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LBP3 officially announced for both ps4 and ps3!

Archive: 2343 posts


Question for the tech guys again; what are the chances a patch down the road could open up more power for ps4 players once the ps3 community dwindles?2014-06-11 16:40:00

Author:
ForgottenEnigma
Posts: 1414


Just going to pop in and say that we have also made some improvements to the current create system for both PS3 and PS4 that should alleviate a lot of your concerns.


We definitely want to bring the best possible LittleBigPlanet game to our entire community and we're certainly not holding back anything.
2014-06-11 16:41:00

Author:
StevenI
Community Manager
Posts: 420


Just going to pop in and say that we have also made some improvements to the current thermometer system for both PS3 and PS4 that should alleviate a lot of your concerns.


We definitely want to bring the best possible LittleBigPlanet game to our entire community and we're certainly not holding back anything.

If you really want that (and it's not too late) don't allow for PS4 levels to be used on the PS3. At least then, it will open the possibilities for patches later on that actually add next gen features.
2014-06-11 16:43:00

Author:
GribbleGrunger
Posts: 3910


I've never understood this obsession with bloody framerate.
I can save $400 dollars and other fees by not buying a PS4 and PS+. Minor graphical fidelities aren't a problem.

Also the thermometer was never really an issue for me once I learned how to work with it. :/
2014-06-11 16:45:00

Author:
warlord_evil
Posts: 4193


More lbp is always good anyway... people should perhaps treat it as a massive expansion pack?

I've been replaying lbp1 the last few days to rebuild my profile for this new game, who ever made boom town is evil when it comes to acing, and I remember why the game is fun as levels don't need to be super complex for it to be a good game. The problem is that we're all just hoping that after buying shiny ps4's we'll get some sort of greater experience, aside from slightly prettier graphics, from what we could on ps3.

Still, hyped, if only y'all would let me pre-order it through the store yet!
2014-06-11 16:46:00

Author:
ForgottenEnigma
Posts: 1414


If you really want that (and it's not too late) don't allow for PS4 levels to be used on the PS3. At least then, it will open the possibilities for patches later on that actually add next gen features.

I got a lot better idea, speperate limit for PS3 and PS4 if limit of PS3 is exosted warning pop up that level wont be avable for ps3 users and level will be come PS4 only.

Also keep in mind higher qulity resource takes more space in ram then lower qulity from LBP2
2014-06-11 16:49:00

Author:
Shadowriver
Posts: 3991


I can save $400 dollars and other fees by not buying a PS4 and PS+. Minor graphical fidelities aren't a problem.

Also the thermometer was never really an issue for me once I learned how to work with it. :/

I just can't believe this community. You're killing yourselves because of your obsession with 'making do'.
2014-06-11 16:49:00

Author:
GribbleGrunger
Posts: 3910


I got a lot better idea, speperate limit for PS3 and PS4 if limit of PS3 is exosted warning pop up that level wont be avable for ps3 users and level will be come PS4 only.

Also keep in mind higher qulity resource takes more space in ram then lower qulity from LBP2

I posted this a few pages back, seems the best way to actually do this properly and hope the devs at least consider it.
2014-06-11 16:51:00

Author:
ForgottenEnigma
Posts: 1414


Just going to pop in and say that we have also made some improvements to the current thermometer system for both PS3 and PS4 that should alleviate a lot of your concerns. [...]

Open-world RPG confirmed.
2014-06-11 16:52:00

Author:
comphermc
Posts: 5338


I just can't believe this community. You're killing yourselves because of your obsession with 'making do'.

There nothing really you can change right now on that mater just chill. Keep in mind not everyone has PS4 yet and lot of people wait fro price downs, it will be good transition game and besides, there also other creation game from MM coming just for PS4
2014-06-11 16:56:00

Author:
Shadowriver
Posts: 3991


I got a lot better idea, speperate limit for PS3 and PS4 if limit of PS3 is exosted warning pop up that level wont be avable for ps3 users and level will be come PS4 only.

Also keep in mind higher qulity resource takes more space in ram then lower qulity from LBP2

Something like that would give us hope. Just take the fire for instance. It looks just as bad as it always did on the PS3 version. I wanted adjustable fire that offers changing the height of the flames from embers to furnace, and real world wind physics that would blow the flames or embers/ash and scatter them across the level. Adjustable intensity to change from the soft flames of burning leaves (with physics driven smoke) to the sharp blue flame of a Bunsen burner. I can think of dozens of things the PS4 could have brought to fire ALONE.

Stuff the people who haven't already got a PS4. This would be an incentive to buy a PS4.
2014-06-11 16:56:00

Author:
GribbleGrunger
Posts: 3910


Open-world RPG confirmed.

Isn't memorizer already let you do that?
2014-06-11 16:56:00

Author:
Shadowriver
Posts: 3991


open-world rpg confirmed.

lbp mmo!
2014-06-11 16:56:00

Author:
Slaeden-Bob
Posts: 605


Something like that would give us hope. Just take the fire for instance. It looks just as bad as it always did on the PS3 version. I wanted adjustable fire that offers changing the height of the flames from embers to furnace, and real world wind physics that would blow the flames or embers/ash and scatter them across the level. Adjustable intensity to change from the soft flames of burning leaves (with physics driven smoke) to the sharp blue flame of a Bunsen burner. I can think of dozens of things the PS4 could have brought to fire ALONE.

People need to be disappointed and vocal.

You tlakibng about visuals tha can be scalable between platfrom, PS3 can do wind too
2014-06-11 16:58:00

Author:
Shadowriver
Posts: 3991


Just going to pop in and say that we have also made some improvements to the current thermometer system for both PS3 and PS4 that should alleviate a lot of your concerns.


We definitely want to bring the best possible LittleBigPlanet game to our entire community and we're certainly not holding back anything.

I completely understand that optimizations and improvements have been made on ps3, but it can never escape from the RAM limitations of the hardware, All i'm saying is LBP3 could be so much better if it levels didn't have to be playable on ps3. PS4 exclusive would be preferable but I'd settle for the option to make a level not playable on ps3 therefore not having to limit complexity etc.
As part of SCEE's closed beta test group I'll be required to test it anyway, it may change my mind but, this will always be a massive missed opportunity in my eyes.
2014-06-11 17:01:00

Author:
evret
Posts: 612


I completely understand that optimizations and improvements have been made on ps3, but it can never escape from the RAM limitations of the hardware, All i'm saying is LBP3 could be so much better if it levels didn't have to be playable on ps3. PS4 exclusive would be preferable but I'd settle for the option to make a level not playable on ps3 therefore not having to limit complexity etc.
As part of SCEE's closed beta test group I'll be required to test it anyway, it may change my mind but, this will always be a massive missed opportunity in my eyes.

evrte, keep in mind higher quality data for PS4 will takea lot more space on PS4 RAM
2014-06-11 17:04:00

Author:
Shadowriver
Posts: 3991


You tlakibng about visuals tha can be scalable between platfrom, PS3 can do wind too

So we'll get flames that are not just animated but are physics driven? Sackboy walks by and creates a draft which causes the fire to become fierce for a moment and throw real time shadows of everything in the level (including sackboy) across all the surfaces in a realistic way. We'll get real time fire destruction? Just place a fire down next to wood and watch it slowly spread across all the wood in the level, without the need for my most hated LBP word (a 'workaround&apos.

We're talking about a contained 2.5D environment here, not Driveclub which has real time lighting, real time shadows, real time reflections, physics driven rain/snow and the most realistic environments and cars we've ever seem. It would be much easier to pull off that level of detail on a closed 2.5D environment.

Rain that actually effects surfaces and creates puddles. Also adjustable to simulate many different types of whether conditions and also physics driven and effected by your wind setting. Splashing off the floor, running down the walls, saturating sackboy ...

Imagine what it could and should have been.
2014-06-11 17:10:00

Author:
GribbleGrunger
Posts: 3910


So we'll get flames that are not just animated but are physics driven? Sackboy walks by and creates a draft which causes the fire to become fierce for a moment and throw real time shadows of everything in the level (including sackboy) across all the surfaces in a realistic way. We'll get real time fire destruction? Just place a fire down next to wood and watch it slowly spread across all the wood in the level, without the need for my most hated LBP word (a 'workaround&apos.

We're talking about a contained 2.5D environment here, not Driveclub which has real time lighting, real time physics, real time reflections, physics driven rain/snow and the most realistic environments and cars we've ever seem. It would be simple to pull off that level of detail on a closed 2.5D environment.

You are aware how filre works in LBP right? block based, there no need of high level calculations to make fire spread on hose blocks, in fact you can workaround it with logic, think how faster it would eb if it was spreading with native code.
2014-06-11 17:18:00

Author:
Shadowriver
Posts: 3991


release date - November 4th

Sweet! Only one day after my birthday.
2014-06-11 17:30:00

Author:
Chdonga
Posts: 388


You are aware how filre works in LBP right? block based, there no need of high level calculations to make fire spread on hose blocks, in fact you can workaround it with logic, think how faster it would eb if it was spreading with native code.

LOL. You're just not getting it.

I give up.

Come on MM, don't let me down.
2014-06-11 17:37:00

Author:
GribbleGrunger
Posts: 3910


Please think back when LBP2 was announced...

We played LBP1 on PS3, we put 10 LED in the level and LBP1 was slow motion...
Same was with logic and the thermo, all was limited...

Now we have a new engine in LBP2 and all that things work, and more...
lights, fog, animated material, power ups etc. and we have more thermo than in LBP1...
(with the same RAM)

In LBP3 we'll get a new engine and all the crazy new things will work then,
there will be more thermo, more power-ups etc. still so much space for improvements on PS3

Every game started with part 1 with "bad" graphics and check out the
newer versions of the games on PS3...

I don't want to say, LBP3 will not be better on PS4,
but to say PS3 is limiting the game is not true,
it can be done easily with the power of the PS3,
not in 1080p but it can be done...

Can't we wait for the first pictures of the PS3 version before we start shouting?
2014-06-11 17:37:00

Author:
Hanfi1311
Posts: 776


Come on MM, don't let me down.*Sumo Digital and Sony XDev 2014-06-11 17:43:00

Author:
bagheadinc
Posts: 172


single player gameplay

https://www.youtube.com/watch?feature=player_embedded&v=hYSYFVVh7pI
2014-06-11 17:48:00

Author:
Gentleman Tom
Posts: 64


*Sumo Digital and Sony XDev

And some help from tariser and the other usual devs.

-hyper
2014-06-11 17:48:00

Author:
hyperdude95
Posts: 1793


It's more than just a graphical issue, you sillies. We're talking about a jump from 1/4th of a Gigabyte to eight Gigabytes of RAM. A lot can be done with that extra power.
But why jump from one extreme to another? If it's possible, just give users the option to make their levels PS4 exclusive. Exclusive levels can have full access to the PS4's processing power while multi-platform levels would have to be downscaled for the PS3.
2014-06-11 18:02:00

Author:
Chdonga
Posts: 388


Found this, priced at $60 but the date is 31st March 2015.
Is this just them covering themselves and not accurate?

https://store.sonyentertainmentnetwork.com/#!/en-us/games/littlebigplanet-3/cid=UP9000-CUSA00473_00-LBP3GAME00000001
2014-06-11 18:05:00

Author:
Gentleman Tom
Posts: 64


Ok so here's how I see all of this.

Short version: This is a generation leaping game. There will likely be an LBP4 and it will likely be a massive upgrade that fully takes advantage of PS4 hardware. In the meantime we get LBP3 and it will be awesome in its own right.

Think of how much time it takes to develop games, and games that let you create at that... Look at AC4 Black Flag and look at AC Unity. Already massive improvements, but Black Flag was AWESOME, and way more awesome than AC3, as well as better than its own last-gen versions (moving bushes, puddle reflections...).

Will LBP3 be the epitome of what can be accomplished on PS4? Of course not! It's a near-launch game. Then why not make it available to the entire Playstation audience? I am sure we will see seriously innovative improvements to play and create (and even share). Sounds like we will be getting better thermo space, likely due to awesome behind the scenes tweaking, maybe some Gaikai integration on PS3? And then LBP4 will give us a MASSIVE thermo and just like we scoffed at LBP1's lack of logic, we will then scoff at LBP3's limitations. And make no mistake, you WILL scoff at LBP2 once you see all the awesome stuff in LBP3, regardless of whether it fulfills every single item on your wishlist. Hell LBP Vita's create enhancements made me lose interest in creating in LBP2, so I can definitely see the Trackpad make a huge difference for Create in LBP3 on PS4, along with the Lightbar being used as a Move controller and etc etc... My prediction is that other than 1080p, we will see the most benefit of having the PS4 version in create mode. The thermo won't be as infinite as we hope (for now) but it will be better, along with several other improvements. Maybe I can finally finish that game I have been iterating on since the LBP2 beta

LBP has never been about 100% freedom to create WHATEVER you want HOWEVER you want. It has been about giving you tools to do whatever you can imagine out of those tools, and it has FELT like you really could make anything. That's the magic. And every iteration brings that feeling back, giving you new tools or new ways to use those tools, so that your imagination once again gets a nice swift kick in the bottom

Until they prove me wrong, I will give the dev teams the benefit of the doubt that they will wow us once again, regardless of limitations they might have to work with... Isn't that exactly what LBP creators have been doing all along?
2014-06-11 18:10:00

Author:
KAPBAM
Posts: 1348


Found this, priced at $60 but the date is 31st March 2015.
Is this just them covering themselves and not accurate?

https://store.sonyentertainmentnetwork.com/#!/en-us/games/littlebigplanet-3/cid=UP9000-CUSA00473_00-LBP3GAME00000001

Just a placeholder until they officially announce the November date... at least it is on there... unlike the EU store...

*HINT HINT

=p
2014-06-11 18:12:00

Author:
ForgottenEnigma
Posts: 1414


In B4 tons of disappointed fans because likely fact that the thermometer probably being extremely limited on PS4 version~

Now, b4 people defend the Idea of these 2 versions being on par feature wise you really need to consider how the PS3 is currently holding LBP2 back.
The thermometer is a estimated reflection of how much RAM the level needs to "occupy" in it's current state, not the size of the level on the HDD/servers. The fact that the lbp engine cannot predict what will happen next within any given level means that all assets(material textures, stickers, decorations, objects, collisions etc.) required within the level must be loaded into RAM when the level first loads.
I think it's a safe assumption the textures will be much smaller on the PS3 version, but I wouldn't be confident about anything else.

We may find that the LBP3 play area in create mode is divided into segments, with the surrounding segments being streamed to you as you play. The PS3 version would likely have a loading screen between each segment, whereas the PS4 version won't.

That's my guess on how they could have larger levels on both the PS3 and PS4. As a guess, the only thing that could cross the boarders of a level segment would be Sackboy, so each level segment would be isolated from one another. The PS4 could have all level segments in RAM, whereas the PS3 would presumably load them from swap space on the hard drive.
2014-06-11 18:15:00

Author:
Ayneh
Posts: 2454


It's more than just a graphical issue, you sillies. We're talking about a jump from 1/4th of a Gigabyte to eight Gigabytes of RAM. A lot can be done with that extra power.
But why jump from one extreme to another? If it's possible, just give users the option to make their levels PS4 exclusive. Exclusive levels can have full access to the PS4's processing power while multi-platform levels would have to be downscaled for the PS3.

Knowing LBP community, they gonna limit access to there level even thru they don't need. If anything then automatic switching

EDIT:


I think it's a safe assumption the textures will be much smaller on the PS3 version, but I wouldn't be confident about anything else.

We may find that the LBP3 play area in create mode is divided into segments, with the surrounding segments being streamed to you as you play. The PS3 version would likely have a loading screen between each segment, whereas the PS4 version won't.

That's my guess on how they could have larger levels on both the PS3 and PS4. As a guess, the only thing that could cross the boarders of a level segment would be Sackboy, so each level segment would be isolated from one another. The PS4 could have all level segments in RAM, whereas the PS3 would presumably load them from swap space on the hard drive.

PS3 can stream loading too
2014-06-11 18:17:00

Author:
Shadowriver
Posts: 3991


LOL. You're just not getting it.

I give up.

Come on MM, don't let me down.

MM hasn't let you down yet, we don't know what they are working on do we?

I do "get it", but everyone needs to accept that this isn't LBP PS4 and stop bemoaning that an apple isn't the orange we might have wanted. That doesn't mean it won't be a big improvement over LBP2...or that there won't be an LBP4 down the road that's a PS4 exclusive (or maybe a brand new IP takes over the play/create/share role).

I don't think PS4 only levels/features are either realistic or a good idea. November is not that far off either...I'm sure the scope for LBP3 is already locked in and it already seems like a pretty ambitious undertaking to get it all done.
2014-06-11 18:32:00

Author:
fullofwin
Posts: 1214


I have a question which it probably won't get answered due to well....No one will know but any who I been asking for this since LBP1 "What about the ability to create your own popit colors?" And what about creating "Your own material" also?2014-06-11 18:39:00

Author:
The_Lil_JoKeR
Posts: 745


"What about the ability to create your own popit colors?"Or at the very least, not have white text on lime green. 2014-06-11 18:41:00

Author:
bagheadinc
Posts: 172


I have a question which it probably won't get answered due to well....No one will know but any who I been asking for this since LBP1 "What about the ability to create your own popit colors?" And what about creating "Your own material" also?

Own popit color is possible, own material i don't think so becaue there DLC model, for same reason you can' import images even thru we know game supports that
2014-06-11 18:42:00

Author:
Shadowriver
Posts: 3991


https://www.youtube.com/watch?v=t6O_QofljMs

Can see the pod controller
2014-06-11 18:58:00

Author:
lve_msg
Posts: 408


http://i.gyazo.com/be615363cd92615ae2af2f67306231a1.png

also new loading screen

http://i.gyazo.com/c10289ee1794e35fd36fc818aa3fbe79.png
2014-06-11 19:05:00

Author:
Shadowriver
Posts: 3991


TBH i couldn't care less about the visual boost on PS4, I'm fine with 30fps too, what myself and and many others were hoping for was an increase to the amount of things you can cram into your level, an increase to the complexity you could add to your level, an increase to the calculations you could throw at the engine, all without causing framerate and complexity issues.

The fact ps4 levels will be playable on ps3 completely squashes those hopes. end of story

We'll just have to wait and see.

They've obviously done some optimizations to the dynamics engine if the PS3 can handle all of the extra layers from the trailers. I wouldn't be surprised if they've implemented the dynamic/static geometry flag from the Vita version to keep thermo manageable.
2014-06-11 19:09:00

Author:
Chazprime
Posts: 587


I can save $400 dollars and other fees by not buying a PS4 and PS+. Minor graphical fidelities aren't a problem.

Also the thermometer was never really an issue for me once I learned how to work with it. :/

This.

In other words, today i've bought myself a PS3. I've obviously wanted to get one for a long time now, and LBP3 and it's hype were really the thing that pushed me towards finally getting one. I only have NFS: MW right now but i will make sure to get LBP2 aswell!
2014-06-11 19:10:00

Author:
Woutery
Posts: 793


The fact that PS3 people can play PS4 levels completely RUINS the potential of the create mode.

If Sumo manages to work some unknown miracle and optimise the create mode for both PS3 and PS4 with ALL the power it can have now that, well, LBP's coming out onto PS4, then ring me when they do.

Speaking of level compatibility, that makes me wonder.. how will both versions of LBP3 handle glitches such as captured tutorials, backgrounds, pods, story prize bubbles, and duplicated sackboys (which has been rediscovered, but not published btw)?
2014-06-11 19:37:00

Author:
madmarsrocks
Posts: 83


Delsin costume is in the video as well as the fez from LBP2

So I think we may be good to go with costumes on the ps4 guys.

Unless they sneakily showed off the ps3 version at E3 which I doubt.
2014-06-11 19:41:00

Author:
ICBklyn
Posts: 36


maybe there will be a notch on the thermo which indicates you have officially went past pS3's capabilities from this point forward your level will be only available on PS42014-06-11 19:44:00

Author:
L-I-M-I
Posts: 611


Just going to pop in and say that we have also made some improvements to the current create system for both PS3 and PS4 that should alleviate a lot of your concerns.


We definitely want to bring the best possible LittleBigPlanet game to our entire community and we're certainly not holding back anything.

Whoa wait a minute, does that mean the thermo has been significantly improved? What about physical space? Is sackboy still trapped in that beige prison? Feed us, Steven. FEED US!
2014-06-11 19:51:00

Author:
Reef1978
Posts: 527


maybe there will be a notch on the thermo which indicates you have officially went past pS3's capabilities from this point forward your level will be only available on PS4

That would be a good solution for this.

-hyper
2014-06-11 19:51:00

Author:
hyperdude95
Posts: 1793


The fact that PS3 people can play PS4 levels completely RUINS the potential of the create mode.

If Sumo manages to work some unknown miracle and optimise the create mode for both PS3 and PS4 with ALL the power it can have now that, well, LBP's coming out onto PS4, then ring me when they do.

Ok this is a reply to all people who say that the PS3 version is preventing the PS4 version from using ALL the PS4's power... C'mon.

This is YEAR ONE of the PS4. NO game coming out this first year will take advantage of ALL of the PS4's power. I have a PS4 and I'm really enjoying seeing how games are getting more and more awesome, clearly taking more and more advantage of the hardware. So can we accept that it makes more sense to make gradual use of the hardware in this first PS4 LBP game, while allowing the 10s of millions of PS3 owners to continue to play and create with those of us lucky enough to already have a New Gen device?!

Since when is LBP not about inclusion and community?
2014-06-11 19:55:00

Author:
KAPBAM
Posts: 1348


That would be a good solution for this.

-hyper

This wouldn't be a solution since StevenI said that all PS4 levels will be playable on PS3 as well!
If I play a community PS4 level which surpassed the PS3 limit, my ps3 would probably explode, hahaha
2014-06-11 19:57:00

Author:
cakito123
Posts: 353


This wouldn't be a solution since StevenI said that all PS4 levels will be playable on PS3 as well!
If I play a community PS4 level which surpassed the PS3 limit, my ps3 would probably explode, hahaha

The PS4 level will have the same the themo bar indicating if you surpassed the PS3 limit or not, if they did go with that idea.

-hyper
2014-06-11 20:02:00

Author:
hyperdude95
Posts: 1793


Anyone else think that with LBP3 coming to PS4, it would have been a good time for a clean slate?
No community levels from the past, hearts return to zero, no past DLC and no one has a crown, bug blaster or rare pins (if pins are still here).

I would like this tbh, gives me the chance to earn it all again.
2014-06-11 20:07:00

Author:
Gentleman Tom
Posts: 64


Anyone else think that with LBP3 coming to PS4, it would have been a good time for a clean slate?
No community levels from the past, hearts return to zero, no past DLC and no one has a crown, bug blaster or rare pins (if pins are still here).

I would like this tbh, gives me the chance to earn it all again.

It's already been confirmed that it's using same servers
2014-06-11 20:17:00

Author:
Shadowriver
Posts: 3991


Anyone else think that with LBP3 coming to PS4, it would have been a good time for a clean slate?
No community levels from the past, hearts return to zero, no past DLC and no one has a crown, bug blaster or rare pins (if pins are still here).

I would like this tbh, gives me the chance to earn it all again.

That would be awful. It's like saying everything we have done during the past years will mean nothing and the same would happen again with LBP3 in the future. Like they said, it would be bad to have 30 million hours worth of creation and 8.6 million levels go to waste!

-hyper
2014-06-11 20:22:00

Author:
hyperdude95
Posts: 1793


Let us all hope they have a work around for the cool pages and spam.2014-06-11 20:26:00

Author:
shookie99
Posts: 447


This wouldn't be a solution since StevenI said that all PS4 levels will be playable on PS3 as well!


Technically he said


If you play LittleBigPlanet 3 on the PS3, you will be able to play levels that are created on PlayStation 4

So it is entirely possible, and hopefully true, that some levels won't be available on ps3
2014-06-11 20:28:00

Author:
ForgottenEnigma
Posts: 1414


There is no way in the world they are going to launch LBP3 with a broken cool page section in the menus. They already made massive improvements in the news section and I am sure the cool pages will be fixed. If not, then it must of been by accident as a bug occurred when they thought they found the solution or something. Maybe they might just stay with Luck Dip in the front?

-hyper
2014-06-11 20:32:00

Author:
hyperdude95
Posts: 1793


All this talk about ps3 vs. ps4. Maybe if we shout loud enough they will here us. I was hoping for full ps4 exclusive myself even though I don't have one yet. They could change their minds if there is enough pushback....2014-06-11 20:33:00

Author:
shookie99
Posts: 447


Then a delay will come and MM's project will get announced.

More or less, they said the create system was improved. Which means I trust them on what their doing and I can't wait.

-hyper
2014-06-11 20:35:00

Author:
hyperdude95
Posts: 1793


I am very curious what the pre-order goodies are. Hopefully it comes with a plushie of Sackboy riding Oddsock, or keychains of all 4 characters. Steven... If you're reading this, PLEASE tell them to make a Collector's Edition like you did with LBP2! Us fans would gobble it right up.

I noticed the level counter disappeared on their official website. Is there any other way to check how many total levels are uploaded?
2014-06-11 20:35:00

Author:
The5rozos
Posts: 952


Will LBP3 be the epitome of what can be accomplished on PS4? Of course not! It's a near-launch game.

This is YEAR ONE of the PS4.

Year one? Assuming the November release date holds up, that's almost exactly one year after the PS4 launched. Maybe year one - just - but not what I'd call a near-launch game.

Here's the problem as I see it. By the time LBP3 is released it will be nearly four years since the release of LBP2. And from what's been seen so far (and I'm the first to admit there may be lots more cool stuff coming, and I hope there is), LBP3 looks like a much smaller jump than LBP2 was from LBP1. Despite having shiny new hardware to develop for.

For those who were around in the LBP1 days, do you remember your first glimpse of the trailer for LBP2?


http://www.youtube.com/watch?v=n3sk35a8U6A

Do you remember being in awe of all this new, awesome stuff to play and create with? I know I do. But I haven't seen anywhere near that level of shiny new stuff from the LBP3 trailer and footage we've seen. And with the news that LBP3 will also be on PS3 - and running the same levels as the PS4 version - I can't help but think that's at least partly from trying to accommodate 8 year old hardware.

Now, having said all that - I'm still excited about LBP3. I think most of us here are. It's just that so far it's looking more like LBP 2.5, and four years was a long time to wait for that.
2014-06-11 20:43:00

Author:
Dr C
Posts: 122


As David said, Steven said that LBP3 levels created on the PS4 will be PLAYABLE on the PS3. The fact that they don't have more news about that subject (atm) is perhaps because they don't want to announce that the full game with create-mode etc. WIll not be published to be played and installed on the PS3?

-- Jauw
2014-06-11 20:45:00

Author:
Jauw
Posts: 484


Well it actully shows how LBP1 was primitive


As David said, Steven said that LBP3 levels created on the PS4 will be PLAYABLE on the PS3. The fact that they don't have more news about that subject (atm) is perhaps because they don't want to announce that the full game with create-mode etc. WIll not be published to be played and installed on the PS3?

-- Jauw

And you think they lied to us? it does no sense, why they would cut create mode?
2014-06-11 20:50:00

Author:
Shadowriver
Posts: 3991


well........there goes any chance of me wasting my time and money, i put up with these annoying limitations on LBP2 for far too long as it was.
this also confirms 30 frames per second on PS4

You said it

Almost 50% of the time I spent with the LBP2 editor was rebuilding objects and parts of the world so as not to get errors or fill the thermometer in a heart beat. I mean simple crap like the PS3 getting hot would cause parts of my level to disappear or get the exclamation point errors.

There is no way Im playing LBP3 with PS3 limitations. I quit level editing because of the limitations, blink and the thermometer is full. Blink and an object is too complex. Blink and parts of your level start to disappear. It was all too annoying.

And just FYI my levels are 'open world' type top down levels , so simply connecting them with a key would not help.

Unless theres some miracle Im not buying LBP3 HD remastered for the PS4.
2014-06-11 20:58:00

Author:
bluearth
Posts: 100


Well let's wait for the beta and we will see how much thermo LBP2 level gonna eat in LBP3 (or else it will be PS4 only beta which i hope not :o)2014-06-11 21:04:00

Author:
Shadowriver
Posts: 3991


http://i.gyazo.com/c10289ee1794e35fd36fc818aa3fbe79.png

LOADING... LOADING...

I can see people now saying it.
2014-06-11 21:10:00

Author:
Tikaki-MooMoo
Posts: 524


Well it actully shows how LBP1 was primitive
And you think they lied to us? it does no sense, why they would cut create mode?
Read the whole reply! I said that what if only the levels are playable in the PS3 version and not the entire game!
2014-06-11 21:14:00

Author:
Jauw
Posts: 484


Technically he said



So it is entirely possible, and hopefully true, that some levels won't be available on ps3

But he meant to say


If you play any LittleBigPlanet 3 on the PS3, you will be able to play any levels that are created on PlayStation 4
2014-06-11 21:17:00

Author:
cakito123
Posts: 353


Read the whole reply! I said that what if only the levels are playable in the PS3 version and not the entire game!

You mean lack of story levels? why hey would do that if community levels are playable?
2014-06-11 21:17:00

Author:
Shadowriver
Posts: 3991


Well let's wait for the beta and we will see how much thermo LBP2 level gonna eat in LBP3 (or else it will be PS4 only beta which i hope not :o)

I wondered about Beta too, I assume that if the game is being released on both consoles then it would be tested on both...?

All this rampant speculation is making my head spin!
2014-06-11 21:18:00

Author:
Pookachoo
Posts: 838


I wondered about Beta too, I assume that if the game is being released on both consoles then it would be tested on both...?

All this rampant speculation is making my head spin!

Yea, testing portability between PS3 vs PS4 in this case is crucial
2014-06-11 21:22:00

Author:
Shadowriver
Posts: 3991


Just out of random curiosity, how many people here do own a PS4? My guess is most of us is all PS3 users, but I want to see.

-hyper
2014-06-11 21:29:00

Author:
hyperdude95
Posts: 1793


But he meant to say

Steven works in PR... he said exactly what he meant to.
2014-06-11 21:33:00

Author:
ForgottenEnigma
Posts: 1414


Steven works in PR... he said exactly what he meant to.He meant what he said and he said what he meant. An StevenI's faithful one-hundred percent!2014-06-11 21:38:00

Author:
bagheadinc
Posts: 172


Just out of random curiosity, how many people here do own a PS4? My guess is most of us is all PS3 users, but I want to see.

-hyper

I want to know that too because i only have a PS3 and i want the PS4 Version of LBP3
2014-06-11 21:38:00

Author:
Tikaki-MooMoo
Posts: 524


I don't want to repeat too much people here (and I haven't read much at all of posts in this topics because there is too much of them) so I am just going to say quite quickly my opinion here about dis release if someone cares ;D (more in http://www.littlebigplanetarium.com/topic/7992-littlebigplanet-3/page__pid__79443#entry79443).

Not expecting too much from this game, actually way more interested about Media Molecule's upcoming PS4 title that is being made for one console only, not to consoles from 2 gens. Of course there are some features I really like, for example multiple layers (makes platformers way more cinematic), flying in 0 gravity in certain areas (means that we can finaly do better water levels too) and new powerups are always quite welcome.. But those feel sooo small additions compared to when moving from LBP 1 to 2, more like add-ons you would release as DLC to LBP 2 or something (actually fact that the game is released to PS3 tells that dis all could work on LBP 2 unless its code wouldn't be so messed up already).

New characters seem rather pointless expect Toggle which can be used in problematic weight obstacles. Those others look like sackboy's pets, dog and bird, that are far from as interesting as sackboy since their emotions are quite bad. But otherwise I do like the idea of making obstacles that are being played by players with different powers. It is just done quite badly IMO.

I might buy this game since I am quite LBP fanatic but I don't know would I recommend it for someone choosing from expensive LBP 3 and cheap LBP 2.

(I have PS4 because I just had to buy it with cheap courses from Japan when I was visiting there )
2014-06-11 21:42:00

Author:
Lakera-13
Posts: 85


Polygon did a write up on LittleBigPlanet 3: http://www.polygon.com/a/e3-2014/littlebigplanet-3

The takeaways, emphasis mine:


The original hero of LittleBigPlanet is still LPB3's central character, but his powers are augmented by discoverable gadgets and gizmos. In an early level, he grabs hold of a hair dryer-type gun (a "Pumpinator") that blows and sucks air; a useful thing in any world made up of physical movement puzzles. During our demo, the blower turned some gears and kept the gang moving. Sackboy can also climb.


Also, although this is a 2D game construction kit with a fixed camera, it now offers up to 16 levels of depth, so the player can effectively manipulate worlds that ape three dimensions. Toolsets remain familiar but have been rejigged to take advantage of both the extra complexity of these levels, and the four character gameplay.
2014-06-11 21:46:00

Author:
comphermc
Posts: 5338


I got a PS4.
Is there a poll or something someone can set up? I've seen some people asking who has one.
2014-06-11 21:49:00

Author:
Gentleman Tom
Posts: 64


16 layers!!?!?

-hyper
2014-06-11 21:52:00

Author:
hyperdude95
Posts: 1793


Looks cool, but I will never be over the fact that the planet this game is set on is called Bunkum. Did no-one at MM say that out loud before they decided that? Christ.2014-06-11 21:52:00

Author:
FreeAim
Posts: 2462


New characters seem rather pointless expect Toggle which can be used in problematic weight obstacles. Those others look like sackboy's pets, dog and bird, that are far from as interesting as sackboy since their emotions are quite bad. But otherwise I do like the idea of making obstacles that are being played by players with different powers. It is just done quite badly IMO.

I think real point of chatacters is to allow diffrent form of characters, as it's hard to make bird or four legged creature out of sackboy, it's kind of supprice hearing something like that when people talk here about "teh potentialz" ... and toggle is the one that odes not really make sence, as he is just fat sackboy. It's kind of cardboard sackboy situation, where dogs are replaced with 2 legged actors.

In fact in past i remember reading suggestions about four legged creatures
2014-06-11 21:56:00

Author:
Shadowriver
Posts: 3991


16 layers, I need a chair.2014-06-11 21:57:00

Author:
Shooter0898
Posts: 996


16 Layers!

Well... Here's your chart
http://hcgilje.files.wordpress.com/2011/01/stack.png
2014-06-11 21:57:00

Author:
Tikaki-MooMoo
Posts: 524


Hey, with 16 layers and a good knowledge of logic and some tricks here and there, alongside the new animations I'm sure 3-D levels are totally a possibility now.2014-06-11 21:59:00

Author:
yugnar
Posts: 1478


Polygon did a write up on LittleBigPlanet 3: http://www.polygon.com/a/e3-2014/littlebigplanet-3

The takeaways, emphasis mine:

Thanks Comph! Now, is it 16 layers of thick or is it 16 layers with thick and thin?

-- Jauw
2014-06-11 22:03:00

Author:
Jauw
Posts: 484


Looks cool, but I will never be over the fact that the planet this game is set on is called Bunkum. Did no-one at MM say that out loud before they decided that? Christ.

I need to know more about the story to judge.


If glitched layers still exist from our ported LBP2 levels. You guys think the new tools and the 16 layer thing will have an impact on it? Maybe with a trick or two we can go even further? :O

-hyper
2014-06-11 22:03:00

Author:
hyperdude95
Posts: 1793


Thanks Comph! Now, is it 16 layers of thick or is it 16 layers with thick and thin?

-- Jauw

That means 16 thick layers, as in 16 playable layers for Sackboy & friends.
2014-06-11 22:07:00

Author:
comphermc
Posts: 5338


I need to know more about the story to judge.


If glitched layers still exist from our ported LBP2 levels. You guys think the new tools and the 16 layer thing will have an impact on it? Maybe with a trick or two we can go even further? :O

-hyper

I think layer gliches will still work, giving access to even more layers.
2014-06-11 22:08:00

Author:
Shadowriver
Posts: 3991


I think real point of chatacters is to allow diffrent form of characters, as it's hard to make bird or four legged creature out of sackboy, it's kind of supprice hearing something like that when people talk here about "teh potentialz" ... and toggle is the one that odes not really make sence, as he is just fat sackboy. It's kind of cardboard sackboy situation, where dogs are replaced with 2 legged actors.

In fact in past i remember reading suggestions about four legged creatures
Oh well I rather meant that they are certainly trying to bring new characters to same level as sackboy but they are not really that cool. Of course they could have made just different forms of sackboy, like four-legged sackboy and winged sackboy but I dunno was there really need to make them as some kind of "characters" that deserve their own place in the universe. But whatever if the community likes it, it's ok to me.
2014-06-11 22:12:00

Author:
Lakera-13
Posts: 85


Well, okay, the absolutely laughable planet name aside (which they will probably change once they realize it literally means... something not forum-friendly) the game looks good so far. It's really just kind of Avengers LBP style (I mean, there is Ant-man already, the guy who uses gadgets, the fast agile one and the flying one), but I really don't like the new gameplay video, mostly for one reason: the all four guys are shown going through the level as a team, but Oddsock doesn't actually do anything that benefits anyone after Swoop is introduced. He is completely pointless in everything else than hamster-wheeling if Swoop is in the picture.

This is a shame, considering he's the coolest of the lot design wise. Yeah, Toggle is really cool and adorable, Swoop can fly and Sackboy is iconic, but I really like the way Oddsock looks and I like his powers. I just bet nobody can name anything in which he can be useful in a way the others (Swoop in particular) can't be, other than hamster-wheeling.

Based on what we know, anyway. (https://lbpcentral.lbp-hub.com/index.php?t=89346-LittleBigPlanet-3-Everything-We-Know-So-Far!)
2014-06-11 22:13:00

Author:
FreeAim
Posts: 2462


Oh well I rather meant that they are certainly trying to bring new characters to same level as sackboy but they are not really that cool. Of course they could have made just different forms of sackboy, like four-legged sackboy and winged sackboy but I dunno was there really need to make them as some kind of "characters" that deserve their own place in the universe. But whatever if the community likes it, it's ok to me.

Well those are just ascetics, the could got this way or way you said, they decided with new character and drive story around them
2014-06-11 22:21:00

Author:
Shadowriver
Posts: 3991


New characters seem rather pointless expect Toggle which can be used in problematic weight obstacles. Those others look like sackboy's pets, dog and bird

Just throwing my opinion out here... I think you should rethink the 'dog looking' character, Oddsock, as he really does open up tons of possibilities. Just the fact that Sackboy can ride him, as Mario does with Yoshi, brings up so many new gameplay elements that were just not possible in previous games. Sure, we rode mechanical charmless creatures in LBP2, but the controls were beyond clunky. (I could never control that horrid Rabbit from story mode very well)

I only say all this because most people saw the trailer with Oddsock, but didn't see the details of what he's capable of. And remember, you can dress him up as whatever you want. A cow, a horse, a lion, a dinosaur/lizard... As for the bird: a pterodactyl, a parrot, a small dragon, a butterfly.

The possibilities are endless and wouldn't be possible with just Sackboy. Yeah, we can make similar creatures to play as with logic, but they wouldn't have that life and flesh that playable characters vitally need.

Many people watching the trailers are calling these characters generic or un-needed, but I think it's quite genius how they cover all spectrums of life as we know it. Sackboy is a 2 legged creature, Oddsock is a 4 legged creature, Swoop is a flying creature, and Toggle is just the strange one out of the bunch. Imagine all the rich levels we can make with these alive characters, not a bunch of bits and bobs connected with logic. The only thing we're missing is a fish-like creature, but Sackboy can swim.

I definitely have my doubts about this game, but we should think of all the possibilities being added as game creators, because really there is quite a lot new things. LBP Vita had a handful of changes compared to LBP3, yet it's considered the best installment in the franchise...

That's not to say we shouldn't voice our opinions and concerns over the game.
2014-06-11 22:34:00

Author:
The5rozos
Posts: 952


With the new 16 layers do you think we will be able to turn the camera 360 degrees. So you can see the backside of the level? Another member here, was wondering if that was possible in online playing sessions. This would definitely make some cool effects, especially if you're doing competitive and versus levels, where one player in at one side of the arena and the other player is on the other side. Like in the tennis clip in the trailer.

What do you think?

-- Jauw
2014-06-11 22:36:00

Author:
Jauw
Posts: 484


16 layers!!?!?

-hyper


and the spotlights crews brains go in to melt down after years of favouring the three layer standard over many excellent extra layer levels.

http://i375.photobucket.com/albums/oo195/liampatrickberry/when-you-really-like-a-song-but-you-dont-know-the-lyrics-yet.gif (http://s375.photobucket.com/user/liampatrickberry/media/when-you-really-like-a-song-but-you-dont-know-the-lyrics-yet.gif.html)
2014-06-11 22:38:00

Author:
EnochRoot
Posts: 533


AM I STILL THE ONLY ONE FREAKING OUT ABOUT THE NAME OF THE NEW PLANET?!?! Guys, IT'S BUNKUM.

Are we not speaking English?!
2014-06-11 22:39:00

Author:
FreeAim
Posts: 2462


I just bet nobody can name anything in which he can be useful in a way the others (Swoop in particular) can't be, other than hamster-wheeling.


Sackboy can ride Oddsock if that counts for anything. With Swoop however it appears he can only grab characters, not let them hop on his back.
2014-06-11 22:40:00

Author:
The5rozos
Posts: 952


AM I STILL THE ONLY ONE FREAKING OUT ABOUT THE NAME OF THE NEW PLANET?!?! Guys, IT'S BUNKUM.

Are we not speaking English?!

http://www.oxforddictionaries.com/definition/english/bunkum It means nonsense not doing nsfw things on baked goods
2014-06-11 22:45:00

Author:
Rabid-Coot
Posts: 6728


I guess if you took Bunkum and split the word in half, both remaining words would be suggestive especially when used together.

Or there's another word that Bunkum sounds like, which obviously isn't appropriate for this forum.

Either than that, I can't really think of why people would freak out.
2014-06-11 22:45:00

Author:
The5rozos
Posts: 952


and the spotlights crews brains go in to melt down after years of favouring the three layer standard over many excellent extra layer levels.

http://i375.photobucket.com/albums/oo195/liampatrickberry/when-you-really-like-a-song-but-you-dont-know-the-lyrics-yet.gif (http://s375.photobucket.com/user/liampatrickberry/media/when-you-really-like-a-song-but-you-dont-know-the-lyrics-yet.gif.html)

Lol at that gif.

Note, my opinions don't represent the crew. Just my own, and I'm super-pumped!

-hyper
2014-06-11 22:48:00

Author:
hyperdude95
Posts: 1793


I guess if you took Bunkum and split the word in half, both remaining words would be suggestive especially when used together.

Or there's another word that Bunkum sounds like, which obviously isn't appropriate for this forum.

Either than that, I can't really think of why people would freak out.

Because it's literally one very simply letter change away from a word which would not be appropriate. And even excluding that, it's still pronounced the same way as that word. I can't see how people can't freak out about it in some way, even if the word means something else entirely.
2014-06-11 22:49:00

Author:
FreeAim
Posts: 2462


That's what's tough about LBP trailers, it's difficult telling if something's "the real deal" or just a visual illusion.

I would think if you could make Sackboy walk freely in a 3D space they would've highlighted it more instead of focusing on the 2.5D gameplay we're all so familiar with. That's just my 2 cents... Never say never though.

After watching the trailers I suspect that there is a such thing as 3D material or at the very least, an option to make any material 3D. I noticed there are two completely different animation sets. One for when Sackboy is in 2.5 D and one when he is in 3D.

What we can gather from the trailer is obviously there is not a 360 rotation built in(but it would be cool if there was). The reason I say that is because from a marketing stand point, that would be one of the first features to introduce and really wow the crowd. Unless they are saving that closer to release.

That said, I have come to the conclusion in addition to the 2.5 layers, we have the 3D layers which allow sackboy to navigate between the 2.5 layers, kind of like a bridge. It makes sense with the introduction of more than 3 layers because hoping 10+ layers doesnt look or feel good. Basically, there is not reason to use the "glitch". What I also like is the depth now since you can move sackboy to the deeper levels. I do wonder how much into the Foreground this goes.


Anyway, one thing I noticed about the 3D layers is that the animations seem quite fixed. For one, we havent really seen any platforming in the 3D section, which is odd because it would instantly bring some mario/crash bandicoot vibes. Its noticeably absent. Technically, jumping side to side( as seen in the Tennis clip) is not switching layers or moving north and south; this may indicate that sack boy cannot jump forward or backward on the 3D material. Evidence of this is from that clip where they are jumping on the rocks and there are tons of layers. The animations are still in 2.5D and you never see the characters backs while switching layers.

Again its not confirmed and a mere observation, but it does seem like characters are limited to some degree when in this 3D material.
2014-06-11 22:50:00

Author:
Rpg Maker
Posts: 877


What are you talking about? Both consoles are a huge leap over last gen.

I mean when the PS4 specs were revealed people were a bit disappointed, they weren't really up there with the top of the line PC components. Not sure about the numbers, but I read the PS4 is 5x more powerful than the PS3. 1080p at 60 fps is about 4.5 times 720p at 30 fps, that's almost all the new power gone already. I'm not saying it should all be used up for higher res, but I see a lot of gamers demanding it from next-gen.


We're talking about a jump from 1/4th of a Gigabyte to eight Gigabytes of RAM. A lot can be done with that extra power.

Memory does not equal power. It's extra storage, extra work space, most obviously used for more material/sticker textures and 3D models. You can use clever tricks with the space to free up a little processing power, but it doesn't directly translate to power.


We should have real time lighting, real time shadows, real time reflections, incredible AI, astonishing post-processing visual effects, soft body physics, incredible liquid physics, 100 times the complexity in level design, 10 times the thermo size, far better sound/music sampling ... It goes on and on.

We're talking about a contained 2.5D environment here, not Driveclub which has real time lighting, real time shadows, real time reflections, physics driven rain/snow and the most realistic environments and cars we've ever seem. It would be much easier to pull off that level of detail on a closed 2.5D environment.

Rain that actually effects surfaces and creates puddles. Also adjustable to simulate many different types of whether conditions and also physics driven and effected by your wind setting. Splashing off the floor, running down the walls, saturating sackboy...

That was the real point behind my post you choked on. Next-gen power is mostly invested in making stuff look better, and a PS3 version doesn't rule that out. Things like realistic lighting, reflections, water effects would not actually affect the way the level is played, so they could be added to the PS4 version only to make it look more "next-gen", while the PS3 version would play the same. Just not as pretty.

Don't know if this is the direction they're going in, though.
2014-06-11 22:58:00

Author:
Rogar
Posts: 2284


Bunkum, interesting name for a world2014-06-11 23:06:00

Author:
P-I-M-P-I
Posts: 45


After watching the trailers I suspect that there is a such thing as 3D material or at the very least, an option to make any material 3D. I noticed there are two completely different animation sets. One for when Sackboy is in 2.5 D and one when he is in 3D.

What we can gather from the trailer is obviously there is not a 360 rotation built in(but it would be cool if there was). The reason I say that is because from a marketing stand point, that would be one of the first features to introduce and really wow the crowd. Unless they are saving that closer to release.

That said, I have come to the conclusion in addition to the 2.5 layers, we have the 3D layers which allow sackboy to navigate between the 2.5 layers, kind of like a bridge. It makes sense with the introduction of more than 3 layers because hoping 10+ layers doesnt look or feel good. Basically, there is not reason to use the "glitch". What I also like is the depth now since you can move sackboy to the deeper levels. I do wonder how much into the Foreground this goes.


Anyway, one thing I noticed about the 3D layers is that the animations seem quite fixed. For one, we havent really seen any platforming in the 3D section, which is odd because it would instantly bring some mario/crash bandicoot vibes. Its noticeably absent. Technically, jumping side to side( as seen in the Tennis clip) is not switching layers or moving north and south; this may indicate that sack boy cannot jump forward or backward on the 3D material. Evidence of this is from that clip where they are jumping on the rocks and there are tons of layers. The animations are still in 2.5D and you never see the characters backs while switching layers.

Again its not confirmed and a mere observation, but it does seem like characters are limited to some degree when in this 3D material.

Yep and the bridges are the modified bouncepads, (which I explained in my video breakdown of the demo) The bouncepads has a little triangle on top and a little arrow on the front. This will allow the player(s) to jump between all layers. When they introduced Toggle, he was lifted up, and then the bouncepad activated and he was able to get to the "??" layer:

http://i.gyazo.com/ccb6958c9830de7791373c340571a04a.png
2014-06-11 23:15:00

Author:
Jauw
Posts: 484


LBP logic IS tied to the framerate in LBP2, I know that PS4 could render at 60fps and calculate logic, physics etc every second frame to match ps3 version, but this is not my point.
TBH i couldn't care less about the visual boost on PS4, I'm fine with 30fps too, what myself and and many others were hoping for was an increase to the amount of things you can cram into your level, an increase to the complexity you could add to your level, an increase to the calculations you could throw at the engine, all without causing framerate and complexity issues.

The fact ps4 levels will be playable on ps3 completely squashes those hopes. end of story
There are many ways that the developers could make levels run more efficiently and therefore drastically the thermometer limit; just look at the large jump from LBP1 to 2, particularly emitters. Tools/gadgets that can be utilized by the player such as the dephysicalizer introduced in LBP Vita are also a method to reduce thermo, as they push LBP even closer to being a game engine in and of itself through improving the scenery and unloading objects.

Professionally developed games for the PS3 are an example of just how complex and immense LBP games could become with the right optimization. The real limitation would be server space.
2014-06-11 23:26:00

Author:
Croned
Posts: 24


http://i.gyazo.com/ccb6958c9830de7791373c340571a04a.png

I can't stop seeing these 2 guys mashed together when looking at Toggle.

http://img.timeinc.net/time/photoessays/2011/top10_creepiest_mascots/michelin_man.jpg

http://strengthrunning.com/wp-content/uploads/2013/03/Grimace.jpg
2014-06-11 23:26:00

Author:
The5rozos
Posts: 952


That means 16 thick layers, as in 16 playable layers for Sackboy & friends. Hopefully I don't get in trouble for confirming that!

Does 16 strike anyone else as a peculiar number...shouldn't it be a multiple of 3? Does LBP3 perhaps realize rocket cheetah racing nirvana by having a layer per-player?
2014-06-11 23:30:00

Author:
fullofwin
Posts: 1214


lmao! To name a planet "BUNKUM" either the developers where high off brownies are looking up some no no stuff online.


I find it hilarious tho.
2014-06-11 23:36:00

Author:
The_Lil_JoKeR
Posts: 745


Am I the only one who is oblivious to the dirty version of bunkum? To me it's a pretty innocuous word.2014-06-11 23:42:00

Author:
bagheadinc
Posts: 172


Am I the only one who is oblivious to the dirty version of bunkum? To me it's a pretty innocuous word.

No, I'm there with you.

The real test will be if lbp itself censors it in chat or speech bubbles. I mean computer is innocent too right?
2014-06-11 23:45:00

Author:
ForgottenEnigma
Posts: 1414


I think almost all the names in this game are question worthy.

Bunkum, Newton, Swoop, and maybe even Toggle seem... off. But I'll always like the name Oddsock. At least if the developers are "on something", the level design should pretty radical and fun.
2014-06-11 23:49:00

Author:
The5rozos
Posts: 952


I didn't really understand it either until someone came forward with an explanation.
Anyway, I'm so excited for this game. I honestly believed the PS3 to be dead and gone to Sony, so to hear that LBP3 is going to be a PS3 title as well.... I can understand, to an extent, peoples' disappointment with it being a cross-gen title, but for those of us who can't get a PS4 for whatever reason, it's a major relief. Some say that we should just invest in a PS4, but there're more than just financial factors involved. For example, my parents (my mom in particular) really aren't too fond of video games (laziness, et cetera), so I highly doubt I'd be allowed to invest my money in another system, especially with college right around the corner. That's just my two cents, anyway. It's good to be back.
2014-06-11 23:50:00

Author:
Super_Clone
Posts: 849


I actually really like the "Newton" as the villain. LBP is very unreal place and as he's named after the co-founder of science, Newton (the villain) could be the kind of realist who doesn't like anything that can't really be on... Bunkum. *Sigh*2014-06-11 23:52:00

Author:
FreeAim
Posts: 2462


Am I the only one who is oblivious to the dirty version of bunkum? To me it's a pretty innocuous word.


Me too. I have no idea what it sounds like that could be bad.

At any rate, I can accept limiting LBP 3 to the PS3's capabilities...as long as it's a TRANSITIONARY GAME. I do realize this whole thing reeks of being developed on the PS3 and then getting a port to the PS4. And I suppose I can accept this, as long as there will come a LittleBigPlanet 4 that will utilize the PS4's full capabilities without being hindered by an outdated system.

But still, Sony just trashed a great business opportunity with this. By making LBP 3 available on the PS3 you are probably losing the money of many LBP fans, who would have bought a PS4 just for the game. In the very least, I'm not going to bother with a PS4 now. I think Sony should have make it PS4 exclusive, shown what they had now, and given the developers extra time (at the cost of a later release date, which I think most can deal with) so that they could utilize the PS4's audio/visual capabilities better. The basic design wouldn't even have to be more changed, but we'll see the positive effects of this in a much larger thermometer, and possibly great features that could not be handled on a PS3.

Also, creators will be hindered by PS3 compatibility. The visual quality of all levels made on the PS4 will suffer on the PS3, of course, but what I'm really worried about is the AUDIO. Excluding all the incredibly cool effects that could not have been due to compatibility, music made on the PS4 will still downgrade when played on a PS3, and might even be ruined. I spend most of my LBP 2 music-making fighting polyphony (when too many sounds are playing and instruments are cut out), and when music is made on a more powerful PS4 game, a PS3 game might not be able to handle the polyphony and the music would be ruined.

So, I still think it wasn't a good move to put this on the PS3 and the PS4, and, while I can accept how it's a transitionary game, if there isn't a LBP 4 coming out a few years later I will not be a happy man.
2014-06-11 23:56:00

Author:
Kalawishis
Posts: 928


Bunkum

Noun

1: insincere or foolish talk.
2: foolish or untrue words or ideas
3: informal or dated
2014-06-12 00:12:00

Author:
ICBklyn
Posts: 36


Hmm, there are those of you who dismiss the game already, since there was mention of a PS3 release?
Hmmph. Your wills are weak. Y o u w i l l n o t s u r v i v e t h e c o m i n g o n s l a u g h t.

... :U
But yeah, it seems a bit silly to dismiss this game already, just after we've seen only a fragment of the game itself, and the mention of it being on PS3. None of us have any clue on how the development is coming along, and news is still very minimal, so I wouldn't count this game out just yet because "OH NO IT'S GOING TO BE ON THE PS3, OH, THE HORRORTERRORS ARE COMING"
2014-06-12 00:13:00

Author:
CirkuzFr3ek
Posts: 194


I have a feeling that the people who find the name to be potentially racy are seeing and pronouncing the word as "bun-kum", not the correct "bunk-um". I think?2014-06-12 00:24:00

Author:
comphermc
Posts: 5338


Bunkum Bay?
http://s0.fast-meteo.com/locationmaps/Bunkum-Bay.10.gif

http://rack.3.mshcdn.com/media/ZgkyMDEyLzEyLzA0L2QyL2hlcmVzd2hhdHlvLmFUYi5qcGcKcA l0aHVtYgk5NTB4NTM0IwplCWpwZw/aaeebbaa/00c/here-s-what-you-look-like-when-tumblr-goes-down-gifs--70b079af5f.jpg
2014-06-12 00:24:00

Author:
Tikaki-MooMoo
Posts: 524


It's UK territory.... makes sense 2014-06-12 00:39:00

Author:
Shadowriver
Posts: 3991


Sounds like a job for Urban Dictionary...2014-06-12 00:43:00

Author:
Chazprime
Posts: 587





https://www.youtube.com/watch?v=vB5WHhI69qA

-He mentions elastic and pulling it back!
-You will be introduced to the characters at a decent pace, not all will be there at once.
-Put in tools to make extra layers accesible
-interactive tutorials
-over 60 new tools in the game. Old tool have been tweaked.

-Power-up creator

- attach a mesh to sackboys hand and add stuff to it!!!!

-Stevebigguns dead?!? LOL
2014-06-12 01:07:00

Author:
hyperdude95
Posts: 1793


Year one? Assuming the November release date holds up, that's almost exactly one year after the PS4 launched. Maybe year one - just - but not what I'd call a near-launch game.

For those who were around in the LBP1 days, do you remember your first glimpse of the trailer for LBP2?

Do you remember being in awe of all this new, awesome stuff to play and create with? I know I do.

Now, having said all that - I'm still excited about LBP3. I think most of us here are. It's just that so far it's looking more like LBP 2.5, and four years was a long time to wait for that.

Just look at games that came out one year into the PS3's life and look at games we are getting now (say GTA5). This is what I mean by near launch. But we're talking semantics at this point. To your point about the jump from LBP1 to 2, I think we will see something similar from 3 to 4, but again for a game that likely started development on PS3 and is an early convert to PS4, such a jump would have been difficult. If they instead concentrated on optimizing everything, I can live with that... for now I do agree that from what we have seen so far, it does look like a 2.5 instead of a 3, but I'm arguing that that's ok. You could argue that LBP one was 0.5, so jumping to 2 was amazing

I do echo that most of us here are certainly excited, looking forward to bumping into you in LBP!


Polygon did a write up on LittleBigPlanet 3: http://www.polygon.com/a/e3-2014/littlebigplanet-3


After watching the trailers I suspect that there is a such thing as 3D material or at the very least, an option to make any material 3D.

My personal hypothesis is that we will be able to use materials at 45 degrees, which will allow sackboy to slide into the foreground in traditional platforming levels, and hopefully be used otherwise in more imaginative level/game-types. I know I already have a few ideas if this is the case


At any rate, I can accept limiting LBP 3 to the PS3's capabilities...as long as it's a TRANSITIONARY GAME. I do realize this whole thing reeks of being developed on the PS3 and then getting a port to the PS4. And I suppose I can accept this, as long as there will come a LittleBigPlanet 4 that will utilize the PS4's full capabilities without being hindered by an outdated system.

I think you nailed it. This is how I see this. LBP1 was actually version 0.1 (V0.1) then LBP2 was v2.0. Now we are getting v2.x (2.5 maybe) with LBP3 and LBP4 will feel like an actual leap to v4.0

Or so we can dream. I think I enjoy musing about the possibilities even more than actually getting my hands on the game sometimes
2014-06-12 01:13:00

Author:
KAPBAM
Posts: 1348


I don't want to speculate on the what ifs...I just see this as a great opportunity to gather again with some of the greatest people on the planet and start PLAYING AGAIN!!!!!!!!!!!!!!!!!2014-06-12 01:15:00

Author:
TheCountessZ
Posts: 537


Does 16 strike anyone else as a peculiar number...shouldn't it be a multiple of 3? Does LBP3 perhaps realize rocket cheetah racing nirvana by having a layer per-player?

lol... rocket cheetah nirvana. I love that.

..but it does end up being 3 groups of 4.
2014-06-12 01:15:00

Author:
jwwphotos
Posts: 11383


Just look at games that came out one year into the PS3's life and look at games we are getting now (say GTA5).

Look at GTA V one year into PS4 vs GTA V near the end of the PS3

http://i.imgur.com/hLYfnHG.jpg

http://i.imgur.com/hLYfnHG.jpg
2014-06-12 01:28:00

Author:
Rabid-Coot
Posts: 6728


I noticed from watching that gameplay snippet you return as Sackboy in the Pod...

Do you guys think we'll actually be able to choose who we want to be (Toggle, Oddsock, Swoop) while navigating in the Pod? Or will they just be restricted to levels such as power-ups are? I'm just wondering how the bird will use a Dualshock 4 if that's all you're playing as.
2014-06-12 01:31:00

Author:
The5rozos
Posts: 952





https://www.youtube.com/watch?v=vB5WHhI69qA

-He mentions elastic and pulling it back!
-You will be introduced to the characters at a decent pace, not all will be there at once.
-Put in tools to make extra layers accesible
-interactive tutorials
-over 60 new tools in the game. Old tool have been tweaked.

-Power-up creator

- attach a mesh to sackboys hand and add stuff to it!!!!

-Stevebigguns dead?!? LOL

Well, 60 new tools seem like a lot of fancy new toys for us to be excited about
2014-06-12 01:33:00

Author:
yugnar
Posts: 1478


The characters will not be unlocked right away, you have to progress through to get them. I guess it's just sackboy.

-hyper
2014-06-12 01:34:00

Author:
hyperdude95
Posts: 1793


lol... rocket cheetah nirvana. I love that.

..but it does end up being 3 groups of 4.

16 = 4 groups of 4.

My guess is they've extended the 3 layer limit to 4, and gave us 4 varying panes of that to work on.
2014-06-12 01:37:00

Author:
The5rozos
Posts: 952


-He mentions elastic and pulling it back!
-You will be introduced to the characters at a decent pace, not all will be there at once.
-Put in tools to make extra layers accesible
-interactive tutorials
-over 60 new tools in the game. Old tool have been tweaked.

-Power-up creator

- attach a mesh to sackboys hand and add stuff to it!!!!


This is some amazing things, I hope we get more info on LBP3 during Gamescom and the next couple of months. ^^
2014-06-12 01:38:00

Author:
Tikaki-MooMoo
Posts: 524


Look at GTA V one year into PS4 vs GTA V near the end of the PS3

http://i.imgur.com/hLYfnHG.jpg

http://i.imgur.com/hLYfnHG.jpg

Wow. I actually hadn't seen them side by side yet... Didn't realize how much of a difference there would be. Just wow! Of course the PS3 image could have been set in the same time of day to be 100% fair but still, look at all that vegetation!

So there you go, the game will certainly run exactly the same, but will be stunningly more beautiful. As for LBP, other things will make the experience better on PS4 without it being trash on PS3. I can't emphasize enough how much better create was with the touchscreen on Vita. Here's hoping for similar improvements with the trackpad on the Dualshock 4.


16 = 4 groups of 4.

My guess is they've extended the 3 layer limit to 4, and gave us 4 varying panes of that to work on.

Hmm... that seems pretty likely. But I'm hoping you don't HAVE to use transitions to get from some layers to others if you'd rather it be smooth. It would make those layers potentially useless in some creations.

And @Tikaki, I'd bet on it showing up at Gamescom for sure
2014-06-12 01:44:00

Author:
KAPBAM
Posts: 1348


16 = 4 groups of 4.

My guess is they've extended the 3 layer limit to 4, and gave us 4 varying panes of that to work on.

ROFL!! Ok... one too many margarita's for dinner. OMG.. that is too funny. Thanks for correcting my vegetative state. lol
2014-06-12 01:48:00

Author:
jwwphotos
Posts: 11383


Does this mean the PS4 version doesn't profit from its trackpad besides when creating a level in the editor? I would love to have this gameplay-feature, but it's kind of impossible, because the DS3 simply doesn't have a trackpad.

Besides that it's the best announcement of the year!
2014-06-12 01:53:00

Author:
Tom-Builder
Posts: 42


Haha, no problem. Thought I was the one going crazy since it's been 3 years since college Algebra!2014-06-12 01:54:00

Author:
The5rozos
Posts: 952


Does this mean the PS4 version doesn't profit from its trackpad besides when creating a level in the editor? I would love to have this gameplay-feature, but it's kind of impossible, because the DS3 simply doesn't have a trackpad.Unless they have something like they did with the Move or Cross Controller pack where you can mark the level with a little icon.2014-06-12 02:02:00

Author:
bagheadinc
Posts: 172


Am I the only one who is oblivious to the dirty version of bunkum? To me it's a pretty innocuous word.

Me too. I have no idea what it sounds like that could be bad.

I have a feeling that the people who find the name to be potentially racy are seeing and pronouncing the word as "bun-kum", not the correct "bunk-um". I think?
Probably referring to the phrase bunk up.
2014-06-12 02:02:00

Author:
Ayneh
Posts: 2454


Does this mean the PS4 version doesn't profit from its trackpad besides when creating a level in the editor? I would love to have this gameplay-feature, but it's kind of impossible, because the DS3 simply doesn't have a trackpad.

Besides that it's the best announcement of the year!


Unless they have something like they did with the Move or Cross Controller pack where you can mark the level with a little icon.

Seems like a possibility! I would love to use the trackpad as a level mechanic. Perhaps they will add that function in as PS4 DLC, especially if the community asks for it loudly enough
2014-06-12 02:08:00

Author:
KAPBAM
Posts: 1348


Perhaps they will add that function in as PS4 DLC, especially if the community asks for it loudly enough

This should never be DLC... it should be in by default!
2014-06-12 02:10:00

Author:
ForgottenEnigma
Posts: 1414


I wonder if you will be able to control PS4 controller light... or else they plan to use it as Move substitute2014-06-12 02:18:00

Author:
Shadowriver
Posts: 3991


http://i1.minus.com/ibgG4b4UQDYTLY.png2014-06-12 02:22:00

Author:
lve_msg
Posts: 408


Level Confirmed!

(Not really)
2014-06-12 02:29:00

Author:
Tikaki-MooMoo
Posts: 524


Level Confirmed!

Unless it was made specially for E3 =p
2014-06-12 02:29:00

Author:
ForgottenEnigma
Posts: 1414


Unless it was made specially for E3 =p

They said it's story level on inteviwes
2014-06-12 02:34:00

Author:
Shadowriver
Posts: 3991


Unless they have something like they did with the Move or Cross Controller pack where you can mark the level with a little icon.

From all the interviews we've seen, it sounds like bakcwards compatibility is the name of the game. PS4 players being limited by the PS3's thermo. Sounds like the only things really different are the graphics. 'sigh'
2014-06-12 02:46:00

Author:
Vex_Doppel
Posts: 108


From all the interviews we've seen, it sounds like bakcwards compatibility is the name of the game. PS4 players being limited by the PS3's thermo. Sounds like the only things really different are the graphics. 'sigh'

You can play Move levels without Move ;]
2014-06-12 02:56:00

Author:
Shadowriver
Posts: 3991


At this point the LBP3 hype is dying down by now. we should be safe, for at least for now2014-06-12 03:39:00

Author:
Tikaki-MooMoo
Posts: 524


I wonder if you will be able to control PS4 controller light... or else they plan to use it as Move substitute

Probably change to match pop-it color
2014-06-12 03:52:00

Author:
ICBklyn
Posts: 36


What I'm not liking much of the footage I've seen from LBP3 is the fact that it seems heavily multiplayer supportive. Now, that is not bad of course, but as a prize collector who sometimes can't depend of other people to play with it is really annoying to find 4X areas, specially now that it seems you will require to have various characters on the level to collect everything.

Oh btw, do you guys think that people will be able to play while some are on a PS3 and other on a PS4? Like on the same level, online.
2014-06-12 03:59:00

Author:
yugnar
Posts: 1478


60 new tools. Would be interesting to see the new logic coming in.2014-06-12 04:02:00

Author:
Kalawishis
Posts: 928


Oh btw, do you guys think that people will be able to play while some are on a PS3 and other on a PS4? Like on the same level, online.

We could be... But the more I think about it seems unlikely unless they make a server out of it.
2014-06-12 04:02:00

Author:
Tikaki-MooMoo
Posts: 524


Oh btw, do you guys think that people will be able to play while some are on a PS3 and other on a PS4? Like on the same level, online.

It been confirmed that it will run on same server as LBP1 and LBP2 so it will have same stats and same levels, backward compatibility confirmed that actully. Bu i don't think you will be able to play with players on diffrent platfrom, because PS3 and PS4 use diffrent friend list system and PS3 user see PS4 user offline (which is no the case in opposite way)..... or else they will fix that somehow
2014-06-12 04:04:00

Author:
Shadowriver
Posts: 3991


What I'm not liking much of the footage I've seen from LBP3 is the fact that it seems heavily multiplayer supportive. Now, that is not bad of course, but as a prize collector who sometimes can't depend of other people to play with it is really annoying to find 4X areas, specially now that it seems you will require to have various characters on the level to collect everything.


They said it's story level on inteviwes

5:25 to 6:00 in this video
https://www.youtube.com/watch?&v=vB5WHhI69qA&t=325

Made for E3, & I'm guessing 4x places will be just as common as the other games.
2014-06-12 04:48:00

Author:
lve_msg
Posts: 408


5:25 to 6:00 in this video
https://www.youtube.com/watch?&v=vB5WHhI69qA&t=325

Made for E3, & I'm guessing 4x places will be just as common as the other games.

Hmm, i clearly said i story level on other interview don' remeber which... but ok whatever
2014-06-12 05:12:00

Author:
Shadowriver
Posts: 3991


I wonder if you will be able to control PS4 controller light... or else they plan to use it as Move substitute

I tried using my PS Move with the PS4 camera the other day and the PS4 recognizes it. Hopefully that functionality works in LBP3... *fingers crossed*
2014-06-12 05:19:00

Author:
ShamgarBlade
Posts: 1010


5:25 to 6:00 in this video
https://www.youtube.com/watch?&v=vB5WHhI69qA&t=325

Made for E3, & I'm guessing 4x places will be just as common as the other games.That is referring to different footage that was first shown at the Sony E3 presentation. The image of "Toggle Escapes The Labyrinth" is from footage that was explicitly said to be from the single player campaign (not to say it won't change between now and release). About 45-50 seconds in. http://youtu.be/vB5WHhI69qA?t=46s
2014-06-12 05:20:00

Author:
bagheadinc
Posts: 172


Must...have...more...info!2014-06-12 05:33:00

Author:
acdramon
Posts: 332


I'm assuming that everyone who is completely happy with this will never ever complain when the PS4 has to be patched because the patch prior to the patch before that, messed up their levels or stopped a feature working properly.

Do I have your word?
2014-06-12 05:55:00

Author:
GribbleGrunger
Posts: 3910


I'm assuming that everyone who is completely happy with this will never ever complain when the PS4 has to be patched because the patch prior to the patch before that, messed up their levels or stopped a feature working properly.

Do I have your word?

Eh, kinda being a bit of a debby downer
2014-06-12 06:12:00

Author:
acdramon
Posts: 332


I'm assuming that everyone who is completely happy with this will never ever complain when the PS4 has to be patched because the patch prior to the patch before that, messed up their levels or stopped a feature working properly.

Do I have your word?...what?
2014-06-12 06:19:00

Author:
bagheadinc
Posts: 172


I really don't think some of you guys are thinking this through properly. What made LBP2 become the mess of patches and nightmares was because they built new features on top of new features on an OLD engine. Be prepared to have multiple problems every time new stuff is added to this ageing game engine.

I'm still buying it ... but I aint 'appy 'bout it.

Sudo: Please, for the love of God, let us add effects that won't appear on the PS3 version. An automated emit and destroy would be nice too! Cut that gaming area into sectors and only populate those sectors when we are within range. And let us control those sectors to manual emit new sections if we want extra large levels. And give us a thermo that indicates we are reaching the limit of what is possible on the PS3 version, so anything we add from that point on will be automatically removed when the game is played on the PS3.

Oh, and add a dephysicalizer chip.
2014-06-12 06:43:00

Author:
GribbleGrunger
Posts: 3910


Ok so i have 3 questions!

1st: since we have multiple layers now can sackboy move around the layers freely? Like kinda like a full 3D movement/can he move around his body in a 360 rotation?

2nd: Is it possible to change colors of materials with out stickers? Like how you would change the lighting of a level you would just give the same mechanics to the material if that makes since.


3rd: can an object rotate full 360?


Hope these questions Don't get over looked.
2014-06-12 06:53:00

Author:
The_Lil_JoKeR
Posts: 745


I'm assuming that everyone who is completely happy with this will never ever complain when the PS4 has to be patched because the patch prior to the patch before that, messed up their levels or stopped a feature working properly.

Do I have your word?

Come on dude, don't be so negative about this game until you can play it on release day. Because if there is a 'patch because the patch prior to the patch before that messed up etc. etc.', it will keep someone new, and genuinely excited to try out LBP, from playing. And that's nothing to be happy about.

Shouldn't make bets like that when the developers are clearly excited about making the game... There's a line between expressing disappointment and predicting a bunch of negative things to happen. I'm definitely not *happy* about LBP3 probably just being HUB re-skinned, but I'm still good to be optimistic about the final product.

I like you when you're not so gloomy, gribble
2014-06-12 07:06:00

Author:
The5rozos
Posts: 952


Come on dude, don't be so negative about this game until you can play it on release day. Because if there is a 'patch because the patch prior to the patch before that messed up etc. etc.', it will keep someone new, and genuinely excited to try out LBP, from playing. And that's nothing to be happy about.

Shouldn't make bets like that when the developers are clearly excited about making the game... There's a line between expressing disappointment and predicting a bunch of negative things to happen. I'm definitely not *happy* about LBP3 probably just being HUB re-skinned, but I'm still good to be optimistic about the final product.

I like you when you're not so gloomy, gribble

Well read my second post then ...
2014-06-12 07:13:00

Author:
GribbleGrunger
Posts: 3910


Well read my second post then ...

Yeah sorry about that, I posted before I saw. The biggest hope I have for now is that Sumo's been listening to fans and hopefully skims through this forum to know what they should and shouldn't do. They still have a few more solid months of development so I'm hoping the game can come a long way than what was presented at E3.
2014-06-12 07:31:00

Author:
The5rozos
Posts: 952


I really don't think some of you guys are thinking this through properly. What made LBP2 become the mess of patches and nightmares was because they built new features on top of new features on an OLD engine. Be prepared to have multiple problems every time new stuff is added to this ageing game engine.

Probably best not to overthink this and get worked up until there's something to get worked up about. You might be surprised how many PS4 games are running on modified last-gen game engines...that's just the nature of the thing. Let's just let hope Sumo fixes the gremlins from the LBP2 engine without breaking too many old levels.
2014-06-12 08:29:00

Author:
Chazprime
Posts: 587


60 new tools. Would be interesting to see the new logic coming in.

One small thing I hope they add is a "loop point" on music sequencers. So you can have an intro to a piece before it gets to the meat of the song; when the sequencer repeats, instead of looping back to beginning, it loops to a specified point.
2014-06-12 09:27:00

Author:
Ali_Star
Posts: 4085


I would like a sequencer almost like a MIDI Workstation. That would be amazing.2014-06-12 10:26:00

Author:
slippi
Posts: 34


really looking forward to this

i am wondering though, if you can use the ps4 touch pad with the controlintor and if so how do they plan on emulating it on ps3
2014-06-12 10:31:00

Author:
Ash_uk1
Posts: 255


The tools are THE most important part of creating (and IMO, the entire game).

60 new tools!? Does quantity mean quality? No. But I have my doubts they would ever add a useless tool. I'm hoping for some new logic.
2014-06-12 10:41:00

Author:
slippi
Posts: 34


60 new tools!? Does quantity mean quality? No. But I have my doubts they would ever add a useless tool. I'm hoping for some new logic.

There are plenty of ways they could improve the logic, I have faith they'll come up with something. I mean, for example they managed to amend the OR/AND gates to allow proper signal addition/multiplication etc in LBP2, and even that could be simplified more (having dedicated tools for that task). The new logic doesn't have to be fancy, just help make creating a lot easier for simpletons like myself.
2014-06-12 10:50:00

Author:
Ali_Star
Posts: 4085


Creating is about to take 4 times as long; 16 layers; no matter the new tools >.>2014-06-12 12:04:00

Author:
flamingemu
Posts: 1872


really looking forward to this

i am wondering though, if you can use the ps4 touch pad with the controlintor and if so how do they plan on emulating it on ps3

Possibly the Move? ..just a guess.
2014-06-12 12:14:00

Author:
jwwphotos
Posts: 11383


Creating is about to take 4 times as long; 16 layers; no matter the new tools >.>

So I always used a cascade for fifty layers... will I be just under four times quicker? =p
2014-06-12 12:15:00

Author:
ForgottenEnigma
Posts: 1414


One small thing I hope they add is a "loop point" on music sequencers. So you can have an intro to a piece before it gets to the meat of the song; when the sequencer repeats, instead of looping back to beginning, it loops to a specified point.

You can actually do this already I remember a track by weirdybeardy that had the intro on a separate music sequencer, then the rest of the song was on a music sequencer placed on the end of the intro music sequencer!
2014-06-12 12:21:00

Author:
Hallm3
Posts: 252


You can actually do this already I remember a track by weirdybeardy that had the intro on a separate music sequencer, then the rest of the song was on a music sequencer placed on the end of the intro music sequencer!

Ah, makes sense. But it's still a workaround. I think a lot of the new logic will be put there to get around these workarounds that people have been using in LBP2.
2014-06-12 12:28:00

Author:
Ali_Star
Posts: 4085


Ya know what, I'm feeling a little out of the loop here... because despite all the debates, worries and complaints people are coming out with.... I'm still just kinda feeling like this.

http://i.imgur.com/SiGHWU6.gif

Exciting times. Exciting times.
2014-06-12 13:30:00

Author:
rialrees
Posts: 1015


Dito, when I saw the logo pop up at E3 I got goosebumps, and they aint gone away!2014-06-12 13:48:00

Author:
Gentleman Tom
Posts: 64


Ya know what, I'm feeling a little out of the loop here... because despite all the debates, worries and complaints people are coming out with.... I'm still just kinda feeling like this.

Exciting times. Exciting times.

Me too.. I was watching the Sony bit and when it went dark I thought... dang it.. my connection got hosed, then POOF.. that big LBP3 sign came up. I started screaming OMG!!!! YYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSS!!!. I yelled for theCountessZ to come in and look and we were both just transfixed watching it all.

It is just like having a family reunion. I've made so many friends here and in LBP over the years, to possibly have some of them again show up? Even for just a bit? A small taste of that will be awesome.

So I agree.. regardless of all the possible issues and I do understand the concerns, I am excited once again to see what they bring us this time.
2014-06-12 13:51:00

Author:
jwwphotos
Posts: 11383


I'm assuming that everyone who is completely happy with this will never ever complain when the PS4 has to be patched because the patch prior to the patch before that, messed up their levels or stopped a feature working properly.

Do I have your word?

Do you really think LBP3 only on PS4 woukd be bug less ?
2014-06-12 14:01:00

Author:
Shadowriver
Posts: 3991


Hey everyone I have your answer about the thermo thanks to Im_Kevin.

Its around 2:47. Don't be mad, but the thermo is the same as LBP2.


https://www.youtube.com/watch?v=1fZfZAAFJCA

-hyper
2014-06-12 14:03:00

Author:
hyperdude95
Posts: 1793


I actually take that interview as a good sign - if sumo have managed to make 16 layers both editable and PLAYABLE, and yet it's using the same thermo and level sizes and lbp2? surely that means that the system as a whole has been optimised in order to do that. It goes hand in hand. There's no way we'd be able to build a level with 16 playable layers at the moment, even if the game allowed us to, I just dont think it would take it.

Perhaps a ground-up rebuild? I dunno. But either way, it doesn't dampen my spirits.
2014-06-12 14:25:00

Author:
rialrees
Posts: 1015


As long as they add in optimization tools like the dephysicalizer in LBP Vita, we will be able to fit a lot more things into one level while using the same amount of thermo space.

Edit: Also, one thing he touched on briefly, imagine top down games with the new 16 layers. Even better, imagine playing that top-down game with the glitched 3D camera from LBP2. Or who knows, maybe they'll give us more control over camera angles and allow us to create 3D cameras easily.
2014-06-12 14:35:00

Author:
Croned
Posts: 24


I actually take that interview as a good sign - if sumo have managed to make 16 layers both editable and PLAYABLE, and yet it's using the same thermo and level sizes and lbp2? surely that means that the system as a whole has been optimised in order to do that. It goes hand in hand. There's no way we'd be able to build a level with 16 playable layers at the moment, even if the game allowed us to, I just dont think it would take it.

Perhaps a ground-up rebuild? I dunno. But either way, it doesn't dampen my spirits.

Hopefully. But the way I'm imagining it is a box with a fixed amount of volume. If you increase the length of Z, then the length of X should also decrease. Inverse proportion.
2014-06-12 14:44:00

Author:
FlyingIrishMan
Posts: 64


So with all the discussion about the different platforms that LBP3 will be available on, we're running an informal poll to see what platform you're all going to be playing LBP3 on:

Which system will you play LittleBigPlanet 3 on? (https://lbpcentral.lbp-hub.com/index.php?t=89365-Which-system-will-you-play-LittleBigPlanet-3-on)
2014-06-12 14:51:00

Author:
Chazprime
Posts: 587


Ya know what, I'm feeling a little out of the loop here... because despite all the debates, worries and complaints people are coming out with.... I'm still just kinda feeling like this.

http://i.imgur.com/SiGHWU6.gif

Exciting times. Exciting times.

I forgot to watch that guy's video, I need to watch my back log of YouTube videos soon xD ... But I was very excited! And I think I will get more excited after I hear what more will be inside the game. *mew
2014-06-12 15:00:00

Author:
Lord-Dreamerz
Posts: 4261


Looks like someone who's name starts with "Dom" and ends with "inationMags" will be buying a PS4 for what looks like an awesome game So happy they didn't end the franchise at the not up to standard Karting game. Now time for the BETA and speculation!

To all the people worried about this game - dont worry. They always turn out great one way or another - and even if they don't, hey, it's better than nothing.
2014-06-12 15:40:00

Author:
DominationMags
Posts: 1840


i think that tennis skit wasnt a 3d camera, but the ball moving from layer 1 to layer 16 using an in-out mover. (for an example shadowrivers pong level) if so we have the option in the game to specifically set up a sackbot to face outwards/backturned2014-06-12 15:52:00

Author:
L-I-M-I
Posts: 611


Ya know what, I'm feeling a little out of the loop here... because despite all the debates, worries and complaints people are coming out with.... I'm still just kinda feeling like this.

http://i.imgur.com/SiGHWU6.gif

Exciting times. Exciting times.

Have you got a link to that channel, I can't remember the name of it.

I'm going to officially call the little toggle and big toggle: Gribble and Grunger.
2014-06-12 16:07:00

Author:
GribbleGrunger
Posts: 3910


Have you got a link to that channel, I can't remember the name of it.

I'm going to officially call the little toggle and big toggle: Gribble and Grunger.


https://www.youtube.com/user/farfromsubtle

what an awesome name for toggle
2014-06-12 16:32:00

Author:
rialrees
Posts: 1015


https://www.youtube.com/user/farfromsubtle

what an awesome name for toggle

I've just been watching his stream and noticed one of the first prise bubbles they pick up is 3D glasses ... CLUE?
2014-06-12 16:40:00

Author:
GribbleGrunger
Posts: 3910


Here is a link that pointing to hi LBP3 reaction:

https://www.youtube.com/watch?v=pQg9kdBO_JQ#t=2285

and recap:

https://www.youtube.com/watch?v=V2WWZIrLq2A
2014-06-12 16:41:00

Author:
Shadowriver
Posts: 3991


So I just had a nightmarish thought... make a level that works fine on ps4 but pushes the ps3 to the point where it is laggy and possibly broken then get flooded with reviews about why the level is terrible from ps3 players. Thus never getting any recognition if the system, like previous titles, requires positive feedback.2014-06-12 16:42:00

Author:
ForgottenEnigma
Posts: 1414


So I just had a nightmarish thought... make a level that works fine on ps4 but pushes the ps3 to the point where it is laggy and possibly broken then get flooded with reviews about why the level is terrible from ps3 players thus never getting any recognition if the system, like previous titles, requires positive feedback.

That probably won't happen since they have the same thermometer and it's built off of LBP's old engine. If it's laggy and slow in the PS3 version it'll probably be just as bad on the PS4.
Hopefully they will give beta keys. A game of this magnitude definitely needs it.
2014-06-12 16:48:00

Author:
Chdonga
Posts: 388


I actually take that interview as a good sign - if sumo have managed to make 16 layers both editable and PLAYABLE, and yet it's using the same thermo and level sizes and lbp2? surely that means that the system as a whole has been optimised in order to do that. It goes hand in hand. There's no way we'd be able to build a level with 16 playable layers at the moment, even if the game allowed us to, I just dont think it would take it.

Yeah I look at it 2 different ways... It could be like you said, or the thermometer actually will get filled up faster if the size is identical to LBP2's. If you take an old cup and a new cup, fill them the same, then try to add more stuff (features) into the new cup, you'll find it'll overflow real easy and you'll have to compensate.

Not saying I hope that happens, but who knows which way he meant it. Hopefully it's the same size relative to LBP2 despite the loads of new stuff!
2014-06-12 16:48:00

Author:
The5rozos
Posts: 952


What made LBP2 become the mess of patches and nightmares was because they built new features on top of new features on an OLD engine. Be prepared to have multiple problems every time new stuff is added to this ageing game engine.

I have to agree with you there. I get some of the most terrible glitches and I can trace the problems all the way back to LBP1 Beta. I even created a new PSN ID to play LBP2, which did solve those issues (but then I'm no on my real PSN ID). But I understand the logic. Now if a future LBP4 is still back-compatible, THEN I will be upset, but I understand the thinking behind LBP3's decision.


Creating is about to take 4 times as long; 16 layers; no matter the new tools >.>


So I always used a cascade for fifty layers... will I be just under four times quicker? =p

Yea see if you decide to use more layers, it might take longer, but you'll get awesome results. However if you were doing things that required more layers, you were either compromising or using the infinite layer glitch, so things should be quicker/easier now


As long as they add in optimization tools like the dephysicalizer in LBP Vita, we will be able to fit a lot more things into one level while using the same amount of thermo space.

Edit: Also, one thing he touched on briefly, imagine top down games with the new 16 layers. Even better, imagine playing that top-down game with the glitched 3D camera from LBP2. Or who knows, maybe they'll give us more control over camera angles and allow us to create 3D cameras easily.

These are my TOP 2 features I am really hoping to see in LBP3. The dephysicalizer was a godsend in LBP Vita, and especially now with 16 layers, it seems necessary, lest we be forced to leave those layers empty.

And I want a free camera, that I can set to truly any angle, weird viewing angles be ****ed! This would actually be key to the kind of game I have been trying to build for the past two iterations...
2014-06-12 16:50:00

Author:
KAPBAM
Posts: 1348


If it's laggy and slow in the PS3 version it'll probably be just as bad on the PS4.

Can't wait to see the backlash, considering they have publically advertised this as a ps4 title, if they let this happen.
2014-06-12 16:51:00

Author:
ForgottenEnigma
Posts: 1414


Hey everyone I have your answer about the thermo thanks to Im_Kevin.

Its around 2:47. Don't be mad, but the thermo is the same as LBP2.


https://www.youtube.com/watch?v=1fZfZAAFJCA

-hyper

It seems he said same thermo, but not same as LBP2. I think he meant both versions have same thermo space.
2014-06-12 16:57:00

Author:
acdramon
Posts: 332


Is it exactly the same thermo space, or just the same space in relation to all the new layers added?2014-06-12 17:02:00

Author:
craigmond
Posts: 2426


Is it exactly the same thermo space, or just the same space in relation to all the new layers added?

Hopefully we can have a Q&A Chat with the developers before the game's release to weed some of these questions out. Not sure if I can wait too long wondering...
2014-06-12 17:09:00

Author:
The5rozos
Posts: 952


They are a bit too quiet considering this is being released in November. I think we knew more about lbp2 at this stage as it had a game jam and everything by it's E32014-06-12 17:13:00

Author:
ForgottenEnigma
Posts: 1414


LBP2 was a little different I'd say, since it was delayed a good 2 or 3 months. But yeah, it's strange how bleak on details they are.2014-06-12 17:32:00

Author:
The5rozos
Posts: 952


So I just had a nightmarish thought... make a level that works fine on ps4 but pushes the ps3 to the point where it is laggy and possibly broken then get flooded with reviews about why the level is terrible from ps3 players. Thus never getting any recognition if the system, like previous titles, requires positive feedback.

They probably gonna review on ps4
2014-06-12 17:56:00

Author:
Shadowriver
Posts: 3991


They probably gonna review on ps4I think he means level reviews from players, not gaming sites 2014-06-12 18:06:00

Author:
bagheadinc
Posts: 172


It seems he said same thermo, but not same as LBP2. I think he meant both versions have same thermo space.

Huh... You might be right, the interviewer's question should not have been cut, it might have given us better insight. For anyone else curious, it's at the 2:45 mark in the GT video. It does indeed sound like he's talking about PS3 vs PS4, not LBP2 vs LBP3...
2014-06-12 18:36:00

Author:
KAPBAM
Posts: 1348


I posted gifs showing soem things you may missed durring conference presentation

https://lbpcentral.lbp-hub.com/index.php?t=89346-LittleBigPlanet-3-Everything-We-Know-So-Far!&p=1162010&viewfull=1#post1162010
2014-06-12 18:42:00

Author:
Shadowriver
Posts: 3991


If you look at the pic where the new sackthings are wearing the first costume options shownoff you'll see that the bird is wearing a phoenix costume. Which reminds me a lot of a character in Morgana25's old LBP2 level which i watched her create couple times. And doesn't she work at sumo? Just something for ya all to think about there. *mew2014-06-12 19:08:00

Author:
Lord-Dreamerz
Posts: 4261


Huh... You might be right, the interviewer's question should not have been cut, it might have given us better insight. For anyone else curious, it's at the 2:45 mark in the GT video. It does indeed sound like he's talking about PS3 vs PS4, not LBP2 vs LBP3...

He says 'So if you're really pushing the PS3 version to it's limits NOW, the PS4 will give you a lot more to play with'... This makes me second guess if he's talking about LBP2 since 3 isn't available to play yet.

I hate words that can be taken out of context and bent 1 way or another.

Edit: I just love how the developers only mention the PS4 version like the PS3 is obsolete. Sony must really be pushing them to keep the PS3 version under wraps.
2014-06-12 19:08:00

Author:
The5rozos
Posts: 952


If you look at the pic where the new sackthings are wearing the first costume options shownoff you'll see that the bird is wearing a phoenix costume. Which reminds me a lot of a character in Morgana25's old LBP2 level which i watched her create couple times. And doesn't she work at sumo? Just something for ya all to think about there. *mew

I never gave that a second thought...
2014-06-12 20:03:00

Author:
jwwphotos
Posts: 11383


Huh... You might be right, the interviewer's question should not have been cut, it might have given us better insight. For anyone else curious, it's at the 2:45 mark in the GT video. It does indeed sound like he's talking about PS3 vs PS4, not LBP2 vs LBP3...

He said the thermo space is the same for backwards compatibility which sounds like it would then be the same as LBP2. I think they just need to put different engines in. If you load a LBP2 level you use the LBP2 engine. When loading a LBP3 level use use the LBP3 engine...
2014-06-12 20:39:00

Author:
blastroid
Posts: 262


I don't understand why everyone is so worried. LBP3 is going to be better than what we have now...It's backwards compatible so that means it supports everything that was possible in LBP1 and LBP2, AND more. Where's the problem? And stop complaining about the thermo...if you properly handle your level resources, you can fit a gigantic amount of data into a single level without any lag. The loading times can be a problem....but hopefully they found a way to fix that....on LBP2, loading a 10MB level takes several minutes no matter how fast your connection is. (a highly detailed platformer will usually be 2MB or less, but it really is possible to fit 10mb or more into a single level...these are the backup file sizes by the way)

So anyway, I will be getting a PS4 just to play LBP3. And Sony is really stupid if they allow LBP3 to be on PS3 as well.....just think how many other people would buy a PS4 just for LBP3. That's a lot of money Sony just lost.
2014-06-12 20:45:00

Author:
AmazingKittyCat
Posts: 204


I don't understand why everyone is so worried. LBP3 is going to be better than what we have now...It's backwards compatible so that means it supports everything that was possible in LBP1 and LBP2, AND more. Where's the problem? And stop complaining about the thermo...if you properly handle your level resources, you can fit a gigantic amount of data into a single level without any lag. The loading times can be a problem....but hopefully they found a way to fix that....on LBP2, loading a 10MB level takes several minutes no matter how fast your connection is. (a highly detailed platformer will usually be 2MB or less, but it really is possible to fit 10mb or more into a single level...these are the backup file sizes by the way)

So anyway, I will be getting a PS4 just to play LBP3. And Sony is really stupid if they allow LBP3 to be on PS3 as well.....just think how many other people would buy a PS4 just for LBP3. That's a lot of money Sony just lost.

I like to add details in my big levels but because of the thermo I can't be as detailed as I want. Was hoping a PS4 only version would solve this problem as 8GB RAM compared to 256MB RAM is a big difference. Maybe LBP4 will be the solution. So yes LBP3 will be awesome and better but could of been so much more.
2014-06-12 20:57:00

Author:
blastroid
Posts: 262


amazing kitty brings up a good point, if thermo increases alot so would the time it takes to load is is this just a false pretense of internet connectivity vs RAM2014-06-12 21:03:00

Author:
L-I-M-I
Posts: 611


Well if we don't get more thermo, I hope they at least eliminate performance issues from LBP2 like microchip lag, complexity slowdowns, and music sequencer hiccups on the ps4 version.2014-06-12 21:06:00

Author:
comishguy67
Posts: 849


Ohhh my lord.

Is that the community being revitalized?

YOU CAN HEAR IT!
2014-06-12 21:10:00

Author:
grayspence
Posts: 1990


amazing kitty brings up a good point, if thermo increases alot so would the time it takes to load is is this just a false pretense of internet connectivity vs RAM

I think a benefit to the PS4 version could be in the queue system. With the extra hard drive space the levels in the queue could be pre-downloaded temporarily in the background until played.
2014-06-12 21:13:00

Author:
blastroid
Posts: 262


I think a benefit to the PS4 version could be in the queue system. With the extra hard drive space the levels in the queue could be pre-downloaded temporarily in the background until played.

Maybe... but if you had others with you playing remote, it would have to trickle down in the background so as not to have any player lag. Nice thought though!
2014-06-12 21:19:00

Author:
jwwphotos
Posts: 11383


Maybe... but if you had others with you playing remote, it would have to trickle down in the background so as not to have any player lag. Nice thought though!

Well yes you have to work with the lowest common denominator. So for multiplayer if one player did not queue it all would need to wait for all the players to download it that did not queue it, but if all had it in the queue you would still benefit. Mostly a benefit when playing solo.
2014-06-12 21:23:00

Author:
blastroid
Posts: 262


Hey everyone I have your answer about the thermo thanks to Im_Kevin.

Its around 2:47. Don't be mad, but the thermo is the same as LBP2.


https://www.youtube.com/watch?v=1fZfZAAFJCA

-hyper

Ya know...when he says "if you're really pushing ps3 version to it's limits now" wouldn't he be contradicting himself to say that the ps4 version will "give you more to play with" if they have the same thermo...? He could be referring solely to performance but that's still kinda confusing...
2014-06-12 21:36:00

Author:
comishguy67
Posts: 849


I like to add details in my big levels but because of the thermo I can't be as detailed as I want. Was hoping a PS4 only version would solve this problem as 8GB RAM compared to 256MB RAM is a big difference. Maybe LBP4 will be the solution. So yes LBP3 will be awesome and better but could of been so much more.

Keep im nind that high wauliy data will take more then data used in PS3 + 8GB RAM is used by both CPU and GPU so only part can be used for graphics and only part can be used for everything else (unlike PS3 which has seperate 256 RAM for GPU) + only 5.5GB can be used by developers, rest id reserved for system operations (video recording etc.).
2014-06-12 21:36:00

Author:
Shadowriver
Posts: 3991


Keep im nind that high wauliy data will take more then data used in PS3 + 8GB RAM is used by both CPU and GPU so only part can be used for graphics and only part can be used for everything else (unlike PS3 which has seperate 256 RAM for GPU) + only 5.5GB can be used by developers, rest id reserved for system operations (video recording etc.).

Fine will make it easier/ Anything higher than 256MB is better. I will take 5.5GB any day.
2014-06-12 21:41:00

Author:
blastroid
Posts: 262


Fine will make it easier/ Anything higher than 256MB is better. I will take 5.5GB any day.

But higher quality resources can take more space, look on Crysis 3 on PS3, they fit it in those 256MB. People here complaining yet they don't know if that extra RAM would give any actual improvment
2014-06-12 21:48:00

Author:
Shadowriver
Posts: 3991


Ok I'll ask this again if any one has knowledge of this.

Ok so i have 3 questions!

1st: since we have multiple layers now can sackboy move around the layers freely? Like kinda like a full 3D movement/can he move around his body in a 360 rotation?

2nd: Is it possible to change colors of materials with out stickers? Like how you would change the lighting of a level you would just give the same mechanics to the material if that makes since.


3rd: can an object rotate full 360?


Hope these questions Don't get over looked.
2014-06-12 21:58:00

Author:
The_Lil_JoKeR
Posts: 745


From what they've shown, we can't answer any of those questions. Sorry. 2014-06-12 22:03:00

Author:
The5rozos
Posts: 952


1st: since we have multiple layers now can sackboy move around the layers freely? Like kinda like a full 3D movement/can he move around his body in a 360 rotation?.

Look here ;] he can stand at least and there was scene with toggle move front back

https://lbpcentral.lbp-hub.com/index.php?t=89346-LittleBigPlanet-3-Everything-We-Know-So-Far!&p=1162010&viewfull=1#post1162010

Btw, welcome back lil_joker ;p long time no see
2014-06-12 22:07:00

Author:
Shadowriver
Posts: 3991


Ok thanks. Haven't been around in a while thanks2014-06-12 22:11:00

Author:
The_Lil_JoKeR
Posts: 745


But higher quality resources can take more space, look on Crysis 3 on PS3, they fit it in those 256MB. People here complaining yet they don't know if that extra RAM would give any actual improvment

Huh? I guess newer hardware with better resources have not proven a trend in improvement? Why isn't LBP3 being released on the PS1 then?
2014-06-12 23:08:00

Author:
blastroid
Posts: 262


I wonder if they finally removed the 3D glitch now and replaced it with a background editor or something...that would be killer 2014-06-12 23:10:00

Author:
comishguy67
Posts: 849


Huh? I guess newer hardware with better resources have not proven a trend in improvement? Why isn't LBP3 being released on the PS1 then?

Yeah, Sony sure was dumb to release new hardware, apparently they just needed to tell devs to try harder. They should just sell PS4 stickers that we can put on our PS3s.

It is a fact that the PS3 is difficult to develop for and that 256 MB of RAM is not very much. The PS4 on the other hand is more like a high end PC.

LBP3 will be the best cross-platform LBP possible. LBP3 will surpass LBP2...but the devs are sumos not magicians...lets stop being silly and just focus on the new features please.
2014-06-12 23:35:00

Author:
fullofwin
Posts: 1214


Huh? I guess newer hardware with better resources have not proven a trend in improvement? Why isn't LBP3 being released on the PS1 then?

For simple reason PS1 does not even support 3D acceleration and LBP2 engine was made to run on PS3 and thye just pump it out for LBP3, i bet they also run it on PC.

Read what i said LBP3 on PS4 already using higher quality resources LBP3 on PS3 will look graphicly washed out to fit to hat small RAM and prefermence. Also keep in mind this engine also runs on weaker Vita


It is a fact that the PS3 is difficult to develop for and that 256 MB of RAM is not very much. The PS4 on the other hand is more like a high end PC.

Engine is done from ground up for PS3, the diffcult part already been crossed with LBP1 and improved in LBP2.
2014-06-12 23:51:00

Author:
Shadowriver
Posts: 3991


[...] i bet they also run it on PC.

[Post Removed]
2014-06-13 00:05:00

Author:
comphermc
Posts: 5338


Does anyone know what the LBP3 object storage limitation is?2014-06-13 00:25:00

Author:
Lord_Vile71
Posts: 60


Sony is really stupid if they allow LBP3 to be on PS3 as well.....just think how many other people would buy a PS4 just for LBP3. That's a lot of money Sony just lost.I beg to differ. Everyone who would play LBP3 almost definitely has a PS3 already, a pretty big majority of those people wouldn't buy a $400 console just to play the new game. You have to remember that players exist outside of the people who'd spend any amount of money to play a new version of the game.2014-06-13 00:26:00

Author:
bagheadinc
Posts: 172


Hahahaha. Hahahahahaha. Ha.

I don't know what the situation is with LBP3, but I can speak about LBP2 from my time working on the DC Comics DLC. Yes, there is a PC editor, if you can call it that. It hasn't really been updated since long before LBP1 came out, and all it's used for is importing assets into the game. We designers fear the PC editor. It's not even really an editor, it's just a demon we put up with to fill prize bubbles with official assets.

There's no interface. Everything is done via mysterious hotkeys, and it's rendered in 2D. So, no... LittleBigPlanet does not run on PCs. At least I doubt Sumo Digital has bothered to create a PC version of LBP3 for funzies. And i knew levels are done on console

It's all consoles and controllers, baby!

Edit: Slaeden-Bob loves the PC editor. It's his favorite!

Interesing :> it's sound like direct level data editor.

Just saying theny might ported engine on PC consideing it's so portable it runs on ARM in x86 then why not? I suspect that ps4 dev tool might run PS4 games on PC, like Android "emulator" virtualize x86
2014-06-13 00:36:00

Author:
Shadowriver
Posts: 3991


I'm actually surprised no one asked what song was used in the LittleBigPlanet 3 trailer yet.

-hyper
2014-06-13 01:38:00

Author:
hyperdude95
Posts: 1793


Shezam magic


https://www.youtube.com/watch?v=0Y2dokbb70g

It's actully japanese song
2014-06-13 01:47:00

Author:
Shadowriver
Posts: 3991


Sony used the song back in 2009 for commercials for their VAIO L series of touchscreen computers.

http://en.wikipedia.org/wiki/Shugo_Tokumaru

Trying to find lyrics..

-hyper
2014-06-13 02:45:00

Author:
hyperdude95
Posts: 1793


I think he means level reviews from players, not gaming sites

Sorry for the late reply but I was at work. This is indeed what I meant, I'm not too bothered what the gaming press has to say but player reviews of levels might be biased if a level works fine on ps4 due to the better hardware but might stutter or break while pushing ps3 to the max. I just fear that a lot of good creations or creators might get a bad reputation, or miss a chance at fame, for reasons outwith their control with the bigger install base being on the weaker hardware.
2014-06-13 02:52:00

Author:
ForgottenEnigma
Posts: 1414


You think the reason they have been quiet about the ps3 release is it won't come out along side the ps4?

PS4 version releasing this Nov.
PS3 version releasing in late Feb/early March 2015

?
2014-06-13 03:00:00

Author:
ICBklyn
Posts: 36


I'm still confused about 16 layers?

I know it's a Lot more! But how much more tho?

Someone care to explain?
2014-06-13 04:09:00

Author:
The_Lil_JoKeR
Posts: 745


I'm still confused about 16 layers?

I know it's a Lot more! But how much more tho?

Someone care to explain?


I found a formula to help explain:

16 - 3 = 13

So 13 more layers to get to the center of the tootsie roll pop.

The above formula is for large layers only if they are talking about all layers including large and thin layers use this formula:

16 - 7 = 9
2014-06-13 04:24:00

Author:
blastroid
Posts: 262


I beg to differ. Everyone who would play LBP3 almost definitely has a PS3 already, a pretty big majority of those people wouldn't buy a $400 console just to play the new game. You have to remember that players exist outside of the people who'd spend any amount of money to play a new version of the game.

I would buy the PS4 just for LBP3 if it meant a way better version. The PS3 has been out a long time, roughly seven years and I would like LBP to make the appropriate jump to the next gen.

Its not that I mind PS3 getting a version, but it just doesnt feel like it will reach its potential if the PS4 version is held back to mirror a last gen console. Other series like Final Fantasy and Uncharted show that making a full transition to PS4 creates magic. Its that simple.

That said, I am stoked for this game.
2014-06-13 04:51:00

Author:
Rpg Maker
Posts: 877


Heres a good idea: Let PS4 players create more advanced levels, but when they upload them only make them visible to other PS4 players.

Do that and I'll preorder tomorrow.

I dont care if the graphics are identical to the PS3 version. Just please give PS4 players more breathing room in the editor.
2014-06-13 04:54:00

Author:
bluearth
Posts: 100


So, no... LittleBigPlanet does not run on PCs. At least I doubt Sumo Digital has bothered to create a PC version of LBP3 for funzies.
The PS4 is essentially a PC though, right?


player reviews of levels might be biased if a level works fine on ps4 due to the better hardware but might stutter or break while pushing ps3 to the max.
Depends on what graphics settings they tweak. Say the PS3 version didn't have any lighting or shadow as a dumb example, a level spammed with lights would bring the PS4 to a crawl whereas the PS3 would breeze through it.


I'm still confused about 16 layers? I know it's a Lot more! But how much more tho? Someone care to explain?
16 thick layers and 17 thin layers from what comp says:


That means 16 thick layers, as in 16 playable layers for Sackboy & friends.
2014-06-13 04:57:00

Author:
Ayneh
Posts: 2454


I just fear that a lot of good creations or creators might get a bad reputation, or miss a chance at fame, for reasons outwith their control with the bigger install base being on the weaker hardware.

Or unplayable entirely. LBP2 isnt that stable as it is. Adding 13 more playable layers would be very taxing.

I think its the big problem we are all eluding to. I for one, do not think splitting the community in any user created game is a good idea. This is what killed LBP Vita in my opinion( although the Vita isnt doing itself any favors anyway). The PS4 is basically a high end PC, so its expected to have superior performance/capabilities.

Not to get real technical, but I found frame rates are important. Games feel different depending on the rates they are running at. I also think about potential system freezes that could occur on the weaker hardware when running a level designed on PS4. Those are the questions I think we are all expecting and I am having a hard time not find negatives to either answer.

It just seems inevitable either the PS4 potential is limited to be compatible with PS3 players, or the community gets split in some way.
2014-06-13 05:06:00

Author:
Rpg Maker
Posts: 877


You know what I hope comes back now? LBP podcasts... specifically... ones with... pockets... and moons. *cough*

I know, I know. Times change. Good things go away sometimes and never come back. But boy oh boy, I love me some good podcasts.
2014-06-13 05:41:00

Author:
ShamgarBlade
Posts: 1010


I still believe this game was originally made for PS3 but Sony came and said hey we want LBP on PS4 NAO!. And i also believe HUB is involved in all of this and LBP3 quite possibly end up being as piece of HUB as LBP1 and LBP2, because 1. Sumo is involve in both in same exact time, 2nd LBP is (unintentionally... or maybe but it was false dream with Sony aboard) made for "rolling releses" where game is consistently updated like Minecraft or project Spark and releseing game in sperate parts always been on the way of LBP, it's a living platform which should be updated all the time with new feaures, even if it's DLC, which does not really matter as other people can play things created without this DLC, LBP always been DLC centric and LBP2 and LBP3 could do as same as good job as DLC, thru this DLC centrism started with LBP2... aleast i amplified.

I won't be suppriced if LBP3 is actully F2P and HUB still be this link between all the parts.... i mean why planing HUB if you know that you work on LBP3, OH BTW which comes to PS3 too same as LBP1 and LBP2 which is part of HUB. Also PS4 pay for multiplayer kind of conflicts with PS3 version, F2P would solve that problem. Sony might messed up something in this grand scheme and now we have this HUB confusion.
2014-06-13 05:55:00

Author:
Shadowriver
Posts: 3991


Hahahaha. Hahahahahaha. Ha.

I don't know what the situation is with LBP3, but I can speak about LBP2 from my time working on the DC Comics DLC. Yes, there is a PC editor, if you can call it that. It hasn't really been updated since long before LBP1 came out, and all it's used for is importing assets into the game. We designers fear the PC editor. It's not even really an editor, it's just a demon we put up with to fill prize bubbles with official assets.

There's no interface. Everything is done via mysterious hotkeys, and it's rendered in 2D. So, no... LittleBigPlanet does not run on PCs. At least I doubt Sumo Digital has bothered to create a PC version of LBP3 for funzies.

It's all consoles and controllers, baby!

Edit: Slaeden-Bob loves the PC editor. It's his favorite!
So SCE Cambridge Studio got it easy then?
http://i.imgur.com/Wfjj7LS.png
2014-06-13 07:42:00

Author:
warlord_evil
Posts: 4193


I am SLS10 and I'll love you whether you play on PS3 or PS4. <3

I'mma do it on the 4, though. I'm pretty great.
2014-06-13 07:56:00

Author:
SLS10
Posts: 1129


You think the reason they have been quiet about the ps3 release is it won't come out along side the ps4?

PS4 version releasing this Nov.
PS3 version releasing in late Feb/early March 2015

?

All cross-gen games have only have their version on the new hardware shown off.
2014-06-13 08:25:00

Author:
Rabid-Coot
Posts: 6728


Keep in mind you can already make Move and CrossPlay levels, which then locks pepos out of playing unless they have the right accessory. You can also restrict the number of players in a level.

I don't see any real problem moving this same concept to LBP3 for PS4 or PS3.

Im am sure you will be able to have tweaks to use the touch surfaces of the PS4 controller so that would automatically stop PS3 players from playing the level.

Heck, the game could even have a split thermo or warning if you hit PS3 'max' levels.

Also remember that just because you had LBP1 didn't mean you could play LBP2 levels. So compatibility doesn't need to go both ways 100%
2014-06-13 09:36:00

Author:
Mr_Fusion
Posts: 1799


So.. nobody has asked the obvious questions?

How do we transfer our ps3 LBP2 content into ps4 LBP3?

Is the graphics engine literally the same? No new lighting tricks?

Is there going to be any advantage to getting the ps4 version?

...

Are you guys going to do that beta thing and give 'hints' on features? ;3
2014-06-13 09:50:00

Author:
Cheezy WEAPON
Posts: 283


How do we transfer our ps3 LBP2 content into ps4 LBP3?


If they do this they'll patch in a sync to cloud feature like all the other cross-save games.
2014-06-13 09:58:00

Author:
Rabid-Coot
Posts: 6728


"The PS4 is basically a high end PC" what a outlandish thing to say ^^2014-06-13 10:07:00

Author:
OKINGO
Posts: 84


Keep in mind you can already make Move and CrossPlay levels, which then locks pepos out of playing unless they have the right accessory. You can also restrict the number of players in a level.

I don't see any real problem moving this same concept to LBP3 for PS4 or PS3.

Im am sure you will be able to have tweaks to use the touch surfaces of the PS4 controller so that would automatically stop PS3 players from playing the level.

Heck, the game could even have a split thermo or warning if you hit PS3 'max' levels.

Also remember that just because you had LBP1 didn't mean you could play LBP2 levels. So compatibility doesn't need to go both ways 100%

I hope this is the case, but I thought that they already confirmed that the thermo size is the same as lbp2.
2014-06-13 10:12:00

Author:
Im_kevin
Posts: 4


Keep in mind you can already make Move and CrossPlay levels, which then locks pepos out of playing unless they have the right accessory. You can also restrict the number of players in a level.

I don't see any real problem moving this same concept to LBP3 for PS4 or PS3.

Im am sure you will be able to have tweaks to use the touch surfaces of the PS4 controller so that would automatically stop PS3 players from playing the level.

Heck, the game could even have a split thermo or warning if you hit PS3 'max' levels.

Also remember that just because you had LBP1 didn't mean you could play LBP2 levels. So compatibility doesn't need to go both ways 100%

You can play move level without move it just pop you warning, so you can support both move and ps3 controller
2014-06-13 12:24:00

Author:
Shadowriver
Posts: 3991



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