#4
LBP3 officially announced for both ps4 and ps3!
Archive: 2343 posts
| The PS4 controller now has the same abilities as the MOVE. All you'd need is a camera. | 2014-06-13 13:23:00 Author: GribbleGrunger Posts: 3910 |
| You can play move level without move it just pop you warning, so you can support both move and ps3 controller Yes exactly; as a creator I can choose to build for more accessibility, maybe make some concessions in my design choices so that two different types of groups can play it. Saying 'You don't need to use Move to get past this bit' Or go the other way and build specific puzzles and sections that you can't get past without a Move; essentially saying 'Nope. You need a Move to play this level.' | 2014-06-13 13:29:00 Author: Mr_Fusion Posts: 1799 |
| I don't think anyone has brought this up yet, but I do hope they let creators publish more then 20 levels. This is the start of the next generation and (hopefully) the beginning of many years of LBP3 to come, so giving us 30-40 levels to play with would be awesome. No more deleting levels or re-publishing onto new accounts. | 2014-06-13 13:30:00 Author: Gentleman Tom Posts: 64 |
| "The PS4 is basically a high end PC" what a foolish thing to say ^^ The specs are out there for the folks in to that sort of thing; I don't think anyone is suggesting it will out perform a decent gaming rig, just that developing for it is comparable. As a console with a fixed configuration it does have some advantages. | 2014-06-13 14:44:00 Author: fullofwin Posts: 1214 |
| You said it Almost 50% of the time I spent with the LBP2 editor was rebuilding objects and parts of the world so as not to get errors or fill the thermometer in a heart beat. I mean simple crap like the PS3 getting hot would cause parts of my level to disappear or get the exclamation point errors. There is no way Im playing LBP3 with PS3 limitations. I quit level editing because of the limitations, blink and the thermometer is full. Blink and an object is too complex. Blink and parts of your level start to disappear. It was all too annoying. And just FYI my levels are 'open world' type top down levels , so simply connecting them with a key would not help. Unless theres some miracle Im not buying LBP3 HD remastered for the PS4. Oh.. So how other creators made those amazing levels? Probably when Fotosynthesis made Interkinetic he used another editor.. Maybe the levels that you make are too amazing to enter into LBP2. If is like this i apologize with you, if is not i invite you to learn the editor before complain about it | 2014-06-13 14:47:00 Author: DaaMonkey Posts: 6 |
| Oh.. So how other creators made those amazing levels? Probably when Fotosynthesis made Interkinetic he used another editor.. Maybe the levels that you make are too amazing to enter into LBP2. If is like this i apologize with you, if is not i invite you to learn the editor before complain about it Interkinetic used emitted segmenets as i remember right | 2014-06-13 15:37:00 Author: Shadowriver Posts: 3991 |
| "The PS4 is basically a high end PC" what a outlandish thing to say ^^ It is mostly accurate though, instead of desigining their own components like the cell this time everything is modified off the shelf components. | 2014-06-13 15:55:00 Author: Rabid-Coot Posts: 6728 |
| Available to Pre-order on Amazon UK btw. http://www.amazon.co.uk/Sony-LittleBigPlanet-3-PS4/dp/B00KL3W5YA/ref=sr_1_1?ie=UTF8&qid=1402672218&sr=8-1&keywords=littlebigplanet+3 I've ordered mine, however if they announce that LBP3 is available for Pre-loading I'll opt for that instead. Anyone else? | 2014-06-13 16:12:00 Author: Gentleman Tom Posts: 64 |
| will beta alrady have the predownload? And just have to pay upon release | 2014-06-13 16:20:00 Author: L-I-M-I Posts: 611 |
| Is the November release for PS3? On Sony's site I found, for PS4, full game release is Mar. 31, 2015. https://store.sonyentertainmentnetwork.com/#!/en-us/games/littlebigplanet-3/cid=UP9000-CUSA00473_00-LBP3GAME00000001?smcid=psblog:littlebigplanet-3:up9000-cusa00473_00-lbp3game00000001 s-blog-2014-06-10-playstation-store-update-346Also found release for PS4 in November- http://blog.us.playstation.com/2014/06/09/littlebigplanet-3-coming-to-ps4-this-november/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+PSBlog+(PlayStation.Blog) ![]() | 2014-06-13 16:20:00 Author: Lady_Luck__777 Posts: 3458 |
| Is the November release for PS3? On Sony's site I found, for PS4, full game release is Mar. 31, 2015. https://store.sonyentertainmentnetwork.com/#!/en-us/games/littlebigplanet-3/cid=UP9000-CUSA00473_00-LBP3GAME00000001?smcid=psblog:littlebigplanet-3:up9000-cusa00473_00-lbp3game00000001 s-blog-2014-06-10-playstation-store-update-346End of fiscal year Q1. ![]() -hyper | 2014-06-13 16:21:00 Author: hyperdude95 Posts: 1793 |
| Interkinetic used emitted segmenets as i remember rightYep! But even this i had any problems with thermo in LBP2.. I wonder if i'm using a better version of the game | 2014-06-13 16:25:00 Author: DaaMonkey Posts: 6 |
| Available to Pre-order on Amazon UK btw. http://www.amazon.co.uk/Sony-LittleBigPlanet-3-PS4/dp/B00KL3W5YA/ref=sr_1_1?ie=UTF8&qid=1402672218&sr=8-1&keywords=littlebigplanet+3 I've ordered mine, however if they announce that LBP3 is available for Pre-loading I'll opt for that instead. Anyone else? I will be waiting for the Collectors Edition. Hoping for plushies of all the new characters. Any other predictions to what they might include in the CE? | 2014-06-13 16:27:00 Author: blastroid Posts: 262 |
End of fiscal year Q1. ![]() -hyper Actually thats the end of their fiscal year. | 2014-06-13 16:37:00 Author: Rabid-Coot Posts: 6728 |
| I will be waiting for the Collectors Edition. Hoping for plushies of all the new characters. Any other predictions to what they might include in the CE? Maybe one were Sackboy isn't doing a Miley Cyrus impression on the cover lol. Otherwise I might opt for the CE when that's announced ![]() | 2014-06-13 16:37:00 Author: Gentleman Tom Posts: 64 |
| Maybe one were Sackboy isn't doing a Miley Cyrus impression on the cover lol. Otherwise I might opt for the CE when that's announced ![]() Have not looked but I bet someone has done a Wrecking Ball LBP level. Survivor level with Cyrussack on a wrecking ball destroying the level. | 2014-06-13 16:44:00 Author: blastroid Posts: 262 |
| I guess it's pretty obvious at this point that LBP HUB is most likely just a way to transfer your PS3 LBP1 and LBP2 data to the PS4 version of LBP3. | 2014-06-13 18:18:00 Author: AmazingKittyCat Posts: 204 |
| I guess it's pretty obvious at this point that LBP HUB is most likely just a way to transfer your PS3 LBP1 and LBP2 data to the PS4 version of LBP3. From what I read about HUB it was basically giving away LBP1 & 2 away for free in hopes people would buy the DLC. I wonder if they will try and push a rushed version of HUB soon to get the extra hype for LBP3. | 2014-06-13 18:45:00 Author: blastroid Posts: 262 |
| It's kinda interesting how LBP3 is #196 on the Amazon U.S. videogame chart and is #86 on the UK one. Typically when a new popular game is announced, it shoots straight up to the top 20 and dwindles down... I really hope there's some interest for this game. I don't want the community to be DOA (dead on arrival) like Karting's was. | 2014-06-13 19:16:00 Author: The5rozos Posts: 952 |
| "The PS4 is basically a high end PC" what a outlandish thing to say ^^ Who are you quoting? | 2014-06-13 19:50:00 Author: Ayneh Posts: 2454 |
| So I just had a nightmarish thought... make a level that works fine on ps4 but pushes the ps3 to the point where it is laggy and possibly broken then get flooded with reviews about why the level is terrible from ps3 players. Thus never getting any recognition if the system, like previous titles, requires positive feedback. Sorry for the late reply but I was at work. This is indeed what I meant, I'm not too bothered what the gaming press has to say but player reviews of levels might be biased if a level works fine on ps4 due to the better hardware but might stutter or break while pushing ps3 to the max. I just fear that a lot of good creations or creators might get a bad reputation, or miss a chance at fame, for reasons outwith their control with the bigger install base being on the weaker hardware. TBH i hope this happens, it would be proof they are not limiting the PS4 version, and would be an easy way to show ps3 players the benefit they would have on PS4. for example- have lot of complexity in a small area that runs fine on PS4 but causes issues on PS3, then show them how much you need to remove to improve the way the level runs on PS3 by destroying parts of the scene. Obviously not a good idea if you're trying to become popular etc. but i've never really been concerned with such things. The thermo size isn't my main concern here though, my ideas in lbp2 where often held back by logic becoming too complex for the engine to keep up, with massive frame rate drops without even filling 1/4 of the thermo. I'm over the fact it's cross-gen (though would still prefer it wasn't) and will be getting it on ps4, but I'll probably get it on ps3 too just to do loads of benchmarking performance wise to see how both LBP3 versions compare to each other and how they compare to LBP2 (ignoring the differences in graphics of course) | 2014-06-13 20:21:00 Author: evret Posts: 612 |
| It's kinda interesting how LBP3 is #196 on the Amazon U.S. videogame chart and is #86 on the UK one. Typically when a new popular game is announced, it shoots straight up to the top 20 and dwindles down... I really hope there's some interest for this game. I don't want the community to be DOA (dead on arrival) like Karting's was. You know it's been a busy week for popular game announcements. | 2014-06-13 20:23:00 Author: Rabid-Coot Posts: 6728 |
| TBH i hope this happens Me too for the reasons you state but for a game built around the social experience I just don't want to feel punished for investing in the better hardware. Sounds like we might get a more stable framerate though, I've seen some of your experiments and they would have been glorious if it had not been for slowdown. | 2014-06-13 20:31:00 Author: ForgottenEnigma Posts: 1414 |
| From what I read about HUB it was basically giving away LBP1 & 2 away for free in hopes people would buy the DLC. I wonder if they will try and push a rushed version of HUB soon to get the extra hype for LBP3. HUB not giving away LBP1 and LBP2, it combine then and they become like DLC and has few demo levels for each | 2014-06-13 20:50:00 Author: Shadowriver Posts: 3991 |
| You know it's been a busy week for popular game announcements. Yeah I know, I guess I just expected it to be above a slew of 360, PS3, and Wii titles. Considering it's Sony's only major game reveal that is coming out this year. Can't think of many other moments at the conference that stood out like LBP3. HUB not giving away LBP1 and LBP2, it combine then and they become like DLC and has few demo levels for each I really wish they wouldn't charge for LBP1 or 2's story levels. I mean come on, is that really necessary? The devs will make plenty of cash with the DLC alone, the least they can do is keep Story Mode free (not like it's anything extraordinary anyways). How do they expect people to create without being able to collect all the goodies? | 2014-06-13 20:50:00 Author: The5rozos Posts: 952 |
| It's just different way of buying LBP1 and LBP2, and have free access to community levels ;p They don't really expect them to create, we all know what majority "crates", they mainly play ;] | 2014-06-13 21:07:00 Author: Shadowriver Posts: 3991 |
| HUB not giving away LBP1 and LBP2, it combine then and they become like DLC and has few demo levels for each I thought LBPHub would have around 16 free story levels from LBP1 and 2? Has that changed? | 2014-06-13 21:11:00 Author: ShamgarBlade Posts: 1010 |
| I thought LBPHub would have around 16 free story levels from LBP1 and 2? Has that changed? thats those demo levels i guess 8 levels on each world i guess which would be around one free world each | 2014-06-13 21:26:00 Author: Shadowriver Posts: 3991 |
| I don't think LBPhub is canceled or turned into LBP3 myself. I think hub has just been delayed because Sony wanted LBP3 sooner then they did later, which is why PS4 version of LBP is little more then a upgraded port of PS3 version. We may see LBPhub late next year and will have LBP3 content added to it as well. But hard to say really... Time will tell. *mew | 2014-06-13 21:30:00 Author: Lord-Dreamerz Posts: 4261 |
| It's kinda interesting how LBP3 is #196 on the Amazon U.S. videogame chart and is #86 on the UK one. Typically when a new popular game is announced, it shoots straight up to the top 20 and dwindles down... I really hope there's some interest for this game. I don't want the community to be DOA (dead on arrival) like Karting's was. Some like myself are waiting on the CE to preorder... | 2014-06-13 21:54:00 Author: ICBklyn Posts: 36 |
| They talked about 'blue-prints' so I'm assuming a lot of logic will be given to the player on a single chip to reduce over complicated and thermo eating logic. We saw one being used to create a car in the official trailer but I think we'll see far more complex ones too. Want a lift? Here's the blueprint. Want a top down shooter? Here's a blueprint. They've never cheated with the animations either so there HAS to be many more selectable animations you can use. Grumpy old man, drunken man, sneaking, poorly and others. | 2014-06-13 22:21:00 Author: GribbleGrunger Posts: 3910 |
| They talked about 'blue-prints' so I'm assuming a lot of logic will be given to the player on a single chip to reduce over complicated and thermo eating logic. We saw one being used to create a car in the official trailer but I think we'll see far more complex ones too. Want a lift? Here's the blueprint. Want a top down shooter? Here's a blueprint. That would make things easier. It would also be nice to be able to add to said blueprints meaning those skilled in logic can still have more complex contraptions but also able to encourage more complex creations from the average creator. | 2014-06-13 22:30:00 Author: Shooter0898 Posts: 996 |
| So looking through the e3 stage demo again... when Oddsock is first introduced and runs on the wheel it turns a belt. This belt looks way to smooth to have been made the traditional way so maybe that is now some kind of tool? | 2014-06-13 22:35:00 Author: ForgottenEnigma Posts: 1414 |
| So looking through the e3 stage demo again... when Oddsock is first introduced and runs on the wheel it turns a belt. This belt looks way to smooth to have been made the traditional way so maybe that is now some kind of tool? It could be animated deco or object, you can conrol animated decoration by controlling animation speed on marial it is sticked in LBP2 They've never cheated with the animations either so there HAS to be many more selectable animations you can use. Grumpy old man, drunken man, sneaking, poorly and others. Well you seen on other thread that theres defintly more sackbot animations for all characters, most likely triggable in diffrent and more comfy way then it is LBP2 | 2014-06-13 22:40:00 Author: Shadowriver Posts: 3991 |
| It could be animated deco or object, you can conrol animated decoration by controlling animation speed on marial it is sticked in LBP2 That would be one way to do it but this definitely moves as the belt has a slight wobble to it while in motion. I'm wondering if it is a tool because to get it that smooth in lbp2 you would need a lot of tiny segments which lags the game or the belt almost disappears when the parts become too small thus failing to grip the wheel or be visible. At one time in my lbp career I specialised in tracks so someone might support me... not sure if anyone here knew me from that period though =p | 2014-06-13 23:08:00 Author: ForgottenEnigma Posts: 1414 |
| I honestly think it is a bad idea for LBP3 to be on the PS3 - and that it should be PS4 only. It's like Sony don't want the PS4 to sell that well... Also, if LBP3 is on PS3 then it will limit LBP3 on PS4 - it won't be a truly 'next-gen' game :/ | 2014-06-13 23:12:00 Author: Bobinti Posts: 58 |
| It's like Sony don't want the PS4 to sell that well...It's more like they want to sell more copies of this game. There are a LOT more PS3 owners than PS4 owners. | 2014-06-13 23:19:00 Author: bagheadinc Posts: 172 |
| I honestly think it is a bad idea for LBP3 to be on the PS3 - and that it should be PS4 only. It's like Sony don't want the PS4 to sell that well... Also, if LBP3 is on PS3 then it will limit LBP3 on PS4 - it won't be a truly 'next-gen' game :/ Sony cares about sales, thats what they care about the most aspecially that hey escaping a pit hole that even forced them to sell there HQ. But i really think it's opposite, LBP3 originally was made for PS3 and Sony decided to push it on PS4 to lit up LBP on PS4 | 2014-06-13 23:34:00 Author: Shadowriver Posts: 3991 |
| There are a LOT more PS3 owners than PS4 owners. True Fact and I'm one of them. | 2014-06-14 00:45:00 Author: Tikaki-MooMoo Posts: 524 |
| Hey guys, I just noticed something. Are any of you ok with having R1 to grab with LBP3 on the PS4? I noticed it would feel alot better with the R2 on the Dualshock 4 controller, especially since my R1 button is starting to jam and wore out. Though if that happens, then they would have to change the PS3 version but pressing R1 with the PS3 version is already good. Thoughts? -hyper | 2014-06-14 02:24:00 Author: hyperdude95 Posts: 1793 |
| Hey guys, I just noticed something. Are any of you ok with having R1 to grab with LBP3 on the PS4? I noticed it would feel alot better with the R2 on the Dualshock 4 controller, especially since my R1 button is starting to jam and wore out. Though if that happens, then they would have to change the PS3 version but pressing R1 with the PS3 version is already good. Thoughts? -hyper That would be hard with controllinator | 2014-06-14 02:29:00 Author: Shadowriver Posts: 3991 |
Yea I noticed when going back to play a game on PS3 since I've had the PS4, using R2 on DS4 is way better than R1 on DS3. BUT it would in fact cause issues for creating anything with the controllinator. Imagine a game that has instructive stickers on the wall, and it says R1 on the wall, but if you're on PS4 you need to remember that it's R2... Not that it would be so hard, but seems likely they wouldn't make the controls different between platforms. This is one of those "hope they change this in LBP 4" problems ![]() | 2014-06-14 03:59:00 Author: KAPBAM Posts: 1348 |
| Some like myself are waiting on the CE to preorder... Waiting for the plushies? You guys could always put "optimized for the PS4" on the description. | 2014-06-14 04:02:00 Author: catsand Posts: 201 |
| http://www.lbpcentral.com/forums/attachment.php?attachmentid=48239&d=1402716544 | 2014-06-14 04:29:00 Author: blastroid Posts: 262 |
Yea I noticed when going back to play a game on PS3 since I've had the PS4, using R2 on DS4 is way better than R1 on DS3. BUT it would in fact cause issues for creating anything with the controllinator. Imagine a game that has instructive stickers on the wall, and it says R1 on the wall, but if you're on PS4 you need to remember that it's R2... Not that it would be so hard, but seems likely they wouldn't make the controls different between platforms. This is one of those "hope they change this in LBP 4" problems ![]() Yeah, my r1 button on the DS4 is worn out and sticks now and then. I might have to get another controller and try to get used to press r1 on it a lot now. :/ Well, if you think about it, the controllinator for PS4 would be different than PS3. Unless compatibility makes it different? They only mentioned the touch pad for creating purposes but not play mode or anything either. ![]() -hyper | 2014-06-14 04:45:00 Author: hyperdude95 Posts: 1793 |
| http://www.lbpcentral.com/forums/attachment.php?attachmentid=48239&d=1402716544 But LBP3 on PS4 is optimized for PS4 ; p | 2014-06-14 05:26:00 Author: Shadowriver Posts: 3991 |
| But LBP3 on PS4 is optimized for PS4 ; p Nope optimized for lowest common denominator. ![]() | 2014-06-14 05:45:00 Author: blastroid Posts: 262 |
| So looking through the e3 stage demo again... when Oddsock is first introduced and runs on the wheel it turns a belt. This belt looks way to smooth to have been made the traditional way so maybe that is now some kind of tool? I saw that object in a prize bubble in one of the videos. "New object!" popped up when it was collected. I guess it is an animated object, speed of rotation can probably be tweaked. | 2014-06-14 06:00:00 Author: aratiatia Posts: 374 |
But LBP3 on PS4 is optimized for PS4 ; pI think you may have missed the joke ![]() | 2014-06-14 06:36:00 Author: bagheadinc Posts: 172 |
| Just thought I'd mention something regarding the extra layers, 4x4 actually makes sense because when it came to collisions in lbp2, there are actually 4 thick layers. The background extra layers collided with the back most normal thin layer, however foreground extra layers collide with the first thick layer INFRONT of the normal play layers. | 2014-06-14 09:25:00 Author: evret Posts: 612 |
| Looking through the videos, I have made several smaller observations. In the E3 Demo, at the entrance, it appears as though the grass-like material is embedded in the snake skin and wood. This seems to be evidence of dephysicalize and layer positioning from LBPV. Additionally, in the GameSpot video of LBP3, at around 2:28, we see Sackboy slide down a black and white checkered material. Notice how the checkered pattern is elongated, with the shapes much taller than they are wide. Now go to around 2:55 and you can observe what seems to be the same material but with the checkered pattern as perfect squares. I can't tell if this appearance is given by the material being at an angle, or if this is a possible new feature of the UV tool. | 2014-06-14 17:13:00 Author: RJA00000 Posts: 387 |
| I am wondering how will create mode work with 16 layers. They seem to be more like 4 blocks of layers or of profundity rather than 16 layers one after another. | 2014-06-14 18:28:00 Author: yugnar Posts: 1478 |
| That would be one way to do it but this definitely moves as the belt has a slight wobble to it while in motion. I'm wondering if it is a tool because to get it that smooth in lbp2 you would need a lot of tiny segments which lags the game or the belt almost disappears when the parts become too small thus failing to grip the wheel or be visible. At one time in my lbp career I specialised in tracks so someone might support me... not sure if anyone here knew me from that period though =p Yeah, I made a few sets of tracks in LBP2 so I know what you mean. It would be awesome if there was a belt that could deform around wheels 'cause it'd be great for tanks. I get the feeling it might just be a prop, though. | 2014-06-14 18:37:00 Author: Ayneh Posts: 2454 |
| http://youtu.be/6e3dFefhE4w This is Machinima interview with Jonathan Christian (LBP3 Lead Designer) | 2014-06-14 18:39:00 Author: Tikaki-MooMoo Posts: 524 |
| Her name is Esmerelda..... hyper | 2014-06-14 18:44:00 Author: hyperdude95 Posts: 1793 |
Well he didn't really say anything we didn't knew already, of course they're limited when they talk about LBP3, but it's actually like weird. It seems like they want to announce some stuff that will surprise the community even more. I don't bother, I like mysterious projects ![]() -- Jauw | 2014-06-14 18:50:00 Author: Jauw Posts: 484 |
| Have you guys noticed Newton has elements moving around him? Plasma, fire, and ice? Ice??!? It's interesting to see them move around in a 360 rotation. http://i.gyazo.com/a07d245349386db4f869b10bf1ba65c5.png -hyper | 2014-06-14 19:09:00 Author: hyperdude95 Posts: 1793 |
| Newton - the standard unit of force in the International System of Units (SI), equal to the force that produces an acceleration of one meter per second per second on a mass of one kilogram. Science v. LittleBigPlanet... Okay! | 2014-06-14 19:50:00 Author: Tikaki-MooMoo Posts: 524 |
| I'm thinking about Isaac Newton for some reason... Newton's Principia formulated the laws of motion and universal gravitation, which dominated scientists' view of the physical universe for the next three centuries. By deriving Kepler's laws of planetary motion from his mathematical description of gravity, and then using the same principles to account for the trajectories of comets, the tides, the precession of the equinoxes, and other phenomena. -hyper | 2014-06-14 20:07:00 Author: hyperdude95 Posts: 1793 |
| I'm thinking about Isaac Newton for some reason... -hyper Yep me too... But I have no idea why would Sumo make a famous scientist some kind of villian in LBP3 8) | 2014-06-14 20:09:00 Author: yugnar Posts: 1478 |
| There is weather too! -hyper | 2014-06-14 20:10:00 Author: hyperdude95 Posts: 1793 |
| Yep me too... But I have no idea why would Sumo make a famous scientist some kind of villian in LBP3 8) It seems LBP tends to have at least one "parody" character in each game. In LBP1 (the Japanese version), the Collector is known as "Sack Putin" and the Wilderness area is Siberia. In LBP2, there's Larry Da Vinci...And LBP3 has Newton. Maybe. | 2014-06-14 20:29:00 Author: AmazingKittyCat Posts: 204 |
| Yep me too... But I have no idea why would Sumo make a famous scientist some kind of villian in LBP3 8) I think the Negativitron is a pretty cool dude though... ![]() | 2014-06-14 20:29:00 Author: Jauw Posts: 484 |
| Where you got info on Newton | 2014-06-14 20:57:00 Author: Shadowriver Posts: 3991 |
| Where you got info on Newton Science Dictionary! | 2014-06-14 21:04:00 Author: Tikaki-MooMoo Posts: 524 |
| Is it just me or does Oddsock not only run faster, but jump A LOT higher? Does Swoop have any exhaust or can he fly forever? He seems to have some of the glide from the cape as well. I can't tell if they've tightened up the controls just a little bit. It looks like it plays a little snappier. But then again it could be just the video stream? | 2014-06-14 22:09:00 Author: Cheezy WEAPON Posts: 283 |
| There is weather too! -hyper Where is that info from? Link? | 2014-06-14 22:15:00 Author: GribbleGrunger Posts: 3910 |
I meant what newton can control. ![]() -hyper | 2014-06-14 22:18:00 Author: hyperdude95 Posts: 1793 |
| I can't tell if they've tightened up the controls just a little bit. It looks like it plays a little snappier. But then again it could be just the video stream? According to a couple of the E3 interviews I've seen, yes, they've brought the floatiness down a little, at least on the jumps. ![]() | 2014-06-14 23:05:00 Author: rialrees Posts: 1015 |
| Additionally, in the GameSpot video of LBP3, at around 2:28, we see Sackboy slide down a black and white checkered material. Notice how the checkered pattern is elongated, with the shapes much taller than they are wide. Now go to around 2:55 and you can observe what seems to be the same material but with the checkered pattern as perfect squares. I can't tell if this appearance is given by the material being at an angle, or if this is a possible new feature of the UV tool. Nah, that could be just what happens when you stretch the top of the material by adding a depth slant. | 2014-06-15 02:10:00 Author: MMLgamer Posts: 183 |
| This game seems really awesome, I'm looking forward to it. It seems the PS4 version is a port of the PS3 version. And even if the PS3 version held back the PS4 version, I'm pretty sure an LBP4 will be announced exclusively to PS4 in 2 years... I'm excited to know that a PS3 version will be coming. Here in Brazil, a PS4 costs 1.789,50 dollars. Exactly what you've read, 1.789,50 dollars! I wouldn't buy a PS4 even if sackboy could transform himself into a dragon. ![]() | 2014-06-15 02:47:00 Author: cakito123 Posts: 353 |
Just something I found, there will be a LBP3 demo on PSN closer to release date! ![]() -hyper | 2014-06-15 03:27:00 Author: hyperdude95 Posts: 1793 |
Just something I found, there will be a LBP3 demo on PSN closer to release date! ![]() -hyper Source? The power of the internet allows links. | 2014-06-15 03:30:00 Author: blastroid Posts: 262 |
| Nah, that could be just what happens when you stretch the top of the material by adding a depth slant. Yeah, that is what I am thinking. A combination of that and over-analysis on my part. | 2014-06-15 03:36:00 Author: RJA00000 Posts: 387 |
| This game seems really awesome, I'm looking forward to it. It seems the PS4 version is a port of the PS3 version. And even if the PS3 version held back the PS4 version, I'm pretty sure an LBP4 will be announced exclusively to PS4 in 2 years... I'm excited to know that a PS3 version will be coming. Here in Brazil, a PS4 costs 1.789,50 dollars. Exactly what you've read, 1.789,50 dollars! I wouldn't buy a PS4 even if sackboy could transform himself into a dragon. ![]() i remember reading about that trade agreement | 2014-06-15 04:08:00 Author: L-I-M-I Posts: 611 |
| Source? The power of the internet allows links. Here you go! https://twitter.com/tommyconker/status/477536963466371072 Also I read that they call the layers LOL (Loads Of Layers). ![]() -hyper EDIT: Thomas was alone DLC confirmed! I think? http://i.gyazo.com/a45af7559fe50889a6e88657df61c6fa.png | 2014-06-15 04:24:00 Author: hyperdude95 Posts: 1793 |
| Here you go! https://twitter.com/tommyconker/status/477536963466371072 Also I read that they call the layers LOL (Loads Of Layers). ![]() We're only getting a Demo, Not any beta news... Really? Oh forget it at least we get to play a LBP3 demo before the Beta and Full Game comes out. ![]() | 2014-06-15 05:20:00 Author: Tikaki-MooMoo Posts: 524 |
Just something I found, there will be a LBP3 demo on PSN closer to release date! ![]() -hyper Source info guys, you saying about Newton yet im not sure where you guys getting this data | 2014-06-15 05:36:00 Author: Shadowriver Posts: 3991 |
Well, if you think about it, the controllinator for PS4 would be different than PS3. Unless compatibility makes it different? They only mentioned the touch pad for creating purposes but not play mode or anything either. ![]() -hyper My assumption would be that the controllinator will be the same on both platforms. they won't give you the option to use the touchpad... Or if they do it will be something that is made exclusive for PS4 players. I am wondering how will create mode work with 16 layers. They seem to be more like 4 blocks of layers or of profundity rather than 16 layers one after another. I'm afraid I con't remember from which interview, but it was said that you COULD combine them all in create mode if that's what you wanted, so they are likely only separate if you want to make your level that way (which is what they seem to have done for story mode). I can't tell if they've tightened up the controls just a little bit. It looks like it plays a little snappier. But then again it could be just the video stream? Yep they did indeed tighten the way Sackboy controls. They said it is only a bit, so it won't control like say Mario, but better than before. This was mentioned in the Gamespot interview I believe. | 2014-06-15 05:36:00 Author: KAPBAM Posts: 1348 |
| The Order Easter Egg: http://www.gamepur.com/files/images/2014/little-big-planet-3/little-big-planet-3-ps4-easter-egg.png I as thinking, we've seen the back of Sackboy when He climbs and we've seen Sackboy slide down a wall towards the screen. I noticed that the characters actually grow slowly bigger when they do this, so I was wondering, can we walk into the screen? | 2014-06-15 06:03:00 Author: GribbleGrunger Posts: 3910 |
| can we walk into the screen? If that happened this game would become even more weirder... (DLC Costume Unconfirmed - The Order 1886) | 2014-06-15 06:40:00 Author: Tikaki-MooMoo Posts: 524 |
I'm getting so hyped up for LBP 3 that I begun to play LBP 2 more frequently, grrr.. ![]() | 2014-06-15 08:00:00 Author: Seveni_7 Posts: 109 |
| If that happened this game would become even more weirder... (DLC Costume Unconfirmed - The Order 1886) When sackboy or objects (the ball in the tennis game) move from the very front layer to the very back layer, they resize but in gradual stages. I can't see why we wouldn't have some control over that. I also hope they give us top down views of the characters. | 2014-06-15 08:13:00 Author: GribbleGrunger Posts: 3910 |
| When sackboy or objects (the ball in the tennis game) move from the very front layer to the very back layer, they resize but in gradual stages. I can't see why we wouldn't have some control over that. I also hope they give us top down views of the characters. that is just them appearing smaller as they get further away........ as they do with every 3d game and.......even in real life ?!? all lbp games are 3d, but you dont have 3d movement or 360 degree camera control. the things you mentioned look the same moving through the (glitched) extra layers in lbp2, we'll just have more control with official tools | 2014-06-15 09:22:00 Author: evret Posts: 612 |
| that is just them appearing smaller as they get further away........ as they do with every 3d game and.......even in real life ?!? all lbp games are 3d, but you dont have 3d movement or 360 degree camera control. the things you mentioned look the same moving through the (glitched) extra layers in lbp2, we'll just have more control with official tools I don't really think it's like real life ... Somehow I think it has to be programmed to do that. I can't recall Sackboy resizing between the layers in LBP2. I could be wrong but I thought it was Only when you zoomed the camera in and out. | 2014-06-15 09:58:00 Author: GribbleGrunger Posts: 3910 |
| Im pretty sure that the PS4 thermo will be much larger than the ps3 thermo... Creating a level with a lot of content in it is a bit different to loading a level with a lot of content. May end up being that the PS4 levels just run much better on the PS4 than the PS3. | 2014-06-15 11:35:00 Author: Tawarf Posts: 457 |
| I don't really think it's like real life ... Somehow I think it has to be programmed to do that. I can't recall Sackboy resizing between the layers in LBP2. I could be wrong but I thought it was Only when you zoomed the camera in and out. Nah, stuff like becoming smaller in the distance is built into every 3D graphics engine. But because of the default LBP camera settings you just can't see it (and in forward view it's completely gone). It's like looking at someone a hundred feet away; if they step forward you don't see them grow either. But if you place a camera and zoom in really close, you'll notice change. | 2014-06-15 12:23:00 Author: Rogar Posts: 2284 |
| https://www.youtube.com/watch?v=8vbd3E6tK2U | 2014-06-15 12:49:00 Author: rtm223 Posts: 6497 |
| (Video) RTM lives! Quick! say something sarcastic just like old times! ...just kidding. ![]() But dude it's cool to see some old faces around here again. *mew | 2014-06-15 12:59:00 Author: Lord-Dreamerz Posts: 4261 |
| I don't really think it's like real life ... Somehow I think it has to be programmed to do that. I can't recall Sackboy resizing between the layers in LBP2. I could be wrong but I thought it was Only when you zoomed the camera in and out. LBP is 3D game? It dont need fancy rendering magic ; p | 2014-06-15 14:22:00 Author: Shadowriver Posts: 3991 |
| The Order Easter Egg: http://www.gamepur.com/files/images/2014/little-big-planet-3/little-big-planet-3-ps4-easter-egg.png I as thinking, we've seen the back of Sackboy when He climbs and we've seen Sackboy slide down a wall towards the screen. I noticed that the characters actually grow slowly bigger when they do this, so I was wondering, can we walk into the screen? Is that the guy from The Order: 1886? -hyper | 2014-06-15 16:20:00 Author: hyperdude95 Posts: 1793 |
| Ok, so I Don't think you guys are understanding what I'm talking about. Answer me this: when was the last time you saw a LBP cutscene where the character (in this case Toggle) runs directly at the camera and almost fills the screen? This suggests to me that they're going to allow for far more forward/backward movement. When they're stood at the end of the trailer and Toggle jumps, making the scenery fall over, Sackboy is very large while the other characters are tiny behind him. Unless they cheated? Don't they usually make the cutscenes with the LBP tools we get? We've never seen the back of sackboy and we've never see sackboy run towards the screen from the back layer to the front layer. https://www.youtube.com/watch?v=Y1X9UZhABM0 | 2014-06-15 16:24:00 Author: GribbleGrunger Posts: 3910 |
| Is that the guy from The Order: 1886? -hyper His name is Galahad | 2014-06-15 16:28:00 Author: Jovuto Posts: 2345 |
| Ok, so I Don't think you guys are understanding what I'm talking about. Answer me this: when was the last time you saw a LBP cutscene where the character (in this case Toggle) runs directly at the camera and almost fills the screen? This suggests to me that they're going to allow for far more forward/backward movement. When they're stood at the end of the trailer and Toggle jumps, making the scenery fall over, Sackboy is very large while the other characters are tiny behind him. Oh, right. I think that particular scene is simply camera positioning, but with 16 layers they could have replaced the hopping forward/backward with a walking animation. Also, I've seen walking top down on a wall and swimming in air, so it's likely that you can make sackboy do any animation desired, and that they used that to make it look like sackboy walks up to the camera. Where did you see the running up to the camera? | 2014-06-15 16:41:00 Author: Rogar Posts: 2284 |
| Oh, right. I think that particular scene is simply camera positioning, but with 16 layers they could have(1) replaced the hopping forward/backward with a walking animation. Also, I've seen walking top down on a wall and swimming in air, so it's likely that you can make sackboy do any animation desired, and that they used that to make it look like sackboy walks up to the camera. (2)Where did you see the running up to the camera? 1: Yep, that's what I mean. It would make sense to add that now we have more layers to play with. 2: In the video I provided. Toggle runs forward, breaks the winners tape and almost fills the screen. They're always promoting the idea that they create cutscenes with the same tools we get so I'm assuming they haven't cheater here and it's something we can do too. | 2014-06-15 16:49:00 Author: GribbleGrunger Posts: 3910 |
| 2: In the video I provided. Toggle runs forward, breaks the winners tape and almost fills the screen. They're always promoting the idea that they create cutscenes with the same tools we get so I'm assuming they haven't cheater here and it's something we can do too. Do you mean this bit? I can't find any other part in the video where Toggle runs up to the screen in the way you described, but this certainly isn't in-game footage. http://i.imgur.com/bU6R2Yb.gif | 2014-06-15 17:12:00 Author: Doopz Posts: 5592 |
| Do you mean this bit? I can't find any other part in the video where Toggle runs up to the screen in the way you described, but this certainly isn't in-game footage. http://i.imgur.com/bU6R2Yb.gif Doopz is back!? I'm glad LBP3 is re-uniting all of us. Also, yes that's not in-game footage, although I do feel like walking forwards and backwards (instead of the classic "jumping" animation) is probably possible in LBP3. If they have sliding in and out of layers, (like in the trailer) then they'll definitely have a walking animation for in and out layers. Isn't there a part of the trailer where we can see two Toggle's walking forward in to Toggle shaped holes? How did they achieve that? This is a more important question. | 2014-06-15 17:20:00 Author: Jovuto Posts: 2345 |
| Yep me too... But I have no idea why would Sumo make a famous scientist some kind of villian in LBP3 8) Maybe it's an allegory for how the advancement in science and technology is hindering people's use of their imagination. Maybe Newton is an overzealous science fanatic who hates anything imaginary. Then in the end he learns that imagination is the fuel that keeps science moving. Then they all ride a spaceship made of friendship into a quasar of pulsating happiness. Also that Thomas costume looks cooler than the real thing. | 2014-06-15 18:16:00 Author: Chdonga Posts: 388 |
| Ok, so I Don't think you guys are understanding what I'm talking about. Answer me this: when was the last time you saw a LBP cutscene where the character (in this case Toggle) runs directly at the camera and almost fills the screen? This suggests to me that they're going to allow for far more forward/backward movement. When they're stood at the end of the trailer and Toggle jumps, making the scenery fall over, Sackboy is very large while the other characters are tiny behind him. Unless they cheated? Don't they usually make the cutscenes with the LBP tools we get? We've never seen the back of sackboy and we've never see sackboy run towards the screen from the back layer to the front layer. https://www.youtube.com/watch?v=Y1X9UZhABM0 Well bud certainly they encourage the idea that almost everything they show can be done inside the game, but I think that in the game trailers there are some things they created outside of LBP. For example just watch from 0:08-0:18; I'm pretty sure that that scene is animated and not a cutscene (which would be just plain awesome, that is). Anyway we cannot know for sure until we know more about how this layering thing will work. | 2014-06-15 18:34:00 Author: yugnar Posts: 1478 |
| Maybe it's an allegory for how the advancement in science and technology is hindering people's use of their imagination. Maybe Newton is an overzealous science fanatic who hates anything imaginary. Then in the end he learns that imagination is the fuel that keeps science moving. Then they all ride a spaceship made of friendship into a quasar of pulsating happiness. Also that Thomas costume looks cooler than the real thing. Or been infected by negativitron in LBP2 ; p he got that purple aura that was his trade mark | 2014-06-15 18:34:00 Author: Shadowriver Posts: 3991 |
| When they're stood at the end of the trailer and Toggle jumps, making the scenery fall over, Sackboy is very large while the other characters are tiny behind him. Unless they cheated? This is due to the depth of field. Sackboy is 2-3 layers in front of Toggle, and the camera has a high depth of field. This is also tweakable in LBP2. The scene where Toggle runs towards the cameras and the alphabet block spells: "With New Friends", that scene is completely animated and not made with the in-game tools. Just like the intro sequence with sackboy catching craftworld. EDIT: Doopz is back!? Isn't there a part of the trailer where we can see two Toggle's walking forward in to Toggle shaped holes? How did they achieve that? This is a more important question. There's a much smoother transition between layers now. As seen in the Toggle gameplay demo level at E3; you can allow objects to move smoothly between layers at a certain speed as well. My guess is that they attached this in/out component to affect the whole scene, and have the camera placed a layer or two inside the scene so you can't see the scene disappear. 16 layers is a lot, so you can basically make an endless runner or survival challenge by having an infinite scroller but in the z-axis instead of the normal x or y axis. | 2014-06-15 19:07:00 Author: Jauw Posts: 484 |
| I find it really weird that people are still discussing the perspective in the outro, but not the new facial animation that sackboy pulls at the end. You guys aren't really good at analysing trailers. ![]() | 2014-06-15 19:14:00 Author: Jovuto Posts: 2345 |
| I find it really weird that people are still discussing the perspective in the outro, but not the new facial animation that sackboy pulls at the end. You guys aren't really good at analysing trailers. ![]() Why is that? Of course they wouldn't modify and add new characters without adding any new facial animations. That observation was just, well... Too obvious? -- Jauw | 2014-06-15 19:17:00 Author: Jauw Posts: 484 |
| Why is that? Of course they wouldn't modify and add new characters without adding any new facial animations. That observation was just, well... Too obvious? -- Jauw Yeah, I guess you're right. | 2014-06-15 19:21:00 Author: Jovuto Posts: 2345 |
| On that subject, I do love how we seem to be able to WAY better control the Sack animations now.... Looks like we'll be able to make them do things we've been dreaming of for years now. Sitting down, Looking and facing towards the background, Waking in place without actually going anywhere. ETC. Sack animations gave me so much pain on LBP2 because I always was trying to make them do crazy things such as having them slide around on their bellies as a surfboard for another sack on top. Zuhuuhu hu. *mew | 2014-06-15 19:26:00 Author: Lord-Dreamerz Posts: 4261 |
| I find it really weird that people are still discussing the perspective in the outro, but not the new facial animation that sackboy pulls at the end. You guys aren't really good at analysing trailers. ![]() I've been watching for all the new animations in the trailers. That last look is definitely not anger, it's embarrassment. We see many new animations such as Toggle thrumming his fingers on his belly rather like Wallace in Wallace and Grommit. I'm sure you'll be able to use ALL the animations with ALL the characters. Can you imagine the movies people could make with the extra depth and more realistic animations? THIS is where we may see some incredible work IMO. What if we can set up smaller animations by hand rather like a claymation animator would? And then apply it to cutscenes, movies or even as an ingame animation. OK, now I'm hyped and it better be there. | 2014-06-15 19:37:00 Author: GribbleGrunger Posts: 3910 |
| I hope there is a level background border that's invisible in playmode... I and most others seriously don't use the default floor and walls as part of our levels and often avoid them while building. *mew | 2014-06-15 19:47:00 Author: Lord-Dreamerz Posts: 4261 |
| I hope there is a level background border that's invisible in playmode... I and most others seriously don't use the default floor and walls as part of our levels and often avoid them while building. *mew Couldn't agree more. You lose a vast area just to avoid the boundary visuals. Than again even if invisible you couldn't edit the area and you would be left with a blank area. only the top part that could become sky would work. | 2014-06-15 19:51:00 Author: blastroid Posts: 262 |
| I hope there is a level background border that's invisible in playmode... I and most others seriously don't use the default floor and walls as part of our levels and often avoid them while building. *mew I actually hated the backdrops that were available in the game. It just didn't make sense considering the size of Sackboy. What I'd like to see is a variety of simpler backdrops (this could be what you mean?) like a craggy mountains, plush, tree filled mountains, stormy skies, beautiful summer skys (animated if possible), sweeping meadows, remote villages, spooky forrests, graveyards etc. ALL the right perspective for Sackboy. | 2014-06-15 19:55:00 Author: GribbleGrunger Posts: 3910 |
| I actually hated the backdrops that were available in the game. It just didn't make sense considering the size of Sackboy. What I'd like to see is a variety of simpler backdrops (this could be what you mean?) like a craggy mountains, plush, tree filled mountains, stormy skies, beautiful summer skys (animated if possible), sweeping meadows, remote villages, spooky forrests, graveyards etc. ALL the right perspective for Sackboy. But Sackboy IS tiny, the whole game bases its art on that fact. Or dyu mean the backgrounds weren't big enough? | 2014-06-15 20:02:00 Author: Hallm3 Posts: 252 |
| Couldn't agree more. You lose a vast area just to avoid the boundary visuals. Than again even if invisible you couldn't edit the area and you would be left with a blank area. only the top part that could become sky would work. Not being able to use the invisible wall areas would be fine, what I'm talking about is purely a visual nitpick. Then again when I think about it I guess some of the backgrounds didn't have a wall or roof did they? I normally only use the default LBP1 BG even on LBP2 because it uses no themo and has no background visuals which I prefer for my own work. I just can't personally see allowing myself to waste any thermo on the BG that often doesn't even match my level. I build levels on size scale with the sack people as if they are people, and I don't do the whole little sack in a big world thing. *mew But Sackboy IS tiny, the whole game bases its art on that fact. Or dyu mean the backgrounds weren't big enough? But more options would be nice. Not all of us want to do the tiny person in a huge world concept for our own levels. | 2014-06-15 20:03:00 Author: Lord-Dreamerz Posts: 4261 |
| I'm specially intrigued for the boss battles in the story mode... I just haven't really grasped the gameplay possibilities with all these new tools. Oh, and I wonder if we will still be in need of the 3D glitch in LBP3. I wonder if it actually exists now... I mean, when LBP2 came out MM put special effort not to "fix" the glitch, right? With all of the old levels coming back to LBP3 how will they interact with the new layers? I'm sure most of the creators who used them wouldn't fancy sackpeople accesing the 3D layers they created :arg: | 2014-06-15 20:05:00 Author: yugnar Posts: 1478 |
BIg chance the glitched will be carried over from LBP2 to LBP3 via the old levels, unless the LBP 3 levels comes with a fix-specific for them. If so, I'm sure there are plenty more glitches to discover like in any LBP game. ![]() -hyper | 2014-06-15 20:10:00 Author: hyperdude95 Posts: 1793 |
| I'm specially intrigued for the boss battles in the story mode... I just haven't really grasped the gameplay possibilities with all these new tools. Oh, and I wonder if we will still be in need of the 3D glitch in LBP3. I wonder if it actually exists now... I mean, when LBP2 came out MM put special effort not to "fix" the glitch, right? With all of the old levels coming back to LBP3 how will they interact with the new layers? I'm sure most of the creators who used them wouldn't fancy sackpeople accesing the 3D layers they created :arg: Oh! I hope the boss battles are epic. Boss battles is 1 of my favorite aspects of a platformer or adventure game. Of course the 100+ 3D layers will still be around. the game is backwards compatible with past LBP games remember? That means they have to keep at least the useful bugs in the game. Even if that sadly means the game is a bit held back from what it could had been. *mew As for the if we will be able to walk on them in old levels or not. I doubt that, notice how in the videos they seem to have to use a jump pad to change layers or use other things that seem to be build just for it? | 2014-06-15 20:11:00 Author: Lord-Dreamerz Posts: 4261 |
| I'm specially intrigued for the boss battles in the story mode... I just haven't really grasped the gameplay possibilities with all these new tools. Oh, and I wonder if we will still be in need of the 3D glitch in LBP3. I wonder if it actually exists now... I mean, when LBP2 came out MM put special effort not to "fix" the glitch, right? With all of the old levels coming back to LBP3 how will they interact with the new layers? I'm sure most of the creators who used them wouldn't fancy sackpeople accesing the 3D layers they created :arg: If a level was published with LBP2 they will not allow you to access the extra layers with Sackboy. I would think when loading an old level you are loading in engine rule set for LBP1 or 2. | 2014-06-15 20:11:00 Author: blastroid Posts: 262 |
| If a level was published with LBP2 they will not allow you to access the extra layers with Sackboy. I would think when loading an old level you are loading in engine rule set for LBP1 or 2. Yep I was thinking just this. By the way, talking about bosses, I remember my favorite one being LBP1 DLC MGS's final boss battle. Man. In LBP1, doing such a great battle. That DLC I tested once in some PS booth made me buy LBP in the first place. If LBP1 could handle that one, I can just imagine what LBP3 can make. | 2014-06-15 20:22:00 Author: yugnar Posts: 1478 |
| Speaking of bosses, In both LBP 1 and 2 there were big bosses chasing you like the robot chicken in LBP2. I'll put 100 Sack Dollars that this is how Toggle is introduced to us, and that we calm him/her down and become fwiends ![]() | 2014-06-15 20:36:00 Author: Gentleman Tom Posts: 64 |
| Speaking of bosses, In both LBP 1 and 2 there were big bosses chasing you like the robot chicken in LBP2. I'll put 100 Sack Dollars that this is how Toggle is introduced to us, and that we calm him/her down and become fwiends ![]() Yep even in Vita there was this kind of chase boss level. Yeah I bet that too. Maybe not Toggle but surely one of the world's boss battle (or whatever Sumo divides the Story mode in this time) will be a chase boss battle. Let's hope it is an epic one with lots of layer changing and a boss that can do so as well! ![]() | 2014-06-15 21:28:00 Author: yugnar Posts: 1478 |
| I hope there's far more story characters then just these new 3 Sack friends and the 1 villein... That'd be pretty dull by itself in my opinion. But I imagine there has to be a lot more otherwise there wouldn't be many level concepts they could do for a full story-more I'd think. *mew | 2014-06-15 22:05:00 Author: Lord-Dreamerz Posts: 4261 |
| They have to address the layer shifting aspect somehow. They have the bounce pads that bounce you forward and backward and from the looks of some of the gameplay there are back layers that are accessible only by the bouncers and not just simply jumping down or up behind you. Maybe you can tweak layers to be accessible or not which means no more invisible walls/layer limitations via holo and plasma. | 2014-06-15 22:17:00 Author: shookie99 Posts: 447 |
| Speaking of that The Order refrence.... look at that: http://i.gyazo.com/79b7b1e20a1c072695a6be7263fc6f07.gif He painting this mostage on the go :o logic sticker place or paint? Also about smooth forward back look on this vvvvvvvvvvvvvvvvvvvvvv http://i.gyazo.com/20a2622d265670f80896079a5c38a8bf.gif Background is not moving at all, it looks like the leyers are moving Out not Toggle moving In | 2014-06-15 23:11:00 Author: Shadowriver Posts: 3991 |
| Not sure if this was pointed out already, but there seems to be a speed setting for in/out movers for objects. This video at 1.05 http://youtu.be/ymCDdrMKPrY?t=1m2s | 2014-06-15 23:16:00 Author: Gentleman Tom Posts: 64 |
| Not sure if this was pointed out already, but there seems to be a speed setting for in/out movers for objects. This video at 1.05 Made gif of it: http://i.gyazo.com/290f1ce6a6ad5b2fdc760190bc73dc60.gif With that... the whole Toggle scene makes sense it's "train level" but on in/out | 2014-06-15 23:19:00 Author: Shadowriver Posts: 3991 |
| Made gif of it: http://i.gyazo.com/290f1ce6a6ad5b2fdc760190bc73dc60.gif You don't hang about do ya ![]() this could also be how the Toggle minigame you posted just before was made. Face Toggle facing away from the screen and have the layers move out to give the impression he is running. Not just side infinite side scrollers now. | 2014-06-15 23:24:00 Author: Gentleman Tom Posts: 64 |
You don't hang about do ya ![]() this could also be how the Toggle minigame you posted just before was made. Face Toggle facing away from the screen and have the layers move out to give the impression he is running. Not just side infinite side scrollers now. Yea i nopticed i edited my post ![]() | 2014-06-15 23:27:00 Author: Shadowriver Posts: 3991 |
| http://i.gyazo.com/20a2622d265670f80896079a5c38a8bf.gif I was thinking this is not In/Out but having the camera pointed behind the player looking to the right of the screen. Sort of the FPS glitch but it was said in some interview the camera will have much more control than ever before. | 2014-06-15 23:35:00 Author: blastroid Posts: 262 |
| I was thinking this is not In/Out but having the camera pointed behind the player looking to the right of the screen. Sort of the FPS glitch but it was said in some interview the camera will have much more control than ever before. Except the background isn't moving which means this can only be a In/Out. | 2014-06-15 23:44:00 Author: Lord-Dreamerz Posts: 4261 |
| Speaking of that The Order refrence.... look at that: http://i.gyazo.com/79b7b1e20a1c072695a6be7263fc6f07.gif He painting this mostage on the go :o logic sticker place or paint? I know this effect can be done with logic because I witnessed Mr. Slaeden-Bob do it in the lbp2 beta (http://lbp.me/v/0jf5q2). Anyway, the brush looks too big to be a power-up and seems to stay up right like an object. | 2014-06-15 23:44:00 Author: ForgottenEnigma Posts: 1414 |
| Except the background isn't moving which means this can only be a In/Out. Yeah forgot to look at the background. The sides would not have an animated background so even conveyor level would not make sense. Well that is awesome that such fluid in/out can be made. | 2014-06-15 23:50:00 Author: blastroid Posts: 262 |
| Except the background isn't moving which means this can only be a In/Out. Or blocks are place vertically and we dealing with 360 camera ![]() I know this effect can be done with logic because I witnessed Mr. Slaeden-Bob do it in the lbp2 beta (http://lbp.me/v/0jf5q2). Anyway, the brush looks too big to be a power-up and seems to stay up right like an object. Well you can emit things like that, but you can make it pretty like this | 2014-06-15 23:56:00 Author: Shadowriver Posts: 3991 |
| While we're making gifs, is this just a tutorial for the corner editor, or some kind of powerup which lets you edit things in play mode? It looks more like a tutorial, but then there's that spanner/wrench powerup on the right next to the checkpoint that I've not seen before. Also are those animated stickers? http://i.imgur.com/1SSg1HZ.gif I'll admit I'm grasping at straws a little mainly because I wanted to make another gif. | 2014-06-15 23:57:00 Author: Doopz Posts: 5592 |
| Well you can emit things like that, but you can make it pretty like this Yeah, but remember his level was before we had materials like sticker panel and, assuming they really have optimized, it is perfectly plausible it could simply be a more frequent emit rate which doesn't lag everything hence it appearing more smooth. For what its worth I'd love to agree with you as it would be a neat addition to the game and I'm just merely pointing out that it could be done now. | 2014-06-16 00:00:00 Author: ForgottenEnigma Posts: 1414 |
| While we're making gifs, is this just a tutorial for the corner editor, or some kind of powerup which lets you edit things in play mode? It looks more like a tutorial, but then there's that spanner/wrench powerup on the right next to the checkpoint that I've not seen before. Also are those animated stickers? http://i.imgur.com/1SSg1HZ.gif I'll admit I'm grasping at straws a little mainly because I wanted to make another gif. My guess it's for the interactive tutorial, which can also mean its possible in play mode. ![]() -hyer | 2014-06-16 00:02:00 Author: hyperdude95 Posts: 1793 |
| While we're making gifs, is this just a tutorial for the corner editor, or some kind of powerup which lets you edit things in play mode? It looks more like a tutorial, but then there's that spanner/wrench powerup on the right next to the checkpoint that I've not seen before. Also are those animated stickers? http://i.imgur.com/1SSg1HZ.gif I'll admit I'm grasping at straws a little mainly because I wanted to make another gif. I'm surprised nobody noticed the spinning wrench in the corner. Looks like one of those custom tools. ;3 | 2014-06-16 00:05:00 Author: Cheezy WEAPON Posts: 283 |
My guess it's for the interactive tutorial, which can also mean its possible in play mode. ![]() Create in Play Mode? That's fantastic! | 2014-06-16 00:10:00 Author: Tikaki-MooMoo Posts: 524 |
| Create in Play Mode? That's fantastic! Didn't LBP2 tutorials bend the rules a little and allow some create in play mode? | 2014-06-16 00:17:00 Author: blastroid Posts: 262 |
| Didn't LBP2 tutorials bend the rules a little and allow some create in play mode? As someone who has literally just played through all of them again I can tell you without a doubt that they don't. In fact, you can skip the actual tutorial part by simply flying to the exit. | 2014-06-16 00:22:00 Author: ForgottenEnigma Posts: 1414 |
| As someone who has literally just played through all of them again I can tell you without a doubt that they don't. In fact, you can skip the actual tutorial part by simply flying to the exit. If you were flying then you were in create mode and not play mode. | 2014-06-16 00:26:00 Author: blastroid Posts: 262 |
| If you were flying then you were in create mode and not play mode. Sorry, didn't make it clear but this was my point. The tutorials contain no play mode. | 2014-06-16 00:40:00 Author: ForgottenEnigma Posts: 1414 |
| It is actually funny how much info you can get from a single trailer. While we're making gifs, is this just a tutorial for the corner editor, or some kind of powerup which lets you edit things in play mode? It looks more like a tutorial, but then there's that spanner/wrench powerup on the right next to the checkpoint that I've not seen before. Also are those animated stickers? http://i.imgur.com/1SSg1HZ.gif I'll admit I'm grasping at straws a little mainly because I wanted to make another gif. Two things here. Nice gif by the way. First: I believe this scene shows both create and play mode. In create sackboy is editing the ramp and then the scene changes to when he is playing the level. They are clearly different scenes because some Prize Bubbles appear when he is "done" editing the ramp. Second thing is that yay there is some kind of power up in front of the checkpoint right? | 2014-06-16 00:54:00 Author: yugnar Posts: 1478 |
| Not sure if this was pointed out already, but there seems to be a speed setting for in/out movers for objects. This video at 1.05 http://youtu.be/ymCDdrMKPrY?t=1m2s Oh I just noticed something! I dunno how to make gifs but clearly in 0.52 - 0.54 we can see Sackboy in a Boss Battle. First of all, he seems to die in a new animation. I guess that can be tweaked now to different and new animations? Also, the way the boss' hand closes upon Sackboy is a new kind of movement in LBP, probably a new rotator or something used there. Kinda reminds me of LBPK. | 2014-06-16 01:01:00 Author: yugnar Posts: 1478 |
| It is actually funny how much info you can get from a single trailer. Two things here. Nice gif by the way. First: I believe this scene shows both create and play mode. In create sackboy is editing the ramp and then the scene changes to when he is playing the level. They are clearly different scenes because some Prize Bubbles appear when he is "done" editing the ramp. Second thing is that yay there is some kind of power up in front of the checkpoint right? It appears to be a wrench. Hmmm... | 2014-06-16 01:01:00 Author: Reef1978 Posts: 527 |
| It appears to be a wrench. Hmmm... Hey what if this wrench thing allows us to edit materials inside the level? Seems quite reasonable to me. Edit: well I don't know... He seems to be editing the ramp with the Popit's Corner Editor. | 2014-06-16 01:04:00 Author: yugnar Posts: 1478 |
| While we're making gifs, is this just a tutorial for the corner editor, or some kind of powerup which lets you edit things in play mode? It looks more like a tutorial, but then there's that spanner/wrench powerup on the right next to the checkpoint that I've not seen before. Also are those animated stickers? http://i.imgur.com/1SSg1HZ.gif I'll admit I'm grasping at straws a little mainly because I wanted to make another gif. That's a tutorial. Notice how the price bubbles appear (Ramp material and cardboard?) when he completes that ramp. I would say that wrench is the next tutorial, which suggests you'll play through the whole tutorial in one go instead of accessing a menu. The wrench could be something to do with making new power ups OR just the symbol for the next tutorial (which I think is more likely). I'm wondering if this is how they're going to give us all the materials from the two previous games? | 2014-06-16 01:05:00 Author: GribbleGrunger Posts: 3910 |
| They have mentioned interactive tutorials multiple times in the e3 interviews, I guess i just assumed that what this was. Gribble's explanation seems plausible - an interactive tutorial with prize & point bubbles. conveyance! | 2014-06-16 01:13:00 Author: rialrees Posts: 1015 |
| They have mentioned interactive tutorials multiple times in the e3 interviews, I guess i just assumed that what this was. Gribble's explanation seems plausible - an interactive tutorial with prize & point bubbles. conveyance! The more I think about it, the more I'm convinced that's exactly what it is. The wrench is probably the icon for the next tutorial. | 2014-06-16 01:17:00 Author: GribbleGrunger Posts: 3910 |
| Oh I just noticed something! I dunno how to make gifs but clearly in 0.52 - 0.54 we can see Sackboy in a Boss Battle. First of all, he seems to die in a new animation. I guess that can be tweaked now to different and new animations? Also, the way the boss' hand closes upon Sackboy is a new kind of movement in LBP, probably a new rotator or something used there. Kinda reminds me of LBPK. I don't know about anyone else but I use giffingtool version 3.9 (http://www.giffingtool.com/)to make gifs(there's a free version there also) http://i.imgur.com/jHDXwDt.gif | 2014-06-16 01:25:00 Author: lve_msg Posts: 408 |
| I don't know about anyone else but I use giffingtool version 3.9 (http://www.giffingtool.com/)to make gifs(there's a free version there also) http://i.imgur.com/jHDXwDt.gif Could you make that gif a second or too longer before and after the sequence you've giffed? I want to take a closer look at that boss fight. It looks a little more fluent than what we are used to as if the material has 'give' in it. As far as the hand is concerned: Hinges? | 2014-06-16 01:32:00 Author: GribbleGrunger Posts: 3910 |
| Could you make that gif a second or too longer before and after the sequence you've giffed? I want to take a closer look at that boss fight. It looks a little more fluent than what we are used to as if the material has 'give' in it. That's all there is man That scene lasts only 2 seconds. | 2014-06-16 01:33:00 Author: yugnar Posts: 1478 |
That's all there is man That scene lasts only 2 seconds.Darn it. I think a few gifs of several areas would let us analyse it much better. Have you noticed the rain? | 2014-06-16 01:36:00 Author: GribbleGrunger Posts: 3910 |
| Darn it. I think a few gifs of several areas would let us analyse it much better. Have you noticed the rain? Holy Sackcows how could I have missed such a thing? Do you think it is actual weather settings or a material like those in LBPV? Hmmm I am very tempted to do a video analyzing the trailer in depth. I mean, that IGN Rewind Trailer was completely useless for the true LBP fans. | 2014-06-16 01:39:00 Author: yugnar Posts: 1478 |
| Holy Sackcows how could I have missed such a thing? Do you think it is actual weather settings or a material like those in LBPV? Hmmm I am very tempted to do a video analyzing the trailer in depth. I mean, that IGN Rewind Trailer was completely useless for the true LBP fans. I was shouting at the screen all the way through the IGN rewind! What a failure to understand what it is to analyse a LBP trailer LOL I can't quite work out what the rain is. Could it be a post-processing effect you can add? I suppose an invisible material with animated streaks to represent rain would also be an option but wouldn't they want to make is so that we could make the rain heavier? | 2014-06-16 01:43:00 Author: GribbleGrunger Posts: 3910 |
| I was shouting at the screen all the way through the IGN rewind! What a failure to understand what it is to analyse a LBP trailer LOL I can't quite work out what the rain is. Could it be a post-processing effect you can add? I suppose an invisible material with animated streaks to represent rain would also be an option but wouldn't they want to make is so that we could make the rain heavier? Well the more I see the gif I am more convinced that it is just an "special effects" material, just like in LBPV. It makes sense, as it has already been done before (again, LBPV), it can be actually tweaked as you say to make the rain heavier or lighter, it is invisible and as you can see it doesn't have "depth". It isn't raining in the background you see? It seems the rain is just happening in one layer. Doesn't look bad, though. Edit: I do seem to notice as well some kind of lightning. Not that it hasn't been done before of course. | 2014-06-16 01:47:00 Author: yugnar Posts: 1478 |
| Well the more I see the gif I am more convinced that it is just an "special effects" material, just like in LBPV. It makes sense, as it has already been done before (again, LBPV), it can be actually tweaked as you say to make the rain heavier or lighter, it is invisible and as you can see it doesn't have "depth". It isn't raining in the background you see? It seems the rain is just happening in one layer. Doesn't look bad, though. Yeah, I'd say that's more likely. I'd assume snow will also be included. Did you also notice in the playthrough of the level with Toggle that there is a material that twinkles like stars or a wall encrusted with jewels? Oh, I found the snow!!! It also seems to work with a layered effect. Check in the background for the snow. Slow this to a crawl and rotate it! Instant dust motes or fairy lights. And the grid like thing that creates an air flow and forces you up, appears to have the rain in reverse. He also talks about top down and 'cool' 3D levels as if they're easy to create: https://www.youtube.com/watch?v=6e3dFefhE4w | 2014-06-16 01:57:00 Author: GribbleGrunger Posts: 3910 |
| I don't know about anyone else but I use giffingtool version 3.9 (http://www.giffingtool.com/)to make gifs(there's a free version there also) http://i.imgur.com/jHDXwDt.gif Hmm I can tell that the whole hand is deco from that clip. the fingers only seem to move at 2 set angles, the palm is just being rotated the same as any normal object and the pipe arm is just pure Deco. Looks pretty nice tho. *mew | 2014-06-16 02:04:00 Author: Lord-Dreamerz Posts: 4261 |
| Yeah, I'd say that's more likely. I'd assume snow will also be included. Did you also notice in the playthrough of the level with Toggle that there is a material that twinkles like stars or a wall encrusted with jewels? Oh, I found the snow!!! It also seems to work with a layered effect. Check in the background for the snow. Slow this to a crawl and rotate it! Instant dust motes or fairy lights. And the grid like thing that creates an air flow and forces you up, appears to have the rain in reverse. He also talks about top down and 'cool' 3D levels as if they're easy to create: https://www.youtube.com/watch?v=6e3dFefhE4w Yep you are right! Oh and look at 1:25, it seems Toggle has a much more limited Popit than Sackboy. I guess it will be the same to every character but to our favorite sackperson. | 2014-06-16 02:08:00 Author: yugnar Posts: 1478 |
| Yep you are right! Oh and look at 1:25, it seems Toggle has a much more limited Popit than Sackboy. I guess it will be the same to every character but to our favorite sackperson. I can't see why they wouldn't allow any of the characters to have the same popit as Sackboy. My character of choice will be Toggle from the get go, I've got a little bit bored with Sackboy. I'm wondering if you can turn his toggle off? | 2014-06-16 02:15:00 Author: GribbleGrunger Posts: 3910 |
| I can't see why they wouldn't allow any of the characters to have the same popit as Sackboy. My character of choice will be Toggle from the get go, I've got a little bit bored with Sackboy. I'm wondering if you can turn his toggle off? The popit was like that just for E3 presentations is my guess. ![]() -hyper | 2014-06-16 02:24:00 Author: hyperdude95 Posts: 1793 |
| So here is a question I am wondering about DLC tools/profile. On the PS3 we could import from LBP1 profile. How are we going to import from PS3 to PS4. For example the Attract-O-Gel from the Muppets DLC had me go through a tutorial to get the tool to use in my own levels. I wonder if you have to beat all the levels again on the PS4. | 2014-06-16 02:32:00 Author: blastroid Posts: 262 |
| Yeah I would really like to import my profile and DLC to LBP3, but PS3 -> PS4 data management is something I don't know how will be handled. | 2014-06-16 02:38:00 Author: yugnar Posts: 1478 |
Well there is cross play amongst the consoles, so there has to be something built for transferring data. My guess is to import a profile some how. ![]() -hyper | 2014-06-16 02:40:00 Author: hyperdude95 Posts: 1793 |
| Yeah I would really like to import my profile and DLC to LBP3, but PS3 -> PS4 data management is something I don't know how will be handled. Perhaps you'll be able to transfer it via USB. | 2014-06-16 02:42:00 Author: GribbleGrunger Posts: 3910 |
| Perhaps you'll be able to transfer it via USB. Well that would be really nice. I mean, I would be very discouraged if LBP3 PS3's version could import previous data and LBP3 PS4's version could not. I wonder if StevenI could clear this one up. | 2014-06-16 02:46:00 Author: yugnar Posts: 1478 |
| Well that would be really nice. I mean, I would be very discouraged if LBP3 PS3's version could import previous data and LBP3 PS4's version could not. I wonder if StevenI could clear this one up. I'm pretty sure this is what LBP HUB will be used for. Transferring data from the PS3 to the PS4....by downloading the free to play app on both systems. | 2014-06-16 02:52:00 Author: AmazingKittyCat Posts: 204 |
| And what about lbp.me ? Will we be sticking with this version of lbp.me for LBP3 or will a new lbp.me (at least a redesign) appear? | 2014-06-16 04:08:00 Author: yugnar Posts: 1478 |
| And what about lbp.me ? Will we be sticking with this version of lbp.me for LBP3 or will a new lbp.me (at least a redesign) appear? http://lbp.me/ http://vita.lbp.me/ http://karting.lbp.me/ http://lbp3.lbp.me/ | 2014-06-16 04:10:00 Author: lve_msg Posts: 408 |
| And what about lbp.me ? Will we be sticking with this version of lbp.me for LBP3 or will a new lbp.me (at least a redesign) appear? We will, I might wanta ask StevenI that... ![]() http://lbp3.lbp.me/ Could be a URL, Could be... | 2014-06-16 04:11:00 Author: Tikaki-MooMoo Posts: 524 |
| Perhaps you'll be able to transfer it via USB.Or possibly via the cloud. And what about lbp.me ? Will we be sticking with this version of lbp.me for LBP3 or will a new lbp.me (at least a redesign) appear?I kind of hope there isn't a redesign, most because that'll mean I need to rewrite my script for LittleSigPlanet ![]() http://lbp3.lbp.me/Considering the LBP1/LBP2 levels are compatible with LBP3, I'm pretty sure it will continue to use the main LBP.me site. | 2014-06-16 04:42:00 Author: bagheadinc Posts: 172 |
| And what about lbp.me ? Will we be sticking with this version of lbp.me for LBP3 or will a new lbp.me (at least a redesign) appear? LBP3 will run on same server as LBP1 and 2, so all lbp.me needs is update. Vita and Karting are on seperete server so they got seperate lbp.me, not to mention Karting run on modified MNR server (atleast i susspect) | 2014-06-16 04:42:00 Author: Shadowriver Posts: 3991 |
| Yeah, I think they are definitely holding out the best features for later. We've seen a lot about the play mode but heard very little about create. Can't wait til they do a little tour of create mode and show us all the great new features. | 2014-06-16 05:35:00 Author: slippi Posts: 34 |
| Has it been stated how the 3D glitch in LBP2 will transfer over to LBP3? Since we can play in 16 layers, will the 3D remain purely aesthetic? | 2014-06-16 05:40:00 Author: slippi Posts: 34 |
Anyone hoping that they don't include those outrages trophies were you have to get "x" amount of plays? ![]() | 2014-06-16 06:01:00 Author: DawnBreaker_23 Posts: 568 |
Anyone hoping that they don't include those outrages trophies were you have to get "x" amount of plays? ![]() H4H Ppppplllleeeeaaaasssseee I gotta get this trophy or else!!!! | 2014-06-16 06:03:00 Author: blastroid Posts: 262 |
| 48258 Toggle can change layers under water it seems. (How do I post gifs please? :/ ) | 2014-06-16 10:34:00 Author: Gentleman Tom Posts: 64 |
| 48258 Toggle can change layers under water it seems. (How do I post gifs please? :/ ) Like this: GIF | 2014-06-16 11:44:00 Author: GribbleGrunger Posts: 3910 |
| 48258 Toggle can change layers under water it seems. (How do I post gifs please? :/ ) That would make sense in his large form since it just ingnores the waters' physics. | 2014-06-16 13:38:00 Author: Vex_Doppel Posts: 108 |
| 48258 Toggle can change layers under water it seems. (How do I post gifs please? :/ ) http://i.imgur.com/KVg8WeV.gif Made a gif on how to post a gif. Upload to imgur (http://imgur.com/) or minus (http://minus.com/) then get the URL and do what's shown in the gif above. | 2014-06-16 14:12:00 Author: lve_msg Posts: 408 |
| Just put url between tags | 2014-06-16 14:49:00 Author: Shadowriver Posts: 3991 |
| nope, my brain just farts when it comes to computer stuff lol. http://the-gaming-gentleman.tumblr.com/post/88948989895/toggle-can-change-layers-under-water | 2014-06-16 14:50:00 Author: Gentleman Tom Posts: 64 |
| nope, my brain just farts when it comes to computer stuff lol. http://the-gaming-gentleman.tumblr.com/post/88948989895/toggle-can-change-layers-under-water Let me fix that for you: http://38.media.tumblr.com/2db82370fb8c894fc70b099d81e70790/tumblr_n79dypnjQQ1tw40boo1_250.gif You were using the web site URL not the image URL. | 2014-06-16 15:13:00 Author: blastroid Posts: 262 |
| nope, my brain just farts when it comes to computer stuff lol. http://the-gaming-gentleman.tumblr.com/post/88948989895/toggle-can-change-layers-under-water You need to use url to image, right click the image and then copy url to image or open in new tab and copy address from that image | 2014-06-16 15:21:00 Author: Shadowriver Posts: 3991 |
| I don't know about anyone else but I use giffingtool version 3.9 (http://www.giffingtool.com/)to make gifs(there's a free version there also) http://i.imgur.com/jHDXwDt.gif Does anyone notice how fluid the pots move? Usually if things were that close together they would not be able to move that freely. | 2014-06-16 18:10:00 Author: acdramon Posts: 332 |
| Does anyone notice how fluid the pots move? Usually if things were that close together they would not be able to move that freely. The new "Lube" tool. | 2014-06-16 18:28:00 Author: blastroid Posts: 262 |
| All DLC BC and you can create characters like never before. https://www.youtube.com/watch?v=jhTcRYdQBKk | 2014-06-16 19:15:00 Author: GribbleGrunger Posts: 3910 |
| All DLC BC and you can create characters like never before. Touchpad support also confirmed! In terms of our questions this was a really good interview. Also, I have no regrets buying back all ?66 of my DLC. | 2014-06-16 19:39:00 Author: ForgottenEnigma Posts: 1414 |
| So they added the wall climb many of us wanted huh? Ladder skill confirmed~ | 2014-06-16 19:50:00 Author: Lord-Dreamerz Posts: 4261 |
| All DLC BC and you can create characters like never before. https://www.youtube.com/watch?v=jhTcRYdQBKk at 1:44, did she mean that players have collectively spent 400 hours in create mode? That figure sounds a little off ![]() | 2014-06-16 19:50:00 Author: slippi Posts: 34 |
at 1:44, did she mean that players have collectively spent 400 hours in create mode? That figure sounds a little off ![]() I think the number she was looking for was 400 million hours. | 2014-06-16 19:55:00 Author: GribbleGrunger Posts: 3910 |
at 1:44, did she mean that players have collectively spent 400 hours in create mode? That figure sounds a little off ![]() Or they meant all the story levels in LBP3 were made in create mode and they spent 400 hours making them. | 2014-06-16 20:00:00 Author: Chdonga Posts: 388 |
| Whoa, did sarah say we can create with all four characters? Not just sackboy? Well that would make play testing a lot easier, but wow. Adding in new characters is a big change to the LBP world, I'm curious to see how they will handle the future with LBP after introducing new playable characters. -hyper | 2014-06-16 20:01:00 Author: hyperdude95 Posts: 1793 |
| 1080p & 30FPS = Confirmed ALL LBP DLC BC = Confirmed 30FPS... What? | 2014-06-16 20:06:00 Author: Tikaki-MooMoo Posts: 524 |
| 1080p & 30FPS = Confirmed ALL LBP DLC BC = Confirmed 30FPS... What? http://www.lbpcentral.com/forums/attachment.php?attachmentid=48239&d=1402716544 | 2014-06-16 20:14:00 Author: blastroid Posts: 262 |
| Whoa, did sarah say we can create with all four characters? Not just sackboy? Well that would make play testing a lot easier, but wow. Adding in new characters is a big change to the LBP world, I'm curious to see how they will handle the future with LBP after introducing new playable characters. -hyper There would be no point in using sackboy to build a level for Swoop and then have to use Swoop to test whether it works or not. | 2014-06-16 20:20:00 Author: GribbleGrunger Posts: 3910 |
| 1080p & 30FPS = Confirmed ALL LBP DLC BC = Confirmed 30FPS... What? That BC | 2014-06-16 20:21:00 Author: GribbleGrunger Posts: 3910 |
I wish they bring back "Feature" Ette trailers, Those look so fun! ![]() http://youtu.be/h2pflXMBOAA | 2014-06-16 20:44:00 Author: Tikaki-MooMoo Posts: 524 |
I'm waiting for the LittleBigPlanet Update on the blog. ![]() -hyper | 2014-06-16 21:06:00 Author: hyperdude95 Posts: 1793 |
I'm waiting for the LittleBigPlanet Update on the blog. ![]() -hyper I don't think there going to be a Update today, because... Well LBP3 just got announced maybe next week we'll get it. | 2014-06-16 21:10:00 Author: Tikaki-MooMoo Posts: 524 |
| They don't always have LBP updates posted on the Blog. And I'm sure with all the people complaining, they'll cut back on it. | 2014-06-17 00:12:00 Author: The5rozos Posts: 952 |
| It is curious how all the interviews so far talk about LBP3 as a PS4 game, almost like if they were trying to hide the fact it will be appearing on PS3 as well. | 2014-06-17 01:20:00 Author: yugnar Posts: 1478 |
| It is curious how all the interviews so far talk about LBP3 as a PS4 game, almost like if they were trying to hide the fact it will be appearing on PS3 as well. That side effect of what they said on conference, thru they only say that is on PS4 and didn't deny it's on PS3 and fact that StevenI himself gave that info shows that no body hide it's on PS3, mainstream gaming media simply not realized it yet and don't ask right question. | 2014-06-17 01:28:00 Author: Shadowriver Posts: 3991 |
| It is curious how all the interviews so far talk about LBP3 as a PS4 game, almost like if they were trying to hide the fact it will be appearing on PS3 as well. How many cross generation games have you ever seen get promo time dedicated to their last gen versions? | 2014-06-17 01:56:00 Author: Rabid-Coot Posts: 6728 |
| One thing that would be really nice to hear is Cross-buy. Buy the PS4 version get the PS3 version free OR buy the PS3 version and get the PS4 version for 10 bucks. EDIT: Maybe just as a pre-order bonus. | 2014-06-17 02:02:00 Author: MMLgamer Posts: 183 |
I am wondering as well what will the Collector Edition include... What would you guys like it to include anyway? ![]() | 2014-06-17 02:08:00 Author: yugnar Posts: 1478 |
Just got pre-order email from Playstation about the game. Nothing on PS3, my guess it was made on PS3 at first but now they want to show it off with PS4 and then tell about the PS3 one at a later date. To be honest, if it does become a remastered game for PS4 with some new gimmicks, I'm ok with that. But I trust XDEV and Sumo won't disappoint. ![]() -hyper | 2014-06-17 02:21:00 Author: hyperdude95 Posts: 1793 |
| Some bad LBP3 playing. Also 4:45 may not be suitable to children. http://www.youtube.com/watch?v=TDHFC25Ygu4 | 2014-06-17 04:36:00 Author: blastroid Posts: 262 |
| Some bad LBP3 playing. Also 4:45 may not be suitable to children. http://www.youtube.com/watch?v=TDHFC25Ygu4 Did anyone notice that they changed Sackboy's "Out of Range" image. Seems like place holder because it looks almost exactly like the PlayStation All-Stars image of him. http://i168.photobucket.com/albums/u166/Acdramon/e15674d115eb8bf1894409378de2e763_zps1239bf90.png (http://s168.photobucket.com/user/Acdramon/media/e15674d115eb8bf1894409378de2e763_zps1239bf90.png.h tml) | 2014-06-17 04:47:00 Author: acdramon Posts: 332 |
I am wondering as well what will the Collector Edition include... What would you guys like it to include anyway? ![]() The mandatory DLC Is a given but as for the extras, I'd like a statue-like diorama for Sackboy. That's the only thing I can think of at the moment. | 2014-06-17 04:50:00 Author: Vex_Doppel Posts: 108 |
| I'd like a statue-like diorama for SackboySomething like this? http://i.imgur.com/Th3A0Y0.png | 2014-06-17 05:06:00 Author: bagheadinc Posts: 172 |
| Did anyone notice that they changed Sackboy's "Out of Range" image. Seems like place holder because it looks almost exactly like the PlayStation All-Stars image of him. http://i168.photobucket.com/albums/u166/Acdramon/e15674d115eb8bf1894409378de2e763_zps1239bf90.png (http://s168.photobucket.com/user/Acdramon/media/e15674d115eb8bf1894409378de2e763_zps1239bf90.png.h tml) Thats strange, maybe they upgrating player sackboy icon rendering, its not something they need to disable really or else they remove it | 2014-06-17 05:22:00 Author: Shadowriver Posts: 3991 |
| Something like this? http://i.imgur.com/Th3A0Y0.png Ooooh that would be great. Has there been any other 'collectors edition' LBP games besides LBP2?I've bought all entries on their release dates and the most we've gotten were pre-order bonuses... | 2014-06-17 05:50:00 Author: The5rozos Posts: 952 |
| Something like this? http://i.imgur.com/Th3A0Y0.png I'll take 20! | 2014-06-17 06:55:00 Author: Chdonga Posts: 388 |
I'm waiting for the LittleBigPlanet Update on the blog. ![]() No LittleBigPlanet Update this week, just giving myself and the PlayStation Blog team a chance to recover from all of the E3 fun last week. Besides... How could I possibly top our big announcement last week? ![]() Naturally we will have more information during the coming months... But you're going to have to wait just a little bit longer for that... ![]() That side effect of what they said on conference, thru they only say that is on PS4 and didn't deny it's on PS3 and fact that StevenI himself gave that info shows that no body hide it's on PS3, mainstream gaming media simply not realized it yet and don't ask right question. We're not hiding the PlayStation 3 version at all. ![]() However it goes without saying that the PlayStation 4 version is the one that excites us the most! Bringing Sackboy to the next generation of console with improved visuals and brand new possibilities due to the Share functionality of the PlayStation 4... How could I not be excited for that!? ![]() | 2014-06-17 11:02:00 Author: StevenI Community ManagerPosts: 420 |
Bringing Sackboy to the next generation of console with improved visuals and brand new possibilities due to the Share functionality of the PlayStation 4... How could I not be excited for that!? ![]() Just hit me that I can broadcast while I create and chat with more then the 3 friends in the level! That for me is the biggest difference between the PS3 and PS4 version ![]() | 2014-06-17 11:31:00 Author: Gentleman Tom Posts: 64 |
| Box art ? http://i.imgur.com/YGhrffQ.jpg courtesy of reddit: http://www.reddit.com/r/PS4/comments/28bry1/little_big_planet_3_cover_has_this_been_revealed/ | 2014-06-17 13:27:00 Author: samalot Posts: 591 |
Yes, that is official. ![]() -hyper | 2014-06-17 13:35:00 Author: hyperdude95 Posts: 1793 |
| It's funny how gaming news actually post the news about LBP3 being also on the PS3 so late! Sorry guys but we were the first to know... ![]() | 2014-06-17 14:29:00 Author: Tikaki-MooMoo Posts: 524 |
| Question, When the beta comes what system will it be for. Or will we get two codes or something one PS3 one PS4. Either way if I get invited to only PS4 beta I'll straight up go to a store and buy one. I planned to buy one right after the E3 event because of the LBP3 announcement then I heard PS3 also so I held off. | 2014-06-17 17:56:00 Author: lve_msg Posts: 408 |
| Question, When the beta comes what system will it be for. Or will we get two codes or something one PS3 one PS4. Either way if I get invited to only PS4 beta I'll straight up go to a store and buy one. I planned to buy one right after the E3 event because of the LBP3 announcement then I heard PS3 also so I held off. My guess is there'll be two downloads in one code. | 2014-06-17 17:59:00 Author: Jovuto Posts: 2345 |
| Also the people who are disappointed that LBP3 isn't full 3D gameplay on the surface I think are really underestimating the power of LBP3 top-down levels. Just consider it all for a minute. 3 things makes top-down levels extremely better on LBP3. *mew #1: The camera logic is probably upgraded just like it was on LBPvita if not far more so, which means that making top-down levels look like a 3D platformer is easy. #2: We have 16 playable layers instead of 3, This means top-down levels can have a lot more depth to use. And the old 3D layers bug tool probably still works too which could be still used for extra visuals. #3: Sackpeople seem to have a MUCH wider list of animation options in LBP3, which means making top-down sackpeople that look like they are walking and other stuff should be quite possible. Add all this together and you get some pretty decent 3D levels in my opinion. *mew | 2014-06-17 18:15:00 Author: Lord-Dreamerz Posts: 4261 |
| Hi guys, I found some new info on amazon.co.uk! http://www.amazon.co.uk/Sony-LittleBigPlanet-3-PS4/dp/B00KL3W5YA Product Description Critically acclaimed and best-selling PlayStation franchise LittleBigPlanet makes its debut on PlayStation 4 with LittleBigPlanet 3. Sackboy is back, this time with playable new friends ? Toggle, OddSock, and Swoop ? each with their own unique abilities and personalities. This handcrafted adventure is set to revolutionise the way gamers play, create, and share in the world of LittleBigPlanet when it releases in November 2014. Storyline: In LittleBigPlanet 3, Sackboy is transported to a new planet called Bunkum, a creative paradise where abundant ideas drift through the sky. Unwittingly, Sackboy helps release three mythical creatures called the Titans who aim to ruin Bunkum and transform the world's most unskilled Creator, Newton, into a terrible monster. To restore balance to the land, Sackboy is going to need help in the form of Bunkum's ancient heroes: Toggle, OddSock, and Swoop. Key features: - New playable characters: Three new playable characters ? Toggle, OddSock, and Swoop ? each with their own unique set of skills. Toggle comes in two forms, Big and Little; Big Toggle is heavy and strong, capable of weighing down platforms and moving heavy objects, while Little Toggle is nimble and fast, perfect for fitting through small gaps. OddSock is a fast, agile wall-jumping character, while Swoop can fly and glide at high speeds and lift up objects with her talons. - Four-player online/offline multiplayer: Play both the Adventure mode ? designed using solely Create tools ? or download any of the user-generated levels to play with up to four friends via offline co-op or online via random matchmaking. - Powerful, accessible, new Create tools: Create mode has been completely redesigned with powerful new tools, including customising how each of the four playable characters look and play, giving the community even more options to massively expand UGC possibilities. Creating is also easier than ever before with new advancements like the DualShock 4 wireless controller touch pad for a more tactile creative experience. - Fresh next-gen experience: The PS4 system offers greater functionality, advanced gameplay performance, and upgraded graphical fidelity with four times the pattern texture resolution and added depth of field, all in full HD 1080p. Leveraging key PS4 system features, LBP3 offers players the best LBP experience to date. - Share more: Building upon the strong LBP community at the heart of the franchise, LBP3 offers even more ways for players to share their experiences. Through the Share button on the DualShock 4 wireless controller, players can now instantly share their latest feat or edit and publish video clips straight from the game. - Cohesive LBP platform community: LBP3 offers players on the PS4 platform access to over 8.5 million previously published UGC community levels for an expansive, interconnected community. | 2014-06-17 19:32:00 Author: Kapum Posts: 103 |
| "Three new playable characters – Toggle, OddSock, and Swoop" Four. Big and Little Toggle are two separate characters ![]() | 2014-06-17 19:41:00 Author: bagheadinc Posts: 172 |
I'm starting to feel really badly for the antagonists in LBP - they're just creators who need a little love, after all, and they get such a bad rep poor widdle guys. <3 ![]() | 2014-06-17 19:43:00 Author: rialrees Posts: 1015 |
| "Unwittingly, Sackboy helps release three mythical creatures called the Titans who aim to ruin Bunkum and transform the world's most unskilled Creator, Newton, into a terrible monster. To restore balance to the land, Sackboy is going to need help in the form of Bunkum's ancient heroes: Toggle, OddSock, and Swoop." You mean to tell me that Toggle, Oddsock, and Swoop are from an ancient time. Oh boy... | 2014-06-17 20:12:00 Author: Tikaki-MooMoo Posts: 524 |
I'm starting to feel really badly for the antagonists in LBP - they're just creators who need a little love, after all, and they get such a bad rep poor widdle guys. <3 ![]() Poor Negativitron. He was only the embodiment of everyone's negative emotions. ;_;7 | 2014-06-17 20:14:00 Author: Chdonga Posts: 388 |
| Something like this? http://i.imgur.com/Th3A0Y0.png Exactly like that! | 2014-06-17 20:16:00 Author: Vex_Doppel Posts: 108 |
| Hi guys, I found some new info on amazon.co.uk! ...and I stumbled across some real life resources the developers used to render the characters from... Swoop!http://i375.photobucket.com/albums/oo195/liampatrickberry/swoop_zps3fb4be83.jpg (http://s375.photobucket.com/user/liampatrickberry/media/swoop_zps3fb4be83.jpg.html) ODDSOCK!http://i375.photobucket.com/albums/oo195/liampatrickberry/dirtysock_zps32f4fe52.jpg (http://s375.photobucket.com/user/liampatrickberry/media/dirtysock_zps32f4fe52.jpg.html) http://i375.photobucket.com/albums/oo195/liampatrickberry/potatosack_zps9e7b96bf.jpg (http://s375.photobucket.com/user/liampatrickberry/media/potatosack_zps9e7b96bf.jpg.html) TOGGLE! | 2014-06-17 20:24:00 Author: EnochRoot Posts: 533 |
| Swoop!http://i375.photobucket.com/albums/oo195/liampatrickberry/swoop_zps3fb4be83.jpg (http://s375.photobucket.com/user/liampatrickberry/media/swoop_zps3fb4be83.jpg.html) http://i375.photobucket.com/albums/oo195/liampatrickberry/swoop_zps3fb4be83.jpg (http://s375.photobucket.com/user/liampatrickberry/media/swoop_zps3fb4be83.jpg.html) SWOOP IS BEST TY STUFF ANIMAL! | 2014-06-17 21:19:00 Author: Tikaki-MooMoo Posts: 524 |
I still can't believe LBP3 is coming guys, feels like just yesterday I picked up my LBP2 collectors edition. I honestly doubted Sony would green light another main entry, much less present it so surprisingly at E3. Feels like a dream ![]() Hopefully I can get back into creating... I made a handful of decent levels on LBP1, then sort of got overwhelmed and stopped on LBP2 since it had so much logic and whatnot. Made nothing on Karting or LBPV either. Would be interesting to challenge my now 21 year old self to make better levels than my 16 year old self from back then. It's pretty great growing up with this franchise, even if there's been some disappointments along the way. | 2014-06-18 02:50:00 Author: The5rozos Posts: 952 |
| It took me by surprise, but it sure feels good to be back. It makes me really happy to see how this community is still active and to see other people that were there since the beginning and are now coming back. Can't wait to play LBP3 and create till 6am again.. "Deerp" ![]() | 2014-06-18 03:27:00 Author: Joey Posts: 758 |
| It took me by surprise, but it sure feels good to be back. It makes me really happy to see how this community is still active and to see other people that were there since the beginning and are now coming back. Can't wait to play LBP3 and create till 6am again.. "Deerp" ![]() Join date Jul 2009?!?! Oh my gosh you truly are a veteran aren't you!? So glad to see everyone coming back for LBP3! This is just what everyone wanted and expected from such an announcement Now we only have to capture Lockstitch and we are done ![]() Or poms I wonder where he is... | 2014-06-18 03:41:00 Author: yugnar Posts: 1478 |
| #3: Sackpeople seem to have a MUCH wider list of animation options in LBP3, which means making top-down sackpeople that look like they are walking and other stuff should be quite possible. *mew Why should we have to make it look like they are walking, why can't they just walk. I mean why do they need a controllinator? They've already shown us that Sackboy can climb walls now, why not just give us a top down walking animation. They should just develop a gravity system for top down gameplay. Instead of me creating all the logic in the level they should just have a sytem in place for those types of levels. | 2014-06-18 03:49:00 Author: Vex_Doppel Posts: 108 |
| Alright... My inner graphics designer got so excited I made a new banner just for LBP3 (I typically make new backgrounds for each entry). Kinda has a 90's vibe to it. Feel free to use it on facebook, or whatever ![]() http://i60.tinypic.com/2jfaflz.jpg HD link: http://i58.tinypic.com/21awod0.jpg | 2014-06-18 04:49:00 Author: The5rozos Posts: 952 |
| I've noticed something glaringly obvious that I don't think anyone has mentioned yet. It's at the beginning of the conference reveal video and it's actually used with the new power up you see in the video. It's a stream of smoke that can clearly be adjusted for intensity and width. Very nice for trains and chimneys ... or even sleeping volcanoes. There also seems to be a new 'spring' mechanic. You can see it when Toggle goes big and then small to jump up. As the camera pulls back you'll see it clearly: Four black rings set at the base of the pole. https://www.youtube.com/watch?v=7u-a1l7oz60 | 2014-06-18 05:05:00 Author: GribbleGrunger Posts: 3910 |
| ^ Which time mark is it at? Can't find any smoke... However I did notice in the Toggle level how there's a new 'blowing/wind' material that can blow the player in any direction.. reminds me of Rayman Origins. Pretty cool! | 2014-06-18 05:20:00 Author: The5rozos Posts: 952 |
| ^ Which time mark is it at? Can't find any smoke... However I did notice in the Toggle level how there's a new 'blowing/wind' material that can blow the player in any direction.. reminds me of Rayman Origins. Pretty cool! That blowing wind is used in other areas of the game so it's an effect like the smoke machine but more controllable. It comes out of the vents they use to get from the back layer to the front layer as well as the new power up. Watch from 2:20, you see it where they get sucked up too. | 2014-06-18 06:26:00 Author: GribbleGrunger Posts: 3910 |
| My main question is, if it's both on PS3 and PS4, will the game be cross play across both platforms, and if so, to what extent? I'm concerned that being on both consoles it could potentially spilt the community so I'm hopeful this has been carefully considered. | 2014-06-18 09:28:00 Author: LieutenantFatman Posts: 465 |
| I've noticed something glaringly obvious that I don't think anyone has mentioned yet. It's at the beginning of the conference reveal video and it's actually used with the new power up you see in the video. It's a stream of smoke that can clearly be adjusted for intensity and width. Very nice for trains and chimneys ... or even sleeping volcanoes. OOOOOH I didn't see that! Here's some gifs. Awesome effect, been frustrated with the smoke emitters for far too long! http://i.imgur.com/CHn7NYg.gif http://i.imgur.com/3sxPZEU.gif | 2014-06-18 10:32:00 Author: rialrees Posts: 1015 |
| Why should we have to make it look like they are walking, why can't they just walk. I mean why do they need a controllinator? They've already shown us that Sackboy can climb walls now, why not just give us a top down walking animation. They should just develop a gravity system for top down gameplay. Instead of me creating all the logic in the level they should just have a sytem in place for those types of levels. I didn't say anything about controllinator? All I said is that we can likely make top-down sackpeople walk on the front surface walls now like we wanted. And as-long as it looks good I really doubt the exact way it's done really matters. *mew | 2014-06-18 12:51:00 Author: Lord-Dreamerz Posts: 4261 |
| My main question is, if it's both on PS3 and PS4, will the game be cross play across both platforms, and if so, to what extent? I'm concerned that being on both consoles it could potentially spilt the community so I'm hopeful this has been carefully considered. StevenI said you can play PS4 made levels on PS3 and vice versa. Only unknown is if you can play with PS4 users on PS3 and vice versa | 2014-06-18 13:35:00 Author: Shadowriver Posts: 3991 |
| Are we expecting DLC material (such as attracto gel) to come as standard in LBP3? | 2014-06-18 13:45:00 Author: Ali_Star Posts: 4085 |
| I didn't say anything about controllinator? All I said is that we can likely make top-down sackpeople walk on the front surface walls now like we wanted. And as-long as it looks good I really doubt the exact way it's done really matters. *mew My mistake, we're saying the samething then. | 2014-06-18 13:58:00 Author: Vex_Doppel Posts: 108 |
| Are we expecting DLC material (such as attracto gel) to come as standard in LBP3? Yes and No, Swoop and Oddsock got DC Comics DLC features and trailers does not suggest it will be part of it. But LBP3 definitly will have them included for compatibility reasons. | 2014-06-18 14:35:00 Author: Shadowriver Posts: 3991 |
| I'm not a huge fan of the new characters. The bird seems like just a Sackboy wearing a hero-Cape that can go up, and the big guy pretty much is the same as Sackboy. Oddsack, is just a faster sackboy that makes all walls wall jump material... Maybe if we can decided what characters the players can play as, this game will be good... Otherwise, it'll be too hard to make a level that the Bird doesn't just break all the puzzles. From what I can tell, there's no reason for the bird not just to grab all the prize bubbles and carry the other characters out of danger. Sure it ruins the fun, but it'll be super easy. And there's my rant for the day. | 2014-06-18 17:01:00 Author: Undarivik Posts: 442 |
| I'm not a huge fan of the new characters. The bird seems like just a Sackboy wearing a hero-Cape that can go up, and the big guy pretty much is the same as Sackboy. Oddsack, is just a faster sackboy that makes all walls wall jump material... Maybe if we can decided what characters the players can play as, this game will be good... Otherwise, it'll be too hard to make a level that the Bird doesn't just break all the puzzles. From what I can tell, there's no reason for the bird not just to grab all the prize bubbles and carry the other characters out of danger. Sure it ruins the fun, but it'll be super easy. And there's my rant for the day. They already mentioned you could choose which characters can play your level. The levels for E3 were just to introduce the characters. In the real game story mode they will introduce the characters one at a time and probably have themed levels for each character. You can even program to have the characters switch on the fly if your level requires a special character. Since you can do tricks and program many things with Sackbot it will be pretty hard to try and create a new character that you could not make a Sackbot have the same special abilities. So in that case you would probably hate any new character they could ever think of. | 2014-06-18 17:09:00 Author: blastroid Posts: 262 |
| I'm not a huge fan of the new characters. The bird seems like just a Sackboy wearing a hero-Cape that can go up, and the big guy pretty much is the same as Sackboy. Oddsack, is just a faster sackboy that makes all walls wall jump material... Maybe if we can decided what characters the players can play as, this game will be good... Otherwise, it'll be too hard to make a level that the Bird doesn't just break all the puzzles. From what I can tell, there's no reason for the bird not just to grab all the prize bubbles and carry the other characters out of danger. Sure it ruins the fun, but it'll be super easy. And there's my rant for the day. Your arguements are not really warranted, since levels will be designed aroud the specific characters. You can't just go into a level with Swoop unless the level permits it. Personally I'm hoping that when creating your own levels all those abilities are interchangable. Swoop switching to Oddsock toggle style, or Sackboy wall-jumping, and Oddsock climbing walls. Or just have all the characters have default Sackboy controls where you can play Toggle in any level cause he has the same controls. Its more just a costume to fit with abilities in my mind, I hope anyway. | 2014-06-18 17:18:00 Author: Vex_Doppel Posts: 108 |
| Swoop switching to Oddsock toggle styleIt's been confirmed this is possible. Toggle is actually two separate characters, the ability to switch between them is not unique to him. You can switch between any of the characters for your levels. | 2014-06-18 18:10:00 Author: bagheadinc Posts: 172 |
| It's been confirmed this is possible. Toggle is actually two separate characters, the ability to switch between them is not unique to him. You can switch between any of the characters for your levels. I assumed Big Toggle changing to Little Toggle was the default setting, and that you can change that via the level editor. Am I wrong? | 2014-06-18 19:14:00 Author: Gentleman Tom Posts: 64 |
| I assumed Big Toggle changing to Little Toggle was the default settingThat's possible, but they've not said anything regarding that to my knowledge. | 2014-06-18 19:17:00 Author: bagheadinc Posts: 172 |
| I assumed Big Wobble changing to Little Wibble was the default setting, and that you can change that via the level editor. Am I wrong? I assume their will be default s3ttings u can choose suh as P1 is auto sackboy P2 is auto..... P3 is auto ....... P4 is .. not allowed in level Belive toggle from big to small would be R3, cant think of another button choice for the switch. | 2014-06-18 19:21:00 Author: L-I-M-I Posts: 611 |
| That's possible, but they've not said anything regarding that to my knowledge. I'm really hoping those abilities are not all exclusive to each character. | 2014-06-18 19:26:00 Author: Vex_Doppel Posts: 108 |
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LittleBigPlanet General
s-blog-2014-06-10-playstation-store-update-346


I might have to get another controller and try to get used to press r1 on it a lot now. :/ 

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