#2
Boss Rush 3!! [PUBLISHED; UNOFFICIAL BR4 DISCUSSION]
Archive: 476 posts
| 'Rudley'... You... You... Idea stealer, you!! Perhaps we should open a new thread for 'Boss Rush 4 - Theme Selection' or some such. ![]() Once BR3 is published and we discuss what worked, didn't, etc...then we can work on a new thread with updated rules and guidelines. | 2009-06-12 01:57:00 Author: aer0blue Posts: 1603 |
| I love ideas so much that sometimes I have to take other peoples'. I also have a .txt file that's about 30 lines long, each one an idea for a level. halp >..< As for the discussion - it's fine if we keep all the decision-making and whatnot in this thread, I'm just obsessively neat sometimes. ![]() | 2009-06-12 02:17:00 Author: Loius Posts: 342 |
| Meh, just change the color scheme and one letter of the boss's name - 'Kreid,' 'Rudley'... Metrood is a rockin' series. ![]() I CALL MUTHER BREIN :o :hero: | 2009-06-12 03:05:00 Author: Astrosimi Posts: 2046 |
| Rofl. I calls KREID :o I wanna make a two-full-screens-tall boss. ;..; That was impressive. | 2009-06-12 03:17:00 Author: Loius Posts: 342 |
| Well, time to pray! (Crosses fingers) Please let my boss work, please let my boss work.... | 2009-06-12 04:45:00 Author: Astrosimi Posts: 2046 |
| Classic is '95 or less... but I meant classic, as in us picking bosses thatare memorable for us, personally, That could be any era. If you wanna do Mother Brain, Bowser, or Sephiroth... whatever. That's just me though. ..."Send"? Publish it with the boss as a prize. Or did I miss something here? Haha. I had my level open for people to play, so there's been no prize in it that people can pick up. I will republish locked, and send you a key. | 2009-06-12 06:15:00 Author: Unknown User |
| Classic is '95 or less... but I meant classic, as in us picking bosses thatare memorable for us, personally, That could be any era. If you wanna do Mother Brain, Bowser, or Sephiroth... whatever. Thats what i think of when i think of "classic". Do people really good grief for copyright abuse? If so, why are there so many "super sack brothers" levels...? but anyway, we're kinda jumpin the gun here lol, BR3 isn't even compiled or debugged yet! | 2009-06-12 06:46:00 Author: Burnvictim42 Posts: 3322 |
| Robots can be awesome, if done right. I was thinking it would be nice to do classic video game bosses of old. So when do you want us to send these to you aer0? ....ooh! Lets do that one! There's a theme I actually know something about ![]() Which could actually be pretty awesome if done right. Thats what i think of when i think of "classic". Do people really good grief for copyright abuse? If so, why are there so many "super sack brothers" levels...? but anyway, we're kinda jumpin the gun here lol, BR3 isn't even compiled or debugged yet! I dont think that levels get "griefed" for that sort of reason. There seemed to be a bit of that awhile back, but at some point they just stopped doing it. There's levels based on all sorts of licenses, and nobody at MM seems to have issues with this. Also, I somehow finished my blasted thing. The boss name is Crux Ansata. I used, of course, Ninja's suggestion of an ankh, which ended up working out pretty well, aside from the fact that the boss itself does not move. However, somehow it goes a little beyond the thermo limit (and Im not sure why). I'll work with Aer0 on that though and see what happens with it. For now though, I made a video of the thing (mostly to show to a friend), so I may as well drop it here. Feel free to comment. YouTube - LittleBigPlanet Boss: Crux Ansata Such a dang pain to get videos up sometimes. Anyway, that's my entry this time. There's still a bit of tweaking, numbers-wise, to be done. That third pattern, with the yellow and white shots, is slightly off, and driving me crazy, as far as fixing it, lol. There's also a small bug with the purple one (though it's hard to notice at all in the video). So those little things still need to be fixed. For the most part though, it came out exactly as I wanted it to. Also, once BR3 is all put together, Im going to make videos of the whole thing, just like with this one. I had INTENDED on doing that for BR2. The reason I DIDNT, is because there were some goofy bugs and problems with number 2.... it wouldnt have worked, for a video. I did however make a video of BR1, which I forgot about until just this second, haha. A link to that: YouTube - Little Big Planet: Boss Rush 1 Sorry, but at the end I dont actually FINISH Ninja's boss. I show it off enough though. There were a few reasons for this, but one reason is, well, after a certain patch, parts of that first BR stage sorta..... broke. Like, Aer0's boss, when beaten, would vaporize the entire surrounding area. That got fixed, but I didnt find out until later.... Ninja's boss was affected as well. Unless Aer0 has gone and fixed it (I dont think he has yet), the floor goes poof when it is defeated. So the video stops before that. Sorry! Best I could do at the time though. So, look for that once BR3 is compiled; I'll do it right away. Might be good to put in the main topic for BR3 once it's up, since that seems to end up on the front page every time. | 2009-06-12 13:10:00 Author: Bridget Posts: 334 |
| ....ooh! Lets do that one! There's a theme I actually know something about ![]() Which could actually be pretty awesome if done right.Ha, you just want an excuse to remake some of the more ruthless bosses from the NES-era, don't you? ![]() Also, I somehow finished my blasted thing. The boss name is Crux Ansata. I used, of course, Ninja's suggestion of an ankh, which ended up working out pretty well, aside from the fact that the boss itself does not move. However, somehow it goes a little beyond the thermo limit (and Im not sure why). I'll work with Aer0 on that though and see what happens with it. For now though, I made a video of the thing (mostly to show to a friend), so I may as well drop it here. Feel free to comment.Looks awesome! I can already tell I'm going to lose a ridiculous amount of lives at this boss too, haha. Awww, you didn't take my suggestion of calling it the "Pharaonic Ankh of Infinite Nuisance" (P.A.I.N.) lol. Also, once BR3 is all put together, Im going to make videos of the whole thing, just like with this one. I had INTENDED on doing that for BR2. The reason I DIDNT, is because there were some goofy bugs and problems with number 2.... it wouldnt have worked, for a video.I was wondering what had happened with that video. I was looking forward to having at least a video of the 2nd half of BR2... since nobody seemed to bother playing past the buggy parts of the 1st half. I'm not even sure if anyone made it to my boss, I didn't get any comments on it. ![]() Maybe BR2 should be remade with the Hub layout? Sorry, but at the end I dont actually FINISH Ninja's boss. I show it off enough though. There were a few reasons for this, but one reason is, well, after a certain patch, parts of that first BR stage sorta..... broke. Like, Aer0's boss, when beaten, would vaporize the entire surrounding area. That got fixed, but I didnt find out until later.... Ninja's boss was affected as well. Unless Aer0 has gone and fixed it (I dont think he has yet), the floor goes poof when it is defeated.So that's what happened! Midnight Train was broken for the same reason. Somehow, one of the patches must have altered the way brains are connected to the "body" of the creatures, meaning that Ghost Hydra would disappear completely, when it used to be only the three heads that disappeared. This caused a problem with the scoreboard because the switch to detect the boss' defeat was ON the body (which used to remain after the boss was defeated). It's a bit annoying that previously working levels can be made buggy this way because of patches. | 2009-06-12 13:55:00 Author: Gilgamesh Posts: 2536 |
| @ Bridget Nice job there!... except i know i'm going to die a lot there >.< Glad you gave us tips for acing though ;p @ gilg Yes, people reached your boss. It was an impressive piece of pistons there ![]() | 2009-06-12 21:06:00 Author: Burnvictim42 Posts: 3322 |
@Gilgamesh - I never reached yours man - couldn't get past Bridget's. I never even reached my own. ![]() @Bridget - All I can say is... Thank God for the hub design this time! lol | 2009-06-13 01:12:00 Author: v0rtex Posts: 1878 |
| OMG! That's an epic ankh!! xD | 2009-06-13 02:50:00 Author: crazymario Posts: 657 |
Ha, you just want an excuse to remake some of the more ruthless bosses from the NES-era, don't you? ![]() Looks awesome! I can already tell I'm going to lose a ridiculous amount of lives at this boss too, haha. Awww, you didn't take my suggestion of calling it the "Pharaonic Ankh of Infinite Nuisance" (P.A.I.N.) lol. I was wondering what had happened with that video. I was looking forward to having at least a video of the 2nd half of BR2... since nobody seemed to bother playing past the buggy parts of the 1st half. I'm not even sure if anyone made it to my boss, I didn't get any comments on it. ![]() Maybe BR2 should be remade with the Hub layout? So that's what happened! Midnight Train was broken for the same reason. Somehow, one of the patches must have altered the way brains are connected to the "body" of the creatures, meaning that Ghost Hydra would disappear completely, when it used to be only the three heads that disappeared. This caused a problem with the scoreboard because the switch to detect the boss' defeat was ON the body (which used to remain after the boss was defeated). It's a bit annoying that previously working levels can be made buggy this way because of patches. Oh yes, I can think of a few very specific things I would like to try to remake from the NES era. Though my choices wouldnt be anything too obvious.... I'd be choosing stuff that would be unlikely to be thought of by anyone else (cause it's not as interesting if there's 3 different Bowsers in one stage, lol). Example, one idea I had right away, would be to recreate the 2nd boss from Kid Icarus on the NES. Anyone remember that, the purple snake dragon at the end of the 2nd fortress? I could probably remake that fight exactly, right down to the smallest detail. That theme, for BR4, I personally think is the best idea. It would end up being a very unique stage indeed, something special for fans of classic games. Also, I dont think that my ankh-thing is as hard as it might look. I'd thought it was going to end up being more difficult than it actually is. As it is, I think the one I made for the first BR is still the nastiest of them so far. I'd put this one's murder level as being about the same as either of the two I made for BR2. | 2009-06-13 12:42:00 Author: Bridget Posts: 334 |
| I'd put this one's murder level as being about the same as either of the two I made for BR2. But its still got a murder level D: WE'RE ALL GONNA DIE! | 2009-06-14 05:51:00 Author: Burnvictim42 Posts: 3322 |
| Wow, procrastination or what. | 2009-06-18 01:41:00 Author: Unknown User |
| Wow, procrastination or what. Busy, actually. Taking a summer class for 4 weeks, so it's basically one test a week. ![]() Have patience and bear with me, guys... I can't promise I'll publish anytime soon. School comes first and above all. BR3 Beta will probably be out next weekend, once the judging is done and over with. | 2009-06-18 02:26:00 Author: aer0blue Posts: 1603 |
Busy, actually. Taking a summer class for 4 weeks, so it's basically one test a week. ![]() Have patience and bear with me, guys... I can't promise I'll publish anytime soon. School comes first and above all. BR3 Beta will probably be out next weekend, once the judging is done and over with. Haha, don't sweat it A.B., the Boss Rush will be done when it's done. It's not like we don't have other projects to tide us over until it comes out. Besides, at least it shouldn't take as long as the localization of a Square-Enix game. ![]() | 2009-06-18 04:14:00 Author: Gilgamesh Posts: 2536 |
yea, i don't mind waiting, the hard parts over ![]() again, would anyone mind telling me who the judges are? or are they anonymous to prevent bribing ;p | 2009-06-18 05:04:00 Author: Burnvictim42 Posts: 3322 |
yea, i don't mind waiting, the hard parts over ![]() again, would anyone mind telling me who the judges are? or are they anonymous to prevent bribing ;p They're ninjas. Yes, they're kept anonymous. d: | 2009-06-18 05:38:00 Author: aer0blue Posts: 1603 |
| curses! I knew i shouldn't have sided with the pirates D: | 2009-06-18 05:46:00 Author: Burnvictim42 Posts: 3322 |
| At least I have time to brush up on my creation skillz. I've been getting better, and hopefully my next boss will be much better! | 2009-06-19 21:58:00 Author: crazymario Posts: 657 |
| I've posted a poll for everyone to vote on, in the meantime. There seems to be an interest for bosses based on past VideoGame bosses, so I decided to put the poll up. Please consider that if we make it public for everyone, we risk it getting Good-Griefed for Copyright issues. If it's locked for LBPC members (password-protected key in another level), the risk lowers considerably. If you have any other ideas, share them with us! Please vote, and post why you voted for that option. | 2009-06-22 02:19:00 Author: aer0blue Posts: 1603 |
| I voted no, we should do another theme. My reasoning is that while remaking old bosses can be very interesting, forcing people to do remakes and disallowing original entries may result in fewer submissions. I think it's a good idea, but it should be more than one choice of theme. Alternatively, just expand the past video game bosses to also allow original bosses with a retro feel. | 2009-06-22 02:43:00 Author: dcf Posts: 468 |
| I voted no as well, with the same reasons as dcf. However, I think we should just have a completely different theme(s), simply because I suck at "retro" bosses ![]() | 2009-06-22 03:18:00 Author: crazymario Posts: 657 |
I'm going to have to vote no as well. It could be one of the themes, but if it was the only theme I think we would lose out on many participants who aren't able to recreate existing bosses (it's not as easy as it sounds). I don't think we should worry too much about griefing though. As long as we don't use actual copyrighted images/logos, any boss we create should be fair game for fair use. ![]() | 2009-06-22 03:29:00 Author: Gilgamesh Posts: 2536 |
| Yup, I agree with you guys. So right now, we'll have it as one of the themes for BR4. | 2009-06-22 04:10:00 Author: aer0blue Posts: 1603 |
| sounds good with me. I definitely wouldnt want BR4 good griefed after all the time put into it. Out of curiousity, anything been done with finishing up BR3 yet? (judging, compiling, bug smashing, etc) Just curious, and it seems odd to not ask a question in one of my posts ;p | 2009-06-22 05:15:00 Author: Burnvictim42 Posts: 3322 |
| sounds good with me. I definitely wouldnt want BR4 good griefed after all the time put into it. Out of curiousity, anything been done with finishing up BR3 yet? (judging, compiling, bug smashing, etc) Just curious, and it seems odd to not ask a question in one of my posts ;p Yep, judging. Well, part of it, at least...but it's something. And no, I'm not saying anything yet. d: | 2009-06-22 05:38:00 Author: aer0blue Posts: 1603 |
| sounds like a secret =x Now i wanna know what it is D: thanks for the update and the cliffhanger. | 2009-06-22 05:56:00 Author: Burnvictim42 Posts: 3322 |
Well, seems like a decision's already been reached, but for what it's worth I also voted No. My reasoning? Prior to LBP I can practically count on one hand the hours I had spent gaming. It was never really a big draw for me and I simply don't know any of the "old-school" bosses. So I was glad to see an opinion poll, and relieved to see that I am (at least thus far) in the majority. ![]() | 2009-06-22 05:57:00 Author: v0rtex Posts: 1878 |
| Well now, feel free to make a list of themes you'd like to see next time. I'm not sure when BR4 will even start getting organized, but we can start with this, at least. | 2009-06-22 06:43:00 Author: aer0blue Posts: 1603 |
| I would love to see a Boss Rush 4 with either no theme so people can explore, or a futuristic theme, like transforming robots. Or some sort of abstract puzzle boss, that would be an interesting one to play. That's just my opinion though. | 2009-06-22 15:05:00 Author: BSprague Posts: 2325 |
| We could always try for a "Shadow of the Colossus" theme, where we have to make gigantic multi-screen bosses which the players have to climb to defeat. Obviously, that would require a bigger boss arena template. ![]() | 2009-06-22 15:36:00 Author: Gilgamesh Posts: 2536 |
| We could always try for a "Shadow of the Colossus" theme, where we have to make gigantic multi-screen bosses which the players have to climb to defeat. Obviously, that would require a bigger boss arena template. ![]() No Shadow of the Colossus minipack for me = fail. Maybe we should stay away from minipack themes this time... | 2009-06-22 19:43:00 Author: crazymario Posts: 657 |
| No Shadow of the Colossus minipack for me = fail. Maybe we should stay away from minipack themes this time... I never really meant for the pack, I don't have it either and have never played Shadow of the Colossus. I was more meaning for the theme to be giant bosses you have to scale, which could be anything, either giant robots, giant birds, giant lizards, etc. ![]() | 2009-06-22 19:45:00 Author: Gilgamesh Posts: 2536 |
| a SoTC theme could be kinda cool. Not sure you'd even need to change teh templates, you could use the inverted vertical one within reason. | 2009-06-22 20:28:00 Author: Burnvictim42 Posts: 3322 |
| Yeah, but then there's thermo limitations... | 2009-06-22 21:31:00 Author: crazymario Posts: 657 |
I never really meant for the pack, I don't have it either and have never played Shadow of the Colossus. I was more meaning for the theme to be giant bosses you have to scale, which could be anything, either giant robots, giant birds, giant lizards, etc. ![]() How about giant midgets? Yeah... there's not point in even trying to make something multi-screen, when 4 or less blocks of therm means it's going to have to be as simplistic as possible. With small shapes and construction, you can use alot of trickery and minor adjustments to make detail and eye popping structures, but when you go full-screen, it's going to end up as a bunch of plain shapes and blocks with a few stickers on it to accommodate the therm. I personally see no limitations with game bosses, since there's an infinite supply of concepts, millions of ways to rework them, and almost any gamer should have one he would enjoy remaking. It also forces you to be creative in how you adapt the presentation and concept to LBP, and plenty of opportunity to take creative liberties with it. ...but I suppose the idea will intimidate or cause disinterest in some creators. After the entire Contra project, I'm pretty sure you guys don't have to worry about good griefing... a little nip and tuck in the name change, and a post here in private of what it's based on should cover all bases. I don't expect anyone to change their mind's, I'm just playing devil's advocate for the underdog. I wish you guys could see my beta boss... full thermometer, no leash, cuffs off - epic. Hopefully, by some miracle they allow me to bring it over. | 2009-06-22 23:20:00 Author: Unknown User |
| i don't know about everyone else, but i kind of like having a theme/several themes mainly because a theme is a great source of inspiration, if everything is open, sure the skys the limit, but sometimes i know at least i get a little tapped out imagination wise, and need an idea or overall concept to get me started. I can see how having no theme would be interesting, and would definitely open the door to entries, someone will just have to give me an idea ;p | 2009-06-23 05:25:00 Author: Burnvictim42 Posts: 3322 |
| I really depend on a theme to make things work. Without it I fail miserably. D: Themes I've pondered at - Retro-style video game bosses LBP-remix of bosses from any games Alternate-gameplay bosses (not 'bop/shoot the brains/target' style) Specific-hazard-themed (gas, fire, electric, plasma, explosives, spices) | 2009-06-23 08:02:00 Author: Loius Posts: 342 |
| How about a theme on the undead? Vampires, ghosts, zombies, mummies, skeletons etc? | 2009-06-23 13:28:00 Author: Gilgamesh Posts: 2536 |
| Earth Water Fire Air Easy enough ![]() | 2009-06-23 22:01:00 Author: crazymario Posts: 657 |
| Earth Water Fire Air Easy enough ![]() I was gonna suggest this. You left out Mila Jovovich though. http://farm1.static.flickr.com/101/256730856_845c78fc85.jpg EDIT by aer0blue: Photo rated PG, so put it under a spoiler tag to keep the place clean for the young'ins! EDIT by v0rtex: Oops! Sorry! | 2009-06-23 22:27:00 Author: v0rtex Posts: 1878 |
| Ah yes. Earth, Fire, Water, Air, Mila Jovovich. 'Love' would be an interesting boss. O..o *scampers off with ideas* | 2009-06-23 23:33:00 Author: Loius Posts: 342 |
| haha, 5th element FTW! | 2009-06-24 05:18:00 Author: Burnvictim42 Posts: 3322 |
| haha, 5th element FTW! Wow, I totally missed that joke, I thought it was just a random girl. ![]() I haven't seen that movie in ages. | 2009-06-24 05:31:00 Author: BSprague Posts: 2325 |
| Maybe a generic theme of Science fiction? You could have lots of things with that, giant fighting robots, fantastical alien creatures, ancient civilizations, etc. | 2009-06-24 06:38:00 Author: Burnvictim42 Posts: 3322 |
| Maybe a generic theme of Science fiction? You could have lots of things with that, giant fighting robots, fantastical alien creatures, ancient civilizations, etc. Twilight Zone boss! ![]() I second this! | 2009-06-24 06:45:00 Author: Astrosimi Posts: 2046 |
Twilight Zone boss! ![]() I second this! behind this door, you are about to encounter a boss about sound... a boss about sight... a boss about mind... a boss created from both shadow and substance, of things and ideas, in fact you've just encountered... the Twilight Zone. *dramatic music* ![]() | 2009-06-24 06:50:00 Author: Burnvictim42 Posts: 3322 |
| LOL heres a theme, what if the creators have to make a boss based off their username or psn? could be interesting, possibly | 2009-06-24 06:58:00 Author: redmagus Posts: 667 |
| LOL heres a theme, what if the creators have to make a boss based off their username or psn? could be interesting, possibly A "BSprague" boss. I can't see that working out very well. ![]() | 2009-06-24 14:03:00 Author: BSprague Posts: 2325 |
| Again, I'd like to apologize for the huge delay. I really overlooked the fact that BR3's deadline overlapped with my summer class. Well, I knew, but I didn't think it would get this crazy. I have noone to blame but myself, though, so sorry again! At least know I take a look at the thread whenever I have some free time. Just because I don't reply to every message doesn't mean I'm not keeping an eye on the thread. ;] Well, keep the ideas coming! | 2009-06-24 19:20:00 Author: aer0blue Posts: 1603 |
| Again, not a problem Aer0. I think most of us are just grateful that you decided to put your time and energy into hosting this competition... i imagine teh debugging, and even putting everything together is somewhat time consuming. Usernames would be interesting... but like BSprague pointed out, some obscure usernames might not work so well. plus, i don't really want to make the player kill burn victims... thats kinda harsh XD | 2009-06-24 20:06:00 Author: Burnvictim42 Posts: 3322 |
but...crazy mario! :O ![]() | 2009-06-24 21:28:00 Author: crazymario Posts: 657 |
but...crazy mario! :O ![]() A crazed Mario boss would be absolutely ridiculous, but some other usernames leave lots of room for improvement. If there was no theme however, you could very well make a crazy Mario boss. ![]() | 2009-06-24 21:41:00 Author: BSprague Posts: 2325 |
| Or a v0rtex!!! mwahahaha | 2009-06-24 21:59:00 Author: v0rtex Posts: 1878 |
| well it is just a suggestion, and maybe it doesnt have to be specific to your username, it could be your avatar or sig, or maybe just something that goes with your style and if all that fails you could make one for a different user who isnt competing (with permission of course) | 2009-06-24 22:02:00 Author: redmagus Posts: 667 |
| thats still kinda a "no theme" thing there. cause say i was all like "hmm... i don't really wanna make burn victims, i wanna make a T rex! *changes avatar*" | 2009-06-25 02:48:00 Author: Burnvictim42 Posts: 3322 |
| thats still kinda a "no theme" thing there. cause say i was all like "hmm... i don't really wanna make burn victims, i wanna make a T rex! *changes avatar*" haha true, though a prehistoric theme could be an option. . . | 2009-06-25 06:54:00 Author: redmagus Posts: 667 |
We could also do Sea Monsters. Kracken, Mermen, Sharks, Sea Serpents, etc. ![]() | 2009-06-25 11:00:00 Author: Gilgamesh Posts: 2536 |
| I've been thinking... Perhaps we can keep the Mech/Industrial theme on this BR, as well as future installments. It's the easiest one for people to get into, and it wouldn't be the only theme... So if you don't want to make a 'bot, that's fine, go make that taco-shooting burger! Unless, of course, there is a whole general theme for the BR, such as BR3's Mythology Theme. It's only an idea. I don't want to over-complicate things for anyone. There's already enough rules and guidelines as it is! (Which, mind you, will be revised for BR4) | 2009-06-25 16:55:00 Author: aer0blue Posts: 1603 |
meh...looking back at BR2 I don't think we want bots again ![]() But I do think that we should have a general theme, so things are organized through the whole level. Fighting a mech boss then having BURNING tacos thrown at you is very strange xD | 2009-06-26 00:57:00 Author: crazymario Posts: 657 |
| I think it might be nice to keep industrial in there as well. It may not produce some of the best bosses necessarily, as it is easiest to do, but it will allow more people to enter. | 2009-06-26 05:28:00 Author: Burnvictim42 Posts: 3322 |
Well, if we do go for industrial/mech/robots again, I could always make a Rock Monster MkII. As a matter of fact, I'm getting some ideas on what it could be already. Muahaha ![]() | 2009-06-26 15:24:00 Author: Gilgamesh Posts: 2536 |
This looks really cool. A mech/industrial theme would work pretty well with me (post-apocalytpic projects on full throttle here... :kz . That'd be interesting,since I haven't made a boss before.Better yet... imagine a theme incorporating books. Like a "Jules Verne"-style boss or maybe a boss with reference to Stephen King's novels. Yes, that'd work out to be pretty interesting. Anyone would be able to enter too (an evil Mother Goose, mwahahahaha :kz . I'd be really interested if someone made a recreation of the fight between Gandalf and the Balrog.Just imagine running into ME as a boss... :kz: | 2009-06-26 17:44:00 Author: Outlaw-Jack Posts: 5757 |
Well at least if you made a MK II it would be easier, since pisons are invisible now books would be kinda cool... depending on how much reading everyone does ;p Though i'm not sure that it would lend itself very well to a theme. I was thinking of a similar idea with movie baddies, but you do get a lot of books/movies where its man v. man. Yes there is plenty of material out there, but again its kinda a "fiction" or "science fiction" theme. | 2009-06-26 20:38:00 Author: Burnvictim42 Posts: 3322 |
Well at least if you made a MK II it would be easier, since pisons are invisible now books would be kinda cool... depending on how much reading everyone does ;p Though i'm not sure that it would lend itself very well to a theme. I was thinking of a similar idea with movie baddies, but you do get a lot of books/movies where its man v. man. Yes there is plenty of material out there, but again its kinda a "fiction" or "science fiction" theme. A "book" theme would be interesting, I can already see the heaps of Moby **** Bosses. ![]() | 2009-06-26 20:39:00 Author: BSprague Posts: 2325 |
A "book" theme would be interesting, I can already see the heaps of Moby **** Bosses. ![]() lol it got censored? xD A book theme wouldn't work out for me...i don't read very often... I guess a mech theme would be fine, if the judges are more strict this time. | 2009-06-26 21:50:00 Author: crazymario Posts: 657 |
| Is there a schedual planed for when this round may be happening? I dont mean to sound impatiant or rush anyone, im just wondering. | 2009-06-27 00:36:00 Author: redmagus Posts: 667 |
| Do you mean BR4? If so, no, not yet. Gotta do BR3 first. As for BR3, I don't know right now, but I finish my summer class this week so things should speed up significantly then. | 2009-06-27 05:29:00 Author: aer0blue Posts: 1603 |
| Do you mean BR4? If so, no, not yet. Gotta do BR3 first. As for BR3, I don't know right now, but I finish my summer class this week so things should speed up significantly then. Good to know, I haven't done any of these contests yet, but I'm looking forward to entering the next one. | 2009-06-27 13:46:00 Author: BSprague Posts: 2325 |
| Good to know, I haven't done any of these contests yet, but I'm looking forward to entering the next one. They're fun--they just take a bit to compile and organize for the end result, not to mention there's ALWAYS bugs...like this new capture bug we have. ![]() Next thing you know, the next bug will change the object materials when captured or something. Oh well. | 2009-06-27 17:23:00 Author: aer0blue Posts: 1603 |
They're fun--they just take a bit to compile and organize for the end result, not to mention there's ALWAYS bugs...like this new capture bug we have.![]() Next thing you know, the next bug will change the object materials when captured or something. Oh well. lol, that would be horrible! I'm sure Mm playtests enough to find a bug like that, so don't worry xD | 2009-06-27 19:23:00 Author: crazymario Posts: 657 |
| Next thing you know, the next bug will change the object materials when captured or something. Oh well. Just imagine: You read the level title, "The Metal Monster". You are excited to play this boss, it seems really interesting and epic. You open the level and it's made of peach floaty and the boss flies away. Epic, right? | 2009-06-27 20:02:00 Author: BSprague Posts: 2325 |
| whats the new capture bug we're having? o.o | 2009-06-27 20:27:00 Author: Burnvictim42 Posts: 3322 |
| whats the new capture bug we're having? o.o Same thing as before, i think (didn't actually have it happen to me after CY) When you capture an object, switch connections aren't saved. | 2009-06-27 20:55:00 Author: crazymario Posts: 657 |
| Same thing as before, i think (didn't actually have it happen to me after CY) When you capture an object, switch connections aren't saved. I haven't noticed that. The new capture bug, as I've seen it, unglued some things on my boss and also broke the door to my level. | 2009-06-27 21:14:00 Author: dcf Posts: 468 |
| i have had the unglueing or un switching thing, ive just had this thing where the pistons go a little wacky | 2009-06-28 00:23:00 Author: redmagus Posts: 667 |
| i have had the unglueing or un switching thing, ive just had this thing where the pistons go a little wacky Same thing I'm having, my boss has extra-sensitive logic so it's making all of this heck for me. | 2009-06-28 03:42:00 Author: Astrosimi Posts: 2046 |
Yeah, the pistons messing up is what destroyed my door. ![]() | 2009-06-28 14:45:00 Author: dcf Posts: 468 |
| I know, the next theme could be Rocket Cheetahs! ... Anyway, I may particpate (or try to, anyway) in B$4... but the thing would be it'd be hard for me withgout a theme... anyway, the myth part sounded cool, would have been cool if I trie.d.. ah well. Can't wait... I've been waiting a few days too long :kz: | 2009-06-28 14:48:00 Author: RockSauron Posts: 10882 |
| Hey guys. An update. Scores will be posted tonight. I'll be able to properly compile and work with everything next week, so I expect to have the Beta version up next Thursday or so. Sorry for the wait. No, I won't stop apologizing. | 2009-06-30 17:50:00 Author: aer0blue Posts: 1603 |
Yay! I can't wait to play it! ![]() | 2009-06-30 18:33:00 Author: crazymario Posts: 657 |
coolio are you done with your summer class now, or did you just get free time? XD | 2009-06-30 20:40:00 Author: Burnvictim42 Posts: 3322 |
coolio are you done with your summer class now, or did you just get free time? XDI'm technically done tomorrow, but I'm off to a convention (SGC) this weekend. | 2009-07-01 00:32:00 Author: aer0blue Posts: 1603 |
| As much as I like BR contests, I say if you finally get time to work on anything, a new aer0blue level this summer would be really nice. | 2009-07-01 01:36:00 Author: Unknown User |
| As much as I like BR contests, I say if you finally get time to work on anything, a new aer0blue level this summer would be really nice. Seconded. Plus it'll probably be nice to take a break from the Boss Rush cycle for a bit. ![]() | 2009-07-01 03:39:00 Author: Gilgamesh Posts: 2536 |
| I want to cook something up before summer is over and after BR3. I have an unfinished project, but it's fairly ambitious... An over-arching story of the sorts. It would have to be something smaller, though... We'll see. I've also been considering a "BR break" these couple of days. Maybe the next installment could be handled by someone else? Who knows! | 2009-07-01 07:10:00 Author: aer0blue Posts: 1603 |
| Scores will be posted tonight. You are such a tease. | 2009-07-01 13:44:00 Author: v0rtex Posts: 1878 |
| well... how much do you do regarding BR? I mean, i know you host it, but what duties does hosting it entail? If its not too complicated i'm sure some of us could pick up the slack, we could even tell you to notify the judges to keep it anonymous. and yes, what a tease D: | 2009-07-01 20:42:00 Author: Burnvictim42 Posts: 3322 |
| Update... A busy night kept me from posting up the scores (two tests today...but I'm finally done!!). Unfortunately, I don't have them with me. I do know who first place is...but I rather announce it with the runner-ups. well... how much do you do regarding BR? I mean, i know you host it, but what duties does hosting it entail? If its not too complicated i'm sure some of us could pick up the slack, we could even tell you to notify the judges to keep it anonymous. It would probably mean keeping an eye out for questions, organizing everything, compiling people's bosses and making the levels which host them, among other small things. Sounds easy, but it does get a bit crazy with so many entries. | 2009-07-01 22:26:00 Author: aer0blue Posts: 1603 |
| I can't stand the suspense! >_< NEED SCOREZ NOW!!!!1 | 2009-07-01 22:30:00 Author: crazymario Posts: 657 |
| Correction--I know who's close to being in first place. Still missing two more bosses, but there was a pretty high-scoring one already...so... We'll see! Next week, so... WOO. | 2009-07-02 00:58:00 Author: aer0blue Posts: 1603 |
| Correction--I know who's close to being in first place. Still missing two more bosses, but there was a pretty high-scoring one already...so... We'll see! Next week, so... WOO. My money's on vortex's Poseidon. I did a playtest for him early on and was blown away by the end result. | 2009-07-02 02:02:00 Author: dcf Posts: 468 |
| Correction--I know who's close to being in first place. Still missing two more bosses, but there was a pretty high-scoring one already...so... We'll see! Next week, so... WOO. still missing 2 more bosses? what? Is the judging done or not? XD and it sounds like we may be able to handle this without you (no offense of course) if you wanted to take a break. you've already got "team rush" XD | 2009-07-02 05:08:00 Author: Burnvictim42 Posts: 3322 |
| In all seriousness, if you guys agree to something, I'd be happy to hand over the next BR to you guys...or...someone else or something. Anyway, I'm back home from Texas, so expect to see BR updates this week. Totally unrelated: Got a B on my class. WOOO!! | 2009-07-06 08:29:00 Author: aer0blue Posts: 1603 |
welcome back, and gratz on your classes But on topic, are there other ideas floating out there, or should we just make a poll for the next BR? | 2009-07-07 05:19:00 Author: Burnvictim42 Posts: 3322 |
| Ok..... ok. Ok. So, Im back..... I was away from the site for a time..... Shiny new Xbox, you see.... lots of shmups on there..... didnt do anything else for a time, lol. Raiden Fighters Aces, Triggerheart Excelica, Space Invaders Extreme, Galaga Legions..... the list just keeps going on and on and on. So, yeah. I got pulled away from here for a bit. Aer0, did I ever actually GIVE you my boss? I dont recall if I did or not. Bloody thing was FINISHED some time ago, but I cant remember if I actually gave you the blasted thing. In all seriousness, if you guys agree to something, I'd be happy to hand over the next BR to you guys...or...someone else or something. Anyway, I'm back home from Texas, so expect to see BR updates this week. Totally unrelated: Got a B on my class. WOOO!! I'd be happy to take over for you if you'd like, or help out in whatever way. It's up to you, but the offer is there. I have ALOT of free time on my hands, so..... And I love this type of thing too, lol. But I think you know that much already, haha. | 2009-07-07 11:29:00 Author: Bridget Posts: 334 |
| Results are in! 1st place - Amon-Ra, by Jirugameshi 2nd place - Cerberus, by Allieran 3rd place - The Rescue of Persephone, by dcf It sounds incredibly clich? to say this, but I'd be lying if I said otherwise... "It was pretty close." Thanks to everyone that participated! Now to compile this baby up! 14 Bosses total. I might just put those three in their own separate level. What do you guys think? The rest of the bosses will not be placed in any specific order. If they don't fit in two levels, then three it is. Any ideas or suggestions, let me know. | 2009-07-08 06:21:00 Author: aer0blue Posts: 1603 |
First of all, congrats to our placing contestants! can't say i'm not bummed i'm not up there... but ah well, i had fun Second, i'd just start placing bosses, and see how it works out. I'd probably put them in a level with other bosses, just because a level with 3 bosses seems kind of a waste of space (even if its an alternative profile). If the rush ends up being split over 3 levels anyway, maybe you could place them at the end of each level? That way they all end up being "final bosses" so to speak. | 2009-07-08 06:58:00 Author: Burnvictim42 Posts: 3322 |
First of all, congrats to our placing contestants! can't say i'm not bummed i'm not up there... but ah well, i had fun Second, i'd just start placing bosses, and see how it works out. I'd probably put them in a level with other bosses, just because a level with 3 bosses seems kind of a waste of space (even if its an alternative profile). If the rush ends up being split over 3 levels anyway, maybe you could place them at the end of each level? That way they all end up being "final bosses" so to speak. The only problem with making them the final bosses for each hub is that people needed to beat all the other bosses to see the winning entries, which is something we had discussed earlier and, if I recall right, decided was undesirable. In other news....cool I placed ![]() | 2009-07-08 13:32:00 Author: dcf Posts: 468 |
Congratulations to all of the winners, I look forward to competing with you in the next iteration. ![]() | 2009-07-08 15:42:00 Author: BSprague Posts: 2325 |
| Congrats to the winners. I believe I have play-tested all three and they were very well made. I must also admit disappointment in my failure to place. But I had fun and will definitely return for the next BR!! | 2009-07-08 15:53:00 Author: v0rtex Posts: 1878 |
| Results are in! 1st place - Amon-Ra, by Jirugameshi 2nd place - Cerberus, by Allieran 3rd place - The Rescue of Persephone, by dcf It sounds incredibly clich? to say this, but I'd be lying if I said otherwise... "It was pretty close." Thanks to everyone that participated! Now to compile this baby up! 14 Bosses total. I might just put those three in their own separate level. What do you guys think? The rest of the bosses will not be placed in any specific order. If they don't fit in two levels, then three it is. Any ideas or suggestions, let me know. I don't doubt that it was close. The bosses were pretty varied and all were very good. Congratulations to everyone who participated, I can tell this will be an awesome boss rush. ![]() I've been mulling over how the final bosses could best be set up, but I haven't really figured anything out. I think requiring beating of all of the bosses before getting to the final bosses wouldn't be the best solution. I would suggest the following : Divide the 14 bosses into 3 levels, placing one of the final bosses in each. The final boss is always accessible and gives much more points than the other bosses. Divide the 14 bosses into 3 levels, placing one of the final bosses in each. The final boss is initially locked, but once the players beat 1 or 2 bosses, the final boss is unlocked. Divide the 14 bosses into 3 levels, placing one of the final bosses in each. The final boss has to be beaten in order to reach the scoreboard, making it a mandatory boss while the other bosses would be optional. What do you guys think? | 2009-07-08 18:00:00 Author: Gilgamesh Posts: 2536 |
| I think the final boss should be mandatory, these people worked HARD to get up there, anyone who plays the level deserves to see their hard work. But maybe make the set up different for the "final boss". Make it set up like a hub as usual, but the final boss is in fact the final boss (ie: players can't go back after fighting it) and the only way to reach the exit is to go through one of them first. | 2009-07-09 05:12:00 Author: Burnvictim42 Posts: 3322 |
| My only problem would be that other "non-winning" bosses would be ignored. The "final" boss should be something epic. Something "final". Something to finish it off. I'm gonna have to go with one of Gilgamesh's suggestions. You must defeat AT LEAST a majority of the bosses to get to the final boss. | 2009-07-09 05:17:00 Author: crazymario Posts: 657 |
| but then the problem with that is that if people don't finish some bosses, they can't get to the final one =x maybe it should be the "final boss is worth a lot more" thing then... | 2009-07-09 05:50:00 Author: Burnvictim42 Posts: 3322 |
| Everyone worked hard, regardless if they won or not. However, noone complained on BR2 when a level was set up for the runner-ups and the final boss. I'm thinking of doing it like BR2 still, where you can still play the winners, but you won't earn any score bubbles unless you beat the other levels. I also like Gilg's second suggestion, "Divide the 14 bosses into 3 levels, placing one of the final bosses in each. The final boss is initially locked, but once the players beat 1 or 2 bosses, the final boss is unlocked." | 2009-07-09 06:44:00 Author: aer0blue Posts: 1603 |
I didn't realise the final boss level was setup like that XD I just thought it was a second level, guess i needed to read the BR2 thread more closely ![]() thanks for all your suggestions gilg ![]() | 2009-07-09 06:57:00 Author: Burnvictim42 Posts: 3322 |
| It's a tough balancing act really. Do we want to give all of the bosses an equal chance? Do we want to give the finalists more of the limelight? Obviously players looking to get the highest score will attempt to beat as many bosses as possible, but players simply looking for the finish line will beat only the fewest to get there faster. Also, players who aren't as skilled may have difficulty beating some of the bosses and want to skip them. Personally, I feel the best solution is a combination of some of my previous suggestions : Divide the bosses in 3 levels with 1 finalist in each. Within each level you must beat two of the other bosses to unlock the final boss. Beating the remaining bosses becomes optional, but increases your score, while beating the final boss unlocks the scoreboard (but you should still be able to go beat the bosses you haven't beaten yet before going to the scoreboard). Thoughts? | 2009-07-09 13:34:00 Author: Gilgamesh Posts: 2536 |
| Everyone worked hard, regardless if they won or not. However, noone complained on BR2 when a level was set up for the runner-ups and the final boss. I'm thinking of doing it like BR2 still, where you can still play the winners, but you won't earn any score bubbles unless you beat the other levels. I also like Gilg's second suggestion, "Divide the 14 bosses into 3 levels, placing one of the final bosses in each. The final boss is initially locked, but once the players beat 1 or 2 bosses, the final boss is unlocked." I'm thinking the same way. It takes full advantage of the hub layout. People just need to beat a couple bosses and the final boss lift (or whatever) in the hub activates, allowing players to climb the lift and fight the final boss, which leads to the stage exit. You don't need to go directly to the final boss, and can continue fighting other bosses to gather more points if you want. Alternatively, one could just forgo the whole 'final boss' idea and just put all the bosses on equal footing in the hubs. You can always label them as winning entries in the magic mouth at the room entrance as was done in the previous rushes. If you really want to make the winning entries have an advantage you can put extra points for beating them or something like that. | 2009-07-09 15:35:00 Author: dcf Posts: 468 |
| i like gilgs new idea the best so far (keep em coming until we reach a concurrance ;p) | 2009-07-10 05:10:00 Author: Burnvictim42 Posts: 3322 |
| I'd go with Gilg's second suggestion. It would make the most sense. Or we could just have all the final bosses in one level like we originally planned. Have all of the levels connected be keys, and you must defeat a majority of the bosses to unlock the key (lolwut?) and end the level. | 2009-07-10 14:04:00 Author: crazymario Posts: 657 |
I think I'll separate the winning entries onto each level (as in, one per level). I still need Bridget's boss, though. He...kind of forgot to send it.![]() | 2009-07-12 19:44:00 Author: aer0blue Posts: 1603 |
| Haha, good job Bridget! Are you only waiting on his boss? haha | 2009-07-13 06:45:00 Author: Burnvictim42 Posts: 3322 |
| I always want to make a Boss for these but I always forget! I'm gonna cry. ![]() | 2009-07-13 06:51:00 Author: qrtda235566 Posts: 3664 |
| First level published between Monday and Tuesday. I'll keep you guys posted. The levels will be locked. A key can be found in a "vault" level protected by a password system. Use the password I will provide and capture the key. Proceed to the BR3 levels then. The password will be posted soon, and it will also be up on the first post. | 2009-07-13 11:50:00 Author: aer0blue Posts: 1603 |
| Cool! I can't wait!! | 2009-07-13 12:20:00 Author: v0rtex Posts: 1878 |
| First level published between Monday and Tuesday. I'll keep you guys posted. The levels will be locked. A key can be found in a "vault" level protected by a password system. Use the password I will provide and capture the key. Proceed to the BR3 levels then. The password will be posted soon, and it will also be up on the first post. Why? Why does it matter if other people play them or not? | 2009-07-13 20:53:00 Author: qrtda235566 Posts: 3664 |
| Why? Why does it matter if other people play them or not? It'll be a closed beta for LBPC members. Once we get all the bugs out, we'll make it public for all. Something we should've done with BR1 and BR2, methinks. | 2009-07-14 04:29:00 Author: aer0blue Posts: 1603 |
| It'll be a closed beta for LBPC members. Once we get all the bugs out, we'll make it public for all. Something we should've done with BR1 and BR2, methinks.Ya... good call. | 2009-07-14 05:04:00 Author: v0rtex Posts: 1878 |
| Oh, look at that! I'm an LBPC member! Z0MG! | 2009-07-14 09:20:00 Author: qrtda235566 Posts: 3664 |
| ...what about guests? Technically, the beta is open to everybody who knows about LBPC ![]() | 2009-07-14 19:31:00 Author: crazymario Posts: 657 |
| ...what about guests? Technically, the beta is open to everybody who knows about LBPC ![]() Nothing to worry about it. It's not like we get that many guests in this thread at all. Anyway, expect something up by tonight. My Boss had some weird bug, gonna try again to fix it. If not, I'll replace it with another Boss in the meantime. | 2009-07-14 19:46:00 Author: aer0blue Posts: 1603 |
| And so it appears the world is against me getting BR3 done. Power surge just fried my PC. Posting from my laptop. Something ALWAYS has to happen... I'm not a happy camper right now. Something new to deal with... How wonderful. | 2009-07-15 05:38:00 Author: aer0blue Posts: 1603 |
| And so it appears the world is against me getting BR3 done. Power surge just fried my PC. Posting from my laptop. Something ALWAYS has to happen... I'm not a happy camper right now. Something new to deal with... How wonderful. Dude. That's a drag. Sorry man. ![]() | 2009-07-15 06:08:00 Author: v0rtex Posts: 1878 |
Dude. That's a drag. Sorry man. ![]() It is. I'm working on a temporary fix (hopefully permanent), so I hope to be done with this soon. Just... Having to install EVERYTHING again... Urgh. I'll have a BR3 level up tonight, even if it means doing so at 5am. | 2009-07-15 06:17:00 Author: aer0blue Posts: 1603 |
| Don't hurt yourself, man. We've waited this long. Another night won't kill us. Seriously. | 2009-07-15 06:57:00 Author: v0rtex Posts: 1878 |
| Whoa. I may have fixed it. Gotta back-up a few more things, check this and that, and just make sure everything is in working order. What a relief... Doing this, and then back to BR3! Oh, one more thing. The Beta versions of the levels won't be the finalized one in terms of presentation and features. They're just going to have the main mechanics at first (hub, bosses, etc.). I'll update them periodically as new features (if allowed) are added, so I'll keep you guys posted through the thread as per usual. UPDATE #1: I ask for everyone to add the LBPC_BossRush PSN account whenever they can. Thanks! UPDATE #2: I had forgotten how fun capture bugs are! Not only this, but some bosses break apart when I invert them (horizontally). I imagine it has to do with the rotation direction of objects. Not only this, but doubletime's boss just doesn't quite...work. He has the stage itself as a captured prize, then the boss as a capture prize, leaving me to "insert" the boss into the template. That would work fine, except that there's a block of DM, and if I delete it, the rest of the template disappears. Oh, and of course, he left Entry Checkpoints in his bosses... The guy hasn't been on LBPC in a week. I'll PM him, but if he doesn't reply within a reasonable timeframe, I'm going to have to leave that boss out. I'll try to crush the Checkpoints with two blocks or something... It has worked before. Sigh. Makes me want to set up a live webcam tomorrow so whoever wants to look and help can, if they like. Hmm. 5 bosses right now on the first level, and I've only 3 thermo blocks of space to work with. Pfft. I can make it happen. ;] So far, it's 15 bosses total... 5 on each level, a finalist on each. Sounds pretty good, I think. Breaking news--this just in. Ouroboros' tail (NinjaMicWZ's boss) randomly separated from the rest of the body, and it wouldn't bring up the shield anymore... I'm not sure what caused it. I heard a breaking noise, went to look, and saw this out of place. ...This is getting fun. | 2009-07-15 08:04:00 Author: aer0blue Posts: 1603 |
| there's a block of DM, and if I delete it, the rest of the template disappears. 1. Turn it to dissolve 2. Place an inverted magnetic key on it or an inverted button switch 3. Attach wire to dissolve. | 2009-07-16 21:46:00 Author: BSprague Posts: 2325 |
| 1. Turn it to dissolve 2. Place an inverted magnetic key on it or an inverted button switch 3. Attach wire to dissolve. Urgh, didn't think of that. Thanks, I really appreciate it. Still no response from doubletime. | 2009-07-17 00:36:00 Author: aer0blue Posts: 1603 |
| Urgh, didn't think of that. Thanks, I really appreciate it. Still no response from doubletime. I didn't "pioneer" the idea, I got it from a video yonis did a while back, so credit goes to him. ![]() | 2009-07-17 00:52:00 Author: BSprague Posts: 2325 |
| Are you implying my boss is not broken or you simply haven't tested it yet? I get back to my PS3 in two weeks, I'm active here though. | 2009-07-17 02:09:00 Author: Astrosimi Posts: 2046 |
| Are you implying my boss is not broken or you simply haven't tested it yet? I get back to my PS3 in two weeks, I'm active here though. I haven't tested it yet. Hopefully it doesn't have any problems. If anything, we can communicate through PM's for fixes, if bugs ever do come up. I'll let you know. | 2009-07-17 04:29:00 Author: aer0blue Posts: 1603 |
| After some tweaking and considering, I might just take the "Extreme Mode" Feature out... I don't think many people are going to be able to go through with it, and it'll only be frustrating. Yes, it's optional, but...that's how I feel about it right now. Perhaps give the option to choose between Infinite Lives/Double-Life Checkpoints. What do you guys think? If the majority wants the feature in, then I could implement it. Anyway, I'm running into a weird bug where the hub area's floor just...breaks. Some boss must be emitting something, or a piston is pushing somewhere that shouldn't...but wow. I certainly hope the Online Create feature facilitates community projects like this one, because this is getting ridiculous. Hahaha. Oh well! | 2009-07-20 07:46:00 Author: aer0blue Posts: 1603 |
| Perhaps give the option to choose between Infinite Lives/Double-Life Checkpoints. This. dfasdfasdfsdfsdfsdf | 2009-07-20 14:17:00 Author: crazymario Posts: 657 |
| After some tweaking and considering, I might just take the "Extreme Mode" Feature out... I don't think many people are going to be able to go through with it, and it'll only be frustrating. Yes, it's optional, but...that's how I feel about it right now. Perhaps give the option to choose between Infinite Lives/Double-Life Checkpoints. What do you guys think? If the majority wants the feature in, then I could implement it. Anyway, I'm running into a weird bug where the hub area's floor just...breaks. Some boss must be emitting something, or a piston is pushing somewhere that shouldn't...but wow. I certainly hope the Online Create feature facilitates community projects like this one, because this is getting ridiculous. Hahaha. Oh well! clarkdef has a level called Harder Lands where you collect a million points at the start of the level using an emitter coffer, and try to maintain as high a score as you can as you play through the level. The more you die, the less you have at the end. I started at 1 million an ended up with 6000 or so lol deboerdave just showed me a point bubble he made that gives you a million points in one pop - might be a good design idea. | 2009-07-20 18:53:00 Author: Unknown User |
| clarkdef has a level called Harder Lands where you collect a million points at the start of the level using an emitter coffer, and try to maintain as high a score as you can as you play through the level. The more you die, the less you have at the end. I started at 1 million an ended up with 6000 or so lol deboerdave just showed me a point bubble he made that gives you a million points in one pop - might be a good design idea. That would be neat. It would give people a challenge! | 2009-07-20 19:00:00 Author: crazymario Posts: 657 |
| that would work, but you have to make sure ALL the bosses must be beaten for that mode, otherwise you know someone will just kill the minimum to maintain that score. | 2009-07-20 20:11:00 Author: Burnvictim42 Posts: 3322 |
| That sounds pretty interesting. How taxing is it on the thermo? Don't have a lot of space left right now. Might I say, BR3 is starting to test my patience. Not BR3 per s?, but the bugs... Capture bugs, to be more precise. I'm afraid of the coming Online Create patch... Will it make things easier, as more than one can help out? Or will it just bring a slew of new bugs the Beta Testers haven't even noticed? Hoping for the former. BR3 is starting to feel like Duke Nuken Forever. lol. Sigh. | 2009-07-21 13:46:00 Author: aer0blue Posts: 1603 |
| You can set a prox switch at the level entrance that activates a permanent switch to start an emitter. The emitter emits a block offscreen with one or more protected brains on it. An inverted grab switch on the block pops the brains as it is emitted. This shouldn't take too much thermo and can be used to get the player up to a million points without much trouble. | 2009-07-21 14:52:00 Author: dcf Posts: 468 |
| And a brief sense of relief comes over me. I want to say Part 1 will be Published tomorrow, but I wouldn't be surprised if some random thing happens, pushing it back a day or two more. Now, for a "bug status report" on a few bosses: Thor (doubletime): None (broke the checkpoints since they were glued, though) Anubis (Burnvictim): None, although I could not manage to flip the boss horizontally--stuff kept breaking. I imagine it had to do with the motors. Leviathan (Ninja): None, except that it randomly breaks sometimes. Not sure what is causing this... Once it happened out of the blue. Today I was at it for four hours, and it was a-ok. Weird. Persephone (dcf): The wheel. I've yet to see if it's working properly in Play Mode. If I find a bug I can't figure out, I'll pm the Creator and make the level Copyable/Locked. That way he can go in and fix it up, if possible. | 2009-07-22 11:50:00 Author: aer0blue Posts: 1603 |
| And a brief sense of relief comes over me. I want to say Part 1 will be Published tomorrow, but I wouldn't be surprised if some random thing happens, pushing it back a day or two more. Now, for a "bug status report" on a few bosses: Thor (doubletime): None (broke the checkpoints since they were glued, though) Anubis (Burnvictim): None, although I could not manage to flip the boss horizontally--stuff kept breaking. I imagine it had to do with the motors. Leviathan (Ninja): None, except that it randomly breaks sometimes. Not sure what is causing this... Once it happened out of the blue. Today I was at it for four hours, and it was a-ok. Weird. Persephone (dcf): The wheel. I've yet to see if it's working properly in Play Mode. If I find a bug I can't figure out, I'll pm the Creator and make the level Copyable/Locked. That way he can go in and fix it up, if possible. The wheel was horrendously difficult to get right in the first place. It's a real shame that the capture bug messed it up. ![]() | 2009-07-22 15:27:00 Author: dcf Posts: 468 |
| You're right about anubis, flipping him is messing with the wobble bolts in his arms. not really much i can do besides redoing the arms... must i? D: | 2009-07-22 20:11:00 Author: Burnvictim42 Posts: 3322 |
| You're right about anubis, flipping him is messing with the wobble bolts in his arms. not really much i can do besides redoing the arms... must i? D: Of course not. A work-around was done, no worries. | 2009-07-22 20:48:00 Author: aer0blue Posts: 1603 |
| Alright, well, I can either publish this, or work on it a bit more before doing so. It's incomplete right now. Taking a bit because I want it to look at -least- decent (the whole hub area I mean). Also working on little things here and there to make sure players don't cheat the raceflag system. :] | 2009-07-24 08:15:00 Author: aer0blue Posts: 1603 |
| haha, well we appreciate all your work on this Aer0! BTW, i checked the account recently, is there a reason the other boss rushes seem to be locked? | 2009-07-24 09:01:00 Author: Burnvictim42 Posts: 3322 |
| haha, well we appreciate all your work on this Aer0! BTW, i checked the account recently, is there a reason the other boss rushes seem to be locked? Ever since CY, BR1 and BR2 have been giving problems, so it's back to fixing those after BR3 is done. | 2009-07-24 09:26:00 Author: aer0blue Posts: 1603 |
| Decided to put a "pre-Beta" up. Password is [4-7-Snake-5-Casette]. The password is entered in a level called "PassProtect", up on the North Pole. The Beta is still missing a few things, such as: dcf's boss (it's there, but the path needs to open up) Adjust the world lighting switches after each boss Adjust the score for the flags Replace the placeholder labels that number the bosses Hopefully add an image of each boss in the central area Add magic mouths with descriptions on the bosses Add magic mouths explaining what to do Fix up the difficulty selection area. This was just a placeholder for the actual thing, although, I'm liking its simple design. Might do something like this after all. The scoreboard. d: I'm usually very busy on the weekends, so that's why I decided to put this up. Been at it for 5 hours now. Can't say it hasn't been frustrating and hard, but...I still had fun. Heck, still am. And to think there are two more stages to go! Honestly, though, those should happen quicker than this one... I have a better idea of how the layout will be done and the likes, so that's always good. I've taken a long while because...I want this to look good. I don't want it to seem like it was just some random bosses slapped into a level. I think it'll be a much more pleasant experience in the long-run. Sorry for the wait. | 2009-07-24 12:42:00 Author: aer0blue Posts: 1603 |
| Just played. I noticed one level bug and two boss bugs. The race gate for boss 2 starts counting even if you aren't entering it. Anubis just stood there and didn't do anything. The Leviathan broke on me completely. First the camera bugged out and the enter thing feel apart. Other suggestions for the level layout, maybe some arrow stickers to point the player back to the hub? It wasn't too hard to figure out but even so, some arrows would be nice. Also, I only tried this with boss 3, but the gate could be opened after the boss was defeated (potentially allowing one to reenter the boss's area by accident). You might want to put a kill switch on the entry ways so players can't reenter bosses they've already completed. | 2009-07-24 21:23:00 Author: dcf Posts: 468 |
| Is it just me, or did boss 1 not have an ending race gate? Pretty much anything else I noticed dcf already said. Just that the whole layout felt like a maze when I first entered the level. It was hard to tell where to start. | 2009-07-24 21:54:00 Author: crazymario Posts: 657 |
| Is it just me, or did boss 1 not have an ending race gate? Pretty much anything else I noticed dcf already said. Just that the whole layout felt like a maze when I first entered the level. It was hard to tell where to start. I noticed that too. I don't recall if Poseidon had an ending gate. My time ran out during that fight. The others I couldn't complete due to bugs. | 2009-07-24 23:10:00 Author: dcf Posts: 468 |
| I planned on placing arrows for directions. Anubis, I really have no clue. He worked fine for me... Leviathan, he breaks randomly (no, really...it IS a random factor. I already talked to Ninja about it...). The finish flag for number 2 slipped my mind. Regarding the race flags' detection...weird; I thought I had looked over those race flag issues. Why do I have the strong urge to delete it, redo it, and make a generic path to each boss? | 2009-07-24 23:27:00 Author: aer0blue Posts: 1603 |
| Why do I have the strong urge to delete it, redo it, and make a generic path to each boss? Because you should. | 2009-07-25 00:02:00 Author: crazymario Posts: 657 |
| Because you should. Roger that, 10-4. Can't say I'm too pleased after spending so many hours on it, but it's probably for the best. Guess I'll get to it on Sunday. | 2009-07-25 07:26:00 Author: aer0blue Posts: 1603 |
| Why does it need to be redone? | 2009-07-25 14:51:00 Author: dcf Posts: 468 |
| If the problem is that it feels too "maze-y", then it's a design issue. I guess I should've gone for a more straight-forward approach instead of making it feel like an actual level. **EDIT** Redone and republished. Password is the same as before [4-7-Snake-5-Tape]. The layout is simpler and I added arrows to point the way. If this isn't clear enough, I don't know what is. Maybe blinking lights to show where you're supposed to go. Heheh. On the plus side, I managed to do it in about 4 hours...half the time it took me to do it last time. Let me know what you encounter this time around. Notes: Label numbers are placeholders. Raceflag scores haven't been adjusted. dcf's boss is still missing (Sorry bud! run out of time today--first thing tomorrow when I work on it. Promise.) General instructions are still missing. All I can think of off the top of my head... Now, if you'll excuse me... It's 7:30am and I've some Z's to catch. ;] (Yes, I'm rather nocturnal.) | 2009-07-25 23:35:00 Author: aer0blue Posts: 1603 |
| Well, if there aren't any complaints, suggestions or comments, I'll be working on part Two and Three, considering they'll be following this very layout. I can't help but notice how this thread has... sort of died. Then again, BR3 has been horribly delayed so many times...bleh. At least it's finally on its way to being done... Oh, also, a random note: Leviathan breaks randomly, but I'm pretty sure it can be beat even then. You still aim for the same weak-spot, whether the tail is broken or not. | 2009-07-28 11:12:00 Author: aer0blue Posts: 1603 |
died eh? i'd agree, mostly BC the boss building is over and its been delayed a bit... or maybe its just because i haven't been posting much ![]() i'll check out the level now and leave any feedback i deem necessary ![]() EDIT: heeeeeeeeeres feedback! First of all, was this unlocked or something? someone named "karkle" left a comment. apparently my anubis boss is terrible, alas. It worked fine for the most part, i didnt' finish mine or gilgs bosses in the timer though. mine DEFINITELY needs a longer timer- the lives are set on a time limit you see, and your timer doesn't allow all 3 lives Ninjas boss was kinda odd... the camera angles were acting up, so i couldnt really see well, at least i think it was the cameras, maybe i was just too far back I'd also suggest adding jetpacks to the top bosses, i ended up falling down right into posiedon's lair several times. Oh, and you can drag skulls out of my boss' arena... but i don't really think they're going to help anywhere ![]() | 2009-07-28 11:19:00 Author: Burnvictim42 Posts: 3322 |
died eh? i'd agree, mostly BC the boss building is over and its been delayed a bit... or maybe its just because i haven't been posting much ![]() i'll check out the level now and leave any feedback i deem necessary ![]() EDIT: heeeeeeeeeres feedback! First of all, was this unlocked or something? someone named "karkle" left a comment. apparently my anubis boss is terrible, alas. It worked fine for the most part, i didnt' finish mine or gilgs bosses in the timer though. mine DEFINITELY needs a longer timer- the lives are set on a time limit you see, and your timer doesn't allow all 3 lives Ninjas boss was kinda odd... the camera angles were acting up, so i couldnt really see well, at least i think it was the cameras, maybe i was just too far back I'd also suggest adding jetpacks to the top bosses, i ended up falling down right into posiedon's lair several times. Oh, and you can drag skulls out of my boss' arena... but i don't really think they're going to help anywhere ![]() ...It says locked on my game. When's Mm gonna fix that...?? Sigh. Anyway, I'll take a look at the camera thing, then. And yes, of course, I'll adjust the race flags. Just needs some tweaking here and there, and it can be the final version, I think. | 2009-07-28 21:25:00 Author: aer0blue Posts: 1603 |
| Just needs some tweaking here and there, and it can be the final version, I think. You're gonna change the dark matter, right??? :O | 2009-07-28 22:05:00 Author: crazymario Posts: 657 |
| You're gonna change the dark matter, right??? :O I didn't plan to, but I could. Fairly easy to do. | 2009-07-29 00:20:00 Author: aer0blue Posts: 1603 |
| Quick play allows people to access locked levels. | 2009-07-29 05:11:00 Author: dcf Posts: 468 |
| but not to comment on them, which i find odd. Perhaps he hacked your key room? | 2009-07-29 05:14:00 Author: Burnvictim42 Posts: 3322 |
| Probably a bug, dunno. Anyway, The other two levels will be put up tomorrow (hopefully). Not sure if they'll have the Final Bosses, but the other 8 (4 on each) will be playable. I plan on making it all more presentable with better world lighting. What do you guys think is a good Race Flag score for the bosses? | 2009-07-29 08:38:00 Author: aer0blue Posts: 1603 |
| it doesn't really matter, all you'll end up doing is boosting points. you'll still end up with an average score somewhere. Does hard mode give more points BTW? | 2009-07-29 08:46:00 Author: Burnvictim42 Posts: 3322 |
| it doesn't really matter, all you'll end up doing is boosting points. you'll still end up with an average score somewhere. Does hard mode give more points BTW? Nope, it doesn't, although it sounds like a good idea. How to go about it, though? Spawning score bubbles is the only thing that comes to mind. Also, should Hard mode keep the Double-Life checkpoint, or should it be a normal checkpoint? I might go for the latter. d: | 2009-07-29 09:21:00 Author: aer0blue Posts: 1603 |
| either way its going to be hard lol. I epicly fail at almost all the bosses XD score bubbles or popping brains offscreen (which really ammounts to the same thing). all you have to do is put them after (or more evil, before) the boss. You have to make sure only 1 difficulty can be chosen though ![]() | 2009-07-29 11:13:00 Author: Burnvictim42 Posts: 3322 |
| The level has been updated with the following: Paintinator bosses now have much less points for now, until the Beta period has ended. Added more jetpacks to make sure players can get out of areas safely. Fixed the presentation: No more DM, Lighting changed, Lighting & Music reset after each boss. Fixed Raceflag scores. Leviathan's camera has been adjusted. Much more comfortable now. I decided to work on it a bit more instead of moving onto the next two levels. I couldn't help myself--I want this to look at least decent! I'm sorry! :] | 2009-07-29 12:27:00 Author: aer0blue Posts: 1603 |
| i hope you aren't using the dark matter between each boss again. <_> | 2009-07-29 12:32:00 Author: Yarbone Posts: 3036 |
| i hope you aren't using the dark matter between each boss again. <_> The DM is hidden. If you spot any, let me know. I think I hid most of it. | 2009-07-29 12:34:00 Author: aer0blue Posts: 1603 |
| alright... cool I mean... You should try to make it look like one big level, instead of really just bosses sticked in one big row. you know what i mean? :O | 2009-07-29 12:37:00 Author: Yarbone Posts: 3036 |
| alright... cool I mean... You should try to make it look like one big level, instead of really just bosses sticked in one big row. you know what i mean? :O Well, that's what I tried the first time around, before I remade it. Besides, I don't want to deviate from the idea too much. It's still a boss-fighting level, after all. Not much more than that. Give it a shot if you can. If you manage to find bugs, even better. | 2009-07-29 13:25:00 Author: aer0blue Posts: 1603 |
| Have you put the scoreboard in or connected DCF's boss yet? I didn't notice that in the updates, perhaps i missed it. | 2009-07-29 20:30:00 Author: Burnvictim42 Posts: 3322 |
| Nope, I'm leaving that for last. Has everything seemed ok so far? Nothing breaking (aside from Leviathan)? Checkpoints spawning correctly and such? I tested the bosses out myself and they seemed to have been working fine, but you never know. | 2009-07-29 21:24:00 Author: aer0blue Posts: 1603 |
| I didnt' test it again yet... gimme a second... EDIT: anubis' race gate can be skipped (i was able to ignore it) paint switches seemed to be off... it only took 4 shots to kill posiedon, and i had similar things with leviathan and thor I like the change in background/lighting. | 2009-07-30 00:48:00 Author: Burnvictim42 Posts: 3322 |
| paint switches seemed to be off... it only took 4 shots to kill posiedon, and i had similar things with leviathan and thor. The level has been updated with the following: Paintinator bosses now have much less points for now, until the Beta period has ended. ;D It's to keep the testing quick. Also, how did you skip the Race Gate? | 2009-07-30 01:44:00 Author: aer0blue Posts: 1603 |
I fell down onto the gate, and walked right(towards the top of the gate).. it was open o.o And hope you remembered those paint numbers First time i've aced all the other bosses! XD | 2009-07-30 04:04:00 Author: Burnvictim42 Posts: 3322 |
I fell down onto the gate, and walked right(towards the top of the gate).. it was open o.o And hope you remembered those paint numbers First time i've aced all the other bosses! XDI only remember some, but it's no problem. I can just place the captured bosses into an empty level, check what the Paintinator number is, then go and edit. | 2009-07-30 06:00:00 Author: aer0blue Posts: 1603 |
| so... this level is not officially released yet? I don't quite understand >_< | 2009-07-30 07:09:00 Author: Yarbone Posts: 3036 |
Its still in "beta" so to speak. we're trying to crush all the bugs that riddle the boss rush series, before official release. Only level 1 (of 3) has been tested so far, but levels 2 and 3 should come easier as Aer0 now has a layout of sorts ![]() | 2009-07-30 07:13:00 Author: Burnvictim42 Posts: 3322 |
| Exactly. The following two levels will follow a very similar style. It depends on how I lay out the bosses, if they can be inverted horizontally, and so on. I decided to put up a trimmed version of Stage 2. Yes, I'll be replacing the Dark Matter (it's actually replaced in a more updated version). This one's purely for boss-testing. I doubt there are any more Capture Bugs (the Camera Zone on mine randomly disappeared...). Cerberus is yet to be added. As usual, grab the key in the PassProtect level. PS: You're going to have to restart the level after each Boss. No bridges have been made back to the main hub area as of yet. Edit: My boss DID have a bug. Go figure. Fixed. | 2009-07-31 12:09:00 Author: aer0blue Posts: 1603 |
| Finally got a chance to check the thread out. I don't see any new replies and I haven't been on my PS3, so I don't know which of you have been able to look for bugs. If your interest in the project has waded, say so. Else, I'll assume otherwise. No, I'm not taking any bosses out, nobody's going to be penalized for anything, but I just want to see who's still in the game. I don't blame you if you aren't, though. Anyhow... The BR3 Beta will expand to more LBPCentral members by this week since I'll be making a thread on the "Ideas and Projects" section". The password will change, so do keep an eye out if you're interested in taking part in that next Beta phase (oooh~, how fancy!). I hope to have all three levels as complete as possible, in terms of features. Feel free to give your opinion regarding scoring features since I've been having a few things on my mind, such as... Should we keep the "Beat the Bosses in this order to earn bonus points"? It's very easy to do, but I'm starting to see there's not much of a point to it. How should the bonus points for Hard Mode be given? I might just go ahead and check out "Harder Levels", the one recommended to be by Ninja. Either that, or spawn a "basket" of teenie tiny little small score bubbles. I think I'll play each boss a few times as fast as I can, as if it were a Speed Run. Then, I'll make the Score Flags' score based on that time. How's that sound? Certainly more realistic. Would anyone like to help out? All you have to do is beat it about three times. Just time it from the Start to the Finish flag. Then, give me your times, for example... Boss X 1:32 1:44 1:22 Want to make it easier for me? Estimate an average out of those three times! Again, I'm open to suggestions, opinions, comments, cake and anything else edibly delicious and constructive. | 2009-08-02 19:41:00 Author: aer0blue Posts: 1603 |
I'm still interested at least i'll give it a shot with the speed run, but i know a lot of my times are inacurate. (cause i die WAYYY too much lol) | 2009-08-02 20:12:00 Author: Burnvictim42 Posts: 3322 |
| Hey! I'm still in the game, just have been dealing with some RL issues of late. I've tried out both beta levels, I haven't had any problems with the second beta level, but the first one has some issues. The hub lighting is a little bit too dark, it's hard to see the path when there's no light source around. Thor didn't throw his hammers... or do much of anything aisde from float around. Anubis simply died shortly after activating. That's all I found for now. Well, aside from being randomly killed by edges and candles. ![]() | 2009-08-02 20:30:00 Author: Gilgamesh Posts: 2536 |
| I'm still interested. I've just been in the process of moving so not much lbp time right now. | 2009-08-02 22:54:00 Author: dcf Posts: 468 |
| Happy to see you guys are on-board. :] I'll have to check out those issues, Gilg. Did the Thor and Anubis thing happen more than once? | 2009-08-03 00:14:00 Author: aer0blue Posts: 1603 |
Yeah - I'm still in! Have been watching this thread, but I guess I didn't catch on that you needed all of us to BETA test it for you. I will run through it (them?) tonight and let you know what I find. You won't want to use my play times for any speed runs though, I guarantee you. ![]() | 2009-08-03 02:48:00 Author: v0rtex Posts: 1878 |
| The times for the bosses (Speed Run thing) won't be needed yet, actually. I'm keeping them with lot Paintinator points for now, until I post the new thread up on "Ideas and Projects", which will be more like the actual levels per se...meaning, the correct amount of Paintinator points. EDIT: Actually, you can check out the original bosses in each Creators' Created Levels and such, since those are unedited, as far as I know. EDIT: I played the level from my aer0blue account and I did not encounter any bugs with Thor or Anubis. Odd. Random-occuring bugs...? | 2009-08-03 03:18:00 Author: aer0blue Posts: 1603 |
| Stage 1 is nearly finished. Here's a list of things to be finalized: Paintinator Switches (after Beta) Race Flag scores (after Beta) Remove the Final Boss shortcut (after Beta) Placeholder images, like the ending Magic Mouths and Boss labels If you guys wanna help out taking face-pictures of the bosses, do so, then send them to LBPC_BossRush. I'll be putting those images on the numbered-dissolve labels. | 2009-08-05 10:53:00 Author: aer0blue Posts: 1603 |
| If you guys wanna help out taking face-pictures of the bosses, do so, then send them to LBPC_BossRush. I'll be putting those images on the numbered-dissolve labels. Huh ? I don't understand the request. Sorry. | 2009-08-05 15:21:00 Author: v0rtex Posts: 1878 |
| Huh ? I don't understand the request. Sorry. Take a picture of your boss. Instead of having a number at the entrance to your bosses area there will be that picture. The picture will be on dissolve material and will (probably) be dissolved when the boss is beaten so players can easily keep track of which bosses they've completed. | 2009-08-05 16:51:00 Author: dcf Posts: 468 |
| Take a picture of your boss. Instead of having a number at the entrance to your bosses area there will be that picture. The picture will be on dissolve material and will (probably) be dissolved when the boss is beaten so players can easily keep track of which bosses they've completed. Yup, they will be dissolved. And thanks, bud. Every bug on your boss has been squished, by the way, except for the wheel, which I just can't figure out. I'm going to have to do some trial and error to fix it. I also found out something interesting... I selected your (dcf's) boss from the Poppit Menu. I Hit X, so the outline shows in Create Mode. Before pressing X again to paste it into the world, I waited for about 15 seconds. This "allowed" everything on the boss to load. When I pasted it, no bugs showed up. Whenever I selected the Boss from the menu and pasted it quickly without waiting, it would show bugs, such as the ones you mentioned to me by PM. I'm not sure if that even made sense. What I mean is, whenever you're gonna put a Capture Object into your world, let it load some seconds when it shows the outline. Then paste it. Seems the game has to fully pre-load an object so it doesn't show any bugs. Of course, it only seems to happen to larger, more complex objects, such as our bosses. A small, but interesting find. | 2009-08-05 23:39:00 Author: aer0blue Posts: 1603 |
| Yup, they will be dissolved. And thanks, bud. Every bug on your boss has been squished, by the way, except for the wheel, which I just can't figure out. I'm going to have to do some trial and error to fix it. I also found out something interesting... I selected your (dcf's) boss from the Poppit Menu. I Hit X, so the outline shows in Create Mode. Before pressing X again to paste it into the world, I waited for about 15 seconds. This "allowed" everything on the boss to load. When I pasted it, no bugs showed up. Whenever I selected the Boss from the menu and pasted it quickly without waiting, it would show bugs, such as the ones you mentioned to me by PM. I'm not sure if that even made sense. What I mean is, whenever you're gonna put a Capture Object into your world, let it load some seconds when it shows the outline. Then paste it. Seems the game has to fully pre-load an object so it doesn't show any bugs. Of course, it only seems to happen to larger, more complex objects, such as our bosses. A small, but interesting find. Makes perfect sense actually. Good tip! | 2009-08-06 02:12:00 Author: dcf Posts: 468 |
| Yup, they will be dissolved. And thanks, bud. Every bug on your boss has been squished, by the way, except for the wheel, which I just can't figure out. I'm going to have to do some trial and error to fix it. I also found out something interesting... I selected your (dcf's) boss from the Poppit Menu. I Hit X, so the outline shows in Create Mode. Before pressing X again to paste it into the world, I waited for about 15 seconds. This "allowed" everything on the boss to load. When I pasted it, no bugs showed up. Whenever I selected the Boss from the menu and pasted it quickly without waiting, it would show bugs, such as the ones you mentioned to me by PM. I'm not sure if that even made sense. What I mean is, whenever you're gonna put a Capture Object into your world, let it load some seconds when it shows the outline. Then paste it. Seems the game has to fully pre-load an object so it doesn't show any bugs. Of course, it only seems to happen to larger, more complex objects, such as our bosses. A small, but interesting find. You have just saved me from hundreds of Capture Bug issues. If this works 100% of the time, you may have just saved LittleBigPlanet from one of it's most horrendous and heart-wrenching bugs. | 2009-08-06 02:30:00 Author: BSprague Posts: 2325 |
| You have just saved me from hundreds of Capture Bug issues. If this works 100% of the time, you may have just saved LittleBigPlanet from one of it's most horrendous and heart-wrenching bugs. Needs to be tested, though. Also, not every bug was squished. There was still a minor one left on the Boss. Still... If it turns out to work a good deal of the time, someone can make a thread on the "Help!" forums later on. Or now, whatever works. :] | 2009-08-06 02:46:00 Author: aer0blue Posts: 1603 |
| wish i knew about this. I just submitted a level with a hard as heck boss | 2009-08-10 23:36:00 Author: Delirium Posts: 349 |
| wish i knew about this. I just submitted a level with a hard as heck boss I'll be taking a break from BR, but it seems there's a few people willing to pick it up... In other words, I'm sure there will be a couple more BR's after this one's finished. :] Stage 2 has been updated. Visuals are complete, flags are set, difficulty feature is set, and so on. Still need to add its Final Boss and the few other features missing from Stage 1. I fixed the Anubis bug, as well. Everything should be working properly. Bosses have been toned down for testing purposes. Whew. One more to go! :] EDIT: The Final Boss has been added, as well as a few tweaks here and there. The Poseidon boss now shoots more than one bullet for ease of testing, my boss has adjusted Camera Zones, and so on. If you would like anything to be tweaked on your boss, or have any suggestions for others', say the word! EDIT 2: Splendid, another bug. Cerberus won't pop up the three heads at the end, thus rendering him unbeatable. Urgh. Oh, and I forgot to mention the Poseidon boss doesn't move the boat forward after its death. Easily fixable with the grabable sponge, which I'll tweak for better presentation later. EDIT 3: Odd, the Cerberus bug didn't present itself this time around. Both good and bad, because it may happen randomly if I can't pinpoint what's causing it. | 2009-08-11 01:22:00 Author: aer0blue Posts: 1603 |
| Stage 3 will be up this week. I'm actually considering it Publishing it after this (and after the last few features are done). I haven't experienced any more bugs and everything seems to be working properly so far... Also, I might remove the candles from Stage 1. They seem to be more annoying than anything. The world lighting can be adjusted if it's too dark. | 2009-08-19 02:48:00 Author: aer0blue Posts: 1603 |
I would definitely remove the candles. I don't know for everyone else, but sometimes I would randomly die by colliding with them. The stage did seem a little dark on my SDTV the last time I played, but I'll give it another go and let you know for sure. ![]() By the way, thanks for all your hard work. I can't imagine how tough it is to string all of those bosses together, not including the random glitches that always seem to pop up. Almost there! :hero: | 2009-08-19 03:23:00 Author: Gilgamesh Posts: 2536 |
| Right after AGT finishes up, I'll be testing the levels, and providing feedback. Sorry if I'm a bit late, so to speak, I was busy in real life and I kinda lost track of the project. | 2009-08-19 03:46:00 Author: Astrosimi Posts: 2046 |
I would definitely remove the candles. I don't know for everyone else, but sometimes I would randomly die by colliding with them. The stage did seem a little dark on my SDTV the last time I played, but I'll give it another go and let you know for sure. ![]() By the way, thanks for all your hard work. I can't imagine how tough it is to string all of those bosses together, not including the random glitches that always seem to pop up. Almost there! :hero: Yeah, you would think it'd be easier. Well, it isn't precisely hard, just tedious. Very. But hey, it's all over halfway done. Happily working on this while I craft up my next idea in my mind... It'll be most awesome... Something that hasn't been done in LBP before, as far as I know. Anyway... Yeah, I fixed some "random squish" bugs I found on Stage 1. I'm sure there are a couple more around there, so if anyone finds them, let me know where they are. It's just tiny, tiny corners that need adjusting; in other words, just gotta smooth out the surfaces. That's quite alright, Astro. I've been busy with stuff, too. Hopefully you'll get a chance to take a look later on, eh? | 2009-08-19 04:59:00 Author: aer0blue Posts: 1603 |
| Is it too late to join? | 2009-08-19 05:08:00 Author: Unknown User |
| Is it too late to join? To submit an entry for BR3? One summer too late, actually. However, if you would like to play and test the current stages, then by all means, do so. BR4 will probably be happening after this one, so you'll be free to participate then. | 2009-08-19 05:42:00 Author: aer0blue Posts: 1603 |
| Hmm... Encountered a new problem with Stage 3. Thermo space. I've been forced to compensate by tweaking emitters on certain bosses (Ankh & Amon-Ra). I'll try to keep things as simple as possible to conserve space. If there's any left by the end, I'll tweak the emitters again. | 2009-08-24 07:17:00 Author: aer0blue Posts: 1603 |
| Have you tried unifying some of the materials? I know that usually saves a chunk of thermometer when multiple bosses/arenas share the same materials. Unfortunately it's a bit of a job to find which materials to replace. Also, in the first stage, I seem to have managed to get into Anubis' boss room with a jetpack. I don't know if this is intentional or not. ![]() | 2009-08-24 14:19:00 Author: Gilgamesh Posts: 2536 |
| Have you tried unifying some of the materials? I know that usually saves a chunk of thermometer when multiple bosses/arenas share the same materials. Unfortunately it's a bit of a job to find which materials to replace. Also, in the first stage, I seem to have managed to get into Anubis' boss room with a jetpack. I don't know if this is intentional or not. ![]() Nope, not intentional. I'll have to check it out. And... That's a good idea, I had forgotten about that. Thanks. I'm sure I can find materials to change. If anything, I can sticker a color that resembles the original material. | 2009-08-24 17:46:00 Author: aer0blue Posts: 1603 |
| I believe you only save thermo by reducing the types of materials if it's your shape thermo that is used up. I'm not 100% sure on this but I believe that's the thermo effected by material choices. I'm guessing that the thermo that is maxing out the level is the collected objects thermo. That's the one (followed by moving objects) that I tend to max out first when working on bosses. | 2009-08-24 18:51:00 Author: dcf Posts: 468 |
| Well my boss (Anubis Guardian) is definitely broken.... darn. Something must have slipped, but he dies in two shots. If you could please... place him again using the wait-15-seconds trick you mentioned earlier, I would really appreaciate it. Unless of course it's too late, in which case, whatever. Otherwise, I got into Anubis with a jetpack as Gilga said. The jetpack remover is a bit wonky, it falls when the gate opens. Compliments to everyone on their much-more-superior-and-unbreakable-than-mine bosses ![]() | 2009-08-24 22:03:00 Author: Astrosimi Posts: 2046 |
| Well my boss (Anubis Guardian) is definitely broken.... darn. Something must have slipped, but he dies in two shots. Seems not many people have been keeping track of this thread. Haha.Paintinator switches were adjusted for testing purposes. Almost every boss has their switches set to a number below 10. Your boss isn't broken, so don't worry about it. The jetpack, though... I'll take care of that. | 2009-08-25 01:08:00 Author: aer0blue Posts: 1603 |
| Apparently, the non-save bug is still there. After exiting the game, my PS3 rebooted, which I found rather odd...but for some reason I knew what was coming... Logged back in, and surprise surprise... the game didn't save. I didn't lose that much, but I must admit, it IS annoying. I thought this issue had been taken care of... Sigh. Got rid of my BR1 and BR2's on My Moon. Has anyone else experienced this bug lately? | 2009-08-26 04:15:00 Author: aer0blue Posts: 1603 |
| Can't say that i have, but seeing as i've so far stayed relatively bug free, can't say it was expected either. sorry about losing the data D: | 2009-08-26 04:26:00 Author: Burnvictim42 Posts: 3322 |
| Hmm... Encountered a new problem with Stage 3. Thermo space. I've been forced to compensate by tweaking emitters on certain bosses (Ankh & Amon-Ra). I'll try to keep things as simple as possible to conserve space. If there's any left by the end, I'll tweak the emitters again. Ankh, is that mine? Do you want me to change some of it and re-submit? Problem with changing the stupid emitters is, if the numbers are even SLIGHTLY off, 1 of two things can happen: 1, the pattern breaks down and the challenge vanishes, or cheating becomes possible (even if it mostly looks the same), or 2, it becomes possible for the thing to throw out unavoidable bullet-groups. Half of my time building the blasted thing was just tweaking those stupid numbers, for that sort of reason. It's just like Rave; originally Rave's 4th pattern was actually pretty easy... I made one very slight change, and while the pattern LOOKS almost exactly the same, it's absurdly hard to dodge. It was just a slight change to 2 numbers, but it totally altered the final attack. Also, the thing doesnt HAVE to be in there, really. It WAS a bit over the thermo limit when submitted.... I think you might remember me complaining about that alot. I can always just use it somewhere else. I'd rather that than have the function change. It'd annoy me way too much. Bloody stupid emitters. I swear the game does NOT calculate the accursed things correctly. I always hate dealing with them. | 2009-08-26 05:21:00 Author: Bridget Posts: 334 |
| Do you want me to change some of it and re-submit? Well, do you think you can? If so, think you can get it done pretty quick? We aren't too far off from finishing this whole thing. :] | 2009-08-26 11:55:00 Author: aer0blue Posts: 1603 |
Seems not many people have been keeping track of this thread. Haha.Paintinator switches were adjusted for testing purposes. Almost every boss has their switches set to a number below 10. Your boss isn't broken, so don't worry about it. The jetpack, though... I'll take care of that. Glad to know about the jetpack but... well, I wouldn't make my boss 25 shots worth. See, you're supposed to shoot each of the objects on the staff a certain time.... so let's say you shoot the heart ten time, you still have to shoot the sackboy and moon that same amount of times. Currently I can defeat my boss by simply shooting one of the objects. | 2009-08-27 23:41:00 Author: Astrosimi Posts: 2046 |
| Glad to know about the jetpack but... well, I wouldn't make my boss 25 shots worth. See, you're supposed to shoot each of the objects on the staff a certain time.... so let's say you shoot the heart ten time, you still have to shoot the sackboy and moon that same amount of times. Currently I can defeat my boss by simply shooting one of the objects. ...So shooting ONE of the objects kills the boss? If so, that wasn't intentional. Might be a bug somewhere I'll have to look into (sigh, lol). I'm raising the Paintinator switches back to their normal points later on, though. I'm not leaving them low. I'm currently waiting on Bridget's reply concerning his boss... I'll update on that as soon as we decide on something. Jeeze, BR3 is starting to feel like Duke Nukem Forever. Hahah. | 2009-08-30 06:48:00 Author: aer0blue Posts: 1603 |
| Well, do you think you can? If so, think you can get it done pretty quick? We aren't too far off from finishing this whole thing. :] Im not really sure. I remember I spent alot of time trying to cram the blasted thing down to lower the amount of thermo it takes up, but at the time I just wasnt able to do it.... I'll give it a shot when I have a chance, but more likely than not the blasted thermo isnt going down any further. If I cant get it down, just take it out. I dont feel like going through the irritation of altering the dang patterns and functions to fit it in. I'd rather just use it somewhere else, in that case. | 2009-08-31 07:17:00 Author: Bridget Posts: 334 |
| Poor Bridget. I can easily see where the frustration is. To aer0blue . . . I experience similar buggy problems also with my system restarting, caused by LBP. One day I made around 12 costumes and saved them, then all of a sudden my system has to restart and when I loaded my game they were all gone, like they didn't save. I also have strange issues in create mode also. | 2009-08-31 08:15:00 Author: Unknown User |
| Well, I made sure to make a backup of the data. I really, REALLY don't feel like losing this when upgrading to 3.00. Things are looking better on thermo space now with some materials changed here and there, by the way. EDIT: Interesting, yet annoying new bug: Materials won't "fuse" together. Say I have a block of metal, then I put a block of stone inside. When I grab the block of stone, it suddenly moves out of the metal, leaving no hole whatsoever. I'm not sure what's causing this, but I'll try to recreate and record it later. Can't say this isn't discouraging. Also, on a side note, I might just give each raceflag about 500ms. I'm thinking it's a fair number. Perhaps a bit more for the Anubis and Cerberus bosses. EDIT 2: Finally done... Will Publish tomorrow after a few tweaks. You don't know how great this feels. EDIT 3: Hesitating to Publish at the moment. I just don't want to leave Bridget's Boss out of the whole thing. I'm sure I can find a way to have it in there... EDIT 4: Nothing like recovering from a nice Profile Bug... All's back in place, though. Just need the Boss labels, reset the Paintinator Switch counts and give Stage 3 the credit Magic Mouths. Excitement! ...Ugh. Been at it all night. x_x | 2009-09-03 11:24:00 Author: aer0blue Posts: 1603 |
I can't wait to play it. I'm just glad you were able to finish and even fit Bridget's boss Crux Ansata in there. ![]() | 2009-09-18 22:18:00 Author: Unknown User |
Once again, I have to thank you for your dedication AB. You da man! ![]() | 2009-09-19 00:54:00 Author: Gilgamesh Posts: 2536 |
| It's finally published. I'm leaving this thread open for BR4 plannification, a sort of "creator's corner". BR3 discussion is to be kept in the new thread (https://lbpcentral.lbp-hub.com/index.php?t=p=292672), under Level Showcase. Report bugs there, as well. Writing a blog soon with the interesting bugs I found. | 2009-09-19 05:58:00 Author: aer0blue Posts: 1603 |
| Can you start BR4 now ? | 2009-11-28 19:30:00 Author: Unknown User |
| I'm no longer in charge of BR4. It's way too time-consuming for me and I'm concentrating on my own projects now. You'll have to ask Bridget, see if he plans on running BR4 anytime soon or what. | 2009-11-28 22:31:00 Author: aer0blue Posts: 1603 |
| I would love a space or sci fi theme for br4 though. I have so many great original ideas. But have a longer period and up to 5 bosses per person =) | 2009-11-29 09:45:00 Author: Unknown User |
| You could actually make the bosses right now so when BR4 starts up they would already be done. There's nothing in the rules that says pre-existing bosses can't be submitted, as long as they fit the theme. I would have offered to run BR4 myself, but unfortunately I don't have much more time to do it than Bridget or aer0. ![]() | 2009-11-29 13:33:00 Author: Gilgamesh Posts: 2536 |
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