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(Developer's plan) Logic Pack

Archive: 292 posts


it's a way to share level via email, that way you can send copyable levels without the whole moon being allowed to download it. I have a link above on how to do it, click on the text that says here in pink in an above post2010-11-08 03:05:00

Author:
Ricky-III
Posts: 732


Freakin' eck! This thread is still alive?! Sorry guys, Still haven't found my UMD :/
I found my PSP which is a bonus!
2010-11-08 18:54:00

Author:
Struanmcd
Posts: 333


What? You didn't think you were the heart of the project and we'd just quit when you couldn't help anymore, did ya? More over a week it was completely dead, but we've kept it goin.2010-11-08 23:26:00

Author:
Ricky-III
Posts: 732


Good on 'ya!
I coulod be returning by the end of the month, I'm not sure.
I may be buying a new UMD, depends how much money I have (I'm not 18 yet, thus, I find it hard to aquire a job)
Anyway, I REALLLLLLLLLLLY WANT TO PLAY KINDRED. I don't know whether its out yet, but the amount of excitement was unbelievable.
By the way, are any of my games still in Top Hearted or Rated?

--SMD
2010-11-09 17:43:00

Author:
Struanmcd
Posts: 333


Hey, I'm still experiancing corrupt profile issues, and currently only have about 70% of story mode, and the levels from the community moon. I lost quite a few hours of work on the intermediate pack due to it, but have made most of it back up and better and will be releasing an update sometime soon. If you don't have the new password for the lock, please PM me for it. Also, have any of you started work on the rooms yet? if so, please post how far into it you are. Thanks!2010-11-14 21:03:00

Author:
Ricky-III
Posts: 732


hey guys.
i got carried away with creating and using boolean logic operator gates to construct flip flops. and my binary counter now goes up to 65,536.
and dont worry i havent forgotten the task in hand.
ps i will make a counter that runs on boolean logic operator gates
2010-11-14 22:44:00

Author:
unXpectiD
Posts: 1132


A counter that goes up to 9 would be fine. I just need to see what I'm doing wrong with mine... AHH!!! No I just remembered it got deleted with the rest of my community moon! There goes at least 4 hours of hard work gone. Can you just make your level copyable so I can copy it's parts into mine?
EDIT: Just released an update. This will most likely be second to last regarding theme. PM me for code if you don't have it or would like to give me some feedback.
I would like to get a bit more organized, so I'm making a list of who's working on what. Please post what logic gate room you are working on or if you would like to work on one. It's a community project, so once again anyone who would like to join is welcome to.
List of logic gate rooms and who is working on each:
Set-Reset: not claimed
Quick-reset timer: Not claimed
3-way control: Me (Ricky3)
Sackboy Tracker: Me (Ricky3)
One Shot Toggle: not claimed
Dissolve-based counter: not claimed
Note: I have all the switches already made in the intermediate vault. Just copy the level to get the switches. Thanks to anyone willing to help!
2010-11-15 23:53:00

Author:
Ricky-III
Posts: 732


Ricky, what is the One-shot Toggle? I forgot2010-11-17 04:57:00

Author:
izhuk
Posts: 174


The one where you trigger 1 switch on one shot and the cube with mag key gets hit back and forth to trigger something on/off
UPDATE: Hey guys I have finished the prototype of the first of two rooms I claimed! It's published, so dev team, please look at it and post oyur thoughts. Also, I added the gyroscope glitch to a platform in it, it looks pretty awesome!!!
2010-11-21 14:18:00

Author:
Ricky-III
Posts: 732


periscope glitch?!
Ps Im still working on my stuff
2010-11-21 16:27:00

Author:
unXpectiD
Posts: 1132


the counter works, the 3 way thing works and its just the tracker keeps breaking2010-11-21 17:09:00

Author:
unXpectiD
Posts: 1132


ricky, thats the gyroscope glitch.
a periscope is VERY different to a gyroscope.
a gyroscope doesnt tilt
a periscope is a thing that uses mirrors to let you see round corners or above your hight (they allow u to see above water when in a submarine)
2010-11-22 16:20:00

Author:
unXpectiD
Posts: 1132


How do you change the poll?
I haven't figured it out yet.
2010-11-22 16:33:00

Author:
Struanmcd
Posts: 333


Unxpectid: Oh, ok, I just got the names mixed up, but I do know what a periscope is, thanks for pointing it out. Also, for the 3rd time now, you havent answered my question on what room you are choosing to work on. Please reply!
Struan: Yeah, I've got no clue either, I just made a poll as a test to see if I could figure out how to delete and I couldn't. Try emailing CC, hed probably know since its his site.
2010-11-22 21:49:00

Author:
Ricky-III
Posts: 732


sorry...
rooms?!
im confused...
2010-11-22 22:01:00

Author:
unXpectiD
Posts: 1132


the puzzle rooms for each logic gate. You said you would contribute and make one, so which logic gate puzzle room would you like to make for the intermediate pack? I have made the 3-way control and sackboy tracker, so you can pick and other logic gate you like. If you don't recal the names there are videos on youtube or on the lbpc logi pack thread. Thank-you! If you would like an example I have published the prototypes of the 2 logic gate rooms I made.2010-11-22 22:16:00

Author:
Ricky-III
Posts: 732


ahh ok i will look for these prototypes as soon as ive got the chance.
i could give you a selection of my logic gates.
or is there somthing else you need to get done?
2010-11-22 22:43:00

Author:
unXpectiD
Posts: 1132


Well, I don't know how to make gyroscope glitch.But I know that you could get the same effect of the platform by placing motor bolt on it, set its direction and speed the same as on the big wheel. It works.2010-11-23 12:56:00

Author:
izhuk
Posts: 174


hmm, never thought of that. Thanks Izhuk.
Gyroscope glitch: Attach a rod from a static dissolve block to your dynamic object. Then dissolve the block in play mode, NOT CREATE. his works (I'm guestimating) because The settings of the static block not rotating stay, but the actual block holding the dynamic thing static dissappears
2010-11-23 13:25:00

Author:
Ricky-III
Posts: 732


Gyroscope glitch: Attach a rod from a static dissolve block to your dynamic object. Then dissolve the block in play mode, NOT CREATE. his works (I'm guestimating) because The settings of the static block not rotating stay, but the actual block holding the dynamic thing static dissappears.
Update: OK, here's a list of the developers who are making what parts of the intermediate pack:
------------------------------------------------
Set-Reset: Ricky3
Quick-reset timer: UnXpectiD
3-way control:Ricky3
Sackboy Tracker: Ricky3
One Shot Toggle: UnxpectiD
Dissolve-based counter: not claimed
-------------------------------------------------
TheNerd, you said that you would help make a room, so I guess that leaves you with the counter. However, I completely forgot you and unxpectid were on 12 DOC, you since you have a deadline and all for that and are pretty busy feel free to start working on it after your work on 12 DOC is done. Thanks for the help guys!
2010-11-27 13:31:00

Author:
Ricky-III
Posts: 732


Gyroscope glitch: Attach a rod from a static dissolve block to your dynamic object. Then dissolve the block in play mode, NOT CREATE. his works (I'm guestimating) because The settings of the static block not rotating stay, but the actual block holding the dynamic thing static dissappears.
Update: OK, here's a list of the developers who are making what parts of the intermediate pack:
------------------------------------------------
Set-Reset: Ricky3
Quick-reset timer: UnXpectiD
3-way control:Ricky3
Sackboy Tracker: Ricky3
One Shot Toggle: UnxpectiD
Dissolve-based counter: not claimed
-------------------------------------------------
TheNerd, you said that you would help make a room, so I guess that leaves you with the counter. However, I completely forgot you and unxpectid were on 12 DOC, you since you have a deadline and all for that and are pretty busy feel free to start working on it after your work on 12 DOC is done. Thanks for the help guys! Also, I still need logos from both of you! Nerd, yours still says it has DLC and I can't copy it! sorry.

UPDATE: Hey, sorry for no info the past week, but I've got the 1st room done and put in the game! I personally thinks it's pretty good. I'm releasing the update tommorow my time sometime most likely in the afternoon so be sure to look for it and give me your thoughts! Anyone else started working on rooms yet? Please give me a status report or whatever, I haven't heard from most of you in about 2 weeks!
NOTE: Since the level is no longer just a theme. I will be renaming it Intermediate Logic Pack
2010-12-06 04:59:00

Author:
Ricky-III
Posts: 732


Any new progress on the Intermediate Pack?2010-12-21 04:03:00

Author:
eagerneph
Posts: 1536


Yeah any new progress.2010-12-21 15:46:00

Author:
The-Frez
Posts: 275


Excuse me Frez, do you even know what is going on here? I don't remember you posting in this thread and I think that senseless posts are not good for it.

Ok guys, I feel I'm in need of ideas for puzzle rooms for Advanced Logic Pack. Just ideas.
Here is the list of switches:

Dissolve-free Pernament Switch
Emitter-based Toggle
Notched Wheel Logic
Rhythmic Output
Randomizer
Magnet

I think Randomizer will have the same test that in PS3 version. But if you have some other ideas, tell me, please.
Also I have an idea of a counter that fills up... I didn't think of its name yet, but I'll soon explain more about this switch.
2010-12-21 16:28:00

Author:
izhuk
Posts: 174


Well of course I do it says on the top of the thread if you did not notice that then you should not be posting here.2010-12-21 18:10:00

Author:
The-Frez
Posts: 275


Frez, he's part of the Logic Pack Team, I think he knows what's going on.2010-12-21 18:20:00

Author:
HappyGreenCactus
Posts: 247


Well of course I do it says on the top of the thread if you did not notice that then you should not be posting here.

In fact I didn't mean the meaning of the name of the thread. And I know I should post there.

EDIT: HappyGreenCactus, you posted right before me! Anyway thanks.
2010-12-21 18:20:00

Author:
izhuk
Posts: 174


Hmmm...a magnet? I may have forgotten, but I've never actually seen a magnet in LBP. I may be mistaken, but I can't remember. How does one create such a thing?2010-12-21 21:45:00

Author:
eagerneph
Posts: 1536


it is an electro magnet.
magnet has mag key on.
scrap metal has mag switch.
scrap and magnet are connected by winch.
if magnet is in range AND magnet is on then winch contracts.
afp uses this kind of thing to pick up a car in greeny go home.
hopethat helps.
2010-12-21 23:39:00

Author:
unXpectiD
Posts: 1132


Ok, 1st off, Frez, you spam every thread, I've already exploded on you before, so I'm not going to do it again. I have also sent you a PM previously about what spam is and about general chat and how you can go talk on there and have it not be spam. Please leave this thread since you aren't a developer and are only spamming.
2nd. Me and Izhuk have made a group for the project to keep it more... discreet. I'm sending out invites to everyone on the team, and once again, it's a community project. If you want to contribute GOOD quality work for it and be on the team PM me or post here.
3rd. I sent out a big update on the project 2 weeks ago. It is titled Intermediate Logic Pack. The entire theme is now done, except for missing TheNerd's logo, and I have gotten the 3-Way control Switch done.

So all developers, please continue all chat relating to the LB PSP project on the group thread from now on, not here. Thank-you.

Also, anyone who wants to know what a logic magnet is, there are only 3 examples on it for the PSP. Blue-yu made a demo of if a while back, I included it on my level: The EPFV, and AFP used it on his Greenie go Home level to get the car to go onto the patrol station.
2010-12-22 01:42:00

Author:
Ricky-III
Posts: 732


sorry about that last post I took care of that one real good.


Oh and I didn't get the PM just to let you know.
2010-12-22 01:48:00

Author:
The-Frez
Posts: 275


Ok, glad its worked out then. I'll resend it so you can understand what I'm talking about.
Almost forgot. If you are on the project and I forgot to end you an invite please PM me so I can send you one!
2010-12-22 02:20:00

Author:
Ricky-III
Posts: 732


Ok Ricky, you forgot about my Advanced Pack Vault. Here is the example of a magnet.2010-12-22 03:58:00

Author:
izhuk
Posts: 174


Ok, glad its worked out then. I'll resend it so you can understand what I'm talking about.
Almost forgot. If you are on the project and I forgot to end you an invite please PM me so I can send you one!

Yeah okay and I will not spam no more I'll just give people VM's And PM's
2010-12-22 17:20:00

Author:
The-Frez
Posts: 275


Thank-you for relaizing that, spam really just gets people frustrated for clogging up their threads.2010-12-22 18:54:00

Author:
Ricky-III
Posts: 732


Yeah sorry for spamming peeps it's just that I just got my e-mail address so I really did not know how things worked.2010-12-22 22:19:00

Author:
The-Frez
Posts: 275


When is the next edition being released?2010-12-23 01:26:00

Author:
Random
Posts: 673


When we finish it...
however we are working on part 3 as well.
so we may take a while
2010-12-23 10:51:00

Author:
unXpectiD
Posts: 1132


Yeah, unfortunately things had recently been running slow here and we didn't set a deadline 1, because we didn't want to rush it and 2, everyone on the project was busy with something else except me and couldn't help. I think the team no longer has anything else they are working on so we should be able to work together and get it done maybe in the next month or so. We haven't really done anything in expert pack yet. I think Izhuk may be heading that project.2010-12-23 15:36:00

Author:
Ricky-III
Posts: 732


Yeah, unfortunately things had recently been running slow here and we didn't set a deadline 1, because we didn't want to rush it and 2, everyone on the project was busy with something else except me and couldn't help. I think the team no longer has anything else they are working on so we should be able to work together and get it done maybe in the next month or so. We haven't really done anything in expert pack yet. I think Izhuk may be heading that project.

Thanks for the heads up ricky. I think it's better off anyways since it'll look amazing once it's done.
PS: If you're making the vaults for the levels, make sure they're copyable! And then make sure again haha.
2010-12-23 16:20:00

Author:
WoodburyRaider
Posts: 1651


Ummm Ricky? Right now I have some questions for you all in our group about expert pack... if I don't get answers for them, I can't go any further...2010-12-23 16:27:00

Author:
izhuk
Posts: 174


When we finish it...
however we are working on part 3 as well.
so we may take a while

Awww maaan there are such good levels I want pert 3 out now.
2010-12-23 16:34:00

Author:
The-Frez
Posts: 275


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