#3
Beta Community Levels (videos)
Archive: 851 posts
| Wow! That megaman level is looking great! I'm loving the different effects and animations! | 2010-10-27 06:33:00 Author: ShamgarBlade Posts: 1010 |
Linque, to think how it looked at beginning of the beta oh and you didn't thing to make auto mount to DCS at begining? | 2010-10-27 13:16:00 Author: Shadowriver Posts: 3991 |
| oh and you didn't thing to make auto mount to DCS at begining? Was just lazy. Now I made v0.06 with auto-mounting into a main menu. The menu is a really simple version of the MM2 main menu: http://www.youtube.com/watch?v=N8Ao63nmzuE EDIT: I should probably make a Mega Sackbot with no helmet on just for the menu. ![]() | 2010-10-27 19:29:00 Author: Linque Posts: 607 |
Nice level linque I played it today, was really cool.BTW anyone that looks at my youtube channel, that Bunny metal that says "OLD" is... old Please look at the new one that corrected the tempo and a few notes. Again it was meant as a theme to be played at a short point in my creator spotlight but it never made the final cut. I just keep getting feedback on the old one and not the correct one lol. | 2010-10-27 21:04:00 Author: Foofles Posts: 2278 |
WOW! That music is amazing! Oh man, the battle theme from Pokemon is perfect! ![]() | 2010-10-27 22:42:00 Author: grayspence Posts: 1990 |
| comishguy67 you good as JollyRajah ^^ great music, Techo Panic sounds like music from UT99 Naaaah, jolly's like a billion times better. And I've never heard of UT99 but I'll look em' up. | 2010-10-28 00:19:00 Author: comishguy67 Posts: 849 |
Here's some of my latest and greatest Music Sequencer songs ![]() Hey comish, really liked both songs. Some quick feedback: I listened to both with my headphones on, and they could really use a healthy dose of the panning controls. I had to run a stereo speaker test just to make sure. This is especially true of some of the "effects" sounds. Also, at times it seemed like the tracks were set on repeat for just a hair too long. Try varying an arpeggio here or there, mix up the beats, riff on a melody. I think these songs could be insane with a couple more hours of tweaking. That's not to say they weren't great already. Keep up the good work! | 2010-10-28 02:34:00 Author: schm0 Posts: 1239 |
| Naaaah, jolly's like a billion times better. And I've never heard of UT99 but I'll look em' up. You know i mean Unreal Tournament 99 ^^ it had module tracker music | 2010-10-28 03:21:00 Author: Shadowriver Posts: 3991 |
| You know i mean Unreal Tournament 99 ^^ it had module tracker music I just did a search for the music from that game and it's pretty epic. The guys who composed that stuff came out of the demo scene in the 90s, thus the modplayer in-game. Not sure why game companies never switched to this format (other than it was technically very difficult to compose with ) With today's processors and high quality samples you can achieve CD-quality sound in about 10% of the space, and because it's sequenced, line that up with events in the game quite easily. Anyways, when you guys post music vids up in here I eat 'em up, so you composers keep composin' (and I'll pretend like I can keep up.) | 2010-10-28 04:10:00 Author: schm0 Posts: 1239 |
| On the topic of music, has anyone made any castle crashers music? It's epic. | 2010-10-28 04:50:00 Author: Fishrock123 Posts: 1578 |
| Some more videos from me; http://www.youtube.com/watch?v=P1Vttwj1jwA http://www.youtube.com/watch?v=Mks9dH7c-9g&feature=mfu_in_order&playnext=1&videos=vbGQQRKicuY http://www.youtube.com/watch?v=2EN___viyj4&feature=mfu_in_order&playnext=1&videos=CFMsSH4nSmg | 2010-10-28 05:32:00 Author: Kog Posts: 2358 |
| On the topic of music, has anyone made any castle crashers music? It's epic. In the process of trying one(barbarian boss theme) but with no musical background it is a challenge. | 2010-10-28 05:40:00 Author: OneEyedBanshee Posts: 1370 |
| Hey comish, really liked both songs. Some quick feedback: I listened to both with my headphones on, and they could really use a healthy dose of the panning controls. I had to run a stereo speaker test just to make sure. This is especially true of some of the "effects" sounds. Also, at times it seemed like the tracks were set on repeat for just a hair too long. Try varying an arpeggio here or there, mix up the beats, riff on a melody. I think these songs could be insane with a couple more hours of tweaking. That's not to say they weren't great already. Keep up the good work! Yeah, see, I usually make music on my computer with headphones, but this time I was using my TV speakers to make the songs. That's why they don't sound very "polished" on headphones. The songs sounded fine on my TV speakers, but when I listen on headphones, it sounds completely off. This is why I didn't make Techno Panic an MP3 like Gardens. I thought Gardens didn't sound TOO bad, but Techno Panic's bass was dreadful! And both of those songs were made in a generally short amount of time (a few hours), so you're probably right about the repetition and lack of melodic variety. TG was almost finished the level and I didn't want to hinder him from publishing it, so I had to put something together in good time. Still...I may go back and tweak them...maybe just make a headphones version or something. ![]() | 2010-10-28 05:46:00 Author: comishguy67 Posts: 849 |
| here some of my http://www.youtube.com/watch?v=S6kJYHRgCas http://www.youtube.com/watch?v=l3AIdAxi1xE http://www.youtube.com/watch?v=dJltNiqJS8Y | 2010-10-29 00:14:00 Author: jump_button Posts: 1014 |
| here some of my http://www.youtube.com/watch?v=S6kJYHRgCas http://www.youtube.com/watch?v=l3AIdAxi1xE http://www.youtube.com/watch?v=dJltNiqJS8Y Wow that 8 bit level looks amazing!! Nice ideas in the neon level I liked the thing near the end were if you touch it you explode can't remember what it's called lol ![]() | 2010-10-29 17:22:00 Author: Jordanmcc Posts: 94 |
| Check this beauty out by Icemaiden: http://www.youtube.com/watch?v=CMY3ppZTJwo | 2010-10-29 18:54:00 Author: ladylyn1 Posts: 836 |
| Wow that last video there was impressive!! Creative new style, could be used to tell stories as like a story book. Very well synced with the music | 2010-10-29 19:01:00 Author: bmoney2310 Posts: 187 |
| very good the ship at the end appeared to be a cog. i hope to see more of this kind of thing | 2010-10-29 20:23:00 Author: unXpectiD Posts: 1132 |
The 8bit level reminds me of Snake rattle'n'roll. Very cool, though you still need to get some gameplay elements in place to make it more interesting. A very cool start. ![]() | 2010-10-30 01:16:00 Author: Linque Posts: 607 |
WHOA........................... I am SPEACHLESS, except this. THOSE ARE AMAZING! I WOULD LOVE TO SEE THE IDEA I CAME UP WITH IN A VIDEO LIKE THAT! wow, i seriously am loving lbp2 and i dont even have it! haha.... oh man... i want beta..... epic levels..... new stuff to make.... sigh.... oh well. just wait till i get it. | 2010-10-30 01:22:00 Author: flamesterart Posts: 585 |
| Aaaaand... some more. http://www.youtube.com/watch?v=PhmynIyv46s http://www.youtube.com/watch?v=1mV63dC4I2E http://www.youtube.com/watch?v=aIWZWbIozh8 | 2010-10-30 01:32:00 Author: Kog Posts: 2358 |
| Icemaiden's halloween clip rocks. | 2010-10-30 02:57:00 Author: BasketSnake Posts: 2391 |
| Aaaaand... some more. http://www.youtube.com/watch?v=1mV63dC4I2E *big sigh* yeah nothing at all like my forum signature or my black & white 3 ![]() | 2010-10-30 07:39:00 Author: jump_button Posts: 1014 |
| http://www.youtube.com/watch?v=PhmynIyv46s http://www.youtube.com/watch?v=CMY3ppZTJwo http://www.youtube.com/watch?v=lbGYiEI1bsc http://www.youtube.com/watch?v=nmI7OWCtmcM D: | 2010-10-31 02:00:00 Author: Kog Posts: 2358 |
| @jump I was just creating, i was not thinking of your black white or your sign -_- i came up with the idea at school. | 2010-10-31 04:27:00 Author: The_Lil_JoKeR Posts: 745 |
| http://www.youtube.com/watch?v=PhmynIyv46s Hmmm... IceMaiden's level has an odd resemblance to this video: http://www.youtube.com/watch?v=T06OToVOsbk | 2010-10-31 04:45:00 Author: Frinklebumper Posts: 941 |
| @jump I was just creating, i was not thinking of your black white or your sign -_- i came up with the idea at school. Well to be honest... it does strike a very very close resemblance to his forum Sig, but sometimes things look alike so who's to say for sure? best if everyone drops it as there's no real way of knowing =P *mew | 2010-10-31 06:40:00 Author: Lord-Dreamerz Posts: 4261 |
*big sigh* yeah nothing at all like my forum signature or my black & white 3 ![]() If the colors of his level were different, you wouldn't be saying this. Coincidence, it's a game and no ideas are copyrighted. So yeah, he didn't directly take it from anyone. A little more faith in the members around would be nice. I for one, think the level looks good. | 2010-10-31 07:00:00 Author: piggabling Posts: 2979 |
| Hmmm... IceMaiden's level has an odd resemblance to this video: http://www.youtube.com/watch?v=T06OToVOsbk Woah... i would have said it was just a Coincidence with how general hallowing/Goth/etc Art styles being mixed together in a same way can look.... but the boat at the end sold me its not a Coincidence... (>_>) *mew @piggabling i think i said already there was no real way of knowing for 100% sure if its a coincidence or not and be best to leave it be :/ And saying it's a game and no ideas are copyrighted is not true, its fine for people to base ideas off of one another as long its not going to far, but even tho in this case we can't say anything for sure, But in other cases if someone copys another's work for real, its stealing plan and simple, there are no excuses at that point, even in a game, Are ideas are just that, Are ideas and no one else has rights to them. *mew | 2010-10-31 07:12:00 Author: Lord-Dreamerz Posts: 4261 |
| Y'know, it's a little sad that I have to be made to feel like this is some sort of guilty confession, and that the video that I used as the basis of my level has been posted here like some sort of trump card, or the killer piece of evidence that leads to someone being condemned to death at the end of a witch hunt. Let's just establish one thing quicky - I loathe it when people copy me, or anyone else. Of course I do. I've objected to it in the past on this forum. However, I've always been up front about the fact that I use images from other sources, and that not all of my art work is original. The aim for this Hallowe'en video was to render my interpretation of the video you posted through the medium of LBP2. If you watched both level and video side by side, you would find that they are not exactly the same. Yes, there are elements that I've worked hard to give a perfect resemblance to the content of the video, but does that really mean that, as you're trying to insinuate, my work is tainted in some way? Let's not forget one other thing: I referenced the artist whose images I used, as well as the composer of the music I used. If it was my intention to copy them, then surely I wouldn't have given any indication of where I found my inspiration? I'd be very interested to see what people's take is on oLMCo's recent video "The Piano", which follows the events of the aniboom animation he chose as his inspiration very closely. Did he copy it? In my opinion, no, but I do worry that some of you would write it off despite the level of skill and artistry that has been poured into it. At the end of the day, think of things like this: If Chalkboy's level was a direct copy of jumpbutton's then yes, he would deserve to be reprimanded or ridiculed. However, if it looks similar and uses similar elements, then if he did attempt to emulate the style, doesn't that fall under the umbrella of the old adage "imitation is the highest form of flattery"? The answer for those of you who are struggling is "yes", because we could apply reverse logic to the chalk animations that were often seen on television during the 80s. The same logic applies to my level, oLMCo's, all of those levels out there that have the name of a videogame in their title, and music levels in general, in fact. And if anyone's wondering why you're getting this lengthy response, it's because I spent a good number of hours working extremely hard to make my level look the way it did, and to make my style as similar to the video as possible, and it's throwaway comments like this that do make you wonder if it's worth it... Icey | 2010-10-31 11:10:00 Author: IceMaiden Posts: 1057 |
| Y'know, it's a little sad that I have to be made to feel like this is some sort of guilty confession, and that the video that I used as the basis of my level has been posted here like some sort of trump card, or the killer piece of evidence that leads to someone being condemned to death at the end of a witch hunt. Let's just establish one thing quicky - I loathe it when people copy me, or anyone else. Of course I do. I've objected to it in the past on this forum. However, I've always been up front about the fact that I use images from other sources, and that not all of my art work is original. The aim for this Hallowe'en video was to render my interpretation of the video you posted through the medium of LBP2. If you watched both level and video side by side, you would find that they are not exactly the same. Yes, there are elements that I've worked hard to give a perfect resemblance to the content of the video, but does that really mean that, as you're trying to insinuate, my work is tainted in some way? Let's not forget one other thing: I referenced the artist whose images I used, as well as the composer of the music I used. If it was my intention to copy them, then surely I wouldn't have given any indication of where I found my inspiration? I'd be very interested to see what people's take is on oLMCo's recent video "The Piano", which follows the events of the aniboom animation he chose as his inspiration very closely. Did he copy it? In my opinion, no, but I do worry that some of you would write it off despite the level of skill and artistry that has been poured into it. At the end of the day, think of things like this: If Chalkboy's level was a direct copy of jumpbutton's then yes, he would deserve to be reprimanded or ridiculed. However, if it looks similar and uses similar elements, then if he did attempt to emulate the style, doesn't that fall under the umbrella of the old adage "imitation is the highest form of flattery"? The answer for those of you who are struggling is "yes", because we could apply reverse logic to the chalk animations that were often seen on television during the 80s. The same logic applies to my level, oLMCo's, all of those levels out there that have the name of a videogame in their title, and music levels in general, in fact. And if anyone's wondering why you're getting this lengthy response, it's because I spent a good number of hours working extremely hard to make my level look the way it did, and to make my style as similar to the video as possible, and it's throwaway comments like this that do make you wonder if it's worth it... Icey ____ {vvvv} (O_O) (<FYI That's supposed to be a shocked Sackboy in the dinosaur costume...Cuz it's halloween...yay?) ![]() (^^^^) The only way I would have a problem with IceMaiden's level is if she didn't give credit to whatever the level was interpreting. There is no such thing as an original idea, we all are inspired by something. To downright copy something and take credit for it is wrong, but to give an interpretation of it and acknowledge the original creator is fine, as well as adding unique specifications to general ideas. It's all based on how much you made it your own, and if you didn't, well...than it's somebody else's, and taking the credit would be stealing, and no one likes that... Isn't that right Garry the Game Sharing Grizzly Bear? Eh? | 2010-10-31 11:35:00 Author: Unknown User |
| Jees people. does it really matter where an idea comes from? the end result is quite breathtaking in my opinion and that's all that matters. | 2010-10-31 16:23:00 Author: GribbleGrunger Posts: 3910 |
| Comish, I really love your gardens tune, it's really mellow and I like how you layered up your instruments and brought elements in. I don't think that held chord at the end would be conducive to it looping properly though. Maybe that was never your intention. At any rate, heres some tunes I've put together, lovingly recorded by our own Cog ^^. http://www.youtube.com/watch?v=NTpTDd4xZY4&feature=player_embedded | 2010-10-31 18:18:00 Author: Asbestos101 Posts: 1114 |
| The new Sackbot featurette inspired me to experiment with some Sackbot synchronization. You'll also see some details on cutscene cameras, sequencers, followers, and the Creatinator. http://www.youtube.com/watch?v=fJPlOhSGc9I http://www.youtube.com/watch?v=fJPlOhSGc9I | 2010-10-31 19:00:00 Author: Sack-Jake Posts: 1153 |
| Comish, I really love your gardens tune, it's really mellow and I like how you layered up your instruments and brought elements in. I don't think that held chord at the end would be conducive to it looping properly though. Maybe that was never your intention. At any rate, heres some tunes I've put together, lovingly recorded by our own Cog ^^. http://www.youtube.com/watch?v=NTpTDd4xZY4&feature=player_embedded i urge everyone to listen to this. FANTASTIC! why hasn't anyone used sound effects in the music yet? | 2010-10-31 19:02:00 Author: GribbleGrunger Posts: 3910 |
| i urge everyone to listen to this. FANTASTIC! why hasn't anyone used sound effects in the music yet? I know ptwob does, he did for his vr tank level anyways. It doesn't always fit with the theme of the music, that's the problem, and you can't have them apart from at the start of a 4 bar segment. It's a bit of a shame, if you could rhythmically place them it'd be legendary. | 2010-11-01 01:39:00 Author: Asbestos101 Posts: 1114 |
| @IceMaiden I didn't mean to offend anyone. In fact, I wasn't even trying to point fingers or anything. I just thought it was kinda funny because I saw the video for the first time only hours before I saw the vid of your level. (And, considering the fact I was unlucky enough not to get in the beta, I had no idea you credited the video's creator). Sorry. ![]() | 2010-11-01 02:06:00 Author: Frinklebumper Posts: 941 |
| Amaguchi - Another Winter (aka 1 stage of Scott Pilgrim game) by Kurobit + some random stuff http://www.youtube.com/watch?v=BkkZoJ-WYus Little less accurate but still cool | 2010-11-01 02:41:00 Author: Shadowriver Posts: 3991 |
| I know ptwob does, he did for his vr tank level anyways. It doesn't always fit with the theme of the music, that's the problem, and you can't have them apart from at the start of a 4 bar segment. It's a bit of a shame, if you could rhythmically place them it'd be legendary. Ya... I was wanting to use some mechanic sounds in a song, but they dont work well in a sequencer. Such a shame. ![]() | 2010-11-01 04:02:00 Author: ShamgarBlade Posts: 1010 |
| I know ptwob does, he did for his vr tank level anyways. It doesn't always fit with the theme of the music, that's the problem, and you can't have them apart from at the start of a 4 bar segment. It's a bit of a shame, if you could rhythmically place them it'd be legendary. that's the biggest disappointment so far IMO. now if EVERYONE in the Beta asked MM very nicely to allow sound effects to be used in the same way as every other instrument, then perhaps it'll end up being included come January. i'd love to hear some machine based trance tracks. | 2010-11-01 19:51:00 Author: GribbleGrunger Posts: 3910 |
| The Piano - Amazing Short. By oLMCo http://www.youtube.com/watch?v=UQ2Z-R5VhzI http://www.youtube.com/watch?v=UQ2Z-R5VhzI Original Version by Yann Tiersen http://www.youtube.com/watch?v=-ZJDNSp1QJA http://www.youtube.com/watch?v=-ZJDNSp1QJA | 2010-11-01 20:38:00 Author: mish80 Posts: 65 |
| nice pinball game: http://www.youtube.com/watch?v=edaVeO5bzmQ i'm not sure if this is new: http://www.youtube.com/watch?v=FvQ7lrX2yO0 | 2010-11-01 20:41:00 Author: GribbleGrunger Posts: 3910 |
| nice pinball game: Look like jww's and Holguin's pinballs just got kicked in there balls of steal (No offence ofcorse, i know someone might come up with better Tetris anytime too) Queued since it actually fresh level published 3 hours ago | 2010-11-01 21:07:00 Author: Shadowriver Posts: 3991 |
| Another two from me. (I know the piano has already been up'ed several times already, but I just had to, as it is really well done. Though, I must say, I was a bit sad at the fact that it wasn't actually original. That's what I've been looking for. A beautiful, original piece of art someone made in LBP2. Not that I have anything against stuff that was based on other things, as those are just as lovely. It's just that I love to see how people are using LBP2 to bring something of theirs to life.) http://www.youtube.com/watch?v=jRlz44n7Vx4 http://www.youtube.com/watch?v=-zo8iO5mmrQ&feature=mfu_in_order&playnext=0&videos=5TQ-0CtJUs0 | 2010-11-02 01:38:00 Author: Kog Posts: 2358 |
| Aww, that piano one was pretty beautiful. | 2010-11-02 11:13:00 Author: Asbestos101 Posts: 1114 |
A little mix of retro/pixel levels including a tank wars minigame of mine at 1:32 ![]() http://www.youtube.com/watch?v=hLzkKPfziEQ | 2010-11-02 16:40:00 Author: Foofles Posts: 2278 |
| The Piano - Amazing Short. By oLMCo http://www.youtube.com/watch?v=UQ2Z-R5VhzI http://www.youtube.com/watch?v=UQ2Z-R5VhzI Original Version by Yann Tiersen http://www.youtube.com/watch?v=-ZJDNSp1QJA http://www.youtube.com/watch?v=-ZJDNSp1QJA Another LBP level RUINED by the ********** stupid camera pan it does at the end. It should cut or fade to the scoreboard. We should have options. It shouldn't necessarily zoom in to the player either. Very good short though. | 2010-11-02 18:55:00 Author: thor Posts: 388 |
new Sky town just a little tase what i have plan but it will be a long time coming and dont want to give anthing awayhttp://www.youtube.com/watch?v=s6ZgWS0_PDE | 2010-11-02 20:45:00 Author: jump_button Posts: 1014 |
| Jump, that level looks pretty wicked but that balloon movement looks too unnatural. Maybe think about using a direction splitter from the left analogue stick and having 2 slightly tilted gyroscopes that activate when you move. | 2010-11-02 20:53:00 Author: Asbestos101 Posts: 1114 |
| Another LBP level RUINED by the ********** stupid camera pan it does at the end. It should cut or fade to the scoreboard. We should have options. It shouldn't necessarily zoom in to the player either. Very good short though. Well, he could've used the game ender switch that brings the player right back to the menu screen rather than finishing the level. | 2010-11-02 21:03:00 Author: Sack-Jake Posts: 1153 |
| very nice level Jump. props! | 2010-11-02 21:11:00 Author: GribbleGrunger Posts: 3910 |
Great job Jump. I do have to agree with the Asbestos it looks a bit weird. It just doesn't feel as realistic like in LBP1 so maybe have the ballloon tilt some, not fully sure though. I love how the balloon pops when hitting a spike though. ![]() | 2010-11-02 21:55:00 Author: Dragonvarsity Posts: 5208 |
Flame Jungle v0.08 published. Debut of the stage select & boss introduction cinematics. ![]() http://www.youtube.com/watch?v=rg6zh_4CrLY | 2010-11-02 22:16:00 Author: Linque Posts: 607 |
| Jump, that level looks pretty wicked but that balloon movement looks too unnatural. Maybe think about using a direction splitter from the left analogue stick and having 2 slightly tilted gyroscopes that activate when you move. Well i try and but I think ill have alot moaning about unfar deaths and did want to put anyone off so for now i gone with tight controles lol I was going to use the sixaxis i still may | 2010-11-03 00:15:00 Author: jump_button Posts: 1014 |
| Haven't seen this one posted anywhere - looks great! http://www.youtube.com/watch?v=570lEAdQuUw&feature=player_embedded | 2010-11-03 00:41:00 Author: julesyjules Posts: 1156 |
| Haven't seen this one posted anywhere - looks great! http://www.youtube.com/watch?v=570lEAdQuUw&feature=player_embedded That is really cool. I saw it in the beta, but I thought it meant actual dog fights ![]() | 2010-11-03 01:53:00 Author: Amigps Posts: 564 |
| Haven't seen this one posted anywhere - looks great! http://www.youtube.com/watch?v=570lEAdQuUw&feature=player_embedded Woah. I keep getting blown away by new LBP2 vids... this is insane. | 2010-11-03 03:03:00 Author: ryryryan Posts: 3767 |
| i found this one, haven't seen it posted yet on here. New twist on zombie survival :] http://www.youtube.com/watch?v=gt_9hWxDrhU | 2010-11-03 04:01:00 Author: Mangarocks14 Posts: 262 |
| Something simple and musical from me this time, lol. http://www.youtube.com/watch?v=dQsp6Zts23A http://beta.lbp.me/v/7d7x | 2010-11-03 06:40:00 Author: gevurah22 Posts: 1476 |
| Something simple and musical from me this time, lol. 'Always' by erasure Very good donkey show. Really looking forward to getting my hands on the music sequencer in LBP2 - I can already imagine DLC of new sound effects, instruments for it... | 2010-11-03 09:21:00 Author: stuk71 Posts: 86 |
| Something simple and musical from me this time, lol. http://www.youtube.com/watch?v=dQsp6Zts23A http://beta.lbp.me/v/7d7x ALWAYS I WANT TO BE WITH YOU, MAKE BELIEVE WITH YOU IN HARMONY HARMONY OHHHHHHHHHHHHHH ![]() Love that song. I'm impressed with how accurate these song replications are getting. | 2010-11-03 09:22:00 Author: Matimoo Posts: 1027 |
| Great videos everyone! I made one of my little test level ( first trial with the control seat and movers). Really simple, with no gameplay, but I thought I share it here. (Sorry, bad quality) http://www.youtube.com/watch?v=NRg-m9TBMts | 2010-11-03 14:28:00 Author: dajdaj03 Posts: 1486 |
| Very cool with the Pegasus, dude! Keep it up! | 2010-11-04 02:07:00 Author: Nana997 Posts: 197 |
| Dos mas; http://www.youtube.com/watch?v=k4jhq56f8j4 http://www.youtube.com/watch?v=IJY94UDIbpI&feature=mfu_in_order&list=UL | 2010-11-06 03:16:00 Author: Kog Posts: 2358 |
| Dos menos That actually means two minus, or two less | 2010-11-06 03:32:00 Author: Nana997 Posts: 197 |
| That actually means two minus, or two less I didn't realize I said menos, meant mas ![]() | 2010-11-06 03:42:00 Author: Kog Posts: 2358 |
| Here's my latest contribution to the beta : Panda Fighter 2010 http://www.youtube.com/watch?v=gUfwNwlalD4 | 2010-11-06 19:09:00 Author: Foofles Posts: 2278 |
Video of my first actual LBP2 level. Just experimenting with independent cameras, versus mode and fancy logics. ![]() http://www.youtube.com/watch?v=K-BRMoYE5FI http://beta.lbp.me/v/7gpd | 2010-11-06 20:33:00 Author: Gilgamesh Posts: 2536 |
Video of my first actual LBP2 level. Just experimenting with independent cameras, versus mode and fancy logics. ![]() http://www.youtube.com/watch?v=K-BRMoYE5FI http://beta.lbp.me/v/7gpd How did you get the camera to turn like that??? I've been trying to do that!!! But everything I tried didn't work X( The camera turns sideways when it's not supposed to, the angle of the camera changes for some reason...it is driving me crazy!!!! | 2010-11-06 22:18:00 Author: Amigps Posts: 564 |
| @Amigps: Each fighter jet has a Game Camera on it with a zone set to be just large enough to cover the Controlinator in the pilot's seat (though because of a bug in play mode I had to extend it a bit larger). The "Local Space" option has to be set to Yes (this lets the viewpoint rotate with the jet) and "Require All Players" has to be set to No. | 2010-11-06 22:30:00 Author: Gilgamesh Posts: 2536 |
I tried that already and it didn't work either X( Idk it's just really weird how the camera behaves. The detection area didn't detect me? Idk, but it's just not working ![]() | 2010-11-06 22:55:00 Author: Amigps Posts: 564 |
| Here's my latest contribution to the beta : Panda Fighter 2010 http://www.youtube.com/watch?v=gUfwNwlalD4 Looks fantastic! Great variety of moves and they looked good and responsive. I think the backflips need to be a lot quicker (and maybe the jumping in general a lot quicker up and down). And that camera pan to the scoreboard needs to go away. Now. PLEASE MM change this it looks awful in EVERY level. | 2010-11-07 00:05:00 Author: thor Posts: 388 |
| Well it's side effects of usng sackbots as player actor Video of my first actual LBP2 level. Just experimenting with independent cameras, versus mode and fancy logics. ![]() http://www.youtube.com/watch?v=K-BRMoYE5FI http://beta.lbp.me/v/7gpd Oh didn't seen that, queued | 2010-11-07 04:23:00 Author: Shadowriver Posts: 3991 |
| I'm really liking all of the levels around here. Although, I am pretty sure the best level I've seen yet has to be the jet dogfight. It was just about the most breathtaking LBP2 level I've ever seen. Ever. | 2010-11-07 06:59:00 Author: piggabling Posts: 2979 |
| Looks fantastic! Great variety of moves and they looked good and responsive. I think the backflips need to be a lot quicker (and maybe the jumping in general a lot quicker up and down). And that camera pan to the scoreboard needs to go away. Now. PLEASE MM change this it looks awful in EVERY level. Thanks! As for the jumping, the way down is just gravity but I guess I could always speed it up, I think the slower backflips makes him look cuter but it's pretty easy to make it fast. :O I agree on the camera pan, I'm not sure why when you use the "End Level" object, it always seems to pan from towards the side of the scoreboard, instead of just focusing on it... there should be an option like with movie camera, where you can select the transition type. | 2010-11-07 15:13:00 Author: Foofles Posts: 2278 |
| Here my newest creation Greedy Level: http://www.youtube.com/watch?v=JaIus1s0I1A Starring: Foofles, DaSackBoy and Skymin99 | 2010-11-09 19:21:00 Author: Shadowriver Posts: 3991 |
| Here my newest creation Greedy Level: http://www.youtube.com/watch?v=JaIus1s0I1A Starring: Foofles, DaSackBoy and Skymin99 Nice level I think it's very inventive and looks fun with friends | 2010-11-09 19:35:00 Author: Jordanmcc Posts: 94 |
| how do the other players play when they aren't on screen though? | 2010-11-09 20:15:00 Author: GribbleGrunger Posts: 3910 |
| how do the other players play when they aren't on screen though? They get their own camera view ![]() Great stuff, that level is always great fun! | 2010-11-09 20:23:00 Author: Foofles Posts: 2278 |
My new level "Sack's been framed" I got the name from the well know TV show "You've been framed" Enjoyhttp://www.youtube.com/watch?v=3zBdtCsRnjw | 2010-11-09 22:22:00 Author: Fenderjt Posts: 1969 |
that was hilarious. ![]() I completely cracked up when I saw the expression on the guy's face at 7:20! | 2010-11-09 22:49:00 Author: Tig-W Posts: 106 |
| Camp Fire pod by TheZimInvader http://www.youtube.com/watch?v=iRpWz0O5DrI | 2010-11-10 05:03:00 Author: Shadowriver Posts: 3991 |
| Camp Fire pod by TheZimInvader http://www.youtube.com/watch?v=iRpWz0O5DrI Best pod ever!! ![]() | 2010-11-10 05:07:00 Author: ShamgarBlade Posts: 1010 |
| ya, that pod is very impressive....simply gorgous. | 2010-11-10 05:29:00 Author: sascha_winter Posts: 163 |
| I never really was interested about decorating my pod, but doing thing like that, maybe will make me change my mind ![]() Very nice! and shadowriver, you enghlis accent is funny, in a good way ![]() | 2010-11-10 13:45:00 Author: dajdaj03 Posts: 1486 |
Great pod, very peaceful Also, Fenderjt, that video was hilarious, made me laugh a lot at several parts. | 2010-11-10 14:26:00 Author: Dragonvarsity Posts: 5208 |
Thank you, im glad people find it funny lol as you know i love humour ![]() | 2010-11-10 21:43:00 Author: Fenderjt Posts: 1969 |
| Here my newest creation Greedy Level: http://www.youtube.com/watch?v=JaIus1s0I1A Starring: Foofles, DaSackBoy and Skymin99 Lol, I felt like hitting Skymen a lot. | 2010-11-11 03:40:00 Author: DaSackBoy Posts: 606 |
| I'd like to say two things, and then request one. First, I've got to say, there's been some pretty amazing videos here. it just shows a TINY BIT of what can be done in this game. But I think it's the original announcement trailer that really does it all from me. Second, and this has probably been said before, but this game, with the countless new features, new ideas, new tools, coupled with the brilliant minds of all the creators out there, could honestly change the way games are both made and played. It's a video game based revolution! Lastly, could someone PLEASE post a video using the voice record feature? i don't know if it's not in the Beta or something, but I'd really like to see that. Thanks! | 2010-11-11 04:41:00 Author: Nana997 Posts: 197 |
| Lastly, could someone PLEASE post a video using the voice record feature? i don't know if it's not in the Beta or something, but I'd really like to see that. Thanks! sadly that isnt in the beta. ![]() | 2010-11-11 05:24:00 Author: TheAffected Posts: 626 |
| I'd like to say two things, and then request one. First, I've got to say, there's been some pretty amazing videos here. it just shows a TINY BIT of what can be done in this game. But I think it's the original announcement trailer that really does it all from me. Second, and this has probably been said before, but this game, with the countless new features, new ideas, new tools, coupled with the brilliant minds of all the creators out there, could honestly change the way games are both made and played. It's a video game based revolution! Lastly, could someone PLEASE post a video using the voice record feature? i don't know if it's not in the Beta or something, but I'd really like to see that. Thanks! I agree with everything you've said. LBP2 could really change the way video games are made and how people view them. As for the voice recording, I'm pretty sure that it is not in the beta. I'm not lucky enough to be in it, but from what I've hear from the vast corners of the webernets, it's not in it. | 2010-11-11 05:26:00 Author: dr_murk Posts: 239 |
Here's some new music sequencer songs from me ![]() This one I call Valiant Traveler. I think it's one of my favorites so far. ![]() http://www.youtube.com/watch?v=1T599fTQuzo http://www.youtube.com/watch?v=1T599fTQuzo I wanted to make a song for tutorials. Something that sounds informative and "helpful". http://www.youtube.com/watch?v=9cH0taod1VA http://www.youtube.com/watch?v=9cH0taod1VA Lastly, a song for a friend. She started on something but didn't know what to do with it. She gave to me to mess around with and I got like I always get with all the music I make, obsessed and OCD. http://www.youtube.com/watch?v=pV3PQrGrK4c http://www.youtube.com/watch?v=pV3PQrGrK4c I also made an extended version of Techno Panic which I'll post on Utube later. *BTW, my video capture card sucks. It strangely captures audio that's panned on one side rather than balance it and I don't know how to fix. ![]() So I wouldn't bother listening to these songs with headphones, it'll just make you feel like you're def in one ear. ![]() Would really appreciate feedback. ![]() I WUV U AWL! | 2010-11-11 15:54:00 Author: comishguy67 Posts: 849 |
Here's some new music sequencer songs from me ![]() http://www.youtube.com/watch?v=1T599fTQuzo http://www.youtube.com/watch?v=1T599fTQuzo http://www.youtube.com/watch?v=9cH0taod1VA http://www.youtube.com/watch?v=9cH0taod1VA http://www.youtube.com/watch?v=pV3PQrGrK4c http://www.youtube.com/watch?v=pV3PQrGrK4c Would really appreciate feedback. ![]() I WUV U AWL! They are all great songs. I enjoyed listening to them. Valiant Traveller, to me, sounds like the opening or ending credits of an adventure game. I think Ra's Tutorial theme is my favorite. Not only does it sound good for tutorials, It could be used for RPG shops as well. Hajar's Song would be good for a science lab or factory level IMO. Keep up the fantastic work. ![]() | 2010-11-11 18:27:00 Author: maddoggnick96 Posts: 272 |
They are all great songs. I enjoyed listening to them. Valiant Traveller, to me, sounds like the opening or ending credits of an adventure game. I think Ra's Tutorial theme is my favorite. Not only does it sound good for tutorials, It could be used for RPG shops as well. Hajar's Song would be good for a science lab or factory level IMO. Keep up the fantastic work. ![]() Thanks! Glad you liked them. I'm glad I actually got the title to reflect the mood of the song. ![]() ![]() | 2010-11-11 19:32:00 Author: comishguy67 Posts: 849 |
| Those are great! I'm glad that people are starting to figure out how to make their songs flow better. I have a question... can you place music blocks on anything other than the music sequencer? | 2010-11-11 19:56:00 Author: Unknown User |
| Those are great! I'm glad that people are starting to figure out how to make their songs flow better. I have a question... can you place music blocks on anything other than the music sequencer? Nope, only MS. ![]() "I'm glad that people are starting to figure out how to make their songs flow better." Who are these people you're refering too? | 2010-11-11 23:20:00 Author: comishguy67 Posts: 849 |
| Just the main composers I've heard on this thread, including you. | 2010-11-12 00:16:00 Author: Unknown User |
| The first song was great! Just got kind of daft with the same three chords and then the same three chords for the second song aswell. And the third one was, well, what I would expect from most LBP2 songs xD But I do think they all would serve their purpose of being background music for a level, which I'm guessing you're going for. Since a full fledged song for background music would probably smelt your mind when you're trying to consentrate on something else ( Like not dying in the fire! ) | 2010-11-12 00:58:00 Author: jakpe Posts: 84 |
| Just the main composers I've heard on this thread, including you. Oh I thought maybe you weren't referring to me...eh... The first song was great! Just got kind of daft with the same three chords and then the same three chords for the second song aswell. So you think the songs are too repetitive? And the third one was, well, what I would expect from most LBP2 songs xD What do you mean? But I do think they all would serve their purpose of being background music for a level, which I'm guessing you're going for. Well I was going for fun, catchy songs that stick in your head after listening to it for awhile XD. But they are for a level though ![]() ( Like not dying in the fire! ) The fiya babeh! | 2010-11-12 01:38:00 Author: comishguy67 Posts: 849 |
| Not really repetitive, since you had really nice solo parts ( I'm having a hard time expressing music terms in English ^^ ). It's just that the same three chords were played with the same rhythm in the background. So it felt kind of repetitive, even though.. it.. wasn't? Something like that, yeah.. *facepalm on myself* Secondly, what I ment was that the third song had 1 to 2 bar "blocks" of tunes. While when you use 4 bars which you did in the first two songs it feels much more organic and less repetitive 8-bit style. But, then again, that might've been what you and your friend was going for ^^ Just don't get me wrong, I think they're awesome. Can't wait to get my hands on that sequencer xD | 2010-11-12 10:01:00 Author: jakpe Posts: 84 |
| Nice songs Comishguy! The first one reminded me of zelda slightly ![]() | 2010-11-12 14:45:00 Author: Matimoo Posts: 1027 |
| x5 more from me. http://www.youtube.com/watch?v=rXIXuHOj97Q http://www.youtube.com/watch?v=YP41AbeRqpM http://www.youtube.com/watch?v=k39yiludl_Y http://www.youtube.com/watch?v=7ha4pn7qIA8 http://www.youtube.com/watch?v=Q4ActFH_56U | 2010-11-12 19:59:00 Author: Kog Posts: 2358 |
| Here's a concept I started today on a pseudo-3D ray casting renderer. http://www.youtube.com/watch?v=2z9atzuWJ84 | 2010-11-12 21:29:00 Author: Foofles Posts: 2278 |
| Nice stuff Foofles. If you're going for the old school Mode 7 shooter style, couldn't you just rotate a camera to make one of the planes your floor? Now, I'm not in the beta, so if it this isn't possible I really have no way of knowing. But, none the less, sweet stuff! | 2010-11-12 22:30:00 Author: dr_murk Posts: 239 |
Thanks, and I'm not sure if I get what you're saying, but I might be able to use the movie camera options to give an illusion of a textured floor and ceiling... or at least a textured floor. If only we could put a "UV edit" object tweak for real time I think I'll try the textured floor idea later, could look snazzy if a little weird. | 2010-11-12 23:29:00 Author: Foofles Posts: 2278 |
| That is entirely amazing. I don't have the foggiest clue how that works! | 2010-11-12 23:37:00 Author: Tig-W Posts: 106 |
| Out of the ones Cog posted, I think 'deliver me from Eve' was the coolest. That's such a cool way to use the sticker tools! Sticker switches aren't used enough in levels, so I'm glad that you did | 2010-11-13 01:04:00 Author: Nana997 Posts: 197 |
| Here's a concept I started today on a pseudo-3D ray casting renderer. Heh, I considered doing a 3D wire model of a cube, but this is even crazier! Brilliant work! ![]() | 2010-11-13 02:03:00 Author: Rogar Posts: 2284 |
Thanks, tonight I figure I'll go even crazier... I'll increase the resolution and add some rudimentary textures instead of just one solid purple color ![]() Scratch that, I actually did try working in textures but I'm not enough of a masochist or have enough free time to work out texture mapping correctly. So it ends up looking ghetto. (For lack of a better phrase.) I'll just make it different colors, and we'll use our imaginations to say "Red is break" "dark blue is stone" etc. Or would it look ok if the texturse didn't follow the same perspective the walls do? | 2010-11-13 02:30:00 Author: Foofles Posts: 2278 |
What about my levels? Lol jk nicely done | 2010-11-13 03:16:00 Author: BillyMays Posts: 67 |
| x5 more from me. http://www.youtube.com/watch?v=rXIXuHOj97Q http://www.youtube.com/watch?v=YP41AbeRqpM http://www.youtube.com/watch?v=k39yiludl_Y http://www.youtube.com/watch?v=7ha4pn7qIA8 http://www.youtube.com/watch?v=Q4ActFH_56U **** that Aeropulse level is the bees knees!! Awesome ideas and it looks fun and has some nice details!! In Deliver me from eve did you make that music or what?? It sounds very similar to one of the songs off Final Fantasy X | 2010-11-13 09:52:00 Author: Jordanmcc Posts: 94 |
| At the end of Eve, I was almost expecting an epic boss battle with the mad Queen. You'd better save this level for the real LBP2! or.. at least try to. I love the music. If its not your song, its still an amazing transcript, and fits the level perfectly. | 2010-11-13 11:44:00 Author: Cheezy WEAPON Posts: 283 |
| This is prolly the best place to ask at the moment, in a few days (3-5 days) I will hopefully release something I would consider my masterpiece so far. And since the beta wont be forever.. I am hoping someone can record it for me from begin/end in full HD. Would anybody be able to help me eternalize this level? (Pm me please) | 2010-11-13 13:08:00 Author: Luos_83 Posts: 2136 |
| So yeah, finally finished my LBP2 level. It's called the Queen's Kingdom of Goo and it features an easy-to-use powerup selection tool by pressing the d-pad. Go check it out if you're in the beta! http://www.youtube.com/watch?v=dfrkDVkCoJc http://www.youtube.com/watch?v=dfrkDVkCoJc LBP.ME Page (http://beta.lbp.me/v/9wnv) | 2010-11-13 14:39:00 Author: Sack-Jake Posts: 1153 |
I need lbp2! I asked my uncle to preorder it (yeah, good to have a relative living in US. Here in Turkey, everything is more expensive, if you can find them that is ).Re-creating jump-pads in LBP(1) has dissapointing results. If you have played my level "blue-roo's creation workshop" you probably know what i mean. LBP has many possibilities to create new gameplay ideas! With LBP2 there will be even more possibilities!!! I can hardly wait! I will refuse a holiday at summer and stay at home to play LBP2! ...darn school... ...Darn Turkish schools!... | 2010-11-13 16:12:00 Author: Mick'o'Mania Posts: 83 |
| practically 3 in 1 video: My 4th Tech Demo, the Level Dialer that is example of key lock level + i dialed codes to levels of Central folks, so they also recorded: Nature's Dream by ShamgarBlade and Fairy Flinger Pinball by Morgana25 http://www.youtube.com/watch?v=grl2jjPhZz8 | 2010-11-13 16:24:00 Author: Shadowriver Posts: 3991 |
| Some zombie character classes I made for an upcoming level. http://www.youtube.com/watch?v=xjM3F3guGv4 -Assassin- Increased speed and jump height. No special abilities. Less health. -Brute- Low speed and jump height. Able to use Grabinators. More health. -Vominator- Average speed and jump height. Able to spew poisonous bile. Average health. -Torch- Average speed and and slightly above-average jump height. Able to set self on fire and set pieces of sponge on fire. Average health. -Electrician- Average speed and and slightly above-average jump height. Able to electrify itself and electrify pieces of metal. Average health. I just wish there was a "Flee from Tag" option in the Sackbot menu... Bystanders are afraid of zombies, right? | 2010-11-14 04:01:00 Author: Sack-Jake Posts: 1153 |
| I need to try some of these >.> | 2010-11-14 04:39:00 Author: Maxi Posts: 1176 |
| An Colossal Help (Demo) this was an pain to get to work may go wrong but that down to player making it swing to much http://beta.lbp.me/v/e13f sorry bad vid i hope some one with a hd cam will make a vid ![]() http://www.youtube.com/watch?v=PdzF1uRcSkk | 2010-11-14 08:21:00 Author: jump_button Posts: 1014 |
| An Colossal Help (Demo) this was an pain to get to work may go wrong but that down to player making it swing to much http://beta.lbp.me/v/e13f sorry bad vid i hope some one with a hd cam will make a vid ![]() http://www.youtube.com/watch?v=PdzF1uRcSkk Looks good but it is way too slow. I got impatient just watching. There is a lot of standing around. | 2010-11-14 09:08:00 Author: thor Posts: 388 |
| Looks good but it is way too slow. I got impatient just watching. There is a lot of standing around. while i understand what you are saying, you do know its a Colossals right?(Big Old Rock monster) do you think something like would be fast? its fine how it is far as speed goes, Also Looking nice Jump, a little floaty because theres gaps in the arms, but theres not much you can do about that, i'd use Holo far gaps my self i think. *mew | 2010-11-14 10:37:00 Author: Lord-Dreamerz Posts: 4261 |
| I cant do fast gameplay all my levels you need patience it was just a pain in the neck to get it to work and it was just to show what can be done im sure with more time i can refine it and get it to wait for you but that would take alot of work i did take the easy way out with this if i did a full level i would take the time | 2010-11-14 11:00:00 Author: jump_button Posts: 1014 |
Well i hope so i failed to jump over and giant didn't wait for me and i only could do sad face ^^' | 2010-11-14 13:00:00 Author: Shadowriver Posts: 3991 |
| Hi everyone I just created a new level call the "rocket arena level 2-4 players" (http://beta.lbp.me/v/e78t) http://beta.lbp.me/img/ft/79af0811caf3a047419224e4ca8d01ceb79316e8.jpg Looks familiar right, it because this level is a remake of the E3 level rocket arena lol start the video at 3:00 ok http://www.youtube.com/watch?v=O9JmVZTE0As | 2010-11-14 23:38:00 Author: Arnald23 Posts: 1843 |
| So yeah, finally finished my LBP2 level. It's called the Queen's Kingdom of Goo and it features an easy-to-use powerup selection tool by pressing the d-pad. Go check it out if you're in the beta! http://www.youtube.com/watch?v=dfrkDVkCoJc http://www.youtube.com/watch?v=dfrkDVkCoJc LBP.ME Page (http://beta.lbp.me/v/9wnv) Btw, me and my friend were playing that lvl and we somehow got out of the range of your tracking thinga-ma-bob and it was below us. We couldn't go back down, so we couldn't continue the lvl after that and so had to quit. Could you increase the range maybe? O.o | 2010-11-14 23:50:00 Author: Amigps Posts: 564 |
| That's odd... Well, the tracker on the weapon selection hologram itself takes up the entire map, so you should never really lose it. You could get the flashlight caught on a couple points though, but there's really no way around that. It should've just come back to you later. | 2010-11-15 00:11:00 Author: Sack-Jake Posts: 1153 |
| Hmm really? O.o We tried pressing the buttons. Everything still activated, but for some reason wasn't near us and so we couldn't get the power ups. It probably got stuck behind something like you said. | 2010-11-15 04:05:00 Author: Amigps Posts: 564 |
| while i understand what you are saying, you do know its a Colossals right?(Big Old Rock monster) do you think something like would be fast? its fine how it is far as speed goes, Also Looking nice Jump, a little floaty because theres gaps in the arms, but theres not much you can do about that, i'd use Holo far gaps my self i think. *mew Yes I understand that, but from a gameplay perspective it's just boring. What you are doing is jumping on the colossus and then onto the next platform - which is fine, but you have to wait at least 20 seconds to do so each time. That game "Desert Bus" where you travel to Las Vegas in a bus in real-time - "you do know its a bus right? (slow heavy vehicle) do you think something like would be fast? its fine how it is far as speed goes" Yet Desert Bus is a deliberate prank game because it's so boring. | 2010-11-16 09:30:00 Author: thor Posts: 388 |
| @thor, matter of opinion ;] besides jum put more on art im his levels | 2010-11-16 17:58:00 Author: Shadowriver Posts: 3991 |
| Yes I understand that, but from a gameplay perspective it's just boring. What you are doing is jumping on the colossus and then onto the next platform - which is fine, but you have to wait at least 20 seconds to do so each time. That game "Desert Bus" where you travel to Las Vegas in a bus in real-time - "you do know its a bus right? (slow heavy vehicle) do you think something like would be fast? its fine how it is far as speed goes" Yet Desert Bus is a deliberate prank game because it's so boring. I dont do big and flashy its the little boring things i like lol. Its was just a idea I wanted to try I was not thinking about gameplay just geting it to work, Im and are thing i could do to keep the player busy and with better planing of the level. it is just beta that was just a test for myself I wouldnt post that up in the real game | 2010-11-16 18:56:00 Author: jump_button Posts: 1014 |
| Yet Desert Bus is a deliberate prank game because it's so boring. I loved desert bus... ![]() | 2010-11-16 20:05:00 Author: TheAffected Posts: 626 |
I made another Sackro Machines track, called "Sackro Machines: Seaside Circuit". It's pretty much the same as Sackro Machines 2, but you drive Dumper Trucks and the track is on the beach. I can't take vidoes, so screenshots will have to do ![]() http://playstationeu.i.lithium.com/t5/image/serverpage/image-id/130444iAE0651751E7EC6D8/image-size/large?v=mpbl-1&px=-1 http://playstationeu.i.lithium.com/t5/image/serverpage/image-id/130449iEE358695071D0FD8/image-size/large?v=mpbl-1&px=-1 LBP.me linky (http://beta.lbp.me/v/ehde) | 2010-11-17 20:46:00 Author: Splapp-me-do Posts: 86 |
I made another Sackro Machines track, called "Sackro Machines: Seaside Circuit". It's pretty much the same as Sackro Machines 2, but you drive Dumper Trucks and the track is on the beach. I can't take vidoes, so screenshots will have to do ![]() http://playstationeu.i.lithium.com/t5/image/serverpage/image-id/130444iAE0651751E7EC6D8/image-size/large?v=mpbl-1&px=-1 http://playstationeu.i.lithium.com/t5/image/serverpage/image-id/130449iEE358695071D0FD8/image-size/large?v=mpbl-1&px=-1 LBP.me linky (http://beta.lbp.me/v/ehde) Coolio, I'll try it out next time I'm on! | 2010-11-17 22:16:00 Author: DaSackBoy Posts: 606 |
| Summor from meh; http://www.youtube.com/watch?v=enpeArPpQAo http://www.youtube.com/watch?v=ROwZBMKkNdA http://www.youtube.com/watch?v=Zwk8xY7nhIs | 2010-11-19 02:39:00 Author: Kog Posts: 2358 |
| http://www.youtube.com/watch?v=enpeArPpQAo I really like the art style in this one. I wonder if the creator is planning to make the "chalk" style a mechanic too, or just keep it as a visual backdrop. | 2010-11-19 18:25:00 Author: maddoggnick96 Posts: 272 |
I finally finished this! ![]() Ra, the Sun God Sackbot level: http://www.youtube.com/watch?v=5bV9Z9R4tmU http://www.youtube.com/watch?v=5bV9Z9R4tmU Note: The music gets really messy at times for some reason. Maybe a bug between the SFX and the music and the sackbot rendering :/ I'll post Ra's Theme Song later on. Feedback is as always appreciated. ![]() | 2010-11-19 20:12:00 Author: comishguy67 Posts: 849 |
Feedback is as always appreciated. ![]() That was awesome, great battle moves =3 *mew | 2010-11-19 22:48:00 Author: Lord-Dreamerz Posts: 4261 |
That was cool One thing I found out, (idk about side mounted) if sackboy is seated in DCS and is behind theck he can't be seen. The seat can though. | 2010-11-20 00:38:00 Author: Amigps Posts: 564 |
I finally finished this! ![]() Ra, the Sun God Sackbot level: http://www.youtube.com/watch?v=5bV9Z9R4tmU http://www.youtube.com/watch?v=5bV9Z9R4tmU Note: The music gets really messy at times for some reason. Maybe a bug between the SFX and the music and the sackbot rendering :/ I'll post Ra's Theme Song later on. Feedback is as always appreciated. ![]() Well on the door having to be heated. Technically, when something gets hotter it actually turns blue. | 2010-11-20 02:26:00 Author: Silver39 Posts: 1703 |
| Well on the door having to be heated. Technically, when something gets hotter it actually turns blue. Oh really? Didn't know that...I was just going by what color my stove turns to when it gets hot lol. ![]() But thanks tho. ![]() | 2010-11-20 04:44:00 Author: comishguy67 Posts: 849 |
| Something I've been messing with lately. I'm not really feeling it at the moment, but I'm sure I can put the logic to good use somewhere else. http://www.youtube.com/watch?v=GmZPDMJzk0s | 2010-11-21 01:05:00 Author: gevurah22 Posts: 1476 |
| Guess who's back! http://www.youtube.com/watch?v=YISDeeYv62A http://www.youtube.com/watch?v=aX79BUIWUmo http://www.youtube.com/watch?v=AIVTPMfYc1A http://www.youtube.com/watch?v=pDOHSsylvGg http://www.youtube.com/watch?v=dppBGT4-Otg | 2010-11-21 03:54:00 Author: Kog Posts: 2358 |
| http://www.youtube.com/watch?v=pDOHSsylvGg Thanks very much Cog for recording it! It's really cool, my first HD recorded level.. ![]() To see it real, on big screen : http://beta.lbp.me/v/ebb3 | 2010-11-21 04:13:00 Author: dajdaj03 Posts: 1486 |
| *feels a bad headache coming on* | 2010-11-21 07:33:00 Author: jump_button Posts: 1014 |
| Still toying around with old school ray casting techniques... here's a sort of dungeon crawler. Not as robust as my other Wolf 3D like one, but the limitations mean I can bring out more detail in what's there: http://www.youtube.com/watch?v=SmzE2VcOsgI I am going to put these techniques on hold as I discovered something juicy that makes it all obsolete, but will make another few videos about my raycaster(s) sometime next week. | 2010-11-21 16:15:00 Author: Foofles Posts: 2278 |
| Still toying around with old school ray casting techniques... here's a sort of dungeon crawler. Not as robust as my other Wolf 3D like one, but the limitations mean I can bring out more detail in what's there: http://www.youtube.com/watch?v=SmzE2VcOsgI I am going to put these techniques on hold as I discovered something juicy that makes it all obsolete, but will make another few videos about my raycaster(s) sometime next week. Just when I thought I've seen it all... You make this awesome looking level/game/thing ![]() | 2010-11-21 17:20:00 Author: fruitmanlolli Posts: 151 |
Foofles and I are actually planning on doing our own versions of this. We've been frantically discussing it for a few days now. ![]() | 2010-11-21 19:34:00 Author: Unknown User |
| Ungreth's level Tenement Looks amazing with the new graphics engine! I also loved that Mammoth Hunt Movie It was brilliant!I'd love to see more music made from the Music sequencer if anyone has any they'd like to share with us. ![]() | 2010-11-22 04:33:00 Author: iKyle94 Posts: 60 |
| http://www.youtube.com/watch?v=CFNFa4uRt10 I don't remember if I posted that here or not, but that was the last thing I made in the music sequencer. I haven't really been making much else with it though. | 2010-11-22 05:16:00 Author: Foofles Posts: 2278 |
| I believe I watched this one on your youtube channel Foofles =) Veryy psychedelic, love the feel to it. Whatever it was for, it's probably 10x better with that in the background ;D Edit: Also, I lol'ed at the end of your dungeon crawler concept video haha. I'LL CYA LATER | 2010-11-22 06:05:00 Author: iKyle94 Posts: 60 |
I finally finished this! ![]() Ra, the Sun God Sackbot level: http://www.youtube.com/watch?v=5bV9Z9R4tmU http://www.youtube.com/watch?v=5bV9Z9R4tmU Note: The music gets really messy at times for some reason. Maybe a bug between the SFX and the music and the sackbot rendering :/ I'll post Ra's Theme Song later on. Feedback is as always appreciated. ![]() Awesome! Love the battle moves! How do you accomplish the sackbot (Ra) having multiple lives? He just seems to spawn out of the air after he 'dies' | 2010-11-22 09:12:00 Author: Matimoo Posts: 1027 |
| http://www.youtube.com/watch?v=CFNFa4uRt10 I don't remember if I posted that here or not, but that was the last thing I made in the music sequencer. I haven't really been making much else with it though. That was awesome!! X( Grrr I need to learn how to make music. Ever since I started trying to make music, every single time I listen to a song I start bisecting it hehehe ![]() | 2010-11-22 15:50:00 Author: Amigps Posts: 564 |
I think you'll be wanting to dissect it. Unless you really cut the songs into two congruent parts. ![]() | 2010-11-22 16:49:00 Author: Rogar Posts: 2284 |
| Awesome! Love the battle moves! How do you accomplish the sackbot (Ra) having multiple lives? He just seems to spawn out of the air after he 'dies' Yeah it's really simple. Basically, I attach a tag to the spawned Ra and put a Tag Sensor inside the controlinator that's controlling Ra. Then I use an XOR gate and hook it up to a timer that is hooked up to the emitter that emits a new Ra. Then I hook a battery and the Tag Sensor to the XOR. So basically, when Ra dies, he stops blocking the XOR from activating the emitter that emits a new Ra. | 2010-11-22 21:19:00 Author: comishguy67 Posts: 849 |
I knew I was right!! > however I didn't exactly spell it like that I wish my correction was a little bit smarter hehehehe But hey you never know I just might want half of a song ![]() | 2010-11-23 01:44:00 Author: Amigps Posts: 564 |
| Yeah it's really simple. Basically, I attach a tag to the spawned Ra and put a Tag Sensor inside the controlinator that's controlling Ra. Then I use an XOR gate and hook it up to a timer that is hooked up to the emitter that emits a new Ra. Then I hook a battery and the Tag Sensor to the XOR. So basically, when Ra dies, he stops blocking the XOR from activating the emitter that emits a new Ra. You could just have an inverted tag sensor or use a not on the tag sensor battery and XOR seems a little redundant. | 2010-11-23 02:15:00 Author: Foofles Posts: 2278 |
You could just have an inverted tag sensor or use a not on the tag sensor battery and XOR seems a little redundant.Yeah lol, but that was because when I first set up the emitters for a new Ra, the emitter was set it ON so a new Ra could instantly spawn when one dies. The XOR was to basically keep the emitter active at all times, and I couldn't do that with the method you suggest.(And I tried it too, still a delay for some reason. I think the battery worked a but better though) I wanted him to spawn so fast you couldn't even notice it. As soon as he died...poof!. I set the emitter to 0.0 but for some reason whenever it was active, it would delay the spawn . Maybe from a bug or glitch but I'm not sure. I was really going for a contra-style spawn system where he spawns right where he dies. But now because of that bug, a lot of people had to restart the level because the emitter would get blocked by the environment. The way I have it now still doesn't work...Even with the timer, there's still a delay in the spawn and it gets blocked by the environment sometimes, even with the "spawn points" I set up. But I'll see if adding more spawn points helps stop blocking the emitter ![]() | 2010-11-23 08:40:00 Author: comishguy67 Posts: 849 |
| S'more little updates on my top down action stuff. Far from finished, but I like it so far. =) http://www.youtube.com/watch?v=598T_9R90Rg | 2010-11-23 09:37:00 Author: gevurah22 Posts: 1476 |
| ^^ Oh my goodness thats awesome stuff, your great man, super cool stuff you make :3 keep it up~ *mew | 2010-11-23 10:10:00 Author: Lord-Dreamerz Posts: 4261 |
I couldn't help thinking "Get over here!"... are you doing fatalities, too? ![]() | 2010-11-23 12:05:00 Author: Rogar Posts: 2284 |
Yeah lol, but that was because when I first set up the emitters for a new Ra, the emitter was set it ON so a new Ra could instantly spawn when one dies. The XOR was to basically keep the emitter active at all times, and I couldn't do that with the method you suggest.(And I tried it too, still a delay for some reason. I think the battery worked a but better though) I wanted him to spawn so fast you couldn't even notice it. As soon as he died...poof!. I set the emitter to 0.0 but for some reason whenever it was active, it would delay the spawn . Maybe from a bug or glitch but I'm not sure. I was really going for a contra-style spawn system where he spawns right where he dies. But now because of that bug, a lot of people had to restart the level because the emitter would get blocked by the environment. The way I have it now still doesn't work...Even with the timer, there's still a delay in the spawn and it gets blocked by the environment sometimes, even with the "spawn points" I set up. But I'll see if adding more spawn points helps stop blocking the emitter ![]() Try setting the emitter to one shot instead of on, that'll make it spit something out instantly. | 2010-11-23 14:48:00 Author: Foofles Posts: 2278 |
| Try setting the emitter to one shot instead of on, that'll make it spit something out instantly. Yeah, that's what i have it at now with a timer set at 0.1. But...still a delay ![]() | 2010-11-23 15:59:00 Author: comishguy67 Posts: 849 |
Great videos, the mammoth one is hilarious, love the moves for Ra and donkey show, the moves are amazing. Oh and awesome job with the dungeon crawler kind of gameplay Foofles, I haven't seen anything like that so far and it looks awesome. Also, nice sounds effects made I can't wait to see more guys. While I'm here though, I have a Dazzle Capture card and pinnacle studio 14 stuff. I know how to record videos but when I upload them to youtube, they fail to upload. Apparently this is because whenever I record videos, pinnacle turns it into a .VOB file. I need to convert it to an MPEG, AVI or any kind that will allow it to upload to youtube instead of having it fail. Does anyone know how to convert the files of a video recorded | 2010-11-23 16:51:00 Author: Dragonvarsity Posts: 5208 |
| Well I know this website that will convert files for you. It's called Zamzar (www.zamzar.com). You can choose to either upload a file from your computer or put in an URL. You'll see it's really easy. | 2010-11-23 17:16:00 Author: Amigps Posts: 564 |
| I was home for the weekend and had a quick crack at a racing style game. I might make something similar in the actual game, so im trying to focus on the feedback and see how I will be able to improve the racing experience on the actual game... On creation I focused on: 1) Using the new logic to create 'AI' vehicles. 2) Using the in-out mover. 3) Creating a multi and single player competitive racer. A special thanks to Cog for recording the level ![]() http://www.youtube.com/watch?v=xPkYFj2REI8 | 2010-11-23 17:22:00 Author: ladylyn1 Posts: 836 |
| S'more little updates on my top down action stuff. Far from finished, but I like it so far. =) http://www.youtube.com/watch?v=598T_9R90Rg Fantastic stuff as always! And I've said it before, but I still think you should make it so that passing over a coin with your weapon picks it up. Also, have you experimented with putting the actual player in a controllinator (and then adding some holo materials around that to spruce it up a little) and using that as your character? That way the top of the character would at least look like the player. Might not end up looking as good, as the sitting sackboy might have his legs sticking out too far and his arms showing, but I think its worth a shot to try. Adds a little bit of personalization to the character you control. | 2010-11-23 18:56:00 Author: dr_murk Posts: 239 |
| 1) Using the new logic to create 'AI' vehicles. Do the cars always go the same ways around the track or do they switch it up at all? 3) Creating a multi and single player competitive racer. I couldn't work out from the video how you achieved a different single player score to other people on that scoreboard, it seems you raced around for a bit then got 2k points. But some others on that scoreboard have more and some have less. From the video alone (I've not been on the beta for a while, i'm holding off as much as i can ) the action looks a little slow, it might be worth increasing the mover speed across all vehicles to make it a bit more frantic.Maybe it's different to actually play ![]() | 2010-11-23 19:06:00 Author: Asbestos101 Posts: 1114 |
| Do the cars always go the same ways around the track or do they switch it up at all? I couldn't work out from the video how you achieved a different single player score to other people on that scoreboard, it seems you raced around for a bit then got 2k points. But some others on that scoreboard have more and some have less. From the video alone (I've not been on the beta for a while, i'm holding off as much as i can ) the action looks a little slow, it might be worth increasing the mover speed across all vehicles to make it a bit more frantic.Maybe it's different to actually play ![]() Yeah, the cars are on a set track, but some do take different paths on the 1st lap. The scoring is done on position. There are 5 AI cars and potentially 4 players. Pass the finish line first and you get more points than everyone else And yeah, I get the impression that most people think it's a bit slow... still its only a test and wouldnt be too hard to fix. Its difficult to know the right balance between difficulty and speed. ![]() | 2010-11-23 19:27:00 Author: ladylyn1 Posts: 836 |
| Fantastic stuff as always! And I've said it before, but I still think you should make it so that passing over a coin with your weapon picks it up. Also, have you experimented with putting the actual player in a controllinator (and then adding some holo materials around that to spruce it up a little) and using that as your character? That way the top of the character would at least look like the player. Might not end up looking as good, as the sitting sackboy might have his legs sticking out too far and his arms showing, but I think its worth a shot to try. Adds a little bit of personalization to the character you control. Thanks man. With the Sackboy being the actual player, it's already like that in my Craft Earth Crusaders level. That one is meant to be rather personalized versus what's going on in this particular vid. I might change it up, but we'll see. The base itself is pretty unique anyway so if it were to have the player sackboy in there, they'd still have the "armor." I've made it so that you can only see the sackboy's head so it's all good. There's still a lot planned, especially visually, but the whole point of the vid was to show a starting point as to where my next level will head towards. As for the pickups, they were just holdovers from Craft Earth Crusaders so it's going to be much different when I start actually implementing the enemy logic, such as proper reactions to different attacks and inflicting criticals. I'm also implementing a combo counter as well. I'm going to make it so that you can continue to beat up your enemy even after they deplete their "health" so you can rack up those meaty combos, which of course leads to higher scores, which in turn unlocks more moves, etc. It works really well so far. =) | 2010-11-23 22:44:00 Author: gevurah22 Posts: 1476 |
| Awesome sounds like you are really serious about this, if i get the beta i will be sure to check out Craft Earth Crusaders.Your work never fails to impress me. | 2010-11-23 22:57:00 Author: supremeoverlord1 Posts: 117 |
The scoring is done on position. There are 5 AI cars and potentially 4 players. Pass the finish line first and you get more points than everyone else Yay! That makes the two of us! ![]() Tbh, all racers need to do this, it makes them challenging in single player too ![]() | 2010-11-24 22:07:00 Author: Asbestos101 Posts: 1114 |
| I was home for the weekend and had a quick crack at a racing style game. I might make something similar in the actual game, so im trying to focus on the feedback and see how I will be able to improve the racing experience on the actual game... On creation I focused on: 1) Using the new logic to create 'AI' vehicles. 2) Using the in-out mover. 3) Creating a multi and single player competitive racer. A special thanks to Cog for recording the level ![]() http://www.youtube.com/watch?v=xPkYFj2REI8 I LOVE YOU! Honest to God, I love you! | 2010-11-24 23:04:00 Author: VincentVendetta Posts: 111 |
| Um. Yeah. http://www.youtube.com/watch?v=SRe7d-JYsJY | 2010-11-25 21:54:00 Author: Foofles Posts: 2278 |
| ^ Great PSA, lol. Here's my contribution to the voice over action: http://www.youtube.com/watch?v=0ej3Qi6z1gg lol | 2010-11-25 22:29:00 Author: gevurah22 Posts: 1476 |
| I think that multi-punch scream is my favorite sound effect all month. I made a little feature on exploring the video recording feature... I'm not sure if I should post it here or in my tutorial thread, it's not much of a tutorial, is it? http://www.youtube.com/watch?v=mVJjjzyM60M http://www.youtube.com/watch?v=mVJjjzyM60M | 2010-11-25 23:10:00 Author: Foofles Posts: 2278 |
| Another update on my raycaster, hopefully this will be more comprehensible. http://www.youtube.com/watch?v=vAIoEclk2ls http://www.youtube.com/watch?v=vAIoEclk2ls Will detail full implementation and theory in my blog. | 2010-11-26 01:26:00 Author: Foofles Posts: 2278 |
| ^ Great PSA, lol. Here's my contribution to the voice over action: http://www.youtube.com/watch?v=0ej3Qi6z1gg lol Another update on my raycaster, hopefully this will be more comprehensible. http://www.youtube.com/watch?v=vAIoEclk2ls http://www.youtube.com/watch?v=vAIoEclk2ls Will detail full implementation and theory in my blog. Gevurah awesome job (as always) Can't wait until one day you mess up. I'll be the first one to point it out!!! Foofles.....errr wow X) Whenever I see something in LBP2 I always instantly try to figure out how you would do that logically. However when I try to think of any way to do that 3d mapping thing...I just come up blank. There is no way I can think of how to do it (yet), but I will figure it out one day....soon!! (ok maybe not so soon )(the first time i heard you voice I thought you were eighteen >.>) | 2010-11-26 08:28:00 Author: Amigps Posts: 564 |
Foofles.....errr wow X) Whenever I see something in LBP2 I always instantly try to figure out how you would do that logically. However when I try to think of any way to do that 3d mapping thing...I just come up blank. There is no way I can think of how to do it (yet), but I will figure it out one day....soon!! (ok maybe not so soon )(the first time i heard you voice I thought you were eighteen >.>) It's not that complicated and like I said I'll have a nice full explanation of it. I think the only thing that will amaze people is how simple it all really is!And what is "I thought you were eighteen" supposed to mean ... I wish I was eighteen again, the things I'd do differently >.> | 2010-11-26 14:00:00 Author: Foofles Posts: 2278 |
Hmm, now you showed that topdown maze I think I know how it works. That is simple indeed, but ingenious too! I'm looking forward to the blog. ![]() | 2010-11-26 16:10:00 Author: Rogar Posts: 2284 |
| ^ Great PSA, lol. Here's my contribution to the voice over action: http://www.youtube.com/watch?v=0ej3Qi6z1gg lol Do I sense a little Kenshiro in there? Great stuff. I really enjoy your videos and levels. Keep it up! | 2010-11-26 19:06:00 Author: maddoggnick96 Posts: 272 |
| Um. Yeah. http://www.youtube.com/watch?v=SRe7d-JYsJY That was hilarious. | 2010-11-26 21:11:00 Author: supremeoverlord1 Posts: 117 |
| here's a pretty cool one i saw! Looks fun i wantz to play it!! http://www.youtube.com/watch?v=dYePZ4nbFUM&feature=related | 2010-11-26 21:24:00 Author: Mangarocks14 Posts: 262 |
| here's a pretty cool one i saw! Looks fun i wantz to play it!! Is that a Media Molecule level? It looks really, really good. | 2010-11-26 23:05:00 Author: Livewire410 Posts: 44 |
| Is that a Media Molecule level? It looks really, really good. Haha no it's a community level | 2010-11-27 01:03:00 Author: Mangarocks14 Posts: 262 |
Hallm3 was always good at those levels. ![]() | 2010-11-27 01:08:00 Author: Frinklebumper Posts: 941 |
Wow, I need to try voice recording, after all I have the PlayStation Headset which is HQ... Hmm... I think I'll look into that. ![]() | 2010-11-27 02:15:00 Author: DaSackBoy Posts: 606 |
| here's a pretty cool one i saw! Looks fun i wantz to play it!! http://www.youtube.com/watch?v=dYePZ4nbFUM&feature=related http://beta.lbp.me/v/evmt For a second I thought that was a preview of a story level. That is an awesome level. Mm should hire that guy. | 2010-11-27 03:11:00 Author: maddoggnick96 Posts: 272 |
| Sackbot Science - Advanced AI and Control by Holguin86 http://www.youtube.com/watch?v=K5L5dGOBnvU Showing that you don't need to record sackbot actions to cross obsticules Recorded because i refer to this level a lot lately | 2010-11-27 14:57:00 Author: Shadowriver Posts: 3991 |
| @Shadowriver Ummmmm... Supposedly the video is unavailable | 2010-11-27 14:59:00 Author: Tomeh999 Posts: 763 |
| Because it was finishing the processing, now it's up | 2010-11-27 15:07:00 Author: Shadowriver Posts: 3991 |
| Because it was finishing the processing, now it's up Thanks, and it looks awesome! How do you make it so a certain button moves the sackbot, does the creator use a mover or what? | 2010-11-27 17:09:00 Author: Tomeh999 Posts: 763 |
Go see my control override tutorial search it in my channel | 2010-11-27 17:25:00 Author: Shadowriver Posts: 3991 |
| Haha no it's a community level My God! LBP2 blured the line between Mm and the community. Now my life doesn't make any sense! | 2010-11-27 18:39:00 Author: VincentVendetta Posts: 111 |
Hallm3 was always good at those levels. ![]() haha well I actually did make a lot of that level xD with astronomical help from the lovely queencherry ofcourse ![]() | 2010-11-27 21:10:00 Author: Hallm3 Posts: 252 |
Amazing job at that level Hallm, you really should work for MM if you could, you're levels have that sort of feel not many other levels have and your latest creation rocks, I love the story to it to. But I must say, I'm dissapointed in Granny Gertrude, letting those little kids use their swearie maries. ![]() | 2010-11-28 02:16:00 Author: Dragonvarsity Posts: 5208 |
| Agreed. Hallm's levels are all brilliant and so beautiful. They remind you of Mm so much. Also, if anyone is interested, I've just published my first attempt at a shooter. It's nothing special, more of an open-for-play visual of my experimenting. It has a few weapons and features. I'd very much like some feedback. Just click the link and... you know... add it to your queue. ;] http://beta.lbp.me/v/b5n7 Check out some of my other levels if you haven't and would like to. ![]() | 2010-11-28 03:27:00 Author: piggabling Posts: 2979 |
| I think that multi-punch scream is my favorite sound effect all month. I made a little feature on exploring the video recording feature... I'm not sure if I should post it here or in my tutorial thread, it's not much of a tutorial, is it? http://www.youtube.com/watch?v=mVJjjzyM60M http://www.youtube.com/watch?v=mVJjjzyM60M Oh Foofles Is it a bit restrictive to have voice recording restricted to only the magic mouth? Can I activate it by sequencer, and do I have useful options like playing the sound globally? Do I have to use a workaround to use it for sound effects like in your level? | 2010-11-28 09:24:00 Author: thor Posts: 388 |
| It works just like any other magic mouth, can be on sequencers and can be activated with logic. | 2010-11-28 13:43:00 Author: Foofles Posts: 2278 |
| Oh Foofles Is it a bit restrictive to have voice recording restricted to only the magic mouth? Can I activate it by sequencer, and do I have useful options like playing the sound globally? Do I have to use a workaround to use it for sound effects like in your level? You can also record it ontop of a Sackbot action. So if you set a Sackbot to do a little dance and sing, it will do them together no magic mouth necessary. I'm pretty sure the sound is global, so you could basically trigger Sackbots to make pre-recorded noises. | 2010-11-29 03:20:00 Author: Sack-Jake Posts: 1153 |
| Some more levels/film and a video on the new pins. http://www.youtube.com/watch?v=8zdSBqqf-G8 http://www.youtube.com/watch?v=rOf2SfQTfdU http://www.youtube.com/watch?v=A0kX1uCvMYw http://www.youtube.com/watch?v=3RtMnYEnkeY http://www.youtube.com/watch?v=-bhHBErIWxg | 2010-11-29 03:58:00 Author: Kog Posts: 2358 |
| Cog, how do you not have the died in a community level pin!? Are you... Are you God? | 2010-11-29 22:32:00 Author: Tomeh999 Posts: 763 |
| Thanks a lot Cog, you're videos are what make it possible pour Moi to survive until January =D. I want to start building logic contraptions Nao! | 2010-11-30 01:15:00 Author: iKyle94 Posts: 60 |
| Cog, how do you not have the died in a community level pin!? Are you... Are you God? I recorded it right after the patch with pins came out, and it didn't remember me dying from before, so at that time it thought I hadn't died. | 2010-11-30 01:45:00 Author: Kog Posts: 2358 |
| Thanks for continuing to upload the videos, Cog. Their all nicely done and great to watch! | 2010-11-30 02:19:00 Author: piggabling Posts: 2979 |
| Wait... you get a reward for dying? LBP2 sounds like my kinda game. ![]() | 2010-11-30 02:20:00 Author: Frinklebumper Posts: 941 |
| Pins=wtf They fixed the trophies, but now we're going to have all the same crap levels - 15 FREE PINS LEVEL QUICK EASY - GET UR FREE PINS HERE!!! - BEST FREE PINS LEVEL - H4H LEVEL TO GET HEART PIN - H4H PIN LEVEL | 2010-11-30 14:27:00 Author: thor Posts: 388 |
Not trying to be mean here but I have to agree with thor. It seems the evil demon known as H4H or otherwise nicknamed "The Negativitron's matser" still hides itself within these "pins". Hopefully if those spam levels are created, they won't reach the cool level page with it's new security unless the noobs of Craftworld can break it once more. /Trying to make it like some awesome movie while also trying to stay ontopic soooooo..... nice new levels you recorded Cog, thanks for showing us them plus the pin vid. | 2010-11-30 17:25:00 Author: Dragonvarsity Posts: 5208 |
| Not really... all pins are private except three, and they're entirely useless otherwise. Also, I believe Mm already addressed this issue and fixed it... so... stop worrying unnecessarily. | 2010-12-01 00:58:00 Author: Moony Posts: 368 |
Not trying to be mean here but I have to agree with thor. It seems the evil demon known as H4H or otherwise nicknamed "The Negativitron's matser" still hides itself within these "pins". Hopefully if those spam levels are created, they won't reach the cool level page with it's new security unless the noobs of Craftworld can break it once more. /Trying to make it like some awesome movie while also trying to stay ontopic soooooo..... nice new levels you recorded Cog, thanks for showing us them plus the pin vid.It's not so much of an issue though. The thing about pins is that they are self contained within LBP. The thing about LBP1 is that a lot of trophy whor-ADDICTS, would tell their friends that LBP1 is a great game to get easy trophies from, so you had a load of people coming to the game with only the expectation to get trophies and then trade it in. I saw it a lot in various forums. The thing is, it doesn't way if you play the game properly. You have to cheat, and beg, and whine to get the Create trophy. These are things that some people are not above. I forsee the same thing happening again in LBP2, except people only after the trophies won't bother getting any pins, because they won't add to that silly little PSN level system one iota. Little kids will still go after pins, definatly, but the majority of pins are easy enough to get, and the create ones hold no worth to non-creators. Plus the upper cap on the create pins is massive, so good luck trying to cheat your way there. | 2010-12-01 01:10:00 Author: Asbestos101 Posts: 1114 |
![]() asbestos, dont forget the throphy to get all the pins... ot at least X percent of them... god.. i hate that trophy allready.. and its non-existant atm ![]() | 2010-12-01 03:06:00 Author: Luos_83 Posts: 2136 |
| It's not so much of an issue though. The thing about pins is that they are self contained within LBP. The thing about LBP1 is that a lot of trophy whor-ADDICTS, would tell their friends that LBP1 is a great game to get easy trophies from, so you had a load of people coming to the game with only the expectation to get trophies and then trade it in. I saw it a lot in various forums. The thing is, it doesn't way if you play the game properly. You have to cheat, and beg, and whine to get the Create trophy. These are things that some people are not above. I forsee the same thing happening again in LBP2, except people only after the trophies won't bother getting any pins, because they won't add to that silly little PSN level system one iota. Little kids will still go after pins, definatly, but the majority of pins are easy enough to get, and the create ones hold no worth to non-creators. Plus the upper cap on the create pins is massive, so good luck trying to cheat your way there. You mean "good luck trying to get there legitimately" - cheating is generally faster than playing legitimately :/ Anyway I will simply point out that CoD's multiplayer is "self-contained" as you say, but that doesn't stop people boosting and cheating to raise their KDR or get the challenges completed. They don't get trophies for it but they still cheat? Why wouldn't the same happen in LBP2? I for one would probably try to get as many pins as possible... and if that means going into a "free pins" level I may well do that... so the demand is there - all it takes is someone to make a level and it's on the top of the cool pages... | 2010-12-01 11:54:00 Author: thor Posts: 388 |
| Umm.... a little offtopic much? when i pushed LBP2 vids topic i almost was thinking i gone to the wrong link and was in a pins topic... >.> *mew Yeah we need more Videos... Please and thank you ![]() | 2010-12-01 12:30:00 Author: Lord-Dreamerz Posts: 4261 |
| You mean "good luck trying to get there legitimately" - cheating is generally faster than playing legitimately :/ I did specify the Create pins. The only ones you'd be able to 'cheat' are ones like X number of hours spent in create. All the ones such as Highest Rated and plays are harder to get by cheating. | 2010-12-01 13:16:00 Author: Asbestos101 Posts: 1114 |
| I did specify the Create pins. The only ones you'd be able to 'cheat' are ones like X number of hours spent in create. All the ones such as Highest Rated and plays are harder to get by cheating. You could lock the level and send keys only to an h4h group that'll rate them high and play them but, that wouldn't affect the rest of the community. | 2010-12-01 23:39:00 Author: supremeoverlord1 Posts: 117 |
| *walks in, listens to what people are saying* Weird, I thought this was the beta levels topic. | 2010-12-02 00:02:00 Author: GreatWhite000 Posts: 673 |
| *walks in, listens to what people are saying* Weird, I thought this was the beta levels topic. Yeah, me too. Let's go eat donuts instead! VIDEOS PLEASE! | 2010-12-02 01:13:00 Author: VincentVendetta Posts: 111 |
COG! King of the Hill!! NOW!! JK...But seriously, we need more videos... | 2010-12-02 19:46:00 Author: DaSackBoy Posts: 606 |
| FluX Revival by acdramon http://www.youtube.com/watch?v=m5vl_rSjJd4 | 2010-12-03 03:57:00 Author: Shadowriver Posts: 3991 |
| FluX Revival by acdramon And the 12 pins (now 24 pins in game) of abomination (watch out for bad words if you sensitive for that) "So now DIE!" POW. Flux Revival was good regardless, especially getting your hand stuck in a light. | 2010-12-03 08:53:00 Author: ThisDudeRufus Posts: 170 |
| So now DIE! POW. And that contributed to this thread how? | 2010-12-03 08:56:00 Author: Super_Clone Posts: 849 |
| FluX Revival by acdramon http://www.youtube.com/watch?v=m5vl_rSjJd4 And the 12 pins (now 24 pins in game) of abomination (watch out for bad words if you sensitive for that) http://www.youtube.com/watch?v=l4IsxS3SIv0 Thanks for uploading the videos, but do you have to swear so much? | 2010-12-03 11:13:00 Author: ladylyn1 Posts: 836 |
| Sorry ^^' Well i moved that pin video to private, since i also think i little over do it And that contributed to this thread how? He was just quoteing my video | 2010-12-03 16:57:00 Author: Shadowriver Posts: 3991 |
| (bumping) ARK Cheapter 1 by aer0blue, you can see voice acting in real action http://www.youtube.com/watch?v=XLAbHOLjwW4 Project thread: https://lbpcentral.lbp-hub.com/index.php?t=40918-Level-ARK-Chapter-1 | 2010-12-04 04:13:00 Author: Shadowriver Posts: 3991 |
| And that contributed to this thread how? In retrospect, I should have remembered how spammy it is to quote a video. That one just made my day, Shadowriver does very smart commentary. | 2010-12-04 17:51:00 Author: ThisDudeRufus Posts: 170 |
"oh hexagons. That's nice hexagons OH they're moving" XD gotta love his commentary nice video btw | 2010-12-04 22:10:00 Author: Amigps Posts: 564 |
| these video's remind me i need more friends who play lbp on psn. | 2010-12-04 22:45:00 Author: supremeoverlord1 Posts: 117 |
| I just wanted to show everyone my beta levels. http://www.youtube.com/watch?v=aaxi7QSDgds http://www.youtube.com/watch?v=LVhqGeGnbxU http://www.youtube.com/watch?v=dnP01vVEXX0 Enjoy! ![]() | 2010-12-05 00:10:00 Author: smasher Posts: 641 |
| The lights... The last level could have gone day - night. | 2010-12-05 04:03:00 Author: ThisDudeRufus Posts: 170 |
| Here's a trailer for a movie that will be in the retail game. I created the music for this but the rest of it was done by others: http://www.youtube.com/watch?v=1824v_2VG0A http://www.youtube.com/watch?v=1824v_2VG0A | 2010-12-06 14:42:00 Author: Foofles Posts: 2278 |
| (bumping) ARK Cheapter 1 by aer0blue, you can see voice acting in real action http://www.youtube.com/watch?v=XLAbHOLjwW4 Project thread: https://lbpcentral.lbp-hub.com/index.php?t=40918-Level-ARK-Chapter-1 My "Awesomeness" went out for a second on that 2 Player Puzzle. Lol, the lag is my only excuse. ![]() | 2010-12-06 16:14:00 Author: DaSackBoy Posts: 606 |
| Stop killing. Learn more. =P http://www.youtube.com/watch?v=G6saYfzdf9c | 2010-12-06 18:30:00 Author: gevurah22 Posts: 1476 |
| Stop killing. Learn more. =P http://www.youtube.com/watch?v=G6saYfzdf9c Hooray! More Stem Cell Sackboy! Thank you Gevurah! Your Stem Cell levels are Magnificent! | 2010-12-06 18:50:00 Author: Unknown User |
| Here's a trailer for a movie that will be in the retail game. I created the music for this but the rest of it was done by others: http://www.youtube.com/watch?v=1824v_2VG0A http://www.youtube.com/watch?v=1824v_2VG0A How do you make it fade to the scoreboard at the end rather than pan? Is it a new feature or a trick? | 2010-12-06 21:22:00 Author: thor Posts: 388 |
| Looking good Foofles! Just one thing, at the end, it says "A Episodic Adventure". Shouldn't it be "An Episodic Adventure"? Just thought I'd point it out. No biggy really. | 2010-12-06 21:28:00 Author: dr_murk Posts: 239 |
| To both: I didn't actually make the level, I just made the music. KingACA and others created the level. I guess I can forward the minor grammar quirk It looks like a movie camera is being activated with transition type "Cross Fade", to get that fade to scoreboard effect. | 2010-12-06 21:36:00 Author: Foofles Posts: 2278 |
| Stop killing. Learn more. =P http://www.youtube.com/watch?v=G6saYfzdf9c Learning ,my archenemy... gah the learning it burns.*Falls to the floor* | 2010-12-06 22:28:00 Author: supremeoverlord1 Posts: 117 |
| http://www.youtube.com/watch?v=34S7h0k5oIY This looks amazing! | 2010-12-07 11:37:00 Author: artise Posts: 353 |
| I was watching that video earlier and I'd just like to ask: Am I the only person who appreciates it as being impressive but genuinely can't see any reason to play it? | 2010-12-07 11:47:00 Author: rtm223 Posts: 6497 |
| There's one reason to play it: so you can see for yourself. But yeah, it's not very enjoyable as a game in itself (even taking into account that I don't play FPS'es). | 2010-12-07 13:36:00 Author: Rogar Posts: 2284 |
It uses my ray casting technique that I discuss on my blog I thought of toying with the layer glitch to improve the 3D illusion but it looks like he beat me to the punch, which makes sense I guess since he's done so many things with emitted glitched layer slices. But all in all, I guess I'd agree. Even going into the ray casting entirely, it was just to see if it could be done. Unfortunately there are too many limitations that prevent things from being too "fun"... 1) Very low resolution no matter what 2) Depends on impact sensors, too many impact sensors in one place breaks the game 3) Since you can't have too many impact sensors, that lowers the variety that can be displayed in the level - whether its different wall materials or game sprites. 4) Low resolution is hard enough on walls, it's absolute murder on game sprites. 5) Low resolution is not just in terms of screen columns, but also in terms of drawable depths. One way or another you have to manually create the illusion of depth for each distance, meaning a tradeoff that ends up being: a) Too cramped b) Too low resolution screen column wise c) Feeling too blocky when stretching depth resolution out D) Getting lose in empty space when there is no ray hit. Since unlike in a raycaster in C we can't scale and position things exactly as we like. | 2010-12-07 14:21:00 Author: Foofles Posts: 2278 |
| I was watching that video earlier and I'd just like to ask: Am I the only person who appreciates it as being impressive but genuinely can't see any reason to play it? Nope, I'm right there with ya. Technically impressive, but doesn't look like much fun. | 2010-12-07 15:03:00 Author: mrsupercomputer Posts: 1335 |
| Nope, I'm right there with ya. Technically impressive, but doesn't look like much fun. Me three.. I think it amazing at what he has done in the Beta. Some major "This is LBP2!?!??" moments! However, I am struggling with the point of why. I hate to say it so please forgive me, but it ends up being a somewhat lame version of the game they are trying to be regardless at how amazingly they have pushed the envelope. I guess mrSC said it best.. "Technically impressive, but doesn't look like much fun" | 2010-12-07 16:21:00 Author: jwwphotos Posts: 11383 |
| Foofles' version didn't give me a headache. (Thanks for that!) And yea, as impressive as it is, it isn't fun. | 2010-12-07 16:38:00 Author: Jedi_1993 Posts: 1518 |
| Yeah, that looks quite good but the perspective is pretty twisted which makes it hard to understand what is going on. Its kinda like those "cool" concepts from LBP1 | 2010-12-07 16:39:00 Author: waD_Delma Posts: 282 |
| To be fair, there are a lot of interesting concepts in the beta that are more about pushing the tech in great ways, than nailing a fun play mechanic. Early days though, eh. | 2010-12-07 16:53:00 Author: julesyjules Posts: 1156 |
| I intend to stick with the normal platformers with all sorts of crazyness but I really love what others make in the beta. | 2010-12-07 17:24:00 Author: BasketSnake Posts: 2391 |
| However, I am struggling with the point of why. I'm not. This sort of thing you do just to show it can be done. If it then turns out to be fun to play, too, that's wonderful, but if it doesn't, no loss. Finding out how to create it, that's the real fun. ![]() | 2010-12-07 18:58:00 Author: Rogar Posts: 2284 |
| LBP2 was not built with the intention of re-creating other games- it is built with the intention of providing you with a wide range of tools as to which you can make your OWN games. Re-creating other games is possible, sometimes entirely, but usually only to the extent that is shown here. And correct me if I'm wrong, but I'm pretty sure the tagline isn't "Play, Copy, Share". One a positive note however, it is technically impressive, and something I would probably never be able to do. And has history has shown us, the whole "We want to do it to prove that we can" does not always end up with bad, short term, results. Ever heard of this little thing called the Eiffel Tower? Simply build to show that you could construct a building entirely out of steel. And then we have that little event around the 50's and 60's called the Space Race, and the main goal of that was to go to space, and prove that it could be done. So who knows, the tech displayed here may come in use somewhere else. But in the end, this video is a great example as to why originality will triumph over re-creations in Little Big Planet 2. | 2010-12-07 20:46:00 Author: dr_murk Posts: 239 |
| The point was said in the level, Foofles's's concept inspired him to make this, and I'm sure this will inspire someone else. | 2010-12-07 22:10:00 Author: ThisDudeRufus Posts: 170 |
| One a positive note however, it is technically impressive, and something I would probably never be able to do. And has history has shown us, the whole "We want to do it to prove that we can" does not always end up with bad, short term, results. Ever heard of this little thing called the Eiffel Tower? Simply build to show that you could construct a building entirely out of steel. And then we have that little event around the 50's and 60's called the Space Race, and the main goal of that was to go to space, and prove that it could be done. So who knows, the tech displayed here may come in use somewhere else. That's a very good point. Things like these make you think outside the box, where you might run into interesting new tech that's useful elsewhere. ![]() | 2010-12-07 22:34:00 Author: Rogar Posts: 2284 |
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LittleBigPlanet General
oh and you didn't thing to make auto mount to DCS at begining?





