:56:00

Author:
warlord_evil
Posts: 4193


wow...

I hate heli and jet pilots that ram you.. jumping out right before and sometimes surviving to get credit for a kill and a vehicle destroyed. Should get a penalty for losing an undamaged vehicle, but oh well.
2012-03-22 16:48:00

Author:
jwwphotos
Posts: 11383


On the topic of fuel tanks and the like: I heard they're making them more powerful in the upcoming patch. I hope so. If you're stupid enough to hide from a tank by getting behind a giant oil container you deserve to die. Same goes with parked cars.2012-03-22 20:22:00

Author:
jalr2d2
Posts: 256


I guess it might of been that, I was laying on a regular dice server on the PS3, though. So i'm not quite sure why thart happened.

There was no cars, jets, debris, or people around me, just my squad mate. (And my friend IRL). He wasnt killed by anything, and we both kind of went like "What the heck"? to eachother. The bad luck apparently didnt get written in the kill feed at the top right corner of the screen either, according to my friend.

But yes. I really hope they increase the damage oil barrels. At the moment the damage is rediculously low. Two dudes were standing on it when I shot it. It blew up and did like, 20 damage to one of them. ( I know this because the dude killed me an instant later, I was too busy freaking out to defend myself.
2012-03-22 20:28:00

Author:
grayspence
Posts: 1990


Guyz! BF3 player in IRL!

http://news.yahoo.com/dramatic-military-helicopter-crash-caught-camera-212602012--abc-news.html

It really does remind me of those helicopter "noobs". Or those "pro" helicopter pilots who think they're really cool so they fly dangerously close to the ground.


http://www.youtube.com/watch?v=BS8Yt32d29s

It had to be done.
2012-03-23 05:55:00

Author:
Speedynutty68
Posts: 1614


Did you make sure you had your shoelaces tied? Did you trip and fall? Did you get hit in the back of the head by a falling debris from a flying tank?


http://www.youtube.com/watch?v=0hl7v5KpWD4


Guyz! BF3 player in IRL!

http://news.yahoo.com/dramatic-military-helicopter-crash-caught-camera-212602012--abc-news.html

It really does remind me of those helicopter "noobs". Or those "pro" helicopter pilots who think they're really cool so they fly dangerously close to the ground.

The pilot for the helicopter could learn something from the guy with the tank.
2012-03-24 03:51:00

Author:
CyberSora
Posts: 5551


Double post, "shame on you Cyber", etc.


It's been a while since DICE last patched the base Battlefield 3 game. It turns out the studio was saving several fixes for one ginormous game update.

The patch releases first on PlayStation 3 next Tuesday, March 27. DICE says the Xbox 360 and PC patches are coming soon as well. The most exciting changes include an updated comma rose for PC players, server rentals on console, an improved mini-map, and anti-aliasing for PS3. Ready for the full list?

GENERAL GAMEPLAY FIXES
-Players should no longer take fall damage from short falls.
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
-Fixed some situations that would unintentionally make a player unrevivable.
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
-Spawn protection will no longer be canceled by the player looking around.
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to sidearms and back now takes less time.
-Increased the effectiveness of explosive resistance.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
-CRAM weapons on Carriers now count towards stationary weapon awards.
-The A10 properly gives Jet score again.
-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
-Increased the damage the MBT?s primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.
-Slightly reduced the repair speed of the repair tool.
-Increased the damage done by TOW weapons to armored vehicles.
-Increased the rate of fire and minimum damage of the Coax HMG.
-Increased the damage mounted gunner .50cal HMGs do at long range.
-Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.
-Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.
-Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
-Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.
-Slightly reduced the locking time of all weapons vs Laser Designated targets.
-Laser Guided missiles can now be distracted by Flares.
-Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
-Flares now more reliably distract missiles, especially for Helicopters.
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
-AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.
-AA Missiles should no longer kill the pilot instead of the vehicle.
-AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.
-Reduced the damage AA missiles do to jets to 45%.
-Fixed the SU-35 firing Air to Air missiles at a lower rate of fire than other vehicles.
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
-Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter?s defensive abilities vs Jets.
-Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.
-Increased RPG and SMAW damage against aircraft.
-Guided Rockets will now only track ground targets, as originally intended.
-Reduced the direct damage done by Attack Helicopter gunners vs Armor.
-Helicopter guns should now suppress correctly.
-Improved the accuracy of the Attack Helicopter?s Rocket Pods, both guided and unguided.
-Slightly increased the damage of Attack Helicopter?s Rocket Pods vs Infantry and other Helicopters.
-Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.
-The Mi28 has received upgrades to its climbing and yawing abilities.
-Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.
-Improved the accuracy of the Mi28 gun to match the AH1 gun.
-Increased the direct hit damage of the APFSDS rounds for the IFVs.
-Decreased the locking time of the IFV Guided Missile to make it more viable as an unlock.
-Miniguns and Helicopter Gunners now more quickly destroy parked cars.
-Increased the power of explosions from cars and other explosive static objects.
-Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
-Adjusted the F35′s Center of Mass and Hover Engine for more stable, level flight in all flight modes.
-Updated the F35 weapon systems to be consistent with the other Jets.
-The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.
-The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle.
-Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
-Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
-Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
-The MAV will no longer destroy vehicles that run into it, instead it should be destroyed.
-Jet and Helicopter collisions should now properly result in the death of both vehicles.
-You can now spot with the EOD bot.
-Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.
-Reduced the damage AA guns (both mobile and stationary) do to infantry.
-The carrier based CRAM stations are now properly tracked as stationary weapons.
-CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.
-Improved the sound feedback for damage to help players better understand the amount of damage their vehicle is taking.
-The A10′s extinguisher should now function properly.
-Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.
-The T90′s crosshair now more accurately represents the trajectory of the main gun.
-Toggle and Hold zoom settings now also apply to soldier controlled turrets on jeeps, transport helicopters, boats, and IFVs port guns.
-The AAV now has zoom and a 3P camera when using the turret.
-Tweaked the AAV?s turret controls to be more useful when the vehicle is moving.
-The Z11w now properly functions with Below Radar.
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
-Added Horns to all Jeeps.
-Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.
Several weapons have had recoil or accuracy adjusted in orer to balance these weapons in effectiveness and also increase the feeling of individuality in each gun.

-Added Extended Mags to the ASVAL. The Extended Mags can be unlocked at 200 kills with the AS VAL.
-Reduced the recoil of the SKS rifle and increased its maximum damage at close range.
-Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
-Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
-The M26 MASS frag and slug rounds are now the more effective pump action versions.
-The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail.
-Fixed the bolt action timer on the L96 that would cause an animation glitch.
-9x39mm rounds no longer benefit from the Sniper headshot bonus.
-Increased the damage of the 9x39mm rounds at long range.
-Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
-Increased the damage of the .357 and .44 magnum rounds at max range.
-All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
-Semiautomatic weapons will no longer ?jam? if the player presses fire faster than the weapon is capable of shooting. Some semi-automatic weapons have had their rates of fire adjusted to fit this change.
-Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.
-Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range. At maximum range shots to the legs will not require more hits to kill.
-The spread for Flechette rounds has been reduced slightly on all shotguns.
-The spread for Buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
-Zooming shotguns with Buckshot and Flechette loads will now result in a slightly tighter cone for the pellets.
-Reduced the delay time between quick knife attempts slightly. Attacks with the knife drawn are still significantly faster.
-Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.
-Fixed an Accuracy bug when the MK3A1 shotgun is equipped with FRAG or Slug rounds.
-Shotguns equipped with slugs will no longer automatically begin reloading if the weapon is zoomed when the clip is empty. This allows players to see where the slug lands before reloading.
-Fixed 12g FRAG rounds not breaking glass at long range.
-Players can now earn the shotgun Ribbon using the M26 MASS.
-The underslung grenade launchers for Russian rifles now properly report GP30 in the kill log.
-Fixed the AEK971 40mm shotgun round listing itself as FRAG in the kill log.
-Fixed the 40mm smoke grenade so it no longer passes through soldiers and unbroken objects before it detonates.
-M27 IAR: No change. The M27 is a heavier version of the M416, giving it good all-around performance though it has worse performance on the move.
-RPK-74M: Reduced the initial recoil and vertical recoil. The RPK-74M is a more stable firing platform than the comparable M27, though it lacks the M27′s higher rate of fire.
-M249: Added an initial recoil. The M249 is the fastest firing belt fed LMG, giving it superior suppressive and damage abilities. The initial recoil makes it a bit harder to run and gun, while making little overall impact on performance.
-Type-88: Slightly increased the initial recoil, reduced muzzle drift. The Type88 fires the slowest of the medium caliber LMGs, though what it lacks in rate of fire it makes up for in controllability.
-PKP: Reduced recoil but added a slight initial recoil, increased damage at max range. The Pecheneg has a heavy vertical recoil with a hard hitting round and little drift, this makes it excellent at sustained fire.
-M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.
-M240B: Added an initial recoil, increased damage at all ranges. The fastest firing medium MG, the M240 has a substantial muzzle kick and drift that makes all that power difficult to control.
-QBB-95: Reduced the total recoil but increased muzzle drift and initial recoil. The QBB-95 should now kick harder but settle into full auto fire better, combined with the bullpup hip fire bonus this makes the QBB-95 a highly mobile LMG.
-MG36: Added an initial recoil. The MG36 fires at a fast 750rpm and makes a nice middle ground between the controllability of a clip LMG and the sustained firepower of a belt fed LMG.
-870: No change. The 870 is a popular and highly effective weapon.
-DAO-12: Reduced the total pellets fired from 12 to 9. The DAO-12 has a high magazine capacity with a slow reload that makes it a solid all around shotgun.
M1014: Increased the rate of fire from 200 max to 210 max. Reduced the total pellets fired from 12 to 9. The M1014 was underperforming compared to the USAS12 and 870, it should now be more viable in CQB thanks to a higher rate of fire.
-S12k: Increased extended mag from 8 rounds to 10 rounds. Reduced the total pellets fired from 12 to 9. The S12k larger extended magazine but slower rate of fire should make it stand out against the M1014, while the DAO-12 has a higher capacity over all, but a slowe reload.
-MK3A1: Increased magazine capacity to 8 and 12 for normal and extended mag respectively. Reduced the total pellets fired from 12 to 9. The MK3A1 has a lower ROF than the USAS12, giving it slightly more ammo makes this an edge vs the USAS.
USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9. The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.
-M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.
-M4: Increased vertical recoil, reduced horizontal recoil. The Burst only M4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
-AKS-74U: Reduced initial recoil and vertical recoil. The AKS-74u?s low rate of fire is paired with great controllability. The overall increase in sustained fire control should help this carbine stand out, while the first kick gives it character.
-SG553: Reduced initial recoil and vertical recoil. The SG553 is a lower rate of fire carbine with greater controllability than the G36C. The change to initial recoil should better highlight this difference.
-A91: No Change. The A91′s high rate of fire and bullpup from the hip accuracy is offset by a poor controllability on full auto.
-G36C: Reduced initial recoil. The G36C is a well-rounded carbine, with a medium rate of fire and a medium recoil. The 2 round burst mode gives this weapon an edge at mid-range.
-SCAR-H: Increased damage at maximum range and increased max range. The SCAR-H fires a heavier round than all other carbines, giving it better stopping power at range at the cost of a low fire rate that penalizes it in CQB.
-G53: Reduced recoil and drift, recoil settle times now similar to other carbines. The HK53 is a short carbine with a lot of initial kick but a stable recoil pattern and a medium rate of fire. The changes give it more character compared to the G36.
-QBZ-95B: Reduced muzzle sway, recoil settle times now similar to other carbines. A bullpup like the A91, the QBZ-95B is steady on the move with a lower rate of fire for controllable shots at longer range. The built in foregrip is now properly reflected in the weapon?s stats.
-AK-74M: Reduced initial recoil and vertical recoil. The AK-74M sacrifices rate of fire for controllable automatic fire, the initial recoil was negatively affecting the feeling of controllability.
-M16A3: No Change. The M16 (both A3 and A4) provide a well-rounded stable firing platform with a high rate of fire that is relatively controllable.
-M16A4: Increased vertical recoil, reduced horizontal recoil. The Burst only M16A4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
-M416: No change. The M416 is the middle ground AR, blending a medium recoil and rate of fire.
AEK-971: Increased initial recoil, reduced aimed accuracy slightly. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon?s weaknesses kicked in while the reduced accuracy highlights its close range role.
-F2000: Reduced vertical recoil, increased zoomed accuracy slightly. As a bullpup, the F2000 has a bonus to accuracy on the move and from the hip while its high rate of fire sacrifices controllability for saturation. The previous changes were an overreaction, this is a corrective update.
-AN94: Reduced vertical recoil. The AN94′s 2 round burst mode is incredibly accurate, but it suffers from a low rate of fire on fully automatic. The recoil in full auto has been reduced somewhat to offset this penalty and make the AN94 more attractive.
-G3A3: Increased damage at all ranges, reduced vertical recoil. The G3A3′s heavy recoil and heavy round are offset by a low rate of fire and a small magazine. The G3A3 was clearly outclassed at all ranges.
-KH2002: No Change. The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.
-L85A2: Increased accuracy, reduced muzzle drift. The L85 differs from other bullpup style ARs by having a low rate of fire, the accuracy and controllability were too low to offset the rate of fire.
-FAMAS: The FAMAS combines an extreme rate of fire with extreme recoil making it very difficult to use at anything other than close quarters combat. Due to update restrictions, the FAMAS had different stats on all 3 platforms. The FAMAS is now uniform on all platforms and now has the correct 25 round magazine.
-PP2000: Reduced the initial recoil. The PP2000 has a lower ROF than other PDWs and needed the controllability to be balanced.
-UMP45: Reduced accuracy loss during full auto. The UMP45 hits hard and has a controllable recoil at the cost of a heavy initial recoil kick.
-MP7: No Change. The MP7 has a very low recoil and a high muzzle drift that favors longer bursts than the P90.
-AS VAL: Increased vertical recoil, reduced first shot recoil, reduced accuracy on the move. The AS VAL fires a long range, highly accurate, high damage projectile that favors short bursts or single fire when stationary. While still quite good from the hip, the AS VAL will suffer if fired while moving and aimed.
-PDW-R: Reduced the initial recoil. The PDW-R has high recoil and favors burst fire, the added initial recoil was making it less effective in small bursts.
-P90: Reduced the initial recoil. The P90 favors a run and gun play style using long bursts to control muzzle drift, the initial recoil was making bursting ineffective.
-PP-19: Slightly reduced the initial recoil when firing, increased base damage. The PP-19′s high initial recoil was over penalizing the burst fire needed to be effective on the low damage, high capacity weapon.
-Fixed the 7x scope not zooming to the full 7x on all weapons.
-Corrected the M39′s laser sight so it points at the point of impact and aligns with scopes when zoomed.
-Fixed a misaligned scope crosshair on the G3A3 using the Rifle Scope 6x.
-Fixed the PKA and PKA-S scopes on the M416 having swapped zoom levels.
-The L96 Straight Pull bolt now functions properly.
-The L96 ironsights have been adjusted for a clearer aiming picture and correct use of the integral front sight.
-The L96 now properly shows scope glint when using the 8x, and 12x scopes.
-Tweaked IRNV to be more consistent across all levels.
-Fixed a rendering issue with IRNV view when taking damage.
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule.
-The Accuracy increase and Recoil reduction of the Bipod has been significantly improved for Assault Rifles and Carbines.
-The Bipod now provides similar Accuracy and Recoil benefits no matter if the weapon is fired while aiming or without aiming for all weapons. Previously only LMGs were worked this way. This especially improves the speed at which snipers can make follow up shots, and also allows effective unaimed suppressive fire with Assault Rifles and Carbines.
-Increased the Speed at which a bipod is deployed, allowing the user to obtain the bipod?s bonus sooner after the deploy has started and allowing the weapon to be aimed in a far shorter time. The speed has been increased 40-50%, depending on the weapon and animation.
-The Vertical Recoil penalty of the Heavy Barrel has been reduced. The value has been changed from a global percent increase to a weapon specific value.
-A small Hip Accuracy penalty has been added to the Heavy Barrel to represent the added weight of the accessory, as well as focus the attachment on accurate mid and long range fire. The exact penalty amount is a weapon specific value.
-Several weapons with low default bullet speed now have their bullet speed increased when the Heavy Barrel is equipped. This is in effect for the A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, and QBZ-95B.
-The Heavy Barrel is now also paired with Match Rounds which increase the maximum range of the weapon. The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid range.
-The Aimed Accuracy bonus provided by the Heavy Barrel has been increased. This will increase the effectiveness of the Heavy Barrel for small bursts, as originally intended.
-Tweaked IRNV to be more consistent across all levels.
-Fixed a rendering issue with IRNV view when taking damage.
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule.
-The Horizontal Sway reduction has been changed from a global percent reduction to a weapon specific value reduction. For most guns this means very little change, for guns which have a large horizontal recoil the change is more substation. The FAMAS, F2000, and AEK971 are most effected, the AK-74, M16, and M416 are nearly unchanged.
-A small long range Aimed Accuracy penalty has been added to the foregrip. Players who generally find themselves fighting at mid to long range may want to change their accessory, while players fighting in CQB will go largely unaffected. Combining the Foregrip with a Silencer or a Heavy Barrel will offset this penalty.
-The Hip Accuracy bonus provided by the Laser Sight has been increased. Some PDWs have had their crouch and prone base stats adjusted to prevent hip firing being more accurate than aimed fire when using a laser sight.
-The bonus is now a weapon specific value instead of a global percentage, some guns receive larger or smaller bonuses, though all bonuses are better than they were previously.
-The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly.
-The Suppressor?s recoil bonus remains unchanged at a global 10% decrease. This is less than the Flash Suppressor?s bonus for all weapons.
-The Hip Accuracy penalty of the Suppressor has been changed from a global percentage to a per weapon value. Generally this penalty is higher now, but not for all weapons. Specifically, the belt LMGs and bolt Snipers do not have any additional hip fire penalty, as their penalty is already at the maximum possible value.
-Reduced the Aimed Accuracy bonus of the Suppressor from 50% to 25%. A Suppressor and Foregrip combo will have similar accuracy to a weapon without any Accessories, at the penalty of worse Hip Fire Accuracy and Range and with the benefit of much improved Stealth and reduced Recoil.
-The Flash Suppressor no longer reduces accuracy for Automatic Fire.
-The Flash Suppressor now also works as a recoil compensator, reducing the Vertical Recoil by a weapon specific value. This bonus is larger than the bonus provided by the Suppressor.
-A small Hip Accuracy penalty has been added to the Flash Suppressor to represent the added weight of the accessory. The exact penalty amount is a weapon specific value.
-Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
-Tweaked the controls and physics for the EOD bot to improve its handling and aiming capabilities.
-The Radio Beacon, Mortar, MAV, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
-The MAV will now be destroyed when running into a soldier or vehicle at high speed. It is still possible to strategically sacrifice your MAV on a soldier; it will be destroyed in the process.
-The MAV now properly shows up in the Kill Feed. Previously it simply displayed ?KILLED.?
-The MAV can no longer be used as an elevator.
-Matched the motion sensor sweep frequency and range on the MAV to the TUGS.
-Players will no longer auto enter SOFLAM, MAV, and EOD bots after they are deployed.
-Players may now use their knife to destroy enemy equipment.
-C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
-The player may now have a maximum number of mines which will persist after the player?s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
-Claymores now live up to 5 seconds after a player dies, the player can have a max 2 claymores planted at the same time.
-Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
-Ammobags now stay until the user redeploys them like Medkits.
-Ammobags resupply bullets more quickly, but explosives resupply more slowly, especially 40mm grenades.
-Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.
-Reduced the total number of RPG and SMAW missiles carried from 5 to 4. Players desiring more rockets will want to use the Explosive spec.
-Slightly increased the heal rate of the Medical Crate.
-The MAV now will also descend by pressing the Crouch Toggle key. (PC)
-The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn.
-Tweaked M224 exit points so the player faces in the direction of the mortar when he exits.
-Mines, Claymores, C4 and other deployable items will now only appear on the minimap when spotted by a teammate.
-Fixed a bug where players would spawn close to the enemy team at the start of the round.
-Tehran Highway playable area has been doubled and is now the same as the Squad Deathmatch set up. Spawn points have been tweaked, and an extra spawn zone has been added north of the footbridge.
-Kharg Island has a new spawn zone layout, along with a bigger playable area and new cover objects. Spawn points have also been tweaked.
-Strike at Karkand spawns zones have been tweaked to improve player flow. Spawn points have been tweaked to improve safety upon spawning.
-Sharqi Peninsula spawn zones have been adjusted to optimize player movement. Spawn points have been tweaked so players spawn more safely.
-Seine Crossing spawn zone set up has been improved. There is a new spawn zone by the alleyway to the northwest with additional spawn points.
-Caspain Border spawn zones have been tweaked slightly.
-Fixed a bug where players would spawn close to the enemy team at the start of the round.
-Damavand Peak layout and spawn zones have been tightened to reduce the spread of players across the map
-Tehran Highway now features an extra spawn zone north of the footbridge, along with tweaked spawn points.
-Noshahr Canals spawn zones have been tweaked. Removed unsafe spawn points in the Northeast corner, and in the middle of the container area to the Southwest.
PlayStation 3 players may now turn off anti-alias in the options menu to reduce input lag.
- Having the same map occur multiple times in the maplist now works properly
- If adding a new map to the servers maplist after a clear and then running ?mapList.runNextRound? the server will ignore any remaining rounds on the map that it still run since before the clear and move to the new first map in the list. The server will now have reset the current rounds per map and run the map in the list for the number of rounds stated when adding the map.
- Maplist can contain up to 1000 entries now
- mapList.list will return at most 100 entries. To get the entire list, perform mapList.list repeatedly with increasing offsets (like banList.list)

http://blogscdn.battlefield.com/wp-content/uploads/2012/03/commorose1-640x164.jpg

As has been rumored for some time, we are making some improvements to the commo-rose on PC. This is partially based on feedback from the community.

Please be aware that the commo-rose will change depending on your current position ? vehicles and infantry each have separate call outs. Each function should trigger appropriate voice messages as well as icons on the mini map.

Each button should trigger appropriate voice messages as well as icons on the mini map. Players should keep an eye on the mini map for these icons that will flash when a team mate is requesting aid via the commo-rose.
We are also adjusting the level of detail to give a clearer picture for players when using the mini-map.

The three new mini map modes are:


http://blogscdn.battlefield.com/wp-content/uploads/2012/03/minimaps1.jpg

DICE wasn't lying when it said the list was huge!


------

Source: GameInformer (http://www.gameinformer.com/b/news/archive/2012/03/23/battlefield-3-patch-coming-to-ps3-next-week.aspx)

? balancing weapons
? nerfing OP firearms, gadgets, and vehicles
? redesigning the minimap for better viewing
? tweaking the spawn system for maps
? adding more areas, details, and cover for maps
? actually acknowledges the community and listens to them, showing that they care
? all this, and not a single dime will be made from it; they're actually fixing BF3 and NOT making a stupid sequel to fix/make-things-worse like CoD


deleted for bypassing language filters

Thank you glorious DICE God! To think I have ever doubted you; to have ever thought of you turning into the hideous and horrible Call of Duty developers. If I had the money and time, I would drive to the nearest airport, fly to where ever you guys are housed at, and personally let you slap me across the face for ever thinking such nonsense.

Seriously, thank you for listening to the community!
2012-03-24 06:22:00

Author:
CyberSora
Posts: 5551


MAN

THAT'S A LOT OF STUFF

DICE = INFINITE RESPECT, and this is just for one update here:


-M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.

This makes someone like me (http://gyazo.com/74b4f901c6d6450e5d10c3455361265c.png?1332570014) very happy indeed.
2012-03-24 07:31:00

Author:
Merc
Posts: 2135


They nerfed jets and made helis stronger?! MADNESS.2012-03-24 07:45:00

Author:
Bremnen
Posts: 1800


WHAT! Oh my god I love you DICE! <32012-03-24 12:23:00

Author:
grayspence
Posts: 1990


This patch is gonna take 2 years to download. AND I LOVE IT.2012-03-24 18:18:00

Author:
jalr2d2
Posts: 256


They nerfed jets and made helis stronger?! MADNESS.

Jets were a pain to knock out of the air. Helis aren't as quick and nimble as jets, so they're more susceptible to taking hits from the ground.

I think they balanced it out pretty well.
2012-03-24 18:42:00

Author:
CyberSora
Posts: 5551


The patch is out on the PS3. I have a 2 hour download though. 2012-03-27 19:30:00

Author:
jalr2d2
Posts: 256


PS3 patch only took me 5-10 minutes.

AND THEY FINALLY ADDED THE OPTION TO LEAVE DURING THE GAME INTERMISSION!


http://www.youtube.com/watch?v=P3ALwKeSEYs
2012-03-28 02:59:00

Author:
grayspence
Posts: 1990


AND THEY FINALLY ADDED THE OPTION TO LEAVE DURING THE GAME INTERMISSION!

Maybe that was the un-announced part of the update they were talking about...
2012-03-28 03:26:00

Author:
Speedynutty68
Posts: 1614


PC Patch is up now too, and that means that my M60 is just simply beautiful now.


Maybe that was the un-announced part of the update they were talking about...

I think the reason that this wasn't mentioned is because it was already a feature on PC or something like that. ANYWAY, I'M GOING TO GO GET SOME M60 KILLS. PARTY WHEN I REACH 1000
2012-03-28 03:42:00

Author:
Merc
Posts: 2135


PS3 patch only took me 5-10 minutes.


Lucky.

Also, the minimap is gorgeous now.
2012-03-28 15:59:00

Author:
jalr2d2
Posts: 256


Jets were a pain to knock out of the air. Helis aren't as quick and nimble as jets, so they're more susceptible to taking hits from the ground.

I think they balanced it out pretty well.

Any heli as high or higher than a jet could take it out easily, making them stronger and nerfing jets would be a huge pain.. going up against a good attack heli pilot 1v1 would be hell.
2012-03-28 17:08:00

Author:
Bremnen
Posts: 1800


Any heli as high or higher than a jet could take it out easily, making them stronger and nerfing jets would be a huge pain.. going up against a good attack heli pilot 1v1 would be hell.

Stopped reading right there. Any person who does this isn't contributing to his team and is just a plain a retard.
2012-03-28 17:35:00

Author:
CyberSora
Posts: 5551


Lucky.

Also, the minimap is gorgeous now.

Agreed. The medical and ammunition symbols are more clear
2012-03-29 23:17:00

Author:
grayspence
Posts: 1990


Stopped reading right there. Any person who does this isn't contributing to his team and is just a plain a retard.

Got in the attack chopper last night on Caspian as a gunner... pilot was outside my squad. Climbed to the map ceiling, while he took potshots with his heat seekers at the jets. Meanwhile, all four flags down below were bright freakin' orange. Fortunately I had guided missiles and tried taking out a few tanks... but soon we were so high that I was unable to target anything. Trying to shoot jets with the machine guns is a joke, so I bailed in frustration. There are only a few things worse than an attack chopper pilot who wastes his times taking potshots at jets.
2012-03-30 13:54:00

Author:
schm0
Posts: 1239


Well.. a good gunner can make a jet run away leaving the pilot to concentrate on position. Seems quite a few tend to end up playing chopper vs chopper. Which is fine... lets me do my thing on the ground or in a tank. lol2012-03-30 14:36:00

Author:
jwwphotos
Posts: 11383


Well, I'm longing to get below radar for attack helicopters, because I usually fly less than 100 meters high afraid that if I go any higher a jet will come outta hell and take me down. 2012-03-30 20:53:00

Author:
gdn001
Posts: 5891


Stopped reading right there. Any person who does this isn't contributing to his team and is just a plain a retard.

The heli pilot or jet pilot? (I didnt mean flying super high.. any height, even close to the ground as long as the heli is level or higher than the jet)

Idk, I think they were OP even without the patch. Maybe im just a terrible pilot.
2012-03-31 00:36:00

Author:
Bremnen
Posts: 1800


The heli pilot or jet pilot? (I didnt mean flying super high.. any height, even close to the ground as long as the heli is level or higher than the jet)

Idk, I think they were OP even without the patch. Maybe im just a terrible pilot.

I was referring to the heli pilot flying at such a great height. Players who do this with the intent of taking out jets are by no means contributing to their team, i.e.:


Got in the attack chopper last night on Caspian as a gunner... pilot was outside my squad. Climbed to the map ceiling, while he took potshots with his heat seekers at the jets. Meanwhile, all four flags down below were bright freakin' orange. Fortunately I had guided missiles and tried taking out a few tanks... but soon we were so high that I was unable to target anything. Trying to shoot jets with the machine guns is a joke, so I bailed in frustration. There are only a few things worse than an attack chopper pilot who wastes his times taking potshots at jets.

A heli pilot's main objective is to both take players to where they're needed and to provide extra firepower for the ground units. They are NOT supposed to be wasting a heli by flying at high altitudes and spraying jets. That is why you have your other teammates get in their own jets and take out the other pilots. It is not that hard to understand how everything works:

Helis - Transportation/Ground fire
Jets - Focus on helis and occasionally take out ground units (must be really a really good pilot to do this, until you unlock Predator Missiles); they counter other jet fighters who are harassing friendly helis

This is why I hate the new BF community so much; they think for themselves and not the team. Yes I'm mad.
2012-03-31 00:58:00

Author:
CyberSora
Posts: 5551


Jets - Focus on helis and occasionally take out ground units (must be really a really good pilot to do this, until you unlock rocket pods); they counter other jet fighters who are harassing friendly helis

Kinda fixed.
2012-03-31 01:43:00

Author:
gdn001
Posts: 5891


Kinda fixed.

Thanks! I updated the post to be more accurate.
2012-03-31 02:28:00

Author:
CyberSora
Posts: 5551


I think that the patch might have broken some of the jet stuff. First, heat seekers keep locked on even after the target deploys flares (missiles launched at this moment won't hit the target). Also, most of the heat seekers seem to not hit the target at all. And I managed to get my jet stuck mid-air and had to suicide. 2012-04-01 16:18:00

Author:
gdn001
Posts: 5891


The pinnacle of badassery:

http://gyazo.com/3c97910076e4394fe42048e4eaa0507d.png?1333324301

Having an 11-27 K/D and leading your team.
2012-04-02 01:00:00

Author:
Merc
Posts: 2135


The pinnacle of badassery:

http://gyazo.com/3c97910076e4394fe42048e4eaa0507d.png?1333324301

Having an 11-27 K/D and leading your team.
AND your team is also the winning team.
2012-04-02 01:06:00

Author:
gdn001
Posts: 5891


The pinnacle of badassery:

http://gyazo.com/3c97910076e4394fe42048e4eaa0507d.png?1333324301

Having an 11-27 K/D and leading your team.

ALL BOW DOWN TO COMMANDER MERC. HE SHALL LEAD US TO VICTORY THROUGH HELL AND BACK! (mostly hell)

And I thought COD fanboys who hog a helicopter to soon crash it into a wall were bad...
2012-04-02 03:58:00

Author:
grayspence
Posts: 1990


Anyone tried the famas now? its crap the recoil is just stupid.2012-04-02 12:29:00

Author:
danger sackboy
Posts: 177


Anyone tried the famas now? its crap the recoil is just stupid.

Ya know... it has been one of my favorite guns on assault (if I recall correctly!!). Tried it the other day and was freaking why I was doing so badly. Wasn't sure what was going on. Rather than doing my thing and killing others a good portion of the time, I was left instantly dead by everything and rarely even registered a hit on them.

What are you using instead of that now?
2012-04-02 12:54:00

Author:
jwwphotos
Posts: 11383


I think that the patch might have broken some of the jet stuff. First, heat seekers keep locked on even after the target deploys flares (missiles launched at this moment won't hit the target). Also, most of the heat seekers seem to not hit the target at all. And I managed to get my jet stuck mid-air and had to suicide.

They're fixing heat seekers and TV missiles (http://mp1st.com/2012/04/03/battlefield-3-xbox-360-patch-now-live-fix-for-heat-seekers-and-tv-missiles-on-ps3-and-360/) with a fix to the back end for XBox and PS3... PC update coming soon.


Ya know... it has been one of my favorite guns on assault (if I recall correctly!!). Tried it the other day and was freaking why I was doing so badly. Wasn't sure what was going on. Rather than doing my thing and killing others a good portion of the time, I was left instantly dead by everything and rarely even registered a hit on them.

What are you using instead of that now?

I never rolled with the Famas, but the F2000 is still decent enough to earn me some kills. Also, what attachments do you use with the gun?
2012-04-03 15:45:00

Author:
schm0
Posts: 1239


I never rolled with the Famas, but the F2000 is still decent enough to earn me some kills. Also, what attachments do you use with the gun?

Most assult weapons I rig for the duty at hand. Like a Team or Squad deathmatch, any closer combat use, I like the halo sights, vertical grip. I may have the laser sight on, but might keep it off at times as it can give away your position. Not that big of fan of the light either, though I have found it hard to fight against.

Larger maps, I might go with a 4x scope or longer. ...though usually those I end up playing as engineer and either use a PP-19 (jumping out of tank for close battles) or a G36C (for mid to longer range encounters)
2012-04-03 16:04:00

Author:
jwwphotos
Posts: 11383


They're fixing heat seekers and TV missiles (http://mp1st.com/2012/04/03/battlefield-3-xbox-360-patch-now-live-fix-for-heat-seekers-and-tv-missiles-on-ps3-and-360/) with a fix to the back end for XBox and PS3... PC update coming soon.
Good. The only jet kill I got since the update was a roadkill.
2012-04-03 17:41:00

Author:
gdn001
Posts: 5891


Yeah, the foregrip doesn't have the beneficial effects that it did before. I believe the Famas also received a heavy nerf and has a ton of recoil now. You might be better off with a flash suppressor or silencer than the laser, to be honest.2012-04-03 18:14:00

Author:
schm0
Posts: 1239


Yeah, the foregrip doesn't have the beneficial effects that it did before. I believe the Famas also received a heavy nerf and has a ton of recoil now. You might be better off with a flash suppressor or silencer than the laser, to be honest.

I guess it has... To be honest, I have been trying other weapons to find what works best for me. Just sad since I had everything unlocked and almost 6 stars on that one.

Wish there were an easy way to go in something like a practice range and try out weapons, options etc without having to select a kit, nor awaiting the options to be unlocked.

Thanks for the info!
2012-04-03 18:45:00

Author:
jwwphotos
Posts: 11383


I had like 12 famas service stars.
I'm trying to find a new assault rifle now too. I'm currently using the M16A3 with Hole sights, flash suppressor and grip. Pretty decent so far. I've been using it on high ticket count metro servers since consoles have those now.
2012-04-03 19:14:00

Author:
jalr2d2
Posts: 256


I had like 12 famas service stars.
I'm trying to find a new assault rifle now too. I'm currently using the M16A3 with Hole sights, flash suppressor and grip. Pretty decent so far. I've been using it on high ticket count metro servers since consoles have those now.

I will check that out.. thanks for the tip.

12? Very nice! ...I only had close to 6 because I play engineer most of the time.
2012-04-03 20:39:00

Author:
jwwphotos
Posts: 11383


I hated the FAMAS. I'm glad it's reign of terror is finally over. (No offence to those who use it). I'm currently using the M16A3 (Russian acquired while on opposite team... Is there a difference?) With holographic site, fore grip, and heavy barrel. It's a fantastic gun for burst and full auto. It's my most used gun.2012-04-04 03:51:00

Author:
grayspence
Posts: 1990


I hated the FAMAS. I'm glad it's reign of terror is finally over. (No offence to those who use it). I'm currently using the M16A3 (Russian acquired while on opposite team... Is there a difference?) With holographic site, fore grip, and heavy barrel. It's a fantastic gun for burst and full auto. It's my most used gun.

Wow... I never knew it had such a bad reputation. In my experience, the ones most complained about in game were the M320 and USAS. I had issues with those two as well, but never felt that way about the FAMAS, even when coming across it playing other kits.

I will have to give the M16A3 a try as I still haven't found one that suits me yet when playing the Assault kit.
2012-04-04 07:29:00

Author:
jwwphotos
Posts: 11383


The only reason the Famas was so hated by some was because almost everyone and their grandma was using it. Most of my deaths were from that weapon. I would be semi-happy when a different weapon killed me lol. My favorite gun on there is the G36C for engineer but if you want a good assault weapon, try the M16A3 or M416. Neither one feels changed imo and the iron sights aren't bad if you don't want attachments. Good go-to guns.
I've noticed the suppression has gotten somewhat harder now. Had to change the way I play just to adjust to it. Anyone noticed?
2012-04-04 09:39:00

Author:
siberian_ninja15
Posts: 444


The only reason the Famas was so hated by some was because almost everyone and their grandma was using it. Most of my deaths were from that weapon. I would be semi-happy when a different weapon killed me lol. My favorite gun on there is the G36C for engineer but if you want a good assault weapon, try the M16A3 or M416. Neither one feels changed imo and the iron sights aren't bad if you don't want attachments. Good go-to guns.
I've noticed the suppression has gotten somewhat harder now. Had to change the way I play just to adjust to it. Anyone noticed?

Yeah.. I am really liking the G36C for engineer, though I did really well with the SCAR once I had all the goodies. I also like the PP19 or P90 when playing as engineer if the map lends itself to more close quarters shooting.

Thanks for the tip.. I will try those assault weapons asap.
2012-04-04 14:51:00

Author:
jwwphotos
Posts: 11383


Double post, "shame on you Cyber", etc.




------

Source: GameInformer (http://www.gameinformer.com/b/news/archive/2012/03/23/battlefield-3-patch-coming-to-ps3-next-week.aspx)

? balancing weapons
? nerfing OP firearms, gadgets, and vehicles
? redesigning the minimap for better viewing
? tweaking the spawn system for maps
? adding more areas, details, and cover for maps
? actually acknowledges the community and listens to them, showing that they care
? all this, and not a single dime will be made from it; they're actually fixing BF3 and NOT making a stupid sequel to fix/make-things-worse like CoD


deleted for bypassing language filters

Thank you glorious DICE God! To think I have ever doubted you; to have ever thought of you turning into the hideous and horrible Call of Duty developers. If I had the money and time, I would drive to the nearest airport, fly to where ever you guys are housed at, and personally let you slap me across the face for ever thinking such nonsense.

Seriously, thank you for listening to the community!

Lol at the renting servers, which I assume it to fit with their whole 'lets make BF an eSport' thing. Not gonna happen. I hate FPS's as competitive 'eSports' games, with the exception of CS, which works. Other than that, all about SC2. And LoL I guess, but only because LoL is free.
2012-04-04 15:09:00

Author:
Unknown User


Lol at the renting servers, which I assume it to fit with their whole 'lets make BF an eSport' thing. Not gonna happen. I hate FPS's as competitive 'eSports' games, with the exception of CS, which works. Other than that, all about SC2. And LoL I guess, but only because LoL is free.

It's had an eSports element for a while now. Just all the matches took place in empty public servers.
2012-04-04 19:01:00

Author:
Speedynutty68
Posts: 1614


It's had an eSports element for a while now. Just all the matches took place in empty public servers.

Not a good one.
2012-04-04 23:37:00

Author:
Unknown User


I also like the PP19 or P90 when playing as engineer if the map lends itself to more close quarters shooting.

Man, I completely forgot about the P90. I've gotta unlock that gun. Never got a chance to try it in the beta. I hear it's good for running-and-gunning on TDM. Thanks for the reminder.
2012-04-05 10:49:00

Author:
siberian_ninja15
Posts: 444


I had a pretty bad scare today. I was defending on Grand Bazaar rush (I was Recon with the MP7) We were on the 2nd base and I saw no one was coming up the meat grinder alleyway. I ran through it and a buddy spawned on me. I came around the corner that led into the street and a tank was staring directly at me and my buddy. We bolted to get away and he killed my friend and almost me. I healed up, my friend spawned on someone else and used a RPG to kill the tank. I then proceeded to knife 6 attackers. And got 1 message that, if posted, would get me banned lol. But yeah, the attackers get the tank on the second wave now. Just so you guys know. 2012-04-07 04:36:00

Author:
jalr2d2
Posts: 256


What has the new patch added, other then the need to re-download my dlc map pack? my friend says its somehow changed the maps or something? anyone know of a good scoped gun for the assult kit to have and how to unlock it? I seem to have the weapon with the worst re-coil ever in a game ever.2012-04-07 11:45:00

Author:
Smudge228
Posts: 533


What has the new patch added, other then the need to re-download my dlc map pack? my friend says its somehow changed the maps or something? anyone know of a good scoped gun for the assult kit to have and how to unlock it? I seem to have the weapon with the worst re-coil ever in a game ever.

The gameplay, it's weapons and tons of minor changes make the game "feel" completely different. You still have to shoot the bad guys, of course, but it fixes a ton of things.
2012-04-07 21:13:00

Author:
schm0
Posts: 1239


The gameplay, it's weapons and tons of minor changes make the game "feel" completely different. You still have to shoot the bad guys, of course, but it fixes a ton of things.

Wait, If this isn't sarcasm, could you maybe go into a bit of detail? Or is this still about the FAMAS nerfing patch?
2012-04-08 04:27:00

Author:
grayspence
Posts: 1990


Wow, I haven't been around these parts in awhile. Hopefully I can help shed a little light on some of the things that were previously brought up.


Wow... I never knew it had such a bad reputation. In my experience, the ones most complained about in game were the M320 and USAS. I had issues with those two as well, but never felt that way about the FAMAS, even when coming across it playing other kits.

I will have to give the M16A3 a try as I still haven't found one that suits me yet when playing the Assault kit.

I think the three major complaint-guns, if you will, were the Famas, USAS, and M320 attachment. As someone already mentioned, the Famas was mainly on that list because it was such a common weapon of choice. Another reason was because its fire rate was still way too high for having such a long range. That being said, I think they truly butchered these formerly abused guns by nerfing them to extinction. From what I heard, they cut the ammo in each clip of the Famas down to 20 instead of 30 like it was before the patch. Not only that, but they lowered the fire rate as well. I was never a big Famas guy, but I can see why people are upset.


The only reason the Famas was so hated by some was because almost everyone and their grandma was using it. Most of my deaths were from that weapon. I would be semi-happy when a different weapon killed me lol. My favorite gun on there is the G36C for engineer but if you want a good assault weapon, try the M16A3 or M416. Neither one feels changed imo and the iron sights aren't bad if you don't want attachments. Good go-to guns.
I've noticed the suppression has gotten somewhat harder now. Had to change the way I play just to adjust to it. Anyone noticed?

There was a website I found at one point that showed all of the weapons and their respective "behind the scenes" stats. It showed how much damage each gun could do at each distance, how many shots to kill, a recoil ranking, and a lot more. The group that made the charts and performed the tests was able to conclude that DICE uses the M416 as their control gun, that is, a gun that hardly, if ever, changes with each patch. If you've ever used it before, you would probably assume the same thing since after each patch it feels the same. It just so happens that this has been my weapon of choice from the start, making me a very happy camper. XD

If you're looking for other solid all-around guns, try these out:

M416, AEK-971, MKII Mod (Red Dot), M60 (Foregrip), G36C, AK-74u (Iron Sights)

If you're wondering the attachments I use, it almost always ends up being the American Holo Scope, a Foregrip, and a Suppressor. For the MKII Mod, the first American sniper, I like to use it with Red Dot and a Foregrip to basically create a two-shot semi-automatic sniper. The reason for the Iron Sights on the AKu is that I have none. But, give it a try with any other Russian sight, and I can guarantee that you will find Iron Sights to be better for whatever reason. If you want a cheap gun for maps like Operation Metro, use the USAS with Buckshot.


What has the new patch added, other then the need to re-download my dlc map pack? my friend says its somehow changed the maps or something? anyone know of a good scoped gun for the assult kit to have and how to unlock it? I seem to have the weapon with the worst re-coil ever in a game ever.

One major feature added in the patch was the "Quit" option after each round. You can simply press Circle if on PS3 to exit to the main menu instead of waiting for the next round to begin. Another nice addition was the "Remove Anti-Aliasing" feature. I'm not quite sure exactly what it does, but it's something along the lines of removing extra detail in the graphics to make the game run smoother. When I turned this to "Off" for the first time, I didn't notice anything new, except I haven't been kicked out of any games since.

Gameplay-wise, the patch basically just added recoil across the board to all weapons. I would say the learning curve is about 10 minutes, 5 for experienced players. I don't even notice it anymore, so it shouldn't be an issue.

From my perspective, the best new addition was the private servers. It seems like plenty of people were craving these and they were not like I expected. You can easily find any server of your liking and all of them I have come across have been ranked.
2012-04-08 06:07:00

Author:
WoodburyRaider
Posts: 1651


Wow, I haven't been around these parts in awhile. Hopefully I can help shed a little light on some of the things that were previously brought up.



I think the three major complaint-guns, if you will, were the Famas, USAS, and M320 attachment. As someone already mentioned, the Famas was mainly on that list because it was such a common weapon of choice. Another reason was because its fire rate was still way too high for having such a long range. That being said, I think they truly butchered these formerly abused guns by nerfing them to extinction. From what I heard, they cut the ammo in each clip of the Famas down to 20 instead of 30 like it was before the patch. Not only that, but they lowered the fire rate as well. I was never a big Famas guy, but I can see why people are upset.



There was a website I found at one point that showed all of the weapons and their respective "behind the scenes" stats. It showed how much damage each gun could do at each distance, how many shots to kill, a recoil ranking, and a lot more. The group that made the charts and performed the tests was able to conclude that DICE uses the M416 as their control gun, that is, a gun that hardly, if ever, changes with each patch. If you've ever used it before, you would probably assume the same thing since after each patch it feels the same. It just so happens that this has been my weapon of choice from the start, making me a very happy camper. XD

If you're looking for other solid all-around guns, try these out:

M416, AEK-971, MKII Mod (Red Dot), M60 (Foregrip), G36C, AK-74u (Iron Sights)

If you're wondering the attachments I use, it almost always ends up being the American Holo Scope, a Foregrip, and a Suppressor. For the MKII Mod, the first American sniper, I like to use it with Red Dot and a Foregrip to basically create a two-shot semi-automatic sniper. The reason for the Iron Sights on the AKu is that I have none. But, give it a try with any other Russian sight, and I can guarantee that you will find Iron Sights to be better for whatever reason. If you want a cheap gun for maps like Operation Metro, use the USAS with Buckshot.



One major feature added in the patch was the "Quit" option after each round. You can simply press Circle if on PS3 to exit to the main menu instead of waiting for the next round to begin. Another nice addition was the "Remove Anti-Aliasing" feature. I'm not quite sure exactly what it does, but it's something along the lines of removing extra detail in the graphics to make the game run smoother. When I turned this to "Off" for the first time, I didn't notice anything new, except I haven't been kicked out of any games since.

Gameplay-wise, the patch basically just added recoil across the board to all weapons. I would say the learning curve is about 10 minutes, 5 for experienced players. I don't even notice it anymore, so it shouldn't be an issue.

From my perspective, the best new addition was the private servers. It seems like plenty of people were craving these and they were not like I expected. You can easily find any server of your liking and all of them I have come across have been ranked.

Removing anti-aliasing probably removes the anti-aliasing. Although AA on console games tends to suck anyway, so it's only really noticeable on PC games as a difference... And it can already be turned off there anyway...
2012-04-08 15:43:00

Author:
Unknown User


Anyone tried out the second assualt rifle in the b2k pack its way better than the famas I love it.2012-04-08 18:14:00

Author:
danger sackboy
Posts: 177


These new updates are great and have brought me back to the game after a long break happy and content.

One thing i haven't tested yet as i had to re-download the Back to Karkland DLC is if they have fixed the animation for the MG36 when playing on Karkland maps.
The last time i played before the patch the character would hold the weapon over his head and you couldn't see past your own arms to shoot. I'll be glad if this has been fixed as its my favorite gun.

Also i was able to find a knife only server which was the best match i have played yet in BF3. It was just pure crazy knife wielding fun and will be even more fun when the CQC maps come out. At first i didn't like the thought of rent a server but now i think i like it.

Also did they change much with the jets cause i noticed i was able to control them better and kill helicopters a lot easier than before. Though it could just be that i have finally mastered the jets properly.
I even managed to shoot down a helicopter with a tank from almost half way across the map. Doubt i'll ever manage it again but wish i had recorded it.

I never had issues with the Famas before myself as i always try to get close to the enemy but its shotguns that are my deadliest foe especially the DAO. I have noticed a heap of servers that say no shotguns or frag ammo.
2012-04-10 02:09:00

Author:
Lordwarblade
Posts: 761


Actually, woodbury... the devs stated recently that the M16A3 remains the standard (http://mp1st.com/2012/03/02/bf3-devs-tease-a-rewarding-week-ahead-reveal-most-popular-map-and-weapon-balance-secrets/) by which all other guns are balanced. I use the M416 pretty often as well, and it's a solid gun. (Both the M16A3 and M416 received no updates in the recent patch, as you correctly pointed out.) But the M16A3 has basically remain unchanged since day 1.

And as far as weapon tweaks go, you can read the patch notes (http://blogs.battlefield.com/2012/03/game-update-will-drop-on-the-27th-of-march-for-playstation-3-xbox-360-and-pc-will-come-soon/) gun by gun. The real issue is that all of the attachments effect each gun in different ways. For instance, guns with higher horizontal recoil benefit more from the foregrip than guns with low horizontal recoil. But if you dig into the stats, their individual percentages vary based on the gun. If you really want to get all the details, head over to Symthic (http://symthic.com/?s=bf3&sb=beta). The forums is where all the details (http://symthic.com/f/viewtopic.php?f=3&t=839) are, but I expect all the patch data to be fully expanded in the near future, complete with sample recoil plots, etc.

There are still a few bugs that need to be hammered out with this patch, but the game has changed for the better.
2012-04-10 13:29:00

Author:
schm0
Posts: 1239


Anyone else on PS3 notice a rise in high levels since the patch? I only saw one person above colonel 50 star before the patch and now I see one every match. I met a level 100 colonel today. (Beat him lol) and there were 2 97s on his team too. Are people boosting on private servers now or what?2012-04-20 19:57:00

Author:
jalr2d2
Posts: 256


Anyone else on PS3 notice a rise in high levels since the patch? I only saw one person above colonel 50 star before the patch and now I see one every match. I met a level 100 colonel today. (Beat him lol) and there were 2 97s on his team too. Are people boosting on private servers now or what?

I've noticed this quite a bit more now too. I'd imagine if you are able to beat a colonel 100 star, he's been boosting on a private server.
2012-04-20 21:01:00

Author:
grayspence
Posts: 1990


I've noticed this quite a bit more now too. I'd imagine if you are able to beat a colonel 100 star, he's been boosting on a private server.

Gee thanks lol.
2012-04-20 21:46:00

Author:
jalr2d2
Posts: 256


I noticed as well.
Anyone finding tha the enginner weapons seems less powerful? or is it just me im usually good with them but now im getting worse.
Guess im using PDW weapons then.
2012-04-20 22:37:00

Author:
danger sackboy
Posts: 177



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